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AZU - For You (TV size)

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Topic Starter
Grrum
No reply = fixed
Yahuri

Yahuri wrote:

From queue~

Hard
00:12:630 - the claps sound a bit off because the brunt of the musical claps come in about 1/8 beat later. Don't have to change, but if its possible to make it better then do that. – this is a problem that the mp3 has that I don't really have any way to fix perfectly. The custom hitclap does a significantly better job than the default clap, which is the best I can do
00:56:948 (1,2) - slider bodies too close
01:06:153 (3,4) - improve blanket
01:16:039 (1,2,3) - ^
01:24:903 (4,5) – DS
-If you ever need to remap this difficulty, I would change the DS to 1.1. It seems pretty cramped right now. – I agree with the point and will keep this in mind for future maps

Good luck! – thanks for the mod

Battle

Battle wrote:

m

[Normal]
00:12:630 (2,3,4) - I dunno, the flow break for 2 -> 3 is understandable due to the gap, but 3,4 look really awkward visually due to how sharp you've made the pattern look, maybe try smoothing it out for a bit better visuals (This will result in the probably moving of 00:14:676 (1,2,3) - )
00:17:403 (1,2,3) - I guess I'm more salty over the face that 3 -> 4 has simple flow off the slider while the linear sliders don't
00:28:312 (1,2,3,4) - Not really a fan of the motion of basically going back and doing the same pattern, I don't see it repeated elsewhere -- the singer emphasizes it in a way that feels a little unique in the song, so I don't think there is a consistency issue because the song is different here.
00:31:039 (1,2,3,4) - ctrl + g 00:31:721 (3,4) - to better follow flow -- moved 00:32:403 (5) - instead
01:01:380 (2,3) - lol it's not perfectly centered
01:17:403 (1,3) - It's kinda awkward, since by the time the slider is done, 3 appears and that can be kinda confusing

[Hard]
00:03:085 (4,5,6) - This looks all clumped up, maybe rotating it so it's like below, a bit of re-adjusting is required tho – blanketed (3,6) to give it structure. I like the flow as is so I'd like to keep it
00:06:835 (2,3,4) - I'm like, all for linear things, but this really doesn't look good lol, it's so edgy – I don't see any weaknesses in the design. What about this do you dislike?
00:11:949 (1,2,3) - lol you need to fix this slider flow, 1 -> 2 looks awkward following slider flow
00:31:040 (1,2,3,4,5,6) - Nerf this, this is pretty extreme, since you not only force players to make a pretty sharp motion for 3 -> 4, but you also have it so there's no break, and players are kinda used to a small break for spacing like this so it can catch them off-guard – Hope it's better.
00:55:585 (1,2,3,5,6,1) - This kinda reminds me of some really old maps, because the notes appear but you have to basically wait a bit until you could actually click the note lol – AR increased slightly, but I don't see a problem here
01:06:153 (3,1) - improve flowowow – drop off flow is fine as is
01:07:687 (5,1) - You've been emphasizing vocals wh happened – how would you map it so that it goes with the vocals better? Seems fine to me as is.
01:15:357 (2,3,4) - This is 1/3 lol – the vocals are ¾ yes, but if I mapped it with a circle on 01:15:783 - , the polarity change would cause a sour play experience. Overall, this ¾ rhythm in the vocals isn't dramatic enough to take the player off of their ½ expectations. It's better to switch to the harmony here to have a more intuitive rhythm.
01:22:175 (5,6) - You don't do this anywhere in the map iirc so like, real unstructured

this needs a lot of work tbh – Can you give a general opinion about where you think it needs improving? Is it just more structure/flow mistakes that you didn't want to write out than can be ironed out by other mods, is it with one particular difficulty, or is there something deeper that you dislike?
thanks for the mod!

@Harakiri_j – good point, added

Rizen

Rizen wrote:

helloo

Easy
- For easy diffs (or easiest), you really want to spoon-feed the player – best advice all day, fixed
- 00:31:040 (1,2,3) - instead of slider circle circle, try repeat slider circle. I think this would suit this part of the easy diff better as the sounds at the slider ends and circle at 00:31:040 (1,2) - are all the same sound (basically), and then a circle at 00:33:085 (3) - as the sound is different (clap) – good idea
- 01:17:403 (1) - just a normal curved slider would probably fit it better, the slider ending position points to the upper left, but the next object is down right
- AR = 3 maybe? explained later in hard – 2
- It's an easy mm

Normal
- 00:58:312 (1,2) - consider swapping positions of these two circles (then readjusting upcoming objects). It feels more natural imo with this placement as the previous slider points to the right – little worried about the stack, but yeah agreed.
- 01:06:835 - doesn't really make sense for me to miss this beat, other than that you want to put a break there. I think it'll be best to put a circle there for rhythm continuity with stuff like 00:55:925 (2) - – I don't like the continuity or “consistency” argument. 00:55:925 (2) – is different because it is a finish that introduces a section while 01:06:494 (1) – is a finish that ends a section. I think you have to look locally at the rhythm, and since a break makes sense and is what I want to do, I prefer to have a break.
- AR = 5.5 maybe? explained later in hard – 4.5

Hard
- 00:04:788 (5) - unsnapped by a few ms
- 00:15:187 (2) - spacing derp?
- 00:40:415 (1) - circle then 1/1 slider? I feel as though the guitar sound shouldn't be missed – it's a bit tricky. 00:39:221 (1,2,3,4) – really emphasizes the vocals, so I think a 3/2 slider helps emphasize the syncopation and stressed note better, which keeps the player on the vocals so they can more easily read 00:41:267 (2,3) - . The added note on the big white tick seems to conflict with that too much.
- 00:52:176 (2,3) - consider this? I like the flow as is but I structured it a little better
- 01:13:994 (3) - spacing this out breaks the consistency as you don't usually space out claps such as at 01:12:630 (2) - .
- 01:24:732 (3,4) - this really doesn't flow that well because it requires the player to make 2 sharp turns and feels icky imo. try something like this maybe
- main thing I don't like about this difficulty is that everything seems so bunched up... You can try ease this by raising the AR to somewhere like 8 – While I kind of agree, I don't think it's clumped up that badly. Increased AR to 7.5

Insane
- 00:24:903 (5) - move this to somewhere like 140//51. It'll look waaay neater and doesn't really mess up gameplay – I'm going for a certain symmetry, so only doing this messes that up and kind of looks odd. So here is what I would get if I added a structural constraint: http://puu.sh/nMjrj/121e941b6b.jpg . Very nice design, but there are significant differences in the patterns. One is that the DS is bigger, which I kind of don't like. The other is the flow cuts to the left instead of cutting to the right at (5). For these reasons, I think I'd rather keep the original pattern despite the fact it looks a little worse.
- 00:55:585 (1,2) - nice stacks – not sure if this is a compliment or a subtle implication that I should actually stack these. If I did actually stack these, then I have three stacks in a row all doing different things, which is kind of confusing, so I'll stick to these “nice stacks.”
- 00:56:948 (1) - just an ordinary 1/1 slider with no repeats sounds better imo. The sound on red tick isn't noticeable to warrant a slider repeat – the reverse doesn't actually have a click though, so the rhythm issue isn't huge. A reverse does add a flow change, which helps keep the intensity up, which I'd rather do since a 1/1 slider really slows down the map a lot.
- 01:03:085 (3,4) - Try ctrl+g each slider then continue after that. It'll follow the music going from increasing pitch to decreasing pitch (also will create a nice circular motion) – I'm not feeling it :(

I can't even mod well anymore :(( – don't be hard on yourself, you did a good job. Thanks for the mod!
Setz
m4m

[General]
  1. I think slider tick rate 2 fits this song perfectly, specially in the lower difficulties
  2. 00:00:358 - one of these uninherited timing points is not needed, you can use a negative offset to achieve the same thing you are trying to do here.
  3. check tags and audio leadin, there are some conflicts.
[Easy]
  1. 00:01:040 (1) - as i said above, i think you should use slider tick rate 2 here, and un silence them, it follows the background music very nicely, try it :D
  2. 00:55:585 - you are ignoring arguably the strongest beat in the song which is the start of the chorus, just seem very wrong, if you are worried about the spinner, you can shorten it to the previous white tick instead of ignoring this strong beat.
    Nothing else to say here. hard to find any faults with a metronome clicker which is pretty much what you have here. while its not wrong in any way, it is just not very interesting :\ there is not alot of rhythm variety at all
[Normal]
  1. same thing I said about easy applies here, this difficulty could use more variety, in normals you will want to make use of some 1/2 rhythms, of which there are none in this map
  2. 00:39:903 (2,3) - nazi blanket
    yeee, pretty hard to mod something this simple without being incredibly nitpicky, so I will spare you
[Hard]
  1. holy crap, yeah this is where what i was fearing would happen, actually happens. you have no 1/2 rhythims in normal, and hard has alot of them. this difficulty spread is not appropriate. you are going to have to do some remapping on these 2 difficulties to bridge the gap a little better
  2. 00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read.
  3. 00:58:312 (1,2) - I know you are following the music here, but this pattern at this bpm can be difficult to play. you have 6 circles in a row and suddenly 2 of them are stacked, you should use a slider somewhere here.
  4. 01:28:141 (5) - maybe use regular 1/2 here
[Light Insane]
  1. missing video
  2. 00:29:676 (1) - move this slider down some, will improve flow from the previous object
  3. 00:52:517 (7) - NC for slider speed decrease
  4. the overall spacing in the map is pretty big, pretty much the same in the kiai as everywhere else, and you are using very fast slider speeds even for the more clam parts of the song, you should reconsider some of these things
out of time for now, took a quick look at the insane, the spacing at the start seemed kind of random, and the patterns looked a little sloppy such as 00:03:255 (6,7,8,1,2,3) - you should try to clean those up

the biggest concern is difficulty spread between normal and hard, as it is right now it is very much unacceptable. anyway, good luck with the map!
Topic Starter
Grrum

Setz wrote:

m4m

[General]
  1. I think slider tick rate 2 fits this song perfectly, specially in the lower difficulties -- added to easy since everything else is already slider tick 2
  2. 00:00:358 - one of these uninherited timing points is not needed, you can use a negative offset to achieve the same thing you are trying to do here.
  3. check tags and audio leadin, there are some conflicts.
[Easy]
  1. 00:01:040 (1) - as i said above, i think you should use slider tick rate 2 here, and un silence them, it follows the background music very nicely, try it :D -- I like un-silencing the slider ticks on the easy, but not on the Insane, and I think it would be unwise for me to be inconsistent. I think I will end up un-silencing them, but let me run it by Joey first
  2. 00:55:585 - you are ignoring arguably the strongest beat in the song which is the start of the chorus, just seem very wrong, if you are worried about the spinner, you can shorten it to the previous white tick instead of ignoring this strong beat. -- shortening the spinner seems, odd, I'll just add the note here and hope the pause in between is enough
    Nothing else to say here. hard to find any faults with a metronome clicker which is pretty much what you have here. while its not wrong in any way, it is just not very interesting :\ there is not alot of rhythm variety at all -- Wish I could map easy's better
[Normal]
  1. same thing I said about easy applies here, this difficulty could use more variety, in normals you will want to make use of some 1/2 rhythms, of which there are none in this map -- addresed
  2. 00:39:903 (2,3) - nazi blanket -- okay
    yeee, pretty hard to mod something this simple without being incredibly nitpicky, so I will spare you
[Hard]
  1. holy crap, yeah this is where what i was fearing would happen, actually happens. you have no 1/2 rhythims in normal, and hard has alot of them. this difficulty spread is not appropriate. you are going to have to do some remapping on these 2 difficulties to bridge the gap a little better -- remapped the Normal to have 1/2 rhythms.
  2. 00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read. -- The stack is to help emphasize the clap. See https://osu.ppy.sh/b/787931 on the Insane at 00:25:951 (5,1) - etc for a similar effect. These used to be auto-stacked, but Harakiri_j has a good point that stacking them in this way is easier to read
  3. 00:58:312 (1,2) - I know you are following the music here, but this pattern at this bpm can be difficult to play. you have 6 circles in a row and suddenly 2 of them are stacked, you should use a slider somewhere here. -- added a slider
  4. 01:28:141 (5) - maybe use regular 1/2 here -- I think this pattern is playable as is and expresses the chimes better
out of time for now, took a quick look at the insane, the spacing at the start seemed kind of random, and the patterns looked a little sloppy such as 00:03:255 (6,7,8,1,2,3) - you should try to clean those up -- cleaned up a little bit, but would have loved to hear more opinions on this map, but I understand

the biggest concern is difficulty spread between normal and hard, as it is right now it is very much unacceptable. anyway, good luck with the map! -- thanks so much for the mod. Re-doing the rhythm in the Normal has helped a lot, thanks for spelling it out for me!
Pentori
from #modreqs

[General]
Check AIMod, there are conflicts
I don't see the reason for the large amount of red timing points you have. Delete all of them except the 1st one or use green inherited points

[Easy]
00:01:040 (1,2) - Ctrl + V this pattern and rotate it to the fit your 2nd one. At the moment they aren't exactly the same
00:10:585 (2) - Just use 3 points. Looks ugly atm
00:20:130 (1) - Use a copy of 00:18:767 (3) but CTRL+J it
01:01:039 (1,2) - Blanket

[Normal]
00:09:903 (2,4) - Blanket this better
00:50:812 (2,3) - ^

[Hard]
For the start of your song your DS is changing without any given indication in the music. If you want to play around with DS changes I suggest you use jumps that change direction instead of having a snake. The first time I played this I found it very difficult to read because I assumed the gap meant a break.

