I've never felt so much disapproval towards qualifying a perfectly rankable CtB set. Nothing for me to criticize, congratulations xd
Between all goods ctb mapsets that could be qualified what, comes out ? cup/salad/platter.FuZ wrote:
i'm seriously wondering if the BNs browse the Pending sectionAscendance wrote:
After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
Ascendance wrote:
bop
my first heart <3
Before awarding kudosu keep the following things in mind:@Mbomb, I just wonder why you gaved Ascedance a kudosu, according to his post in thread I cant find anything connected to mapset but only icon. If you guys had a IRC mod you should place that in thread.
Did the post help you in any way to improve your map?
Did the modder post things that AIMod cannot pick up?
Did the post show that the modder has knowledge of modding?
Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?
Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?
If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
He posted logs directly below my qualify postBoberOfDarkness wrote:
Ascendance wrote:
bop
my first heart <3Before awarding kudosu keep the following things in mind:@Mbomb, I just wonder why you gaved Ascedance a kudosu, according to his post in thread I cant find anything connected to mapset but only icon. If you guys had a IRC mod you should place that in thread.
Did the post help you in any way to improve your map?
Did the modder post things that AIMod cannot pick up?
Did the post show that the modder has knowledge of modding?
Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?
Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?
If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
Yes, that is exactly the reason. No (perceived) logic behind the disapproval other than that the set was qualified quickly. No need to get upset though and insult people you don't even know with the subjective quality statement, it's one thing to insult a mapper and another to insult the mapset. Anyways it appears that you wanted to join the nomination team for some time now, you should know that this happens all the time just ignore itAscendance wrote:
Keep the thread clean, please...
No need to give me, or any other nominator, or even the mapper, any threats or bad will. Literally, we've qualified a map. After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked? It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest. If you want, I'll just stop doing anything and I just joined the damn BNG. If you want more stuff ranked, do something and help ffs.
GratzAscendance wrote:
Keep the thread clean, please...
we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked?
sadly, if you think that you are doing something good to the CtB community with this kind of maps, you are totally wrong. It smells like, more people will prefer convert diffs than CtB difficulties in a near future.
It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest.
you are so rude. alienflybot should be offended, I'm not a good mapper but this hurts too. quality? pls!!
AmenFuZ wrote:
i'm seriously wondering if the BNs browse the Pending sectionAscendance wrote:
After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
FuZ wrote:
i'm seriously wondering if the BNs browse the Pending sectionAscendance wrote:
After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
it seems like it's not a full time job nor a voluntary position, but more an opportunity to rank their own maps easilyRiari wrote:
I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
Read what you just said very carefully and reply once more.FuZ wrote:
it seems like it's not a full time job nor a voluntary position, but more an opportunity to rank their own maps easilyRiari wrote:
I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
I didn't say that. Don't involve me in drama, thanks.examination wrote:
As Zirox said, more spacing are questioning in platter diff, so I’m not going to post all of them.
Kibbleru wrote:
some people find ranking a map very stulid, but its even stupider to exaggerate issues to try to dq a map that has no inherent flaws.
Setz wrote:
I think alot of the salt stems from the fact that they see maps getting speed ranked, but other maps that have been pending for a while just sit there because they have no BN connections.
as much as it sucks, that is just the way things work, even in real life, its always about who you know more than what you know. shitty, but that is a reality you will have to learn to accept.
Examination's mod hasn't received a reply yet gets condescended and basically treated like an annoying kid that no one wants to listen to.Kibbleru wrote:
some people find ranking a map very stulid, but its even stupider to exaggerate issues to try to dq a map that has no inherent flaws.
The mapper isn't even awake yet dude, chill.Kisses wrote:
ermmm, Why does examination have a kds yet his mod doesnt have a reply?
edit:Examination's mod hasn't received a reply yet gets condescended and basically treated like an annoying kid that no one wants to listen to.Kibbleru wrote:
some people find ranking a map very stulid, but its even stupider to exaggerate issues to try to dq a map that has no inherent flaws.
Tsubaki got checked by several BNs and QATs and was passed off as fine but was still able to get DQ'd by random mods' most notably by this guy p/5121844 whose mod consisted most of 'wtf' and 'why?'. Examination has at least given it a respectable mod yet no one wants to acknowledge it.
Crystal wrote:
i think CtB BNs should focus on some epic mapset and don't look down on them just because they are 5-or-more-star maps instead of being crazy about speedranking beautiful calm songs and causing dramas
gl requalifying
Thanks for the mod! Also added the finish hitsound to the last note of all difficulties.examination wrote:
Hi MB, I remembered you asked me to mod this map some time ago but I was just busy at that time and had no time to come around. However it gets ranked so fast and I haven’t got to mod this, which makes me feel really upset. So I’ll just post my mods here, wish they can help you out!
