Please remember that some of theese errors are suggestions, not directions, feel free to take or leave any or edit as you see fit.
[osz File Scan!]
Why are you including the default Hit300 and Hit300g?
why is cursortrail.png in the folder?
I suggest you replan your skin, the pause skin elements are fine, so is the star2.png but the others are very questionable
There's an empty .osb on your song folder, delete and full submit.
If you want ppl to use the default skin + your skin elements, just force the default skin, there's no need to add random skin elements, the hitx.png are a full set, you cant leave it midway, and it's even more weird that they are the default ones.
[General]
The song feels too repetitive, even is one of the songs i like the most from the Touhou games, i dont this will make a good beatmap, but i'll still check it out.
The difficulties feel inconsistent for instance Stage 4 is harder than Stage 6, Stage 4 has bigger hit circles than Stage 3, and some other stuff.
[Tatsuo's Extra Stage]Your first pattern looks way too repetitive, the 3 sliders, 5 notes gets old quick, and the arranging isnt exactly very different
00:33:372 ► 00:42:978: Feels too repetitive as well
00:34:889 (1,2) - I think theese 2 notes can go, or at least move them into a different pattern, as they feel like they should form part of the previous combo.
00:37:585 (1,2) - ^
I'd vote for remapping at least half the map, your reusing your patterns way too much and the repetitiveness of the song isn't helping, sorry.
[Fight69's Stage 6]This map flows pretty well for a repetitive song, really nice, only a few things to point out:
00:10:282 (1) - This is an evil trick, and i dont think even the NC manages to warn the user fast enough that this slider will have an extra repeat.
00:32:529 (1,2,3,4) - You could try moving the middle waypoint a bit more outwards to make a better curve, like this:
03:01:686 (7,8) - I think this is too much of a jump.
[Stage 4]Circle Size -1 (That means smaller)
Why does this diff feel harder than Stage 6?
Why does this diff have a different kiai section?
Some sliders like for example 00:32:529 (1) could use a bit more work, here's an example of a way to make them prettier
01:34:889 (1) - You could try moving this note away from the center so that the player is less blinded by the hitburst from the spinner
01:38:934 (1) - ^
02:27:136 (1,2) - (1) is overlapping (2) that looks uglyish try to separate or rotate (2)
02:46:012 (1) - Hidden by the previous slider and it's hitburst i thought this was a hit circle.
[Stage 3]Some of the notes are awkward as in the sense i thought i had to click sooner.
01:34:889 (1) - The player can be partially blinded by the spinners hit burst, i recommend moving this combo to the bottom and realign accordingly
01:35:900 (1,2,1) - Anti-Jump much?
02:20:394 (1,2) - You could rearrange theese 2 symmetrically from each other and away from the center so the player isnt blinded by the hitburst.
[Stage 1]00:16:855 (1,2) - This might be too much for a beginner.
Ok that will be all