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daniwell - UZ [OsuMania]

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Topic Starter
hannanos
Applied and updated!
Nivrad00
Here you go http://puu.sh/nFJQz.osu

Nice song choice, It's really fun and easy to map ;p;

btw I think it's 222 BPM, not 111
Topic Starter
hannanos
Thanks for your GD! It plays nicely ;)

Yeah on second thoughts 222 BPM might be more correct but I guess there's no issue with leaving it at 111

Also, would you be able to re-download the chart before applying any mods? Just changed OD/HP values and widescreen support
lenpai
let's do this

7k hard
00:01:031 - add
00:05:951 (5951|3,5951|0,6086|4,6086|1,6221|2,6221|5) - could be a double - space (or col 4) - double
00:41:491 (41491|3,41491|1,41896|3,41896|1) - try to set a difference between these sounds by col adjustments

niv
00:02:437 - add 1/2 LN?
00:06:761 - if you decide to add a note here, a normal note is enough
00:17:978 - maybe add at 2 and 00:18:113 (18113|1) - move somewhere else so that both hands jack
00:52:032 - add 2 00:52:302 - add 4

this is like my second time modding sth 5k ;w; i think

Good luck!
Nivrad00

hannanos wrote:

Thanks for your GD! It plays nicely ;)

Yeah on second thoughts 222 BPM might be more correct but I guess there's no issue with leaving it at 111

Also, would you be able to re-download the chart before applying any mods? Just changed OD/HP values and widescreen support
Kk will dl

Technically the measure lines aren't correct if you use 111
Nivrad00

Lenfried- wrote:

let's do this

niv
00:02:437 - add 1/2 LN? | I thought about charting the snares in the intro but if I charted EVERY snare it would be harder than I wanted and if I charted SOME of the snares it would be inconsistent, so I left them out
00:06:761 - if you decide to add a note here, a normal note is enough | same
00:17:978 - maybe add at 2 and 00:18:113 (18113|1) - move somewhere else so that both hands jack | I only used jacks for repeated snares in this map (except for 00:26:491 - which is kicks)
00:52:032 - add 2 00:52:302 - add 4 | the three strong beats suggested by the bass, voice, and drum create a feeling of finality for the end of the song. I think adding notes for the synth would dampen the effect. Although this means my layering is inconsistent, the instruments blend together so much AND this ending is such a change in pace from the rest of the song that I think creating this effect is much more important than strictly following that synth.

this is like my second time modding sth 5k ;w; i think

Good luck!
Thanks!!

Len's suggestion about following the synth at the end made me realize my layering (and the difficulty curve) was inconsistent in one part, so I made some changes anyway

http://puu.sh/nGkkE.osu
Topic Starter
hannanos

Lenfried- wrote:

let's do this

7k hard
00:01:031 - add Changed it to a hold note, same with 9k diff
00:05:951 (5951|3,5951|0,6086|4,6086|1,6221|2,6221|5) - could be a double - space (or col 4) - double Nah, I personally prefer it that way
00:41:491 (41491|3,41491|1,41896|3,41896|1) - try to set a difference between these sounds by col adjustments I think it's the same pitch, the synth and voice at least. I think the bass/background is a different pitch but I'm not charting that here

Good luck!
Thanks for the mod and stars! Updated along with niv's diff.

Also I will probably correct the bpm when I go about the remaining hitsounds
CloudHolic
Hi from ArtaHolic's modding queue! :)
Here are my suggestions. You can reject all of them.

General
  1. I recommend to change the difficulties so that the order looks like 5K Medium - 7K Medium - 9K Medium - 5K Hard - 7K Hard - 9K Hard.

7K Medium
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion, but I don't know it's good.

5K Medium
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.

Niv's 5K Hard
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.
  2. 00:17:978 - Add a note.

7K Hard
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.
  2. 00:37:437 - Add a short LN like 00:10:951 (10951|3), or delete it.

I don't know about 9K well, so I can't mod about 9K. Sorry.
lenpai
About metadata, to be safe, use the full names of the vocaloids/utauloids.

Also, have you verified that the artist is daniwell and not daniwellP?

Just something i thought of

No kds
Nivrad00

CloudHolic wrote:

Hi from ArtaHolic's modding queue! :)
Here are my suggestions. You can reject all of them.

Niv's 5K Hard
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion. | I followed drum and voice in this part, not drum and synth
  2. 00:17:978 - Add a note. | That would mess up the heart pattern!! Also I'm following only drum and voice

I don't know about 9K well, so I can't mod about 9K. Sorry.
No update ;n;
Kurisu Makise
Hi! IRC mod log, as you asked :D

