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Haruka Chisuga - Ai no Uta -words of love-

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Topic Starter
-SLize-
This map has been deleted on the request of its creator. It is no longer available.
Sen0u
Not sure about the spinner in the middle, might be worth charting considering TV size. Also wondering why the 4 piano notes are charted in hard but not the next difficulty up where it's charted as only 2 notes.

Otherwise, great map. Happy to have this song in the game.
Topic Starter
-SLize-

Sen0u wrote:

Not sure about the spinner in the middle, might be worth charting considering TV size. Also wondering why the 4 piano notes are charted in hard but not the next difficulty up where it's charted as only 2 notes.

Otherwise, great map. Happy to have this song in the game.
thanks :) hope you enjoy it
-NanoRIPE-
Halo Bois ~ izin ngemod ya ~

[General]

[Easy]
00:38:734 (1) - itu spinnernya kurang bagus,kupikir akhir spinnernya itu di 00:43:587
00:44:028 - seharusnya disini tambahkan circle biar enak kayak gini http://prnt.sc/b2dd60
01:26:381 (1) - hmm kupikir spinnernya kepanjangan deh,mundurin akhir spinnernya dari 01:29:470 ke 01:28:367 ngikutin suara vocalnya ~

[Normal]
Distance spacingnya di ganti ke 1,0 kalau pakai 0,8 gk sesuai
01:20:646 (1,2,3) - circlenya ganti dengan slider pendek aja
01:22:852 (4,5) - New combo
01:26:381 (1) - sama dgn yang di easy,mundurin akhir spinnernya ke 01:28:367

[Hard]
ARnya di naikin ke 7
00:38:293 (1) - slidernya geserin dikit ke kiri kayak gini http://prnt.sc/b2dknl
00:39:837 (1) - hapus new combo
01:26:381 (1) - spinnernya seperti yang di normal dan easy

[Eka no uta]
mengapa nama diffnya eka no uta? kan lebih baik insane namanya
01:26:381 (1) - spinnernya seperti yang di diff sebelumnya

[Panorama]
ARnya dinaikin ke 8,5
ODnya dinaikin ke 7


mungkin itu saja
semoga ranked ya beatmapnya ;)
Puchiko

-NanoRIPE- wrote:

Halo Bois ~ izin ngemod ya ~
[Panorama]
ARnya dinaikin ke 8,5 AR 8.5 terlalu cepat untuk map seperti ini
ODnya dinaikin ke 7 OK
Thx :)
Topic Starter
-SLize-
FIX.. makasih bang :D
Rubiha
[Hard]

00:02:117 (7) - mb slider here?

00:21:308 (6) - note here

00:31:786 (2) - note here

01:17:558 (5) - this slider look better? (http://puu.sh/p16Ft/eeb60091d9.jpg)

[Panorama]

00:02:999 (7,1) - detele, Put slider (http://puu.sh/p15mf/b0cfc7da76.jpg)

00:06:970 (8) - new combo

00:09:837 (1,2) - delete, 00:10:058 (1) - put slider

00:40:058 (5) - start spinner here ?

00:44:470 (1) - delete. made tripl (http://puu.sh/p15Te/8c50a10649.jpg) 00:44:470 (2,3,4)

01:00:683 (2) - missing blue beat
Topic Starter
-SLize-
fix.

~Thanks :D
Sakurauchi Riko
Hellom random mod from #modreq
Just telling you my thoughts, if my suggestions doesnt make sense to you the dont change. I'm still newbie to dis (:

Panorama
00:00:352 (1,2,3) - pl
00:06:970 (1,2) - blanket them
00:08:955 (7,8) - ^ (maybe make the slider more curved for better look)
00:16:013 (5,6) - ^
00:21:308 (1,2) - ^
00:30:352 (4,5) - ^
00:34:543 (1,2) - ^
00:35:205 (3,6) - ^ well i just see you may not have payed any attention to blankets yet, i think you get my idea of fixing them. there are a lot more
00:10:058 (9) - i would replace this into circle + smaller slider, i think u know in which way i mean that
00:19:323 (3,4) - random almost full area jumps dont make sense
00:32:558 (1,2) - basically same
00:20:426 (4,5,1,2,3,4,5) - i dont think u snapped them, did you? if not DS them (basically make streams having more structure like u did it here 00:50:426 (1,2,3,4,5) - i find some streams ugly in your map tbh :( )
00:23:073 (5,2) - avoid random overlaps
00:54:617 (1,1) - ^
00:29:249 (1,2) - make sliders which should look in common with each other in the same shape
00:51:308 (2,3,4) - i see a lot of these combinations, try to create flow there like this here 01:01:455 (1,2,3) - you did it perfectly!!! (: (but the stream before 01:00:573 (1,2,3,4,5,6,7) - is really untidy)