00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read. -- The stack is to help emphasize the clap. See https://osu.ppy.sh/b/787931 on the Insane at 00:25:951 (5,1) - etc for a similar effect. These used to be auto-stacked, but Harakiri_j has a good point that stacking them in this way is easier to read
Umm about that ^ http://puu.sh/nVu2A/b7660ba34a.jpg I don't see how its stacked like how you've done it..

00:55:925 (2,3) - Here you have a jump according to the rhythm and 00:59:505 (7,1) - here you don't yet the spacing is only a tad different. If you intend to keep the jumps then make the space between 2,3 bigger so that there is a distinct difference between that and 7,1

[Light Insane]
Nice diff
Check timing points, the first timing point is unused. Also remove all the reds
00:33:937 (2) - Make this a little bit straighter so it doesn't look like a failed blanket
01:09:903 (4,5) - Move these out from underneath the slider, difficult to read because 01:11:266 (2) - uses the same pattern but with different timing
01:11:437 (3) - This could be just a bit more perfect if it lands directly on 01:11:266 (2)

[Insane]
00:00:358 (1) - Adjust this sliders end so it blankets 00:01:380 (2)
The start is too busy yet its calm. I suggest using a little bit of sliders to give the player a break.
00:03:767 (1,2) - Slider
00:09:221 (1,2) - Slider
I don't think this change would hinder the difficulty too much if you're worried about that. It just makes more sense and is less overmapped to add in these sliders
00:41:949 (1,2) - This is hard to tell apart from 00:42:630 (4,5) Change the pattern
00:55:585 (1,2) - Stack these (all your other stacked double notes are 1/2 beats apart)
00:55:925 (3,4) - Unstack these
01:00:016 (2) - Stack on top of 01:00:187 (3)

Also I suggest you tidy up some of those long sliders and some look ugly e.g. 01:22:857 (1)
Topic Starter
Grrum
no reply = fixed

Pentori wrote:

from #modreqs

[General]
Check AIMod, there are conflicts – Joey needs to update his stuff.
I don't see the reason for the large amount of red timing points you have. Delete all of them except the 1st one or use green inherited points – the middle ones are there to go with the vocals, but fixed the beginning

[Easy]
00:01:040 (1,2) - Ctrl + V this pattern and rotate it to the fit your 2nd one. At the moment they aren't exactly the same – this is intentional and I think it's fine
00:10:585 (2) - Just use 3 points. Looks ugly atm
00:20:130 (1) - Use a copy of 00:18:767 (3) but CTRL+J it
01:01:039 (1,2) - Blanket

[Normal]
00:09:903 (2,4) - Blanket this better
00:50:812 (2,3) - ^

[Hard]
For the start of your song your DS is changing without any given indication in the music. If you want to play around with DS changes I suggest you use jumps that change direction instead of having a snake. The first time I played this I found it very difficult to read because I assumed the gap meant a break. – What about the third or fourth time? These DS changes are here to go with certain pitch changes, which are fall on stronger beats in each of these measures, and I am confident that a DS change can work. As far as the direction goes, do you mean like this: http://puu.sh/nVX1U/366e7f83a0.jpg? This would feel very unnatural. If the first object wasn't a slider it could work, but there aren't many like that in the map. Because the jumps are out of slider, it's better for the flow to go in a more continuous motion imo.

00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read. -- The stack is to help emphasize the clap. See https://osu.ppy.sh/b/787931 on the Insane at 00:25:951 (5,1) - etc for a similar effect. These used to be auto-stacked, but Harakiri_j has a good point that stacking them in this way is easier to read
Umm about that ^ http://puu.sh/nVu2A/b7660ba34a.jpg I don't see how its stacked like how you've done it.. – the example was to show that a “stack” under this rhythm makes some sense as a technique. My execution was a bit sloppy, so I made my stacks more uniform, but still not auto-stacked for reasons stated above.

00:55:925 (2,3) - Here you have a jump according to the rhythm and 00:59:505 (7,1) - here you don't yet the spacing is only a tad different. If you intend to keep the jumps then make the space between 2,3 bigger so that there is a distinct difference between that and 7,1 – reduced the spacing at (7,1)

[Insane]
00:00:358 (1) - Adjust this sliders end so it blankets 00:01:380 (2)
The start is too busy yet its calm. I suggest using a little bit of sliders to give the player a break.
00:03:767 (1,2) – Slider – As stubborn as I want to be, you're right. Thank you.
00:09:221 (1,2) - Slider
I don't think this change would hinder the difficulty too much if you're worried about that. It just makes more sense and is less overmapped to add in these sliders
00:41:949 (1,2) - This is hard to tell apart from 00:42:630 (4,5) Change the pattern – As far as all these stack issues go, it's complicated because both versions of the stack are fundamental parts of how I mapped it, so I don't have an easy answer to these stack issues. I'll get some more opinions first and postpone any changes until later
00:55:585 (1,2) - Stack these (all your other stacked double notes are 1/2 beats apart)
00:55:925 (3,4) - Unstack these
01:00:016 (2) - Stack on top of 01:00:187 (3)

Also I suggest you tidy up some of those long sliders and some look ugly e.g. 01:22:857 (1) – triggered xD. Oh I see it's the end part that's a little screwy. The only slider I think actually looks ugly is 00:44:676 (1) - , and I'm open to any suggestions, but I'm not actually good at slider art.
Thanks for a good mod.
6th
[Easy]

00:14:676 (1,2,3) - It feels awkward to change direction here imo
00:37:858 (2) - You should make it straight as 00:36:494 (1) - is, because 00:33:767 (1,2) - have both the same shape
00:39:903 (2,3,1) - Obviously you need to change their shapes if you apply the suggestion before
00:48:767 (2) - What about making it straight as for 00:46:040 (2) - ?
01:03:766 (1) - I honestly don't like this shape... https://osu.ppy.sh/ss/4809892 this is really better looking imo

[Normal]

00:17:403 (1) - move it left ?
00:56:778 (4) - nazi but move to (264;180)
01:04:448 (2) - move to (12;68)
01:06:494 (1,2) - I really think it's soso to use the same pattern as 01:05:812 (4,5) - since they are really different
Really well made

[Hard]
00:04:108 (2) - DS isn't high enough, it was confusing when I played it
00:09:562 (2) - and 00:10:926 (2) - ^ I almost missed, tbh
00:07:176 (3) - Looks closer from (2)
01:05:130 (1) - https://osu.ppy.sh/ss/4809952 The "middle" of the slider looks under its beginning/end, idk if you get what I mean but I don't like it
01:07:172 - Overlap here, not really unreadable

Good luck !
Topic Starter
Grrum

6th wrote:

[Easy]

00:14:676 (1,2,3) - It feels awkward to change direction here imo - made the flow less sharp, but it still goes back and forth
00:37:858 (2) - You should make it straight as 00:36:494 (1) - is, because 00:33:767 (1,2) - have both the same shape -- I think it's fine as is
00:39:903 (2,3,1) - Obviously you need to change their shapes if you apply the suggestion before
00:48:767 (2) - What about making it straight as for 00:46:040 (2) - ? -- okay
01:03:766 (1) - I honestly don't like this shape... https://osu.ppy.sh/ss/4809892 this is really better looking imo -- fixed

[Normal]

00:17:403 (1) - move it left ? -- why?
00:56:778 (4) - nazi but move to (264;180) -- this is intentional as it curves with the sliders
01:04:448 (2) - move to (12;68) -- don't use grid snap
01:06:494 (1,2) - I really think it's soso to use the same pattern as 01:05:812 (4,5) - since they are really different -- hmm, okay
Really well made

[Hard]
00:04:108 (2) - DS isn't high enough, it was confusing when I played it -- The DS is consistent with the rest of the stuff
00:09:562 (2) - and 00:10:926 (2) - ^ I almost missed, tbh
00:07:176 (3) - Looks closer from (2)
01:05:130 (1) - https://osu.ppy.sh/ss/4809952 The "middle" of the slider looks under its beginning/end, idk if you get what I mean but I don't like it - I think I see what you're trying to describe the slider as, I just don't understand why that is a problem
01:07:172 - Overlap here, not really unreadable -- What's overlapping and why is it bad?

Good luck ! -- Thanks!
DreaM117er
http://puu.sh/nYmSm/44ddc6655f.rar

Finished. then I will find 2-3 modw when you updated :)
Topic Starter
Grrum
Welcome aboard!
hyouri
Hello from hyouri's Modding Queue~

NM


  • Insane

    I'm first going to admit this kind of map is very difficult to mod, because it all has to do with pattern and spacing, that's pretty much all I can mod right now.
  1. 01:07:687 (7) - off-pattern/misplaced imo, could be moved to like x:286|y:156
  2. 00:32:744 (3,4,5) - spacing of these three is larger than 00:32:403 (1,2,3) -
  3. 01:10:073 (6) - this feels very off-flow


    Tags
  4. You could add "ED" in the tags because that's a common term to describe ending just as opening is described OP

    Storyboard
  5. I didn't really notice a storyboard, but you have a sprite in there. If you didn't intend to have one you can disable "Widescreen support" in song setup

    Combo Colors
  6. Maybe try combo colors like these? http://puu.sh/nZl5v/a724d0274c.png

    Good luck!
__Ag
from DreaM117er

insane
00:01:892 (5,7) - Why don't you stack

00:11:267 (5,6,7,8) - I suggest use different rhythm,like this,https://osu.ppy.sh/ss/4824934

00:31:721 (5,6,7,8) - and00:31:040 (1,2,3,4) - ,both same rhythm,why do you use different DS

00:32:403 (1,2,3,4,5) - also

00:49:961 - miss note

00:55:585 (1,2,3) - its not good rhythm,1 and 2 is so near

01:13:994 (4,5) - stack

01:15:357 (2,3) - stack

117‘s light insane
00:25:415 - I think add a note is nopro

00:33:597 - I suggest do this,http://puu.sh/nZom6/b8356b60a2.jpg

00:36:324 - also

Hard
00:16:296 (2) - unsnap?

00:43:653 (2,4) - stack

Fuck my poor English,sorry,GL
DreaM117er
I talk with KantoKun, then he say main BPM is 88, not 176.

So all red line should be like this: (88, 81.7, 82.5, 86.25, 88)
-323,681.818181818182,4,2,10,35,1,0
54221,734.394124847001,4,2,10,5,1,0
54875,727.272727272727,4,2,10,20,1,0
55238,695.652173913044,4,2,10,20,1,0
55585,681.818181818182,4,2,10,55,1,1

SV should be x2 :)

My diff is here, then check AI mod in your diff
117
osu file format v14

[General]
AudioFilename: Azu - For You (Tv Size).mp3
AudioLeadIn: 2000
PreviewTime: 55585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11267
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:117's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:Shippuden ending 12 child sakura soft jpop [ Joey ]
BeatmapID:939386
BeatmapSetID:303933

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:3.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-181,"For you.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Grrum

hyouri wrote:

Hello from hyouri's Modding Queue~

NM


  • Insane

    I'm first going to admit this kind of map is very difficult to mod, because it all has to do with pattern and spacing, that's pretty much all I can mod right now.
  1. 01:07:687 (7) - off-pattern/misplaced imo, could be moved to like x:286|y:156 -- this is intentional because I want to emphasize this note, but I can be persuaded if more people point this out
  2. 00:32:744 (3,4,5) - spacing of these three is larger than 00:32:403 (1,2,3) - was intentional, but now I like constant DS better
  3. 01:10:073 (6) - this feels very off-flow -- I'm sorry you feel that way. I think it's good as is.


    Tags
  4. You could add "ED" in the tags because that's a common term to describe ending just as opening is described OP -- okay

    Storyboard
  5. I didn't really notice a storyboard, but you have a sprite in there. If you didn't intend to have one you can disable "Widescreen support" in song setup -- fixed

    Combo Colors
  6. Maybe try combo colors like these? http://puu.sh/nZl5v/a724d0274c.png -- the current colors go with the colors sakura is wearing in the background, so I prefer these.

    Good luck! -- Thanks for the mod!

__Ag wrote:

from DreaM117er

insane
00:01:892 (5,7) - Why don't you stack -- I prefer this type of stack because it gives a clearer visual sign to the player that this is a stack.

00:11:267 (5,6,7,8) - I suggest use different rhythm,like this,https://osu.ppy.sh/ss/4824934 -- this suggested rhythm really kills the intensity I'm trying to build in the map. While I can kind of agree the rhythm of the opening section is a little too strong, this is not the place to be lowering it

00:31:721 (5,6,7,8) - and00:31:040 (1,2,3,4) - ,both same rhythm,why do you use different DS -- this is a sort of climax to this section of the song, so I'd like to end it with a challenging pattern. The increasing DS is supposed to represent that.

00:32:403 (1,2,3,4,5) - also

00:49:961 - miss note -- The real problem in this section is 00:33:767 (1,1) - . By going with the vocals in this way, I set a precedence for having large breaks. So your suggestion would kind of clash with this rhyyhm, which is why I'm not changing it now. I do like following this vocal, but I'm going to get some more opinions on it and see if that's really for the best.

00:55:585 (1,2,3) - its not good rhythm,1 and 2 is so near -- okay I tried to add some spacing changes.

01:13:994 (4,5) - stack

01:15:357 (2,3) - stack

117‘s light insane
00:25:415 - I think add a note is nopro

00:33:597 - I suggest do this,http://puu.sh/nZom6/b8356b60a2.jpg

00:36:324 - also

Hard
00:16:296 (2) - unsnap? -- woops, fixed

00:43:653 (2,4) - stack -- fixed

Fuck my poor English,sorry,GL-- Your English is just fine, thanks for the mod!