Inside :3
2016-03-24 17:29 hannanos: anything you could recommmend?
2016-03-24 17:29 hannanos: or is it fine
2016-03-24 17:29 Kivicat: hm... let me see it in editor
2016-03-24 17:31 Kivicat: 00:03:113 - how about mini-LN?
2016-03-24 17:31 Kivicat: 00:00:951 (951|5) - like here
2016-03-24 17:32 Kivicat: 00:05:275 - 00:07:437 - same
2016-03-24 17:33 hannanos: hmm i'll add it in and test it out
2016-03-24 17:33 hannanos: do you think middle lane for all of them is fine?
2016-03-24 17:34 Kivicat: i guess so
2016-03-24 17:35 Kivicat: 00:20:410 (20410|4,20815|2) - same hat, but first is missed while second is noted
2016-03-24 17:35 Kivicat: oh
2016-03-24 17:35 hannanos: yes it feels good
2016-03-24 17:35 Kivicat: that's for low pitch
2016-03-24 17:35 Kivicat: nvm
2016-03-24 17:35 hannanos: oh
2016-03-24 17:35 hannanos: yeah i added the mini lns
2016-03-24 17:36 Kivicat: nice
2016-03-24 17:36 hannanos: also will add on 7k hard since it's basically the same thing
2016-03-24 17:36 Kivicat: 00:25:815 - don't you want to add note for synth?
2016-03-24 17:37 hannanos: i don't think i will be adding one there
2016-03-24 17:37 hannanos: just vocals for that
2016-03-24 17:38 Kivicat: kay
2016-03-24 17:38 Kivicat: but wait
2016-03-24 17:39 Kivicat: you should've started following vocal from 00:27:032 (27032|8) -
2016-03-24 17:39 Kivicat: well, from 00:26:491 (26491|6) -
2016-03-24 17:39 hannanos: oh the synth stuff for the next section?
2016-03-24 17:41 Kivicat: synth staff is here 00:25:815 -
2016-03-24 17:41 Kivicat: and next section is supposed to start from there 00:26:491 (26491|6) -
2016-03-24 17:41 Kivicat: according to music
2016-03-24 17:42 Kivicat: so, i think, it's worth to follow synth, not vocal, till 00:26:491 (26491|6) -
2016-03-24 17:42 hannanos: i'll test it out
2016-03-24 17:42 Kivicat: well
2016-03-24 17:43 hannanos: i was planning on only mapping vocal until the next section
2016-03-24 17:43 hannanos: originally
2016-03-24 17:43 Kivicat: if you still want to follow vocal at 00:25:410 (25410|7,25545|8,25680|5) - , then add notes after 00:25:951 (25951|6) - in a same way
2016-03-24 17:44 hannanos: oh, so do you mean adding for example 8-6 after the note you highlighted in 7?
2016-03-24 17:45 Kivicat: yeah
2016-03-24 17:45 Kivicat: you're missing them if follow vocal
2016-03-24 17:46 hannanos: yep i like that
2016-03-24 17:46 hannanos: added
2016-03-24 17:46 Kivicat: 00:41:221 (41221|4,41221|6,41356|5,41356|7,41491|4,41491|2,41626|5,41626|3) - do you use 2 notes for vocal + low pitch synth?
2016-03-24 17:47 hannanos: well sort of vocal+synth
2016-03-24 17:47 Kivicat: 00:41:761 - add note here then
2016-03-24 17:47 Kivicat: same synth
2016-03-24 17:48 hannanos: oh i didn't even notice that
2016-03-24 17:48 Kivicat: lol
2016-03-24 17:48 hannanos: i kinda want to avoid a jack there though
2016-03-24 17:48 hannanos: maybe lane 7 or something?
2016-03-24 17:48 Kivicat: i'd use 7
2016-03-24 17:49 hannanos: only thing that bothers me is that vocal is higher than synth so it makes me feel like i'm mapping in the vocal layer
2016-03-24 17:49 hannanos: but that is just me :P
2016-03-24 17:49 hannanos: yep added
2016-03-24 17:49 Kivicat: that's not a problem for player
2016-03-24 17:50 Kivicat: there's the same melody for pitch and voice, they're just divided by some interval
2016-03-24 17:50 hannanos: yeah
2016-03-24 17:50 Kivicat: so player won't consider them like different layers
2016-03-24 17:50 hannanos: yeah to be honest i don't even pay attention to any of this when i play
2016-03-24 17:51 hannanos: for some reason i care about it a lot when i map
2016-03-24 17:51 Kivicat: it's even better if you use 7th column that is right from both previous notes
2016-03-24 17:52 Kivicat: well, next
2016-03-24 17:52 Kivicat: i'd divide these 00:47:572 (47572|3,47707|4) - from those 00:47:842 (47842|3,47978|2,48113|3) -
2016-03-24 17:52 Kivicat: cause first are for hat and second are for synth
2016-03-24 17:53 hannanos: oh, i was just doing double notes for synth there
2016-03-24 17:54 hannanos: for some effect that i can't really explain haha
2016-03-24 17:54 Kivicat: lol
2016-03-24 17:54 hannanos: it's like when you're playing piano and you bunch your hands together to play something really softly
2016-03-24 17:54 hannanos: if that makes sense
2016-03-24 17:54 Kivicat: oh
2016-03-24 17:54 hannanos: since much of the noise suddenly disappears there
2016-03-24 17:54 hannanos: for some contrast
2016-03-24 17:54 Kivicat: i see
2016-03-24 17:55 Kivicat: well, it makes a sense
2016-03-24 17:55 hannanos: yeah it's not something i would usually do but i decided to try out since it seemed cool
2016-03-24 17:55 Kivicat: 00:48:113 (48113|3) - maybe move it to 2 then?
2016-03-24 17:56 Kivicat: there's some accent
2016-03-24 17:57 Kivicat: maybe i just say it because i have some troubles with space cause i dont use it in 7k
2016-03-24 17:57 Kivicat: lol
2016-03-24 17:58 hannanos: i prefer that in 4 tbh
2016-03-24 17:58 Kivicat: well, that's all, i think
2016-03-24 17:58 hannanos: alright sweet
2016-03-24 17:59 hannanos: thanks for the mod!
2016-03-24 17:59 Kivicat: you're welcome
2016-03-24 17:59 hannanos: please copy all of this stuff and post it in the thread
2016-03-24 17:59 hannanos: i need to give you kudos
2016-03-24 17:59 hannanos: haha
2016-03-24 17:59 Kivicat: lol, ok

Good luck with rank! :)
Topic Starter
hannanos

CloudHolic wrote:

Hi from ArtaHolic's modding queue! :)
Here are my suggestions. You can reject all of them.

General
  1. I recommend to change the difficulties so that the order looks like 5K Medium - 7K Medium - 9K Medium - 5K Hard - 7K Hard - 9K Hard.

7K Medium
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion, but I don't know it's good.

5K Medium
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.

7K Hard
  1. 00:12:032 ~ 00:13:518 - Sounds and notes are not matching. Suggestion.
  2. 00:37:437 - Add a short LN like 00:10:951 (10951|3), or delete it. Added a mini LN

I don't know about 9K well, so I can't mod about 9K. Sorry.
Thanks for the mod. I rejected the other 3 points because I am mapping vocals there rather than synth. Also about the comment regarding the difficulties, I would like that too but I'm not willing to change my layering or force some difficulty on the charts so I'm not gonna change that.

