Applied and updated!
Kk will dlhannanos wrote:
Thanks for your GD! It plays nicely
Yeah on second thoughts 222 BPM might be more correct but I guess there's no issue with leaving it at 111
Also, would you be able to re-download the chart before applying any mods? Just changed OD/HP values and widescreen support
Thanks!!Lenfried- wrote:
let's do thisniv00:02:437 - add 1/2 LN? | I thought about charting the snares in the intro but if I charted EVERY snare it would be harder than I wanted and if I charted SOME of the snares it would be inconsistent, so I left them out
00:06:761 - if you decide to add a note here, a normal note is enough | same
00:17:978 - maybe add at 2 and 00:18:113 (18113|1) - move somewhere else so that both hands jack | I only used jacks for repeated snares in this map (except for 00:26:491 - which is kicks)
00:52:032 - add 2 00:52:302 - add 4 | the three strong beats suggested by the bass, voice, and drum create a feeling of finality for the end of the song. I think adding notes for the synth would dampen the effect. Although this means my layering is inconsistent, the instruments blend together so much AND this ending is such a change in pace from the rest of the song that I think creating this effect is much more important than strictly following that synth.
this is like my second time modding sth 5k ;w; i think
Good luck!
Thanks for the mod and stars! Updated along with niv's diff.Lenfried- wrote:
let's do this7k hard00:01:031 - add Changed it to a hold note, same with 9k diff
00:05:951 (5951|3,5951|0,6086|4,6086|1,6221|2,6221|5) - could be a double - space (or col 4) - double Nah, I personally prefer it that way
00:41:491 (41491|3,41491|1,41896|3,41896|1) - try to set a difference between these sounds by col adjustments I think it's the same pitch, the synth and voice at least. I think the bass/background is a different pitch but I'm not charting that here
Good luck!
No update ;n;CloudHolic wrote:
Hi from ArtaHolic's modding queue!
Here are my suggestions. You can reject all of them.Niv's 5K Hard
- 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion. | I followed drum and voice in this part, not drum and synth
- 00:17:978 - Add a note. | That would mess up the heart pattern!! Also I'm following only drum and voice
I don't know about 9K well, so I can't mod about 9K. Sorry.
Thanks for the mod. I rejected the other 3 points because I am mapping vocals there rather than synth. Also about the comment regarding the difficulties, I would like that too but I'm not willing to change my layering or force some difficulty on the charts so I'm not gonna change that.CloudHolic wrote:
Hi from ArtaHolic's modding queue!
Here are my suggestions. You can reject all of them.General
- I recommend to change the difficulties so that the order looks like 5K Medium - 7K Medium - 9K Medium - 5K Hard - 7K Hard - 9K Hard.
7K Medium
- 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion, but I don't know it's good.
5K Medium
- 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.
7K Hard
- 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.
- 00:37:437 - Add a short LN like 00:10:951 (10951|3), or delete it. Added a mini LN
I don't know about 9K well, so I can't mod about 9K. Sorry.
puxtu wrote:
[Hards]
5K 00:05:410 (5410|3) - chords for emphasis | I don't think it sounds much different from the other three measures in the intro, all of which have a single. it would also add unnecessary clutter that I don't like because it's right in the middle of a 1/8 and 1/4 run
5K 00:22:978 - missing note for h-hat | ✓ Applied... I didn't chart hi hats anywhere else in this map, but I have to admit this pause feels unintuitive ;p;
5K 00:27:032 (27032|4,27032|2) - triple chords for crash | triple usage in this map is mostly based on how much space there is; there are plenty of crashes with only two notes
5K 00:41:221 - 00:47:572 - the sound is too legit to ignore dude | It's a style thing, man... the break represents a dramatic tone/volume change, not a literal lack of sounds
smooth map.
here u go hana http://puu.sh/o575u.osuProtastic101 wrote:
This map is so cute!!! I love it XD
Column 1|2|3|4|5Niv 5k HardWahh, can't get over how cute this is. JUST TAKE MY STARS.00:02:437 - Add LN in 4 and end at 00:02:572 - | I used a really visual-based style in this map, adding a LN would make it too messy for my taste. I'm also following the melody very strictly in the intro, so it doesn't feel weird to me if I ignore loud sounds in other layers.
