I'm also mapping this, just wanted to drop by and say this is both a very well done map and a very well done storyboard. Good job and good luck
i hate pp wrote:
Hello Hiim gay wow me too
00:20:572 (1,2) - Tilt these sliders like so ummm but i prefer the current ones
00:26:058 (1) - Try not to go too crazy with slider shapes b-but those sliders are the main features of the map ;w;
00:27:086 (1) - ^
01:16:115 (1,2,3,4,5,6,7,8,1) - Curve maybe? oh ok lol. also the original spinner is too short so i also make some changes there
04:57:601 (1) - This spinner isnt needed definitely needed if you want to make this into approved
Good map.
Over all just work on making the sliders look a bit more natural
The diff name is a bit cringe tho idk maybe i'll change the diff name later
Good luck
RikiH_ wrote:
Hello, m4m here. This map is really neat, so I don't think I will find many mistakes, but let's try
Deep......__
- First of all, I think you can chenge the diffname into Deep... with just 3 fullstops, since I can't see any reason for having 6 fullstops, also it's grammatically wrong, so it's 6 fullstops in Chinese lmao xddd idk i think i'll change the diff name later
- 00:00:686 to 00:23:315 - No hitsounds? Come on, try to put some soft whistels here and there! Same goes from here 04:35:658 - to the end of the map, I'm sure you can make the whole stuff much more interesting yes, no hitsounds. that custom hitnormal can cover the calm parts well.
- 00:45:258 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same here same
- 01:00:858 (3,4) - Not sure about making these sliders start on the red tick, since it sounds awkward in 99,9% of cases, try to replace with 4 notes, or maybe note + repeat slider, it sounds better to my ears ummm nice problem, but it's slow...even a slider reverse can cover the strong beat tho...I'll think about it.
- 01:23:315 (1) - (Nazi) Move to 215|211 for a better blanket what a nazi but good
- 01:31:543 (1) - (Nazi, really nazi) - This should be in 467|345 in order to have a proper blanket with the follwoing slider, if you want to move it, then fix the previous stream accordingly i'm too lazy to move both the stream and the purple slider so i just move the green one
- 02:06:686 (3,4) - Pretty much the same of 01:00:858 This goes for all patterns like this, I won't point it out anymore, if you decide to ghange it just go through the map and check it by yourself okay
- 02:23:143 (3,1,2,3,4,5,1) - Uhm, this pattern looks a bit irregular, if I were you I'd try to make it look like a upside down W, if you know what I mean
i know what you mean, but the original pattern was designed to be like that. they make their moves downward.- 02:24:001 (1) - Again, add hitsounds in these notes since they are so silent? yes
- 03:05:143 (1,2) - Stack these properly i guess it's fine now
- 03:39:943 (5,1,2,3,4,5,1) - Well, this sounds weird because the whole stuff is a 1/4 stream, so I'd just make a stream here if I were you ummm drums are stronger though
- 04:07:201 (1,2,3,4) - Not a big fan of this pattern, since it's not really precise... I feel like this note 04:07:201 (1) - should be in the middle point of this 04:07:543 (3,4) - at the time it looks a bit irregular, even though it isn't i think it's fine tho, and it's really hard to make it in the middle with no object blocks
- 04:57:258 (5) - There's quite a strong beat here, why don't you try to put NC on this slider and raise SV to emphasize it? It would be cool imo idk lets try 0.75x
Well sorry for shit modding, I couldn't find anything wrong in your map, it's really well done, I'll shoot a star
ehhhh sorry but those things won't help on the structureRendyindo wrote:
from my modding queueI didnt see any error
00:01:715 - Add a circle
00:02:058 (2) - Move to 00:01:886
00:02:229 - Add a circle
00:02:401 - ^
Reol wrote:
as your request[General]okayy fixed
The following hitsounds are unused:
- drum-sliderwhistle.wav
- soft-hitfinish.wav
- drum-sliderslide.wav
- http://puu.sh/mkhaP/652612c308.png
[水底の遊歩道]I personally prefer 4 long-white tick on this spinner because it makes the spinner feel more "completed"
- 02:52:629 (3) - I think 1/4 slider more fits well here
- 02:58:115 - same
added- 04:57:601 (1) - I think spinner is too long, there is no sound. please make it shorten 05:01:715 - here.
also the storyboard is originally made to be ended on that place so
i think i won't change that
nothing more.
nice map! good luck
thanks for the mod.Athaleas wrote:
Hey GX! here is the chat
Like i said in the chat i love the song and how u used your story board skillschat17:37 Athaleas: Hello
17:38 Nerova Riuz GX: hello
17:38 Athaleas: may i mod it?