@Lenfried Added the full names of the vocaloids (could you check that they are actually correct because honestly idk). Also I'm fairly sure that daniwell is the artist rather than daniwellP

@Niv playing through the chart again I feel that the measure lines are actually fine at 111bpm, maybe that is just me but I feel that the percussion sequence should last 1 bar rather than 2. Also could you update for the extra tags?

Anyway updated and applied kivi's changes too! Thanks for the stars
Nivrad00
lol ok i can't really prove it's 222

dled again
puxtu
[gnrl]
I don't think the video is too strobing for a epilepsy warning
[Hards]
5K 00:05:410 (5410|3) - chords for emphasis
7K 9K 00:16:086 - chords needed for a quite loud snare
5K 00:22:978 - missing note for h-hat
7K 9K 00:24:869 - should be triple chords not double, just like the others. And I also think the lns in 9k are a lil bit too long, no?
5K 00:27:032 (27032|4,27032|2) - triple chords for crash
5K 00:41:221 - 00:47:572 - the sound is too legit to ignore dude
[Mediums]
all Keys 00:10:951 (10951|1) - I dont think this 1/4 is necessary because current pattern is following vocal sounds and meanwhile here, there's no vocal in 1/4
all Keys 00:24:869 (24869|0) - missing double chords for cymbal

smooth map.
Protastic101
This map is so cute!!! I love it XD

Column 1|2|3|4|5


General
I think you should bring down HP and OD of all the Hards to 7.5.
Also, kind of like Nivrad said, put the tempo at 222. Using 1/16 to represent what's probably a 1/8 is kind of tedious.
Also, why is the offset at -1,076? It sounds like it's at 538 instead.


5k Medium
00:00:951 - Add LN here, end at 00:01:086 to represent the 1/8 drum sound.
00:02:437 - Add an LN (preferably in 3) and end at 00:02:707
00:02:707 - Add another LN here and end at 00:02:978, plus 1/4 snaps to represent the drums.
00:04:599 - Add double here for the drum?
00:05:951 (5951|1,6086|2) - Move to 5 and 1, respectively (due to sound changing from one speaker to the other).
00:05:815 (5815|4) - ^^If accepted, move to 1.
00:07:032 - Add Ln here, end at 00:07:302 for drum sound.
00:12:032 - Missing note here, add one for synth sound.
00:13:113 - ^^
00:13:924 - Add note in 1 because it's the same sound as 00:13:788 (13788|0)
00:14:329 - Add note here for drum.
00:14:869 - ^^
00:17:572 (17572|2,17707|3) - Suggest putting these in the same column as one another because they're the same sound (pitch relevancy).
00:17:978 - Add note for synth.
00:20:951 - Might make this a double to differentiate between what notes are vocal/synth and what are drums.
00:21:356 - Add note for drum; make it double if above is accepted.
00:22:978 - Add note, obvious sound.
00:23:518 - Add note, maybe make it a double if you choose to do that.
00:26:086 and 00:26:221 - Add a note for synth and drum.
00:26:626 - Add note for drum.
00:36:491 - Add double for drum.
00:40:815 - ^^
00:49:464 - Make triple for crash?
I think you just need to differentiate between synth and drum sometimes with jumps (doubles) every once in a while in this difficulty.

Niv 5k Hard
00:02:437 - Add LN in 4 and end at 00:02:572
00:02:572 - Add LN in 2 and end at 00:02:707
00:02:707 to 00:02:978 - Add 1/16 burst? This might be too high of a difficulty spike though. Instead, you could add 1/8 and keep the LN's?
00:03:113 to 00:03:248 - Add 1/12 burst (audible sound).
00:03:788 and 00:04:059 - Accent with a double for emphasis.
00:05:951 to 00:06:221 - Suggest something like this because the sound is focused in the right, then left speaker
00:05:545 (5545|0,5815|4) - If above is accepted, control H.
00:07:032 to 00:07:302 - Same thing I said a few lines above. Keep LN's, maybe add a 1/8 burst.
00:07:437 to 00:07:572 - 1/12 snaps again.
00:12:032 - add note for the synth sound. If you want, make it an LN and end at 00:12:167
00:13:113 - ^^ If an LN, end at 00:13:248
00:17:978 - Add note here (synth sound).
00:37:572 to 00:37:842 - Add LN for vocal?
00:40:275 and 00:40:815 - Add double for emphasis.
00:41:086 to 00:42:032 - As Puxtu said, this is a part you simply cannot ignore. If you want, you can just make it a lot easier than the rest of the map to emphasize it, but at least have something here.
00:47:572 to 00:48:653 - ^^
Wahh, can't get over how cute this is. JUST TAKE MY STARS.
Nivrad00

puxtu wrote:

[Hards]
5K 00:05:410 (5410|3) - chords for emphasis | I don't think it sounds much different from the other three measures in the intro, all of which have a single. it would also add unnecessary clutter that I don't like because it's right in the middle of a 1/8 and 1/4 run
5K 00:22:978 - missing note for h-hat | ✓ Applied... I didn't chart hi hats anywhere else in this map, but I have to admit this pause feels unintuitive ;p;
5K 00:27:032 (27032|4,27032|2) - triple chords for crash | triple usage in this map is mostly based on how much space there is; there are plenty of crashes with only two notes
5K 00:41:221 - 00:47:572 - the sound is too legit to ignore dude | It's a style thing, man... the break represents a dramatic tone/volume change, not a literal lack of sounds

smooth map.