DreaM117er wrote:

I talk with KantoKun, then he say main BPM is 88, not 176.
SV should be x2 :)
Although I think 176 gives better expectations of the map to the player, I will concede that the more experienced mappers know best. Changed.
Sotarks
hello~

IRC
17:34 pinataman: hey sotarks. I was wondering if you could give me your opinion on this map
17:34 *pinataman is editing [https://osu.ppy.sh/b/681040 Azu - For You(TV size) [Insane]]
17:34 Sotarks: Oh hello :)
17:34 pinataman: I'd also be willing to M4M since I really think I could use your help getting my map ranked
17:35 Sotarks: "my help" ?
17:35 Sotarks: I'm a shitmodder :/
17:35 pinataman: you have opinions on things and I'd like to hear them atleast
17:39 Sotarks: omg
17:39 Sotarks: this diff is really
17:39 Sotarks: cool
17:40 pinataman: eh
17:40 *Sotarks is listening to [https://osu.ppy.sh/b/939386 Azu - For You(TV size)]
17:40 Sotarks: the other light insane
17:40 Sotarks: also really cool
17:41 Sotarks: The problem is your diff I guess
17:41 Sotarks: Really not enjoyable to play
17:41 Sotarks: I mean all those single taps at the begining
17:42 Sotarks: 00:08:540 (5,6,7,8) - stuff like this is lame I mean :/
17:42 Sotarks: The spacing is perfect before
17:42 Sotarks: youj really emphasis the piano
17:43 Sotarks: 00:29:676 (1,2,3,4,5,6,7,8) - lame
17:44 pinataman: so i should make that one less clicky?
17:44 Sotarks: It's not tricky
17:44 Sotarks: at all
17:44 pinataman: do you think it should be?
17:45 Sotarks: Well
17:45 Sotarks: I think a song like this
17:45 Sotarks: shouldn't be tricky
17:45 Sotarks: but enjoyable to play
17:45 Sotarks: like the 2 light insanes
17:45 Sotarks: but this is my own opinion
17:46 Sotarks: 01:11:266 (3,4) - this is a bit undermapped
17:46 Sotarks: 01:12:119 - U're missing a lots of beats like this one, makes me sad.
17:46 pinataman: sure, I think two sliders is slightly overmapped, but it's closer to what it should be than two circles
17:47 Sotarks: well It's totally not my style of map I guess
17:47 Sotarks: but idk how I can help you to rank it
17:47 Sotarks: i'm not a BN
17:49 pinataman: well this has been helpful as is, so thank you for that.
17:49 pinataman: if you want you can post this to the thread and I'll kudosu

GL dude
Knotts
Mod from q

General
  1. For the tags I think you have to use "[_Joey_]" for the right results.

Insane
  1. 00:03:086 (4) - Ctrl + G for better flow from 00:02:744 (2,3) -
  2. 00:08:540 (5,6) - Could really use more spacing
  3. 00:11:778 (8) - I think you should move this to (266, 288) so 00:11:608 (7,8,1) - has the same spacing to make it more fluid to play
  4. 00:11:949 (1) - Shorten to 1/2 so you don't skip the finish on at 00:12:119 -
  5. 00:17:403 (1) - ^
  6. 00:29:676 (1,2,3,4,5,6,7,8) - I feel like this is a little too much. Adding sliders that lead to the jumps at 00:31:040 (1) that actually fit the song would make more sense imo
  7. 00:37:687 (1,2,3,5) - Space these out a little so they're not overlapping
  8. 01:03:085 (3,4) - Space these out a little more so it follows the spacing from the sliders beforehand
  9. 01:05:812 (5,6) - Space out more
  10. 01:28:141 (1) - You could NC this

Joey's Light Insane
  1. Missing video
  2. 00:11:949 (1) - NC
  3. 00:22:687 (5) - You could move this somewhere to the left instead of having a boring triple stack.
  4. 00:51:836 (5) - NC here or 00:51:325 (4) -

Hard
  1. 00:10:926 (2) - Move this down a little so it's not overlapping with 00:10:245 (5,6) -
  2. 00:15:187 (2,3,4,5) - Maybe use this rhythm instead - http://puu.sh/o3wYK/d1ac43a393.jpg
  3. 00:20:643 (2,3,4,5) - ^
  4. 00:35:813 (4) - I think this would look better curved, maybe like - http://puu.sh/o3x61/cc1accc8b2.jpg

Normal
  1. 00:24:222 (3,4,5,6) - I think that rhythm might be a little too difficult for Normal, and I'd replace with repeating sliders like - http://puu.sh/o3xhu/09b356191e.jpg
  2. 00:31:381 (2,3,4) - ^
gl
Stjpa
[General]
Are you really sure that the downbeat is correct? First off, the melody begins 00:01:040 here which is not a downbeat. Additional to that the real vocal (or lyrics, whatever) starts 00:11:949 here which is also not a downbeat. But I'm sure that it would be since it's the case in pretty much every song. Also a thing that doesn't make since is that 00:11:949 has a strong drum sound but 00:13:313 doesn't even though it is the downbeat atm.
AiMod tells you to fix the tags since they are not consistent in all diffs.
The red line on 00:54:221 doesn't have correct BPM. I'm not really sure if it's a problem since no difficulty mapped this break, but just to make sure you can actually change the BPM to 91,8. The next red line (thus 00:54:875 ) is also slightly off if you look really close to the ticks. Just increase the BPM by 0,1 and you got the right one.

[Easy]
Since you map the song as it would be 176BPM I'd really suggest to increase the AR by 1 since the density is a bit high sometimes. Maybe it's just a bad habit of me to want every Easy to have AR3 lol.
01:27:630 (2,3) - Personally I'd like it more with CTRL + G. You probably know that a downbeat has a stronger sound which is also the case here. And especially since this is the end of the song the last sound will be stronger / more emphasized than the previous ones. So having it clickable would be really neat, even though I can understand you not doing it because of the bells on the red tick.

[Normal]
00:31:381 (2,3,4,5,6,7) - In my opinion those pattern would cover the music better if you would switch the position of slider and circle. The reason for that is that the first drum (or bass?) sound begins on the slidertail. That means it doesn't have the emphasis it should actually have. Not a big thing though.
00:43:994 (4,5) - As above.
01:28:312 (8) - Should't this one have an NC for consistency? :p

[Hard]
00:07:176 (3) - Are you sure that you don't want to CTRL + G this slider? Plays way nicer and you also did it later on.
00:10:414 (6,1) - Hitting this one will be very hard due the change of the cursors speed without having a sharp angle.
00:31:040 (1,2,3,4,5,6,1,2,3,4) - As in Normal. Especially in this difficulty you might feel how much better it would with the emphasis I described (even though you can use more circles here since a Hard allows it).
01:18:766 (1,4) - I feel triggered by this overlap. ;___;

[117's Insane]
For some reason you have a higher HP drain than Joey's Light Insane even though you have a lower density in your diff. Maybe talk with him and switch the HP values or something? Also I'm not sure about the diffnames as Insane sounds harder than Light Insane. o_O
00:22:347 (4,5,6,1) - Stacking 4 circles is really boring. Try this? Feels really nice imo because it fits really well to the pitch changes in her voice.

[Joey's Light Insane]
00:11:950 (2) - Maybe I'm mistaken but shouldn't this be NC'd for consistency?
01:28:312 - Really boring that you didn't place something here to have a cool finish. :/

[Insane]
The only thing I can say about the beginning is that it plays really weird with antijumps like 00:03:426 (5,6) . Especially this pattern 00:16:040 (1,2,3,4,5,6,7,8) plays really weird. I get the idea about using it, but it should rather be highlighted with bigger jumps as you also did sometimes.

I don't wanna look lazy now, but the anti-jumps are the only thing that really bother me in that diff. D:
Topic Starter
Grrum
No reply = fixed

@Sotarks, addressed all of them except the last one

Knotts wrote:

Mod from q

General
  1. For the tags I think you have to use "[_Joey_]" for the right results.

Insane
  1. 00:03:086 (4) - Ctrl + G for better flow from 00:02:744 (2,3) - – I like this flow, so I'd like to keep it. I did reduce the DS in a hope that this is not too difficult for the player, and because stacking looks nice
  2. 00:08:540 (5,6) - Could really use more spacing
  3. 00:11:778 (8) - I think you should move this to (266, 288) so 00:11:608 (7,8,1) - has the same spacing to make it more fluid to play – I want to emphasize the downbeat, so I increased the DS so that it will be more obvious it's a jump
  4. 00:11:949 (1) - Shorten to 1/2 so you don't skip the finish on at 00:12:119 - – I think I'm wrong for rejecting this, but look at the pacing of the map so far. The last section was pretty intense, so I'd like to give rest to the player. A ½ slider doesn't give enough rest imo, and the 1/1 slider goes nicely with the vocal, so I think it's okay here.
  5. 00:17:403 (1) - ^ – consistent with above
  6. 00:29:676 (1,2,3,4,5,6,7,8) - I feel like this is a little too much. Adding sliders that lead to the jumps at 00:31:040 (1) that actually fit the song would make more sense imo – A little unsure what you want out of this, but I changed the flow very slightly to keep what I want and to make the flow into 00:31:040 (1) a little smoother
  7. 00:37:687 (1,2,3,5) - Space these out a little so they're not overlapping
  8. 01:03:085 (3,4) - Space these out a little more so it follows the spacing from the sliders beforehand – it's a little tricky, but yeah I kinda did
  9. 01:05:812 (5,6) - Space out more
  10. 01:28:141 (1) - You could NC this

Hard
  1. 00:10:926 (2) - Move this down a little so it's not overlapping with 00:10:245 (5,6) -
  2. 00:15:187 (2,3,4,5) - Maybe use this rhythm instead - http://puu.sh/o3wYK/d1ac43a393.jpgthis is a nice suggestion, I like how it diversifies the rhythm. It sometimes is a little odd because the clap isn't clickable, but overall I think it's an improvement
  3. 00:20:643 (2,3,4,5) - ^
  4. 00:35:813 (4) - I think this would look better curved, maybe like - http://puu.sh/o3x61/cc1accc8b2.jpg

Normal
  1. 00:24:222 (3,4,5,6) - I think that rhythm might be a little too difficult for Normal, and I'd replace with repeating sliders like - http://puu.sh/o3xhu/09b356191e.jpg
  2. 00:31:381 (2,3,4) - ^ – used a different rhythm
gl -- thanks so much!

Stjpa wrote:

[General]
Are you really sure that the downbeat is correct? First off, the melody begins 00:01:040 here which is not a downbeat. Additional to that the real vocal (or lyrics, whatever) starts 00:11:949 here which is also not a downbeat. But I'm sure that it would be since it's the case in pretty much every song. Also a thing that doesn't make since is that 00:11:949 has a strong drum sound but 00:13:313 doesn't even though it is the downbeat atm. – yeah this was recently changed from 176 bpm to 88 bpm, so this was unintended.
AiMod tells you to fix the tags since they are not consistent in all diffs. -- will let joey fix this
The red line on 00:54:221 doesn't have correct BPM. I'm not really sure if it's a problem since no difficulty mapped this break, but just to make sure you can actually change the BPM to 91,8. The next red line (thus 00:54:875 ) is also slightly off if you look really close to the ticks. Just increase the BPM by 0,1 and you got the right one. – thanks for looking into it, but you were right that this isn't an issue.

[Easy]
Since you map the song as it would be 176BPM I'd really suggest to increase the AR by 1 since the density is a bit high sometimes. Maybe it's just a bad habit of me to want every Easy to have AR3 lol. – went to 2.5
01:27:630 (2,3) - Personally I'd like it more with CTRL + G. You probably know that a downbeat has a stronger sound which is also the case here. And especially since this is the end of the song the last sound will be stronger / more emphasized than the previous ones. So having it clickable would be really neat, even though I can understand you not doing it because of the bells on the red tick. – good idea

[Normal]
00:31:381 (2,3,4,5,6,7) - In my opinion those pattern would cover the music better if you would switch the position of slider and circle. The reason for that is that the first drum (or bass?) sound begins on the slidertail. That means it doesn't have the emphasis it should actually have. Not a big thing though. – The current circle is also strong though, so I used a different rhythm that made both clickable
00:43:994 (4,5) - As above. – I think it's fine as is
01:28:312 (8) - Should't this one have an NC for consistency? :p

[Hard]
00:07:176 (3) - Are you sure that you don't want to CTRL + G this slider? Plays way nicer and you also did it later on. – Yeah, I'll abandon the gimmick. Fixed
00:10:414 (6,1) - Hitting this one will be very hard due the change of the cursors speed without having a sharp angle. – I don't think it will be too big of an issue that I'd like to keep it.
00:31:040 (1,2,3,4,5,6,1,2,3,4) - As in Normal. Especially in this difficulty you might feel how much better it would with the emphasis I described (even though you can use more circles here since a Hard allows it).
01:18:766 (1,4) - I feel triggered by this overlap. ;___; – I'm so sorry D:)

[Insane]
The only thing I can say about the beginning is that it plays really weird with antijumps like 00:03:426 (5,6) . Especially this pattern 00:16:040 (1,2,3,4,5,6,7,8) plays really weird. I get the idea about using it, but it should rather be highlighted with bigger jumps as you also did sometimes. – I spaced both of these out a tiny bit, but I don't think this is that bad.

