Hi, I Can Do One Taiko GD???
...is that all Google translated? well, to be honest i can't get what you mean.arnoldusj wrote:
Deep......This is difficult to find some fault on this map, but I found one or two fault, for example, Circle Size not too big, and also the distance is out of line again please set the example 00:28:458 (1). I have a note for you, such as your genius mapper is difficult for modders to check for errors on the map itself. but, I was having trouble finding fault on this map, which is important you do not waste time to make this map, but there are also other jobs in addition to making the map and it is very unusual, and good luck
Uhh personally i prefer to do std only mapsets for approvedPpuskalin wrote:
Hi, I Can Do One Taiko GD???
Fookiezi wrote:
just some suggestions
these parts
01:59:314 (5,1,1) -
04:10:971 (5,1,1) -
you might want to try changing those to sliders so it will be like this so it will give more impact
welp why these are not sliders: because i used too much sliders.
these places are the end of two parts, and they should have a "fade out"
which means the fade out effect must be emphasized or you won't get the effect
if these are replaced with sliders, then those "points" won't be emphasized, so the fade out won't be that effective as expected
that's why those are circles instead of sliders
also unrelated to the sliders you should probably NC 5 since it is at half measure and just kind of a strong beat
ummm interesting, i thought combo colors fade out well, but that point is a real good place for a proper NC
i'll ask some people about that NC and consider about that later
these parts
00:34:286 (1) -
01:29:143 (1) -
03:40:801 (1) -
04:24:686 (1) -
i suggest making a really slow long slider, i dont really have a solid reason just seem like its more fiting imo and there is nothing wrong with it
yes these are using the same trick as above, i personally believe circle is better for doing this sudden stop
04:22:972 (2) - you can do better then that >_> suggest redoing slidershape
shaped, what have i done before
other then this great job, probably your best map giving sum kudosu
sorry for poor mod ;;
kek thx for your kds
Rohit6 wrote:
if you dont rank with this name ill cut myself
Karen wrote:
有一个多余的osb 一定是沒睡飽忘了这种图没啥好mod的,删了那个osb喊我泡
- 00:00:686 (1,2) - 好像是全图唯一unnecessary overlap 主要還是想搞個前後呼應什麼的,看起來漂亮
- 00:40:458 (1,2) - 圈和滑条的位置看起来不舒服,建议00:40:286 (2,2) - 这两个叠一下 我怎麼沒想到
- 00:42:515 (1,2) - weird spacing, 而且看起来强制blanket,不太自然,改起来有点难所以随便吧
在kiai裡比起其他段落相對而言這裡安靜許多,後面接的也是慢速,所以DS小於1
同理可推至00:31:543 (1,2) - 04:21:943 (1,2) - 04:32:915 (1,2) - 也是short spacing- 04:56:915 (4,1) - 同第一条 (>o3o)>
重點是我AR還忘了換回來 也是經典犯蠢Karen wrote:
tag里删掉れをる ,这是artist诶
THANKSSSSKaren wrote:
Bubbled
@Monstrata: Thanks for your modMonstrata wrote:
[tldr]Pretty good. I don't like your buildup's though
- 00:17:829 (1,2,1,2) - You could make these 1/2 sliders or just do 1/2 circle spam here cuz the music picks up quite a bit and you're just ignoring the drums TBh i would have made 00:15:086 (1,2,1,2) - 1/1 circles instead so it goes 1/1 slider > 1/1 circles > 1/2 sliders > 1/2 circles > 1/4 sliders > 1/4 streams.
UMM YESS PEOPLE KEEP BLAMING MY BUILD UP ON THIS MAP
but i don't want to make such a looooooong build up before kiai, or the wiggle slider burst won't be that cool and exciting as i wish.- 00:25:201 (1,2) - Would be cool if you spaced the triplets since they're quite emphasized in the music. Make some linear pattern and have the triplet parallel to the sliders 00:24:515 (3,4) - . Looks cool.
i agree, but i really can't apply this change in the current statement.
at the beginning i want to make some certain objects echoed around the whole map to do something consistent between those sliders
stacked triplet + 1/3 slider: 00:25:201 (1,2,3) - 00:30:686 (1,2,3) - 00:41:658 (1,2,3) - 01:25:543 (1,2,3) - ...etc.
so i guess i won't change that (but the idea is cool, damn)- 00:31:201 (4,5,6,7) - These 1/4's arent really that noticeable. I hear a strong beat on the white/red tick though so i think 2 kicksliders is better.
