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Reol - Minazoko Yuuhodou

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-Atri-

Rohit6 wrote:

if you dont rank with this name ill cut myself
Karen
有一个多余的osb

  1. 00:00:686 (1,2) - 好像是全图唯一unnecessary overlap
  2. 00:40:458 (1,2) - 圈和滑条的位置看起来不舒服,建议00:40:286 (2,2) - 这两个叠一下
  3. 00:42:515 (1,2) - weird spacing, 而且看起来强制blanket,不太自然,改起来有点难所以随便吧
  4. 04:56:915 (4,1) - 同第一条
这种图没啥好mod的,删了那个osb喊我泡
Topic Starter
Nerova Riuz GX

Karen wrote:

有一个多余的osb 一定是沒睡飽忘了

  1. 00:00:686 (1,2) - 好像是全图唯一unnecessary overlap 主要還是想搞個前後呼應什麼的,看起來漂亮
  2. 00:40:458 (1,2) - 圈和滑条的位置看起来不舒服,建议00:40:286 (2,2) - 这两个叠一下 我怎麼沒想到
  3. 00:42:515 (1,2) - weird spacing, 而且看起来强制blanket,不太自然,改起来有点难所以随便吧
    在kiai裡比起其他段落相對而言這裡安靜許多,後面接的也是慢速,所以DS小於1
    同理可推至00:31:543 (1,2) - 04:21:943 (1,2) - 04:32:915 (1,2) - 也是short spacing

  4. 04:56:915 (4,1) - 同第一条 (>o3o)>
这种图没啥好mod的,删了那个osb喊我泡
Karen
tag里删掉れをる ,这是artist诶
Topic Starter
Nerova Riuz GX
UPDATED

Karen wrote:

tag里删掉れをる ,这是artist诶
重點是我AR還忘了換回來 也是經典犯蠢
Karen
Bubbled
Topic Starter
Nerova Riuz GX

Karen wrote:

Bubbled
THANKSSSS
-kevincela-
go :)
Xinely
asdf karen. i was gonna mod from m4m.. will placeholder here
Monstrata
[tldr]

  1. 00:17:829 (1,2,1,2) - You could make these 1/2 sliders or just do 1/2 circle spam here cuz the music picks up quite a bit and you're just ignoring the drums :P TBh i would have made 00:15:086 (1,2,1,2) - 1/1 circles instead so it goes 1/1 slider > 1/1 circles > 1/2 sliders > 1/2 circles > 1/4 sliders > 1/4 streams.
  2. 00:25:201 (1,2) - Would be cool if you spaced the triplets since they're quite emphasized in the music. Make some linear pattern and have the triplet parallel to the sliders 00:24:515 (3,4) - . Looks cool.
  3. 00:31:201 (4,5,6,7) - These 1/4's arent really that noticeable. I hear a strong beat on the white/red tick though so i think 2 kicksliders is better.
  4. 01:00:858 (3,4) - Why not begin on whiteticks. could apply to a few other places too. 02:17:658 (3,4) - etc.
  5. 01:22:972 (4,5,1) - This flows really poorly xP You already have a large jump mapped here to the flow-break isn't necessary.
  6. 01:31:886 (1) - That second red point on the slider doesn't seem necessary. Just normal blanket? xd
  7. 02:48:686 (1) - Keep it halfway on the V shape. Looks better imo
  8. 03:10:629 (1) - Blanket them perfectly since this is a slider-art.
  9. 03:24:343 (1,2,1,2) - Make this more dense xP The song's rhythm is a lot denser than 03:22:286 (2,3,4,5,6,7) -
  10. 03:37:715 (4) - I don't like these kinds of sliders. The angle is too sharp to give much room for slider-leniency play. It just doesn't feel good to play.
  11. 04:08:229 (1,2) - Almost nice blanket.
  12. 04:32:572 (4,5,6,7) - Same as earlier, feels a bit overmapped. 2 kick sliders is better imo.
Pretty good. I don't like your buildup's though :P
Topic Starter
Nerova Riuz GX

Monstrata wrote:

[tldr]

  1. 00:17:829 (1,2,1,2) - You could make these 1/2 sliders or just do 1/2 circle spam here cuz the music picks up quite a bit and you're just ignoring the drums :P TBh i would have made 00:15:086 (1,2,1,2) - 1/1 circles instead so it goes 1/1 slider > 1/1 circles > 1/2 sliders > 1/2 circles > 1/4 sliders > 1/4 streams.
    UMM YESS PEOPLE KEEP BLAMING MY BUILD UP ON THIS MAP
    but i don't want to make such a looooooong build up before kiai, or the wiggle slider burst won't be that cool and exciting as i wish.

