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Celldweller - Just Like You

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Topic Starter
Kei
No reply = change/fix

AmigoDoChroome wrote:

For you m4m yay!

easy

00:34:061 (4) - weird ;_; why? its following the music
00:51:261 (2) - ^^ and here its following mainly the vocals :p
02:15:261 (1) - ^^ I improved the shape here
nice diff thanks! :oops:

normal
00:22:861 (1) - straight?
00:24:461 (3) - distance
03:06:261 (3) - distance nice!
00:40:861 (4) - in such moments , try copying the previous slider and use the ctrl + shift + r feature EX: http://osu.ppy.sh/ss/4967748 in this case i like the current way ><
01:09:261 (4) - Can you do better
01:29:661 (1) - more curve
01:34:461 (1) - nice // :oops:
01:53:861 (2) - not necessary its following the instrumental. i'll consider it though. i wanted to add some triplets in order to make it less boring since its a normal diff :p
02:03:261 (1,2,3) - ^
02:16:861 (4,5,6) - ^ same for these two
02:08:861 (2) - weird changed into a wavy slider
02:51:261 (1,2) - stacks on normal is not god nah its fine :p its barely stacking and the song is slow enough to see it coming
03:02:461 (2,3,4) - this confuses deleted 2

just like me
hp drain is very high settings are this way bcs its the hardest difficulty of the mapset :)
00:57:261 (3,4,5,6,7,8,1) - not work ;___; i really want to keep this pattern
01:29:661 (1,2) - what about this one o:? there's nothing wrong with it :p
1.50 sv on kiai? Very high for "hard" diffs same reasoning as the one given above


You're doing well, but try to make better use of patterns and follow a pattern:
Two two curved straight, etc.
Thank you!! I'll mod your map now done
MoodyRPG
Te debia un mod, aqui lo tienes e.e

General
  1. ok
Easy
  1. 01:52:061 (4) - nazi* Podrias moverlo al otro lado? Hace un buen flow con (1)
Normal
  1. 02:56:661 (2,3) - Podrias hacer esto mas ondulado, algo asi
Just Like Kei
  1. Bien hecho
Mod corto, no pude encontrar nada malo, encuentra un BN

Buena suerte
Topic Starter
Kei

MoodyRPG wrote:

Te debia un mod, aqui lo tienes e.e

General
  1. ok
Easy
  1. 01:52:061 (4) - nazi* Podrias moverlo al otro lado? Hace un buen flow con (1) claro
Normal
  1. 02:56:661 (2,3) - Podrias hacer esto mas ondulado, algo asi nice
Just Like Kei
  1. Bien hecho
Mod corto, no pude encontrar nada malo, encuentra un BN

Buena suerte
Gracias! :D
Okoratu
using garven's avatar confuses me to be honest

hard
01:18:861 (3) - if this is following vocals this is better off being 1/2
02:22:461 (1) - this combo looks pretty short, even though i can understand its purpose of keeping one measure combos i think in this context it looks rather od, would just remove nc lol

will recheck the normal along with hitsounding

03:12:861 - due to the intensity consider a click here in all diffs and delaying the spinner by 1/2 for normal and 1/1 for easy.
Topic Starter
Kei

Okorin wrote:

using garven's avatar confuses me to be honest lmao i didn't know actually. i made it today but i felt like i saw it somewhere else. i'll change it back because i'm friends with Garven and feel bad for it now

hard
01:18:861 (3) - if this is following vocals this is better off being 1/2 alright
02:22:461 (1) - this combo looks pretty short, even though i can understand its purpose of keeping one measure combos i think in this context it looks rather od, would just remove nc lol Hmmm i dont like long combos either so i added nc at 02:21:661 (1) instead

will recheck the normal along with hitsounding okay ovo

03:12:861 - due to the intensity consider a click here in all diffs and delaying the spinner by 1/2 for normal and 1/1 for easy. done
BeatofIke
[Easy]
  1. 00:38:861 (1,2) - Optional, but inconsistent spacing. The map is already too slow enough for players to react anyways.
  2. 02:27:261 (3) - Did you added a finish on the slider body intentionally? If so, please ignore.
  3. 02:52:861 (2) - Same as above but except is with normal sample sets instead.
[Normal]
  1. 02:34:461 (1) - Another slider body hitsounding. If not intentional, ignore.
Hope this helps a little bit. Good luck~
Topic Starter
Kei

