automatically generated m4m response
[general]
somehow lots of you objects are unsnapped by like 1ms (you will notice if you move them on the timeline they will snap a little to the left/right) just resnap all notes under timing (set beat snap divisor to 1/4 first)
kicks as whistles in a song that would work great with whistles
i'd swap combo 3 with 2, makes the progression nicer
also consider different colors the different bgs cause some don'T work that well like the green on the bus bg lol
[december]
if you actually care about visuals I'd go through this and make some overlaps like 00:04:389 (4,6,2) - cleaner (same spacing for both overlaps) and stack some objects that are nearly stacked etc.
00:00:718 (1) - using lower sv for this would have such a nice effect and make the cymbal etc after feel more emphasized and fit the sound well. ~.5x would work
00:09:495 (3,4) - forcing this weird blanket makes for awkward movement and visuals because of the weird transition circular-back and forth-circular. sth like curving 2/4 less and moving 4 a bit could give you http://i.imgur.com/Jyh8rAm.jpg
00:10:771 (6) - overmapping this kills the whole emphasis of this part, it doesnt reflect the song at all. like there might be some guitar sound or whatever in the background but the drums go like http://i.imgur.com/bawGFsc.jpg if you want an easier rhythm (but why would you on an extra diff) you can use sth like http://i.imgur.com/pIju1rU.jpg
00:15:080 - 00:18:910 - would probably profit from some variety in sldier movement since they are all horizontal. also 00:15:080 (1,2,3,4,5,6,1,2,3,4) - is just the same counterclockwise movement :\
00:18:910 (1,2,3) - straight line gives no emphasis to the clap+guitar at 3
00:26:409 (7) - you didnt stack guitar+vocal before, so why here?
00:29:601 (2) - would either space this way more unbalaned or even, current looks just like you messed up even spacing
00:30:399 (1,2) - dont use same volume for sliderhead and tail that ends on nothing :/
00:32:792 - with how much you focus on vocals, having this one on the tail of some 1/2 slider seems wrong
00:36:782 (1,2) - those are pretty strong vocals on an extra diff, you can actually space them, even if it's 3/4 sliders. will be way more fitting and nice to play
00:39:974 (3,4,5,6) - could really space this more with how the pitch of vocals increaes etc
00:45:080 (1,2) - why break the 1/2 spam when the vocals go on, spread to insane would still be fine if you actually made the 1/2 clickable and it follows vocals much better
00:50:186 (1,2) - here sliders are fine cause vocals are different, but sth like http://i.imgur.com/G0DpF53.jpg would make for rhythm that works better with vocals // 01:31:057 (1,2) - similar 1/1 suggestion here
00:55:293 (1,2,1,2) - now you actually did it o:
01:02:174 (7) - if you wanted to do sth interesting you could change the movement/spacing/anything here to work with the new vocal
01:02:334 (1) - and here you actually did the sv thing O:
01:22:360 (8) - now this one has no drums
01:25:951 (1,2) - : d l 1/2 circle thing like before lol
01:34:887 - it's slowly getting old. this could really need some variety in terms of patterning
01:40:233 - compare the sound here and 01:40:552 -
01:41:908 (1,2,3,4) - overspaced compared to how soft+quiet the vocals are 01:01:057 (1,2,3) - is way better
most movement/spacing seems okay, but visuals are also a huge factor and there are so many random overlaps, weird looking angles etc. up to you if you want to make sth that doesn't jjust play fine but also looks good
[insane]
so similar to extra => everything you applied for extra should be applied here as well (except the 3/4 sliderjump things etc)
00:11:889 - bass is so strong, 2x 1/2 circles would fit better since that high pitched thing (where a slider fits) is also not on those ticks
00:30:399 (1) - splitting this into circle + 1/2 slider or even 3 circles would work much better with fading guitar on 1 and vocals
00:31:197 (3,4) - cymbal stack aaaaaaaaaaa
00:34:229 (1) - you use this not even noticeable curve but then dont even use it to make the slider curve to the next note : (
also 00:34:229 (1,2,3) - spacing change on nearlsy a stright line plays awkward and doesnt really fit here. you could just move 2 and solve both things at once http://i.imgur.com/czkTufp.jpg
00:34:867 (3,4,1) - straight movement ^
00:48:910 (1,2,1,2,1,2,1,2) - kinda weird to read with this low spacing, everything overlaps so much
visuals here are actually way better, yet still big room for improvement
[sergio]
00:00:718 (1) - i'd complain about curving such short sliders this much cuase it looks so blocky, but I do it myself so whatever xd
00:17:314 (6) - would overlap this a bit less just for readability, it's only a light insane after all
00:20:825 (4,1) - 1/1 stack into stream right after a 1/2 stack is a great way to annoy people lol
00:27:846 (1,1,1) - as much as I love vocal sliders with overmapped ends they feel so unfitting here due to completely ignoring the strong red ticks, also vocals continue until red ticks anyways, so 1/2 sliders or 1/1 circles would be a much better choice
00:45:080 (2,4) - either continue nc spam here with vocals or don't do it at all
00:59:781 - slider goes over offset reset, so either manually snap it correctly by editing the .osu or just make the cymbal clickable lol. having the finish sound coming a bit before the music is just wrong
well it's kinda edgy for what is supposed to be an easier insane to fill the spread
[ufw]
00:03:591 (1) - this is really personal preference, but imo sth like http://i.imgur.com/R9VZBtw.jpg looks better xd
00:21:143 (4) - how about http://i.imgur.com/CgzjBU1.jpg to get a clickable cymbal?
