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ZUN - Last Remote

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Zetsubou Sensei
Hey. Recheck time.

-Delete the osb. file and fully submit.

[Stage 1]
Check AIMOD (spacing)
01:08:249 (3,4) - dont stack these
01:14:654 (2) - extend this slider to end at 01:15:665 (removing the 1)
01:48:530 (2) - i dont like how short this sldier is...extend it to the next white tick at 01:49:036 (sounds better also...just check and see)
Seems fine.

[Stage 3]
Check AIMOD (spacing)
Seems fine.

[Stage 4]
HP Drain Rate: +1
Use 0.5 Tick Rate like the other difficulties.
Seems fine.

Overall...Way better than how I first modded it.

~STAR for you! GOOD LUCK!
Zetsubou Sensei
I was re-downloading the map so i modded the above in the meantime...Here are the other two diffs.

[Fight69's Stage6]
Overall Difficulty: -1
Same slider velocity as Stage 4? It would be best to lower Stage 4 to about 1.20-1.40 ish.
0.5 Tick Rate should be fine here also.
Seems fine.

[Tatsuo's Extra Stage]
0.5 Tick Rate as well.
Seems fine.
Topic Starter
Cirno

Zetsubou Sensei wrote:

Hey. Recheck time.

-Delete the osb. file and fully submit.
that annoying osb again @_@ Fixed

[Stage 1]
Check AIMOD (spacing)
01:08:249 (3,4) - dont stack these
Fixed
01:14:654 (2) - extend this slider to end at 01:15:665 (removing the 1)
Current state fine for me
01:48:530 (2) - i dont like how short this sldier is...extend it to the next white tick at 01:49:036 (sounds better also...just check and see)
Seems fine.
Listen to bgm carefully and I guess you might get it...

[Stage 3]
Check AIMOD (spacing)
Fixed some. I mapped with DS on...AIMOD spacing check sucks, it gives me pages of spacing and after a few refrehes(just click refresh and do nothing) they are all gone
Seems fine.

[Stage 4]
HP Drain Rate: +1
Use 0.5 Tick Rate like the other difficulties.
Fixed
Seems fine.

Overall...Way better than how I first modded it.

~STAR for you! GOOD LUCK!
Thanks. Kudosu given. (you should have posted the two in one reply so only kudosu for this reply
Arusha Shuna
Request Accepted
for the other diff, it has so many random spacing, i don't even know what distance snap you use ._.
General
your mapset contains too many insane (maximum of 2 same ratings in one mapset), and stage 4 diff feels like Insane since it has so many fast notes and random spacings
delete .osb file and full submit
Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._.
02:36:227 (2,3,4,5,6) - spacing issue
01:25:103 (6) - new combo?
02:36:564 (5) - ^
02:44:654 (5) - ^
02:47:351 (7) - ^
02:55:440 (6) - ^
Tatsuo's Extra Stage
00:31:666 (9) - 1 grid right
01:03:520 (4) - spacing issue
01:53:071 (8) - ^
01:54:419 (6) - add new combo
02:32:846 (3) - 2 or 3 gird left

not bad i think :/
STAR!
Topic Starter
Cirno

Arusha Shuna wrote:

Request Accepted
for the other diff, it has so many random spacing, i don't even know what distance snap you use ._.
General
your mapset contains too many insane (maximum of 2 same ratings in one mapset), and stage 4 diff feels like Insane since it has so many fast notes and random spacings
delete .osb file and full submit
Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._.
02:36:227 (2,3,4,5,6) - spacing issue
01:25:103 (6) - new combo?
02:36:564 (5) - ^
02:44:654 (5) - ^
02:47:351 (7) - ^
02:55:440 (6) - ^
Tatsuo's Extra Stage
00:31:666 (9) - 1 grid right
01:03:520 (4) - spacing issue
01:53:071 (8) - ^
01:54:419 (6) - add new combo
02:32:846 (3) - 2 or 3 gird left

not bad i think :/
STAR!
Thanks for modding! Er.. well I just removed that S4 from this mapset(since it's current state makes this not rankable :/ I had a throughout look at it myself and found it to be terrible.MaybeI'll fix that to be a real Hard sometime now,who knows :P I'm a little bored

S4 is (hopefully) fixed. Fits my impression of Hard

lol seems that I replied too frequently(almost followed every mod) in this thread and resulted in too much pages...
Tatsuo
I need to fix my spacing issues with my beatmap, but I can't do it at a fast pace since my mouse is broken. I'm slowly working on it, so any modders please ignore any spacing issues in my beatmap for the time being. I need to get to Faust's mod. Thank you, and I appreciate it~
Also sorry timpks ><
Fight69

Zetsubou Sensei wrote:

[Fight69's Stage6]
Overall Difficulty: -1 Fix'd
Same slider velocity as Stage 4? It would be best to lower Stage 4 to about 1.20-1.40 ish. I don't think it's necessary.
0.5 Tick Rate should be fine here also. Fix'd
Seems fine.
Thank you for your mod ! :)

Arusha Shuna wrote:

Fight69's Stage 6
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
01:25:103 (6) - new combo? Fix'd
02:36:564 (5) - ^ Fix'd
02:44:654 (5) - ^ Fix'd
02:47:351 (7) - ^ Fix'd
02:55:440 (6) - ^ Fix'd
Thank you for your mod

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
Arusha Shuna
OMG i made a mistake! :O
please note, the first 2 mod lines for Fight69's diff are actually for [Stage 4] diff
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
sorry for this horrible mistake, i had to mod this map in a hurry

DO NOT KUDOSU THIS POST!
Topic Starter
Cirno

Arusha Shuna wrote:

OMG i made a mistake! :O
please note, the first 2 mod lines for Fight69's diff are actually for [Stage 4] diff
01:10:609 (4,5,6,7,8,9,10) - ._. What ? o.o
02:36:227 (2,3,4,5,6) - spacing issue I don't see this spacing issue, just a jump :/
sorry for this horrible mistake, i had to mod this map in a hurry

DO NOT KUDOSU THIS POST!
Oh I see..

