m4m
Easy
-You could have mapped 1/2 rhythms at the intro as well, using 3/2 sliders for instance. Beats like 00:03:834 - sounds more powerful than the others imo.
-00:19:372 (1) - Ending it at 00:19:834 - sounds better? Right now it ends on nothing important uh
-00:27:988 (3) - Move it a bit down 418/198 xd for symmetry reasons
-00:41:526 (4) - nc for consistency?
-01:09:526 (2,3) - Use http://puu.sh/p0Nf1/691203b3a3.jpg instead? Mapping 01:09:680 - sounds way better than ignoring it and mapping some non-existent one. Same on the other sections
-01:47:372 (3,2) - I didn't expect you to do this kind of overlap xd, like the whole map looks so pretty ;;
-02:05:218 (1,2) - Wouldn't it be better to have a 3/2 slider instead?, to map 02:05:680 - out so you keep mapping the same beats that you map after.
-02:15:680 (2,1) - These are actually not using the same curve, if you care xd
Normal
-00:18:449 (4) - This rhythm feels kinda weird.. Here 00:17:680 (2) - you decided to map this electronic sound in the background and ignore drums, but then the same electronic sound holds from 00:18:449 - till 00:19:065 - , using 2/1 slider sounds better in that sense. Right now it feels like you're mixing the rhythms too much uh
-01:19:526 (4) - Just as a circle would fit more the intensity i think. Like a little break. Same after y
-01:34:295 (3,4) - 01:36:603 (2,3) - It'd be better if you switch these rhythms. 01:34:449 - Is pretty loud and noticeable compared to 01:36:911 - , and you also switch from mapping vocals to drums in 1 combo so it's actually confusing uh
-01:47:988 (1,2) - blanket pls xd
-03:35:218 (4,5) - this little touching is triggering me
Advanced
-00:31:065 (3) - 1/1 sounds much better imo. The rhythm hasn't changed yet, so mapping the same beats as before will sound better in this case. Similar here 01:39:988 (3) -
-00:31:680 (1,2) - vs 00:34:142 (1,2) - first rhythm sounds way better tbh.. second one feels like you're missing something by mapping that crash with a slider's tail. Similar here 01:43:372 (2) -
-01:05:526 (2,3) - i think doing something like this, would put more emphasizing on 01:06:142 (1) - because vocals are slower for this rhythm
-01:49:834 (2) - Landing on nothing just too keep a 'hold' doesn't fit too much with the map itself i'd say. Using 1/1 is more logical i guess, but if you want to simulate a hold, a1/1 reversesounds good to me here.
-03:44:757 (1,2,3,4) - doing a similar arrangement to 02:39:680 (1,2,3,1) - or 00:56:295 (1,2,3) - would look cool. I mean the way you place the objects. Because of the repeating crash. amiweird.
Hard
-Intro sounds so confusing when you ignore the piano notes lol. Passing over 00:03:526 - sounds better than 00:03:372 - i think, because how loud those beats are.
-00:19:988 (4) - For some reason this make me think that it should be moved at 00:20:142 - . Because 00:19:680 - and 00:19:988 - are the same, but one is mapped and the other no.. weird
-01:10:911 (1,1) - Uhm decide one nc? doesn't seem necessary to have both
-01:40:526 (2) - Triple sounds unnecessary here. I guess you copied rhythm from before, but there's no noticeable triple here xd
-01:49:834 (7,8,9,1) - I'm not really sure how confusing this can be, but, wouldn't it be better if you move (1) a bit more away? even 113/17 works i guess, also your sv changes so it's not really constant distance
Euny's Insane
-00:05:218 (3,4,1) - Uhm use constant distance? also blanket between 4-1 could be better xd
-00:08:602 (2,3) - stack wtih 00:08:142 (4) - ? Looks cleaner
-00:11:680 (4,1) - Using this kind of movement is usually annoying to follow. Reason why using curvesinstead of lineal flow is better
-00:19:988 (3) - remove this note? Gap feels nice imo, probably you'll need to move the next notes a bit further if you agree
-00:30:449 (1,1) - decide one nc? 2 nc in the same rhythm doesn't seem right. sam ehere 02:41:988 (1,1) -
-00:39:065 (1,4) - This little overlap is triggering so hard, plzno
-00:40:295 (6,1,2) - Don't you think the other way around would be more natural to play?