00:02:572 - Add LN in 2 and end at 00:02:707 - | the variance in the timbre (like the static noise) seems too small to justify a LN, especially since the timbre of the instrument is changing constantly throughout the entire intro. Also it looks messy sorry DX
00:02:707 to 00:02:978 - Add 1/16 burst? This might be too high of a difficulty spike though. Instead, you could add 1/8 and keep the LN's? | I think the LNs are sufficient to represent the burst. Also I think it's 1/12 lol
00:03:113 to 00:03:248 - Add 1/12 burst (audible sound). | I'm only following the melody
00:03:788 and 00:04:059 - Accent with a double for emphasis. | I hear the variance in the music but it's pretty subtle so I don't wanna break the pattern of "only single notes except when I have LNs" yet
00:05:951 to 00:06:221 - Suggest something like this because the sound is focused in the right, then left speaker | Didn't even notice lol, thanks for pointing it out... but again with the single note pattern. also those two notes are in the same lane because they're the same pitch, which is something I stressed throughout the intro.
00:05:545 (5545|0,5815|4) - If above is accepted, control H.
00:07:032 to 00:07:302 - Same thing I said a few lines above. Keep LN's, maybe add a 1/8 burst.
00:12:032 - add note for the synth sound. If you want, make it an LN and end at 00:12:167 - | I'm not following synth at all until the very end of the map
00:13:113 - ^^ If an LN, end at 00:13:248
00:17:978 - Add note here (synth sound).
00:37:572 to 00:37:842 - Add LN for vocal? | all the vocals in this section are single notes.
00:40:275 and 00:40:815 - Add double for emphasis. | I used a different layering system (basically getting rid of all chords) to represent the sudden change in tone due to instruments dropping out, but I realize it's pretty unintuitive. I changed it so there's no percussion mapped at all.
00:41:086 to 00:42:032 - As Puxtu said, this is a part you simply cannot ignore. If you want, you can just make it a lot easier than the rest of the map to emphasize it, but at least have something here. | my fundamental goal is to represent the music, and sometimes I think there are better ways to achieve that goal than placing a note every time i hear a sound. I guess I have strong opinions considering expressive mapping, so it's hard for me to rethink a creative decision based on a modder's advice.... However, I appreciate your concern and I'll def keep it in mind
00:47:572 to 00:48:653 - ^^
puxtu wrote:
[gnrl]
I don't think the video is too strobing for a epilepsy warning I'll keep it just in case
[Hards]
7K 9K 00:16:086 - chords needed for a quite loud snare Added a single note in both, to keep consistent with rest of the chart
7K 9K 00:24:869 - should be triple chords not double, just like the others. And I also think the lns in 9k are a lil bit too long, no? Kept them as doubles because there is no voice sound there. But I agree with you for the LNs, changed
[Mediums]
all Keys 00:10:951 (10951|1) - I dont think this 1/4 is necessary because current pattern is following vocal sounds and meanwhile here, there's no vocal in 1/4 It feels like a vocal sound to me, can't be completely sure because of the effect but I'll leave it as it is now
all Keys 00:24:869 (24869|0) - missing double chords for cymbal The notes in lanes 1/2 are representing the cymbal, didn't want to have 3 note chords in Mediums
smooth map.