17:38 Nerova Riuz GX: ?
17:39 Athaleas: your mpa
17:39 Athaleas: map
17:39 *Athaleas is editing [https://osu.ppy.sh/b/862124 Camellia feat. Reol - Minasoko Yuuhodou [Deep......]]
17:39 Nerova Riuz GX: oh lol
17:39 Nerova Riuz GX: up to you
17:39 Athaleas:
17:39 Athaleas: maybe you shoud make a long slider instead 2 sliders here 00:20:572 (1,2) -
17:40 Athaleas: like the story board btw
17:41 Nerova Riuz GX: if you watch it closely you might found that your finger click the button on every white tick
17:41 Nerova Riuz GX: from 00:19:201 -
17:41 Nerova Riuz GX: so if you change it into a single hold
17:42 Athaleas: hmm
17:42 Nerova Riuz GX: it will bring up a slight slow down
17:42 Nerova Riuz GX: which is not i really want for this build up before kiai
17:42 Athaleas: ok
17:43 Athaleas: maybe not a flute hitsound here? 00:20:572 (1,2) -
17:44 Athaleas: oh oops
17:44 Athaleas: it didnt copy
17:44 Athaleas: sec
17:45 Athaleas: here 01:20:058 (1,2,3,4) -
17:48 Nerova Riuz GX: umm
17:48 Nerova Riuz GX: you're not the first one who wants me to delete that hitsound
17:48 Nerova Riuz GX: soooooo
17:48 Nerova Riuz GX: let's delete them
17:48 Athaleas: and maybe since this part the sliders little bit slower they go really fast 02:46:029 (1) -
17:48 Athaleas: Oh haha xD
17:48 Athaleas: love the song
17:48 Athaleas: hmm wait
17:48 Athaleas: maybe
17:48 Athaleas: let the speed
17:51 Athaleas: wow
17:51 Athaleas: got nothing to say
17:51 Athaleas: the end is perfect
17:51 Athaleas: now ill try it
17:54 Athaleas: 00:45:258 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - maybe here everything a new combo?
17:54 Athaleas: only the 2;s
17:54 Athaleas: 2's*
17:56 Nerova Riuz GX: personally i don't think that's a problem
17:56 Athaleas: okay
17:56 Athaleas: hmm
17:56 Nerova Riuz GX: and combo colors are added too
17:56 Athaleas: Yeah i cant see that cuz my skin *-*
17:57 Athaleas: 01:33:601 (2) - since here are the jumps really fast ( i dont know what u think)
17:57 Nerova Riuz GX: use default skin for the editor
17:57 Athaleas: osu crashed most of the time then *-*
17:57 Athaleas: but ill try it
17:59 Athaleas: hmm yoiur true okay
17:59 Athaleas: you*
17:59 Athaleas: uff mine typing today is really bad
18:00 Athaleas: i think the rest is good
18:01 Athaleas: should i post it right now?
Cya
Arian/Athaleas
...is that all Google translated? well, to be honest i can't get what you mean.arnoldusj wrote:
Deep......This is difficult to find some fault on this map, but I found one or two fault, for example, Circle Size not too big, and also the distance is out of line again please set the example 00:28:458 (1). I have a note for you, such as your genius mapper is difficult for modders to check for errors on the map itself. but, I was having trouble finding fault on this map, which is important you do not waste time to make this map, but there are also other jobs in addition to making the map and it is very unusual, and good luck
Uhh personally i prefer to do std only mapsets for approvedPpuskalin wrote:
Hi, I Can Do One Taiko GD???