01:10:609 (4,5,6,7,8,9,10) - ._. >.> (I didn't get what you meant..
02:36:227 (2,3,4,5,6) - spacing issue Fixed
EvianBubble
Hi there! Sorry for the delay, I didn't have access to my computer for a while D:

General
FINALLY I get someone who uses bookmarks. THANK YOU! XD
Combo colours 2 and 4 look really alike. I know they're separated by 3 (which is good), but still. Meh well, I suppose it's okay
Some of your timing sections are not snapped, please recheck them and snap them

Stage 1
00:10:777 (2) - This note confused the heck out of me when playing. Now that I listen in editor I know what it's following, but still. I suggest moving it either half beat forwards / backward to either of the white ticks (both sound OK to me) :S
Actually the whole first part before the break was like WTF. I think I only got like 88% or something -_-" Like seriously, what's with all these one and a half beat patterns? Well you can keep them I guess but it confused me a lot X_X Okay MOVING ALONG NOW ;P
01:53:081 - I don't like this break here, I think you should map this part. It's only ~20secs after your last break and it's pretty short. It kinda breaks the flow you have going :S
02:00:497 (4) - Spacing, move this and (5) one grid right
02:35:216 (2) - Spacing, too close to the end of (1) and (3). Either reshape the sliders or move this two ish grids up (maybe fixing the sliders is better if you want this to be more symmetrical like)
02:37:912 (4) - Too close to the end of (3), move one grid left? Or maybe it will be fixed if you change it for the thing above
Hmm, not bad ... just a few minor spacing things ... and the whole beginning thing lol >_<

Stage 3
How about using 1 tick rate instead of 0.5?
00:16:676 (1, 3) - Move one grid up
00:24:766 (1) - Jump in normal? O_o If not move (1 - 5) two grids right
00:32:182 (3) - Move right one grid
00:50:721 (4) - Spacing not the same as (2, 3), so move up two grids
00:57:800 (6) - Up one grid
01:04:204 (3, 1, 2, 1) - Spacing not the same as before (00:50:721 (4) spacing issue) O_O Whichever one you want make it consistent >_<
01:44:317 (2, 3) - Spacing? Move two grids up. (4) should be moved two grids right as well
02:38:418 (2) - Maybe unstack this? I thought they were all going to be the same timing but I was wrong and I missed D:
02:44:317 (4 - 3 of next combo) - Spacing is all off here, should be the same as (1, 2)
02:46:002 (1 - 1 of next combo) - Same thing
03:04:879 (1) - Add finish, then make separate timing sections for each note with the volume increasing so it's the loudest here?
Pretty good as well, but why do you keep changing spacing? It's kinda weird for a normal ... you should probably keep those for hard / insane difficulties. Well you probably know where you did it so I won't mention it but you might want to keep everything consistent

Stage 4
Slider velocity surprised me a bit o_O Maybe lower it a little so it's slower than Stage 6? You can keep it if you want though haha XD
01:07:912 - Maybe a little too short for a break? I guess you can leave it though
Can't find anything else here, but I couldn't exactly play it very well, so ... XD

Hmm, pretty good. Mainly spacing errors, except I'd re - think the beginning of Stage 1 as well

+1 star for you
Tatsuo

Faust wrote:

Tatsuo: Wow, loads of alignment and patterning issues. Highly sporadic and inconsistent spacing everywhere.

- 00:08:576 - Make this slider parallel to the first. I moved this more to the right to show that this was intentionally unaligned the way you wanted it to.

- 00:09:756 - Now, if you look here, this appears to be a neither here-nor-there mess. The pattern of 4 - 7 isn't
straight, and the following notes have an untidy arrangement. You can do better than this, I am sure
of it. Here's what I suggest: I enjoy my slanted square =| I know what you do mean though, and I'm a bit reluctant to fix this. Though I moved (8) to align with (6) and (7).

- 00:11:779 - Look at this area and revise it in the same way I mentioned above. (8) and (9) have been moved to make it less sporadic. Fixed spacing thereafter.
- 00:17:088 - Bit messy. You can choose to ignore this, but maybe you can make it look better. Yeah... I liked the way this is.

- 00:35:880 - The pattern in the centre I know was done deliberately, it can be better aligned though. Try making it
straight instead of slant. Fixed.

- 00:38:576 - Same thing as mentioned above. Fixed.

- 00:40:767 - Just really unintuitive here. Revise the pattern. Fixed.

- 01:18:352 - Those 4 note jumps at the corners could be centerd. Centered.