Thanks for the mod guys! Will update and hopefully add hitsounds soon™Protastic101 wrote:
This map is so cute!!! I love it XD
Column 1|2|3|4|5GeneralI think you should bring down HP and OD of all the Hards to 7.5. I just prefer it at 8, since it is mostly short notes anyway
Also, kind of like Nivrad said, put the tempo at 222. Using 1/16 to represent what's probably a 1/8 is kind of tedious. Guess I probably should then (sorry niv, never in doubt)
Also, why is the offset at -1,076? It sounds like it's at 538 instead. Won't make much difference so I left it5k Medium00:00:951 - Add LN here, end at 00:01:086 to represent the 1/8 drum sound. Personally I just prefer to avoid short LNs in Medium diffs, so I didn't add
00:02:437 - Add an LN (preferably in 3) and end at 00:02:707
00:02:707 - Add another LN here and end at 00:02:978, plus 1/4 snaps to represent the drums. I extended the short note into a LN
00:04:599 - Add double here for the drum? Don't think this is really needed, since it's only a Medium and mostly doing 1 part
00:05:951 (5951|1,6086|2) - Move to 5 and 1, respectively (due to sound changing from one speaker to the other). Awesome find, done and rearranged a bit
00:05:815 (5815|4) - ^^If accepted, move to 1. Done
00:07:032 - Add Ln here, end at 00:07:302 for drum sound. Done as before
00:12:032 - Missing note here, add one for synth sound. Didn't add because I'm following voice here
00:13:113 - ^^ As above
00:13:924 - Add note in 1 because it's the same sound as 00:13:788 (13788|0) Didn't add because I'm only having a note for voice there
00:14:329 - Add note here for drum. Seems a bit empty, but I left it as it is
00:14:869 - ^^ As above
00:17:572 (17572|2,17707|3) - Suggest putting these in the same column as one another because they're the same sound (pitch relevancy). I think it's more important to avoid a jack here, simply because it is Medium
00:17:978 - Add note for synth. Following voice here
00:20:951 - Might make this a double to differentiate between what notes are vocal/synth and what are drums. Left it as it is
00:21:356 - Add note for drum; make it double if above is accepted. Decided not to follow drums in this bit (some of the double notes are for emphasis of a staccato and similar, rather than drum) which is why I haven't accepted much in this section
00:22:978 - Add note, obvious sound. As above
00:23:518 - Add note, maybe make it a double if you choose to do that. As above
00:26:086 and 00:26:221 - Add a note for synth and drum. Done, partially because I noticed this was not consistent with the Hards
00:26:626 - Add note for drum. Just having voice there
00:36:491 - Add double for drum. As above
00:40:815 - ^^ As above
00:49:464 - Make triple for crash? I don't think that is a particularly significant sound to require extra, and I prefer to not use 3 note chords in Medium diffs
I think you just need to differentiate between synth and drum sometimes with jumps (doubles) every once in a while in this difficulty.
I also applied some of this stuff to my other Mediums
Wahh, can't get over how cute this is. JUST TAKE MY STARS. Thanks
Thanks thanks!NlHIL wrote:
[Niv's 5K]
00:06:896 (6896|1) - move to centre? | I appreciate the visual effect but it would mess with the pitch and I don't think it adds that much
00:17:032 - add? | I would like to only map voice here
00:17:707 (17707|4,17707|2,17707|0) - remove some? | ok ok I know the chords are the wrong size but it makes a heart shape!! Look!!
00:42:032 (42032|1,42167|3) - how about jack? | ✓ nice suggestion
00:44:869 - 00:45:951 - add | There's only one note here because there's no synth note. in fact the left 2 lanes are for the drum pattern and the right 3 lanes are following the synth
00:47:437 - add? | ✓
Thanks for the mod! UpdatedNlHIL wrote:
[9K Medium]
00:14:059 (14059|3,14599|5,15005|7) -00:22:707 (22707|4,23248|5,23653|6) - change to 2 notes? (to make having more notes than 7K) Done
00:35:680 - add a note as 00:44:329 (44329|8,44329|1) - Added to all mediums
[9K Hard]
00:12:978 - 00:33:518 - 00:36:491 - 00:40:815 - 00:42:032 - 00:43:248 - add? Didn't add the first one because there is no bass/drum sound. The next 4 I didn't add only because I decided to keep just 1 note for drum (I know those sounds in particular are a little louder). Added the last one though.
Thanks for the mod! Will update when I have a free slotSpinForWin wrote:
Hi
Graveyard but anyway..
