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Rabpit - Rainy Memory

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Topic Starter
Shmiklak

Jana Marie wrote:

Hi! You PM me for another mod so here


[General]
  1. Grid Size : 4
  2. Beat Snap Divisor : 1/4
Ok, but I don't understand why
[Normal]
  1. 00:28:321 (3,4,5) - I think this pattern is very unusual for a normal maybe change? No, cause some days ago one modder make that.
  2. 00:40:988 (5) - Stack. new players will be confused lol, here not has any stacks
  3. 00:45:655 (2) - Overlap does'nt look good maybe blanket with the end of 00:44:766 (1) I will try
  4. 01:02:099 - Missing note Sure
[Hard]
  1. 00:01:655 (3) - Eh? too big jump for hard even though your bpm is slow i thing it ok
  2. 00:05:210 (3,4,5) - ^
  3. 00:11:433 (1,2,3,4) - ^
  4. 00:14:099 (2,3) - maybe stack? too big jump for hard imo Why you don't like it? This DS playing great
  5. 00:17:433 - I can hear a piano sound here add some note It so slow, and i don't added anything
  6. 00:20:544 (2) - too close maybe make it a little bit far? same as here 00:21:210 (3) i thing it ok
  7. 00:22:544 (3,4) - another big jump yeah Why?!
  8. 00:30:544 (1) - Why SV? i think its not needed What is SV?
  9. 00:37:655 (1) - another jump dont wanna mention it anymore
  10. 01:19:877 (6) - Fix blanket fixed
There are DS problems won't mention anymore i know you can improve it Goodluck! I wanna make a GD *_*
Well ok, you can try make Hard GD and if i will like it i will substitute my diff.
KASUM1
recheck as you request in-game

[Normal]
  1. 00:05:655 (1,2) - nazi blanket fix
  2. 00:28:321 (3,4) - normal can't have more than 1 repeat
  3. 00:50:099 (1) - ctrl+g
  4. 00:50:099 (1,2) - this rhythm sounds better imo http://puu.sh/m17ou/9ff496f630.jpg
  5. 01:20:321 - high beat it would be nice if it's clickable

    [Hard]
  6. 00:33:210 (1,1) - any reason for the another NC maybe new beat?
  7. 01:10:988 (5,1) - fix blanket
  8. 01:19:877 (6,1) - why do they touch each other?
gl
Topic Starter
Shmiklak

KASUM1 wrote:

recheck as you request in-game

[Normal]
  1. 00:05:655 (1,2) - nazi blanket fix fixed
  2. 00:28:321 (3,4) - normal can't have more than 1 repeat fixed
  3. 00:50:099 (1) - ctrl+g ok
  4. 00:50:099 (1,2) - this rhythm sounds better imo http://puu.sh/m17ou/9ff496f630.jpg ok
  5. 01:20:321 - high beat it would be nice if it's clickable Is it anrankable?

    [Hard]
  6. 00:33:210 (1,1) - any reason for the another NC maybe new beat?
  7. 01:10:988 (5,1) - fix blanket fixed
  8. 01:19:877 (6,1) - why do they touch each other? I don't know
gl
Thank you KASUM1
Marmowka
[Normal]

00:02:099 (1,2) - бланкед
00:03:433 (3,1) - ^
00:05:655 (1,2) - ^
00:14:544 (1,2) - тоже можно ровнее
00:16:321 (3,1) - конец 3 можно застакать с 1, будет приятнее играть
00:25:877 (5,2) - тоже можно замутить стак
00:28:988 (4,6) - а вот тут не надо (сам смотри , просто высказываю мысли)
01:00:321 (3,2) - стак
01:03:877 (3,1) - тоже конец :)


[Hard]

00:02:544 (2,3,4) - проверь спейсинг
00:09:655 (1,2,3,4) - ^ по аккуратее можно
00:05:655 (5,1) - застакай их, ты игнорируешь тут спейсинг в виде прыжков, так лучше читаться будет , а то я лично сбился
00:20:544 (2) - по дальше можно
00:33:210 (1) - этот слайдер тоже нужно уменьшить скорость
00:57:655 (1,2) - бланкед
01:01:655 (4,1) - ^
01:00:766 (1,2,3) - дистанцию чек
01:02:544 (1,2) - ^
01:05:655 (3,1,2) - ^
01:18:544 (3,6) - стак так и виден
Topic Starter
Shmiklak

Marmowka wrote:

[Normal]

00:02:099 (1,2) - бланкед
00:03:433 (3,1) - ^
00:05:655 (1,2) - ^
00:14:544 (1,2) - тоже можно ровнее
00:16:321 (3,1) - конец 3 можно застакать с 1, будет приятнее играть
00:25:877 (5,2) - тоже можно замутить стак
00:28:988 (4,6) - а вот тут не надо (сам смотри , просто высказываю мысли)
01:00:321 (3,2) - стак
01:03:877 (3,1) - тоже конец :)


[Hard]

00:02:544 (2,3,4) - проверь спейсинг
00:09:655 (1,2,3,4) - ^ по аккуратее можно
00:05:655 (5,1) - застакай их, ты игнорируешь тут спейсинг в виде прыжков, так лучше читаться будет , а то я лично сбился
00:20:544 (2) - по дальше можно
00:33:210 (1) - этот слайдер тоже нужно уменьшить скорость
00:57:655 (1,2) - бланкед
01:01:655 (4,1) - ^
01:00:766 (1,2,3) - дистанцию чек
01:02:544 (1,2) - ^
01:05:655 (3,1,2) - ^
01:18:544 (3,6) - стак так и виден
Спасибище мармо! Я применил все! Особенно спасибо за помощь в чате, я тебя никогда не забуду!
KantanDez
from my queue
First of all i think its better if u add kiai from 00:58:988 to 01:09:655 (imo)

Normal
00:02:099 (1,2) - fix blanket
00:07:877 (2) - make it look like the image below(because i suck at explaining)
00:11:433 (1) - make it look like the image below
00:45:655 (2,3) - fix blanket
00:46:988 (3,4) - fix blanket
00:47:433 (4,5) - fix blanket
01:50:988 (1) - make it look like the image below

Hard
00:15:433 (3,4) - blanket this
00:46:544 (1,2) - fix blanket
01:50:766 add a hit circle here


good luck on getting this map ranked :D
Topic Starter
Shmiklak

Term Akatski wrote:

from my queue
First of all i think its better if u add kiai from 00:58:988 to 01:09:655 (imo)

Normal
00:02:099 (1,2) - fix blanket
00:07:877 (2) - make it look like the image below(because i suck at explaining)
00:11:433 (1) - make it look like the image below
00:45:655 (2,3) - fix blanket
00:46:988 (3,4) - fix blanket
00:47:433 (4,5) - fix blanket
01:50:988 (1) - make it look like the image below

Hard
00:15:433 (3,4) - blanket this
00:46:544 (1,2) - fix blanket
01:50:766 add a hit circle here


good luck on getting this map ranked :D
Ty Term Akatski, I did all
Pen on fire
HARD
00:54:099 (5,6) - Maybe put a circle between those two.
NORMAL
00:28:766 (1,2) -You can fuse them into one slider, because under 00:28:766 (1) - the aproach circles slightly overlaps with the slider circle (http://i.imgur.com/9VaN7JI.png?1) when the slider ends , I think that looks & plays rly weird for a normal map. You could just do it like that: http://i.imgur.com/RmX479G.png?2 , it stills overlaps but you have more time to react. But I guess that is something completly subjective ~

01:13:210 (1) - Two pixle to the top so it lines up perfectly with 01:12:099 (2) -

Hope I can help a bit because i am very new to modding and mapping .-.

GL with the map, felt realy nice to Play~
Topic Starter
Shmiklak

trongamer wrote:

HARD
00:54:099 (5,6) - Maybe put a circle between those two.
NORMAL
00:28:766 (1,2) -You can fuse them into one slider, because under 00:28:766 (1) - the aproach circles slightly overlaps with the slider circle (http://i.imgur.com/9VaN7JI.png?1) when the slider ends , I think that looks & plays rly weird for a normal map. You could just do it like that: http://i.imgur.com/RmX479G.png?2 , it stills overlaps but you have more time to react. But I guess that is something completly subjective ~

01:13:210 (1) - Two pixle to the top so it lines up perfectly with 01:12:099 (2) -

Hope I can help a bit because i am very new to modding and mapping .-.

GL with the map, felt realy nice to Play~
thank you, but all denied
Lanturn
This isn't a very christmaslike song...

Your combo colors 1 and 2 are hard to tell apart. I'd just using more black or white to help differentiate them. The same goes for 5 and 6 (brighter / darker greens maybe). 3 and 4 should be fine though.

You can add Cytus to the tags as it appeared on it as well.

Your volume could use a little boost in various places. Like for example 00:26:988 (1) - you can't even hear the drum on the head. Lots of these drum noises are hard to hear. You also have a lot of unneeded timing points on normal as many of them are just duplicates from the SV changes. You should go through them and remove. Stuff like 00:45:210 - is pointless.

