I see your true colours
so beautiful ... ~
;_;
so beautiful ... ~
;_;
Like a rainbow.BoatKrab wrote:
so beautiful ... ~
Díky za mod :3Narrow Minds wrote:
Nene. :3
Nene, ten storyboard <3
Jestli si dělal ten timing sám, tak bych doporučoval si to někým prověřit. Možná mi už ruplo v bedně ale někdy ten offset je mimo. (Nebo to je správně, já už nevím)
Easy:
- Obecně: bys mohl nahitsoundovat i sliderticky, protože během hraní to nezní moc dobře, ale to už je na tobě. Fixed
- 01:22:581 (2) - Místo tohohle bych tady dal jednoduchý 1/2 slider s reverse arrow. Hodí se to více k tomu a taky zaplníš to prázdné místo mezi 01:22:581 (2,3) - . Tam je docela problém, že to končí na novém timing pointu a s reversem nemám šanci udělat jednu polovinu na ten timing a druhou, aby končila na tom druhém timingu.
Normal:
- Nic, co bych našel
Hard:
- Zdá se mi, že tady máš občas potíže s DS. Např. 00:52:057 (4,1) - nebo 01:20:124 (5,1) - . Dle mého to vypadá celkem divně. V Hardu jak asi víš, můžeš ten DS nějak ovlivnit. Být tebou, tak posunu ty noty trochu dál. Celkem to brzdí flow a ne moc dobře se to hraje. Pak to opravím, původně jsem na to měl nějaký důvod, ale dostal jsem další názory, že to není potřeba, takže ok.
- 01:41:389 (3) - Tady bych dal něco jiného než 1/1 slider. Je tam totiž v celku důležitý beat a je celkem škoda ho vynechat. Fixed
Dokonalost a autenticita sama. Hodně štěstí s rankem.
Thank you for mentioning the hitsound thing, funny fact is that I was checking it yesterday like literally 2 times, just wondering how I managed to keep these files. Removed.Sieg wrote:
nice storyboard
just one suggestion to try
maybe you can try to animate bg a bit, something like adding really-really soft pulsing glow to hair or earring
also, we don't want to get dq because of some technical stuff :3 don't kd
Thank you for a modTicClick wrote:
Timing sounds okay.
[Easy]There's nothing else to mod, really. The only thing that I found unattractive is bottom of bar.png, when a smooth and rounded ending would look better. You can easily fix this by using a bar.png flipped upside down, which will only follow vertical movement and color changes and stretch horizontally: https://tc.s-ul.eu/jUuv8FRo.png (too lazy to tint every piece). Fixed I guess.
- 01:31:122 (4) - I'd change the rhythm here so that 01:31:836 is under stress: https://tc.s-ul.eu/CodxYKCv.png (this requires you to put an additional timing section at 01:31:836, however) Fixed, but with custom SV through .osu file, because I cannot do it any other way, it would ruin timing on hard for the red tick if I added timing section.
- 01:45:293 - add a note? feels a bit empty here, in the middle of kiai Fixed
- 01:52:636 (4) - change to a slider to denote that stretched "sho-ow"? (1/1 or 3/2) I know what you mean, but that's not really my style. I was never fan of mapping something that is not a direct sound.
Crimmi wrote:
IRC Modded.
Thanks for your mod. I'll try to get to your map as soon as possible, hopefully at the start of next week.Modem wrote:
Hi~! M4M is here~ >w</GeneralBeautiful ;-;. Nothing wrong, but, um, just my suggestion. There's a long pause at this part -> 00:59:672 ~ 01:03:261 in each diffs. How about inserting break time there? I already stated that in some IRC mod, I didn't want to put the break as it affects storyboard and it doesn't drain almost any HP anyway.Easy* Hm, how about using AR 1.5? In my opinion, AR 1.5 matches perfectly with the SV that you use here :3 That probably depends on person, I saw 1.3 as the best one because it's a little bit slower than 1.5, which gives you enough time to realize that there is a BPM change by looking at the approach circle and it's not even low, because no objects are overlapping so the readability would be decreased in any way.
* 00:08:531 (3,4) - This blanket is almost perfect. This slider -> 00:09:245 (4) needs to be less curved, but you need to use 4 GridSize in order to fix it :3 Improved a little. And I don't need 4 grid size, if I am not using grid at all haha
* 00:09:245 (4) - Add NC at this downbeat please~ It would run out of consistency, previous part like that also doeesn't have a new combo.
* 01:22:581 (2,3) - In my opinion, it would be nice if these two notes was replaced with 1/1 slider instead, since the offset was changed in each notes, which make these two notes harder to be predicted by some beginner players. They might hit these notes earlier or a little bit too soon due to the offset change I'll keep that for now, because I think 01:23:307 - should be a clickable object. BPM of the song should be fine for hitting that though.