- 01:22:649 - Align 7 & 8 with 4.Done.

- 01:24:419 - Centre this pattern. Done.

- 01:24:588 - Notes 3 & 10 are not in the center.Fixed.

- 01:26:947 - Unequal spacing, when you compare the distance from 1 to 3. Fixed.

- 01:27:621 - Here's my suggestion. Don't want it on the center grid line.

- 01:35:543 - Move 8 1 grid towards the left. Fixed.

- 01:39:251 - Align 7 please. Did something different here.

Same goes for all the rest of the spacing and alignment issues after. Please revise this Difficulty. Alright.
Bye Faust~

Teras wrote:

Hey! ^^ HAI Teras!
[Tatsuo's Extra Stage]

00:10:093 (1) I would remove the slider here and add a note here and at 00:10:262 with the new combo and a finish. Nah.
00:31:666 (9) One grid up. Nazi :lol: Oh you~ Fixed.

00:47:425 Really. You could put something harder here than a spinner. It's insane after all ~ And according to me. That part the spinner is placed on right now screams for something harder xD I like the spinner...

2:29:812 (4) Add a finish at the beginning. and add a whistle at the end isntead of the finish there? Finished fixed, but don't want the whistle.
2:31:498 (6) Add a whistle? No.
2:32:172 (8) ^ No.

This is all. The mapset looks really good overall ^^

Have a star.
Bye Teras~

Here you go~

Download: ZUN - Last Remote (timpks) [Tatsuo's Extra Stage].osu
Topic Starter
Cirno

EvianBubble wrote:

Hi there! Sorry for the delay, I didn't have access to my computer for a while D:

General
FINALLY I get someone who uses bookmarks. THANK YOU! XD
Combo colours 2 and 4 look really alike. I know they're separated by 3 (which is good), but still. Meh well, I suppose it's okay
Some of your timing sections are not snapped, please recheck them and snap them
I think is okay for Inheriting Sections to be not snapped... At least the metronome sounded good for me

Stage 1
00:10:777 (2) - This note confused the heck out of me when playing. Now that I listen in editor I know what it's following, but still. I suggest moving it either half beat forwards / backward to either of the white ticks (both sound OK to me) :S
Done
Actually the whole first part before the break was like WTF. I think I only got like 88% or something -_-" Like seriously, what's with all these one and a half beat patterns? Well you can keep them I guess but it confused me a lot X_X Okay MOVING ALONG NOW ;P
._.It's fine for me... I'll fix if others also say so
01:53:081 - I don't like this break here, I think you should map this part. It's only ~20secs after your last break and it's pretty short. It kinda breaks the flow you have going :S
Done
02:00:497 (4) - Spacing, move this and (5) one grid right
Done
02:35:216 (2) - Spacing, too close to the end of (1) and (3). Either reshape the sliders or move this two ish grids up (maybe fixing the sliders is better if you want this to be more symmetrical like)
>.> I just went lazy and moved the sliders horizonally
02:37:912 (4) - Too close to the end of (3), move one grid left? Or maybe it will be fixed if you change it for the thing above
Hmm, not bad ... just a few minor spacing things ... and the whole beginning thing lol >_<

Stage 3
How about using 1 tick rate instead of 0.5?
1 Sounded good for me
00:16:676 (1, 3) - Move one grid up
no that was intentional
00:24:766 (1) - Jump in normal? O_o If not move (1 - 5) two grids right
Done
00:32:182 (3) - Move right one grid
Done
00:50:721 (4) - Spacing not the same as (2, 3), so move up two grids
Done
00:57:800 (6) - Up one grid
Done
01:04:204 (3, 1, 2, 1) - Spacing not the same as before (00:50:721 (4) spacing issue) O_O Whichever one you want make it consistent >_<
Done
01:44:317 (2, 3) - Spacing? Move two grids up. (4) should be moved two grids right as well
Done
02:38:418 (2) - Maybe unstack this? I thought they were all going to be the same timing but I was wrong and I missed D:
Removed it
02:44:317 (4 - 3 of next combo) - Spacing is all off here, should be the same as (1, 2)
Done
02:46:002 (1 - 1 of next combo) - Same thing
Done
03:04:879 (1) - Add finish, then make separate timing sections for each note with the volume increasing so it's the loudest here?
Pretty good as well, but why do you keep changing spacing? It's kinda weird for a normal ... you should probably keep those for hard / insane difficulties. Well you probably know where you did it so I won't mention it but you might want to keep everything consistent
(hopefully) Fixed

Stage 4
Slider velocity surprised me a bit o_O Maybe lower it a little so it's slower than Stage 6? You can keep it if you want though haha XD
01:07:912 - Maybe a little too short for a break? I guess you can leave it though
Can't find anything else here, but I couldn't exactly play it very well, so ... XD

Hmm, pretty good. Mainly spacing errors, except I'd re - think the beginning of Stage 1 as well

+1 star for you
thanks!
Tatsuo
timpks, you need to get [Stage 4] under 4.5 stars so this can be seen as a hard difficulty.
http://osu.ppy.sh/p/beatmaplist&s=7&r=2 ... 2&g=0&la=0
If you see here, currently there are three I's, and BAT doesn't allow more than two. So if you can get [Stage 4] under 4.5 stars, it will reduce to E N H I I, which is acceptable.
kino77
Nice map~ :)

[Stage 1]
02:59:485 (1) - 去掉这个然后补上note?
03:02:856 (1) - 开始于 03:02:182 ?