[Normal]
For a complex beat such as this on Normal, your easiest difficulty, The constant changing of DS can make it confusing to play. Especially for new players.
  1. 00:26:988 (1) - This can be somewhat confusing because of the DS being literally half. I'd suggest moving it further away so it also doesn't look randomly placed. It doesn't match well with the previous note.
  2. 00:30:099 (3,4,5) - This is actually confusing for a couple reasons. The DS on these was changed from 1.1 to 1.0, and most importantly the fact that it has been placed under the previous slider. I highly suggest keeping the 1.1 DS and placing these notes below so they don't end up under or over the repeat 1/2 sliders. I'd also like to mention this is a lot of 1/2s in a row. Maybe simplify it a bit more?
  3. 00:48:321 (5,1) - Could be improved on slightly. Try making the (1) feel like it's part of the (5) with a blanket or something. It could also flow naturally instead of having it repeat right to left.
  4. 00:51:433 (3,1) - Very confusing anti jump. Please use proper DS if notes aren't more than about a measure apart!
  5. 00:56:988 (6,1) - Give this a bit more distance from the previous notes. It's way too crowded.
  6. 00:58:988 (1,2) - you can combine these into one slider as the tail end of (1) is pretty much pointless to map in this rhythm. It will help make the next note easier to read as well.
  7. 01:02:544 (1) - ^ there's more of a sound at 01:02:766 - anyways, but it's best just to do the above again.
  8. 01:21:655 (2,3,4) - would make more sense rhythmwise if you had a 1/1 slider at 01:22:321 - and then a circle at 01:22:988 http://puu.sh/m5puK.jpg
  9. Also to add to above, a bit of a jump to the next note that could be reduced quite a bit.
I believe this could still use quite a bit of work. I love the hitsounds though. I just wish I could hear some of them better.

[Hard]
The spacing for many of the notes, be it anti jumps or jumps can be extremely confusing, and not suiting in various points of the song. I think they could use a lot more work honestly.
  1. 00:05:655 (4,1) - Very bad anti-jump here. The sound that carries on at 00:05:877 - makes this a bit unfair to play since the player will naturally click this because of all the previous 1/2 notes. Stack it on 00:03:877 (5) - 's head or something.
  2. 00:09:210 (4) - Move this to around x288 y340 so 4->1 isn't that confusing.
  3. 00:13:877 - http://puu.sh/m6suC.jpg the distance between these notes are really similar and my first test through I assumed 2->3->1 were all 1/1s instead of 1/2s. Try moving 00:13:210 (1) - 's body upwards so it somewhat mirrors 00:14:544 (1) - http://puu.sh/m6sDM.jpg
  4. 00:21:210 (3,1) - Another very confusing anti. The thumps from the drum kick here and how it is spaced like a 1/2 note will cause lots of players to click early. Also 00:22:321 (2) - is confusing again since the previous was a 1/1. This inconsistency makes the map difficult to play.
  5. 00:24:988 (6) - Since the map is already kind of light, you could easily skip this circle if you wanted to follow the piano properly.
  6. 00:30:544 (1) - and 00:34:099 (1) - feel the exact same for me. They should use the same speed.
  7. 00:44:766 - onwards. You probably don't have to overlap these 1/2 notes imo. In fact, I'd suggest you use 1.0 to 1.2 spacing for this whole part instead of 0.7. This DS switch is a bit confusing for a few notes....
  8. 00:45:655 (2) - Too close to the previous note. Give it some more spacing.
  9. 00:52:988 (2) - This isn't blanketed the best. I'd personally run it off the end of the (1) instead of having it tucked in like that.
  10. 00:57:655 (1) - and onwards. Also some jump antis in this whole upcoming section that should probably be revised, I was able to read them a little until 01:10:988 (5,1) - hit, which then the antijumps caused issues again.
  11. 01:13:210 (1,2) - Too close to each other. Especially when looking at 01:14:544 (4,1) -
  12. 01:21:433 (3,4) - random spacing again, especially when coming off of 01:20:321 (1,2) - Keep them consistent please.

    Well hopefully some of this will help you get started. I'm a bit rusty from my break but hopefully this helps a little. The main concern is the spacing you have. I enjoyed the hitsounds, and I do enjoy the rhythms, if they were a bit easier to read. Good luck!


Topic Starter
Shmiklak
:(

Lanturn wrote:

This isn't a very christmaslike song...

Your combo colors 1 and 2 are hard to tell apart. I'd just using more black or white to help differentiate them. The same goes for 5 and 6 (brighter / darker greens maybe). 3 and 4 should be fine though.

You can add Cytus to the tags as it appeared on it as well.

Your volume could use a little boost in various places. Like for example 00:26:988 (1) - you can't even hear the drum on the head. Lots of these drum noises are hard to hear. You also have a lot of unneeded timing points on normal as many of them are just duplicates from the SV changes. You should go through them and remove. Stuff like 00:45:210 - is pointless.

[Normal]
For a complex beat such as this on Normal, your easiest difficulty, The constant changing of DS can make it confusing to play. Especially for new players.
  1. 00:26:988 (1) - This can be somewhat confusing because of the DS being literally half. I'd suggest moving it further away so it also doesn't look randomly placed. It doesn't match well with the previous note.
  2. 00:30:099 (3,4,5) - This is actually confusing for a couple reasons. The DS on these was changed from 1.1 to 1.0, and most importantly the fact that it has been placed under the previous slider. I highly suggest keeping the 1.1 DS and placing these notes below so they don't end up under or over the repeat 1/2 sliders. I'd also like to mention this is a lot of 1/2s in a row. Maybe simplify it a bit more?
  3. 00:48:321 (5,1) - Could be improved on slightly. Try making the (1) feel like it's part of the (5) with a blanket or something. It could also flow naturally instead of having it repeat right to left.
  4. 00:51:433 (3,1) - Very confusing anti jump. Please use proper DS if notes aren't more than about a measure apart!
  5. 00:56:988 (6,1) - Give this a bit more distance from the previous notes. It's way too crowded.
  6. 00:58:988 (1,2) - you can combine these into one slider as the tail end of (1) is pretty much pointless to map in this rhythm. It will help make the next note easier to read as well.
  7. 01:02:544 (1) - ^ there's more of a sound at 01:02:766 - anyways, but it's best just to do the above again.
  8. 01:21:655 (2,3,4) - would make more sense rhythmwise if you had a 1/1 slider at 01:22:321 - and then a circle at 01:22:988 http://puu.sh/m5puK.jpg
  9. Also to add to above, a bit of a jump to the next note that could be reduced quite a bit.
I believe this could still use quite a bit of work. I love the hitsounds though. I just wish I could hear some of them better.

[Hard]
The spacing for many of the notes, be it anti jumps or jumps can be extremely confusing, and not suiting in various points of the song. I think they could use a lot more work honestly.
  1. 00:05:655 (4,1) - Very bad anti-jump here. The sound that carries on at 00:05:877 - makes this a bit unfair to play since the player will naturally click this because of all the previous 1/2 notes. Stack it on 00:03:877 (5) - 's head or something.
  2. 00:09:210 (4) - Move this to around x288 y340 so 4->1 isn't that confusing.
  3. 00:13:877 - http://puu.sh/m6suC.jpg the distance between these notes are really similar and my first test through I assumed 2->3->1 were all 1/1s instead of 1/2s. Try moving 00:13:210 (1) - 's body upwards so it somewhat mirrors 00:14:544 (1) - http://puu.sh/m6sDM.jpg
  4. 00:21:210 (3,1) - Another very confusing anti. The thumps from the drum kick here and how it is spaced like a 1/2 note will cause lots of players to click early. Also 00:22:321 (2) - is confusing again since the previous was a 1/1. This inconsistency makes the map difficult to play.
  5. 00:24:988 (6) - Since the map is already kind of light, you could easily skip this circle if you wanted to follow the piano properly.
  6. 00:30:544 (1) - and 00:34:099 (1) - feel the exact same for me. They should use the same speed.
  7. 00:44:766 - onwards. You probably don't have to overlap these 1/2 notes imo. In fact, I'd suggest you use 1.0 to 1.2 spacing for this whole part instead of 0.7. This DS switch is a bit confusing for a few notes....
  8. 00:45:655 (2) - Too close to the previous note. Give it some more spacing.
  9. 00:52:988 (2) - This isn't blanketed the best. I'd personally run it off the end of the (1) instead of having it tucked in like that.
  10. 00:57:655 (1) - and onwards. Also some jump antis in this whole upcoming section that should probably be revised, I was able to read them a little until 01:10:988 (5,1) - hit, which then the antijumps caused issues again.
  11. 01:13:210 (1,2) - Too close to each other. Especially when looking at 01:14:544 (4,1) -
  12. 01:21:433 (3,4) - random spacing again, especially when coming off of 01:20:321 (1,2) - Keep them consistent please.

    Well hopefully some of this will help you get started. I'm a bit rusty from my break but hopefully this helps a little. The main concern is the spacing you have. I enjoyed the hitsounds, and I do enjoy the rhythms, if they were a bit easier to read. Good luck!

