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Celldweller - Just Like You

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Topic Starter
Kei
no reply = change/fix
blue = comment

sahuang wrote:

Hi, M4M from your queue

[General]
  1. soft-sliderslide.wav should be 44kb version,make sure you change for that Thank you!!
    Here is one: Soft-sliderslide

[Easy]
  1. 00:34:938 (4,1) - almost touch, i think under DS 1.2 you can still make them separate more
  2. 00:53:738 (3,1) - ^
  3. 01:15:338 (1,2) - make them parallel
  4. 01:30:938 (2) - the shape is quite inconsistent with the previous ones.No need to use red dot
  5. 01:44:938 (1) - ^
  6. 02:16:138 (2) - adjust its shape a little bit
  7. 02:17:338 (3,1) - dont touch
  8. 02:42:538 (1) - i suggest delete this. In easy,the end of the spinner and the beginning of next note should have the duration of at least 2 white lines when the BPM is low. In this case I think there's a lot of time between the spinner's end and the next note so I keep it for now!
    Or you can delete 02:45:738 (1) - ,which i tested and also makes sense That would be too much
  9. 02:49:738 (1) - adjust shape

[Normal]
  1. 00:23:738 (1,2,3) - you make an angle between 1 and 2, so should you with 2 and 3.Maybe make 3 left a bit?
  2. 01:08:538 (1) - delete this as you may want to start the note on white line hmm maybe. i like this circle tho so i'll keep for now
  3. 01:47:338 - to 02:06:538 - this is also a kiai part,i suggest you add this to your diffs.Now your kiai has one single part o.o I dont think that's a kiai time at all, the chorus is at 02:44:938. i'll ask some bn about this anyways to make sure
  4. Pretty nice, no great deal yay!

[Just Like Me]
  1. For a 2.5 star map the HP is too high,make it 6 I'll stick with 7 instead of 7.5
  2. 00:30:938 (2,3) - parallel? >< in this case i prefer them this way
  3. 00:33:338 (1,2,4) - try not to touch
  4. 00:54:138 (5,1) - i can't see the reason you make them far away as there's no sound change I did that with every new combo. i can't really explain it well: when the guitar starts all over, i add nc and then add a lil jump to emphasize and make it more fun and less dull
  5. 01:08:538 (1) - still delete sorry but it sounds weird for me that way :?
  6. 02:21:338 (6,7,8) - why stack? someone already complained about this so i unstacked
  7. Please recheck your NC in all diffs. NC every 1 or 2 long white lines,so
    e.g. NC 00:24:538 (3) - rather than 00:23:738 (1) -
    00:27:738 (4) - rather than 00:26:138 (1) - etc. but i like my combos :<

Hope it helps and GL for rank :) it was helpful, mhm. thank you! i'll check your map soon. please be patient :D
Shmiklak
From my queue. A bit nazy

Easy

  1. 03:13:938 - why not spinner here, like other diffs? (btw diffs must end at the same time, so u must to fix it)
  2. 00:34:938 (4) - curve looks a bit weird
  3. 00:21:338 (1,2) - 00:24:538 (4,1) - I know these blankets can be better.
  4. 00:44:938 (1) - second middle point to 412;269 for PERFECT blanket
  5. 00:30:538 - try to map this sound with any way.
  6. 01:25:738 (2) - red point to 460;52
  7. 01:30:938 (2) - Make it more simmetrical
  8. 01:52:938 (1,2) - DS
  9. 02:42:538 (1,1) - Unrankable distance from spinner to object. Must to fix.


Normal

  1. 02:16:938 (5) - Curve looks weird
  2. 01:51:338 (3,1) - blanket
  3. 02:42:538 (1,1) - same comment as easy, but here imo it's more allowed then easy.
Can't to find something really important in "Just like me" diff. Good luck.
-Kanzaki
hello


Just Like Me:

:arrow: 00:28:538 (5,6,7) - How about change the pattern here since it is kind of different from previous ones. replaying the same pattern this much is not good. only change 00:28:538 (5) - this to a 1/2 slider

:arrow: 00:30:938 (2) - Delete this object and on 00:30:538 (1) - have an long 1/1 slider to emphasize that doooonnngg sound.

:arrow: 00:32:938 (4) - same^ same for every others actually

:arrow: Found beginning - break time section pretty repetitive and its boring to have it like this. Consider adding some other patterns

:arrow: 01:12:138 (3) - reverse this slider after deleting 4 and add a circle at 01:13:338 -




Well actually i will stop here i find that the mapset has an issue and it is that it lacks different patterns its too repetitive so i will wait for more mods to mod this set for real because i am also not good at finding new ideas. So please call me back for this map if you don't forget when you need mod about spacing, flows blabla but not patterning i just cant :D You dont have to give kd up to you tho
Okoratu
Hello, you modded mine, so here's a bit about yours

bold = would pop a bubble over

[General]
Uhm do you have a special reason to just end the Easy diff one measure earlier? I mean it's probably functional as is, but I'd try to end my own diffs on the same spot in my own solo sets :D
The whole song seems to be Waltz? I think it's pretty clear that both red lines should be 3/4... please adjust your diffs and your comboing accordingly, especially in easy and normal.
Also there are bound to be higher quality mp3s somewhere
, you seem to have downloaded some lyric video in 128 kb/s could you at least try to get your hands at a 192kbs ver or?
I'd prefer it if Color 2 and 3 were a tad brigher to reduce the chance of blending in with the bg and being easier to read with dimmed bgs