I don't wanna look lazy now, but the anti-jumps are the only thing that really bother me in that diff. D: – don't worry about it, I'm just very critical about the Insane. Thanks for the good mod!
[ Joey ]
updated :)
osu file format v14

[General]
AudioFilename: Azu - For You (Tv Size).mp3
AudioLeadIn: 1500
PreviewTime: 55585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:Joey's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:ending 12 child sakura soft jpop
BeatmapID:753683
BeatmapSetID:303933

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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DreaM117er
After update Joey's and my diff, then I will give you a big check.

I fix red line, sorry for my bad count ability.

@Notice: you should fix tags by yourself, not GDer


117
osu file format v14

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Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:117's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
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464,226,28142,1,0,0:0:0:0:
464,225,28313,6,0,P|459:265|455:305,1,80,2|2,0:0|0:0,0:0:0:0:
287,164,28654,1,0,0:0:0:0:
394,140,28824,1,0,0:0:0:0:
359,242,28995,1,8,0:0:0:0:
350,269,29336,5,0,0:0:0:0:
341,296,29677,5,0,0:0:0:0:
266,249,29847,1,0,0:0:0:0:
179,237,30017,1,0,0:0:0:0:
94,263,30188,1,2,0:0:0:0:
35,328,30358,5,8,0:0:0:0:
50,349,31040,5,2,0:0:0:0:
163,318,31211,1,0,0:0:0:0:
62,199,31381,1,0,0:0:0:0:
189,243,31552,1,2,0:0:0:0:
82,277,31722,5,2,0:0:0:0:
218,159,31892,1,0,0:0:0:0:
94,188,32063,1,0,0:0:0:0:
236,267,32233,1,2,0:0:0:0:
289,104,32404,5,2,0:0:0:0:
384,235,32574,1,0,0:0:0:0:
384,73,32745,1,0,0:0:0:0:
289,204,32915,1,2,0:0:0:0:
443,154,33086,5,8,0:0:0:0:
458,176,33767,5,6,0:0:0:0:
458,176,33938,2,0,P|452:232|444:328,1,128,2|0,0:0|0:0,0:0:0:0:
384,368,34449,2,0,P|324:360|236:344,1,128,8|0,0:0|0:0,0:0:0:0:
188,292,34961,1,0,0:0:0:0:
104,324,35131,6,0,P|80:328|16:332,2,64,0|0|2,0:0|0:0|0:0,0:0:0:0:
188,292,35642,1,0,0:0:0:0:
264,240,35813,2,0,P|212:204|136:220,1,128,8|0,0:0|0:0,0:0:0:0:
52,60,36495,5,2,0:0:0:0:
52,60,36665,2,0,P|104:96|180:80,1,128,2|0,0:0|0:0,0:0:0:0:
234,30,37177,2,0,P|226:82|218:162,1,128,8|0,0:0|0:0,0:0:0:0:
233,245,37688,1,0,0:0:0:0:
330,298,37858,6,0,P|326:266|320:235,1,64
465,287,38199,2,0,P|439:306|415:327,1,64,0|2,0:0|0:0,0:0:0:0:
385,172,38540,2,0,P|447:178|498:142,1,128,8|0,0:0|0:0,0:0:0:0:
299,34,39222,6,0,P|293:65|286:115,1,64,2|2,0:0|0:0,0:0:0:0:
192,129,39563,2,0,P|198:97|203:66,1,64
243,195,39904,1,8,0:0:0:0:
243,195,40074,2,0,P|188:181|98:168,1,128
19,264,40586,6,0,P|64:304|138:296,1,128,0|2,0:0|0:0,0:0:0:0:
440,184,41267,2,0,P|395:144|321:152,1,128,8|0,0:0|0:0,0:0:0:0:
204,352,41949,5,2,0:0:0:0:
204,352,42120,2,0,P|272:344|348:332,1,128,2|0,0:0|0:0,0:0:0:0:
416,360,42631,2,0,P|406:296|398:233,1,128,8|0,0:0|0:0,0:0:0:0:
348,156,43142,1,0,0:0:0:0:
396,80,43313,6,0,P|427:75|459:73,1,64
308,240,43654,2,0,P|240:232|152:224,1,128,2|8,0:0|0:0,0:0:0:0:
10,127,44165,2,0,P|74:121|138:114,1,128
144,301,44677,5,6,0:0:0:0:
144,301,44847,2,0,P|108:269|108:185,1,128,2|0,0:0|0:0,0:0:0:0:
217,149,45358,2,0,P|253:181|253:265,1,128,8|0,0:0|0:0,0:0:0:0:
257,256,45870,1,0,0:0:0:0:
117,235,46040,6,0,P|148:230|180:225,1,64
288,331,46381,2,0,P|256:335|224:340,1,64,2|0,0:0|0:0,0:0:0:0:
362,256,46722,2,0,P|424:261|474:224,1,128,8|0,0:0|0:0,0:0:0:0:
233,39,47404,5,2,0:0:0:0:
233,39,47574,2,0,P|239:91|252:189,1,128,2|0,0:0|0:0,0:0:0:0:
216,250,48086,2,0,P|165:213|103:219,1,128,8|0,0:0|0:0,0:0:0:0:
31,273,48597,1,0,0:0:0:0:
3,187,48767,6,0,P|7:137|12:105,2,64
31,273,49279,1,2,0:0:0:0:
135,366,49449,2,0,P|138:334|140:302,1,64,8|0,0:0|0:0,0:0:0:0:
109,155,49790,2,0,P|105:186|103:218,1,64
227,347,50131,6,0,P|273:343|381:329,1,128,2|0,0:0|0:0,0:0:0:0:
469,232,50642,1,2,0:0:0:0:
469,232,50813,2,0,P|405:223|341:218,1,128,8|0,0:0|0:0,0:0:0:0:
262,260,51324,1,0,0:0:0:0:
176,231,51495,6,0,P|165:193|162:155,1,64
267,42,51836,2,0,P|263:105|250:198,1,128,2|8,0:0|0:0,0:0:0:0:
254,169,52517,5,4,0:0:0:0:
256,192,52603,12,0,54222,0:0:0:0:
199,338,54875,6,0,P|203:290|211:242,1,80
227,238,55585,6,0,P|175:230|127:222,1,80,6|2,0:0|0:0,0:0:0:0:
59,82,55925,2,0,P|91:122|203:122,1,160,0|8,0:0|0:0,0:0:0:0:
267,70,56437,1,0,0:0:0:0:
303,190,56607,1,0,0:0:0:0:
193,128,56778,1,0,0:0:0:0:
354,92,56948,5,0,0:0:0:0:
373,108,57289,2,0,P|369:145|362:201,1,80,0|2,0:0|0:0,0:0:0:0:
267,304,57630,2,0,P|218:296|86:283,1,160,8|0,0:0|0:0,0:0:0:0:
5,174,58141,1,0,0:0:0:0:
5,174,58312,6,0,P|45:169|100:159,1,80,2|2,0:0|0:0,0:0:0:0:
203,34,58653,2,0,P|163:39|108:49,1,80
296,135,58994,1,8,0:0:0:0:
427,50,59164,1,0,0:0:0:0:
372,196,59335,1,0,0:0:0:0:
330,43,59505,1,0,0:0:0:0:
453,142,59675,5,0,0:0:0:0:
472,127,60016,2,0,P|477:77|481:34,1,80,2|0,0:0|0:0,0:0:0:0:
423,208,60357,1,8,0:0:0:0:
282,273,60528,2,0,P|337:263|423:339,1,160,2|0,0:0|0:0,0:0:0:0:
207,337,61039,6,0,P|187:288|188:251,1,80,2|2,0:0|0:0,0:0:0:0:
258,104,61380,2,0,P|278:153|277:190,1,80
99,300,61721,2,0,P|105:235|116:132,1,160,8|0,0:0|0:0,0:0:0:0:
152,55,62232,1,0,0:0:0:0:
152,55,62403,5,0,0:0:0:0:
386,304,62744,1,2,0:0:0:0:
73,217,63085,1,8,0:0:0:0:
418,96,63425,1,0,0:0:0:0:
284,320,63766,6,0,P|202:311|120:304,1,160,2|0,0:0|0:0,0:0:0:0:
19,159,64278,1,0,0:0:0:0:
19,159,64448,2,0,P|83:171|162:99,1,160,8|0,0:0|0:0,0:0:0:0:
190,30,64960,1,0,0:0:0:0:
70,81,65130,6,0,P|78:160|88:257,1,160,2|0,0:0|0:0,0:0:0:0:
183,336,65641,1,2,0:0:0:0:
70,263,65812,1,8,0:0:0:0:
239,197,65982,2,0,P|230:276|222:356,1,160,2|0,0:0|0:0,0:0:0:0:
396,268,66494,6,0,P|352:263|303:229,1,80,6|2,0:0|0:0,0:0:0:0:
171,132,66835,2,0,P|210:110|257:105,1,80
407,146,67175,1,8,0:0:0:0:
407,146,67346,1,0,0:0:0:0:
323,73,67516,1,0,0:0:0:0:
323,73,67687,1,0,0:0:0:0:
478,22,67857,5,0,0:0:0:0:
493,36,68198,2,0,P|488:87|483:134,1,80,0|2,0:0|0:0,0:0:0:0:
392,240,68539,2,0,P|357:200|241:206,1,160,8|0,0:0|0:0,0:0:0:0:
196,260,69050,1,0,0:0:0:0:
308,350,69221,6,0,P|361:343|396:336,1,80,2|2,0:0|0:0,0:0:0:0:
498,214,69562,2,0,P|458:206|418:201,1,80
289,256,69903,1,8,0:0:0:0:
392,176,70073,1,0,0:0:0:0:
253,86,70244,1,0,0:0:0:0:
229,71,70585,6,0,P|144:77|89:11,1,160,0|2,0:0|0:0,0:0:0:0:
364,150,71266,1,8,0:0:0:0:
364,150,71437,2,0,P|357:208|346:312,1,160,2|0,0:0|0:0,0:0:0:0:
249,372,71948,5,2,0:0:0:0:
249,372,72119,2,0,P|172:358|74:347,1,160,2|0,0:0|0:0,0:0:0:0:
6,223,72630,1,8,0:0:0:0:
136,271,72800,1,0,0:0:0:0:
109,114,72971,2,0,P|95:144|93:208,1,80
216,336,73312,6,0,P|230:306|232:242,1,80,0|2,0:0|0:0,0:0:0:0:
202,128,73653,2,0,P|240:172|343:170,2,160,2|8|0,0:0|0:0|0:0,0:0:0:0:
291,93,74505,1,0,0:1:0:0:
416,211,74675,6,0,P|465:204|524:199,1,80,2|2,0:0|0:0,0:0:0:0:
320,288,75016,2,0,P|280:283|240:277,1,80
132,115,75357,2,0,P|196:107|300:91,1,160,8|0,0:0|0:0,0:0:0:0:
384,132,75869,1,0,0:0:0:0:
374,231,76039,6,0,P|336:275|233:273,2,160,0|2|8,0:0|0:0|0:0,0:0:0:0:
288,196,76891,1,0,0:0:0:0:
156,304,77062,2,0,P|107:297|48:292,1,80,2|0,0:0|0:0,0:0:0:0:
270,354,77403,5,6,0:0:0:0:
270,354,77573,2,0,P|280:274|290:167,1,160,2|0,0:0|0:0,0:0:0:0:
176,59,78085,2,0,P|183:138|193:217,1,160,8|0,0:0|0:0,0:0:0:0:
326,284,78596,1,0,0:0:0:0:
183,354,78766,6,0,P|134:347|88:339,1,80
287,195,79107,1,0,0:0:0:0:
407,243,79278,2,0,P|456:236|502:228,1,80,2|8,0:0|0:0,0:0:0:0:
270,105,79619,2,0,P|210:143|204:235,1,160
357,352,80130,5,2,0:0:0:0:
357,352,80300,2,0,P|350:293|337:181,1,160,2|0,0:0|0:0,0:0:0:0:
184,43,80812,1,8,0:0:0:0:
164,55,81153,5,0,0:0:0:0:
147,68,81494,6,0,P|154:123|160:166,1,80
226,297,81835,2,0,P|305:284|388:272,1,160,2|8,0:0|0:0,0:0:0:0:
512,165,82346,2,0,P|432:152|353:140,1,160,2|0,0:0|0:0,0:0:0:0:
230,199,82857,6,0,P|239:157|246:108,1,80,2|2,0:0|0:0,0:0:0:0:
83,24,83198,2,0,P|38:43|27:166,1,160,0|8,0:0|0:0,0:0:0:0:
141,210,83710,1,0,0:0:0:0:
141,210,83880,2,0,P|135:170|127:131,1,80
6,234,84221,6,0,P|11:273|19:312,1,80,0|2,0:0|0:0,0:0:0:0:
149,371,84562,2,0,P|220:359|322:348,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
269,217,85414,1,0,0:0:0:0:
269,217,85585,6,0,P|340:229|442:240,1,160,2|0,0:0|0:0,0:0:0:0:
187,266,86096,1,0,0:0:0:0:
320,145,86266,1,8,0:0:0:0:
202,164,86437,1,0,0:0:0:0:
341,272,86607,1,0,0:0:0:0:
341,272,86778,1,0,0:0:0:0:
206,133,86948,6,0,P|135:145|33:156,1,160,2|0,0:0|0:0,0:0:0:0:
292,180,87460,1,2,0:0:0:0:
183,48,87630,1,8,0:0:0:0:
316,140,87800,1,2,0:0:0:0:
211,224,87971,1,0,0:0:0:0:
331,309,88141,6,0,P|377:301|406:298,1,60.0000022888184
DreaM117er
#2, Don't give me KD