Thank you but i remaped beatmap
Namki
[Genral]
Анчек вот эту штуку в Design, ведь в твоем сб нет ничего быстро мерцающего.
Ты не используешь в сб файл bg-yelow.jpg, либо используешь, но в сб я его не заметил. Удали его.
С комбо цветами вообще не понял, зачем тебе три почти одинаковых цвета, ну сделай ты темно-серый, светло-серый и зеленый.

[Normal]
00:02:544 (2) - то что он выходит не очень хорошо, но если при игре не выходит за игровое поле, то пойдет. Там еще несколько таких моментов.
00:46:544 (1) - здесь лучше сделай прямой реверс слайдер.
00:57:210 (1) - согни немного больше, чтобы согласовать с предыдущими.
01:12:099 (2) - не понял, почему хс стоит там, ниже его
01:26:099 (2,3) - почему тут 0.88х спейсинг?
Послекиайная часть вообще ужасна, я даже не буду это описывать. А так, хорошо.

[Hard]
00:24:099 (2,3,4,5,6,1) - сделай спейсинг ровномерным.
00:41:877 (2,3,4,5,6,1,2,3,4,5,6,7,8) - нихуя себе, сказал я, когда первый раз это увидел, мы что в 2010 году?
Не знаю, спейсинг убит, флоу убито, паттерны плохие. Поработай над хардом усердно.
Topic Starter
Shmiklak

Namki wrote:

[Genral]
Анчек вот эту штуку в Design, ведь в твоем сб нет ничего быстро мерцающего.ок
Ты не используешь в сб файл bg-yelow.jpg, либо используешь, но в сб я его не заметил. Удали его. Использую, еще как 00:44:766
С комбо цветами вообще не понял, зачем тебе три почти одинаковых цвета, ну сделай ты темно-серый, светло-серый и зеленый.
пофиксил
[Normal]
00:02:544 (2) - то что он выходит не очень хорошо, но если при игре не выходит за игровое поле, то пойдет. Там еще несколько таких моментов.не заметил что бы при игре вылазил, соответственно не исправил
00:46:544 (1) - здесь лучше сделай прямой реверс слайдер.сделал
00:57:210 (1) - согни немного больше, чтобы согласовать с предыдущими.согнул)
01:12:099 (2) - не понял, почему хс стоит там, ниже его я тож хз что он там делает
01:26:099 (2,3) - почему тут 0.88х спейсинг? я ничего не менял там
Послекиайная часть вообще ужасна, я даже не буду это описывать. А так, хорошо.хз как поправить(

[Hard]
00:24:099 (2,3,4,5,6,1) - сделай спейсинг ровномерным.сделано
00:41:877 (2,3,4,5,6,1,2,3,4,5,6,7,8) - нихуя себе, сказал я, когда первый раз это увидел, мы что в 2010 году? черт, я хз что сделать(
Не знаю, спейсинг убит, флоу убито, паттерны плохие. Поработай над хардом усердно.Поработаю!
Спасиб Намки :З
Electoz
As requested via PM. Well, I'm kinda late. Sorry for that.

[Normal]

  1. 00:05:655 (1,2) - Looks weird imo, maybe it's just me
  2. 00:13:210 (2) - Tweak the head down a little bit so it flows smoother.
  3. 00:15:433 (2,1) - I would do it like this. You might have to remap a bit there. > http://puu.sh/m84nt/0a19fad6f2.jpg
  4. 00:24:544 (3,1) - Looks weird, try not to put a circle under the slider body.
  5. 00:27:877 (3) - Why did you put a clap here? A single clap in entire section feels inconsistent.
  6. 00:30:099 (3,1) - It's 0.76 DS, you could move 00:30:544 (1) up a bit so it won't overlap too much and for a perfect spacing.
  7. 00:30:544 (1,1) - Add some whistles here?
  8. 00:49:210 (2,1) - Fix blanket?
  9. 00:51:877 (1) - I think this would sounds better if you didn't reduce the volume. Or change finish into a whistle instead.
[Hard]

  1. 00:00:322 (1,2) - Blanket fix.
  2. 00:01:655 (3,1) - Maybe it's just me, but I think the flow here's kinda weird. I would move 00:01:655 (3) to x:208 y:240
    00:04:321 (2,3) - Overlap, just a little bit. Same applies to 01:41:655 (1,2) .
  3. 00:05:210 (4,5,1) - Are you creating your own rhythm with hitsounds here? Looks confusing imo, at least remove whistle from 00:05:433 (5) please.
  4. 00:12:766 (1,2) - Try blanket this properly.
  5. 00:21:210 (3,1,2,3) - Stacks kinda hard to read because 00:21:210 (3,1) has 1/1 beat spacing while the rest of them have only 1/2.
  6. 00:28:766 (1,2) - Weird overlap. Same applies to 00:43:655 (3,1) .
  7. 00:53:655 (1,2,3,4) - They're overlapping like sandwiches and that's kinda messy.
  8. 01:50:766 - I would map this beat. Why are you leaving this empty when you're trying to emphashize 01:49:433 (2,3,4,5,6,1) ? Also, why the flow here 01:50:321 (6,1) is so linear and the rest is flowing curve?
  9. 01:53:877 - I would map sth here as well, the reasons is same as above.
I think this part should be more emphasized than earlier part in the song 00:30:544 . Try increase volume a bit more on this part but make it less than 00:44:766 .
Yeah, hope my mod helps. Good luck.
Topic Starter
Shmiklak

Electoz wrote:

As requested via PM. Well, I'm kinda late. Sorry for that.

[Normal]

  1. 00:05:655 (1,2) - Looks weird imo, maybe it's just me
  2. 00:13:210 (2) - Tweak the head down a little bit so it flows smoother.
  3. 00:15:433 (2,1) - I would do it like this. You might have to remap a bit there. > http://puu.sh/m84nt/0a19fad6f2.jpg
  4. 00:24:544 (3,1) - Looks weird, try not to put a circle under the slider body.
  5. 00:27:877 (3) - Why did you put a clap here? A single clap in entire section feels inconsistent.
  6. 00:30:099 (3,1) - It's 0.76 DS, you could move 00:30:544 (1) up a bit so it won't overlap too much and for a perfect spacing.
  7. 00:30:544 (1,1) - Add some whistles here?
  8. 00:49:210 (2,1) - Fix blanket?
  9. 00:51:877 (1) - I think this would sounds better if you didn't reduce the volume. Or change finish into a whistle instead.
[Hard]

  1. 00:00:322 (1,2) - Blanket fix.
  2. 00:01:655 (3,1) - Maybe it's just me, but I think the flow here's kinda weird. I would move 00:01:655 (3) to x:208 y:240
    00:04:321 (2,3) - Overlap, just a little bit. Same applies to 01:41:655 (1,2) .
  3. 00:05:210 (4,5,1) - Are you creating your own rhythm with hitsounds here? Looks confusing imo, at least remove whistle from 00:05:433 (5) please.
  4. 00:12:766 (1,2) - Try blanket this properly.
  5. 00:21:210 (3,1,2,3) - Stacks kinda hard to read because 00:21:210 (3,1) has 1/1 beat spacing while the rest of them have only 1/2.
  6. 00:28:766 (1,2) - Weird overlap. Same applies to 00:43:655 (3,1) .
  7. 00:53:655 (1,2,3,4) - They're overlapping like sandwiches and that's kinda messy.
  8. 01:50:766 - I would map this beat. Why are you leaving this empty when you're trying to emphashize 01:49:433 (2,3,4,5,6,1) ? Also, why the flow here 01:50:321 (6,1) is so linear and the rest is flowing curve?
  9. 01:53:877 - I would map sth here as well, the reasons is same as above.
I think this part should be more emphasized than earlier part in the song 00:30:544 . Try increase volume a bit more on this part but make it less than 00:44:766 .
Yeah, hope my mod helps. Good luck.
Thank you for mod.
riffy
A little IRC chat was done.