I'd suggest:
[Colours]
Combo1 : 22,158,90
Combo2 : 72,231,117
Combo3 : 0,230,184

also the metronome reset that you put in 00:40:138 - should already happen in 00:30:538 -
you can tag "cinematic ballad" as part of the album description: "From tracks like “Good L_ck (Yo_’re F_cked)” which sound like something straight out of a neo-futuristic punk rock dive bar, to the soft and somber “Just Like You” that swells with acoustic guitars, modular synths and melodic vocals into an epic cinematic ballad."
I find that tag quite fitting.
stuff like 00:42:538 - 00:44:938 - etc. sound quite plain, how about adding normal samplesets or some other hitsound for this section?
03:18:138 - would a more accurate spot with the vocals and instruments to end this map, imo.

[Just like me]
Please call this "Just Like Me", Just Like The Title Does, this Seems rather Silly And somewhat Arbitrary
I found AR 7 to be much more pleasant to play with this diff because 7.5 oftentimes doesn't leave much more than 2 objects on your screen whereas 7 flat leaves 3 which i find easier to read on this level of difficulty
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better
01:10:138 (4) - 01:19:738 (3) - etc i know these are for vocals etc but i don't see the need to extend sliders if the vocal is actually ending on 1/2, which it does in both cases
01:27:138 (7) - i find this a rather unnecessary place to force a click as nothing loud even lands there :/
01:36:738 (3) - contrary to 01:39:138 (2) - this doesnt have a vocal to support it so i think it'd be better off as just a 1/2 slider in 01:36:938 -
02:35:938 (3,4) - i'd try if http://puu.sh/omZ0t/2207ceae78.jpg fits the vocalist better
03:08:138 (5) - you ignore the fuckton of 1/8 i the entire kiai except this one, why? I think this would be easier to predict in terms of length and when to hit the next note after it if it was just an 1/4 stream :D

[easy]
Tickrate 1 fits the rhythms you used better. right now you have a lot of ticks and only actaully really easy and more passive 1/2 rhythms
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better
00:40:538 (2) - i find this a rather odd density spike for this part, the rest is rather based on really simple and more passive 1/2 but this is basically an 1/2 hold, circle and another click, while the rest has at least an 1/1 break somewhere (see 00:46:538 (2,3,4) - 00:56:538 (2,1,2) - to get what i mean with 1/1 breaks in this context)
01:46:538 - i think it'd be wayy more intuitive if you start the next section on a sliderend by deleting the next circle and starting an 1/1 slider here: http://puu.sh/on0KY/115727b5ab.jpg that way you won't have a "randomly forced" 3/2 break into a circle and the other rhythms will be easier to predict
02:42:538 (1) - beginners spin really huge circles and therefore need a lot more time to relocate their cursor in order to continue playing in a structured manner. this spinner gives you barely a second to recollect yourself which you can't expect newbies to do. either give them something close to 3 beats to recover from spinning or map the spinner out differently

[normal]
01:13:538 (5) - 01:21:938 (3) - 01:23:138 (6) - i feel like these are unnecessarily complicated for their respective parts. they are fine later in the part where drums are noticably kicking in but this part would benefit from these just being deleted
02:42:538 (1) - see easy. just that normal players will need a bit less recovery time... (about half of what a normal player needs)

if you did some of this and would like to ask me for an icon, get like 2 / 3 more mods and this should be good to go
Topic Starter
Kei
blue = comment
red = need help/reply with explanation
no reply = fix/change

Shmiklak

Shmiklak wrote:

From my queue. A bit nazy

Easy

  1. 03:13:938 - why not spinner here, like other diffs? (btw diffs must end at the same time, so u must to fix it)
  2. 00:34:938 (4) - curve looks a bit weird but i like it ):
  3. 00:21:338 (1,2) - 00:24:538 (4,1) - I know these blankets can be better.
  4. 00:44:938 (1) - second middle point to 412;269 for PERFECT blanket
  5. 00:30:538 - try to map this sound with any way.
  6. 01:25:738 (2) - red point to 460;52
  7. 01:30:938 (2) - Make it more simmetrical
  8. 01:52:938 (1,2) - DS
  9. 02:42:538 (1,1) - Unrankable distance from spinner to object. Must to fix. removed spinner and mapped that part


Normal

  1. 02:16:938 (5) - Curve looks weird
  2. 01:51:338 (3,1) - blanket
  3. 02:42:538 (1,1) - same comment as easy, but here imo it's more allowed then easy. added more recovery time after the spinner
Can't to find something really important in "Just like me" diff. Good luck. Thank you!!