[Stage 3]
00:16:339 (4,1) - 交换new combo?
00:43:306 (1) - 结束于00:45:328 ?
00:45:328 (1) - 开始于00:46:002 ?
01:11:957 (2,3) - 用slider代替?
01:47:013 - 加Finish?
02:37:912 (1) - 去掉new combo?
02:38:755 (1) - 开始于02:38:418 ?
从 02:55:103 (1) 到 02:58:811 (3) - 在02:55:440 (2) ,02:56:789 (3) ,02:58:137 (1) 上使用new combo,并去掉其余的new combo?

[Stage 4]
00:10:946 (2,3) - 感觉很奇怪,交换他们在时间上的位置?
01:23:924 - 在这里加note?
01:47:013 (5,6,7,8,9,10,11,12,13) - 这一串的位置摆放的很令人苦恼啊..
从02:10:103 (1) 到02:19:710 (6) - 建议把相隔1/2的note都重叠起来.
02:21:733 (3) - New combo?
02:23:755 (1) - 去掉new combo?
02:24:429 (2,1) - 交换new combo?
02:27:800 (1) - 去掉new combo?
03:00:328 (1) - ^
KIAI time 的音效需要调整,有些地方没有音效,有些地方音效过多.

[Stage 6]
00:43:137 (1) - Why not start here 00:43:306 ?
01:16:676 (5) - Why turn down the volume here?so weird> <
02:21:733 (5) - New combo?
02:23:924 (1,2) - Switch new combo?
02:45:497 (1,2) - ^
02:43:980 (4,1) - This jump is too far IMO.

[Extra Stage]
01:03:352 (3,4) - Closer?

Other fine~Star for you~ :)
Topic Starter
Cirno

kino77 wrote:

Nice map~ :)

[Stage 1]
02:59:485 (1) - 去掉这个然后补上note?
03:02:856 (1) - 开始于 03:02:182 ?
All Fixed

[Stage 3]
00:16:339 (4,1) - 交换new combo?
00:43:306 (1) - 结束于00:45:328 ?
00:45:328 (1) - 开始于00:46:002 ?
01:11:957 (2,3) - 用slider代替?
01:47:013 - 加Finish?
02:37:912 (1) - 去掉new combo?
02:38:755 (1) - 开始于02:38:418 ?
All Fixed
从 02:55:103 (1) 到 02:58:811 (3) - 在02:55:440 (2) ,02:56:789 (3) ,02:58:137 (1) 上使用new combo,并去掉其余的new combo?
个人感觉这个很诡异@_@

[Stage 4]
00:10:946 (2,3) - 感觉很奇怪,交换他们在时间上的位置?
Done
01:23:924 - 在这里加note?
not sure@_@
01:47:013 (5,6,7,8,9,10,11,12,13) - 这一串的位置摆放的很令人苦恼啊..
从02:10:103 (1) 到02:19:710 (6) - 建议把相隔1/2的note都重叠起来
Done
02:21:733 (3) - New combo?
02:23:755 (1) - 去掉new combo?
02:24:429 (2,1) - 交换new combo?
02:27:800 (1) - 去掉new combo?
All Fixed
03:00:328 (1) - ^
貌似间距还是挺大的暂时留着……
KIAI time 的音效需要调整,有些地方没有音效,有些地方音效过多.
会调整的……

Other fine~Star for you~ :)
thanks! kudosu given


0.0 I can't upload the map... "An error is occured:" but I never get to know what error that was
Fight69

kino77 wrote:

[Stage 6]
00:43:137 (1) - Why not start here 00:43:306 ? Not important at all xD
01:16:676 (5) - Why turn down the volume here?so weird> < Fix'd
02:21:733 (5) - New combo? Fix'd
02:23:924 (1,2) - Switch new combo? Fix'd
02:45:497 (1,2) - ^ Fix'd
02:43:980 (4,1) - This jump is too far IMO. I hope it's fixed now
Thank you for your mod :)

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
Tatsuo

kino77 wrote:

[Extra Stage]
01:03:352 (3,4) - Closer?
No thanks~
ZLOdeuka-
[ General ]

I do not like spiners, at all levels ... except Tatsuo's Extra Stage

[ Stage 1 ]

(†) 01:55:946 - wow ... move on spiner 01:56:115

[ Stage 2 ]


(†) 02:38:418 - move on spiner 02:38:586

(♥) 02:43:306 ~ 02:47:351 - I really like it ^^

[ Stage 4 ]<3

(♥) 01:09:598~01:14:317 - i like it ^^

(✹) 02:08:586 - move on spiner 02:08:249

[ Fight69's Stage 6 ]

(†) 00:43:137 move on spiner 00:43:306 >.<

[ Tatsuo's Extra Stage ]

(✹) I think a combo at 00:10:430 to raze to the combo at 00:09:756

(✹)01:37:734 ^ with 01:36:554

~STAR
Topic Starter
Cirno

ZLOdeuka wrote:

[ General ]

I do not like spiners, at all levels ... except Tatsuo's Extra Stage

[ Stage 1 ]

(†) 01:55:946 - wow ... move on spiner 01:56:115
Fine.