In general: your map has a lot of flow issues in my view. Best example is 00:53:624 (4,5) - or 01:02:889 (2,3) - which feel very very awkward to play. try to make sliderends flow into the next slider/circle, thats the simplest way to do flow things.
Also try to give your map more structure, create more patterns, stack some objectives, make things look in common.
this for example is an exception imo 01:22:852 (1,2) - cuz thatspattern related (just make sure to make it tidy, give your map a little more attention in shaping sliders)
to lazy and too bad to mod lower diffs properly, just apply useful suggestions by me to your other diffs too

Well my mod sounds kinda random but i hope it was a bit useful in any way. Good luck with your map and happy mapping! (:
Topic Starter
-SLize-
fix

~Thanks :D
Puchiko

Phyloukz wrote:

Hellom random mod from #modreq
Just telling you my thoughts, if my suggestions doesnt make sense to you the dont change. I'm still newbie to dis (: i also too newbie to reply this mod

Panorama
00:00:352 (1,2,3) - pl what is pl mean ?
00:06:970 (1,2) - blanket them i try to get better curve
00:08:955 (7,8) - ^ (maybe make the slider more curved for better look) ^
00:16:013 (5,6) - ^ ^
00:21:308 (1,2) - ^ ^
00:30:352 (4,5) - ^ ^
00:34:543 (1,2) - ^ ^
00:35:205 (3,6) - ^ well i just see you may not have payed any attention to blankets yet, i think you get my idea of fixing them. there are a lot more
00:10:058 (9) - i would replace this into circle + smaller slider, i think u know in which way i mean that i try to get better pattern
00:19:323 (3,4) - random almost full area jumps dont make sense i think itsn't far enough (i will think it later)
00:32:558 (1,2) - basically same its not far
00:20:426 (4,5,1,2,3,4,5) - i dont think u snapped them, did you?yea i forgot it (fix) if not DS them (basically make streams having more structure like u did it here 00:50:426 (1,2,3,4,5) - i find some streams ugly in your map tbh :( ) its not ugly but i try to polish my stream(fix)
00:23:073 (5,2) - avoid random overlaps i dont find any overlaps
00:54:617 (1,1) - ^^
00:29:249 (1,2) - make sliders which should look in common with each other in the same shape fix
00:51:308 (2,3,4) - i see a lot of these combinations, try to create flow there like this here 01:01:455 (1,2,3) - you did it perfectly!!! (: (but the stream before 01:00:573 (1,2,3,4,5,6,7) - is really untidy)

In general: your map has a lot of flow issues in my view. Best example is 00:53:624 (4,5) - or 01:02:889 (2,3) - which feel very very awkward to play. try to make sliderends flow into the next slider/circle, thats the simplest way to do flow things. i guess its not awkard since following the music
Also try to give your map more structure, create more patterns, stack some objectives, make things look in common.
this for example is an exception imo 01:22:852 (1,2) - cuz thatspattern related (just make sure to make it tidy, give your map a little more attention in shaping sliders)
to lazy and too bad to mod lower diffs properly, just apply useful suggestions by me to your other diffs too

Well my mod sounds kinda random but i hope it was a bit useful in any way. Good luck with your map and happy mapping! (: thx for modding :D
i doubt to determine the difference beetwen awkward flow and good flow since i play all old map really often
Thx anyways :)
O-Moei
Hello !, from "your basement" :VV . Sudahlah ! :V , I hope I can be helpful here !

General :
Sempurna !

Hard :
00:02:558 (1) - ^
00:02:117 (1) - New Combo disini, dan lepas New Combo disini 00:02:558 (2) - (Baca Rekomendasi)
00:17:999 (3) - Ga ngerti Reverse Slider nya X'D . Lurus aja lebih baik
00:21:087 (5) - New Combo disini, dan lepas New Combo disini 00:19:323 (1) - (Baca Rekomendasi)
00:21:970 (1) - Lepas New Combo (Baca Rekomendasi)
00:28:146 (3) - New Combo disini, dan lepas New Combo disini 00:27:705 (1) - (Baca Rekomendasi)
00:29:470 (1) - Lepas New Combo (Baca Rekomendasi)
00:44:028 (2) - Pasang mulai Kiai Time tepat dari sini
00:58:146 (1) - Pasang mulai Kiai Time kedua tepat dari sini
01:14:470 (4) - Mulai dari sini, banyak jeda notes nya. Insert Break Time lebih baik