BeatofIke wrote:

[Easy]
  1. 00:38:861 (1,2) - Optional, but inconsistent spacing. The map is already too slow enough for players to react anyways. fixed
  2. 02:27:261 (3) - Did you added a finish on the slider body intentionally? If so, please ignore. nope, removed
  3. 02:52:861 (2) - Same as above but except is with normal sample sets instead. removed
[Normal]
  1. 02:34:461 (1) - Another slider body hitsounding. If not intentional, ignore. removed as well
Hope this helps a little bit. Good luck~
Thanks a lot Ike! :D
polunochnik
Hi! NM :)
Easy
00:53:661(1,2) - slider one is following vocal and cirle 2 is following instrumental.
That was sudden after 53 seconds of relaxed gameplay.
Should be better if map will follow instrumental before break time.

Normal
01:32:061(1, 2) - delete cirle 2 and make this slider 1 longer. There must be a priority between vocals and instrumental. Try follow one of them so much as possible.
01:41:412(3,4) - delete 4 and add reverse arrow to slider 3. Should looks better because singer pulls word in this moment.
01:53:661(1,2,3) - this triple circles suddenly appears after 1.53 minutes of gameplay. How about replace this by one short slider with reverse arrow? It should works like signal to be ready.

Just like me
03:13:061 - this spinner should appears a little later, after the previous circle disappears.
02:48:861(1) - This slider looks weird :?

General:I did not notice any blunders, it's mapped very well.
Goodl luck! :D
polunochnik
Just a funny joke:

- Doctor, will I be able to play the piano after the operation?
- Yes, of course.
- Great! I never could before!
polunochnik
Just one more funny joke:

- What is your favorite music group?
- I love U2!
- I love you too, but what is your favorite music group?
polunochnik
Sorry for the copied post. I do not know what happened, but when you click "preview" a message sent to the forum. More than, i could not post something for a while. There was some error "Sorry, you have been blocked You are unable to access ppy.sh" and i really have not idea what happend and why i can send messages again ........ :?
I hope there is some way to delete it .......
Topic Starter
Kei

polunochnik wrote:

Hi! NM :)
Easy
00:53:661(1,2) - slider one is following vocal and cirle 2 is following instrumental. It's in fact following both instrumental and vocals. My main purpose with it was changing a bit the dull rhythm because it was becoming too repetitive and boring xD
That was sudden after 53 seconds of relaxed gameplay.
Should be better if map will follow instrumental before break time.

Normal
01:32:061(1, 2) - delete cirle 2 and make this slider 1 longer. There must be a priority between vocals and instrumental. Try follow one of them so much as possible. nice!
01:41:412(3,4) - delete 4 and add reverse arrow to slider 3. Should looks better because singer pulls word in this moment. sounds great
01:53:661(1,2,3) - this triple circles suddenly appears after 1.53 minutes of gameplay. How about replace this by one short slider with reverse arrow? It should works like signal to be ready. Hmm but the music itself also changes so I don't think it's really that weird :p it could be strange if the music was still the same yet the map intensity higher

Just like me
03:13:061 - this spinner should appears a little later, after the previous circle disappears. >< I think it's fine where it is. It's following the vocals, which can be heard right after that circle
02:48:861(1) - This slider looks weird :? I improved it, now it looks more smooth

General:I did not notice any blunders, it's mapped very well.
Goodl luck! :D
Thank you a lot! :D

