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Tomatsu Haruka - courage

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Charles445
I really like the set, I hope the timing will work to fix it.
Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
smallboat
I'm sorry about that.
Sorry inconvenience,will notice these things in next time.

BTW,thanks p3n to check this map.
Konei

Charles445 wrote:

Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
Yeah, it's true that there are vocals behind the mapped part, but No_Gu stated that they don't like following the vocals and prefers to stick to
the instruments.

No_Gu wrote:

it's hard to map this part cuz I follow inst
Topic Starter
No_Gu

p3n wrote:

Heated debates. Long discussions. I took this over to avoid emotional melt downs. Sorry for the delayed post but I like to confirm everything with as many people on the team as possible.


For No_Gu:

The intro seems to have inconsistently early and late parts, so there's a need for more timing sections there. Charles already tried to time it:
k
I think this will need some more testing and the more people help, the faster we can get this set back into qualified!

The hitsounding feels inconsistent, especially in the 'Hard' and 'Insane' diff. The soft whistles seem to be randomly placed, a bit more consistency with that sample would sound better.aha...I tried my best to hear out the pianos.but I donno why the composer make this inst sound so invisible

Some combo settings should be improved. See suggestions below. You are free to fix your combo settings to either "classic" measure based or try the settings below.well..in fact I usually set such parts in my diff.I think they play fun.and I usually dont make special NC for them..anyway if you want..I can add



Suggestions:

[Hard]
01:14:990 (1,2,1,2,1,2) - the rhythm in the piano follow is already very hard to spot. Please make sure the spacing and pattern helps to identify the correct rhythm on this level of difficulty.hmm..in fact.I do something like this 01:13:765 (1,1,2) - one part,01:16:214 (1,2,1,2) - one part.between 01:13:765 (1,1,2) - the time is long.enough to react imo.and in fact 01:15:755 (2,1) - 3/2 is also not a rush hour in hard diff.then 01:16:214 (1,2,1,2) - a same-timespace stack is set here.

Look at the suggestions for combo settings in some patterns in 'Insane' and decide what you want to do here as well.k



[Insane]
hmm first have to say.I prefer following inst than vocal.If I can get a inst sound here,i won't follow vocal.but just the song's composing is such simple that sometimes I can only follow some vocals.
00:22:031 (4) - the transition to vocal follow could be slightly improved here. If you use two circles instead of the slider you force an active gameplay element on the beginning of the next word @00:22:184 - . It should feel better as it also mirrors the beat placement of the similar intonation of 00:23:867 (2,3,4) - . Both versions work. Both have slightly different focus. Your decision.in my opinion.the strong vocal turn are 00:22:337 (1,2) - and 00:24:021 (3,4) - .So I used small ds for 00:22:031 (4,1) - and 00:23:408 (1,2,3) - .then use jump at those 2 parts.and if I try sth like https://osu.ppy.sh/ss/2179052.I feel terrible playing this part...hmm lost of hitting sense

00:29:531 - I highly recommend you include the vocals here. A slider ending works perfectly and doesn't break your beat follow: https://osu.ppy.sh/ss/2178010 (Screenshot provided by Charles445)hmm as I said above.I prefer inst to vocal.00:29:684 (1) - this beat is strong.in fact if we listen clearly,it should be a cymbal here.but I really don't know how the composer made this so weak orz.I want to stress the strong beat so I make such an effect

00:19:276 (2,3,1,2,3,4,5,6,7,8) - the transitions in and out of the stream with the jumps don't fit the overall calm part. The stream itself is the transition out of the calm part and should be enough. You can, of course, choose to keep it as is.in my opinion.this part contains active drum play which is suitable for jump.both 00:20:041 (2,3) - and 00:20:500 (7,8) - are strong change.00:19:582 (3) - is for the hit-hat sound.and as you say the part is calm than other parts.I know it so I just do these 3 jumps and they are not so huge



Combo settings could be improved. I expect the combos that don't follow the measures to INCREASE readability, not making some parts unnecessarily hard to read:

[Insane]
00:02:286 (5,6,7) - should be grouped into a seperate combo (like the following part)
00:48:051 (1,2,3,4,5,6) - could be split into groups of 2 to increase readability
01:13:306 (4) - use NC to increase the readability of this pattern (spacing inconsistency)
01:16:827 (4) - use NC to increase the readability of this pattern (spacing inconsistency) k if you want
sorry I reject these..but if you still want me to change.tell me again
@Charles445 : as Konei said ^ ^

sorry I didn't notice Loc said timing is doubtful when chole's unrank.
sorry,smallboat and Konei

hope this time it goes well,update
KSHR

Konei wrote:

Charles445 wrote:

Also I think we forgot to mention, the difficulties end at a weird spot, since the vocalist is singing past the last object.
Yeah, it's true that there are vocals behind the mapped part, but No_Gu stated that they don't like following the vocals and prefers to stick to
the instruments.

No_Gu wrote:

it's hard to map this part cuz I follow inst

No_Gu wrote:

@Charles445 : as Konei said ^ ^

Are you sure? I don't mean to force you to fix this, but you can easily fix this by placing a 1/2 slider with a silent (around at 20% or so ) slider end instead of a note in my opinion. Additionally it sounds like the drum at 01:29:377 - is barely going to 01:29:530 - to me.
pishifat
hi, the timing provided by charles is still inaccurate in a few places, most notably during the piano intro, the slow section at 01:11:026 (1) - , and the 199bpm section.

please use this mp3: offset 2455, bpm 196.

with this, all timing issues should be fixed. if there's anything that sounds off, i will fix it.
good thing there won't be anything that sounds off, especially compared to current timing
bye
Topic Starter
No_Gu
@KSHR:what Konei quote is that I reply to his suggestion "mapping the breaks in easy and normal".i said i like to follow inst so its hard to map cuz it will cause many uncommon time snap which is not suitable in easy and normal.i think Konei quote that only want to say.I prefer inst to vocal.not saying maping the last note is hard.it seems it makes a misunderstand

@pishifat:you edited the mp3?hmm...I dont think it's good to use a edited ver..the video will also be off,though it maybe causes a little..anyway let them make a decision
Charles445
Tried out pishifat's mp3, seems to work really well. I found the offset for it to be 2468
We should get others to try it out and see if it's better.
captin1
took a look myself, pishifat's offset seems much better for me
Sync
勇敢
NazzzF
while we're here, can we change the background? not that i hate it but..it's..lame...
ac8129464363

NazzzF wrote:

while we're here, can we change the background? not that i hate it but..it's..lame...
uh.. what

sorry if I'm out of the loop or something, but clearly No_Gu picked it for his map because he liked it :p
kanpakyin

Sync wrote:

勇敢
Chocolat

NazzzF wrote:

while we're here, can we change the background? not that i hate it but..it's..lame...
Fun Fact: You can change the beatmap BG yourself to something that's not "Lame" to your standards.
Flask

Sync wrote:

勇敢
Kyouren

Sync wrote:

勇敢
No_Gu: if can, use Chole's mp3 (map)~
Kodora

gokugohan12468 wrote:

No_Gu: if can, use Chole's mp3 (map)~
Why? Chloe's mp3 have timing issues as well.
Kyouren

Kodora wrote:

gokugohan12468 wrote:

No_Gu: if can, use Chole's mp3 (map)~
Why? Chloe's mp3 have timing issues as well.
My mistake but Chole's mp3 volume is big or i can make No__Gu's mp3 is big volume~ :3
(I think No__Gu's mp3 is small volume like use/download Youtube's mp3)

Anyway, tittle is correct: courage change to ---->> courage (TV-size)
http://www.comtrya.com/2014/haruka-toma ... online-ii/
ZenitH-AT
The song is nice, beatmap is ok, but as I could imaging unfinishable for some because of the timing inconsistency with the song.
Topic Starter
No_Gu
Changed mp3 ^ ^
EternalComet
For some reason, the map's hitcircles and mp3 are totally off now. :/
Avishay

EternalComet wrote:

For some reason, the map's hitcircles and mp3 are totally off now. :/
You need to redownload the map.
Kibbleru

EternalComet wrote:

For some reason, the map's hitcircles and mp3 are totally off now. :/
that boxbox avatar.

the mp3s in general arent that good which causes problems like this. we try to get it close as possible.
EternalComet

Kibbleru wrote:

EternalComet wrote:

For some reason, the map's hitcircles and mp3 are totally off now. :/
that boxbox avatar.

the mp3s in general arent that good which causes problems like this. we try to get it close as possible.
I tried redownloading and the beats are late by around 13 beat snaps. Could it be a problem with just my computer?
jonathanlfj
chat log
2014-11-29 05:34 No_Gu: jona/
2014-11-29 05:34 jonathanlfj: hihi
2014-11-29 05:35 No_Gu: I'm wondering if you have to help me with my unranked map
2014-11-29 05:35 No_Gu: orz already one month passed but still no BAT to care about that
2014-11-29 05:36 jonathanlfj: oh courage?
2014-11-29 05:36 jonathanlfj: did you fix the timing issue
2014-11-29 05:36 No_Gu: xxdeathx used the same MP3 and offset
2014-11-29 05:36 No_Gu: and his is already become ranked
2014-11-29 05:38 jonathanlfj: alright give me 10 min
2014-11-29 05:39 No_Gu: ahhh thanks
2014-11-29 06:05 jonathanlfj: ACTION is editing [http://osu.ppy.sh/b/523397 Tomatsu Haruka - courage [Insane]]
2014-11-29 06:05 jonathanlfj: 00:06:740 (3,4) - i always struggle to hit these due to the linear jump
2014-11-29 06:05 No_Gu: 恩
2014-11-29 06:06 jonathanlfj: 往右移几格?
2014-11-29 06:06 No_Gu: 2格够吗
2014-11-29 06:06 jonathanlfj: 行
2014-11-29 06:07 jonathanlfj: 00:49:444 (3) - 这里来个NC吧
2014-11-29 06:07 jonathanlfj: 00:49:903 (5) - 这也是
2014-11-29 06:07 No_Gu: hao
2014-11-29 06:07 jonathanlfj: 第一次玩差点打错了
2014-11-29 06:09 jonathanlfj: 01:17:761 (4) - 这里也来一个?
2014-11-29 06:09 No_Gu: k
2014-11-29 06:12 jonathanlfj: ok到hard
2014-11-29 06:12 jonathanlfj: 00:45:006 (4) - http://puu.sh/d9WwL.jpg
2014-11-29 06:13 No_Gu: 这边不太想加。。
2014-11-29 06:13 No_Gu: 因为没有鼓
2014-11-29 06:13 jonathanlfj: 行
2014-11-29 06:13 jonathanlfj: 00:58:781 (1,2,3,4) - 这里是不是缺whistle
2014-11-29 06:14 No_Gu: 1上好像能加个
2014-11-29 06:14 No_Gu: 这个编曲听着特别别扭。。很多音都听不见
2014-11-29 06:14 jonathanlfj: 嗯你决定吧
2014-11-29 06:17 jonathanlfj: ok Normal
2014-11-29 06:17 jonathanlfj: 00:30:617 (3) - 这里是不是缺个hitsound
2014-11-29 06:18 No_Gu: 好 加个whistle
2014-11-29 06:20 jonathanlfj: ok Easy
2014-11-29 06:20 jonathanlfj: 00:26:025 (3,4) - 这里怎么听这么别扭
2014-11-29 06:21 No_Gu: 00:27:862 (2,3) - 其实跟这里一样的吧
2014-11-29 06:21 jonathanlfj: 00:26:331 (4) - 这个换成两个circle就好很多
2014-11-29 06:21 No_Gu: 一个slider和两个circle有什么很大的区别吗?..
2014-11-29 06:22 jonathanlfj: 00:45:617 (4,1,2) - 这里三角形没做好
2014-11-29 06:22 jonathanlfj: 两个circle的话尾巴上的clap就需要点一下
2014-11-29 06:22 jonathanlfj: 这样节奏感更强
2014-11-29 06:23 No_Gu: 行吧
2014-11-29 06:23 jonathanlfj: 恩差不多这样了
2014-11-29 06:24 jonathanlfj: update一下我就泡了
2014-11-29 06:25 No_Gu: 好了
2014-11-29 06:26 jonathanlfj: ok
The mp3 is now the same as https://osu.ppy.sh/s/226289, so timing issues are resolved. Its been a while now so I guess we can move this forward again~
Fycho
[General]
  1. Hard and Insane里: 01:09:801 (1) - 01:09:801 (1) - 这两滑条的tick音量增到20%。你这样有同是静音sliderslide和tick的嫌疑,之前也有因为绿线静音tick被un的案例。。。用20%既safe(其实也听不见,不吵
  2. Easy和Normal有很多物件都有1ms的snap误差,(notaimod告诉我的),你重新snap下
  3. each diff: 01:30:312 (5) - 这里的clap显得吵,尤其是E和N,这里音乐里音本身就弱 不用加hitsound
[Hard]
  1. 01:15:924 (1,2,1) - 这里本身跟着钢琴,就难抓节奏,对于hard这样的AR,你这个间距十分confused,我建议你把01:16:689 (2) - 放到(226,359)
[Insane]
  1. 00:03:220 (5) - 这里需要一个NC,例如00:04:903 (1) -
  2. 01:14:240 (4) - 类似,前面p3n也说过
others are fine for me.
Topic Starter
No_Gu

