[General]
- i think the gap between bronze and silver diff is quite big xd there are some places where bronze uses 2/1 gaps while silver it's filled with 1/2
exampleBronze 00:48:328 -
Silver 00:48:328 -
- you might want also use more sv in general for the bronze diff, the gap between 0,6 and 1,2 sv is too much tbh
[Mari's Bronze]
- 00:15:662 (4) - the clap sounds a bit random tbh, i think it would be better to start with the claps from here 00:16:328 - , because it's where the music changes
- 00:18:995 (1,2) - spacing? it should be conisistent
- 00:49:662 (3) - this type of slider is really confusing for the easier diff, hiding the sliderborder might be confusing for newbies
- 01:30:995 (3) - this one is also kinda risky but w/e
- 02:00:328 (1) - I understood your idea of following voice with this long slider but it doesn't work that well imo, it should start from 02:00:995 - . i think that adding a circle on 02:00:328 - then starting the slider on 02:00:995 - will fit perfectly
- 02:05:662 (1) - more of the same
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the diff looks clean... however the hitsounding could be improved adding some claps, specially on the kiais which is the most rhythmical section
[SrTarra's Silver]
- 00:04:995 (5) - the sv change isn't intuitive, although it's a normal it should be straightforward (i don't really recommend to use sv changes in the normal diff, it just makes all things ugly lol)
- 00:09:662 (3,1) - so weird spacing... looks exactly like the one you used for the previous gap
- 00:26:328 (4) - i don't recommend to use this type of slider, a single circle works the same way and it's much more beginner-friendly
- 00:28:162 (3) - you could remove this circle in order to make the map focused to the main rhythm
- 00:32:995 (3,4) - kinda the same as previous, these type of stuff is not that good considering how easy the bronze diff was
- 01:17:995 (1,3) - the normal sampleset sounds odd tbh, it diminish the importance of claps... using adittions instead of the whole sampleset might be better
- 01:40:995 (3,1) - why 0,9x tho... normal should still have constant ds
- 01:46:328 (2,1) - ^
- 01:48:328 (1,2,3) - i personally don't like this rhythm, the clap being on the reverse arrow bugs me a bit... consider using 00:49:662 (1,2,3) - , works much better and it's also easier
- 01:51:662 (2,1) - check ds
- 01:59:662 (2) - pretty much the same as 00:28:162 (3)
- 02:02:995 (1) - the drum finish sound so random, you could add more of these in spots like 02:04:328 - 02:05:662 - 02:08:328 - etc. (basically the downbeats)
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not a bad diff. there are some places where the distance is not constant tho
[Talrrasky's Gold]
- the hitsounds seems to be copied from the other diffs so i'm not going to point that again, but yeah... check the drum finish usage at the end of the second kiai
- consider to decrease the ar a bit, the jump from 5 to 8 might be too much... i think 7 or so will be ok
- 00:25:662 (1,2,3) - i don't get the reason behind the jumpy pattern here, looks a bit exaggerated to me
- 00:34:995 (1,2) - i don't recommend to stack this i guess you wanted to follow voice with 2 so stacking it doesn't makes much sense because it kills the emphasis on it xd
- the distance between the objetcs throughout the kiai looks kinda random and it makes the whole section to look messy...
for example00:40:328 (1,2,3) - 1,2x
00:41:662 (1,2,3) - 1.3x
00:44:328 (1,2,3) - 1.0x
00:50:995 (1,2,3) - 1.5x (which is musically the same as 00:40:328 (1,2,3))
in general words, try to keep the same distance (visually) in order to make the map more pleasant to look at
- 01:34:995 (1,2,3) - nazi ds
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cool diff... the first kiai could be improved a lot tho
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i'm gonna stop here... I took a brief look into the other diffs and i have no major concerns about them so pointing stuff would be useless... also i'm not planning to bubble this
for now. i think the gap between E > N is too big xd (in fact this is the only thing that stops me from bubbling this)
good luck
for now