Also don't worry for these posts, it happens xD haha
Okoratu
o right i should recheck this
Topic Starter
Kei
i assumed u forgot but i didn't want to bug you. orz
Okoratu
i think whistles on 02:25:461 - 02:27:861 - 02:32:661 - 02:35:061 - make a nice touch, ill ask around if the red lines are okay because i myself am not sure about them, the rest should be fine
Topic Starter
Kei
alright. i added these whistles. they make those 1/4 repeats sound nice :D
Okoratu
are you sure you did anything lool
Topic Starter
Kei
lol i added them on the normal diff only wtf. i added them on hard diff now too
Okoratu
After asking around the offsets/metronomes make sense, what was suggested though is moving the 2nd offset by -5 because the drums and vocals are a bit earlier than the guitar
Topic Starter
Kei
done. i think i didn't miss any unsnapped notes. o:
Okoratu
self reminder that i need to take another look at easy before bubbling there were some things that i felt iffy about in there (also write an apology for taking this long)
Topic Starter
Kei
It's ok. I'll be waiting for your recheck then :>
Okoratu
changing positions, a mild foodpoisoning later...

huhu for all the stuff i've delayed here i'd mod another thing from you but i probably shouldn't promise any icons since then this same thing might just start over

Easy
00:42:456 (3,1) - while this isn't necessarily dangerous for a slidershape you could just unwind 1 a bit so that the way this is supposed to be played is as obvious as for the rest of the map
00:44:056 - to 00:58:456 - what i can see throwing people off is that you swap between mapping and not mapping downbeats in 00:45:656 (2,3) - and 00:55:656 (2,3) - , i think just not swapping and just going with downbeats would be easier to understand here.
02:04:056 (2,3) - two 1/2 sliders? the sounds behind it are basically asking for that / or like an 1/2 reverse, i think most things work better than 1/1 slider + circle for these sounds
02:23:656 (2) - ^ same here except with less sounds, that this slider is the same as the other ones while having such different sounds seems odd
your comboing is randomly onger and shorter, you should go over this diff and aim for evenly long combos or explain the system that i didn't find to me :P
Topic Starter
Kei

Okorin wrote:

changing positions, a mild foodpoisoning later... lmao, grats on qat btw :P

huhu for all the stuff i've delayed here i'd mod another thing from you but i probably shouldn't promise any icons since then this same thing might just start over It's all cool. i actually have 2 complete mapsets so if you feel like modding any of them let me know so i can link them to u. :oops:

Easy
00:42:456 (3,1) - while this isn't necessarily dangerous for a slidershape you could just unwind 1 a bit so that the way this is supposed to be played is as obvious as for the rest of the map
00:44:056 - to 00:58:456 - what i can see throwing people off is that you swap between mapping and not mapping downbeats in 00:45:656 (2,3) - and 00:55:656 (2,3) - , i think just not swapping and just going with downbeats would be easier to understand here. aww i really liked how i had done it but seems like nobody agrees with it so i remapped this part, following downbeats.
02:04:056 (2,3) - two 1/2 sliders? the sounds behind it are basically asking for that / or like an 1/2 reverse, i think most things work better than 1/1 slider + circle for these sounds replaced with a 1/2 reverse, i think two 1/2 sliders might end up being too difficult all of a sudden.
02:23:656 (2) - ^ same here except with less sounds, that this slider is the same as the other ones while having such different sounds seems odd
your comboing is randomly onger and shorter, you should go over this diff and aim for evenly long combos or explain the system that i didn't find to me :P My combos from the beginning to 00:58:456 are placed every time the guitar melody repeats itself. Like one combo per two guitar repeats or downbeats. I must note that I added a NC at 00:29:661 because such a strong beat without NC felt wrong. Here, at 00:53:656 (1) I didn't follow the guitar combo pattern correctly, so it would actually fit to remove NC from 00:56:056 (1) to keep these three notes as part of the same combo as they should have been from the beginning, so I did.

I'll explain some important stuff:


01:44:056 (1) - This one is to emphasize "just like you" so I'd rather keep this one, I like it and think it makes sense. But I removed 01:34:456 (4) that one, it's not as necessary as the "just like you" one.