[ Stage 2 ]


(†) 02:38:418 - move on spiner 02:38:586
It's okay IMO.. as it actually followed the music

(♥) 02:43:306 ~ 02:47:351 - I really like it ^^
Thanks

[ Stage 4 ]<3

(♥) 01:09:598~01:14:317 - i like it ^^

(✹) 02:08:586 - move on spiner 02:08:249
Fine.

~STAR
Thanks you^^
ZLOdeuka-
glad to help ^^
Tatsuo

ZLOdeuka wrote:

[ General ]

I do not like spiners, at all levels ... except Tatsuo's Extra Stage Thank you xD

[ Tatsuo's Extra Stage ]

(✹) I think a combo at 00:10:430 to raze to the combo at 00:09:756 No~

(✹)01:37:734 ^ with 01:36:554 No~
Thanks for you mod even if I didn't take anything~
Snowy Dream
唔。
star了。。
Snowy Dream
[Stage 1]
00:12:294 这的条子好奇怪。。在00:13:643结束吧
02:57:463 这5还是放在和1、3在一条线上比较好。。
03:00:159 3往左移动1小格

[Stage 3]
Song Setup -Colours 点的颜色2和4好像。。感觉没区别。。找一个加深一点(其他diff有这种情况嘛?。。我才发现
Slider Tick Rate 改0.5吧。(这个随便拉。。

[Stage 4]
00:52:575 6和7尽量重合吧。或者更靠近点
01:07:744 add break time(任意=。=
01:10:777 不得不说这里太难了。。减点难度。。不要Jump。
(02:31:339) 我恨星形。更恨快的星形(仅代表个人看法。。 这行可以无视掉
02:31:002 删掉kiai time
02:43:980 add kiai time
02:54:092 删掉kiai time

[Fight69's Stage 6]
02:34:710 靠近点吧。
除了让我感到头疼的Jump以外都做的很好。MOD不能。。


[Tatsuo's Extra Stage]
00:17:341 add new combo
00:19:363 ^
00:21:385 ^
00:23:408 ^
01:25:093 ^
01:40:936 ^
01:42:958 ^
01:44:981 ^
01:47:003 ^
除了Jump更恐怖了以及以上的new combo问题外做的很好 。MOD不能



总之就素很好拉 加油RANK
Topic Starter
Cirno

ddddd519 wrote:

[Stage 1]
00:12:294 这的条子好奇怪。。在00:13:643结束吧
Fixed
02:57:463 这5还是放在和1、3在一条线上比较好。。
Distace Snap不给放:< 如果拽到一边就没对称了……
03:00:159 3往左移动1小格
Fixed

[Stage 3]
Song Setup -Colours 点的颜色2和4好像。。感觉没区别。。找一个加深一点(其他diff有这种情况嘛?。。我才发现
4换成紫色了……
Slider Tick Rate 改0.5吧。(这个随便拉。。
貌似1目前没什么问题

[Stage 4]
00:52:575 6和7尽量重合吧。或者更靠近点
Fixed
01:07:744 add break time(任意=。=
Fixed
01:10:777 不得不说这里太难了。。减点难度。。不要Jump。
= =这是Hard……
(02:31:339) 我恨星形。更恨快的星形(仅代表个人看法。。 这行可以无视掉
>w<我什么都没看见
02:31:002 删掉kiai time
Fixed
02:43:980 add kiai time
Fixed
02:54:092 删掉kiai time
._.? why

[Fight69's Stage 6]
02:34:710 靠近点吧。Means : Make them closer
除了让我感到头疼的Jump以外都做的很好。MOD不能。。

Fight69是法国人= =

总之就素很好拉 加油RANK
Thanks>.< kudos given
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+10
需要在slider的节拍上加音效时请不要直接点slider加,会改变滑动的音效的(多一层噪声)……请自己查一下各难度。。。

[Stage 1]
00:14:317 (2,3,1) - 对新人来说有点难懂。。?
00:17:013 (2,3) - 换个slider?
02:46:676 (3) - 如果需要对应1的话好像是下一格?
总觉得作为给新手来讲有一些节奏下难了。。。= =。。。

[Stage 3]
不知道slider tick是不是该用0.5,你自己决定吧。。
1:59:317 (2,3) - 从这里开始一直到02:14:991。。。间距是怎么回事。。。
02:11:283 (4) - 刨除这个原因这个也该向右一格保持对齐,不要考虑distance.
02:43:306 (1) - 这里开始的段落强烈不建议在Normal中使用。
02:57:800 (1) - 取消new combo。事实上这一段的new combo很乱。。。

[Stage 4]
OA+2或至少+1,现在slider速度快,note间距还低,这一下就是黑压压一片note啊。
00:52:322 (5,6,7) - 不知道音乐的话这里可能不是很好读……
00:56:789 (4,1) - 这个间距需要自重,没人知道这里突然换了1x
01:10:609 (4,5,6,7,8,9,10) - 这一串毫无预兆的跳是为什么。。。
01:11:620 (10,1) - 而更要命的是这里居然突然空拍了
01:47:013 (7,8,9) - 老实地叠到一起去吧。现在这样除了故意做难以外想不到别的理由。
02:31:339 (1,2,3,4,5) - ……仍然是感觉无必要。这之上还有两个难度。

[Fight69's stage 6]
remove sliderwhistles plz= =
02:43:980 (4,1) - emm... spacing is a bit far, but your choice.
nice diff.