[General]
  1. You MUST fix these mod
  2. Tags you have to fix in all sets:
    Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
  3. Remove unused hitsounds: "soft-hitclap34.wav", "soft-hitfinish34.wav", "soft-hitwhistle34.wav"
  4. Then DON'T use mp3 file hitsounds, convert to wav file: "soft-hitwhistle10.mp3", "soft-hitfinish.mp3", "soft-hitwhistle3.mp3"
[Easy]
  1. fine :)
[Normal]

  • 01:15:016 (2) - use 1/4 slider would be nice
  1. Good :)
[Hard]
  1. 00:02:062 (4,1) - avoid these jump, it would give players a big break. Keep DS
    00:02:744 (3,4) - ^
    00:03:426 (6,1) - ^
    00:04:108 (2,3) - ^
    00:04:961 (6,1) - ^
    00:06:324 (5,1) - ^
    00:07:517 (4,1) - ^
    00:08:199 (3,4) - ^
    00:08:881 (6,1) - ^
    00:09:562 (2,3) - ^
    00:10:414 (6,1) - ^
[Jeoy]
  1. You can rename difficulty name to "Joey's Insane", remove "Light"...up to you.
    00:17:062 (4) - I think this one no need red point bending, remove it??
  2. That's all, good :)
[Insane]
  1. I can't give you too much better mod for this diff, sorry
  2. You should listen again this song, then re-think what is rhythm and what should be follow.

then, good luck to all guys :)
KantoKun
<3
Moa

from my Q
sorry for lateeeeeeeeeeee

[general]
i think this song should be use 176 BPM :o
and u must remove (TV size) in title and write in Tag

[easy]
CS is so big.. i suggestion 2.5 Cs
and sv 1.8 is so fast in easy diff

nice easy i can't find anything

but so board because so many 1/1 sliders
u can use 1/2 slider and circles more

[normal]
01:14:335 - u can put circle here

good

[hard]
00:12:971 (4) - I think all this half stack in this diff are confuse u can stack that

[light insane]
00:20:983 (4,1) - so distant

[light insane 2]
this diff name is Insane don't light insane

[last diff]
u can use custom diff name

sorry for late and bakamod :o i'm so tired these days
B r o k e n
my modding queue
quite a short mod, not even sure if this will help but here ya GO ;D==:D

Easy
no issue found

Normal
00:41:949 (1) - make this slider even with 00:40:585 (3) - ?
00:26:949 (1,2) - even these 2 out?

Hard
00:56:948 (1) - stop slider blue tick and add a single circle? fits vocal better, or keep it to your liking
00:59:675 (1) - ^
01:07:857 (1,2,3) - you have what I suggest like that here, maybe you just don't want to repeat patterns?
01:21:494 (1,2,3,4,5) - think about fixing the 5 to make this shape into a star?

117 light insane
01:21:153 (1) - this note here sounds weird, I suggest remove or add another single note on the next blue tick, to make the flow of notes feel better, actually adding another single note isn't that bad but the flow of notes afterwards just still feels weird to me, idk, nvm just keep it to your liking xD, well I just wanted to point out it feels weird haha

Joey's Light Insane
00:21:835 (2,3) - clean this up? make it more even
This diffculty would be consider an Insane instead of "Light Insane"

Insane
No issue found by me

Map looks really well to me.
CyberX
Here we go my mod
note that everythings here is just my opinons

117's Light Insane
00:11:097 (1) - im not sure what is this for
00:12:120 (2) - i think this long slider should be at 00:11:949
00:16:892 (5) - delete this and place a hitcircle at the next red tick, or just move the slider to the white tick, and ofc you need to delete the pervious hitcircle
00:20:983 (4) - im not sure what you follow here, to fix i think you just replace the slider with 3 hitcircle
00:52:347 - something here
00:54:875 (1) - if i'm were you, i'll shorten this slider and add 1 more slider at here 00:55:238, and ofc same SV
01:05:982 (4) - 3 hitcircle better
01:19:619 (4) - the vocal is just not clear enough to be follow here

Joey's Light Insane
00:13:994 (3) - i'm pretty sure the next slider should start here
00:33:937 (2,3) - redesign, for me it looks weird, specially the second slider,i think its headed the wrong way
00:36:324 (1) - please don't do something like this,its really feels weird when i testplay, like its not mean there
00:47:233 (1) - ^
01:19:448 (3,4) - i prefer if you seperate this thing, even if you want to keep it, its not symetry

Insane
i think almost all of the song is overmapped, the song is not meant to be fully hitcirlce, its morely like sliderish song
00:05:983 (5,6) - the gap too far
00:16:040 (1,2,3,4,5,6,7,8) - rework, replace it with some slider
00:22:346 (6,7,8) - ^
00:25:074 (6,7) - delete no sound there
00:27:801 (6,7,8,1) - delete then reposition the next slider to the white tick, and don't forget to put a hitcircle here 00:28:824
00:30:528 (5) - this should be slider, or just remove it
00:31:040 (1,2,3,4,5,6,7,8,1,2,3,4,5) - spaceing quite strange, specially this part 00:32:403 (1,2,3,4,5) lower it a bit
00:52:176 (1,2) - too make things attractive try to reposition this, suggestion http://puu.sh/ofzWY/a3f171d0b8.jpg
00:58:482 (2) - delete
01:01:210 (2) - ^
01:06:664 (2) - ^
01:09:391 (2) - ^
01:28:141 (1) - just end it like the other insane, this note is just doesnt fit the song, because the 'kring' song at the end isnt that dominan to be follow

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map
Topic Starter
Grrum
117

DreaM117er wrote:

#2, Don't give me KD


[General]
  1. You MUST fix these mod
  2. Tags you have to fix in all sets: -- fixed
    Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
  3. Remove unused hitsounds: "soft-hitclap34.wav", "soft-hitfinish34.wav", "soft-hitwhistle34.wav"-- fixed
  4. Then DON'T use mp3 file hitsounds, convert to wav file: "soft-hitwhistle10.mp3", "soft-hitfinish.mp3", "soft-hitwhistle3.mp3"-- fixed
[Easy]
  1. fine :)
[Normal]

  • 01:15:016 (2) - use 1/4 slider would be nice -- There's no real note there, so instead I made 01:13:994 (6) - a slider to add more rhythm to this section
  1. Good :)
[Hard]
  1. 00:02:062 (4,1) - avoid these jump, it would give players a big break. Keep DS -- there's some pitch changes in this section that I feel are expressed nicely with some DS changes, and this section is more intense than the average section
    00:02:744 (3,4) - ^ -- However, I have a little too much of this, so I killed the jumps on the NC'd notes
    00:03:426 (6,1) - ^
    00:04:108 (2,3) - ^
    00:04:961 (6,1) - ^
    00:06:324 (5,1) - ^
    00:07:517 (4,1) - ^
    00:08:199 (3,4) - ^
    00:08:881 (6,1) - ^
    00:09:562 (2,3) - ^
    00:10:414 (6,1) - ^
[Insane]
  1. I can't give you too much better mod for this diff, sorry
  2. You should listen again this song, then re-think what is rhythm and what should be follow. -- I'll talk to you irc about some of the concerns I'm having about the rhythm

then, good luck to all guys :) -- thanks for the help!

Moa

Moa wrote:


from my Q
sorry for lateeeeeeeeeeee

[general]
i think this song should be use 176 BPM :o -- I think so too, but the ranking people disagree, and there the ones in charge of that
and u must remove (TV size) in title and write in Tag -- let me get confirmation of this

[easy]
CS is so big.. i suggestion 2.5 Cs -- I like the big CS
and sv 1.8 is so fast in easy diff -- Due to 88bpm, this is .9 SV on 176 bpm, which is reasonable

nice easy i can't find anything

but so board because so many 1/1 sliders
u can use 1/2 slider and circles more

[normal]
01:14:335 - u can put circle here -- put a slider end there

good

[hard]
00:12:971 (4) - I think all this half stack in this diff are confuse u can stack that -- I prefer this stack because it's more readable

[last diff]
u can use custom diff name -- I think Insane is a good name for this difficulty

sorry for late and bakamod :o i'm so tired these days -- thanks for the mod!

B r o k e n wrote:

my modding queue
quite a short mod, not even sure if this will help but here ya GO ;D==:D

Normal
00:41:949 (1) - make this slider even with 00:40:585 (3) - ? -- you have eyes like a hawk
00:26:949 (1,2) - even these 2 out? -- That's not necessary here, and what I have sets up the next pattern better

Hard
00:56:948 (1) - stop slider blue tick and add a single circle? fits vocal better, or keep it to your liking
00:59:675 (1) - ^
01:07:857 (1,2,3) - you have what I suggest like that here, maybe you just don't want to repeat patterns?
01:21:494 (1,2,3,4,5) - think about fixing the 5 to make this shape into a star? -- the pattern has the structure of an incomplete hexagon, which I prefer since a star is too tight of a curve

Map looks really well to me. -- thank you, and thanks for the mod!

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons

Insane
i think almost all of the song is overmapped, the song is not meant to be fully hitcirlce, its morely like sliderish song -- I guess we're looking for two different things out of this osu map. I think the harp or whatever is strong enough to justify my circles
00:05:983 (5,6) - the gap too far -- this is intentional, the harp takes a high pitched note here that I want to emphasize
00:16:040 (1,2,3,4,5,6,7,8) - rework, replace it with some slider -- again, the harp in the harmony is a nice filler rhythm for this section.
00:22:346 (6,7,8) - ^
00:25:074 (6,7) - delete no sound there -- going with the harp
00:27:801 (6,7,8,1) - delete then reposition the next slider to the white tick, and don't forget to put a hitcircle here 00:28:824 -- this is something that I hoped would be mentioned because I don't know what to do. The drum is speaking to me too much to ignore it here. However, this is inconsistent with a lot of places like 00:11:949 (1) - and 00:33:767 (1) - where I ignore the drum.I feel like the pacing of the map allows me to do this, but I think that's a poor justification. I feel like I have to do what I feel is right, which is keep what I have, but I'm pretty sure I'm being a stubborn blockhead. I think you have the solution which is to ignore the drum in these kinds of places, but I'll get a few more opinions before I change.
00:30:528 (5) - this should be slider, or just remove it -- I don't see why, it goes with the harp nicely
00:31:040 (1,2,3,4,5,6,7,8,1,2,3,4,5) - spaceing quite strange, specially this part 00:32:403 (1,2,3,4,5) lower it a bit -- this is the climax of the section, and I think the idea of having increased DS is good. It might be overdone, so I'll consider it in the future, but if this is too big, then I'd rather make everything else bigger in order to make this smaller by comparison (in fact, I did a bit for the chorus).
00:52:176 (1,2) - too make things attractive try to reposition this, suggestion http://puu.sh/ofzWY/a3f171d0b8.jpg -- what's unattractive with the way I have it? There's symmetry across the y-axis now, and 00:51:324 (5) - has faded so that (2) doesn't overlap with it
00:58:482 (2) - delete -- But this is expressing the drum part and it fills in the rhythm better than a break would
01:01:210 (2) - ^
01:06:664 (2) - ^
01:09:391 (2) - ^
01:28:141 (1) - just end it like the other insane, this note is just doesnt fit the song, because the 'kring' song at the end isnt that dominan to be follow -- Since you don't click the reverse sliders, I think it's a way to make these sounds "passive" while still giving the map the same resolution the song has with these chimes.

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map -- thanks for the mod! I appreciate your input even if I disagree a lot, and I'm sorry I'm being stubborn about certain things.
_handholding
hi m4m and focusing on rhythm like you said

so if you flip your diff it makes your SR lower..? I'm gonna do this next time I have a diff thats 2.01/2.02* or so


Insane
00:01:040 - If youre going to have a massive sequence of circles I would really like this to be clickable to set you in that metronome kind of rhythm
00:03:767 (1) - make this a slider like you did 00:02:404 (1) - . Same sound
00:05:813 (4) - ^ 00:03:085 (4) -
00:11:097 (4) - The jump should be at this note instead of (5) to match the music
About the beginning there are a lot of places where you didnt put sliders that would have definitely play well like 00:01:551 (3) - which you dont really have to but if you want to keep the position of your current sliders you should put them in other places with the same sound for consistency
00:12:630 (3) - honestly I would just have it as a slider to match the vocals, the pause seems a bit too forced
00:13:313 (1) - use this rhythm? it matches the vocals and gets rid of that awkward pause http://puu.sh/ogwp7/e6703a4036.jpg
00:26:267 (3) -
00:27:460 (4) - how about turning this into a 1/4 slider ? it matches the bass hit which you've been trying to map throughout the entire section. With that being said how about making 00:30:188 the start of a slider instead of the end of one for the same reason as above
00:31:040 (1) - Im not the best at jump patterns myself but this one doesnt look too attractive :/ I think you should give it another go from scrap
00:33:767 (1) - I think you should map the bass hit at 00:33:938. how about this? http://puu.sh/ogwBT/1d75acc0d9.jpg or http://puu.sh/ogwHR/23fac01721.jpg same for 00:36:494 (1) -
00:42:801 - add circle
00:44:676 (1) - same as 00:33:767 (1)
00:47:403 (1) - ^
00:52:006 - I think its better to add a circle here imo
00:55:925 (3) - make this into a slider
00:59:675 (1) - ^
00:56:948 (1) - I dont think a reverse slider fits here imo
01:03:766 (1) - suggestion http://puu.sh/ogwXU/34f4bea90f.jpg
01:06:153 (6) - remove finish from head
01:17:403 (1) - suggestion http://puu.sh/ogx4a/9615738d21.jpg This is similar to the double bass hit thing i mention earlier. This goes for other places such as 01:20:130 (1) etc as well
01:27:289 (3) - make this a 1/4 slider to match the rhythm of the last measure?


