pishi
pishifat wrote:
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normal
{omitted stack being poo}
00:11:785 (3,4) - going from 1/2 overlap into a 1/1 stack = panic. unstacking is easy mode (which you probably want on lowest diff z) yup fixed
um kiai onwards you're switching between 1 and 2 measure combos consistency dood yep dood fixed
hard
00:13:083 (3) - sik 1/12 xd nice
01:09:515 (1,2) - spacing brokeum done
lol
00:11:137 (1,2,1,2,1,2) - kinda lol to have sliders represnt the stronger thing and circles represent the notspecial. switching them > switched them
00:23:461 (3,1) - your overlaps for these 1/1 gaps are cool but u aren't keeping their overlap amounts consistent at all:( like comparing this to the last one 00:41:623 (3,1) - or any inbetween it's like you're breaking your own concept yup
01:06:596 (7,1) - spacingwhytho ups sorry fixed
huh
hitsoudns will probably apply ot everywhere
01:05:137 (3) - 01:07:731 (3) - 01:10:326 (3) - 01:12:920 (3) - normal sampleset doesnt really work when no kick in the song i know there's no kick here, but here I didn't want to leave a blank felt so lame to play It was like that before.. so I decided to use kicks here since i placed a circle there, i don't think it's that bad while playing..
01:24:110 (3) - 00:42:920 (1) - missingclaptho added
wish you would pay more attention to how objects can compliment each other visually:( the way you're mapping now is acceptable, but still not something mappers would consider great. making a cool map will take more than placing objects wherever it ~flows~
showing a clear image of "these are the concepts my map uses" is the best way to start improving that. im sure you already know some concepts that you use in your current mapping (which could benefit from more strictness), so hopefully that isn't too vague
that's more something to do with future maps tho yeah i see dude i'll try to work it out thanks
thanks for the mod pishi