-Kanzaki

-Kanzaki wrote:

hello


Just Like Me:

:arrow: 00:28:538 (5,6,7) - How about change the pattern here since it is kind of different from previous ones. replaying the same pattern this much is not good. only change 00:28:538 (5) - this to a 1/2 slider hm i see what you mean but i personally think it fits the music since the melody itself is repetitive and they're just few patterns at the beginning, it's not like the whole map is like this :P i'll keep in mind tho

:arrow: 00:30:938 (2) - Delete this object and on 00:30:538 (1) - have an long 1/1 slider to emphasize that doooonnngg sound.

:arrow: 00:32:938 (4) - same^ same for every others actually >< i really prefer following the guitar

:arrow: Found beginning - break time section pretty repetitive and its boring to have it like this. Consider adding some other patterns same as i wrote above ;_; i'm sorry

:arrow: 01:12:138 (3) - reverse this slider after deleting 4 and add a circle at 01:13:338 - i like this! so i changed it :D


Well actually i will stop here i find that the mapset has an issue and it is that it lacks different patterns its too repetitive so i will wait for more mods to mod this set for real because i am also not good at finding new ideas. So please call me back for this map if you don't forget when you need mod about spacing, flows blabla but not patterning i just cant :D You dont have to give kd up to you tho alright c: i can't say i agree with the repetitive pattern thing since i think it actually fits the guitar and would like to keep it this way. i had some players test it and they didn't complain about dull or boring patterns, they said the map is relaxing and enjoyable but as i said i'll keep it in mind! we all have different opinions right? ;) thank you a lot! i'll mod one of your maps later

Okoratu wrote:

Hello, you modded mine, so here's a bit about yours

bold = would pop a bubble over

[General]
Uhm do you have a special reason to just end the Easy diff one measure earlier? I mean it's probably functional as is, but I'd try to end my own diffs on the same spot in my own solo sets :D i wanted to add a spinner instead of that last circle but i thought it might have been too much for an easy diff, but nah, i think its okay so i added a spinner and now the diff ends at 3:18 like the other two diffs.
The whole song seems to be Waltz? I think it's pretty clear that both red lines should be 3/4... please adjust your diffs and your comboing accordingly, especially in easy and normal. //could you please explain me what do you mean? i dont really know what to do here and would like to fix this I figured it out. I adjusted every diff and their comboing. I hope its fine now!
Also there are bound to be higher quality mp3s somewhere, you seem to have downloaded some lyric video in 128 kb/s could you at least try to get your hands at a 192kbs ver or? i think it sounds pretty good. i ripped the mp3 from the official video by celldweller. the quality doesn't seem low to me, but i'm currently looking for a better mp3. i'll change it as soon as i find a better one
I'd prefer it if Color 2 and 3 were a tad brigher to reduce the chance of blending in with the bg and being easier to read with dimmed bgs great!

I'd suggest:
[Colours]
Combo1 : 22,158,90
Combo2 : 72,231,117
Combo3 : 0,230,184

also the metronome reset that you put in 00:40:138 - should already happen in 00:30:538 - lol how come i didnt notice this. fixed
you can tag "cinematic ballad" as part of the album description: "From tracks like “Good L_ck (Yo_’re F_cked)” which sound like something straight out of a neo-futuristic punk rock dive bar, to the soft and somber “Just Like You” that swells with acoustic guitars, modular synths and melodic vocals into an epic cinematic ballad." sounds good yup
I find that tag quite fitting.
stuff like 00:42:538 - 00:44:938 - etc. sound quite plain, how about adding normal samplesets or some other hitsound for this section? okay, i changed the sampleset to drum at these parts in every diff. i think its quiet and sounds better than nothing. normal sampleset sounds too loud imo
03:18:138 - would a more accurate spot with the vocals and instruments to end this map, imo. i agree, fixed.

[Just like me]
Please call this "Just Like Me", Just Like The Title Does, this Seems rather Silly And somewhat Arbitrary
I found AR 7 to be much more pleasant to play with this diff because 7.5 oftentimes doesn't leave much more than 2 objects on your screen whereas 7 flat leaves 3 which i find easier to read on this level of difficulty good point
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better i understand. i changed it
01:10:138 (4) - 01:19:738 (3) - etc i know these are for vocals etc but i don't see the need to extend sliders if the vocal is actually ending on 1/2, which it does in both cases
01:27:138 (7) - i find this a rather unnecessary place to force a click as nothing loud even lands there :/ yeah sounds a bit overmapped so i deleted it
01:36:738 (3) - contrary to 01:39:138 (2) - this doesnt have a vocal to support it so i think it'd be better off as just a 1/2 slider in 01:36:938 -
02:35:938 (3,4) - i'd try if http://puu.sh/omZ0t/2207ceae78.jpg fits the vocalist better sounds pretty good
03:08:138 (5) - you ignore the fuckton of 1/8 i the entire kiai except this one, why? I think this would be easier to predict in terms of length and when to hit the next note after it if it was just an 1/4 stream :D yeah now that u mention it, it seems like a troll pattern so i changed it to 1/4