Protastic101 wrote:

This map is so cute!!! I love it XD

Column 1|2|3|4|5

Niv 5k Hard
00:02:437 - Add LN in 4 and end at 00:02:572 - | I used a really visual-based style in this map, adding a LN would make it too messy for my taste. I'm also following the melody very strictly in the intro, so it doesn't feel weird to me if I ignore loud sounds in other layers.
00:02:572 - Add LN in 2 and end at 00:02:707 - | the variance in the timbre (like the static noise) seems too small to justify a LN, especially since the timbre of the instrument is changing constantly throughout the entire intro. Also it looks messy sorry DX
00:02:707 to 00:02:978 - Add 1/16 burst? This might be too high of a difficulty spike though. Instead, you could add 1/8 and keep the LN's? | I think the LNs are sufficient to represent the burst. Also I think it's 1/12 lol
00:03:113 to 00:03:248 - Add 1/12 burst (audible sound). | I'm only following the melody
00:03:788 and 00:04:059 - Accent with a double for emphasis. | I hear the variance in the music but it's pretty subtle so I don't wanna break the pattern of "only single notes except when I have LNs" yet
00:05:951 to 00:06:221 - Suggest something like this because the sound is focused in the right, then left speaker | Didn't even notice lol, thanks for pointing it out... but again with the single note pattern. also those two notes are in the same lane because they're the same pitch, which is something I stressed throughout the intro.
00:05:545 (5545|0,5815|4) - If above is accepted, control H.
00:07:032 to 00:07:302 - Same thing I said a few lines above. Keep LN's, maybe add a 1/8 burst.
00:12:032 - add note for the synth sound. If you want, make it an LN and end at 00:12:167 - | I'm not following synth at all until the very end of the map
00:13:113 - ^^ If an LN, end at 00:13:248
00:17:978 - Add note here (synth sound).
00:37:572 to 00:37:842 - Add LN for vocal? | all the vocals in this section are single notes.
00:40:275 and 00:40:815 - Add double for emphasis. | I used a different layering system (basically getting rid of all chords) to represent the sudden change in tone due to instruments dropping out, but I realize it's pretty unintuitive. I changed it so there's no percussion mapped at all.
00:41:086 to 00:42:032 - As Puxtu said, this is a part you simply cannot ignore. If you want, you can just make it a lot easier than the rest of the map to emphasize it, but at least have something here. | my fundamental goal is to represent the music, and sometimes I think there are better ways to achieve that goal than placing a note every time i hear a sound. I guess I have strong opinions considering expressive mapping, so it's hard for me to rethink a creative decision based on a modder's advice.... However, I appreciate your concern and I'll def keep it in mind
00:47:572 to 00:48:653 - ^^
Wahh, can't get over how cute this is. JUST TAKE MY STARS.
here u go hana http://puu.sh/o575u.osu
Topic Starter
hannanos

puxtu wrote:

[gnrl]
I don't think the video is too strobing for a epilepsy warning I'll keep it just in case
[Hards]
7K 9K 00:16:086 - chords needed for a quite loud snare Added a single note in both, to keep consistent with rest of the chart
7K 9K 00:24:869 - should be triple chords not double, just like the others. And I also think the lns in 9k are a lil bit too long, no? Kept them as doubles because there is no voice sound there. But I agree with you for the LNs, changed
[Mediums]
all Keys 00:10:951 (10951|1) - I dont think this 1/4 is necessary because current pattern is following vocal sounds and meanwhile here, there's no vocal in 1/4 It feels like a vocal sound to me, can't be completely sure because of the effect but I'll leave it as it is now
all Keys 00:24:869 (24869|0) - missing double chords for cymbal The notes in lanes 1/2 are representing the cymbal, didn't want to have 3 note chords in Mediums

smooth map.

Protastic101 wrote:

This map is so cute!!! I love it XD

Column 1|2|3|4|5


General
I think you should bring down HP and OD of all the Hards to 7.5. I just prefer it at 8, since it is mostly short notes anyway
Also, kind of like Nivrad said, put the tempo at 222. Using 1/16 to represent what's probably a 1/8 is kind of tedious. Guess I probably should then (sorry niv, never in doubt)
Also, why is the offset at -1,076? It sounds like it's at 538 instead. Won't make much difference so I left it


5k Medium
00:00:951 - Add LN here, end at 00:01:086 to represent the 1/8 drum sound. Personally I just prefer to avoid short LNs in Medium diffs, so I didn't add
00:02:437 - Add an LN (preferably in 3) and end at 00:02:707
00:02:707 - Add another LN here and end at 00:02:978, plus 1/4 snaps to represent the drums. I extended the short note into a LN
00:04:599 - Add double here for the drum? Don't think this is really needed, since it's only a Medium and mostly doing 1 part
00:05:951 (5951|1,6086|2) - Move to 5 and 1, respectively (due to sound changing from one speaker to the other). Awesome find, done and rearranged a bit
00:05:815 (5815|4) - ^^If accepted, move to 1. Done
00:07:032 - Add Ln here, end at 00:07:302 for drum sound. Done as before
00:12:032 - Missing note here, add one for synth sound. Didn't add because I'm following voice here
00:13:113 - ^^ As above
00:13:924 - Add note in 1 because it's the same sound as 00:13:788 (13788|0) Didn't add because I'm only having a note for voice there
00:14:329 - Add note here for drum. Seems a bit empty, but I left it as it is
00:14:869 - ^^ As above
00:17:572 (17572|2,17707|3) - Suggest putting these in the same column as one another because they're the same sound (pitch relevancy). I think it's more important to avoid a jack here, simply because it is Medium
00:17:978 - Add note for synth. Following voice here
00:20:951 - Might make this a double to differentiate between what notes are vocal/synth and what are drums. Left it as it is
00:21:356 - Add note for drum; make it double if above is accepted. Decided not to follow drums in this bit (some of the double notes are for emphasis of a staccato and similar, rather than drum) which is why I haven't accepted much in this section
00:22:978 - Add note, obvious sound. As above
00:23:518 - Add note, maybe make it a double if you choose to do that. As above
00:26:086 and 00:26:221 - Add a note for synth and drum. Done, partially because I noticed this was not consistent with the Hards
00:26:626 - Add note for drum. Just having voice there
00:36:491 - Add double for drum. As above
00:40:815 - ^^ As above
00:49:464 - Make triple for crash? I don't think that is a particularly significant sound to require extra, and I prefer to not use 3 note chords in Medium diffs
I think you just need to differentiate between synth and drum sometimes with jumps (doubles) every once in a while in this difficulty.