[Gereral]
For soft-hitnormal, I’d prefer use the same file as the slidertick file, as the song goes with the nice clocks, why not use the same clocktick hitsounds for hitnormal? - I dislike this, because personally it just sounds like every note has a hitsound when I do that, and so it sounds bad to me.
I believe the timing is a bit delayed, try out -5 ms for all notes, it will work better. - -3 sounds better than -5 to me. However, I find it odd there was never a change in the universal offset of either of the standard maps.
[Cup]
00:03:891 (3) – For this slider, I can understand the reason you put it like this, you wanna cut off the move on the x axis and it works out very well. However, it still gives players a feeling like sticky. Here’s my suggestion, drag it as a straight slider and keep the head&tail with the same axises as the original slider. I believe it’ll feel better if you try it. This doesn't give the feeling of flow, and makes the movement feel uncomfortable for a cup player.
00:07:543 (2,3) – As we see, the ds gets larger here but the moving of slider 3 is not extending much, which may make players feel a bit stop here. And after slider 3, we get a 1.68x ds to the next note, which is large for a cup diff. My suggestion is to drag slider 3 as a straight slider so players can move more and easily get to the next note. - After testplaying this numerous times, there is plenty of reaction time between the slider 3 and the next circle, so there is no reason to lower distancing here.
00:17:456 (1) – ctrl+H for this reverse slider and place it at the same place (x=160) as the original note. I don’t think giving a move back on a continuous notes and cup diff will please the newbie players, and it’s off the flow. It’ll be nice if the pattern looks like this here - Nah, I really don't like this, it makes the play feel too boring (Cups should be easy, but not boring), and the tilt on the slider makes the flow easier, and because of the low bpm, this one is fine for a cup player. 00:18:500 (3,1) –Not a good choice to keep only 1.0x ds here, since it’s the start of the kiai section. I recommend you follow the ds like 1.6x or 1.7x, which can emphasize the beginning of the kiai part much. - Increased the distance.
00:27:891 (1,2,3) –why the ds is decresing here? The song is at it’s best part but the moving is decreased? At least give the ds between 2 and 3 the same as 1 and 2. - The ds decreases to match the decreasing pitch, having the same ds doesn't work with the music well at all because the notes are of different intensities and pitches.
00:41:456 (3) – I recommend this slider moving left since it’s only a cup diff and you’re using a moving backward pattern. After all, if you still wanna keep this, cut down the ds a bit. - The curve movement of this slider means it plays fine with the antiflow, as the player has more time to react to the change in direction.
00:47:195 (2) – what about make this slider moving left/right instead of keeping? It’s not a good pattern to be seen in this cup since you make the movings for all other patterns, I can’t see a reason for this pattern keeping here. - This makes variety within the map, making it less boring, not all patterns should be the same in a cup, that would be a sign of a bad cup. It plays fine flow-wise, so I'm sure there's nothing wrong with keeping it.
00:51:630 (2) – move it to x = 360, it won’t look messed up then - Actually moved it further, x:370.
00:51:891 (3) – why not give it a hitsound? A simple whistle also works fine. - Added a finish instead.
[Salad]
00:09:635 (2,3,4) – This pattern looks really bad and can’t give back a good flow tbh, the ds between 2 and 3 is only 0.6x while it becomes 2.8x just after that. The later ds is too large, hope you can fix this stuff. 00:43:026 (2,3,4) – check out this pattern, it has the same rhythm and this pattern feels good imo. - This gives a slight antiflow, and the following distance is easily catchable in the centre of the plate for a salad player, meaning the ds change is easy enough (In fact, the direction change means a lower ds in the first jump makes it easier).
00:16:418 (3,4,5,6,1) – Just feeling awkward for these notes, they not give me a good feeling. I’m not going to write some reasons, just saying this. MB you’re a good mapper and I know you can make this a better pattern. - This pattern flows really well, fits the changing pitch of the music nicely, and is easy enough for a salad player. I don't think I can make a better pattern than this, as this is actually my favourite pattern in the map.
00:22:157 (2,3) – what about keeping same 1.33x as the previous ds? - Decreased the ds for pitch changes, having the same distance doesn't really work with the music.
00:22:679 (4,5,6) – same as what I wrote in Cup diff, it feels disgusting with a changing ds, try to keep them the same. Not only it will give players a better feeling, but also it can be a perfect flow. - Same as above, ds changes are for pitch changes, to fit the song, and the flow feels fine here.
00:33:635 (4,1) – I think it’s good to put a dash here, try it out and I believe you’ll love it too. - This note isn't very strong compared to other notes in the kiai, and I'm a firm believer that salads shouldn't have many dashes, so adding one here seems strange.
[Platter]
00:03:374 (2,3) – first pattern that makes me feel abnormal, the ds between them is too small and it can’t give players a good decision on keeping at this point or moving left, if I were you, I would make this pattern more clearer by ascending the ds a bit, like the pattern you use here 00:05:461 (2,3) - Changed distances around a bit.