[Tatsuo's Extra Stage]
01:54:082 (7,1) - ...can't agree with this. especially you're using a large distance spacing and the map is in a high pace.
02:47:341 (9) - new combo.
would be better if you can use more hitsounds..
Leorda
NI HAO

Mod Request by PM

[General]
Is this necesscary if hit300.png and hit300g.png on folder song? If no, please delete it

[Stage 1]
If this an easy diff, don't let the notes are place on red tick, or else, this will be confusing for new player

01:14:653 (2,1) - This pattern are too confusing for new player
01:16:002 (2,3) - Combine this into slider?
01:48:530 (2) - This slider is very too short for easy diff
01:49:373 (3) - Maybe, make symetric?
02:43:980 (1) - Move 1 grid down?

[Stage 3]
00:48:025 (1) - If this normal? If you say yes, please change this slider, 1/4 repeating slider is really rather inappropriatefor normal diff

[Stage 4]
Some pattern are little needs more work, because there is some pattern are ugly, hard to read and etc. (et cetera)

01:10:777 (5,6,7,8,9,10) - This pattern are so ugly..... Try re-arrange them
02:38:755 (3) - It's really hard to read if this overlapped with 02:38:418 (2) especially if someone using Flashlight Mod


[Fight69's Stage 6]
00:43:137 (1) - Move forward to white tick and cut short?
02:49:204 (2) - Make symetric?

[Tatsuo's Extra Stage]
Fine~

Nice song
STAR
Topic Starter
Cirno

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:+10
需要在slider的节拍上加音效时请不要直接点slider加,会改变滑动的音效的(多一层噪声)……请自己查一下各难度。。。
All Fixed

[Stage 1]
00:14:317 (2,3,1) - 对新人来说有点难懂。。?Fixed
00:17:013 (2,3) - 换个slider?Fixed
02:46:676 (3) - 如果需要对应1的话好像是下一格?Fixed
总觉得作为给新手来讲有一些节奏下难了。。。= =。。。

[Stage 3]
不知道slider tick是不是该用0.5,你自己决定吧。。Fixed
1:59:317 (2,3) - 从这里开始一直到02:14:991。。。间距是怎么回事。。。= =如果用原来的间距就会全屏红色DS
02:11:283 (4) - 刨除这个原因这个也该向右一格保持对齐,不要考虑distance.Fixed
02:43:306 (1) - 这里开始的段落强烈不建议在Normal中使用。Fixed
02:57:800 (1) - 取消new combo。事实上这一段的new combo很乱。。。Fixed

[Stage 4]
OA+2或至少+1,现在slider速度快,note间距还低,这一下就是黑压压一片note啊。Fixed
00:52:322 (5,6,7) - 不知道音乐的话这里可能不是很好读……也许吧…不过暂时没换
00:56:789 (4,1) - 这个间距需要自重,没人知道这里突然换了1xFixed
01:10:609 (4,5,6,7,8,9,10) - 这一串毫无预兆的跳是为什么。。。Fixed
01:11:620 (10,1) - 而更要命的是这里居然突然空拍了Fixed
01:47:013 (7,8,9) - 老实地叠到一起去吧。现在这样除了故意做难以外想不到别的理由。Fixed
02:31:339 (1,2,3,4,5) - ……仍然是感觉无必要。这之上还有两个难度。Fixed...map这个难度的时候上面还什么都没有= =
Thanks Rin~

Leorda wrote:

NI HAO
NI HAO^^

Mod Request by PM

[General]
Is this necesscary if hit300.png and hit300g.png on folder song? If no, please delete it
Yes it is necesscary(a bit more transcluent and smaller)

[Stage 1]
If this an easy diff, don't let the notes are place on red tick, or else, this will be confusing for new player
Thanks for advice

01:14:653 (2,1) - This pattern are too confusing for new playerFixed
01:16:002 (2,3) - Combine this into slider?Fixed
01:48:530 (2) - This slider is very too short for easy diffFixed
01:49:373 (3) - Maybe, make symetric?Fixed
02:43:980 (1) - Move 1 grid down?Fixed but using method in Rin's mod

[Stage 3]
00:48:025 (1) - If this normal? If you say yes, please change this slider, 1/4 repeating slider is really rather inappropriatefor normal diffFixed, although I think 1/4 goes with the music better...

[Stage 4]
Some pattern are little needs more work, because there is some pattern are ugly, hard to read and etc. (et cetera)

01:10:777 (5,6,7,8,9,10) - This pattern are so ugly..... Try re-arrange them
02:38:755 (3) - It's really hard to read if this overlapped with 02:38:418 (2) especially if someone using Flashlight Mod[/color]
Maybe, but I'm not going to take Difficulty Mods(I mean ingame) into considerationEspecially Hidden and Flashlight, plain memorization Mod that sucks

Nice song
STAR
Thanks Leorda!
Tatsuo

ddddd519 wrote:

[Tatsuo's Extra Stage]
00:17:341 add new combo
00:19:363 ^
00:21:385 ^
00:23:408 ^
01:25:093 ^
01:40:936 ^
01:42:958 ^
01:44:981 ^
01:47:003 ^
No.