Easy
00:10:586 (2,3) - I would ctrl g this

Normal
About your normal diff, I think the first 10 secs should have th rhythm reworked imo as some of the 1/4 slider + circle combo seems a bit random
Heres my suggestion for the first measure 00:01:040 (1) - http://puu.sh/ogxjJ/df9d655b74.jpg and do something like that and just follow the piano as its easier to follow

Hard
If you're going to make 00:41:267 (3,4) clickable then 00:40:926 shouldnt be clickable as well. try this http://puu.sh/ogxqc/c159abb521.jpg


Joey
00:42:119 (2) - is it just me or can you hear un-needed hitsounds on the tail

Well thats all from me. I'm not an expert on rhythm but you ask for my suggestions so try them out and see if you like them. GL!
Topic Starter
Grrum

Kisses wrote:

hi m4m and focusing on rhythm like you said

so if you flip your diff it makes your SR lower..? I'm gonna do this next time I have a diff thats 2.01/2.02* or so – woops, that's not supposed to be there. And I think I changed something after I flipped it, so don't quote me on this.

Insane
00:01:040 - If youre going to have a massive sequence of circles I would really like this to be clickable to set you in that metronome kind of rhythm – I had it this way because I thought it expressed the held vocal better, though I regretted not having that note there. So I messed around with the SV and spacing that got the best of both worlds
00:03:767 (1) - make this a slider like you did 00:02:404 (1) - . Same sound – see below
00:05:813 (4) - ^ 00:03:085 (4) -
About the beginning there are a lot of places where you didnt put sliders that would have definitely play well like 00:01:551 (3) - which you dont really have to but if you want to keep the position of your current sliders you should put them in other places with the same sound for consistency – I was surprised how smoothly it played after making a lot of sliders. With that said, I think this part of the song is rather intense, so I'd like to see more circles, which means I either make it all circles and very few sliders to solve your consistency issue, or I be a little inconsistent (though I can argue my way out of an inconsistency argument). However, 00:07:517 (6) – played nicely as a slider, so this is the only one I changed. It's subtle, but it helps keep the intensity at the right place.
00:13:313 (1) - use this rhythm? it matches the vocals and gets rid of that awkward pause http://puu.sh/ogwp7/e6703a4036.jpg I want this section to feel calmer, so a longer slider and a 1/2 break feels better to me than filling in with sliders and circles. Your rhythm is fine, but it really comes down to whether you think the pause is good or not, and I think it is, so I'd like to keep it.
00:33:767 (1) - I think you should map the bass hit at 00:33:938. how about this? http://puu.sh/ogwBT/1d75acc0d9.jpg or http://puu.sh/ogwHR/23fac01721.jpg same for 00:36:494 (1) - – After testing, I think both rhythms are good. However, I'm tired of debating whether or not the melody is worth it, and so following the bass is the rhythm that will get me less modders and BN's upset, so I'll change it.
01:03:766 (1) - suggestion http://puu.sh/ogwXU/34f4bea90f.jpg I think a longer slider expressed the held vocal better
01:17:403 (1) - suggestion http://puu.sh/ogx4a/9615738d21.jpg This is similar to the double bass hit thing i mention earlier. This goes for other places such as 01:20:130 (1) etc as well – The vocals are too powerful for this. If I include the circles here, then the emphasized note isn't 01:17:403 (1) - it's 01:17:573 (2) - , which doesn't express this powerful lyric in a good way to me.

I didn't test the following because the suggestion is too far off of my intention.

00:11:097 (4) - The jump should be at this note instead of (5) to match the music – what makes you say this? From my perspective, I'm going with the harp (I think you call this the piano), and the harp makes a high pitch note at (5), which sounds more energetic to me, and thus gets the jump.
00:12:630 (3) - honestly I would just have it as a slider to match the vocals, the pause seems a bit too forced – I like this pause. It calms the map down to go with the music by changing the player's attention to the bass.
00:26:267 (3) -
00:27:460 (4) - how about turning this into a 1/4 slider ? it matches the bass hit which you've been trying to map throughout the entire section. With that being said how about making 00:30:188 the start of a slider instead of the end of one for the same reason as above – 00:27:630 (5) – is a strong note both in the bass (the clap) and in the harp (which is the rhythm I'm going with), so I don't like a slider on (4).
00:31:040 (1) - Im not the best at jump patterns myself but this one doesnt look too attractive :/ I think you should give it another go from scrap – what do you dislike about this? I don't see the problem now, but I'd be more inclined to if you can give me a good reason what is bad about it. It seems like the structure and symmetry of this makes sense from an aesthetic view after I cleaned up the symmetry a bit.
00:42:801 - add circle – I don't see why since the note there is not really what I'm going with. The clap is strong enough to take this pause. I did make the spacing more in touch with the rhythm though, so hopefully that helps.
00:52:006 - I think its better to add a circle here imo – nah, I'd rather calm the map down for the following notes
00:55:925 (3) - make this into a slider – I think the clap is strong enough to highlight with the ½ pause. Plus, the vocals also sounds staccato, so a pause reflects that a little bit too.
00:59:675 (1) - ^
00:56:948 (1) - I dont think a reverse slider fits here imo – I think it's better than a ½ slider which is the only alternative that I can think of that stays on rhythm. What would you suggest?
01:06:153 (6) - remove finish from head – but the bass
01:27:289 (3) - make this a 1/4 slider to match the rhythm of the last measure? – I want to make this more intense, and the rhythm I have is on goes with the bass.
Easy
00:10:586 (2,3) - I would ctrl g this – I think the later part is more intense, so that's where the two circles should go. It's really a coin flip though.

Normal
About your normal diff, I think the first 10 secs should have th rhythm reworked imo as some of the 1/4 slider + circle combo seems a bit random
Heres my suggestion for the first measure 00:01:040 (1) - http://puu.sh/ogxjJ/df9d655b74.jpg and do something like that and just follow the piano as its easier to follow – observe that the music emphasizes the notes at 00:05:812 (5,6) – with higher volume, and this plus 00:11:267 (5,6) – are arguably the strongest notes in this section. I think my map should aim to have these objects be the emphasized ones, so I think my current rhythm does a good job in those locations. As for 00:02:403 (3,4,5,6) - , I think the emphasized notes here are slightly different, but the ¼ rhythm should occur here to for pacing and consistency reasons.

Hard
If you're going to make 00:41:267 (3,4) clickable then 00:40:926 shouldnt be clickable as well. try this http://puu.sh/ogxqc/c159abb521.jpgThis one is a toss up for me. The reason I don't like your suggestion is because the slider then ends on a note with no emphasis which can make the click at 00:40:926 feel rushed. However, a click there does make sense, and it could be worth this rushed feeling. I'm unsure, so I'll leave it as is for now, but if someone else mentions it I'll probably change it.


Well thats all from me. I'm not an expert on rhythm but you ask for my suggestions so try them out and see if you like them. GL! – thanks for the mod. It made me think about a lot of things. Changed a lot of stuff, seems better now.
Log Off Now
NM request from my queue

[General]

Looks fine, although add a space between You and (TV Size) in the title :P

[Easy]

00:13:313 (3) - nazi blanket fix - Move slider end to X:126 Y:275

00:22:176 (3,4,1) - Maybe a less aggressive flow here? This is the only one in this section that feels a bit awkward to play compared to the rest due to the shape you have here

01:03:766 (1) - Maybe try and make the wave the same length on both sides?

01:18:766 (2,3) - This shape can be improved, at the moment it looks like a failed blanket although i'm not sure if you intended for it to blanket, I would suggest either mirroring the previous slider or blanketing it to improve aesthetics

01:28:312 (3) - NC this? (since you did in the normal difficulty)

[Normal]

A lot of blankets can be improved in this difficulty

00:02:403 (3,5) - Personal opinion - I think these would look better blanketed, since this is a really calm into the blanket pattern would create a more circular and wave type flow which fits this part of the music better imo (something similar to this 00:07:858 (3,4,5,6) - )

00:03:767 (1,2,3,4,5,6) - Again I would prefer a more circular flow for this section of the music, maybe something like this?


00:16:040 (4,5) - Blanket can be improved (curve sliders more)

From this point on my only other suggestion is that you tone down your usage of 1/4 notes here as they can be really difficult for players playing these difficulties even at this BPM. You should still be fine to use some 1/4 but only if the music really calls for it, for example here 00:24:222 (3,4) - you can probably get away with 1/2 sliders, but here 00:31:040 (1,2,3,4,5,6,7) - it is probably fine since the music almost requires it. This also applies to the kiai time (even more so than this section imo)

[Hard]

00:22:858 (1,2,3) - This just doesn't flow well imo and is totally out of consistency for the rest of the flow of this section, angling the end of the slider slightly towards 00:23:369 (2) - should fix this

Blankets can be checked over again

01:00:698 (3,4,1,2) - This is really hard to read imo and flow is janky, maybe a small jump section would fit here (just don't overdo the spacing too much because of the transition from vocal -> drum)

01:09:562 (3,4,5,6) - The jump between 5-6 doesn't make sense if you don't create jumps from 3 - 4 - 5. The vocal is more intense here and it doesn't make sense to only have a jump for one part when the rest are the same.

01:11:266 (3) - Should be slider imo, heavily violin emphasis is on the blue tick aswell (even though ik you're following the vocal it still makes sense to put one imo)

[]

Ok thats me done, starting to get late here :p Hope this helps!
Topic Starter
Grrum
no reply = fixed

Log Off Now wrote:

NM request from my queue

[General]

Looks fine, although add a space between You and (TV Size) in the title :P -- yeah, I need to fix that, but I'll try getting a full metadata check first since their might be other issues.

[Easy]

00:13:313 (3) - nazi blanket fix - Move slider end to X:126 Y:275

00:22:176 (3,4,1) - Maybe a less aggressive flow here? This is the only one in this section that feels a bit awkward to play compared to the rest due to the shape you have here

01:03:766 (1) - Maybe try and make the wave the same length on both sides? -- I don't see the issue, looks fine to me

01:18:766 (2,3) - This shape can be improved, at the moment it looks like a failed blanket although i'm not sure if you intended for it to blanket, I would suggest either mirroring the previous slider or blanketing it to improve aesthetics

01:28:312 (3) - NC this? (since you did in the normal difficulty)

[Normal]

A lot of blankets can be improved in this difficulty -- lazy, and they're mostly fine

00:02:403 (3,5) - Personal opinion - I think these would look better blanketed, since this is a really calm into the blanket pattern would create a more circular and wave type flow which fits this part of the music better imo (something similar to this 00:07:858 (3,4,5,6) - )

00:03:767 (1,2,3,4,5,6) - Again I would prefer a more circular flow for this section of the music, maybe something like this? -- nice


00:16:040 (4,5) - Blanket can be improved (curve sliders more) -- But if I do, the flow at 00:16:722 (5,1) - is less smooth. I prefer it this way because the pattern looks fine as is while having smoother flow.

From this point on my only other suggestion is that you tone down your usage of 1/4 notes here as they can be really difficult for players playing these difficulties even at this BPM. You should still be fine to use some 1/4 but only if the music really calls for it, for example here 00:24:222 (3,4) - you can probably get away with 1/2 sliders, but here 00:31:040 (1,2,3,4,5,6,7) - it is probably fine since the music almost requires it. This also applies to the kiai time (even more so than this section imo) -- I need these 1/4 rhythms to make the spread nice since the Hard is filled with 1/4 rhythms. I also think my 1/4 rhythms make sense and play well, but if you have any you specifically don't like I'm all ears

[Hard]

00:22:858 (1,2,3) - This just doesn't flow well imo and is totally out of consistency for the rest of the flow of this section, angling the end of the slider slightly towards 00:23:369 (2) - should fix this

Blankets can be checked over again -- lazy, and they're mostly fine

01:00:698 (3,4,1,2) - This is really hard to read imo and flow is janky, maybe a small jump section would fit here (just don't overdo the spacing too much because of the transition from vocal -> drum) -- I feel like jumps would make it more janky. Not sure what I could do to help this, though I'll keep my eye on it

01:09:562 (3,4,5,6) - The jump between 5-6 doesn't make sense if you don't create jumps from 3 - 4 - 5. The vocal is more intense here and it doesn't make sense to only have a jump for one part when the rest are the same. -- I think the the note on (6) is stronger than the others, so I'm okay with it having higher spacing. However, I like your idea of having some additional spacing around here since these vocals are more intense than normal, so made the spacing at (3,4,5) 1.20x.

01:11:266 (3) - Should be slider imo, heavily violin emphasis is on the blue tick aswell (even though ik you're following the vocal it still makes sense to put one imo) -- Generally, players follow one track of the music, so switching from vocals to violin will upset the people listening to vocals, and the people listening to the violin will be upset I went with the vocals. I'd rather fully satisfy one audience than kind of satisfy everyone.