Rekomendasi :
Pertahankan kombo sekitar 8-11 kombo saja,trus sesuaikan dengan ritme, soalnya masih banyak yg bimbang kombo nya, ada yg cuma 4 ada yg 2, wkwkw. Cocok dengan lagunya kyk gitu kok

Yak !, sekian dan terimakasih ! :VV
*O-Moei runs !
ekafjr
[Easy]
00:00:352 (1,2) - blanketnya rapihin om
00:06:970 - menurut ane sih ini mending jangan di kosongin
00:11:823 - ^
00:20:205 - ^

[Normal]
00:01:234 (2,3) - ctrl G biar enakan
00:05:867 (5) - ini mending di pindah aja biar konsisten
00:08:734 (4,5) - clrl G
00:21:087 (1) - kash hitsound
00:25:940 (1) - NC

udh enak sih mapnya cuman flownya masih bisa di improve lagi :)
Topic Starter
-SLize-
fix

~Thanks :D
-Shizuru
Wow nice hitsounds tho
Topic Starter
-SLize-

Kiian5 wrote:

Wow nice hitsounds tho
Thanks :D
-NanoRIPE-
Halo lagi ~
izin ngemod lagi ya kwkwkw

[Easy]
00:25:499 - tambah circle disini
00:32:558 - ^
00:47:999 (1) - slidernya kejauhan,sesuai distance snap aja biar enak
00:54:176 (6) - New combo

[Normal]
00:18:881 (8) - NC
00:33:881 (6,7) - di blanket?
01:09:176 (4) - NC
01:12:705 (6) - NC
01:15:793 (1,2) - Blanketnya di rapihin

[Hard]
00:17:999 (3) - slidernya di geser kebawah sedikit tepatnya di x:412 y:256
00:19:980 (8) - digeser kebawah dikit jangan terkena slider sebelumnya
00:36:528 (5,1) - di stack aja biar enak dilihat
00:40:278 (1) - akhir spinnernya di majukan sedikit ke 00:43:367 biar sesuai dgn vocal
00:55:278 - kasih circle disini
01:20:756 (2) - hapus circlenya,nggk masuk ritme musik

[Eka's Insane]
00:39:837 (1) - spinnernya di majukan ke 00:40:278 karena lebih cocok
01:20:756 (2) - hapus aja circlenya

[Panorama]
Nggk ada masalah
Nice diff ~

Good Luck ~ :D
Topic Starter
-SLize-
njer dia balik lagi wkowkwok makasih lagi bang :V sering sering mampir :P
-Zelos-
Hi
from #modreq~

[Easy]
  1. 00:04:323 (6,7) - in Easy diff, you should avoid stack. especially short interval. it is not absolutely unranked but it is better to avoid. this thing is from Difficulty appropriate gameplay elements
  2. 00:06:970 (1,2) - blanket
  3. 00:10:940 (6,7) - avoid stack
  4. 00:17:117 (6,7) - ^
  5. 00:18:881 (2,3) - ^
  6. 00:29:028 (6,1) - ^
  7. 00:35:646 (4,5) - ^
  8. 00:36:970 (6,7) - ^
  9. 00:44:028 (1,2) - ^
  10. 00:50:205 (4,1) - ^
Exept stack, i think good easy :3

[Normal]
  1. 00:12:705 (3) - maybe delete bodywhistle and add whistle.
[Hard]
  1. 00:13:367 (5) - maybe delete body whistle
  2. 00:17:999 (2) - stack
  3. 00:44:690 (5) - i think it may be good to add whistle like here downbeat(redline).if you add whistle here, you should add on other timing. for example 00:48:220 (5) - here
[Eka's Insane]
  1. 00:48:220 (5) - delete body whistle?
  2. 00:19:102 (1,2,3,4) - you should make better square. to use ctrl shift D or copy (12)
  3. 00:43:587 (1) - add soft finish on sliderend
  4. 00:44:470 (2) - add clap
  5. 00:47:999 (2) - ^
  6. 00:58:587 (1) - ^
  7. 01:02:117 (3) - ^
  8. 01:08:514 (8,9) - keep DS
[Panorama]
  1. 00:02:889 (6,1) - not same DS? or it is your attention, keep
  2. 00:11:823 (2,3) - mayve keep DS.
  3. 00:20:756 (2,3,4,5) - you should keep same DS on stream
  4. 00:44:470 (2) - add clap. 00:58:587 (1) - here is added
  5. 01:00:573 (1,2,3,4) - keep DS
it is important things to keep same DS or same form on stream. if only one stream is bad form, the map looks bad entirely. maybe you should recheck all triples or stream. it makes your map better surely :3

good song and i hope it ranked soon :)
Topic Starter
-SLize-
All fix thanks :D
[P-ko]
Good map favorite
Puchiko