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Tatsuo's Extra Stage]
01:54:082 (7,1) - ...can't agree with this. especially you're using a large distance spacing and the map is in a high pace. I know, I'll make a new way to place this.
02:47:341 (9) - new combo.This actually follows distance snap, so it doesn't need a new combo, but I'll new combo it anyway.
would be better if you can use more hitsounds..Meh...

Leorda wrote:

[Tatsuo's Extra Stage]
Fine~ Thanks :)
Thanks for the mods guys~
Updated.


Download: ZUN - Last Remote (Cirno) [Tatsuo's Extra Stage].osu
Tatsuo
Bah, I made a mistake in my .osu, here's the correct one. Sorry x.x

Download: ZUN - Last Remote (Cirno) [Tatsuo's Extra Stage].osu
Fight69

ZLOdeuka wrote:

[ Fight69's Stage 6 ]

(†) 00:43:137 move on spiner 00:43:306 >.< Hmm...ok...

~STAR

Cirno wrote:

ddddd519 wrote:

[Fight69's Stage 6]
02:34:710 靠近点吧。Means : Make them closer
除了让我感到头疼的Jump以外都做的很好。MOD不能。。

No, it's a jump >.> (btw, thank you Cirno for the translation xD)

NatsumeRin wrote:

[Fight69's stage 6]
remove sliderwhistles plz= = Fix'd
02:43:980 (4,1) - emm... spacing is a bit far, but your choice. Should be fine now...
nice diff. Thank you ^^

Leorda wrote:

[Fight69's Stage 6]
00:43:137 (1) - Move forward to white tick and cut short? Was already fix'd~
02:49:204 (2) - Make symetric? Meeh, I like my pattern :<
Thank you for your mods everybody ! :)

Download: ZUN - Last Remote (timpks) [Fight69's Stage 6].osu
Fight69
Well...I have enough kudosus now, so : kudostar !
Topic Starter
Cirno

Fight69 wrote:

Well...I have enough kudosus now, so : kudostar !
Thanks:P but I simply had no idea about how can I find bats:<
Sakura
Please remember that some of theese errors are suggestions, not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
Why are you including the default Hit300 and Hit300g?
why is cursortrail.png in the folder?
I suggest you replan your skin, the pause skin elements are fine, so is the star2.png but the others are very questionable
There's an empty .osb on your song folder, delete and full submit.
If you want ppl to use the default skin + your skin elements, just force the default skin, there's no need to add random skin elements, the hitx.png are a full set, you cant leave it midway, and it's even more weird that they are the default ones.

[General]
The song feels too repetitive, even is one of the songs i like the most from the Touhou games, i dont this will make a good beatmap, but i'll still check it out.
The difficulties feel inconsistent for instance Stage 4 is harder than Stage 6, Stage 4 has bigger hit circles than Stage 3, and some other stuff.

[Tatsuo's Extra Stage]
Your first pattern looks way too repetitive, the 3 sliders, 5 notes gets old quick, and the arranging isnt exactly very different
00:33:372 ► 00:42:978: Feels too repetitive as well
00:34:889 (1,2) - I think theese 2 notes can go, or at least move them into a different pattern, as they feel like they should form part of the previous combo.
00:37:585 (1,2) - ^
I'd vote for remapping at least half the map, your reusing your patterns way too much and the repetitiveness of the song isn't helping, sorry.

[Fight69's Stage 6]
This map flows pretty well for a repetitive song, really nice, only a few things to point out:
00:10:282 (1) - This is an evil trick, and i dont think even the NC manages to warn the user fast enough that this slider will have an extra repeat.
00:32:529 (1,2,3,4) - You could try moving the middle waypoint a bit more outwards to make a better curve, like this:
03:01:686 (7,8) - I think this is too much of a jump.

[Stage 4]
Circle Size -1 (That means smaller)
Why does this diff feel harder than Stage 6?
Why does this diff have a different kiai section?
Some sliders like for example 00:32:529 (1) could use a bit more work, here's an example of a way to make them prettier
01:34:889 (1) - You could try moving this note away from the center so that the player is less blinded by the hitburst from the spinner
01:38:934 (1) - ^
02:27:136 (1,2) - (1) is overlapping (2) that looks uglyish try to separate or rotate (2)
02:46:012 (1) - Hidden by the previous slider and it's hitburst i thought this was a hit circle.

[Stage 3]
Some of the notes are awkward as in the sense i thought i had to click sooner.
01:34:889 (1) - The player can be partially blinded by the spinners hit burst, i recommend moving this combo to the bottom and realign accordingly
01:35:900 (1,2,1) - Anti-Jump much?
02:20:394 (1,2) - You could rearrange theese 2 symmetrically from each other and away from the center so the player isnt blinded by the hitburst.

[Stage 1]
00:16:855 (1,2) - This might be too much for a beginner.

Ok that will be all
Topic Starter
Cirno

Sakura Hana wrote:

Please remember that some of theese errors are suggestions, not directions, feel free to take or leave any or edit as you see fit.