I used too much sliders. stream helps on emphasizing that BUZZZZZ sound because you have to tap more than simple 1/2- 01:00:858 (3,4) - Why not begin on whiteticks. could apply to a few other places too. 02:17:658 (3,4) - etc.
i prefer sliders, and those circles will break the patterning too.
luckily this part not that fast so they still feel good xdd- 01:22:972 (4,5,1) - This flows really poorly xP You already have a large jump mapped here to the flow-break isn't necessary.
it plays nicely for me tho ;w;- 01:31:886 (1) - That second red point on the slider doesn't seem necessary. Just normal blanket? xd
idk but i can't catch the same feeling with only one red point on that slider, so i just keep it- 02:48:686 (1) - Keep it halfway on the V shape. Looks better imo
i didn't move it a lot because of the pattern but this is a good idea- 03:10:629 (1) - Blanket them perfectly since this is a slider-art.
adjusted that for A LITTLE BIT, i think those kinks are important too.- 03:24:343 (1,2,1,2) - Make this more dense xP The song's rhythm is a lot denser than 03:22:286 (2,3,4,5,6,7) -
All stacked > Not stacked, a tragedy build-up which makes people cry- 03:37:715 (4) - I don't like these kinds of sliders. The angle is too sharp to give much room for slider-leniency play. It just doesn't feel good to play.
adjusted those angles, now they should be better than before- 04:08:229 (1,2) - Almost nice blanket. PLEB
- 04:32:572 (4,5,6,7) - Same as earlier, feels a bit overmapped. 2 kick sliders is better imo. same
Xinely wrote:
General
- i think you can try make your bg in .jpg to reduce the file size.. 2 mb is too big for a bg ><
since my background image is also one of my storyboard sprite, using .png is better than .jpg
asdf
- 00:28:286 (5) - just my suggestion, to make higher jump for next slider, how about move this circle to 307,270?
uhhhh personally i'll just focus on (4) because there's an obvious unique sound on it
and 1.5x SV has already handled the basic emphasizing, this is just at the beginning of my map so i don't want it to be that big
though i did make them a little bit farther...just a little bit...- 00:42:515 - i'd say use soft-finish here because the cymbal
- 00:44:572 - 03:07:886 - ^
- 01:51:086 - 01:18:172 - 01:20:915 - 01:23:658 - ^ and similar cymbals if you agree since too many ><
okeyyyy lemme add some hitsounds- 01:18:858 (1) - just my taste, i prefer to ctrl+g this to make a jump for next slider
after ctrl+g (2) > (3) will be kinda awkward to me- 01:42:515 (5) - ^ since vocal at 01:42:858 - feels quite strong and need a jump
ughrrrrrr this is too hard to decide
because all of this kind of similar sounds have a downward slider, 01:42:172 (4,5) - 01:53:143 (4,5) - 03:53:829 (4,5) - 04:04:801 (4,5) -
it's a good suggestion but............I CAN'T PUT THOSE SLIDERS AWAY ;W;- 03:10:629 (1,1,1) - i'd say keep use gray and white combo colours here because the calm part and black background. even they have light blue in sb, they still similar with 03:18:858 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
ummm i'll paint 03:13:372 (1) - with gray and keep those two in light blue, now they should be better looking- 04:57:258 (1) - i think avoid overlap looks better in here for the design.. move to 336,160?
i've placed a similar slider set at the beginning (00:00:686 (1,2) - ), and these "slight overlap" will be consistent with each other
awesome
ITS BUBBLED TWICE YOU WANT WHAT FROM MENerova Riuz GX on Zexous' Map wrote:
So now almost every map on this song is modded bt Anxient
EXCEPT MINE.
NICE.
Personally, I wouldn't mind a second bubble on my map, so you can get me thatAnxient wrote:
ITS BUBBLED TWICE YOU WANT WHAT FROM MENerova Riuz GX on Zexous' Map wrote:
So now almost every map on this song is modded bt Anxient
EXCEPT MINE.
NICE.
NOWFrim4503 wrote:
the question is when ?
Rank my map too thankSide wrote:
NOWFrim4503 wrote:
the question is when ?
Good luck :v
alacat wrote:
Reol !
well, the romanised title should be "Minazoko Yuuhodou"
Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977
also She sings "Minazoko" on here 03:07:201 -
I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
fixed the song title.alacat wrote:
Reol !
well, the romanised title should be "Minazoko Yuuhodou"
Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977
also She sings "Minazoko" on here 03:07:201 -
I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
np gratz Nerova Riuz GX ~smallboat wrote:
Thanks alacat helping, and looks fine at this mapset too. I think it can playable for every player.
Approved !