-Zelos- wrote:

Hi
from #modreq~

[Panorama]
  1. 00:02:889 (6,1) - not same DS? or it is your attention, keep
  2. 00:11:823 (2,3) - mayve keep DS.
  3. 00:20:756 (2,3,4,5) - you should keep same DS on stream
  4. 00:44:470 (2) - add clap. 00:58:587 (1) - here is added
  5. 01:00:573 (1,2,3,4) - keep DS
it is important things to keep same DS or same form on stream. if only one stream is bad form, the map looks bad entirely. maybe you should recheck all triples or stream. it makes your map better surely :3

good song and i hope it ranked soon :)
sorry :o :o
i used small grid not tiny one
all your mod get fixed thx anyway
-Shizuru
Panorama diff is simple. Make it harder.
Lilyanna
Hello from modreqs

MOD
im kinda new i hope i help with some spacing and placements just to see how to polish ur map ^^

Normal
00:04:764 (3,4,5,6,7) - for this try this patterns http://puu.sh/pE7ku/43cc261904.jpg it rhyms better imo
00:30:793 (2) - move 2 a little up and blanket with 00:29:470 (1,4) - like this http://puu.sh/pE7qS/9e3903839e.jpg
00:33:881 (6,7) - blanket move 00:33:881 (6) - little to the right
00:36:970 (3) - in my opinion this note is place too low of the screan
i think u should map from here 00:38:734 - to 00:39:617 - and than the spinner starts here 00:40:058 -
01:27:043 (1) - this spinner can start here 01:27:043 - fits the vocal
Hard
00:44:470 (1) - nc
01:07:852 (5) - place it well between 01:07:411 (4,6) - http://puu.sh/pE7WF/00ded7380f.jpg looks better
01:10:499 (6,7) - blanket http://puu.sh/pE7ZT/cc3a89fe44.jpg
01:14:249 - click "insert break time"
01:24:617 (5) - i think this slider should end at 01:24:617 (5) - sounds better
01:26:381 (1) - same not for normal but its up to u
Gl with ur map ^^
Topic Starter
-SLize-
Sorry for late reply :o

Hard

01:24:617 (5) - i think this slider should end at 01:24:617 (5) - sounds better (sorry,do you mean at 01:25:278 ? :roll: )

Gl with ur map ^^
Thanks for modding :D
Lilyanna

Topikuaman wrote:

Sorry for late reply :o

Hard

01:24:617 (5) - i think this slider should end at 01:24:617 (5) - sounds better (sorry,do you mean at 01:25:278 ? :roll: )

Gl with ur map ^^
Thanks for modding :D
omg im sorry yes i meant there :o xd
I Must Decrease
Hello!

[General]
  1. The spinner of the map ends at different locations on different difficulties. These should line up so that they're consistent. It seems the ones that end on 01:28:367 - are the most accurate in terms of the vocals.
  2. Kiai Structure is illogical 00:44:028 - is where the kiai should start. 00:56:381 - being the end of this section is also strange. Given that you're going for a fountain flare on the second instance of the chorus I understand your intentions, but you should make it fit with the beat. Have it end at 00:57:705 - and start the next kiai at 00:58:146 -.
  3. There is a very large disparity between the normal and the hard in terms of difficulty.
[Timing and Audio]
  1. It appears your map is severely early in terms of it's offset. You should select all timing points and adjust by 14 to make the beatmap more responsive to the player. (this isn't relevant since you should switch the MP3 to begin with)
  2. It appears your audio starts immediately. You're likely using not the best MP3 file that you could be. As it is right now, it's quite jarring how the song just abruptly starts and then your map starts slightly delayed afterwards. This also results in your downbeat structure being incorrect.

