Better late than never
Emdyion wrote:
EDIT: Dropping OD of Muya's Heavy made it lower than Standard T.T
Then again, Standard feels more like a Heavy rather than a Standard. It might be a good idea to rename Standard to Heavy and just have 2 Heavies. Then It would make sense.
Actually, I would name the difficulties:
Beginner -
LightLight -
StandardStandard -
HeavyMuya's Heavy -
Muya's Heavyconsidering the difficulty of each map, That makes much more sense to me (yeah, Light feels like a standard to me.)
- I got offset: 20
- Delete the .osb file? There's a "default" sitting in there. Deleting the .osb should fix it.
[BEGINNER]Looks good to me
[LIGHT]Awesome stuff in this one.
[STANDARD]01:26:685 (1,2) - Maybe having a copy/paste of the slider at 01:25:018 here instead would looks nice and symmetrical. Might be just me though.
[MUYA'S HEAVY]This difficulty sticks out because for most of it, it's stuck on straight lines, compared to Emdyion's patterns, which is a dull layout. You've done nice layouts in your other maps Muya, so maybe this difficulty could be the same. It'd make it much nicer. It's not bad, it just looks a bit boring.
Apart from the odd jump, nothing bothered me in this one.
This is actually a pretty damn nice map. Nicely mapped, interesting, and fun. After seeing your part in my Nanairo marathon I knew you had promise, and hopefully soon, people will notice. Good job
Starred