[easy]
Tickrate 1 fits the rhythms you used better. right now you have a lot of ticks and only actaully really easy and more passive 1/2 rhythms that makes sense. i changed it to 1
00:21:338 (1,2) - since there is no reference beat with a player, a circle is pretty mean as people will just have to guess its timing, as long as scorev2 is not implemented using a slider for the start without reference beat would be better fixed again like in just like me diff
00:40:538 (2) - i find this a rather odd density spike for this part, the rest is rather based on really simple and more passive 1/2 but this is basically an 1/2 hold, circle and another click, while the rest has at least an 1/1 break somewhere (see 00:46:538 (2,3,4) - 00:56:538 (2,1,2) - to get what i mean with 1/1 breaks in this context) i deleted 00:40:538 (2) in order to decrease the density
01:46:538 - i think it'd be wayy more intuitive if you start the next section on a sliderend by deleting the next circle and starting an 1/1 slider here: http://puu.sh/on0KY/115727b5ab.jpg that way you won't have a "randomly forced" 3/2 break into a circle and the other rhythms will be easier to predict sounds much better than that weird break. fixed
02:42:538 (1) - beginners spin really huge circles and therefore need a lot more time to relocate their cursor in order to continue playing in a structured manner. this spinner gives you barely a second to recollect yourself which you can't expect newbies to do. either give them something close to 3 beats to recover from spinning or map the spinner out differently i deleted the spinner and mapped that part instead. i added a spinner at the end of the map for consistency with the other diffs so its okay :)

[normal]
01:13:538 (5) - 01:21:938 (3) - 01:23:138 (6) - i feel like these are unnecessarily complicated for their respective parts. they are fine later in the part where drums are noticably kicking in but this part would benefit from these just being deleted yep this also sounds overmapped so i deleted them as well
02:42:538 (1) - see easy. just that normal players will need a bit less recovery time... (about half of what a normal player needs) 02:46:138 - added a circle there instead to increase the recovery time a bit

if you did some of this and would like to ask me for an icon, get like 2 / 3 more mods and this should be good to go

i'll get some mods and poke you later then. thank you a lot! :D
N0thingSpecial
ayy from your m4m q I think the timing is fine, so these are mostly aesthetic suggestions

just like you
00:21:338 (1,3,3) - it's not a big deal, but play through it tickles my OCD cause they don't have the same curvature, I think 00:26:938 (3) - have the best curvature if you're going to change this

00:30:938 (2,3) - I suggest slightly curving these two sliders to have a better transition into the actual curved slider, like this

00:44:938 (1) - I'm not really a fan of these early 45 degree angled straight sliders, they need other slider to compliment it for it to work aesthetically, maybe this

01:13:738 (1) - curious why you don't use a slider to represent the hold in the vocals

01:52:138 (1) - this slider is too angled and it sticks out like sore thumb, try this

02:01:738 (1) - just add another anchor point to smooth things out like this

02:50:538 (2) - there's a pretty heavy beat (is it a snare ?!? not a drum person) on that slider end mayeb change it to

02:59:338 (1,2) - I think this looks a bit better

03:08:138 (5) - has a smaller spacing compared to 03:08:338 (6,7,8) - mind making the spacing consistent for these 4 notes?

Normal
01:21:738 (2,3,4,5,1) - these feel meh in terms of timing, cause for 01:21:738 (2,3,4) - you emphasized the vocals, and you didn't do it for 01:22:538 (5,1) - either you stick to the background music or you follow the vocals in 01:22:538 (5,1)

Easy
00:30:538 (5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1) - this calm section, choose one thing to represent, if choose the guitar, just keeping doing stuff in the first 10 seconds of the map, if you choose to follow the "BUMMMMM" lol idk how to call it, is it bass? never knew bass can hold this long then place notes on downbeats, if you follow vocals then start some long sliders on offbeat, even for me I'm confused at what the notes are trying to represent, meaning I'm reading approach circles not listening to the rhythm of the song

01:15:338 (3,4) - I suggest replacing 3 with a note, and use a reverse arrow on 4, it matches the pitch change in the "bass"

02:17:338 (2,1) - there's slight overlap that you might want to fix

Welp good luck on ranking this
Mazziv
m4m stuff

[Easy]
check aimod for spacing issues
00:22:938 (2,3) - ctrl+g? and stack 00:24:538 (4) - with the slidertail of 00:21:338 (1) -
00:32:538 (2) - such a strong beat should be clickable
00:34:938 (4) - same
00:37:338 (2) - ^
00:39:738 (1) - sdjfhn
00:47:338 - maybe a note here? dunno doe
01:18:538 (1,2,3) - make a pretty triangle with the slidertail of 1/sliderhead of 2 and the sliderhead of 3
01:32:938 (1) - slightly offscreen
01:32:938 (1,2) - blanket pls
01:37:738 (1,3) - slightly overlapping
01:44:938 (1) - why nc?
01:49:738 (3) - slidertail ends on a really strong beat,so make it clickable
02:12:938 (3) - ^

[Normal]
00:26:138 (1,2,3) - blanket 3 with any of the previous sliders
01:22:538 (5,1) - blanket
the note placements and patterns do look way better as in the easy diff