00:22:739 (1) - bit too undermapped for hard and doesnt work well with vocals, 1/1 slider + circle or sth would be nicer
other times you use this 1/1 repeat the vocals fit it better
[normal]
00:20:026 (3,4) - suddenly focusing on guitar makes for a "way harder than it needs to be here" rhythm
00:30:080 - sth like http://i.imgur.com/LTA7MMO.jpg follow the music way nicer while still keeping a fine polarity
00:51:303 (5) - http://i.imgur.com/UA712bb.jpg to make the cymbal clickable works better
[easy]
00:11:250 (1,2,3) - easy to misread for beginner cause 2-3 are both same distance from 1, visible while on 1 and 1 points more towards 3
don't force blankets/triangles on lower diffs when they impact readability
00:45:718 (2,1,2) - similar here, but not because of spacing, just from the movement
00:30:080 (2,1) - 01:39:993 (4) - i'm sure you could do fine without those 3 kicksliders
gl
[general]
somehow lots of you objects are unsnapped by like 1ms (you will notice if you move them on the timeline they will snap a little to the left/right) just resnap all notes under timing (set beat snap divisor to 1/4 first)
kicks as whistles in a song that would work great with whistles
i'd swap combo 3 with 2, makes the progression nicer
also consider different colors the different bgs cause some don'T work that well like the green on the bus bg lol
[december]
if you actually care about visuals I'd go through this and make some overlaps like 00:04:389 (4,6,2) - cleaner (same spacing for both overlaps) and stack some objects that are nearly stacked etc.
00:00:718 (1) - using lower sv for this would have such a nice effect and make the cymbal etc after feel more emphasized and fit the sound well. ~.5x would work
00:09:495 (3,4) - forcing this weird blanket makes for awkward movement and visuals because of the weird transition circular-back and forth-circular. sth like curving 2/4 less and moving 4 a bit could give you http://i.imgur.com/Jyh8rAm.jpg
00:10:771 (6) - overmapping this kills the whole emphasis of this part, it doesnt reflect the song at all. like there might be some guitar sound or whatever in the background but the drums go like http://i.imgur.com/bawGFsc.jpg if you want an easier rhythm (but why would you on an extra diff) you can use sth like http://i.imgur.com/pIju1rU.jpg
00:15:080 - 00:18:910 - would probably profit from some variety in sldier movement since they are all horizontal. also 00:15:080 (1,2,3,4,5,6,1,2,3,4) - is just the same counterclockwise movement :\
00:18:910 (1,2,3) - straight line gives no emphasis to the clap+guitar at 3
00:26:409 (7) - you didnt stack guitar+vocal before, so why here?