Fookiezi wrote:
just some suggestions
these parts
01:59:314 (5,1,1) -
04:10:971 (5,1,1) -
you might want to try changing those to sliders so it will be like this so it will give more impact
welp why these are not sliders: because i used too much sliders.
these places are the end of two parts, and they should have a "fade out"
which means the fade out effect must be emphasized or you won't get the effect
if these are replaced with sliders, then those "points" won't be emphasized, so the fade out won't be that effective as expected
that's why those are circles instead of sliders
also unrelated to the sliders you should probably NC 5 since it is at half measure and just kind of a strong beat
ummm interesting, i thought combo colors fade out well, but that point is a real good place for a proper NC
i'll ask some people about that NC and consider about that later
these parts
00:34:286 (1) -
01:29:143 (1) -
03:40:801 (1) -
04:24:686 (1) -
i suggest making a really slow long slider, i dont really have a solid reason just seem like its more fiting imo and there is nothing wrong with it
yes these are using the same trick as above, i personally believe circle is better for doing this sudden stop
04:22:972 (2) - you can do better then that >_> suggest redoing slidershape
shaped, what have i done before
other then this great job, probably your best map giving sum kudosu
sorry for poor mod ;;
kek thx for your kds
Rohit6 wrote:
if you dont rank with this name ill cut myself
Karen wrote:
有一个多余的osb 一定是沒睡飽忘了这种图没啥好mod的,删了那个osb喊我泡
- 00:00:686 (1,2) - 好像是全图唯一unnecessary overlap 主要還是想搞個前後呼應什麼的,看起來漂亮
- 00:40:458 (1,2) - 圈和滑条的位置看起来不舒服,建议00:40:286 (2,2) - 这两个叠一下 我怎麼沒想到
- 00:42:515 (1,2) - weird spacing, 而且看起来强制blanket,不太自然,改起来有点难所以随便吧
在kiai裡比起其他段落相對而言這裡安靜許多,後面接的也是慢速,所以DS小於1
同理可推至00:31:543 (1,2) - 04:21:943 (1,2) - 04:32:915 (1,2) - 也是short spacing- 04:56:915 (4,1) - 同第一条 (>o3o)>
重點是我AR還忘了換回來 也是經典犯蠢Karen wrote:
tag里删掉れをる ,这是artist诶
THANKSSSSKaren wrote:
Bubbled
@Monstrata: Thanks for your modMonstrata wrote:
[tldr]Pretty good. I don't like your buildup's though
- 00:17:829 (1,2,1,2) - You could make these 1/2 sliders or just do 1/2 circle spam here cuz the music picks up quite a bit and you're just ignoring the drums TBh i would have made 00:15:086 (1,2,1,2) - 1/1 circles instead so it goes 1/1 slider > 1/1 circles > 1/2 sliders > 1/2 circles > 1/4 sliders > 1/4 streams.
UMM YESS PEOPLE KEEP BLAMING MY BUILD UP ON THIS MAP
but i don't want to make such a looooooong build up before kiai, or the wiggle slider burst won't be that cool and exciting as i wish.- 00:25:201 (1,2) - Would be cool if you spaced the triplets since they're quite emphasized in the music. Make some linear pattern and have the triplet parallel to the sliders 00:24:515 (3,4) - . Looks cool.
i agree, but i really can't apply this change in the current statement.
at the beginning i want to make some certain objects echoed around the whole map to do something consistent between those sliders
stacked triplet + 1/3 slider: 00:25:201 (1,2,3) - 00:30:686 (1,2,3) - 00:41:658 (1,2,3) - 01:25:543 (1,2,3) - ...etc.
so i guess i won't change that (but the idea is cool, damn)- 00:31:201 (4,5,6,7) - These 1/4's arent really that noticeable. I hear a strong beat on the white/red tick though so i think 2 kicksliders is better.