I also applied some of this stuff to my other Mediums

Wahh, can't get over how cute this is. JUST TAKE MY STARS. Thanks :)
Thanks for the mod guys! Will update and hopefully add hitsounds soon™

@niv can you re-dl for new bpm and tags? thanks
NlHIL
[9K Medium]
00:14:059 (14059|3,14599|5,15005|7) -00:22:707 (22707|4,23248|5,23653|6) - change to 2 notes? (to make having more notes than 7K)
00:35:680 - add a note as 00:44:329 (44329|8,44329|1) -
[Niv's 5K]
00:06:896 (6896|1) - move to centre?
00:17:032 - add?
00:17:707 (17707|4,17707|2,17707|0) - remove some?
00:42:032 (42032|1,42167|3) - how about jack?
00:44:869 - 00:45:951 - add
00:47:437 - add?
[9K Hard]
00:12:978 - 00:33:518 - 00:36:491 - 00:40:815 - 00:42:032 - 00:43:248 - add?
Nivrad00

NlHIL wrote:

[Niv's 5K]
00:06:896 (6896|1) - move to centre? | I appreciate the visual effect but it would mess with the pitch and I don't think it adds that much
00:17:032 - add? | I would like to only map voice here
00:17:707 (17707|4,17707|2,17707|0) - remove some? | ok ok I know the chords are the wrong size but it makes a heart shape!! Look!!
00:42:032 (42032|1,42167|3) - how about jack? | ✓ nice suggestion
00:44:869 - 00:45:951 - add | There's only one note here because there's no synth note. in fact the left 2 lanes are for the drum pattern and the right 3 lanes are following the synth
00:47:437 - add? |
Thanks thanks!

http://puu.sh/onGrM.osu
Topic Starter
hannanos

NlHIL wrote:

[9K Medium]
00:14:059 (14059|3,14599|5,15005|7) -00:22:707 (22707|4,23248|5,23653|6) - change to 2 notes? (to make having more notes than 7K) Done
00:35:680 - add a note as 00:44:329 (44329|8,44329|1) - Added to all mediums

[9K Hard]
00:12:978 - 00:33:518 - 00:36:491 - 00:40:815 - 00:42:032 - 00:43:248 - add? Didn't add the first one because there is no bass/drum sound. The next 4 I didn't add only because I decided to keep just 1 note for drum (I know those sounds in particular are a little louder). Added the last one though.
Thanks for the mod! Updated
Cra Dow
Nice odd number key set. 8-)
Topic Starter
hannanos
Thanks 8-)
Meiju
Hi

Graveyard but anyway..

1|2|3|4|5|6|7

Why no kiai time? 00:35:680 - starts here 00:52:707 - ends here

7K Medium
00:02:302 (2302|3) - or 00:02:032 (2032|1) - move to 6

00:14:329 - add note to 6 i think you shouldn't ignore this sound

00:14:869 - add note to 7

00:21:761 - http://puu.sh/pBJKB/0ce2ccf496.png for more balance

00:22:978 - add note to 2

00:23:518 - add note to 3

00:24:869 - add one more note

00:33:788 - add note

00:34:329 - add note

00:51:086 (51086|5,51356|5,51626|5) - ?

00:51:896 - add one more note

00:52:167 - ^

00:52:437 - ^
7K Hard
00:12:572 - http://puu.sh/pBK35/6b258b9df3.png for more balance

00:21:356 - add one more note

00:27:032 - from this moment, small load on left hand

00:51:896 - http://puu.sh/pBKlX/241df6c572.png how about this?
Topic Starter
hannanos

SpinForWin wrote:

Hi

Graveyard but anyway..

1|2|3|4|5|6|7

Why no kiai time? 00:35:680 - starts here 00:52:707 - ends here Fair enough

7K Medium
00:02:302 (2302|3) - or 00:02:032 (2032|1) - move to 6 I prefer to have this pitched so left it

00:14:329 - add note to 6 i think you shouldn't ignore this sound Done

00:14:869 - add note to 7 Added to 2 instead for nicer balance

00:21:761 - http://puu.sh/pBJKB/0ce2ccf496.png for more balance Done

00:22:978 - add note to 2 Done

00:23:518 - add note to 3 Done

00:24:869 - add one more note Disagree here, because there is no sound for voice, only cymbal

00:33:788 - add note Didn't add one here, don't think it fits in as well here with vocal-only mapping

00:34:329 - add note As above

00:51:086 (51086|5,51356|5,51626|5) - ? Strict pitching

00:51:896 - add one more note I don't feel this was necessary, because there isn't any significant sound or staccato compared to nearby sounds

00:52:167 - ^ As above

00:52:437 - ^ As above
7K Hard
00:12:572 - http://puu.sh/pBK35/6b258b9df3.png for more balance Done except I left the note in lane 1 because of my use of laning

00:21:356 - add one more note I know it's a fairly loud percussion sound, but I haven't added it simply because there is no voice

00:27:032 - from this moment, small load on left hand I don't think it is too bad, especially if left handed people are using left thumb

00:51:896 - http://puu.sh/pBKlX/241df6c572.png how about this? I chose to reshuffle it differently and use doubles instead
Thanks for the mod! Will update when I have a free slot

@niv you will need to update for the klai time after I have updated

Edit: revived and updated
BilliumMoto
Modding from:

BilliumMoto's Mania Workshop


First Impressions:
o!m needs more 9k
map seems pretty solid although the song itself is kinda repetitive

tinkerings inside
[9k hard]
00:02:437 (2437|3) - why not an LN for the effect?

00:12:572 (12572|3,12707|4,12842|5,12978|6) - move these over two columns to line up with 00:12:167 (12167|5,12302|6,12437|7) because that's what the singing does

00:18:383 (18383|5) - a perfect spot for a teleport SV!