[Just like me]
00:32:538 (4,4,4) - i told you bout the strong-beats-should-be-clickable stuff already hue
00:59:138 (8,1) - this doesnt only look ugly,the cursor movement is bad too
03:08:138 (5,6,7,8,1) - make a pentagram?

thats p much it

https://osu.ppy.sh/s/436388 my map that needs a mod!
Topic Starter
Kei
Again, no reply means fix/change. Blue = comment

N0thingSpecial wrote:

ayy from your m4m q I think the timing is fine, so these are mostly aesthetic suggestions

just like you

00:21:338 (1,3,3) - it's not a big deal, but play through it tickles my OCD cause they don't have the same curvature, I think 00:26:938 (3) - have the best curvature if you're going to change this

00:30:938 (2,3) - I suggest slightly curving these two sliders to have a better transition into the actual curved slider, like this

00:44:938 (1) - I'm not really a fan of these early 45 degree angled straight sliders, they need other slider to compliment it for it to work aesthetically, maybe this

01:13:738 (1) - curious why you don't use a slider to represent the hold in the vocals because i wanted to emphasize that important beat with a circle instead of a hold slider :p

01:52:138 (1) - this slider is too angled and it sticks out like sore thumb, try this

02:01:738 (1) - just add another anchor point to smooth things out like this

02:50:538 (2) - there's a pretty heavy beat (is it a snare ?!? not a drum person) on that slider end mayeb change it to i prefer keeping this slider in order to follow the vocals and instrumental at the same time ><

02:59:338 (1,2) - I think this looks a bit better

03:08:138 (5) - has a smaller spacing compared to 03:08:338 (6,7,8) - mind making the spacing consistent for these 4 notes?

Normal

01:21:738 (2,3,4,5,1) - these feel meh in terms of timing, cause for 01:21:738 (2,3,4) - you emphasized the vocals, and you didn't do it for 01:22:538 (5,1) - either you stick to the background music or you follow the vocals in 01:22:538 (5,1) you're right, i replaced it with a slider

Easy

00:30:538 (5,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,1) - this calm section, choose one thing to represent, if choose the guitar, just keeping doing stuff in the first 10 seconds of the map, if you choose to follow the "BUMMMMM" lol idk how to call it, is it bass? never knew bass can hold this long then place notes on downbeats, if you follow vocals then start some long sliders on offbeat, even for me I'm confused at what the notes are trying to represent, meaning I'm reading approach circles not listening to the rhythm of the song its like following both, i dont think it's that confusing xD i think it sounds fitting and is also easy enough for newbies to read

01:15:338 (3,4) - I suggest replacing 3 with a note, and use a reverse arrow on 4, it matches the pitch change in the "bass" sorry but i dont want to make this diff too complex/dense ;_; that's why i stick mainly to long 1/1 and 1/2 sliders only

02:17:338 (2,1) - there's slight overlap that you might want to fix lol you're right

Welp good luck on ranking this thank you!! i'll mod your map soon

Mazziv wrote:

m4m stuff

[Easy]
check aimod for spacing issues
00:22:938 (2,3) - ctrl+g? and stack 00:24:538 (4) - with the slidertail of 00:21:338 (1) - sorry but i like how it is ;_;
00:32:538 (2) - such a strong beat should be clickable
00:34:938 (4) - same
00:37:338 (2) - ^
00:39:738 (1) - sdjfhn yeah i see what you mean but i tried to avoid circles to make the diff easier. also its not only following the bass but the guitar as well at the same time :p
00:47:338 - maybe a note here? dunno doe same reasoning written above ><
01:18:538 (1,2,3) - make a pretty triangle with the slidertail of 1/sliderhead of 2 and the sliderhead of 3
01:32:938 (1) - slightly offscreen
01:32:938 (1,2) - blanket pls
01:37:738 (1,3) - slightly overlapping
01:44:938 (1) - why nc? to emphasize the vocals and "melody" change
01:49:738 (3) - slidertail ends on a really strong beat,so make it clickable
02:12:938 (3) - ^ i used long sliders to follow the vocals easily in order to avoid high density. if i map strictly every beat it will end up playing like a normal diff ):

[Normal]
00:26:138 (1,2,3) - blanket 3 with any of the previous sliders
01:22:538 (5,1) - blanket
the note placements and patterns do look way better as in the easy diff