Changes:
  1. Rhythm changes with some basic explanations
  2. Suggestions on the set's appearance were given
IRC Log (Russian)
14:10 *Bakari is listening to [https://osu.ppy.sh/b/762567 Rabpit - Rainy Memory]
14:11 shmiklak: привет)
14:11 Bakari: Привет, пробежимся в IRC?
14:11 shmiklak: да давай)
14:11 shmiklak: мне все равно скучно)
14:12 Bakari: Normal
14:12 Bakari: 00:02:544 (2) - начнем с того, что тут три приерно одинаковых бита, ну может тот что в центре немного сильнее
14:12 Bakari: И слайдер, который глушит этот бит играется странно
14:13 shmiklak: предлагаешь разбить на слайдер и ноту?
14:13 Bakari: Если уж значения десятичные, то пусть все будет убалансированно. Для самой легкой дифы сета ОД/ХП 3,5 должно быть достаточным
14:13 Bakari: Да, слайдер + нота
14:13 Bakari: Нота + слайдер
14:13 Bakari: Или слайдер + репит
14:14 Bakari: 00:05:655 (1,2) - такие вещи или заменяют переходами, или делают красивые бланкеты
14:15 Bakari: 00:21:655 (1) - не каждый бит обязан быть замапан. Я бы убрал серл, пусть инструмент будет выделен
14:16 Bakari: 00:24:099 (2) - начинается на слабом бите, а кончается на сильном. Из-за этого основной бит на белом тике некликабелен и играется это плохо. [http://bakarisu.s-ul.eu/FBIwPIoV.png может так]?
14:18 Bakari: 00:42:321 (2,4) - дифа как самая легкая делалась, не стоит так много 1/2 пихать
14:18 shmiklak: сделал все
14:19 Bakari: Да и из-за ужатого спейсинга выглядит такое обилие 1/2 очень неаккуратно
14:19 Bakari: 00:53:210 (3) - редуцируй-упрощай
14:20 Bakari: 00:56:099 (2) - и тут
14:21 Bakari: Можно попробовать даже увеличить спейсинг до x1.1, чтоб свободнее игралось
14:21 Bakari: 01:23:877 (1,2,3,4,1,2,3,4,1) - может спиннер ввернем вместо них? Нарастание как раз таки в музыке
14:22 Bakari: 01:27:544 - а вот отсюда я бы поменял цвет листа. На брейки его можно обратно серым сделать
14:23 Bakari: У тебя половину сета весит applause.wav
14:24 shmiklak: а я и не заметил
14:24 Bakari: Сейчас еще автомодом пройдусь и мы закончим с нормалом
14:24 shmiklak: а можно что нибудь с аплаусом сделать что бы не удалять?
14:24 shmiklak: просто он мне очень нравится
14:25 Bakari: Порезать его?
14:25 shmiklak: можно
14:25 Bakari: 20 секунд вряд ли кто-то слушать будет
14:25 shmiklak: это точно)
14:25 Bakari: Нормал чуть поменьше нагружай 1/2 и чуть посвободнее сделай, играться будет классно
14:26 Bakari: Ритм сам по себе неплохой, разве что потом местами исправить
14:26 Bakari: Настройки мы проверили
14:26 Bakari: Вроде все с ним
14:27 shmiklak: я сейчас
14:28 shmiklak: проверю как будет выглядеть новый аплаус
14:28 shmiklak: я его обрезал
14:28 Bakari: Метадата в порядке, судя по скринам из игры
14:29 shmiklak: оо теперь он просто идеальный
14:29 shmiklak: )
14:29 shmiklak: 4 секунды лучший вариант)
14:31 *Bakari is editing [https://osu.ppy.sh/b/861978 Rabpit - Rainy Memory [Hard]]
14:31 Bakari: 00:05:877 - а вот тут 1/2 лучше ен глушить
14:32 shmiklak: так ведь там ничего и нет
14:32 Bakari: Там эхо+ударные
14:33 Bakari: 00:18:544 (2) - два четких бита лучше сдделать двумя кругами
14:33 Bakari: или двумя 1/2 слайдерами
14:34 Bakari: 00:33:210 (2,1) - понимаю, что спейсинг но ведь на харде и джампы стаить можно. Я бы убрал этот оверлап
14:35 Bakari: 00:41:877 (2,3) - выдели их и нажми Ctrl+G
14:35 Bakari: А потом скажи, нравится ли тебе такой ритм
14:36 shmiklak: да
14:36 Bakari: 00:43:210 (2,3) - я бы попробовал что-то типа [http://bakarisu.s-ul.eu/01OXuIxJ.png такого]
14:37 Bakari: 00:48:321 (1,1,2) - очень уж низкий спейсинг. Лучше скорость менять, если хочешь замедить карту
14:37 Bakari: Хитсаунды отличаются в нормали и харде, это как-то странно
14:38 Bakari: Очень напрягает, что на харде много 01:22:099 (1,2,3,4,5) - вот такого чуда
14:38 Bakari: Это же 1/2, пусть они свободно будут расположены
14:39 Bakari: 01:49:433 (2,3,4) - ctrl+G? По ритму лучше звучать будет
14:39 Bakari: [https://osu.ppy.sh/wiki/Music_Theory Почему лучше выделять белые тики]
14:40 Bakari: Неплохо, но очень зажато. И все эти пересечения начинают выглядеть неаккуратно, возникают какие-то изменения в спейсинге без причины
14:42 shmiklak: Ранк не скоро ждет меня...
14:42 shmiklak: ну ладно
14:42 shmiklak: спасибо тебе огромное
14:42 shmiklak: что не забыл про меня)
14:43 Bakari: Рад помочь :)

