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normal
{omitted stack being poo}
00:11:785 (3,4) - going from 1/2 overlap into a 1/1 stack = panic. unstacking is easy mode (which you probably want on lowest diff z)
um kiai onwards you're switching between 1 and 2 measure combos consistency dood
hard
00:13:083 (3) - sik 1/12
01:09:515 (1,2) - spacing brokeum
lol
00:11:137 (1,2,1,2,1,2) - kinda lol to have sliders represnt the stronger thing and circles represent the notspecial. switching them >
00:23:461 (3,1) - your overlaps for these 1/1 gaps are cool but u aren't keeping their overlap amounts consistent at all:( like comparing this to the last one 00:41:623 (3,1) - or any inbetween it's like you're breaking your own concept
01:06:596 (7,1) - spacingwhytho
huh
hitsoudns will probably apply ot everywhere
01:05:137 (3) - 01:07:731 (3) - 01:10:326 (3) - 01:12:920 (3) - normal sampleset doesnt really work when no kick in the song
01:24:110 (3) - 00:42:920 (1) - missingclaptho
wish you would pay more attention to how objects can compliment each other visually:( the way you're mapping now is acceptable, but still not something mappers would consider great. making a cool map will take more than placing objects wherever it ~flows~
showing a clear image of "these are the concepts my map uses" is the best way to start improving that. im sure you already know some concepts that you use in your current mapping (which could benefit from more strictness), so hopefully that isn't too vague
that's more something to do with future maps tho
normal
{omitted stack being poo}
00:11:785 (3,4) - going from 1/2 overlap into a 1/1 stack = panic. unstacking is easy mode (which you probably want on lowest diff z)
um kiai onwards you're switching between 1 and 2 measure combos consistency dood
hard
00:13:083 (3) - sik 1/12
01:09:515 (1,2) - spacing brokeum
lol
00:11:137 (1,2,1,2,1,2) - kinda lol to have sliders represnt the stronger thing and circles represent the notspecial. switching them >
00:23:461 (3,1) - your overlaps for these 1/1 gaps are cool but u aren't keeping their overlap amounts consistent at all:( like comparing this to the last one 00:41:623 (3,1) - or any inbetween it's like you're breaking your own concept
01:06:596 (7,1) - spacingwhytho
huh
hitsoudns will probably apply ot everywhere
01:05:137 (3) - 01:07:731 (3) - 01:10:326 (3) - 01:12:920 (3) - normal sampleset doesnt really work when no kick in the song
01:24:110 (3) - 00:42:920 (1) - missingclaptho
wish you would pay more attention to how objects can compliment each other visually:( the way you're mapping now is acceptable, but still not something mappers would consider great. making a cool map will take more than placing objects wherever it ~flows~
showing a clear image of "these are the concepts my map uses" is the best way to start improving that. im sure you already know some concepts that you use in your current mapping (which could benefit from more strictness), so hopefully that isn't too vague
that's more something to do with future maps tho