  2. 00:25:201 (1,2) - Would be cool if you spaced the triplets since they're quite emphasized in the music. Make some linear pattern and have the triplet parallel to the sliders 00:24:515 (3,4) - . Looks cool.
    i agree, but i really can't apply this change in the current statement.
    at the beginning i want to make some certain objects echoed around the whole map to do something consistent between those sliders
    stacked triplet + 1/3 slider: 00:25:201 (1,2,3) - 00:30:686 (1,2,3) - 00:41:658 (1,2,3) - 01:25:543 (1,2,3) - ...etc.
    so i guess i won't change that (but the idea is cool, damn)

  3. 00:31:201 (4,5,6,7) - These 1/4's arent really that noticeable. I hear a strong beat on the white/red tick though so i think 2 kicksliders is better.
    I used too much sliders. stream helps on emphasizing that BUZZZZZ sound because you have to tap more than simple 1/2
  4. 01:00:858 (3,4) - Why not begin on whiteticks. could apply to a few other places too. 02:17:658 (3,4) - etc.
    i prefer sliders, and those circles will break the patterning too.
    luckily this part not that fast so they still feel good xdd

  5. 01:22:972 (4,5,1) - This flows really poorly xP You already have a large jump mapped here to the flow-break isn't necessary.
    it plays nicely for me tho ;w;
  6. 01:31:886 (1) - That second red point on the slider doesn't seem necessary. Just normal blanket? xd
    idk but i can't catch the same feeling with only one red point on that slider, so i just keep it
  7. 02:48:686 (1) - Keep it halfway on the V shape. Looks better imo
    i didn't move it a lot because of the pattern but this is a good idea
  8. 03:10:629 (1) - Blanket them perfectly since this is a slider-art.
    adjusted that for A LITTLE BIT, i think those kinks are important too.
  9. 03:24:343 (1,2,1,2) - Make this more dense xP The song's rhythm is a lot denser than 03:22:286 (2,3,4,5,6,7) -
    All stacked > Not stacked, a tragedy build-up which makes people cry
  10. 03:37:715 (4) - I don't like these kinds of sliders. The angle is too sharp to give much room for slider-leniency play. It just doesn't feel good to play.
    adjusted those angles, now they should be better than before
  11. 04:08:229 (1,2) - Almost nice blanket. PLEB
  12. 04:32:572 (4,5,6,7) - Same as earlier, feels a bit overmapped. 2 kick sliders is better imo. same
Pretty good. I don't like your buildup's though :P
@Monstrata: Thanks for your mod
and i hope i can be not that retarded in the future

@Xinely:
sorry my bad ;w;
Xinely

  • General
  1. i think you can try make your bg in .jpg to reduce the file size.. 2 mb is too big for a bg ><


  • asdf
  1. 00:28:286 (5) - just my suggestion, to make higher jump for next slider, how about move this circle to 307,270?
  2. 00:42:515 - i'd say use soft-finish here because the cymbal
  3. 00:44:572 - 03:07:886 - ^
  4. 01:51:086 - 01:18:172 - 01:20:915 - 01:23:658 - ^ and similar cymbals if you agree since too many ><
  5. 01:18:858 (1) - just my taste, i prefer to ctrl+g this to make a jump for next slider
  6. 01:42:515 (5) - ^ since vocal at 01:42:858 - feels quite strong and need a jump
  7. 03:10:629 (1,1,1) - i'd say keep use gray and white combo colours here because the calm part and black background. even they have light blue in sb, they still similar with 03:18:858 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
  8. 04:57:258 (1) - i think avoid overlap looks better in here for the design.. move to 336,160?

awesome
Topic Starter
Nerova Riuz GX

Xinely wrote:


  • General
  1. i think you can try make your bg in .jpg to reduce the file size.. 2 mb is too big for a bg ><
    since my background image is also one of my storyboard sprite, using .png is better than .jpg


  • asdf
  1. 00:28:286 (5) - just my suggestion, to make higher jump for next slider, how about move this circle to 307,270?
    uhhhh personally i'll just focus on (4) because there's an obvious unique sound on it
    and 1.5x SV has already handled the basic emphasizing, this is just at the beginning of my map so i don't want it to be that big
    though i did make them a little bit farther...just a little bit...