Not bad, but still needs a lot of efforts to become something decent.

~~~~~~~~~~~~~~~~~

Best of luck!
snz
Soo Beautiful!
Topic Starter
Shmiklak

Ppuskalin wrote:

Soo Beautiful!
:3
firedigger
SPOILER
16:01 *firedigger is listening to [https://osu.ppy.sh/b/861978 Rabpit - Rainy Memory]
16:01 firedigger: IRC mod?
16:02 shmiklak: i can't irc now
16:02 shmiklak: can you mod it in thread?
16:02 firedigger: I prefer IRC, I can just do it another time
16:02 firedigger: when I see you online
16:02 shmiklak: well i have some time lets begin now
16:05 shmiklak: are you here?
16:05 firedigger: yep, I am here
16:05 shmiklak: lets begin mod?
16:05 firedigger: okay
16:05 firedigger: I am in [Hard]
16:06 shmiklak: i am too
16:06 firedigger: I have the most problems with slider starting at weak sounds
16:06 firedigger: 00:13:210 (2) - like this one
16:07 firedigger: 00:19:877 (1,2) - also missing a white tick with an actual beat is generally not a very good idea
16:07 shmiklak: стой
16:07 shmiklak: ты же с России
16:07 shmiklak: лол
16:07 firedigger: ну а ты узбекистан
16:07 shmiklak: говори по русски
16:07 firedigger: мне не очевидно что ты по-русски говоришь
16:07 shmiklak: так проще будет)
16:08 shmiklak: теперь будешь знать что говорю)
16:08 shmiklak: 00:13:210 (2) - насчет этого
16:08 shmiklak: что ты предлагаешь с этим сделать?
16:09 firedigger: сделать 2 тапа например
16:10 shmiklak: окей
16:10 firedigger: 00:20:544 (2) - в общем здесь надо спейсануть
16:11 firedigger: если у тебя у сильный звук в одной комбо-последовательности лучше спейсить
16:11 firedigger: потому что из-за того, что половина битов пропущена (в виду сложности карты) иногда непросто следовать за ритмом
16:12 shmiklak: окей
16:12 shmiklak: что дальше?
16:12 firedigger: 00:21:210 (3) - вот щлесь 1/2 слайдер предлагаю
16:12 firedigger: потому что пропущен бит, копия которого на след. тике имеет ноту
16:12 shmiklak: сомневаюсь
16:13 shmiklak: пока что не стану менять
16:13 firedigger: сомневаешься в чем?
16:13 firedigger: 00:30:544 (1) - здесь бы тоже спейсануть
16:13 shmiklak: в том что надо так сделать
16:15 shmiklak: спейсанул
16:15 firedigger: 00:51:877 (1,2) - здесь либо тапы нехватающих добавить, либо спейсануть
16:17 shmiklak: сделанно
16:17 firedigger: 01:19:433 (3) - этот тап лишний
16:17 firedigger: раз уж такой же на след. тике ты не запамал
16:17 shmiklak: ок
16:18 firedigger: а почему kiai один?
16:18 firedigger: там в середине такой кусок как в конце
16:19 firedigger: 01:00:766 (1) -
16:19 shmiklak: у меня раньше так было
16:19 shmiklak: но я честно хз
16:19 shmiklak: все говорят по разному
16:19 shmiklak: кто то говорит надо кто то не надо
16:19 shmiklak: в самом начале вообще 3 киаи было)
16:19 firedigger: блин, сказать "надо" и "не надо" мозгов много не надо
16:20 firedigger: я предпочитаю аргументы
16:20 shmiklak: ладно добавлю
16:20 firedigger: поэтому я не люблю форум моды. "00:00:00(10) - кривой паттерн, я бы изменил"
16:21 firedigger: ну ох*** теперь, друг
16:21 firedigger: "0:10 - там не к месту" - сх?*?*ли ??
16:21 firedigger: и так далее
16:21 firedigger: тем не менее в том "киаи" которого не хватает
16:21 firedigger: не хватает спейсинга
16:21 firedigger: в нем динамика не больше чем у обычного ритма
16:22 firedigger: 00:57:210 (1,2,3,4) - вот здесь я чувствую разгон
16:22 firedigger: щас будет дрои
16:22 firedigger: иииииииииииии
16:22 firedigger: ни***я
16:22 firedigger: а надо бы жарить
16:23 firedigger: 01:00:766 (1,2,3) - вот это должен быть death pattern имхо
16:24 shmiklak: 1,6 пойдет?
16:24 shmiklak: я не очень то шарю в высших диффах
16:25 firedigger: каких высших?
16:25 firedigger: 2.5?
16:25 firedigger: я имею в виду сложный
16:25 shmiklak: тоесть сложных
16:25 firedigger: а не 7*
16:25 firedigger: ну прыжки например
16:26 shmiklak: 1,6 я имел ввиду спейсинг
16:26 firedigger: 01:10:988 (4) - сильный звук, надо подальше
16:26 firedigger: мне назвать спейсинг в вакууме трудно, нужно паттерн сконструтировать
16:26 firedigger: 01:12:766 (4) - и тут так же
16:27 firedigger: 01:14:988 (1,2,3) - я бы сделал их слайдерами, явный сопровождающий звук
16:27 shmiklak: такс http://osu.ppy.sh/ss/4253992
16:28 shmiklak: +
16:28 firedigger: очередной тап на потоке слайдера
16:28 firedigger: посмеялся
16:28 firedigger: это не death pattern
16:28 shmiklak: ладно проехали
16:28 firedigger: давай развернем слайдеры, поправим позицию, и 3 тап подальше
16:29 firedigger: вот от этого можно отталкиваться, дальше по настроению
16:29 firedigger: в общем, игроки должны обосраться на этом моменте, ибо он типо силен
16:29 shmiklak: потом придумаю что либо
16:29 shmiklak: щас мне скоро уходить
16:29 shmiklak: поэтому надо поторопиться
16:29 firedigger: 01:23:433 (6) - тапа не хватает вроде
16:30 shmiklak: по мне норм
16:30 firedigger: брейк довольно длинный, может спиннер к концу сделаешь?
16:30 shmiklak: хотя не
16:31 shmiklak: не
16:31 shmiklak: нет
16:31 shmiklak: брейк нормальный
16:31 firedigger: 01:41:655 (1,2) - вот такой спейсинг для kiai это не дело
16:33 shmiklak: поправил
16:34 firedigger: 01:50:544 (1) - может слайдер? а то рандомный пропуск тика
16:34 firedigger: я закончил
wajinshu
Hard
00:21:655 (1,2,3) - слишком близко, перемести подальше
00:30:544 (1) - как насчет поставить под 00:30:321 (6) - ?
00:44:766 (1) - X: 298 Y: 141 ?
00:45:655 (2) - X:436 Y: 289
00:56:099 (2) - зачем круг там ведь ничего такого не слышно хД
01:26:988 (4) - X: 197 Y: 124
01:27:433 (1) - X: 242 Y:263
маленький мод
Ambu5h
Easy

00:04:321 (2) - я бы посоветовал вместо него скопировать этот слайдер 00:00:322 (1) - а эту ноту 00:05:655 (3) - убрать, по 2 причинам: во-первых у тебя слайдертики идеально покрывают звуки пианино, то есть необязательно заканчивать слайдер именно здесь 00:05:210 - во-вторых пять нот здесь 00:05:655 (3,4,5,6,1) - выглядят не очень, хватит и четырех
00:14:544 (1,2,3,4) - по-моему спейсинг между 1 и 2 и между 2,3,4 разный, сделай одинаковым
01:08:321 (2) - я бы продлил этот слайдер до сюда 01:09:210 -
01:12:099 (2,3) - вместо этих нот может лучше сделать слайдер?
01:19:877 (3,1) - имхо тут лучше сделать либо стак, либо спейсинг уменьшить, аккуратнее смотреться будет
01:42:988 - сюда бы что-то такое http://puu.sh/mOU22/d39e483951.jpg

Normal

01:42:988 - сюда можно поставить такой слайдер http://puu.sh/mOUte/fe5d34872e.jpg
01:43:877 - тут начинается звук, так что нота бы не помешала
01:50:766 - ноту сюда
01:50:988 (3) - 1/2
01:51:433 - ноту
01:51:655 - 1/2 реверс слайдер
01:52:321 - я бы поменял слайдер на 2 ноты

как-то так

извиняюсь за короткий мод, надеюсь ты найдешь в нем что-то полезное

кудосу не надо
Topic Starter
Shmiklak

freebird42 wrote:

Easy

00:04:321 (2) - я бы посоветовал вместо него скопировать этот слайдер 00:00:322 (1) - а эту ноту 00:05:655 (3) - убрать, по 2 причинам: во-первых у тебя слайдертики идеально покрывают звуки пианино, то есть необязательно заканчивать слайдер именно здесь 00:05:210 - во-вторых пять нот здесь 00:05:655 (3,4,5,6,1) - выглядят не очень, хватит и четырех
00:14:544 (1,2,3,4) - по-моему спейсинг между 1 и 2 и между 2,3,4 разный, сделай одинаковым
01:08:321 (2) - я бы продлил этот слайдер до сюда 01:09:210 -
01:12:099 (2,3) - вместо этих нот может лучше сделать слайдер?
01:19:877 (3,1) - имхо тут лучше сделать либо стак, либо спейсинг уменьшить, аккуратнее смотреться будет
01:42:988 - сюда бы что-то такое http://puu.sh/mOU22/d39e483951.jpg не думаю

Normal

01:42:988 - сюда можно поставить такой слайдер http://puu.sh/mOUte/fe5d34872e.jpg нельзя
01:43:877 - тут начинается звук, так что нота бы не помешала звук слабый
01:50:766 - ноту сюда нет
01:50:988 (3) - 1/2
01:51:433 - ноту нет
01:51:655 - 1/2 реверс слайдер нет
01:52:321 - я бы поменял слайдер на 2 ноты вот ты и меняй, а я не буду

как-то так

извиняюсь за короткий мод, надеюсь ты найдешь в нем что-то полезное

кудосу не надо
Спасибо за мод. Все что не помечено значит исправлено. Извини что дал кудосу. Не заметил твоей просьбы. Если прям так сильно не хочешь кудосу то напиши Bakari что бы забрал. Еще раз спасибо :3
Kotori-Chan
m4m :3

Easy

first of all, fix ds D:
because ds in easy and normal diffs need to be always the same

i think you can make this slider more beatiful 00:46:544 (2) - looks kinda boring :/
maybe like that http://puu.sh/mTfad/b9bd0eb767.jpg
,then it also better blankets with 00:48:321 (3) -

00:58:988 (1) - (just personal) maybe add finish at the end of that slider ?

01:02:544 (1) - ^^^ (same)

Normal

fix ds too D:

i hear big note on 00:21:655 - add circle

imo that is kinda ugly 00:36:766 (2) - make the slider curvy so it better blankets with 00:37:655 (1) -


well actually thats it,cant really find more,good luck with it :3
Topic Starter
Shmiklak

Kotori-Chan wrote:

m4m :3

Easy

first of all, fix ds D:
because ds in easy and normal diffs need to be always the same

i think you can make this slider more beatiful 00:46:544 (2) - looks kinda boring :/
maybe like that http://puu.sh/mTfad/b9bd0eb767.jpg
,then it also better blankets with 00:48:321 (3) -

00:58:988 (1) - (just personal) maybe add finish at the end of that slider ? no

01:02:544 (1) - ^^^ (same)

Normal

fix ds too D:

i hear big note on 00:21:655 - add circle no

imo that is kinda ugly 00:36:766 (2) - make the slider curvy so it better blankets with 00:37:655 (1) -


well actually thats it,cant really find more,good luck with it :3
Thank you for your mod :3
Zerss
just here from idk where

timing at the end is wrong, i tried stuff and I've found these points to add:

bpm / offset
128 / 114 099
120 / 115 036
112 / 116 036

with these timing point you can stop the spinner at 02:02:062 - it sound nicer
SoySauce
M4M

Easy[
  1. 00:14:099 (5,1) - I know this is perfectly fits the song but maybe a 1/2 slider wouldn't be so good in this diff so I suggest you simplify this to a circle or a 1/2 repeat slider(although this might not be a good idea since the sliderend would be on the big white tick)
  2. I'm really sorry I just can't find anything else :?
Normal
  1. 00:00:322 (1,2) - Blnanket like this?
  2. 00:04:321 (2) - Balance corner
  3. 00:11:433 (2) - I don't think you need to simplify this anymore in this diff. Just map all the piano sounds
  4. 00:47:433 (2,1) - Blanket slightly off
  5. 00:49:210 (2,1) - ^
  6. 00:57:210 (1,2) - ^

Sorry for the short mod. This map is already very good and is really ready for ranked so I can't really find anything else here. Well hope this helps your map and good luck with ranking this! :D
Topic Starter
Shmiklak
Zerss

Zerss wrote:

just here from idk where

timing at the end is wrong, i tried stuff and I've found these points to add:

bpm / offset
128 / 114 099
120 / 115 036
112 / 116 036

with these timing point you can stop the spinner at 02:02:062 - it sound nicer


Cagrux

Cagrux wrote:

M4M

Easy[
  1. 00:14:099 (5,1) - I know this is perfectly fits the song but maybe a 1/2 slider wouldn't be so good in this diff so I suggest you simplify this to a circle or a 1/2 repeat slider(although this might not be a good idea since the sliderend would be on the big white tick)
  2. I'm really sorry I just can't find anything else :?
Normal
  1. 00:00:322 (1,2) - Blnanket like this?
  2. 00:04:321 (2) - Balance corner
  3. 00:11:433 (2) - I don't think you need to simplify this anymore in this diff. Just map all the piano sounds
  4. 00:47:433 (2,1) - Blanket slightly off
  5. 00:49:210 (2,1) - ^
  6. 00:57:210 (1,2) - ^

Sorry for the short mod. This map is already very good and is really ready for ranked so I can't really find anything else here. Well hope this helps your map and good luck with ranking this! :D

Thank you guys :3
SuperMIC
queue

---

[Easy]

perfect

[Normal]

00:00:322 (1,2) - These can blanket better; make their curves steeper
00:48:321 (1) - Move the middle point up a tiny bit to make a better blanket
00:58:099 (2) - Again move the middle point a tiny bit left to make a better blanket
01:11:433 (1,2) - Move (2) so that it's in a perfect line with (1)
01:21:210 (3) - Move this up so it's in a perfect line with (1) and (2)
01:22:988 (2) - Turn off grid snap and move this around a bit so it is perfectly blanketed

---

Most of my mod was Nazi, this map is ready for ranking. Just go bug some BNs.

-SMIC
Topic Starter
Shmiklak

SuperMICrophone wrote:

queue

---

[Easy]

perfect

[Normal]

00:00:322 (1,2) - These can blanket better; make their curves steeper
00:48:321 (1) - Move the middle point up a tiny bit to make a better blanket
00:58:099 (2) - Again move the middle point a tiny bit left to make a better blanket
01:11:433 (1,2) - Move (2) so that it's in a perfect line with (1)
01:21:210 (3) - Move this up so it's in a perfect line with (1) and (2)
01:22:988 (2) - Turn off grid snap and move this around a bit so it is perfectly blanketed

---

Most of my mod was Nazi, this map is ready for ranking. Just go bug some BNs.

-SMIC
Thank you :3
Aoba Misaki
hi o/
sorry my modding low qual. but, this map is seems good just my suggestion. if you don't want fix, just skip it please :3

[General]
fine to me.

[Normal]
  1. 00:21:210 (3) - try make like (00:17:655 (4,1) - ) this? cuz, same rhythm.
  2. 00:37:655 (1) - increase slider end 00:38:099 - ?
  3. 00:39:210 (3) - 00:38:988 - here have more strong rhythm. try move it?
  4. 00:55:433 (1) - keep ds 0.8?
  5. 01:14:099 (2,3,4) - change more easier, uhh, maybe.. make slider 1 repeat. looks like 01:00:766 (1) - ?
  6. 01:20:321 - head normal-finish more good fit imo.
  7. 01:48:766 - same 01:20:321 -
  8. 01:54:099 - ^
[Easy]
  1. 00:14:099 (5,1) - avoid kind of this pattern. i think that difficult in easy diff. try slider increase 00:13:655 - ?
  2. 00:25:210 (1) - keep ds 1.0
  3. 00:39:433 (2) - ^
  4. 01:20:321 - head normal-finish more good fit imo
  5. 01:39:877 - hmm move break time here like normal diff?
  6. 01:48:766 - same 01:20:321 -
  7. 01:54:099 - ^
  8. 01:56:169 (1) - spinner unsnapped check AImod(Ctrl+Shift+A)
looks good song :3
good luck~
Topic Starter
Shmiklak

Hello- wrote:

hi o/
sorry my modding low qual. but, this map is seems good just my suggestion. if you don't want fix, just skip it please :3

[General]
fine to me.

[Normal]
  1. 00:21:210 (3) - try make like (00:17:655 (4,1) - ) this? cuz, same rhythm. no
  2. 00:37:655 (1) - increase slider end 00:38:099 - ?
  3. 00:39:210 (3) - 00:38:988 - here have more strong rhythm. try move it? no
  4. 00:55:433 (1) - keep ds 0.8?
  5. 01:14:099 (2,3,4) - change more easier, uhh, maybe.. make slider 1 repeat. looks like 01:00:766 (1) - ? kiai time can be harder then other part of mapset
  6. 01:20:321 - head normal-finish more good fit imo. no
  7. 01:48:766 - same 01:20:321 - same
  8. 01:54:099 - ^


[Easy]
  1. 00:14:099 (5,1) - avoid kind of this pattern. i think that difficult in easy diff. try slider increase 00:13:655 - ? no
  2. 00:25:210 (1) - keep ds 1.0
  3. 00:39:433 (2) - ^
  4. 01:20:321 - head normal-finish more good fit imo
  5. 01:39:877 - hmm move break time here like normal diff?
  6. 01:48:766 - same 01:20:321 -
  7. 01:54:099 - ^
  8. 01:56:169 (1) - spinner unsnapped check AImod(Ctrl+Shift+A)
looks good song :3
good luck~
Thank you :3
wajinshu
Nice Priority
Topic Starter
Shmiklak

wajinshu wrote:

Nice Priority
lel xD
Shiranai
As requested
Small sugestion,

General
  1. Some hitsound file soft-hitfinish.wav and soft-hitfinish4.wav have possible delay > 5ms
Normal
  1. 00:00:322 (1) - Try to ctrl+g that for better flow
  2. 00:11:433 (2) - That 2/1 slider not really well on cover strong piano sound on here 00:11:877 - , imo yo can use a 1/1 slider + circle instead or any similiar rhythm
  3. 00:28:544 (4,1,2,3,1) - Imo the 1/2 rhythm rather too long to a Normal diff, furthermore the reverse on 00:28:766 (1,2) - make the movement a bit confusing and make the whole thing complicated
  4. 00:36:766 (2,1) - Spacing too far
  5. 00:38:321 (2) - Spacig too closer, take a look closer on your spacing it's sometimes larger or shorter then it should be
  6. 00:52:988 (2,3,1,2,3,4) - Imo the 1/2 rhythm rather too long to a Normal diff, try to use more simple rhythm there like 1/1 + 1/2 slider or something that fit to the music. I know the 1/2 spam really fit with the whole piano sound there, but remember you try to make a Normal diff here, so try to use more simple rhythm
  7. 01:42:988 (3,1) - Spacing again

    I know you are try not to make a hard diff, but some of the 1/2 spam rhythm like I mention above kinda overmapped for a Normal. I think they more fit if used on a Hard diff instead a Normal diff
Easy
  1. 00:14:099 (5) - Imo that 1/2 slider not good for beginner, try to use single circle here 00:14:099 -
  2. 00:19:877 (1,2,3) - Maybe you can try a rhythm like this http://puu.sh/n3Twq/4870f3b03a.jpg ? so beginner easier to distinguish the beat on red tick here 00:20:544 -
  3. 00:21:210 (3) - Try to avoid stacking on lowest diff, there's several stacking like that 00:25:877 (2) - 01:19:877 (3) -
  4. 01:00:766 (1) - Imo that 1/2 slider not good for beginner, maybe you should try to use 1/1 slider there

    Check your spacing
Nice storyboard, but I highly sugest that you add a Hard diff and reduce the usement of 1/2 rhythm on Normal, so they can be played more appropriate, but it's back to you want to add Hard diff or not, after all that just my sugestion

Goodluck :)
Topic Starter
Shmiklak

Mako Sakata wrote:

As requested
Small sugestion,

General
  1. Some hitsound file soft-hitfinish.wav and soft-hitfinish4.wav have possible delay > 5ms
Normal
  1. 00:00:322 (1) - Try to ctrl+g that for better flow
  2. 00:11:433 (2) - That 2/1 slider not really well on cover strong piano sound on here 00:11:877 - , imo yo can use a 1/1 slider + circle instead or any similiar rhythm
  3. 00:28:544 (4,1,2,3,1) - Imo the 1/2 rhythm rather too long to a Normal diff, furthermore the reverse on 00:28:766 (1,2) - make the movement a bit confusing and make the whole thing complicated
  4. 00:36:766 (2,1) - Spacing too far
  5. 00:38:321 (2) - Spacig too closer, take a look closer on your spacing it's sometimes larger or shorter then it should be
  6. 00:52:988 (2,3,1,2,3,4) - Imo the 1/2 rhythm rather too long to a Normal diff, try to use more simple rhythm there like 1/1 + 1/2 slider or something that fit to the music. I know the 1/2 spam really fit with the whole piano sound there, but remember you try to make a Normal diff here, so try to use more simple rhythm
  7. 01:42:988 (3,1) - Spacing again

    I know you are try not to make a hard diff, but some of the 1/2 spam rhythm like I mention above kinda overmapped for a Normal. I think they more fit if used on a Hard diff instead a Normal diff
Easy
  1. 00:14:099 (5) - Imo that 1/2 slider not good for beginner, try to use single circle here 00:14:099 -
  2. 00:19:877 (1,2,3) - Maybe you can try a rhythm like this http://puu.sh/n3Twq/4870f3b03a.jpg ? so beginner easier to distinguish the beat on red tick here 00:20:544 -