[Just like me]
00:32:538 (4,4,4) - i told you bout the strong-beats-should-be-clickable stuff already hue but im focusing on following the guitar sound here. its like this only at the intro
00:59:138 (8,1) - this doesnt only look ugly,the cursor movement is bad too i think its pretty good ): i didnt want to do a dull curved or straight stream. also i feel like the bass/instrumental changes at 00:58:938 (7) so i thought changing the direction of the stream was fitting and thus a good idea
03:08:138 (5,6,7,8,1) - make a pentagram? nah pentagrams are boring for me. i think this is more interesting to play rather than a generic pentagram pattern

thats p much it

https://osu.ppy.sh/s/436388 my map that needs a mod! thank you! i'll mod it asap :oops:
Changed mp3 file! now it's a 192kbps mp3
AmigoDoChroome
For you m4m

easy

00:34:061 (4) - weird
00:51:261 (2) - ^^
02:15:261 (1) - ^^
nice diff

normal
00:22:861 (1) - straight?
00:24:461 (3) - distance
03:06:261 (3) - distance
00:40:861 (4) - in such moments , try copying the previous slider and use the ctrl + shift + r feature EX: http://osu.ppy.sh/ss/4967748
01:09:261 (4) - Can you do better
01:29:661 (1) - more curve
01:34:461 (1) - nice
01:53:861 (2) - not necessary
02:03:261 (1,2,3) - ^
02:16:861 (4,5,6) - ^
02:08:861 (2) - weird
02:51:261 (1,2) - stacks on normal is not god
03:02:461 (2,3,4) - this confuses

just like me
hp drain is very high
00:57:261 (3,4,5,6,7,8,1) - not work
01:29:661 (1,2) -
1.50 sv on kiai? Very high for "hard" diffs


You're doing well, but try to make better use of patterns and follow a pattern:
Two two curved straight, etc.
Topic Starter
Kei
No reply = change/fix

AmigoDoChroome wrote:

For you m4m yay!

easy

00:34:061 (4) - weird ;_; why? its following the music
00:51:261 (2) - ^^ and here its following mainly the vocals :p
02:15:261 (1) - ^^ I improved the shape here
nice diff thanks! :oops:

normal
00:22:861 (1) - straight?
00:24:461 (3) - distance
03:06:261 (3) - distance nice!
00:40:861 (4) - in such moments , try copying the previous slider and use the ctrl + shift + r feature EX: http://osu.ppy.sh/ss/4967748 in this case i like the current way ><
01:09:261 (4) - Can you do better
01:29:661 (1) - more curve
01:34:461 (1) - nice // :oops:
01:53:861 (2) - not necessary its following the instrumental. i'll consider it though. i wanted to add some triplets in order to make it less boring since its a normal diff :p
02:03:261 (1,2,3) - ^
02:16:861 (4,5,6) - ^ same for these two
02:08:861 (2) - weird changed into a wavy slider
02:51:261 (1,2) - stacks on normal is not god nah its fine :p its barely stacking and the song is slow enough to see it coming
03:02:461 (2,3,4) - this confuses deleted 2

just like me
hp drain is very high settings are this way bcs its the hardest difficulty of the mapset :)
00:57:261 (3,4,5,6,7,8,1) - not work ;___; i really want to keep this pattern
01:29:661 (1,2) - what about this one o:? there's nothing wrong with it :p
1.50 sv on kiai? Very high for "hard" diffs same reasoning as the one given above


You're doing well, but try to make better use of patterns and follow a pattern:
Two two curved straight, etc.
Thank you!! I'll mod your map now done
MoodyRPG
Te debia un mod, aqui lo tienes e.e

General
  1. ok
Easy
  1. 01:52:061 (4) - nazi* Podrias moverlo al otro lado? Hace un buen flow con (1)
Normal
  1. 02:56:661 (2,3) - Podrias hacer esto mas ondulado, algo asi
Just Like Kei
  1. Bien hecho
Mod corto, no pude encontrar nada malo, encuentra un BN

Buena suerte
Topic Starter
Kei

MoodyRPG wrote:

Te debia un mod, aqui lo tienes e.e

General
  1. ok
Easy
  1. 01:52:061 (4) - nazi* Podrias moverlo al otro lado? Hace un buen flow con (1) claro
Normal
  1. 02:56:661 (2,3) - Podrias hacer esto mas ondulado, algo asi nice
Just Like Kei
  1. Bien hecho
Mod corto, no pude encontrar nada malo, encuentra un BN

Buena suerte
Gracias! :D
Okoratu
using garven's avatar confuses me to be honest

hard
01:18:861 (3) - if this is following vocals this is better off being 1/2
02:22:461 (1) - this combo looks pretty short, even though i can understand its purpose of keeping one measure combos i think in this context it looks rather od, would just remove nc lol

will recheck the normal along with hitsounding

03:12:861 - due to the intensity consider a click here in all diffs and delaying the spinner by 1/2 for normal and 1/1 for easy.
Topic Starter
Kei

Okorin wrote:

using garven's avatar confuses me to be honest lmao i didn't know actually. i made it today but i felt like i saw it somewhere else. i'll change it back because i'm friends with Garven and feel bad for it now

hard
01:18:861 (3) - if this is following vocals this is better off being 1/2 alright
02:22:461 (1) - this combo looks pretty short, even though i can understand its purpose of keeping one measure combos i think in this context it looks rather od, would just remove nc lol Hmmm i dont like long combos either so i added nc at 02:21:661 (1) instead

will recheck the normal along with hitsounding okay ovo

03:12:861 - due to the intensity consider a click here in all diffs and delaying the spinner by 1/2 for normal and 1/1 for easy. done
BeatofIke
[Easy]
  1. 00:38:861 (1,2) - Optional, but inconsistent spacing. The map is already too slow enough for players to react anyways.
  2. 02:27:261 (3) - Did you added a finish on the slider body intentionally? If so, please ignore.
  3. 02:52:861 (2) - Same as above but except is with normal sample sets instead.
[Normal]
  1. 02:34:461 (1) - Another slider body hitsounding. If not intentional, ignore.
Hope this helps a little bit. Good luck~
Topic Starter
Kei