    I have provided a better audio link: http://puu.sh/qgN6M/a4f20cec9b.mp3 However, be warned that this is still likely not the best audio available. I recommend contacting someone with better MP3 finding skills. If you do change the MP3. Make sure you adjust your timing points properly, including green lines. The correct offset for this MP3 is 1232.
[Video]
  1. The video appears to be around 75 milliseconds late from the music, you should adjust this for all difficulties.
  2. Video quality is rather low. For a 20 MB file this definitely needs to be altered.
  3. The difficulty: Panorama, is currently not using the video.
[Easy]
  1. The overall slider velocity of this map is a bit excessive. I recommend lowering it so that it might be a bit easier for newer plays to handle.
  2. 00:03:440 (5,6,7) - I recommend adjusting this pattern so that the slider end of 5, 6 and 7 all form a triangle.
  3. 00:04:764 (7) - The slider shape here is rather ambiguous and could be altered to better capturing the feeling of the slider tick having a audible click to it. For example:
  4. 00:06:970 (1,2) - Blanket
  5. 00:07:411 (2,3) - Why not try to have the curves of these sliders flow more properly into eachother
  6. 00:09:176 (4) - If I were you I'd attempt to avoid the placement here and try for something that doesnt repeat what was previously done.
  7. 00:09:176 (4,5) - Why did you make these beats clickable. Why not turn 4 into a 1/1 slider and make the bounce part of 5 into just a 1/1 slider as well. This would do a better job of capturing the vocals.
  8. 00:11:823 - Why the sudden break in mapping? Doesn't seem very intuitive.
  9. 00:12:705 (1,2) - The spacing between these notes doesn't really make sense, given the slider velocity. This is why I recommended changing the SV at the beginning of this mod.
  10. 00:14:028 (1) - The strong beat is on the end of the slider, seems illogical.

    In general, I would consider a large rework of how your clickable beats are structured with the music. I could highlight every example but I don't have all the time in the world :P

  11. 00:32:999 (1,2,3) - Most of the sliders you're using are very curved and don't really work well with each other. I would recommend using more variance in your slider design (aka more straight sliders) and trying to get them to either be blanketed together, or share parallel lines.
  12. 00:38:734 (1) - This is not enough time for spinner recovery in a easy diff. It is recommend to have 1000 MS of time between the end of a spinner and the following note in a easy difficulty. Removing 00:44:028 (1) - might be a solution but it's up to you to decide how you'd like to handle that situation.
  13. 00:47:117 (6) - This slider shape is rather ugly. I recommend trying to do less of a 90 degree angle as to make it less blocky.
  14. 00:51:528 (2,4) - These are a bit close together.
  15. 00:54:176 (1,2) - As mentioned earlier, this shape is a bit ugly. Try to avoid mapping in such a blocky way.
  16. 01:00:352 (4,6) - Making these on the same x value would make it more consistent visually.
  17. 01:04:764 (1) - Just another example of clickable beat not really being intuitive. Strong note is on the slider's end. This shouldn't be mapped this way.
  18. 01:06:970 (4) - For the finale of the kiai this does not fit. You want some intensity to end the song with, however this does the opposite. Not only that but this is the only example of a double bounce slider in this map. Would be confusing for most new players.
  19. 01:15:793 (1) - NC
  20. 01:15:793 (1,2) - This whole section should have SV lowered slightly (more than the whole map being lowered) because it's extra calm and slow. Would feel more enjoyable to play that way.
[Normal]
  1. 00:02:558 (5) - Blanket
  2. 00:03:881 (1,2,3) - Why not make an equilateral triangle to try and make this feel more more visually consistent.
  3. 00:07:852 (1) - Why the jump in spacing? Generally normal's shouldn't have spacing changes like this.
  4. 00:04:984 (4,5,6,7) - Try to make these visually flow better. Example:


  5. 00:10:499 (4) - Why awkwardly overlap the note underneath 2? Easily avoidable and would look better.
  6. 00:12:705 (3) - Why not do this rhythm to better capture the vocals.

  7. 00:20:205 - again, strange break that seems to not be necessary.
  8. 00:22:411 (3,5) - You're really missing key clickable beats. The map is basically a easy difficulty with slightly more spacing so I seriously recommend trying to make some slightly more complex patterns in terms of the beat. The same applies to most of this map.
  9. 00:35:646 (1,2,3,4,5) - Why make this so blocky?
  10. 00:40:058 (1) - The delay after this spinner is not appropriate for this difficulty. It should be at least 750 MS of recovery time for a normal difficulty.
  11. 00:49:764 (3,4,5,6) - You need to work on making this difficulty all around more consistent. The patterns that are 1/2 in nature seem very random and would be much better if it was more thought out on what is intense versus what isn't.
  12. 01:00:793 (5,1) - Why is this stacked?
  13. 00:58:587 (1,2,3,4) - Why not make the first pattern a triplet or something, it is more intense than the second triplet in terms of vocals.
  14. 01:02:778 - by ignoring this beat it makes it really easy for the player to click early expecting that strong vocal to be clickable, consider adjusting the rhythm to be aware of this (this applies to multiple parts)
  15. 01:05:205 (8) - These sliders are generally frowned upon, I mentioned why in the easy so... yeah...
  16. 01:20:646 (1,2) - Make the slider into two circles and it would play better with the rhythm cause the final beat would be clickable and feel more rewarding.
  17. 01:26:381 - no circle?
[Hard]
Overall, rework pretty much all rhythms to capture the vocals better. NC needs redone. Visuals can be improved alot.