[osz File Scan!]
Why are you including the default Hit300 and Hit300g?
why is cursortrail.png in the folder?
I suggest you replan your skin, the pause skin elements are fine, so is the star2.png but the others are very questionable
There's an empty .osb on your song folder, delete and full submit.
If you want ppl to use the default skin + your skin elements, just force the default skin, there's no need to add random skin elements, the hitx.png are a full set, you cant leave it midway, and it's even more weird that they are the default ones.
Fixed

[General]
The song feels too repetitive, even is one of the songs i like the most from the Touhou games, i dont this will make a good beatmap, but i'll still check it out.
The difficulties feel inconsistent for instance Stage 4 is harder than Stage 6, Stage 4 has bigger hit circles than Stage 3, and some other stuff.

[Stage 4]
Circle Size -1 (That means smaller)
Fixed
Why does this diff feel harder than Stage 6?
Er.. Maybe because I mapped this diff myself but I do find Stage6 harder...
Why does this diff have a different kiai section?
Fixed
Some sliders like for example 00:32:529 (1) could use a bit more work, here's an example of a way to make them prettier
Fixed
01:34:889 (1) - You could try moving this note away from the center so that the player is less blinded by the hitburst from the spinner
01:38:934 (1) - ^
Fixed
02:27:136 (1,2) - (1) is overlapping (2) that looks uglyish try to separate or rotate (2)
Fixed
02:46:012 (1) - Hidden by the previous slider and it's hitburst i thought this was a hit circle.
._.

[Stage 3]
Some of the notes are awkward as in the sense i thought i had to click sooner.
01:34:889 (1) - The player can be partially blinded by the spinners hit burst, i recommend moving this combo to the bottom and realign accordingly
Fixed
01:35:900 (1,2,1) - Anti-Jump much?
Fixed
02:20:394 (1,2) - You could rearrange theese 2 symmetrically from each other and away from the center so the player isnt blinded by the hitburst.
Fixed

[Stage 1]
00:16:855 (1,2) - This might be too much for a beginner.
Fixed

Ok that will be all
thanks. kudos given
Tatsuo

Sakura Hana wrote:

[Tatsuo's Extra Stage]
Your first pattern looks way too repetitive, the 3 sliders, 5 notes gets old quick, and the arranging isnt exactly very different
00:33:372 ► 00:42:978: Feels too repetitive as well
00:34:889 (1,2) - I think theese 2 notes can go, or at least move them into a different pattern, as they feel like they should form part of the previous combo.
00:37:585 (1,2) - ^
I'd vote for remapping at least half the map, your reusing your patterns way too much and the repetitiveness of the song isn't helping, sorry.
Your mod has been disregarded since I don't agree with anything.
I like how it is right now.
zapper_old
I think this beatmap is so lunatic <.<
but(and?) is a nice beatmap,Ass We Can<.<
Dusty
sorry for being late

[Stage 1]
The way the song changes rhythms makes this diff kind of weird

[Stage 3]
03:04:889 (1) - Why isn't there finish here? IMO it's better with a finish
03:03:877 (1,1,1,1) - Why the new combo spam? Also, maybe unstack these and make a diamond

[Stage 4]
01:07:585 - add a note here?
01:34:889 (1) - Maybe move it farther from the center? (it looks better IMO)
01:38:934 (1) - ^
Topic Starter
Cirno

Dusty wrote:

sorry for being late

[Stage 1]
The way the song changes rhythms makes this diff kind of weird
quite true._. but it has to have a diff below 3 stars and I can't think of a better

[Stage 3]
03:04:889 (1) - Why isn't there finish here? IMO it's better with a finish
Fine
03:03:877 (1,1,1,1) - Why the new combo spam? Also, maybe unstack these and make a diamond
Okay

[Stage 4]
01:07:585 - add a note here?
Fine
01:34:889 (1) - Maybe move it farther from the center? (it looks better IMO)
Fixed
01:38:934 (1) - ^
Fixed
thanks!
Fight69
Everything should be fixed now~

Thank you ^^

Download: ZUN - Last Remote (Cirno) [Fight69's Stage 6].osu
Derekku
[General]
*Changing time signatures throughout the map is currently broken (you can see this at 01:31:855 and 03:04:889; the downbeat is suddenly wrong), so please change these inherited (green) sections to uninherited (red) sections at 00:32:529, 01:31:844, 01:48:035, and 03:04:889.
*The kiai section is very long, so how about breaking it up into two sections by ending it at 02:43:231 and starting a new fountain at 02:43:316?
*The second and third combo colors are a bit hard to tell apart (very similar shades of blue). Switching the first and second colors would make a better difference (light blue -> lilac -> dark blue -> violet).
*Offset feels perfect.
*Actually, I think the breaks would look better without letterboxing.

[Stage 1]
00:14:832 (3) - a bit unexpected (being on the red tick); how about making 2/3 a slider?
00:22:417 (1,2,3,4) - Expected since the previous sliders do the same thing. So, this time it's fine. :p
01:06:068 (1,2) - Unexpected red tick offbeats again...

[Stage 3]
00:48:035 (1) - silencing this and literally using the music as the "hitsounds" would sound better. ;)

[Stage 4]
00:48:035 (1) - Actually. these whistles work too (in regards to the silence suggestion in the last difficulty)
02:59:158 (9,1,2) - Try to avoid overlapping notes and sliders like this (it looks a bit confusing)
*Tricky in spots, but nothing unrankable, I suppose.

[Fight69's Stage 6]
*Nice~

[Tatsuo's Extra Stage]
*Insaneeeee P:

Great job, everyone!
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