1|2|3|4|5|6|7
Why no kiai time? 00:35:680 - starts here 00:52:707 - ends here Fair enough7K Medium00:02:302 (2302|3) - or 00:02:032 (2032|1) - move to 6 I prefer to have this pitched so left it
00:14:329 - add note to 6 i think you shouldn't ignore this sound Done
00:14:869 - add note to 7 Added to 2 instead for nicer balance
00:21:761 - http://puu.sh/pBJKB/0ce2ccf496.png for more balance Done
00:22:978 - add note to 2 Done
00:23:518 - add note to 3 Done
00:24:869 - add one more note Disagree here, because there is no sound for voice, only cymbal
00:33:788 - add note Didn't add one here, don't think it fits in as well here with vocal-only mapping
00:34:329 - add note As above
00:51:086 (51086|5,51356|5,51626|5) - ? Strict pitching
00:51:896 - add one more note I don't feel this was necessary, because there isn't any significant sound or staccato compared to nearby sounds
00:52:167 - ^ As above
00:52:437 - ^ As above7K Hard00:12:572 - http://puu.sh/pBK35/6b258b9df3.png for more balance Done except I left the note in lane 1 because of my use of laning
00:21:356 - add one more note I know it's a fairly loud percussion sound, but I haven't added it simply because there is no voice
00:27:032 - from this moment, small load on left hand I don't think it is too bad, especially if left handed people are using left thumb
00:51:896 - http://puu.sh/pBKlX/241df6c572.png how about this? I chose to reshuffle it differently and use doubles instead
Thanks for the mod! Will update soonBilliumMoto wrote:
Modding from:
BilliumMoto's Mania Workshop
First Impressions:
o!m needs more 9k
map seems pretty solid although the song itself is kinda repetitivetinkerings inside[9k hard]
00:02:437 (2437|3) - why not an LN for the effect? I personally just prefer a short note for that sound
00:12:572 (12572|3,12707|4,12842|5,12978|6) - move these over two columns to line up with 00:12:167 (12167|5,12302|6,12437|7) because that's what the singing does Done
00:18:383 (18383|5) - a perfect spot for a teleport SV! I'll try my best to implement it
I notice you have a drum pattering happening in the left three columns, this is a bad idea since these are the most awkward fingers and you're forcing them to independently do the same patterns over and over again
9K is not 6K + 3 lol, i think you should repattern a lot of this to balance out the fingers a bit better. I don't feel it is too bad, but playing piano has made me less sensitive to these sorts of things so I'll look over it
a lot of your notes from here on don't seem to match pitch relevance, please do go through and fix these. it would be a waste of time for both of us for me to go through and point out every where this happens I've looked through it and will do so again later. What I'm worried about is sacrificing too much of it's playability and appearance for pitch (I used to be the complete opposite, so very strict pitching that made some bits less comfortable). Might get other people to look into it as well since I'm no longer sure
00:47:572 (47572|3,47572|5) - this pattern is really cool with double thumbs, please don't change this
That's all I have without going in too deep about it. It feels like you only have a basic grasp of how 9K is played and your patterns in this map reflect that. Try your best to ameliorate this.
[9k normal]
oh hey you do have good pitch relevance here, do the same for 9k hard
not much I can really say about this, what you already have is very solid, well done
you could add LNs/SVs/fun finger gimmicks to make it more interesting if you want
Final impressions:
Good map, best of luck getting it ranked!
Thanks bill! Your input is valuable as alwaysBilliumMoto wrote:
tinkerings inside[Niv's 5K hard]
sup cubone, we meet again
00:03:113 - do like 00:00:951 (951|1,1018|2) - you also missed it again later in the intro | ✓ Added in two places. I originally left those out because I thought there was no melody there, but it's pretty ambiguous
00:17:437 (17437|2,17572|1,17572|3,17707|0,17707|4,17707|2,17842|3,17842|1) - nice heart | Thanks!!