  1. 00:01:565 (5) - This is overmapped and not in the song. (You can tell on 25% speed)
  2. 00:04:653 (6) - ^
  3. 00:06:528 (5) - I feel that the strong beat on the end of this slider should be clickable to make a more satisfying transition into the next part of the song.
  4. 00:07:190 (1) - Adjust blanket
  5. 00:07:742 (3) - ^
  6. 00:08:734 (7,8) - You should be asking yourself why you're overlapping notes rather than doing it seemingly randomly.
  7. 00:10:168 (3) - ^
  8. 00:12:595 (2) - ^
  9. 00:13:367 (5) - Why not make this two circles to make the final beat more satisfying to hit.
  10. 00:14:801 (4) - ^
  11. 00:17:006 (6) - ^ etc, You get the point, these aren't in the rhythm and shouldn't be mapped since they aren't capturing the song.
  12. 00:17:117 (7) - Blanket
  13. 00:20:426 (10) - make this have one less bounce and put a clickable circle on the red tick. Would be more satisfying to play.
  14. 00:22:852 (6) - Why not make this a circle into a 1/2 slider to better capture the vocals.
  15. 00:24:176 (3) - Vocal on slider end.
  16. 00:24:617 (4) - You could actually use a triplet here to capture the vocals, since you seem to want to use triplets.
  17. 00:26:933 - same here
  18. 00:27:043 (6) - Clickable beat on slider bounce shouldn't be avoided
  19. 00:28:367 (1,2,3,4,5,6) - Bit hard for this point in the song, why not make these stacked triplets.
  20. 00:30:573 (3,4) - Make 3 a slider and move 4 1/2 to the right, adjust 5 and other rhythms as see fit.
  21. 00:31:786 - Triplet location
  22. 00:33:440 (5) - Another case of bad slider usage.
  23. 00:34:984 (7) - why not make this 2 circles.
  24. 00:35:426 (1) - make this into 2 1/2 sliders
  25. 00:36:528 (3) - make this a circle and move 4 back 1/2 and turn it into a bounce slider

    Apply these sorts of rhythms that better capture the main melody lead to the map and overall this will definitely be improved.
[Parorama]
Avoid these overmaps 00:00:462 (2) - as I mentioned in the hard diff.

  1. 00:01:234 (4) - Why a 1/1 slider here when there are vocals in the middle of this slider
  2. 00:08:955 (7) - This huge spacing makes no sense.
  3. 00:12:705 (3,4) - Make it so the vocals are clickable by changing 3 into a circle and a slider that follows it, and delete 4 but put a circle on the slider end of 4.
  4. 00:19:543 (4) - Huge spacing is clashing and doesn't fit these soft vocals.
  5. 00:20:095 (2) - Again, chill with the overmapping, try to capture what the song provides you, not what your imagination desires. If you're ever unsure of what beats are in the song, slow it down and listen carefully, or ask someone.
  6. 00:22:631 (4) - Why is this strong vocal a slider end?
  7. 00:23:073 (5,2) - Try to avoid overlaps like these where notes are visibly on top of eachother for no reason.
  8. 00:24:617 (4) - Good case where triplet can be used, just like in hard diff.
  9. 00:26:823 (5,6) - Listen more carefully to the rhythm here and adjust it.
  10. 00:43:477 - why ignore this beat?
  11. 00:44:801 - why ignore this beat?


Overall, at this point I think it's a combination of lack of experience and understanding, and the incorrect timing that's leading to your beat choices. I recommend just reworking the whole set with the correct timing and MP3. Utilize what I said on the hard and try to apply that to the top difficulty as well as the others.

Good luck!
O-Moei

[P-ko] wrote:

Good map favorite
LOL nge fav map sendiri :V
Orange eat orange :V
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