Just going to give some comments on certain section, apologies in advance if I type too much :p
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Regret
Pretty neat song, really like trance personally
One thing I have noticed about most trance maps is that they tend to get slightly repetitive and the chart doesn't really give much variation, but it as expected as the music is quite repetitive as well. Felt that this map is rather bland in terms of how it's structured, however I think the map generally plays fine.
00:00:905 (905|1,1076|0) - I think it'd be more suited to the cowbell sound effect if you had both of them on the same column, felt that this 1/4 swing rhythm could be emphasized more if you did that, just a suggestion. This applies for all similar patterns
00:21:391 - With reference to the later parts of the map, I think you're catering to a more higher caliber 4k player here, I personally would suggest to have a more complicated 1/8 burst in that case for the more aggressive snare burst here:
00:49:162 (49162|2,49162|0,49505|3,49505|1) - Could have done 3-noters for the background synth here to emphasize it
01:00:134 (60134|3,60134|1,60476|3,60476|0) - Similarly
01:04:248 (64248|0,64334|1,64419|0,64505|1,64591|0,64676|1,64719|0,64848|1,64891|0) - If you're targeting a lower caliber player than that of players who can actually do this 04:11:791 - perfectly, then I'd suggest to not have this trill transition as it kinda forces the player to trill for quite a long time on the left hand (inclusive of the {14}{23} pattern before) and trill even faster for a very short section here to transition into the 43214321 roll
01:05:276 (65276|3) - Same suggestion as 00:21:391 -
01:11:448 - Not a fan of this pattern to go with the piano here, consider something less simplistic
01:22:419 - Similarly
01:27:391 (87391|2,87391|3,87562|0,87562|1) - Suggesting to Ctrl+H this, personally feel that {12}{34}{12}{34} 1/2 trills aren't that great to match a build up in the track here considering how easy it is to players at this level
01:47:791 (107791|3,107791|0,107962|2,107962|0) - Think you can emphasize these snares better if you would to concentrate them on either {12} or {34} as a 2 noter
01:49:848 (109848|0,110105|1) - Heavily recommend to have these 2 at the same column as they are the same pitch, this applies to everything similar in this section
01:55:848 (115848|0,116105|0) - Not really sure if there's a solid reason on why you hammered these but the 2nd note should be on a different column (it is the same pitch as the ones that I have told you to hammer before), this applies to everything similar
02:11:105 - same thing as before
03:16:934 - Yeeaaa no thanks fam, that's a 262.5 BPM 1/4 jumptrill which is way out of reach for players you're targeting right here, it's out of reach for me to hit comfortably even, so you see where this is going. Suggesting the more complicated 1/8 instead of just a 350 dense JS
03:19:676 (199676|3,200019|3) - Not really even sure if you're intending to go for PR so I think i'll just stop
04:11:791 - no thanks fam
04:35:876 (275876|1,275876|0,276048|2) - Same with what I have pointed out earlier, I think you can emphasize this 1/4 beat swing better if you had 2 notes on the same column
04:55:676 - Same idea as previously
04:57:134 (297134|1,297219|0,297305|2) - mmm not sure about having a note on 1/2 snap here, think it's fine with just the 1st and 3rd note and having them on the same column for the 1/4 swing, but it is also fine as it is acting as a transition from the more streamy parts previously, up to you I guess
05:17:619 - Same idea as previously
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Don't really feel like playing through the easier difficulty haha, mostly due to laziness xp
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Regret
Pretty neat song, really like trance personally
One thing I have noticed about most trance maps is that they tend to get slightly repetitive and the chart doesn't really give much variation, but it as expected as the music is quite repetitive as well. Felt that this map is rather bland in terms of how it's structured, however I think the map generally plays fine.
00:00:905 (905|1,1076|0) - I think it'd be more suited to the cowbell sound effect if you had both of them on the same column, felt that this 1/4 swing rhythm could be emphasized more if you did that, just a suggestion. This applies for all similar patterns
00:21:391 - With reference to the later parts of the map, I think you're catering to a more higher caliber 4k player here, I personally would suggest to have a more complicated 1/8 burst in that case for the more aggressive snare burst here:
00:49:162 (49162|2,49162|0,49505|3,49505|1) - Could have done 3-noters for the background synth here to emphasize it
01:00:134 (60134|3,60134|1,60476|3,60476|0) - Similarly
01:04:248 (64248|0,64334|1,64419|0,64505|1,64591|0,64676|1,64719|0,64848|1,64891|0) - If you're targeting a lower caliber player than that of players who can actually do this 04:11:791 - perfectly, then I'd suggest to not have this trill transition as it kinda forces the player to trill for quite a long time on the left hand (inclusive of the {14}{23} pattern before) and trill even faster for a very short section here to transition into the 43214321 roll
01:05:276 (65276|3) - Same suggestion as 00:21:391 -
01:11:448 - Not a fan of this pattern to go with the piano here, consider something less simplistic
01:22:419 - Similarly
01:27:391 (87391|2,87391|3,87562|0,87562|1) - Suggesting to Ctrl+H this, personally feel that {12}{34}{12}{34} 1/2 trills aren't that great to match a build up in the track here considering how easy it is to players at this level
01:47:791 (107791|3,107791|0,107962|2,107962|0) - Think you can emphasize these snares better if you would to concentrate them on either {12} or {34} as a 2 noter
01:49:848 (109848|0,110105|1) - Heavily recommend to have these 2 at the same column as they are the same pitch, this applies to everything similar in this section
01:55:848 (115848|0,116105|0) - Not really sure if there's a solid reason on why you hammered these but the 2nd note should be on a different column (it is the same pitch as the ones that I have told you to hammer before), this applies to everything similar
02:11:105 - same thing as before
03:16:934 - Yeeaaa no thanks fam, that's a 262.5 BPM 1/4 jumptrill which is way out of reach for players you're targeting right here, it's out of reach for me to hit comfortably even, so you see where this is going. Suggesting the more complicated 1/8 instead of just a 350 dense JS
03:19:676 (199676|3,200019|3) - Not really even sure if you're intending to go for PR so I think i'll just stop
04:11:791 - no thanks fam
04:35:876 (275876|1,275876|0,276048|2) - Same with what I have pointed out earlier, I think you can emphasize this 1/4 beat swing better if you had 2 notes on the same column
04:55:676 - Same idea as previously
04:57:134 (297134|1,297219|0,297305|2) - mmm not sure about having a note on 1/2 snap here, think it's fine with just the 1st and 3rd note and having them on the same column for the 1/4 swing, but it is also fine as it is acting as a transition from the more streamy parts previously, up to you I guess
05:17:619 - Same idea as previously
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Don't really feel like playing through the easier difficulty haha, mostly due to laziness xp