-01:37:372 (3,4) - This is so sudden and so hard to predict. Adding a reverse to (3) would be better here
-01:47:988 (1) - Extended slider doesn't seem necessary here.. everythin ends on 1/2 uh
-02:24:603 (4,1) - (1) should be further away.. even your 1/4 rhythms (02:22:757 (2,3) - ) uses this short spacing ;;
-02:46:449 (3,1) - Swap nc? Fits that weird noise more i think
-You could avoid some overlaps that feel rather 'forced' visually, like 02:11:065 (5,2) - 02:23:065 (4,1) - 03:15:680 (2,4) - 03:44:757 (1,1) - .But dunno if you care about that xd
Lunatic
-01:15:911 - weird that you left it unmapped when all the drums in the sections are mapped.
-01:40:295 (6) - if you rotate it a bit, you could stack head and tail on 01:39:372 (1,4) - . if you care about editor-looking xd
-02:39:680 - you could do other kind of patterns in this section besides triangles, other kind of placement. Even lineal ones. Like you do these in all the singletapping sections, like 03:53:526 - .;;
-02:45:834 (3) - nc? kinda hard to predict at first try as is uh
Illusion
-00:40:910 (1,2,3,4,1,2,3,4) - Looks a bit forced the curved compared to the rest of the streams tbh. but it's hard to explain ;;
-02:24:757 (7,8,1) - Doesn't look like a lineal triple ingame because of the autostacking function xd
-03:52:757 (4) - i expected it to be around 167/209 to fit the curve between 03:51:526 (3,4,5) - lu
Would be cool if the bgs' color fit the difficulty's color. Easy=green bg, Normal=yellow, Insane=red, etc ?
sorry for nazi
Easy
-You could have mapped 1/2 rhythms at the intro as well, using 3/2 sliders for instance. Beats like 00:03:834 - sounds more powerful than the others imo.
-00:19:372 (1) - Ending it at 00:19:834 - sounds better? Right now it ends on nothing important uh
-00:27:988 (3) - Move it a bit down 418/198 xd for symmetry reasons
-00:41:526 (4) - nc for consistency?
-01:09:526 (2,3) - Use http://puu.sh/p0Nf1/691203b3a3.jpg instead? Mapping 01:09:680 - sounds way better than ignoring it and mapping some non-existent one. Same on the other sections
-01:47:372 (3,2) - I didn't expect you to do this kind of overlap xd, like the whole map looks so pretty ;;
-02:05:218 (1,2) - Wouldn't it be better to have a 3/2 slider instead?, to map 02:05:680 - out so you keep mapping the same beats that you map after.
-02:15:680 (2,1) - These are actually not using the same curve, if you care xd
Normal
-00:18:449 (4) - This rhythm feels kinda weird.. Here 00:17:680 (2) - you decided to map this electronic sound in the background and ignore drums, but then the same electronic sound holds from 00:18:449 - till 00:19:065 - , using 2/1 slider sounds better in that sense. Right now it feels like you're mixing the rhythms too much uh
-01:19:526 (4) - Just as a circle would fit more the intensity i think. Like a little break. Same after y
-01:34:295 (3,4) - 01:36:603 (2,3) - It'd be better if you switch these rhythms. 01:34:449 - Is pretty loud and noticeable compared to 01:36:911 - , and you also switch from mapping vocals to drums in 1 combo so it's actually confusing uh
-01:47:988 (1,2) - blanket pls xd
-03:35:218 (4,5) - this little touching is triggering me
Advanced
-00:31:065 (3) - 1/1 sounds much better imo. The rhythm hasn't changed yet, so mapping the same beats as before will sound better in this case. Similar here 01:39:988 (3) -
-00:31:680 (1,2) - vs 00:34:142 (1,2) - first rhythm sounds way better tbh.. second one feels like you're missing something by mapping that crash with a slider's tail. Similar here 01:43:372 (2) -
-01:05:526 (2,3) - i think doing something like this, would put more emphasizing on 01:06:142 (1) - because vocals are slower for this rhythm
-01:49:834 (2) - Landing on nothing just too keep a 'hold' doesn't fit too much with the map itself i'd say. Using 1/1 is more logical i guess, but if you want to simulate a hold, a1/1 reversesounds good to me here.