00:05:983 (4,5,6) – The ds can be larger here, with about 1.35x ds, the current pattern can make people feeling sticky and give out a bad response. Moreover, the ds leaving left for the next dash is not ready. Thus I think 1.35x ds can work out better. - Having the ds higher makes it feel like you're unnecessarily emphasising weak notes, which is something I don't want to use.
00:11:200 (1,2,3) – dear, the song hasn’t reached it’s kiai part, and the 1.5x ds between 2 and 3 will make many players dash here, which is not your want in oriental. From my perspective, I would suggest 1.35x ds. - This is easily catchable without dashing (And even catchable in the centre of the plate, too), so I doubt a platter player would dash here, and if they did, it would be through their own playing.
00:28:418 (2) – I’m questioning why you want to cut down the move here? Nothing wrong with the melody and your flows, but I think keep it a straight moving right horizontal slider will make this pattern better. - This is to keep both the antiflow to and from it comfortable for a platter player, as if this was a straight slider, it could either conserve movement (Making the slider end get missed), or make the jump to the next note too sudden (Which could result in either the slider end getting missed, or the next slider beginning getting missed.
00:46:679 (1,2,3) – it will be good to keep the same ds here, also the later 1.6x ds still gives a player feeling like to dash here. - Same as earlier, both with this being easily catchable without dashing, and with the notes being different distances for pitch changes.As Zirox said, more spacing are questioning in platter diff, so I’m not going to post all of them.
Edit: my fault
I’m sorry if this causes d DQ, but I really hope this mod can help your map a bit MB! And good luck!
Absolute Zero wrote:
[CS5 HYPE Rain]
00:12:241 (4,5,1) - Distancing here is the exact same although musically there's a much larger difference between (5,1) and (4,5). Consider lowering the distance between (4,5). Done
00:19:545 (1) , 00:20:589 (1) etc. - I personally agree with the usage of the vertical slider in this pattern because it requires the player to suddenly stop, and if they do not have experience, could make them lose droplets. Curving them outwards would give more of a "cushion" to stop in place. Had to increase the SV mutliplier for this sliders to have some noticeable effect.
00:50:327 (5,6) - Double hyper here is a little uncomfortable--rain players may consistently miss (6) or (1). Consider moving (5) slightly closer.Rearranged some stuff so no distances become edge dashes :^)
osu file format v14
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TitleUnicode:Nightmare -Overture-
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:- Magic Bomb -
Version:ZiRoX's Rain
Source:
Tags:MBomb Naitomea -jokyoku- Yami no Kodomo Tachi 闇童話工房 キラ星ひかる Kiraboshi Hikaru 葉月ゆら Hatsuki Yura ZiRoX
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osu file format v14
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[Editor]
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[Metadata]
Title:Nightmare -Overture-
TitleUnicode:Nightmare -Overture-
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:- Magic Bomb -
Version:ZiRoX's Rain
Source:
Tags:MBomb Naitomea -jokyoku- Yami no Kodomo Tachi 闇童話工房 キラ星ひかる Kiraboshi Hikaru 葉月ゆら Hatsuki Yura ZiRoX
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Rearranged some other stuff on my own.Absolute Zero wrote:
[CS5 HYPE Rain]
00:04:415 (5) - Whistle here that is not present in 00:08:589 (5) or other instances. Remove the whistle for consistency. Copying hitsounds from MB's diff fixed this
00:19:545 (1) and other instances - Also expecting some hitsound here to emphasize the new phrase. Same
00:20:589 (1) and other instances - Same as 00:19:545 (1) with the hitsounds.Same
00:35:198 (3) - Personally would add whistle, since the music cadences here.Same
00:44:589 (1) - (Weak) Ctrl+G for a stronger movement to (2). Did something different because Ctrl+G'ing this would take out the hyperdash to (1), which properly emphasizes the bell sound.
osu file format v14
[General]
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AudioLeadIn: 0
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Countdown: 0
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[Editor]
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[Metadata]
Title:Nightmare -Overture-
TitleUnicode:Nightmare -Overture-
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:- Magic Bomb -
Version:ZiRoX's Rain
Source:
Tags:MBomb Naitomea -jokyoku- Yami no Kodomo Tachi 闇童話工房 キラ星ひかる Kiraboshi Hikaru 葉月ゆら Hatsuki Yura ZiRoX
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osu file format v14
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[Metadata]
Title:Nightmare -Overture-
TitleUnicode:Nightmare -Overture-
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:- Magic Bomb -
Version:ZiRoX's Rain
Source:
Tags:MBomb Naitomea -jokyoku- Yami no Kodomo Tachi 闇童話工房 キラ星ひかる Kiraboshi Hikaru 葉月ゆら Hatsuki Yura ZiRoX
BeatmapID:990367
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