I notice you have a drum pattering happening in the left three columns, this is a bad idea since these are the most awkward fingers and you're forcing them to independently do the same patterns over and over again
9K is not 6K + 3 lol, i think you should repattern a lot of this to balance out the fingers a bit better.

a lot of your notes from here on don't seem to match pitch relevance, please do go through and fix these. it would be a waste of time for both of us for me to go through and point out every where this happens :P

00:47:572 (47572|3,47572|5) - this pattern is really cool with double thumbs, please don't change this

That's all I have without going in too deep about it. It feels like you only have a basic grasp of how 9K is played and your patterns in this map reflect that. Try your best to ameliorate this.

[9k normal]
oh hey you do have good pitch relevance here, do the same for 9k hard

not much I can really say about this, what you already have is very solid, well done

you could add LNs/SVs/fun finger gimmicks to make it more interesting if you want :D

[Niv's 5K hard]
sup cubone, we meet again

00:03:113 - do like 00:00:951 (951|1,1018|2) - you also missed it again later in the intro

00:17:437 (17437|2,17572|1,17572|3,17707|0,17707|4,17707|2,17842|3,17842|1) - nice heart

00:38:923 - you missed a note here? check if other iterations also have missing notes

00:40:680 (40680|1) - i don't agree with empty space being the right solution here, there's still plenty going on in the music. Try an SV gimmick or maybe a single handed pattern
same when it happens again

Final impressions:
Good map, best of luck getting it ranked!
Topic Starter
hannanos

BilliumMoto wrote:

Modding from:

BilliumMoto's Mania Workshop


First Impressions:
o!m needs more 9k
map seems pretty solid although the song itself is kinda repetitive

tinkerings inside
[9k hard]
00:02:437 (2437|3) - why not an LN for the effect? I personally just prefer a short note for that sound

00:12:572 (12572|3,12707|4,12842|5,12978|6) - move these over two columns to line up with 00:12:167 (12167|5,12302|6,12437|7) because that's what the singing does Done

00:18:383 (18383|5) - a perfect spot for a teleport SV! I'll try my best to implement it

I notice you have a drum pattering happening in the left three columns, this is a bad idea since these are the most awkward fingers and you're forcing them to independently do the same patterns over and over again
9K is not 6K + 3 lol, i think you should repattern a lot of this to balance out the fingers a bit better. I don't feel it is too bad, but playing piano has made me less sensitive to these sorts of things so I'll look over it

a lot of your notes from here on don't seem to match pitch relevance, please do go through and fix these. it would be a waste of time for both of us for me to go through and point out every where this happens :P I've looked through it and will do so again later. What I'm worried about is sacrificing too much of it's playability and appearance for pitch (I used to be the complete opposite, so very strict pitching that made some bits less comfortable). Might get other people to look into it as well since I'm no longer sure

00:47:572 (47572|3,47572|5) - this pattern is really cool with double thumbs, please don't change this

That's all I have without going in too deep about it. It feels like you only have a basic grasp of how 9K is played and your patterns in this map reflect that. Try your best to ameliorate this.

[9k normal]
oh hey you do have good pitch relevance here, do the same for 9k hard

not much I can really say about this, what you already have is very solid, well done

you could add LNs/SVs/fun finger gimmicks to make it more interesting if you want :D

Final impressions:
Good map, best of luck getting it ranked!
Thanks for the mod! Will update soon
Nivrad00

BilliumMoto wrote:

tinkerings inside
[Niv's 5K hard]
sup cubone, we meet again

00:03:113 - do like 00:00:951 (951|1,1018|2) - you also missed it again later in the intro | ✓ Added in two places. I originally left those out because I thought there was no melody there, but it's pretty ambiguous

00:17:437 (17437|2,17572|1,17572|3,17707|0,17707|4,17707|2,17842|3,17842|1) - nice heart | Thanks!!

00:38:923 - you missed a note here? check if other iterations also have missing notes | I usually don't give short vocal slides a note to themselves. In this case I think the player's ear more naturally follows the syllables rather than the pitches

00:40:680 (40680|1) - i don't agree with empty space being the right solution here, there's still plenty going on in the music. Try an SV gimmick or maybe a single handed pattern
same when it happens again | oof, I keep getting this suggestion and I can't ignore it anymore. Essay time

Maybe it seems like I was trying to be edgy and creative, but I assure you the break was the first thing that came to mind when I heard this section. To me, the empty space feels much more intuitive than either an SV or a reduction in density. This isn't even a new technique; let me direct you to H8_Seed - The Pickup (Toastwaffle's Remix) where I put an empty space at 01:40:190 - to represent the bass solo. Three people have asked me to change this already, so I have to conclude that there's a legitimate disparity between how you and I perceive the empty space in this map. It just feels wrong to you and right to me. Furthermore, since only modders who disapprove of this technique are likely to voice their opinion, I have to consider that my sample of opinions is highly biased. In the absence of a better way to reconcile this disparity, I'm going to stick to my original creative vision and keep the breaks.
Thanks bill! Your input is valuable as always :)

http://puu.sh/pZfgB.osu
Topic Starter
hannanos
Updated with a few suggestions from Rivals_7 (namely hitsound changes and tag, no note changes at this stage)

@niv you may want to re-dl because of the added tag
Rivals_7
osu need more antimeta
1|->|9

is the display epilepsy warning is necessary? The video seems doesnt have any strobing effects

[9K Medium]

00:08:788 (8788|5,9059|3,9194|1) - ctrl+right arrow. seems more appropriate to approach the - 00:09:464 (9464|0) -

00:17:572 (17572|3,17707|4) - 5|7 respectively to properly hand balanced

[9K Hard]

00:03:518 (3518|2) - moving it to 2 would be more aesthetichal i guess xd

00:08:113 -> 00:09:734 - seems too oriented on the left area. migh want to place some of those notes involved between these timestamps to the right. (col 8 and 9 is rather empty tho)

00:24:869 - (I think i said this before) why is this isn't tripled? its the same crash noise as - 00:25:410 (25410|4,25410|7,25410|1) - 00:25:951 (25951|4,25951|6,25951|2) -

00:30:275 - 00:30:680 - add note for some synth noise?