-03:44:757 (1,2,3,4) - doing a similar arrangement to 02:39:680 (1,2,3,1) - or 00:56:295 (1,2,3) - would look cool. I mean the way you place the objects. Because of the repeating crash. amiweird.
Hard
-Intro sounds so confusing when you ignore the piano notes lol. Passing over 00:03:526 - sounds better than 00:03:372 - i think, because how loud those beats are.
-00:19:988 (4) - For some reason this make me think that it should be moved at 00:20:142 - . Because 00:19:680 - and 00:19:988 - are the same, but one is mapped and the other no.. weird
-01:10:911 (1,1) - Uhm decide one nc? doesn't seem necessary to have both
-01:40:526 (2) - Triple sounds unnecessary here. I guess you copied rhythm from before, but there's no noticeable triple here xd
-01:49:834 (7,8,9,1) - I'm not really sure how confusing this can be, but, wouldn't it be better if you move (1) a bit more away? even 113/17 works i guess, also your sv changes so it's not really constant distance
Euny's Insane
-00:05:218 (3,4,1) - Uhm use constant distance? also blanket between 4-1 could be better xd
-00:08:602 (2,3) - stack wtih 00:08:142 (4) - ? Looks cleaner
-00:11:680 (4,1) - Using this kind of movement is usually annoying to follow. Reason why using curvesinstead of lineal flow is better
-00:19:988 (3) - remove this note? Gap feels nice imo, probably you'll need to move the next notes a bit further if you agree
-00:30:449 (1,1) - decide one nc? 2 nc in the same rhythm doesn't seem right. sam ehere 02:41:988 (1,1) -
-00:39:065 (1,4) - This little overlap is triggering so hard, plzno
-00:40:295 (6,1,2) - Don't you think the other way around would be more natural to play?
-01:37:372 (3,4) - This is so sudden and so hard to predict. Adding a reverse to (3) would be better here
-01:47:988 (1) - Extended slider doesn't seem necessary here.. everythin ends on 1/2 uh
-02:24:603 (4,1) - (1) should be further away.. even your 1/4 rhythms (02:22:757 (2,3) - ) uses this short spacing ;;
-02:46:449 (3,1) - Swap nc? Fits that weird noise more i think
-You could avoid some overlaps that feel rather 'forced' visually, like 02:11:065 (5,2) - 02:23:065 (4,1) - 03:15:680 (2,4) - 03:44:757 (1,1) - .But dunno if you care about that xd
Lunatic
-01:15:911 - weird that you left it unmapped when all the drums in the sections are mapped.
-01:40:295 (6) - if you rotate it a bit, you could stack head and tail on 01:39:372 (1,4) - . if you care about editor-looking xd
-02:39:680 - you could do other kind of patterns in this section besides triangles, other kind of placement. Even lineal ones. Like you do these in all the singletapping sections, like 03:53:526 - .;;
-02:45:834 (3) - nc? kinda hard to predict at first try as is uh
Illusion
-00:40:910 (1,2,3,4,1,2,3,4) - Looks a bit forced the curved compared to the rest of the streams tbh. but it's hard to explain ;;
-02:24:757 (7,8,1) - Doesn't look like a lineal triple ingame because of the autostacking function xd
-03:52:757 (4) - i expected it to be around 167/209 to fit the curve between 03:51:526 (3,4,5) - lu
Would be cool if the bgs' color fit the difficulty's color. Easy=green bg, Normal=yellow, Insane=red, etc ?
sorry for nazi