00:00:352 (1,2,3) - pl
what is pl mean ?00:06:970 (1,2) - blanket them
i try to get better curve00:08:955 (7,8) - ^ (maybe make the slider more curved for better look)
^00:16:013 (5,6) - ^
^00:21:308 (1,2) - ^
^00:30:352 (4,5) - ^
^00:34:543 (1,2) - ^
^00:35:205 (3,6) - ^ well i just see you may not have payed any attention to blankets yet, i think you get my idea of fixing them. there are a lot more
00:10:058 (9) - i would replace this into circle + smaller slider, i think u know in which way i mean that
i try to get better pattern00:19:323 (3,4) - random almost full area jumps dont make sense
i think itsn't far enough (i will think it later)00:32:558 (1,2) - basically same
its not far00:20:426 (4,5,1,2,3,4,5) - i dont think u snapped them, did you?
yea i forgot it (fix) if not DS them (basically make streams having more structure like u did it here 00:50:426 (1,2,3,4,5) - i find some streams ugly in your map tbh
)
its not ugly but i try to polish my stream(fix)00:23:073 (5,2) - avoid
random overlaps
i dont find any overlaps00:54:617 (1,1) - ^
^00:29:249 (1,2) - make sliders which should look in common with each other in the same shape
fix00:51:308 (2,3,4) - i see a lot of these combinations, try to create flow there like this
here 01:01:455 (1,2,3) - you did it perfectly!!! (: (but the stream before 01:00:573 (1,2,3,4,5,6,7) - is really untidy)
In general: your map has a lot of flow issues in my view. Best example is 00:53:624 (4,5) - or 01:02:889 (2,3) - which feel very very awkward to play. try to make sliderends flow into the next slider/circle, thats the simplest way to do flow things.
i guess its not awkard since following the music Also try to give your map more structure, create more patterns, stack some objectives, make things look in common.
this for example is an exception imo 01:22:852 (1,2) - cuz thatspattern related (just make sure to make it tidy, give your map a little more attention in shaping sliders)