I used too much sliders. stream helps on emphasizing that BUZZZZZ sound because you have to tap more than simple 1/2- 01:00:858 (3,4) - Why not begin on whiteticks. could apply to a few other places too. 02:17:658 (3,4) - etc.
i prefer sliders, and those circles will break the patterning too.
luckily this part not that fast so they still feel good xdd- 01:22:972 (4,5,1) - This flows really poorly xP You already have a large jump mapped here to the flow-break isn't necessary.
it plays nicely for me tho ;w;- 01:31:886 (1) - That second red point on the slider doesn't seem necessary. Just normal blanket? xd
idk but i can't catch the same feeling with only one red point on that slider, so i just keep it- 02:48:686 (1) - Keep it halfway on the V shape. Looks better imo
i didn't move it a lot because of the pattern but this is a good idea- 03:10:629 (1) - Blanket them perfectly since this is a slider-art.
adjusted that for A LITTLE BIT, i think those kinks are important too.- 03:24:343 (1,2,1,2) - Make this more dense xP The song's rhythm is a lot denser than 03:22:286 (2,3,4,5,6,7) -
All stacked > Not stacked, a tragedy build-up which makes people cry- 03:37:715 (4) - I don't like these kinds of sliders. The angle is too sharp to give much room for slider-leniency play. It just doesn't feel good to play.
adjusted those angles, now they should be better than before- 04:08:229 (1,2) - Almost nice blanket. PLEB
- 04:32:572 (4,5,6,7) - Same as earlier, feels a bit overmapped. 2 kick sliders is better imo. same
Xinely wrote:
General
- i think you can try make your bg in .jpg to reduce the file size.. 2 mb is too big for a bg ><
since my background image is also one of my storyboard sprite, using .png is better than .jpg
asdf
- 00:28:286 (5) - just my suggestion, to make higher jump for next slider, how about move this circle to 307,270?
uhhhh personally i'll just focus on (4) because there's an obvious unique sound on it
and 1.5x SV has already handled the basic emphasizing, this is just at the beginning of my map so i don't want it to be that big
though i did make them a little bit farther...just a little bit...- 00:42:515 - i'd say use soft-finish here because the cymbal
- 00:44:572 - 03:07:886 - ^
- 01:51:086 - 01:18:172 - 01:20:915 - 01:23:658 - ^ and similar cymbals if you agree since too many ><
okeyyyy lemme add some hitsounds- 01:18:858 (1) - just my taste, i prefer to ctrl+g this to make a jump for next slider
after ctrl+g (2) > (3) will be kinda awkward to me- 01:42:515 (5) - ^ since vocal at 01:42:858 - feels quite strong and need a jump
ughrrrrrr this is too hard to decide
because all of this kind of similar sounds have a downward slider, 01:42:172 (4,5) - 01:53:143 (4,5) - 03:53:829 (4,5) - 04:04:801 (4,5) -
it's a good suggestion but............I CAN'T PUT THOSE SLIDERS AWAY ;W;- 03:10:629 (1,1,1) - i'd say keep use gray and white combo colours here because the calm part and black background. even they have light blue in sb, they still similar with 03:18:858 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
ummm i'll paint 03:13:372 (1) - with gray and keep those two in light blue, now they should be better looking- 04:57:258 (1) - i think avoid overlap looks better in here for the design.. move to 336,160?
i've placed a similar slider set at the beginning (00:00:686 (1,2) - ), and these "slight overlap" will be consistent with each other
awesome
ITS BUBBLED TWICE YOU WANT WHAT FROM MENerova Riuz GX on Zexous' Map wrote:
So now almost every map on this song is modded bt Anxient
EXCEPT MINE.
NICE.
Personally, I wouldn't mind a second bubble on my map, so you can get me thatAnxient wrote:
ITS BUBBLED TWICE YOU WANT WHAT FROM MENerova Riuz GX on Zexous' Map wrote:
So now almost every map on this song is modded bt Anxient
EXCEPT MINE.
NICE.
NOWFrim4503 wrote:
the question is when ?
Rank my map too thankSide wrote:
NOWFrim4503 wrote:
the question is when ?
Good luck :v
alacat wrote:
Reol !
well, the romanised title should be "Minazoko Yuuhodou"
Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977
also She sings "Minazoko" on here 03:07:201 -
I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~
fixed the song title.alacat wrote:
Reol !
well, the romanised title should be "Minazoko Yuuhodou"
Reol said this title around 01:43 in music video http://www.nicovideo.jp/watch/sm26723977
also She sings "Minazoko" on here 03:07:201 -
I hope you change it before getting approved :3 really nice map and SB ~ Good luck ~