Fycho wrote:

[General]
  1. Hard and Insane里: 01:09:801 (1) - 01:09:801 (1) - 这两滑条的tick音量增到20%。你这样有同是静音sliderslide和tick的嫌疑,之前也有因为绿线静音tick被un的案例。。。用20%既safe(其实也听不见,不吵另外一条是00:50:210 (1) - 吗。反正改了(确实听不见 机智.
  2. Easy和Normal有很多物件都有1ms的snap误差,(notaimod告诉我的),你重新snap下总之是每个note都手动snap了下。。
  3. each diff: 01:30:312 (5) - 这里的clap显得吵,尤其是E和N,这里音乐里音本身就弱 不用加hitsound还是想跟,音量已经调的很小了我觉得不会太吵
[Hard]
  1. 01:15:924 (1,2,1) - 这里本身跟着钢琴,就难抓节奏,对于hard这样的AR,你这个间距十分confused,我建议你把01:16:689 (2) - 放到(226,359)我是觉得吧。01:14:699 (1,1,2) - 这边是同样的间距 所以一起放了个anti。而且对于hard来说,时间间距这么大看AR圈也能反应过来了
[Insane]
  1. 00:03:220 (5) - 这里需要一个NC,例如00:04:903 (1) - k
  2. 01:14:240 (4) - 类似,前面p3n也说过k
others are fine for me.
谢谢惹
Fycho
go again


SPOILER
刀剑第四季撕逼大战完美落幕
Kayano
刀剑第四季撕逼大战完美落幕

Winner: xxdeathx
Harem Winner: No_Gu
Death Gun(Dead): Chloe
Oyatsu
Gratz! Gu-san
xxdeathx
Congratz you too~
[CSGA]Ar3sgice

OniJAM wrote:

刀剑第四季撕逼大战完美落幕

Winner: xxdeathx
Harem Winner: No_Gu
Death Gun(Dead): Chloe
tutuhaha
坚持就是胜利啊谷砸赞赞的
Myxo
Congratz on the requalify! :3
SapphireGhost21
I tried playing it with mouse and.... I can't even pass 20s XD So this is the feeling of getting back to mouse after playing with a tab for a while XD
Avishay
Is it just me or the map timing feels off?..
Fycho

Avishay wrote:

Is it just me or the map timing feels off?..
MP3 changed, please redownload.
Chocolat


Map out of sync and broke auto.

lel.
randylek
holy shit this insane diff fkn sniffs my ballsack in terms of timing and music sync
i think i got a brain aneurysm from playing just the beginning alone
Kodora

randylek wrote:

holy shit this insane diff fkn sniffs my ballsack in terms of timing and music sync
i think i got a brain aneurysm from playing just the beginning alone

Fycho wrote:

MP3 changed, please redownload.
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