  3. 00:21:210 (3) - Try to avoid stacking on lowest diff, there's several stacking like that 00:25:877 (2) - 01:19:877 (3) -
  4. 01:00:766 (1) - Imo that 1/2 slider not good for beginner, maybe you should try to use 1/1 slider there

    Check your spacing
Nice storyboard, but I highly sugest that you add a Hard diff and reduce the usement of 1/2 rhythm on Normal, so they can be played more appropriate, but it's back to you want to add Hard diff or not, after all that just my sugestion

Goodluck :)
Big thanks for your mod!
Zerss
Now that you've added the hard, there's a huge gap between Normal and Hard. (between E and N it's like 0,3* and between N and H it's like 1,5*)
What I recommend is to make the E simplier (just cs->2), the N harder (add more rhythm like at 01:04:099 -), and the current H simplier (lower the AR->8 and, make it simplier lol).
You may need to add another hard diff, since the current hard is like a light insane diff. It should be 2.5* approximatively, and then, the map would be fine.
Don't put kds since you already gave me some.
Topic Starter
Shmiklak

Zerss wrote:

Now that you've added the hard, there's a huge gap between Normal and Hard. (between E and N it's like 0,3* and between N and H it's like 1,5*)
What I recommend is to make the E simplier (just cs->2), the N harder (add more rhythm like at 01:04:099 -), and the current H simplier (lower the AR->8 and, make it simplier lol).
You may need to add another hard diff, since the current hard is like a light insane diff. It should be 2.5* approximatively, and then, the map would be fine.
Don't put kds since you already gave me some.
I know. It was Insane before. Now @Janpai want remap it
Bragador
Эт короч слегка запоздавший мод.
[Easy]
00:37:655 (1,2) - поправь дистанцию.
[Normal]
00:00:322 (1,2) - поправь бланкед.
00:02:544 (2) - ^
00:12:321 (3) - next снап сильно уехал, почти 0,9
00:36:988 (2) - бланкед
00:50:099 (1) - ^ совсем капелюшечку
00:57:544 (1) - ^

Инсейн модить не смогу, сорямба.
Topic Starter
Shmiklak

Bragador wrote:

Эт короч слегка запоздавший мод.
[Easy]
00:37:655 (1,2) - поправь дистанцию.
[Normal]
00:00:322 (1,2) - поправь бланкед.
00:02:544 (2) - ^
00:12:321 (3) - next снап сильно уехал, почти 0,9
00:36:988 (2) - бланкед
00:50:099 (1) - ^ совсем капелюшечку
00:57:544 (1) - ^

Инсейн модить не смогу, сорямба.
Спасибо
wajinshu
Опа новый хард
Topic Starter
Shmiklak

wajinshu wrote:

Опа новый хард
Который ремапается
Janpai
Took a long time of remapping sorry XD here it is
Janpai's Hard
osu file format v14

[General]
AudioFilename: DeeMo - Rainy Memory.mp3
AudioLeadIn: 0
PreviewTime: 58988
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rainy Memory
TitleUnicode:Rainy Memory
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Shmiklak
Version:Janpai's Hard
Source:Deemo
Tags:piano Rayark selection Vol. 1 Cytus Janpai
BeatmapID:902698
BeatmapSetID:345296

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
322,444.444444444444,4,2,1,20,1,0
44766,-100,4,2,1,20,0,0
45210,-100,4,2,1,20,0,0
58988,-100,4,2,4,35,0,1
80321,-100,4,3,1,20,0,0
87433,-111.111111111111,4,3,1,20,0,0
101655,-100,4,2,4,20,0,1
108766,-100,4,2,1,20,0,0
114099,468.75,4,3,1,20,1,0
115036,500,4,3,1,20,1,0
116036,535.714285714286,4,3,1,20,1,0
116169,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,0
Combo2 : 155,155,155
Combo3 : 192,192,192
Combo4 : 255,204,98
Combo5 : 250,170,5
Combo6 : 0,255,64

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Topic Starter
Shmiklak

Janpai wrote:

Took a long time of remapping sorry XD here it is
Janpai's Hard
osu file format v14

[General]
AudioFilename: DeeMo - Rainy Memory.mp3
AudioLeadIn: 0
PreviewTime: 58988
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Rainy Memory
TitleUnicode:Rainy Memory
Artist:Rabpit
ArtistUnicode:Rabpit
Creator:Shmiklak
Version:Janpai's Hard
Source:Deemo
Tags:piano Rayark selection Vol. 1 Cytus Janpai
BeatmapID:902698
BeatmapSetID:345296

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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310,253,82766,1,0,0:0:0:0:
267,330,82988,2,0,L|123:328,1,140
170,243,83655,1,0,0:0:0:0:
105,181,83877,6,0,P|96:142|105:103,2,70
174,144,84544,1,0,0:0:0:0:
226,86,84766,2,0,P|264:83|297:87,1,70
354,146,85210,2,0,L|358:223,1,70
304,297,85655,69,0,0:0:0:0:
234,241,85877,1,0,0:0:0:0:
182,314,86099,2,0,P|151:308|113:314,1,70
51,248,86544,1,0,0:0:0:0:
51,248,86766,1,0,0:0:0:0:
111,189,86988,2,0,P|120:156|111:121,1,70
50,78,87433,38,0,P|120:89|184:69,1,125.999996154785
237,182,88321,2,0,L|236:308,1,125.999996154785
338,183,89210,2,0,B|329:136|351:99|351:99|329:80|330:41,1,125.999996154785
244,33,89877,1,0,0:0:0:0:
183,102,90099,2,0,L|112:102,2,62.9999980773926
251,159,90766,1,0,0:0:0:0:
251,159,90877,1,0,0:0:0:0:
251,159,90988,70,0,P|221:192|253:265,1,125.999996154785
383,201,91877,2,0,P|370:148|381:75,1,125.999996154785
302,45,92544,1,0,0:0:0:0:
236,102,92766,6,0,P|183:90|108:114,1,125.999996154785
51,168,93433,1,0,0:0:0:0:
124,227,93655,2,0,P|125:261|130:294,1,62.9999980773926
215,324,94099,2,0,P|214:290|209:257,1,62.9999980773926
271,201,94544,70,0,P|231:176|260:110,1,125.999996154785
306,276,95433,2,0,B|269:288|240:275|240:275|215:288|225:332,2,125.999996154785
432,177,96766,6,0,P|424:140|439:47,1,125.999996154785
280,132,97655,1,0,0:0:0:0:
256,192,98099,12,0,99877,0:0:0:0:
114,182,100321,54,0,L|104:118,1,62.9999980773926
196,128,100766,2,0,P|223:192|212:254,1,125.999996154785
315,326,101655,70,0,P|386:337|453:296,1,140
368,230,102321,2,0,B|373:176|366:128|366:128|390:152|419:146,1,140
414,62,102988,2,0,P|377:47|330:50,1,70
274,107,103433,6,0,P|285:141|278:177,1,70
217,254,103877,1,0,0:0:0:0:
308,275,104099,1,0,0:0:0:0:
216,253,104321,2,0,P|182:246|148:248,1,70
90,302,104766,2,0,P|70:267|68:227,1,70
128,176,105210,70,0,B|120:100|120:100|151:88|164:54,1,140
287,99,106099,2,0,B|316:180|279:179|302:248,1,140
243,323,106988,6,0,P|177:325|151:264,1,140
84,222,107655,2,0,P|132:186|213:210,1,140
342,87,108544,1,0,0:0:0:0:
342,87,108766,70,0,P|349:45|337:11,1,70
257,65,109210,2,0,L|261:136,1,70
178,100,109655,1,0,0:0:0:0:
96,149,109877,1,0,0:0:0:0:
100,236,110099,1,0,0:0:0:0:
166,290,110321,1,0,0:0:0:0:
242,319,110544,6,0,P|246:284|238:251,1,70
293,186,110988,2,0,L|373:188,1,70
326,108,111433,2,0,L|246:110,1,70
138,95,111877,1,0,0:0:0:0:
198,36,112099,1,0,0:0:0:0:
200,165,112321,70,0,P|211:202|204:244,1,70
137,300,112766,2,0,P|104:293|60:297,2,70
209,356,113433,1,0,0:0:0:0:
272,303,113655,2,0,L|286:225,1,70
384,136,114099,6,0,B|346:149|346:149|312:136|312:136|235:161|198:90,1,210
127,139,115036,2,0,B|142:179|142:179|127:232|127:232|147:281,1,140
256,192,116036,12,0,122464,0:0:0:0:
Submited. Thank you
Exa
IRC
03:44 Exa: Hey o/
03:44 Shmiklak: hey
03:45 Shmiklak: whats up?
03:45 Exa: Hi, up for an IRC on this?
03:45 *Exa is editing [https://osu.ppy.sh/b/762567 Rabpit - Rainy Memory [Normal]]
03:45 Shmiklak: yes
03:45 Shmiklak: let's go
03:45 Exa: alright
03:45 Exa: 00:00:599 (1,2) - You could have made a [http://puu.sh/na21p/6032015834.jpg better blanket] here
03:46 Exa: 00:12:766 (1) - Also move this to about 184,104 so it smoothly goes around 00:10:988 (1) - just like 00:12:321 (3) -
03:46 Shmiklak: hmp
03:46 Shmiklak: ok
03:47 Exa: 00:17:655 (4,1,2) - Also move this whole pattern a bit to the left with DS on so you avoid 00:16:988 (2,4) - this overlap
03:47 Exa: ofc fix the spacing afterward accordingly
03:47 Exa: 00:23:433 (1,2,3) - Try spacing these out or even use an angle since it's currently not the most pleasant pattern to read
03:48 Exa: 00:25:210 (1,2,1) - Never break DS on normal/easy diffs!
03:49 Shmiklak: [http://puu.sh/na2az/9f6de219d5.jpg what u thing?
03:49 Exa: 00:37:655 (1) - Move that to about 124,160 so it blankets better
03:49 Exa: yeah that seems muche better
03:50 Exa: 00:58:099 (2) - Move that to about 96,140 so the blanket is better
03:50 Exa: 01:02:099 - I would place a note here since the piano actually keeps going and the music climaxes there
03:51 Exa: 01:14:099 (2,3,4) - Maybe replace these with a reverse slider? I dought a newbie could easily get 3 300s on this
03:51 Exa: 01:43:433 (1,1) - Stack properly
03:51 Shmiklak: kiai can be harder then other parts
03:51 Shmiklak: so i thing it can be
03:52 Exa: yeah ofc but the point is to also be comfortable to play c:
03:52 Exa: It's cool if you keep it ofc
03:53 Shmiklak: what next?
03:53 Exa: Nothing that's on normal
03:53 Exa: On easy I didn't notice anything other than 00:50:099 (1,2,3,4,1) -
03:53 Exa: That is definitely way too hard for a player that just opened the client and played this
03:54 Exa: Maybe do 2 1/1 sliders and a note?
03:54 Shmiklak: hm
03:54 Shmiklak: ok
03:54 Exa: So that's it
03:54 Exa: Well done on the mapping
03:54 Exa: and amazing storyboard
03:55 Exa: Imma post this on the thread
Electoz
no kds

[Easy]

  1. 00:04:321 (2) - Change this into a 2/1 slider+circle because the strong beat landed on 00:05:655 and that should be clickable.
  2. 00:55:433 - At least you should map until here, that break doesn't look fit with the song at all.
  3. 01:02:099 - Add sth here pls.
  4. Not a fan of the first part until 00:19:433 because it's the calmest part and yet you put so much object that it became so dense compared to kiai or the other parts.
  5. Try bump up the volume in the last kiai a bit, it deserves more imo.
Sorry for the late, good luck~
Topic Starter
Shmiklak
~~~Will back soon~~~
Topic Starter
Shmiklak
I'm back \w/
Chiyuyu
[Janpai's Hard]