BeatofIke wrote:

[Easy]
  1. 00:38:861 (1,2) - Optional, but inconsistent spacing. The map is already too slow enough for players to react anyways. fixed
  2. 02:27:261 (3) - Did you added a finish on the slider body intentionally? If so, please ignore. nope, removed
  3. 02:52:861 (2) - Same as above but except is with normal sample sets instead. removed
[Normal]
  1. 02:34:461 (1) - Another slider body hitsounding. If not intentional, ignore. removed as well
Hope this helps a little bit. Good luck~
Thanks a lot Ike! :D
polunochnik
Hi! NM :)
Easy
00:53:661(1,2) - slider one is following vocal and cirle 2 is following instrumental.
That was sudden after 53 seconds of relaxed gameplay.
Should be better if map will follow instrumental before break time.

Normal
01:32:061(1, 2) - delete cirle 2 and make this slider 1 longer. There must be a priority between vocals and instrumental. Try follow one of them so much as possible.
01:41:412(3,4) - delete 4 and add reverse arrow to slider 3. Should looks better because singer pulls word in this moment.
01:53:661(1,2,3) - this triple circles suddenly appears after 1.53 minutes of gameplay. How about replace this by one short slider with reverse arrow? It should works like signal to be ready.

Just like me
03:13:061 - this spinner should appears a little later, after the previous circle disappears.
02:48:861(1) - This slider looks weird :?

General:I did not notice any blunders, it's mapped very well.
Goodl luck! :D
polunochnik
Just a funny joke:

- Doctor, will I be able to play the piano after the operation?
- Yes, of course.
- Great! I never could before!
polunochnik
Just one more funny joke:

- What is your favorite music group?
- I love U2!
- I love you too, but what is your favorite music group?
polunochnik
Sorry for the copied post. I do not know what happened, but when you click "preview" a message sent to the forum. More than, i could not post something for a while. There was some error "Sorry, you have been blocked You are unable to access ppy.sh" and i really have not idea what happend and why i can send messages again ........ :?
I hope there is some way to delete it .......
Topic Starter
Kei

polunochnik wrote:

Hi! NM :)
Easy
00:53:661(1,2) - slider one is following vocal and cirle 2 is following instrumental. It's in fact following both instrumental and vocals. My main purpose with it was changing a bit the dull rhythm because it was becoming too repetitive and boring xD
That was sudden after 53 seconds of relaxed gameplay.
Should be better if map will follow instrumental before break time.

Normal
01:32:061(1, 2) - delete cirle 2 and make this slider 1 longer. There must be a priority between vocals and instrumental. Try follow one of them so much as possible. nice!
01:41:412(3,4) - delete 4 and add reverse arrow to slider 3. Should looks better because singer pulls word in this moment. sounds great
01:53:661(1,2,3) - this triple circles suddenly appears after 1.53 minutes of gameplay. How about replace this by one short slider with reverse arrow? It should works like signal to be ready. Hmm but the music itself also changes so I don't think it's really that weird :p it could be strange if the music was still the same yet the map intensity higher

Just like me
03:13:061 - this spinner should appears a little later, after the previous circle disappears. >< I think it's fine where it is. It's following the vocals, which can be heard right after that circle
02:48:861(1) - This slider looks weird :? I improved it, now it looks more smooth

General:I did not notice any blunders, it's mapped very well.
Goodl luck! :D
Thank you a lot! :D

Also don't worry for these posts, it happens xD haha
Okoratu
o right i should recheck this
Topic Starter
Kei
i assumed u forgot but i didn't want to bug you. orz
Okoratu
i think whistles on 02:25:461 - 02:27:861 - 02:32:661 - 02:35:061 - make a nice touch, ill ask around if the red lines are okay because i myself am not sure about them, the rest should be fine
Topic Starter
Kei
alright. i added these whistles. they make those 1/4 repeats sound nice :D
Okoratu
are you sure you did anything lool
Topic Starter
Kei
lol i added them on the normal diff only wtf. i added them on hard diff now too
Okoratu
After asking around the offsets/metronomes make sense, what was suggested though is moving the 2nd offset by -5 because the drums and vocals are a bit earlier than the guitar
Topic Starter
Kei
done. i think i didn't miss any unsnapped notes. o:
Okoratu
self reminder that i need to take another look at easy before bubbling there were some things that i felt iffy about in there (also write an apology for taking this long)
Topic Starter
Kei
It's ok. I'll be waiting for your recheck then :>
Okoratu
changing positions, a mild foodpoisoning later...

huhu for all the stuff i've delayed here i'd mod another thing from you but i probably shouldn't promise any icons since then this same thing might just start over