* 01:33:289 (2) - Add whistle on the head of this slider. It would sounds nice to follow the vocal once in awhile. Moreover, the whistle's sound resulted at the head of 01:33:289 (2) would sounds less loud and softer than the whistle at 01:31:836 (1) due to the soft-hitnormal without the piano, which is matching her vocal perfectly The previous slider has a piano, anyway, I don't want to change that because it doesn't sound enough strong to me to be even emphasized by the vocal and I only wanted to add variety to the kiai part.
* 01:45:293 (2,3) - Making them into blanket? Just like what you did at 01:10:444 (2,3) I use two ways to connect with wavy slider. First one is a blanket as you described and second one is following the wavy part of it and I'd like to not make it same, if I have opportunity to make it different, but still good.
* 01:51:599 (3,4) - I guess changing these two notes into one slider would be better, since just like before, the offset was changing in these two notes, plus the gap between 01:51:599 (3) and 01:52:636 (4) was too long and makes it harder for the beginner players to predict when is the right time to hit this note -> 01:52:636 (4) Same as one at the beginning, as I said, if this is considered critically unplayable, I can change that, but in my opinion, the low BPM really allows it to be a lot more playable.Normal* I guess it would be better to use AR 4.5 instead of 4.3 Same as easy, it was again something between what I saw as the best, I'd even say going higher is really overexaggerated for a normal.
* 00:46:654 (1) - How about break this 4/3 slider into 1/1 slider and one note? I feel more comfortable for having this part -> 00:47:751 'clickable' when I test playing Yeah, why not. Fixed
The rest in this diff looks perfectly perfect \:3/Hard* AR 6.5 please~ :3 I don't really see the sense in it apart from making numbers dividable by 5. Like it's known that many people are angry if they cannot have 50% volume but 49% or 51% - even I do that, but in maps, so many people recommend rounding numbers like that regardless the gameplay effect. I don't say it's your case, but there were people who recommended changes like this just for sake of nice numbers. I don't see any improvement in gameplay, so that's why I don't fix that.
* 00:10:761 (3) - Add whistle at the head of this slider please~ As already stated on previous diffs, I want to vary the hitsounds only in kiai part as these vocals are not enough strong for being emphasized.
* 00:11:858 (4,1) - This blanket could be improved. This slider -> 00:12:205 (1) just needs to be less curved You're probably referring to approach circle and I don't really like that, because it hugely denies you to use high slider curves, while it actually looks clean and is exactly in the gap.
* 00:37:345 - Add a note at this part would be nice :3 Definitely not, I am not fan of overusing circles when there's no sound.
* 00:38:029 (1,2) - This blanket could be improved as well. Make this slider -> 00:38:760 (2) less curved I fixed the position a little so it's symmetrical, but I didn't really change the shape for reason above.
* 00:54:131 - Add 1/2 slider at this part from 00:54:131 (red tick) until 00:54:488 (big white tick) to follow her voice which is saying 'lors'. Since her vocal still continue until this part that I mentioned, it feels a bit weird to let this part empty. Moreover, you mapped this part 00:56:988 (2) when she was also saying 'lors' so it would be nice to have a consistent rhythmThe reason I didn't put notes here, but on the second place is that 00:54:131 - is really faded out and the voice is rather disappearing, 00:54:488 - is then somewhat undefined sound as it's very long and you cannot really determine end of it. 00:56:988 (2) - Is louder, rather than fading out, that's the reason I mapped it. If it's mentioned again, I'll remove 00:56:988 (2) - , but I won't add the note on previous one.
* 01:13:353 (4) - Add whistle at the head of this slider please~ Already mentioned the reason previously.
* 01:46:689 (2,3) - Fix this blanket please~ I find this one fine.
Okay, that's all~
This mapset is sooooo beautiful! I'm crying ;-;
Oh right, here's my map that needs BN check senpai (> w<)/ : https://osu.ppy.sh/s/426548
Thanks~ :3
Good Luck in Rank senpai~
Thank you really much for your words! Take your time, no reason to hasteDesperate-kun wrote:
Honestly this mapset seems fine to me as it is. Minimalism is the key to flawless mapping.
I will recheck the timing one more time when I'm less tired and then move this forward. Thank you for mapping Marina! :3
Thanks really much!Desperate-kun wrote:
Bubbled!
Thanks for solving this!p3n wrote:
DQ because of old and not used 4MB .osb in the folder.
Edit: And requalified.
It was just the removal of the .osb file because of a quick qualification right after I updated it, so it was just the management job. Still dead I guess hahaMonstrata wrote:
p3n is alive?!