00:13:655 (4) - x348 y192 for best triangle
01:22:210 (1) - Correct.
01:46:099 (2) - right node x312 y164
01:45:877 - put a note here
01:49:655 (3,4,5,6) - correct distance

[Normal]

00:04:321 (2) - Красный узел x280 y292
00:34:099 (1) - ну шо это такое? узел после начального узла x388 y280, красный узел x420 y200, узел перед конечным узлом x456 y124, последний узел x408 y40
00:36:766 (2) - конец слайдера x56 y124
00:37:655 (1) - если применено верхнее, то x128y160 для лучшего бланкета

а изи не хочу

8-)
Namki
Привет.

General

  1. bg-green.jpg и bg-yelow.jpg унюзед, моддинг ассистант врать не может!
  2. soft-hitfinish.wav и soft-hitfinish4.wav — дилей больше пяти мс.

Хитсаунды

  1. 00:19:877 (1) - где клеп, ну или финиш, как угодно.
  2. 00:46:544 (2) - глупо сюда ставить финиш, когда звук в музыке не очень сильный, вистл будет лучше.
  3. 00:58:099 (2) - та давай вистл, заебись же звучит!
  4. 01:07:877 (1) - вот тут финиш тоже звучит очень ненатурально, вистл лучше.
  5. А ты сравни 01:22:099 (2) - и 01:20:321 (1) - , видишь разницу? Да, 01:22:099 (2) - финиш тут не нужен.

Easy

  1. ок, мне не нравится, что у тебя при 1/1 есть оверлапы, но это лишь на мой взгляд.
  2. 00:04:321 (2) - анкликабл даунбит, укороти-ка лучше слайдер и начни 1/1 слайдер 00:05:655 - от сюда.
  3. 00:34:099 (1,2,1) - ужаснейший оверлап, настаиваю, чтобы ты убрал его во имя красивых паттернов.
  4. 00:51:877 (3) - ну не очень сюда НК идет.
  5. В киайной части мне не нравится комбо по два, делай по четыре, т.е. убрать тут — 01:00:766 (1) - , 01:04:321 (1) - , 01:13:210 (1) - и так далее.
  6. 01:56:169 (1) - слииишком длинный, ну укороти до сюда 02:00:321 - .

Normal

  1. Ну почему в нижнем левом углу ниодного объекта?
  2. 00:07:433 (1,2,3) - такое флоу странно играется на медленной скорости, сделай его выгнутым.
  3. Опять какие-то проблемы с НК.
  4. 01:50:321 - серкл тут удали, ибо, если он там будет стоят, то надо будет поставить и сюда 01:50:766 - , а это уже тяжело.
  5. Да, укороти последний спиннер.

Hard

  1. 00:01:877 (3,4,1) - this triple is so quiet, deleting this circle 00:01:988 - may cause pattern improvement imo.
  2. 00:16:099 (3,4,1) - ye, same here.
  3. 00:31:433 (3,4) - make those the same, example.
  4. 00:49:655 (4) - ctrl+g, because 00:50:099 (1) - this is quite strong and it would be better if you do jump here.
  5. 01:45:877 - I can hear the sound here, so place a circle.
good luck
Janpai
I'm in a middle of remapping xD fck editor crashes
Topic Starter
Shmiklak

Namki wrote:

Привет.

General

  1. bg-green.jpg и bg-yelow.jpg унюзед, моддинг ассистант врать не может!
  2. soft-hitfinish.wav и soft-hitfinish4.wav — дилей больше пяти мс.

Хитсаунды

  1. 00:19:877 (1) - где клеп, ну или финиш, как угодно.
  2. 00:46:544 (2) - глупо сюда ставить финиш, когда звук в музыке не очень сильный, вистл будет лучше.
  3. 00:58:099 (2) - та давай вистл, заебись же звучит!
  4. 01:07:877 (1) - вот тут финиш тоже звучит очень ненатурально, вистл лучше.
  5. А ты сравни 01:22:099 (2) - и 01:20:321 (1) - , видишь разницу? Да, 01:22:099 (2) - финиш тут не нужен.

Easy

  1. ок, мне не нравится, что у тебя при 1/1 есть оверлапы, но это лишь на мой взгляд.
  2. 00:04:321 (2) - анкликабл даунбит, укороти-ка лучше слайдер и начни 1/1 слайдер 00:05:655 - от сюда.
  3. 00:34:099 (1,2,1) - ужаснейший оверлап, настаиваю, чтобы ты убрал его во имя красивых паттернов.
  4. 00:51:877 (3) - ну не очень сюда НК идет.
  5. В киайной части мне не нравится комбо по два, делай по четыре, т.е. убрать тут — 01:00:766 (1) - , 01:04:321 (1) - , 01:13:210 (1) - и так далее.
  6. 01:56:169 (1) - слииишком длинный, ну укороти до сюда 02:00:321 - .

Normal

  1. Ну почему в нижнем левом углу ниодного объекта?
  2. 00:07:433 (1,2,3) - такое флоу странно играется на медленной скорости, сделай его выгнутым.
  3. Опять какие-то проблемы с НК.
  4. 01:50:321 - серкл тут удали, ибо, если он там будет стоят, то надо будет поставить и сюда 01:50:766 - , а это уже тяжело.
  5. Да, укороти последний спиннер.

Hard

  1. 00:01:877 (3,4,1) - this triple is so quiet, deleting this circle 00:01:988 - may cause pattern improvement imo.
  2. 00:16:099 (3,4,1) - ye, same here.
  3. 00:31:433 (3,4) - make those the same, example.
  4. 00:49:655 (4) - ctrl+g, because 00:50:099 (1) - this is quite strong and it would be better if you do jump here.
  5. 01:45:877 - I can hear the sound here, so place a circle.
good luck

Chiyuyu wrote:

[Janpai's Hard]

00:13:655 (4) - x348 y192 for best triangle
01:22:210 (1) - Correct.
01:46:099 (2) - right node x312 y164
01:45:877 - put a note here
01:49:655 (3,4,5,6) - correct distance

[Normal]

00:04:321 (2) - Красный узел x280 y292
00:34:099 (1) - ну шо это такое? узел после начального узла x388 y280, красный узел x420 y200, узел перед конечным узлом x456 y124, последний узел x408 y40
00:36:766 (2) - конец слайдера x56 y124
00:37:655 (1) - если применено верхнее, то x128y160 для лучшего бланкета

а изи не хочу

8-)
Спасибо за моды
BanchoBot
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