Easy
00:42:456 (3,1) - while this isn't necessarily dangerous for a slidershape you could just unwind 1 a bit so that the way this is supposed to be played is as obvious as for the rest of the map
00:44:056 - to 00:58:456 - what i can see throwing people off is that you swap between mapping and not mapping downbeats in 00:45:656 (2,3) - and 00:55:656 (2,3) - , i think just not swapping and just going with downbeats would be easier to understand here.
02:04:056 (2,3) - two 1/2 sliders? the sounds behind it are basically asking for that / or like an 1/2 reverse, i think most things work better than 1/1 slider + circle for these sounds
02:23:656 (2) - ^ same here except with less sounds, that this slider is the same as the other ones while having such different sounds seems odd
your comboing is randomly onger and shorter, you should go over this diff and aim for evenly long combos or explain the system that i didn't find to me :P
Topic Starter
Kei

Okorin wrote:

changing positions, a mild foodpoisoning later... lmao, grats on qat btw :P

huhu for all the stuff i've delayed here i'd mod another thing from you but i probably shouldn't promise any icons since then this same thing might just start over It's all cool. i actually have 2 complete mapsets so if you feel like modding any of them let me know so i can link them to u. :oops:

Easy
00:42:456 (3,1) - while this isn't necessarily dangerous for a slidershape you could just unwind 1 a bit so that the way this is supposed to be played is as obvious as for the rest of the map
00:44:056 - to 00:58:456 - what i can see throwing people off is that you swap between mapping and not mapping downbeats in 00:45:656 (2,3) - and 00:55:656 (2,3) - , i think just not swapping and just going with downbeats would be easier to understand here. aww i really liked how i had done it but seems like nobody agrees with it so i remapped this part, following downbeats.
02:04:056 (2,3) - two 1/2 sliders? the sounds behind it are basically asking for that / or like an 1/2 reverse, i think most things work better than 1/1 slider + circle for these sounds replaced with a 1/2 reverse, i think two 1/2 sliders might end up being too difficult all of a sudden.
02:23:656 (2) - ^ same here except with less sounds, that this slider is the same as the other ones while having such different sounds seems odd
your comboing is randomly onger and shorter, you should go over this diff and aim for evenly long combos or explain the system that i didn't find to me :P My combos from the beginning to 00:58:456 are placed every time the guitar melody repeats itself. Like one combo per two guitar repeats or downbeats. I must note that I added a NC at 00:29:661 because such a strong beat without NC felt wrong. Here, at 00:53:656 (1) I didn't follow the guitar combo pattern correctly, so it would actually fit to remove NC from 00:56:056 (1) to keep these three notes as part of the same combo as they should have been from the beginning, so I did.

I'll explain some important stuff:


01:44:056 (1) - This one is to emphasize "just like you" so I'd rather keep this one, I like it and think it makes sense. But I removed 01:34:456 (4) that one, it's not as necessary as the "just like you" one.


From 01:46:456 to 02:05:656 I can't really shorten those combos, as they actually make sense and follow the downbeats correctly. I tried removing some but it ends up feeling off so I better kept them as they are. However I did make some NC changes from 02:05:656 till the end. I think they make more sense now.


I also made some changes on my own for consistency purposes and few improvements. I added some missing whistles and swapped 01:13:656 (4,5) in order to follow the music correctly and make 01:15:256 downbeat clickable.

Other than that, I changed everything you pointed out :D
Okoratu
wait a moment this song is actually 50 bpm 4/4 lol (take all base SV's and multiply them with 0.6666666).
That's most obivious during the kiai but also every section with drums
to avoid dumb stuff, move the first offset back to 00:20:061 - and the other one to 00:39:256 -
basically http://puu.sh/pRgNb/b6bf4eddf6.png
Topic Starter
Kei
Fixed. I had to fix every slider length on Hard's kiai time but it's all done :P
Okoratu
you forgot to change metronomes to 4/4
Topic Starter
Kei
lol wtf. only on hard diff it seems. im so dumb. done
Okoratu
bubbled
Sonnyc
~Easy~
  1. Unsnapped.
~Normal~
  1. 00:23:661 (2) - I'm pretty sure this spacing error wasn't intended.
  2. 02:33:456 (2) - Removing this object will have a better emphasize on the clap sound of 02:33:256, and the follow the song better. Unlike 02:35:856 (2), there isn't a vocal here. Keeping here empty will make a distinct difference.
  3. 03:11:656 (1,2,3,1) - I thought this pattern was meant to be a symmetry. Mind making some adjustment here?
~Just Like Me~
  1. 00:30:061 (2,3) - This felt pretty unstable in visual, because they are both linear sliders, but aren't having some kind of a relation. Consider making them a parallel slider.
  2. 02:21:256 (5) - Remove this finish. I believe this wasn't intended considering the setting of other difficulties.
  3. 02:22:456 (4,5,6) - These notes feel rounder than 02:21:656 (1,2,3). Mind giving a consistent feeling?
  4. 02:23:256 (1,2,3,1) - (1,2,3) having an inconsistent spacing while those being in a same combo doesn't feels natural.
Okoratu
lol how did that happen, thanks for catching that sonnyc o.o'
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