  2. 00:42:515 - i'd say use soft-finish here because the cymbal
  3. 00:44:572 - 03:07:886 - ^
  4. 01:51:086 - 01:18:172 - 01:20:915 - 01:23:658 - ^ and similar cymbals if you agree since too many ><
    okeyyyy lemme add some hitsounds
  5. 01:18:858 (1) - just my taste, i prefer to ctrl+g this to make a jump for next slider
    after ctrl+g (2) > (3) will be kinda awkward to me
  6. 01:42:515 (5) - ^ since vocal at 01:42:858 - feels quite strong and need a jump
    ughrrrrrr this is too hard to decide
    because all of this kind of similar sounds have a downward slider, 01:42:172 (4,5) - 01:53:143 (4,5) - 03:53:829 (4,5) - 04:04:801 (4,5) -
    it's a good suggestion but............I CAN'T PUT THOSE SLIDERS AWAY ;W;

  7. 03:10:629 (1,1,1) - i'd say keep use gray and white combo colours here because the calm part and black background. even they have light blue in sb, they still similar with 03:18:858 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
    ummm i'll paint 03:13:372 (1) - with gray and keep those two in light blue, now they should be better looking
  8. 04:57:258 (1) - i think avoid overlap looks better in here for the design.. move to 336,160?
    i've placed a similar slider set at the beginning (00:00:686 (1,2) - ), and these "slight overlap" will be consistent with each other

awesome
Xinely
#2 ;)
Anxient

Nerova Riuz GX on Zexous' Map wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.
ITS BUBBLED TWICE YOU WANT WHAT FROM ME
Zexous

Anxient wrote:

Nerova Riuz GX on Zexous' Map wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.
ITS BUBBLED TWICE YOU WANT WHAT FROM ME
Personally, I wouldn't mind a second bubble on my map, so you can get me that
For that matter, I'd quite like a first bubble too
Frim4503
the question is when ?
Side

Frim4503 wrote:

the question is when ?
NOW



Good luck :v
Rohit6

Side wrote:

Frim4503 wrote:

the question is when ?
NOW



Good luck :v
Rank my map too thank
Topic Starter
Nerova Riuz GX
Lemme move my lazy ass and try to do something

And no roshit pleb your map wont be ranked anymore xd
alacat
Reol ! :)

well, the romanised title should be "Minazoko Yuuhodou"

Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977

also She sings "Minazoko" on here 03:07:201 -

I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
Topic Starter
Nerova Riuz GX
gonna fix the title if I can push this forward...
Zexous

alacat wrote:

Reol ! :)

well, the romanised title should be "Minazoko Yuuhodou"

Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977

also She sings "Minazoko" on here 03:07:201 -

I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
:o
Topic Starter
Nerova Riuz GX

alacat wrote:

Reol ! :)

well, the romanised title should be "Minazoko Yuuhodou"

Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977

also She sings "Minazoko" on here 03:07:201 -

I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
fixed the song title.

Let's wait for tomorrow night's coming!
smallboat
Thanks alacat helping, and looks fine at this mapset too. I think it can playable for every player.

Approved !
Side
Woo!
Garden
nice!
alacat

smallboat wrote:

Thanks alacat helping, and looks fine at this mapset too. I think it can playable for every player.

Approved !
np :) gratz Nerova Riuz GX ~ ;)
Makeli
gratz!
Exote
o finally, gratz
BOUYAAA
Finallyyyyyy! Gratz!
ac8129464363
cool xd
zyoi
Gratz!
super god <33
Zexous
AAAAHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NICE!
Rohit6

Rohit6 wrote:



if you dont rank with this name ill cut myself
im safe now

thank
Luel Roseline
Woohoo
-Atri-
Shouldn't some of the words on the diff name should be capitalized?

like "Walking in the Drowned Light with Everlasting Silence" ?

nvm, i didn't find that on RC
Topic Starter
Nerova Riuz GX

KuranteMelodii wrote:

Shouldn't some of the words on the diff name should be capitalized?

like "Walking in the Drowned Light with Everlasting Silence" ?

nvm, i didn't find that on RC
things are all written in lowercases because they are expressing negative things.
Haruto
Congrats on ranked nrg o/
Mahogany
I love this - everything about it. You're pretty quickly becoming one of my favorite mappers <3
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