00:49:059 (49059|0) - move to 2? no particular reason tbh but it sounds better

[7K medium]

00:02:978 (2978|5) - might be better if its on 2 for balance

[7K Hard]

00:09:464 (9464|0) - move to 2? sounds better imo

00:24:869 - add one more note. same reason as 9K

00:30:275 - add note for synth too

some placement looks similar with 9K lel

[5K Medium]

00:35:140 (35140|1) - Move to 5 for a better handling

[Niv's 5K Hard]

00:00:545 -> 00:09:464 (9464|1,9464|3) - why it isn't Hitsounded?

00:22:978 - add note for synth?

00:33:518 (33518|3,34059|1) - I dont think F is suit on here. delete maybe

00:38:923 - add note on 3 to properly follows vocal

00:40:951 - vocal+kick still present. add note to proper recognizing

That should be all. Might recheck the Hitsounding deeply xd
Topic Starter
hannanos
Hello

Rivals_7 wrote:

osu need more antimeta
1|->|9

is the display epilepsy warning is necessary? The video seems doesnt have any strobing effects I'm not sure about this one, because while it does seem flashy, it doesn't really have strobing effects. Maybe we should check with another bn/qat? I left it just to be safe

[9K Medium]

00:08:788 (8788|5,9059|3,9194|1) - ctrl+right arrow. seems more appropriate to approach the - 00:09:464 (9464|0) - Done

00:17:572 (17572|3,17707|4) - 5|7 respectively to properly hand balanced Done

[9K Hard]

00:03:518 (3518|2) - moving it to 2 would be more aesthetichal i guess xd Agreed

00:08:113 -> 00:09:734 - seems too oriented on the left area. migh want to place some of those notes involved between these timestamps to the right. (col 8 and 9 is rather empty tho) Good point, I fiddled around with it a little bit. I think I tried to pitch it too accurately

00:24:869 - (I think i said this before) why is this isn't tripled? its the same crash noise as - 00:25:410 (25410|4,25410|7,25410|1) - 00:25:951 (25951|4,25951|6,25951|2) - The reason why I didn't triple it was because there was no vocal sound there (I put one note for crash, one for drum, one for voice). If really think this needs an extra note, let me know

00:30:275 - 00:30:680 - add note for some synth noise? Added a note on the first one but not the second

00:49:059 (49059|0) - move to 2? no particular reason tbh but it sounds better I personally prefer it on 1

[7K medium]

00:02:978 (2978|5) - might be better if its on 2 for balance Agreed

[7K Hard]

00:09:464 (9464|0) - move to 2? sounds better imo I chose to leave it as it is because the drum sound is the same as on the chord before

00:24:869 - add one more note. same reason as 9K Lack of voice sound as pointed out earlier, but let me know if you feel very strongly about this

00:30:275 - add note for synth too Done

some placement looks similar with 9K lel shhhhhhhhhhh

[5K Medium]

00:35:140 (35140|1) - Move to 5 for a better handling Done

That should be all. Might recheck the Hitsounding deeply xd
Thanks heaps for the check! I really appreciate it :)

Updated with all the changes, including Niv's
Nivrad00

Rivals_7 wrote:

[Niv's 5K Hard]

00:00:545 -> 00:09:464 (9464|1,9464|3) - why it isn't Hitsounded? | ✓ dunno o-o I can't remember doing any of these hitsounds ;n;

00:22:978 - add note for synth? | ✓ added. earlier I rejected this suggestion because I wasn't following the synth at this part the song, but what the hell the player won't notice so i'll just do it the more intuitive way

00:33:518 (33518|3,34059|1) - I dont think F is suit on here. delete maybe | ✓ agreed

00:38:923 - add note on 3 to properly follows vocal | ✓ added. I also rejected this suggestion earlier because I thought the vocal note was too quiet so it would be better to emphasize the previous note instead, but again... no one will notice :|

00:40:951 - vocal+kick still present. add note to proper recognizing | ✓ sure

That should be all. Might recheck the Hitsounding deeply xd
Thanks rivals! :) And sorry everyone whose suggestions I rejected for weirdly uptight reasons :roll:
Also fixed some hitsounds that got messed up at some point

http://puu.sh/sDsHD.osu
Rivals_7
wups. was playing AC syndicate lul

Ok then....... one last thing,I guess?

[Niv's 5K hard]

still quite bothered with HS in this diff.

00:00:815 (815|3) - The song doesnt fit with W here. delete

00:01:356 (1356|2) - 00:01:896 (1896|3) - 00:02:978 (2978|3) - 00:03:518 (3518|2) - 00:05:140 (5140|4) - 00:05:680 (5680|2) - 00:07:302 (7302|2) - 00:07:842 (7842|2) - 00:08:383 (8383|1) - this W should be normal sampleset

00:05:410 (5410|3) - set to normal sampleset

should be all then
Nivrad00
We talked in PM and I applied all

http://puu.sh/sDycL.osu
Topic Starter
hannanos
Updated!
Rivals_7


Looks Cool!
Good luck furthermore :)
Topic Starter
hannanos
Thanks for the help! :)
Kamikaze
>mfw people started calling 7k antimeta

poke me if you want a mod, I'm interested
Kamikaze
short mod, not much you can point out here anyway imo\

9K
[Hard]