[]

Ok thats me done, starting to get late here :p Hope this helps! -- thanks a lot!
A r M i N
M4M from In-game chat

GENERAL

http://puu.sh/okrBN/053f459033.png this is caused by the brackets just write Joey and leave them out please

Insane

Try avoiding linear jumps like at 00:03:000 make them as sharp as possible

00:00:358 (1) - http://puu.sh/okrKB/ba4041bc31.jpg
00:02:062 (7,3) - stack
00:03:426 (5,3) - stack
00:03:767 (1) - like this http://puu.sh/okrWL/6df3433603.jpg
00:07:858 (1,6) - stack
00:11:779 (8) - move to x 152 y88
00:27:631 (5,6,7,8) - why change spacing
00:32:403 (1,2,3,4,5) - make a star jump maybe ? Its not needed tho
00:58:312 (1,2,3,4,5) - too linear
01:02:744 (2) - fail stack
01:03:425 (4) - ^
01:07:175 (4,5,6,7) - linear
01:14:675 (1) - like the first one


Joey's

00:26:437 (4) - Fail blanket i think
00:27:290 (2) - confusing
00:36:324 (1) - Let that white tick be pressable not a slider end on it cause its pretty strong
00:38:540 (4) - fail blanket
00:39:562 (2) - ^
00:44:847 (2) - ^
00:47:574 (2) - ^
01:03:085 (3) - ^
01:19:789 (4) - dont let them overlap too confusing and doesnt look good


117

00:23:199 (2,2) - wanna stack them ?
00:26:438 (3,1) - ^
00:35:813 (3) - fail blanket
01:13:653 (2) - ^
01:16:039 (1) - ^
01:19:619 (4) - its a litttllleeee off


Hard

00:16:381 (2,3,4) - see how the gap between them is not the same ? please fix
00:17:404 (1) - fail blanket
00:21:494 (1) - ^
00:21:494 (1,2,3,4) - why change distance that much in hard diff
00:26:097 (2,3,4,5) - strange direction change
01:06:664 (2,3) - too far away
01:10:244 (6,3) - fail stack

Normal

00:04:449 (2) - fail blanket
00:16:040 (4) - try curving them more looks better http://puu.sh/oktZZ/324a424124.jpg#
00:39:904 (2) - fail blanket
01:06:494 (1) - instead of that, put a short slider
01:16:039 (4) - fail blanket


Easy

LOL Slider speed 1.80 really ? put it on 0,7-0,9 please dude yes okay the BPM is very slow... then put it on like 1.40 or sth
why is the tickrate on 4 tho ?

looks fine


Cool map I love the song keep up the gr8 work and good luck with your map ;P
Dont forget my map
Topic Starter
Grrum

A r M i N wrote:

M4M from In-game chat

Insane

Try avoiding linear jumps like at 00:03:000 make them as sharp as possible -- I like curved flow because it's less intense. It makes the sharp flows feel stronger by comparison, which gives me more tools to highlight certain parts of the song.

00:27:631 (5,6,7,8) - why change spacing -- there is a significant pitch change in the harps that make the song feel more intense, and I think a jump like this is a good reflection of that

Hard

00:16:381 (2,3,4) - see how the gap between them is not the same ? please fix -- good eye
00:21:494 (1,2,3,4) - why change distance that much in hard diff -- I'm not a Hard player, so I may very well be off in how much I jump by, but there is a significant pitch change in the harps that make the song feel more intense, and I think a jump like this is a good reflection of that. I could see nerfing the spacing though if more people have a problem with this

fixed a few of the picky blankets/stacks but kept most of my flow and rhythm, thanks for the mod!
[ Joey ]
irc mod
22:55 [ Joey ]: So i think it would be easier to explain my mod in game. Im having trouble explaining myself on forum
22:56 pinataman: alright gimme a sec im almost done with your normal
22:56 [ Joey ]: awesome
22:56 pinataman: the rhythm looks mostly good, is there anything that the BN complained about in terms of rhythm?
22:57 [ Joey ]: there wasnt. I think the biggest problem was some sloppy flow issued, that i believe i fixed before you looked at it
22:57 [ Joey ]: issues*
22:57 [ Joey ]: well there were some rythm issues...i fixed those also tho
22:59 pinataman: k, ihttps://osu.ppy.sh/forum/p/5044371
22:59 [ Joey ]: ty ty ty i realy appreciate it
22:59 pinataman: sure thing
23:00 [ Joey ]: so ill start with the big issues on your map first, and then i will get picky
23:00 pinataman: sounds good
23:01 [ Joey ]: so in this first whole section
23:01 [ Joey ]: are the sliders random? or is there some sort of structure that im missing
23:02 pinataman: yeah they're basically random. The used to all be mostly circles but people complained it was too intense
23:02 [ Joey ]: because i feel like this first part can be easily improved if sliders land on the same types of piano notes
23:02 pinataman: so they were added in certain places as rests
23:02 [ Joey ]: it will certainly give it more structure
23:03 pinataman: The thing is if I make this consistent, then I either have too many sliders or very few
23:03 pinataman: and I dislike that
23:03 [ Joey ]: hmm, ill give you an example, and lets see if you like it
23:04 [ Joey ]: so make sure you have a saved version uploaded, because im gonna scrap like the first 5 seconds of this right now
23:05 pinataman: k
23:05 [ Joey ]: 00:03:597 - so up to here im gonna redo and see if you like it
23:06 [ Joey ]: 00:01:040 - http://puu.sh/olfmw/901bfb1fdd.jpg
23:06 [ Joey ]: so the very first part will have this sort of rythm, with those last 4 notes being hit with sliders
23:07 [ Joey ]: and then basically just copy past that same rhythm to come right after it
23:07 [ Joey ]: as see if you like that
23:09 [ Joey ]: If you would prefer to just keep a lot of circles, then i have some other suggestions
23:10 pinataman: yeah, what would you say if 00:05:131 (1) - , 00:06:495 (1) - and 00:08:540 (5,6) - were the only sliders?
23:12 [ Joey ]: still feels a little random to me
23:14 pinataman: what if they were all circles?
23:14 [ Joey ]: hmm that might be a little too much
23:14 pinataman: so how few sliders can I add to this section so that it's not too much but consistent?
23:15 [ Joey ]: actually i just realized, the other diffs dont even start that early
23:15 [ Joey ]: do you still want to start that early in the song
23:15 [ Joey ]: err wait, some diffs do
23:16 pinataman: the GD's don't start this early but I do
23:16 [ Joey ]: i see
23:17 [ Joey ]: dang this is a tough call
23:18 [ Joey ]: this reminds me of a skystar map
23:18 *[ Joey ] is editing [https://osu.ppy.sh/b/480836 Sawai Miku - Konna Sekai, Shiritakunakatta. (Anime Ver.) [Skystar's Insane]]
23:18 [ Joey ]: this can be a good reference
23:19 [ Joey ]: just the piano in the beginning
23:21 [ Joey ]: how about you use a slider every time she starts a vocal
23:22 pinataman: no I think I just have to compromise. Your first suggestion seems to be nice, let me test it out some more
23:23 [ Joey ]: 00:02:744 - 00:03:767 - 00:05:472 - 00:06:494 - 00:07:006 - 00:08:881 - those would be the sliders on vocals, which isnt bad
23:27 pinataman: alright, well I guess I'm okay with changing to one of those two options
23:27 pinataman: did you have other major problems?
23:27 [ Joey ]: well once you figure out where you want the sliders, i think the next problem would actually be the placement of the notes
23:28 [ Joey ]: the spacing feels reall sporatic atm
23:28 pinataman: won't don't you like about the current placement?
23:28 pinataman: hmmm
23:29 [ Joey ]: and there are also some flow issues
23:29 [ Joey ]: 00:05:471 (2,3,4,5,6,7) - like this combo, is very uncomfortable to play due to the angles you use
23:29 pinataman: yeah I could see that
23:30 [ Joey ]: and this combo also feels smaller than the rest 00:07:858 (1,2,3,4,5,6) -
23:30 [ Joey ]: idk, this first section just has a very random feel to me
23:31 pinataman: well, the rhythm I can concede was random due to pacing issues I had with it. But the spacing was based on pitch
23:31 [ Joey ]: oh is it?
23:31 pinataman: high pitch or rising pitch = higher spacing, lower pitch/decreasing pitch was lower spacing
23:32 [ Joey ]: yeah thats good
23:33 [ Joey ]: I thinkt he problem i have with the flow is that there arent enough sharp angles
23:33 pinataman: everyone says that XD
23:33 [ Joey ]: oh lol
23:33 pinataman: well not everyone, but enough people say it that it makes me confused
23:34 [ Joey ]: so yeah that first part i can only kind of give you a general idea of what i think can be fixed, i dont really have any specific examples
23:34 pinataman: alright
23:36 [ Joey ]: well...i could give you suggestions on some parts to make them feel better
23:36 [ Joey ]: im not sure how much of that part you are planning on changing
23:36 [ Joey ]: if you are planning on remapping the first part, ill just move on
23:37 pinataman: most of it will stay the same
23:37 pinataman: i think my flow and spacing are fine
23:37 pinataman: curvier flow is better than sharp flow on less intense sectinos
23:37 pinataman: the more intense sections having the sharper flow highlights the strong parts of the song better
23:38 [ Joey ]: i see
23:39 [ Joey ]: should you hit this drum? 00:12:119 -
23:40 pinataman: the reason I didn't before was a pacing issue
23:40 pinataman: there were a lot of circles that drained your stamina
23:41 [ Joey ]: you could hit it with a slider tail
23:41 pinataman: the player wanted a break after it, and so lessening the rhythm by going with a long slider felt better than forcing the player into that section
23:41 [ Joey ]: i gotcha
23:42 [ Joey ]: I think a circle should go here 00:15:528 -
23:42 [ Joey ]: because of that piano that starts
23:43 pinataman: you don;t like the anti-jump to emphasize the clap at 00:15:358 (4) - ?
23:43 [ Joey ]: hmm
23:44 [ Joey ]: for some reason my ears went to the piano
23:44 [ Joey ]: but yeah i do like it
23:45 [ Joey ]: i definitely think these need more space between them
23:46 [ Joey ]: this part was already made super easy by the long sliders
23:46 pinataman: yeah I could see that.
23:46 [ Joey ]: http://puu.sh/olhcr/e912f0ceb1.jpg
23:46 [ Joey ]: something like that
23:46 pinataman: I do want this section to feel calm, but scaling up by like 1.1 or 1.2 seems like it could work
23:47 pinataman: what part is that?
23:47 [ Joey ]: oh sorry! lol 01:03:766 (1,2) -
23:47 [ Joey ]: my bad
23:49 pinataman: ok
23:49 [ Joey ]: 01:12:630 (2,3) - this spacing can confuse the player
23:50 [ Joey ]: i would either stack it, or give it more space
23:51 pinataman: how much space do you think it needs. would 1.15 be enough?
23:52 [ Joey ]: id give it like, at least 1.3
23:52 pinataman: I guess I'll stack it then
23:54 [ Joey ]: and i guess thats it for the important stuff
23:54 [ Joey ]: the long sliders in the kiai are a bit weird
23:54 [ Joey ]: considering this is the hardest diff and the diffs below it hit more notes
23:55 pinataman: yeah but they emphasize the lyrics so nicely
23:55 pinataman: I tried putting a cirlce before the slider at 01:14:675 (1) -
23:55 pinataman: and I thought it played so poorly
23:58 [ Joey ]: thats what I would do
23:58 [ Joey ]: put a circle before it
23:59 pinataman: I'm upset. I think I'm gonna run into a lot of the same critcism over this and I think I'm in the right about this
23:59 [ Joey ]: :/
00:00 pinataman: what do you think about 00:50:131 (1,2,3,4,5,6,1,2) -
00:01 [ Joey ]: i mean, i dont think you are wrong exactly, but yeah, its definitely not a popular opinion
00:01 [ Joey ]: I think that combo is really good
00:01 [ Joey ]: i would give more space between the last 2 notes tho
00:01 [ Joey ]: to emphasize the finish
00:02 pinataman: how much space?
00:03 [ Joey ]: um
00:03 [ Joey ]: like 1.5
00:13 [ Joey ]: i hope i at least kind of helped
00:13 [ Joey ]: let me know if there is anything else i can do
00:14 pinataman: oh no you absolutely did
00:14 pinataman: it may not be things im super psyched about, but it greatly improves the rankability
00:14 pinataman: and im getting this ranked
00:15 pinataman: i;ll probably finish this in like 10 min, maybe give one final testplay?
00:19 [ Joey ]: for sure
00:42 pinataman: k
00:42 *pinataman is listening to [https://osu.ppy.sh/b/955160 Azu - For You(TV size)]
00:45 [ Joey ]: first part deinitely feels better
00:45 pinataman: couldn't quite address some of the later issues because when I tried I implemented it poorly and its getting late so I wanted to finish this up
00:45 pinataman: but what do you think about the beginning now?
00:46 [ Joey ]: its a lot better
00:46 pinataman: feels the same but just less difficult
00:47 [ Joey ]: well i think it feels better
00:47 pinataman: i guess I should be happy about that :D
00:47 [ Joey ]: ^-^
00:47 pinataman: I'll try working on it more soon and ask dreamer what he thinks
00:47 [ Joey ]: cool cool
00:48 pinataman: thanks so much for the help
00:48 pinataman: good luck with Mitis touch
00:48 [ Joey ]: ya no problem
00:48 [ Joey ]: thanks for the mod on short notice
00:48 [ Joey ]: ty :)
Dilectus
M4M request from in-game
Insane
[*]00:01:040 to 00:11:949 - Imo it would look better if you would use a slightly lower SV for this beginning part because right now I feel like it's too fast. But that's a feel thing.
[*]And I feel like you could rearrange and nerf some jumps in the beginning part because right now it's a bit too much for a calm part.
[*]00:41:949 (1,2) - Unstack for better flow
[*]01:06:664 (2) - Move to x216 y112?
[*]01:16:210 (2) - Move to x308 y180 for smoother flow
[*]00:26:949 (1,2,3,4,5,6,7,8) - I think you should do something simular to what you did with 00:24:222 (1,2,3,4,5,6,7,8) - because that plays so wonderfully
[*]00:50:471 (2,3,4,5) - Use this rhythm to catch the downbeat
[*]00:52:176 (1,2) - Higher spacing

Fun diff
Joey Light Insane
Why not map the beginning part? This ver of the song is pretty short after all.