00:29:601 (2) - would either space this way more unbalaned or even, current looks just like you messed up even spacing
00:30:399 (1,2) - dont use same volume for sliderhead and tail that ends on nothing :/
00:32:792 - with how much you focus on vocals, having this one on the tail of some 1/2 slider seems wrong
00:36:782 (1,2) - those are pretty strong vocals on an extra diff, you can actually space them, even if it's 3/4 sliders. will be way more fitting and nice to play
00:39:974 (3,4,5,6) - could really space this more with how the pitch of vocals increaes etc
00:45:080 (1,2) - why break the 1/2 spam when the vocals go on, spread to insane would still be fine if you actually made the 1/2 clickable and it follows vocals much better
00:50:186 (1,2) - here sliders are fine cause vocals are different, but sth like http://i.imgur.com/G0DpF53.jpg would make for rhythm that works better with vocals // 01:31:057 (1,2) - similar 1/1 suggestion here
00:55:293 (1,2,1,2) - now you actually did it o:
01:02:174 (7) - if you wanted to do sth interesting you could change the movement/spacing/anything here to work with the new vocal
01:02:334 (1) - and here you actually did the sv thing O:
01:22:360 (8) - now this one has no drums
01:25:951 (1,2) - : d l 1/2 circle thing like before lol
01:34:887 - it's slowly getting old. this could really need some variety in terms of patterning
01:40:233 - compare the sound here and 01:40:552 -
01:41:908 (1,2,3,4) - overspaced compared to how soft+quiet the vocals are 01:01:057 (1,2,3) - is way better
most movement/spacing seems okay, but visuals are also a huge factor and there are so many random overlaps, weird looking angles etc. up to you if you want to make sth that doesn't jjust play fine but also looks good
[insane]
so similar to extra => everything you applied for extra should be applied here as well (except the 3/4 sliderjump things etc)
00:11:889 - bass is so strong, 2x 1/2 circles would fit better since that high pitched thing (where a slider fits) is also not on those ticks
00:30:399 (1) - splitting this into circle + 1/2 slider or even 3 circles would work much better with fading guitar on 1 and vocals
00:31:197 (3,4) - cymbal stack aaaaaaaaaaa
00:34:229 (1) - you use this not even noticeable curve but then dont even use it to make the slider curve to the next note : (
also 00:34:229 (1,2,3) - spacing change on nearlsy a stright line plays awkward and doesnt really fit here. you could just move 2 and solve both things at once http://i.imgur.com/czkTufp.jpg
00:34:867 (3,4,1) - straight movement ^
00:48:910 (1,2,1,2,1,2,1,2) - kinda weird to read with this low spacing, everything overlaps so much
visuals here are actually way better, yet still big room for improvement
[sergio]
00:00:718 (1) - i'd complain about curving such short sliders this much cuase it looks so blocky, but I do it myself so whatever xd
00:17:314 (6) - would overlap this a bit less just for readability, it's only a light insane after all
00:20:825 (4,1) - 1/1 stack into stream right after a 1/2 stack is a great way to annoy people lol
00:27:846 (1,1,1) - as much as I love vocal sliders with overmapped ends they feel so unfitting here due to completely ignoring the strong red ticks, also vocals continue until red ticks anyways, so 1/2 sliders or 1/1 circles would be a much better choice
00:45:080 (2,4) - either continue nc spam here with vocals or don't do it at all
00:59:781 - slider goes over offset reset, so either manually snap it correctly by editing the .osu or just make the cymbal clickable lol. having the finish sound coming a bit before the music is just wrong
well it's kinda edgy for what is supposed to be an easier insane to fill the spread
[ufw]
00:03:591 (1) - this is really personal preference, but imo sth like http://i.imgur.com/R9VZBtw.jpg looks better xd
00:21:143 (4) - how about http://i.imgur.com/CgzjBU1.jpg to get a clickable cymbal?
00:22:739 (1) - bit too undermapped for hard and doesnt work well with vocals, 1/1 slider + circle or sth would be nicer
other times you use this 1/1 repeat the vocals fit it better
[normal]
00:20:026 (3,4) - suddenly focusing on guitar makes for a "way harder than it needs to be here" rhythm
00:30:080 - sth like http://i.imgur.com/LTA7MMO.jpg follow the music way nicer while still keeping a fine polarity
00:51:303 (5) - http://i.imgur.com/UA712bb.jpg to make the cymbal clickable works better
[easy]
00:11:250 (1,2,3) - easy to misread for beginner cause 2-3 are both same distance from 1, visible while on 1 and 1 points more towards 3
don't force blankets/triangles on lower diffs when they impact readability
00:45:718 (2,1,2) - similar here, but not because of spacing, just from the movement
00:30:080 (2,1) - 01:39:993 (4) - i'm sure you could do fine without those 3 kicksliders
gl