00:00:951 (951|5) - Would be better as a 1/4 triplet imo, a 678 stair would transition nicely into the next chord as well
00:03:113 (3113|4) - Same, a 456 would be neat too
00:04:059 (4059|4,4059|2,4059|6,4194|1,4194|3,4194|5) - Are you sure about that bracket? Looks pretty random to me, just pitch shift could be an easier shift like http://puu.sh/sPtPl/250e0326f8.png, it being more spaced out makes it easier to read and play
00:05:275 (5275|4) - Here a 543 1/4 into 5[62] would be a fun pattern to play, reverse flow direction is funnnn, a suggestion for the whole pattern (includes a little change before the triplet as well)
00:06:086 (6086|2,6086|6,6221|5,6221|1) - Due to that weird SDVX-like FX you could reverse ctrl+j those two doubles to create a bit of an antiflow that accents the FX well
00:37:437 (37437|3) - This would be better as just a 1/4 triplet, that LN with notes on both sides on release is more awkward than fun imoooo (not gonna repeat the suggestion about the short LNs anymore, take it or leave it basically)

00:09:464 - Why is this a double and 00:09:194 - a triple? They are the same apart from pitch, psure
00:14:329 (14329|3) - This could be either on same column as 00:14:059 (14059|5) - to accent the repeated (or "restarted") pitch or a double to accent the drums as well
Actually, I'm wondering why 00:16:086 - isn't a double as well, could be a nice pattern with one more note added at 6th
00:18:383 - SV that's more of a semi stop would fit way more for this total stop in music, something like this would work really well:

00:34:599 - You can do the same SV here
00:48:653 - And here too

00:24:869 (24869|0,25410|1,25951|2) - Those LNs should be either 1/1 or 2/1, the cymbal sound loses a lot of it's power right after 1/1 mark and is very faint afterwards so either connect them or make them stop where the sound dies down

00:51:896 - Instead of just 1/1 chords you can make sort of a ladder 1/2 pattern mixed inbetween since song supports this. Something like this:

or this (starts a little earlier)


[Normal]
Pretty much perfect, good job!

Rest diffs and/or recheck soon, will edit the post later
Topic Starter
hannanos

-Kamikaze- wrote:

short mod, not much you can point out here anyway imo\

9K
[Hard]

00:00:951 (951|5) - Would be better as a 1/4 triplet imo, a 678 stair would transition nicely into the next chord as well For all these (and below) I chose to keep them as short LNs, simply as personal preference (I see Niv did a similar thing in his diff)
00:03:113 (3113|4) - Same, a 456 would be neat too
00:04:059 (4059|4,4059|2,4059|6,4194|1,4194|3,4194|5) - Are you sure about that bracket? Looks pretty random to me, just pitch shift could be an easier shift like http://puu.sh/sPtPl/250e0326f8.png, it being more spaced out makes it easier to read and play Good idea
00:05:275 (5275|4) - Here a 543 1/4 into 5[62] would be a fun pattern to play, reverse flow direction is funnnn, a suggestion for the whole pattern (includes a little change before the triplet as well)
00:06:086 (6086|2,6086|6,6221|5,6221|1) - Due to that weird SDVX-like FX you could reverse ctrl+j those two doubles to create a bit of an antiflow that accents the FX well This is cool, iirc prostatic pointed that out in a 5k diff earlier but I never thought of doing this in the otheres
00:37:437 (37437|3) - This would be better as just a 1/4 triplet, that LN with notes on both sides on release is more awkward than fun imoooo (not gonna repeat the suggestion about the short LNs anymore, take it or leave it basically)

00:09:464 - Why is this a double and 00:09:194 - a triple? They are the same apart from pitch, psure The earlier one has a cymbal sound but the doubled one does not (I think, correct me if you're sure that I'm wrong in this case)
00:14:329 (14329|3) - This could be either on same column as 00:14:059 (14059|5) - to accent the repeated (or "restarted") pitch or a double to accent the drums as well I chose to leave this where it is. I didn't make it a double simply because I prefer to keep as consistent with the rest of the section as possible, and I prefer to have that note in LH because of my layering of almost LH/RH (you might ask why 00:14:869 (14869|5) is on RH then. I wouldn't be able to tell you exactly why I did that, but it plays quite nicely so eh. Not too much of an inconsistency problem?)
Actually, I'm wondering why 00:16:086 - isn't a double as well, could be a nice pattern with one more note added at 6th Done, I initially only had it as a single because of there being no new voice note, but I agree that it does play nicely
00:18:383 - SV that's more of a semi stop would fit way more for this total stop in music, something like this would work really well: Would this SV be rankable though? I recall something about the total SVs needing to average to 1x (or equivalent for change of bpm) for a section. I tried it out but I find it hard to time. However, with my original SV, I see that people with higher scroll speeds (I play on rather low scroll speed) might not even see the next chord because the gap is fairly significant. Anyway, I left this one where it is for now, but would be open to any other SV suggestions here

00:34:599 - You can do the same SV here Added my original SV for this and below, but your reply to the comment above may change it Copied to 7K Hard
00:48:653 - And here too

00:24:869 (24869|0,25410|1,25951|2) - Those LNs should be either 1/1 or 2/1, the cymbal sound loses a lot of it's power right after 1/1 mark and is very faint afterwards so either connect them or make them stop where the sound dies down I initially had them 2/1, but changed them to have consistency with the 7k Hard diff (this has the cymbal notes in the same lane, so I cannot make them 2/1). After you look at the 7k Hard, if you still have problems with this, I'll change it to 2/1

00:51:896 - Instead of just 1/1 chords you can make sort of a ladder 1/2 pattern mixed inbetween since song supports this. Something like this: I do like the idea of this. The only reason I chose not to add this is that it makes the patterns too difficulty for a Hard (the first one is tough for left thumb users, the second one is a bit tough for right thumb users ([59] 7 [68] is hard))

or this (starts a little earlier)


[Normal]
Pretty much perfect, good job!

Rest diffs and/or recheck soon, will edit the post later
Thanks for the check! Updated (with one minor consistency change on the 7K Hard too)
Kamikaze
Would this SV be rankable though? I recall something about the total SVs needing to average to 1x (or equivalent for change of bpm) for a section.
Not at all, any SV is rankable as long as it makes sense, and what I suggested work really well with the "stop". Of course if you want to make it slower so higher scroll players see it then sure, go for it
recheck later, in work now
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