[*]00:24:733 (2) - Jump is a bit too big, so move it to x368 y156
[*]00:36:324 (6,1) - Replace with 2 notes to catch the offbeat https://osu.ppy.sh/ss/5007381
[*]00:46:722 (4) - Missed a clap on sliderhead
[*]00:49:449 (4) - ^
[*]01:05:130 (1) - ctrl+g for better flow?
[*]01:07:516 (6,1) - Weird flow, I dont know what you could do to fix it, so keep it

Not much to say other than it had some weird flows at times but it was ok
117 Light Insane
Y u no map beginning ;_;

[*]00:21:836 (2) - ctrl+g
[*]00:22:176 (3,4,5,6,1) - Feels like desperate stacking, would play better if unstacked but thats up to you.
[*]00:24:904 (1) - Remove nc
[*]00:39:222 (1) - Why not 2 circles like you did before?
[*]01:11:266 (2,3) - Unstack since theres a tone shift (violin)

Finest diff in this set. Well done
Hard
[*]00:06:324 (5) - Move to x368 y208
[*]01:06:664 (2,3) - Spacing error

Nothing else to say. Well done
Map is pretty good. Get a few more mods and call those bn's! Good luck!
Topic Starter
Grrum

DavidEd wrote:

M4M request from in-game
Insane
try adding list, as I've done here
  1. 00:01:040 to 00:11:949 - Imo it would look better if you would use a slightly lower SV for this beginning part because right now I feel like it's too fast. But that's a feel thing. – see below
  2. And I feel like you could rearrange and nerf some jumps in the beginning part because right now it's a bit too much for a calm part. – this part of the song is not calm, especially if the player is to focus on the harp. The strong vocals also add a strong emotional intensity to this part, especially when you compare it with the calm part of the map that starts at 00:11:949 (1) - . I can see how, say, four really long artful sliders would make this section interesting and fit your “calmer” feel to it in the sense that this intense moment of the song is supposed to soothe the listener, but I like the way I have it because it makes this section strong relative to other parts of the map, which I think reflects the song better to this target audience.
  3. 00:41:949 (1,2) - Unstack for better flow – keeping because the stack mirrors the drum at 00:36:494 (1,2) -
  4. 01:06:664 (2) - Move to x216 y112? – I prefer this jump, but I did nerf it a little bit.
  5. 01:16:210 (2) - Move to x308 y180 for smoother flow – this off-flow is intentional
  6. 00:26:949 (1,2,3,4,5,6,7,8) - I think you should do something simular to what you did with 00:24:222 (1,2,3,4,5,6,7,8) - because that plays so wonderfully – but these sections of the song are quite different in the pitch of the harp, and I don't want all these sections plus 00:29:676 (1,2,3,4,5,6) – to feel so similar because more diverse flow feels nicer
  7. 00:50:471 (2,3,4,5) - Use this rhythm to catch the downbeat – I'll get another opinion about this. I kind of want to follow the singer here, but it does play a little strangely.
  8. 00:52:176 (1,2) - Higher spacing – nah, I'd rather this be calm.
Fun diff -- glad you liked it!
Hard
[*]00:06:324 (5) - Move to x368 y208 – I'd like to keep this jump
[*]01:06:664 (2,3) - Spacing error – fixed

Nothing else to say. Well done
Map is pretty good. Get a few more mods and call those bn's! Good luck!
thanks for the mod and the kind words!
happy30
I think you could play a little more with hitsounds, in this song normal-hitnormal fit very well on the kickdrums.
the current hitfinish blends too much with the song that it's actually not audible for me.
and since those additive hitsounds fit too much, the soft-hitnormal (which doesn't fit that much) really stands out and makes the map sound pretty dull in general, especially in the part before 00:12.

I miss the build-up in the maps. The song clearly starts soft with more percussion added later on, but the beginning of your map is as intense as the chorus.

offset +6?
Janpai

NM from my Queue

General
  1. 00:12:630 - omg why this green line unsnapped by 1ms asdfghjkl

Easy
  1. 00:18:767 (3) - Ctrl+J? cuz that kind of flow is good for me in my opinion, not forcing you tho

Normal
  1. 00:34:960 - Add note here? just a little emphasis for the vocals
  2. 00:37:688 - ^ and also for the following rhythms like that

Hard
  1. 01:00:187 (2,4) - They are nearly overlapping maybe bring down (2) a little bit?

Insane
  1. 00:10:755 (2,4) - How about a Ctrl+G for these two notes, jumps better imo.
  2. 00:38:369 (5) - Put it somewhere near 00:39:222 (1) - ? just for a little emphasis at 00:38:540 (6) -
  3. 01:05:812 (4,5) - How about overlap them like this http://puu.sh/oGyRh/90dd931eac.jpg
sorry for short and noob mod, don't kd if not helped, goodluck nice song <3
Topic Starter
Grrum

happy30 wrote:

I think you could play a little more with hitsounds, in this song normal-hitnormal fit very well on the kickdrums.
the current hitfinish blends too much with the song that it's actually not audible for me.
and since those additive hitsounds fit too much, the soft-hitnormal (which doesn't fit that much) really stands out and makes the map sound pretty dull in general, especially in the part before 00:12.

-- I'd be open to custom hitsounds, but not the ones you suggested. Let me talk to you about this more since I don't have a good custom hitsound library

I miss the build-up in the maps. The song clearly starts soft with more percussion added later on, but the beginning of your map is as intense as the chorus. --Let me first say that it is intentional for the beginning to be intense. However, you're right, the pacing is a little bit off. Did a few things to nerf the beginning and buff the chorus.

offset +6? -- Yeah, sounds good, but let me apply later so that GD'ers fix it too.

thanks, and sorry for late reply

Janpai wrote:


NM from my Queue

General
  1. 00:12:630 - omg why this green line unsnapped by 1ms asdfghjk -- good catchl

Easy
  1. 00:18:767 (3) - Ctrl+J? cuz that kind of flow is good for me in my opinion, not forcing you tho -- that would make a very strong flow, but the music isn't so strong here, so I like mine better

Normal
  1. 00:34:960 - Add note here? just a little emphasis for the vocals -- I think the simpler rhythm is more appropriate
  2. 00:37:688 - ^ and also for the following rhythms like that

Hard
  1. 01:00:187 (2,4) - They are nearly overlapping maybe bring down (2) a little bit? -- The real fix to this is to use a base spacing of 1.1x, but this is a major change that doesn't actually add that much. The pattern looks fine because structure and it's not that crowded

Insane
  1. 00:10:755 (2,4) - How about a Ctrl+G for these two notes, jumps better imo. -- I think that's a good suggestion, but the pattern I have has a few benefits I'd like to keep. First, mine has a more zig-zag flow, which helps contrast itself better from the previous combo, so I don't like going with your suggested circle flow. Second, having the DS increase instead of decrease on these four notes helps to highlight the next four notes better and acts as a mirror to what it does, which I like a lot.
  2. 00:38:369 (5) - Put it somewhere near 00:39:222 (1) - ? just for a little emphasis at 00:38:540 (6) - -- I see what you're saying, so I did I increased the DS, just without moving (5)
  3. 01:05:812 (4,5) - How about overlap them like this http://puu.sh/oGyRh/90dd931eac.jpg -- I think what I have looks fine, and I like the little extra DS in my pattern.
sorry for short and noob mod, don't kd if not helped, goodluck nice song <3

thanks, and sorry for late reply
Lefia
Hi from NM req
mod
[General]

-Widescreen support? Do you use storyboard?
-Cause you say just focus to the insane diff, i'll choose the long slider version

[Insane]

- 00:05:472 How about like this? it'll make a good flow, of course you can make variation here

- 00:08:540 (5) move the slider's tail to x:212 y:284
- 00:08:881 (6) remove the curve of the slider ( to make a good flow ) then move it to x:204 y:204
- 00:10:756 (2,4) ctrl + g, it'll better for played
- 00:11:608 (7,8) ^
- 00:11:276 NC ( just sugestion )
- 00:24:903 ^
- 00:43:483 (2,3) ctrl + g, it'll better for played
- 00:46:040 (2,3,4) ^

GL~
Topic Starter
Grrum

MadaoX wrote:

Hi from NM req
[General]

-Widescreen support? Do you use storyboard? -- fixed
-Cause you say just focus to the insane diff, i'll choose the long slider version

[Insane]

- 00:05:472 How about like this? it'll make a good flow, of course you can make variation here -- 00:05:812 (4) - is a strong note. I think a flow change better represents the stronger note, and repetition of the same flow doesn't emphasize that note enough
- 00:08:540 (5) move the slider's tail to x:212 y:284 -- I am very confused how this helps
- 00:08:881 (6) remove the curve of the slider ( to make a good flow ) then move it to x:204 y:204 -- rotated (5) to make the flow clash less, but I'm really cornered by the structure here.
- 00:10:756 (2,4) ctrl + g, it'll better for played -- I think that's a good suggestion, but the pattern I have has a few benefits I'd like to keep. First, mine has a more zig-zag flow, which helps contrast itself better from the previous combo, so I don't like going with your suggested circle flow. Second, having the DS increase instead of decrease on these four notes helps to highlight the next four notes better and acts as a mirror to what it does, which I like a lot. Plus the current DS highlights the pitch changes nicely
- 00:11:608 (7,8) ^ -- ^
- 00:11:276 NC ( just sugestion ) -- why?
- 00:24:903 ^ -- it's not necessary and would break NC pattern for no reason
- 00:43:483 (2,3) ctrl + g, it'll better for played -- nice. was worth all the red
- 00:46:040 (2,3,4) ^ -- I don't see the benefits of this, and I don't like the jump into (5)

GL~ -- Thanks!
Zyl
M4M in game

IRC mod
14:43 Trent83: well i see your mod and...
14:45 Trent83: you need to be more direct at modding
14:46 Trent83: and don't be so mysterious
14:46 pinataman: some ideas aren't easy for me to describe. what would you like me to explain differently?
14:47 Trent83: no no
14:47 Trent83: its only a tip
14:47 Trent83: was very confusing for me some parts of your mod xDDD
14:47 pinataman: okay, not sure what to do better, but I'll pay more attention to that
14:48 Trent83: try to
14:48 Trent83: and when you are modding xDD
14:48 Trent83: take ur time
14:48 Trent83: for say that you want to say
14:53 Trent83: so lets do irc
14:57 Trent83: 00:03:086 (4) - try to flip this vertically
14:57 Trent83: 00:05:472 (2,3,4,5,6,7) - fix this pattern
14:58 Trent83: 00:33:767 (1) - ok
14:58 Trent83: now
14:58 Trent83: try to erase all the jumps
14:58 Trent83: of the first part
14:58 Trent83: until here 00:33:767 (1) -
14:59 Trent83: they aren't really necessary
14:59 Trent83: because that is the slow part of the song
14:59 Trent83: 00:35:813 (6) - random jump
14:59 Trent83: 00:37:176 (3,3) - really random overlap
15:00 Trent83: 00:44:847 (2,3) - doesn't look good
15:00 Trent83: 00:50:983 (4,5) - fix flow
15:00 Trent83: 00:55:925 (3,4) - confusing stack
15:00 Trent83: 00:57:630 (3,1,2) - fix blanket
15:01 Trent83: 00:58:141 (4,1,2,3,4,5,6,7,8,1) - too much circles for a insane diff
15:01 Trent83: 00:59:505 (8,1) - death jump (unrank)
15:01 Trent83: 01:05:812 (4,5) - random overlap
15:02 Trent83: try to use more sliders
15:02 Trent83: 00:01:040 (1,2,3,4) - fix flow
15:02 Trent83: 00:04:790 (6) - x: 212 y:116
15:03 Trent83: 00:07:176 (4,5) - weird change of flow
15:03 Trent83: 00:13:994 (3,4) - ruins flow
15:03 Trent83: 00:15:358 (4,5) - ^
15:03 Trent83: 00:17:403 (1,2) - ^
15:03 Trent83: 00:19:790 (4,5) - ^
15:04 Trent83: 00:20:130 (1,2) - ^
15:04 Trent83: 00:26:267 (3,4) - ^
15:04 Trent83: 00:28:312 (1,2) - ^
15:04 Trent83: 00:28:994 (3,4) - ^
15:05 Trent83: 00:52:176 (1,2) - you passed from a curve flow to a lineal flow
15:05 Trent83: fix that
15:06 Trent83: 00:55:925 (3,4) - ruins flow
15:06 Trent83: 00:58:482 (2,3) - death jump
15:06 Trent83: 00:59:675 (1,2) - try to remove that stack
15:06 Trent83: 01:01:039 (1,2) - ^
15:07 Trent83: 01:12:630 (3,4) - ^
15:07 Trent83: 01:13:994 (4,5) - ^
15:07 Trent83: 01:15:357 (3) - ^
15:07 Trent83: thats all
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