00:38:923 - you missed a note here? check if other iterations also have missing notes | I usually don't give short vocal slides a note to themselves. In this case I think the player's ear more naturally follows the syllables rather than the pitches
00:40:680 (40680|1) - i don't agree with empty space being the right solution here, there's still plenty going on in the music. Try an SV gimmick or maybe a single handed pattern
same when it happens again | oof, I keep getting this suggestion and I can't ignore it anymore. Essay time
Maybe it seems like I was trying to be edgy and creative, but I assure you the break was the first thing that came to mind when I heard this section. To me, the empty space feels much more intuitive than either an SV or a reduction in density. This isn't even a new technique; let me direct you to H8_Seed - The Pickup (Toastwaffle's Remix) where I put an empty space at 01:40:190 - to represent the bass solo. Three people have asked me to change this already, so I have to conclude that there's a legitimate disparity between how you and I perceive the empty space in this map. It just feels wrong to you and right to me. Furthermore, since only modders who disapprove of this technique are likely to voice their opinion, I have to consider that my sample of opinions is highly biased. In the absence of a better way to reconcile this disparity, I'm going to stick to my original creative vision and keep the breaks.
Thanks heaps for the check! I really appreciate itRivals_7 wrote:
osu need more antimeta
1|->|9
is the display epilepsy warning is necessary? The video seems doesnt have any strobing effects I'm not sure about this one, because while it does seem flashy, it doesn't really have strobing effects. Maybe we should check with another bn/qat? I left it just to be safe
[9K Medium]
00:08:788 (8788|5,9059|3,9194|1) - ctrl+right arrow. seems more appropriate to approach the - 00:09:464 (9464|0) - Done
00:17:572 (17572|3,17707|4) - 5|7 respectively to properly hand balanced Done
[9K Hard]
00:03:518 (3518|2) - moving it to 2 would be more aesthetichal i guess xd Agreed
00:08:113 -> 00:09:734 - seems too oriented on the left area. migh want to place some of those notes involved between these timestamps to the right. (col 8 and 9 is rather empty tho) Good point, I fiddled around with it a little bit. I think I tried to pitch it too accurately
00:24:869 - (I think i said this before) why is this isn't tripled? its the same crash noise as - 00:25:410 (25410|4,25410|7,25410|1) - 00:25:951 (25951|4,25951|6,25951|2) - The reason why I didn't triple it was because there was no vocal sound there (I put one note for crash, one for drum, one for voice). If really think this needs an extra note, let me know
00:30:275 - 00:30:680 - add note for some synth noise? Added a note on the first one but not the second
00:49:059 (49059|0) - move to 2? no particular reason tbh but it sounds better I personally prefer it on 1
[7K medium]
00:02:978 (2978|5) - might be better if its on 2 for balance Agreed
[7K Hard]
00:09:464 (9464|0) - move to 2? sounds better imo I chose to leave it as it is because the drum sound is the same as on the chord before
00:24:869 - add one more note. same reason as 9K Lack of voice sound as pointed out earlier, but let me know if you feel very strongly about this
00:30:275 - add note for synth too Done
some placement looks similar with 9K lel shhhhhhhhhhh
[5K Medium]
00:35:140 (35140|1) - Move to 5 for a better handling Done
That should be all. Might recheck the Hitsounding deeply xd
Thanks rivals! And sorry everyone whose suggestions I rejected for weirdly uptight reasonsRivals_7 wrote:
[Niv's 5K Hard]
00:00:545 -> 00:09:464 (9464|1,9464|3) - why it isn't Hitsounded? | ✓ dunno o-o I can't remember doing any of these hitsounds ;n;
00:22:978 - add note for synth? | ✓ added. earlier I rejected this suggestion because I wasn't following the synth at this part the song, but what the hell the player won't notice so i'll just do it the more intuitive way
00:33:518 (33518|3,34059|1) - I dont think F is suit on here. delete maybe | ✓ agreed
00:38:923 - add note on 3 to properly follows vocal | ✓ added. I also rejected this suggestion earlier because I thought the vocal note was too quiet so it would be better to emphasize the previous note instead, but again... no one will notice
00:40:951 - vocal+kick still present. add note to proper recognizing | ✓ sure
That should be all. Might recheck the Hitsounding deeply xd
Thanks for the check! Updated (with one minor consistency change on the 7K Hard too)-Kamikaze- wrote:
short mod, not much you can point out here anyway imo\
9K
[Hard]
00:00:951 (951|5) - Would be better as a 1/4 triplet imo, a 678 stair would transition nicely into the next chord as well For all these (and below) I chose to keep them as short LNs, simply as personal preference (I see Niv did a similar thing in his diff)
00:03:113 (3113|4) - Same, a 456 would be neat too
00:04:059 (4059|4,4059|2,4059|6,4194|1,4194|3,4194|5) - Are you sure about that bracket? Looks pretty random to me, just pitch shift could be an easier shift like http://puu.sh/sPtPl/250e0326f8.png, it being more spaced out makes it easier to read and play Good idea
00:05:275 (5275|4) - Here a 543 1/4 into 5[62] would be a fun pattern to play, reverse flow direction is funnnn, a suggestion for the whole pattern (includes a little change before the triplet as well)
00:06:086 (6086|2,6086|6,6221|5,6221|1) - Due to that weird SDVX-like FX you could reverse ctrl+j those two doubles to create a bit of an antiflow that accents the FX well This is cool, iirc prostatic pointed that out in a 5k diff earlier but I never thought of doing this in the otheres
00:37:437 (37437|3) - This would be better as just a 1/4 triplet, that LN with notes on both sides on release is more awkward than fun imoooo (not gonna repeat the suggestion about the short LNs anymore, take it or leave it basically)
00:09:464 - Why is this a double and 00:09:194 - a triple? They are the same apart from pitch, psure The earlier one has a cymbal sound but the doubled one does not (I think, correct me if you're sure that I'm wrong in this case)
00:14:329 (14329|3) - This could be either on same column as 00:14:059 (14059|5) - to accent the repeated (or "restarted") pitch or a double to accent the drums as well I chose to leave this where it is. I didn't make it a double simply because I prefer to keep as consistent with the rest of the section as possible, and I prefer to have that note in LH because of my layering of almost LH/RH (you might ask why 00:14:869 (14869|5) is on RH then. I wouldn't be able to tell you exactly why I did that, but it plays quite nicely so eh. Not too much of an inconsistency problem?)
Actually, I'm wondering why 00:16:086 - isn't a double as well, could be a nice pattern with one more note added at 6th Done, I initially only had it as a single because of there being no new voice note, but I agree that it does play nicely
00:18:383 - SV that's more of a semi stop would fit way more for this total stop in music, something like this would work really well: Would this SV be rankable though? I recall something about the total SVs needing to average to 1x (or equivalent for change of bpm) for a section. I tried it out but I find it hard to time. However, with my original SV, I see that people with higher scroll speeds (I play on rather low scroll speed) might not even see the next chord because the gap is fairly significant. Anyway, I left this one where it is for now, but would be open to any other SV suggestions here
00:34:599 - You can do the same SV here Added my original SV for this and below, but your reply to the comment above may change it Copied to 7K Hard
00:48:653 - And here too
00:24:869 (24869|0,25410|1,25951|2) - Those LNs should be either 1/1 or 2/1, the cymbal sound loses a lot of it's power right after 1/1 mark and is very faint afterwards so either connect them or make them stop where the sound dies down I initially had them 2/1, but changed them to have consistency with the 7k Hard diff (this has the cymbal notes in the same lane, so I cannot make them 2/1). After you look at the 7k Hard, if you still have problems with this, I'll change it to 2/1
00:51:896 - Instead of just 1/1 chords you can make sort of a ladder 1/2 pattern mixed inbetween since song supports this. Something like this: I do like the idea of this. The only reason I chose not to add this is that it makes the patterns too difficulty for a Hard (the first one is tough for left thumb users, the second one is a bit tough for right thumb users ([59] 7 [68] is hard))
or this (starts a little earlier)
[Normal]
Pretty much perfect, good job!
Rest diffs and/or recheck soon, will edit the post later
Would this SV be rankable though? I recall something about the total SVs needing to average to 1x (or equivalent for change of bpm) for a section.Not at all, any SV is rankable as long as it makes sense, and what I suggested work really well with the "stop". Of course if you want to make it slower so higher scroll players see it then sure, go for it