From 01:46:456 to 02:05:656 I can't really shorten those combos, as they actually make sense and follow the downbeats correctly. I tried removing some but it ends up feeling off so I better kept them as they are. However I did make some NC changes from 02:05:656 till the end. I think they make more sense now.


I also made some changes on my own for consistency purposes and few improvements. I added some missing whistles and swapped 01:13:656 (4,5) in order to follow the music correctly and make 01:15:256 downbeat clickable.

Other than that, I changed everything you pointed out :D
Okoratu
wait a moment this song is actually 50 bpm 4/4 lol (take all base SV's and multiply them with 0.6666666).
That's most obivious during the kiai but also every section with drums
to avoid dumb stuff, move the first offset back to 00:20:061 - and the other one to 00:39:256 -
basically http://puu.sh/pRgNb/b6bf4eddf6.png
Topic Starter
Kei
Fixed. I had to fix every slider length on Hard's kiai time but it's all done :P
Okoratu
you forgot to change metronomes to 4/4
Topic Starter
Kei
lol wtf. only on hard diff it seems. im so dumb. done
Okoratu
bubbled
Sonnyc
~Easy~
  1. Unsnapped.
~Normal~
  1. 00:23:661 (2) - I'm pretty sure this spacing error wasn't intended.
  2. 02:33:456 (2) - Removing this object will have a better emphasize on the clap sound of 02:33:256, and the follow the song better. Unlike 02:35:856 (2), there isn't a vocal here. Keeping here empty will make a distinct difference.
  3. 03:11:656 (1,2,3,1) - I thought this pattern was meant to be a symmetry. Mind making some adjustment here?
~Just Like Me~
  1. 00:30:061 (2,3) - This felt pretty unstable in visual, because they are both linear sliders, but aren't having some kind of a relation. Consider making them a parallel slider.
  2. 02:21:256 (5) - Remove this finish. I believe this wasn't intended considering the setting of other difficulties.
  3. 02:22:456 (4,5,6) - These notes feel rounder than 02:21:656 (1,2,3). Mind giving a consistent feeling?
  4. 02:23:256 (1,2,3,1) - (1,2,3) having an inconsistent spacing while those being in a same combo doesn't feels natural.
Okoratu
lol how did that happen, thanks for catching that sonnyc o.o'
Topic Starter
Kei

Sonnyc wrote:

~Easy~
  1. Unsnapped. 00:39:261 - Here was a slider with unsnapped end due to that red line and couldn't snap it so I better changed it with a slider with repeat and a circle to emphasize this downbeat.
~Normal~
  1. 00:23:661 (2) - I'm pretty sure this spacing error wasn't intended. oops
  2. 02:33:456 (2) - Removing this object will have a better emphasize on the clap sound of 02:33:256, and the follow the song better. Unlike 02:35:856 (2), there isn't a vocal here. Keeping here empty will make a distinct difference. good point, removed
  3. 03:11:656 (1,2,3,1) - I thought this pattern was meant to be a symmetry. Mind making some adjustment here? oops, didnt notice xD
~Just Like Me~
  1. 00:30:061 (2,3) - This felt pretty unstable in visual, because they are both linear sliders, but aren't having some kind of a relation. Consider making them a parallel slider.
  2. 02:21:256 (5) - Remove this finish. I believe this wasn't intended considering the setting of other difficulties.
  3. 02:22:456 (4,5,6) - These notes feel rounder than 02:21:656 (1,2,3). Mind giving a consistent feeling?
  4. 02:23:256 (1,2,3,1) - (1,2,3) having an inconsistent spacing while those being in a same combo doesn't feels natural. I equally spaced them now
Thanks Sonnyc! everything fixed :D

trucy<3
Sonnyc
Nominated.
Okoratu
Qualified.
Flask
oh my god kei is back
-Kanzaki
nice
Topic Starter
Kei
Thanks guys! :D
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