No reply = fixed
@Harakiri_j – good point, added
Yahuri
Yahuri wrote:
From queue~
Hard
00:12:630 - the claps sound a bit off because the brunt of the musical claps come in about 1/8 beat later. Don't have to change, but if its possible to make it better then do that. – this is a problem that the mp3 has that I don't really have any way to fix perfectly. The custom hitclap does a significantly better job than the default clap, which is the best I can do
00:56:948 (1,2) - slider bodies too close
01:06:153 (3,4) - improve blanket
01:16:039 (1,2,3) - ^
01:24:903 (4,5) – DS
-If you ever need to remap this difficulty, I would change the DS to 1.1. It seems pretty cramped right now. – I agree with the point and will keep this in mind for future maps
Good luck! – thanks for the mod
Battle
thanks for the mod!Battle wrote:
m
[Normal]
00:12:630 (2,3,4) - I dunno, the flow break for 2 -> 3 is understandable due to the gap, but 3,4 look really awkward visually due to how sharp you've made the pattern look, maybe try smoothing it out for a bit better visuals (This will result in the probably moving of 00:14:676 (1,2,3) - )
00:17:403 (1,2,3) - I guess I'm more salty over the face that 3 -> 4 has simple flow off the slider while the linear sliders don't
00:28:312 (1,2,3,4) - Not really a fan of the motion of basically going back and doing the same pattern, I don't see it repeated elsewhere -- the singer emphasizes it in a way that feels a little unique in the song, so I don't think there is a consistency issue because the song is different here.
00:31:039 (1,2,3,4) - ctrl + g 00:31:721 (3,4) - to better follow flow -- moved 00:32:403 (5) - instead
01:01:380 (2,3) - lol it's not perfectly centered
01:17:403 (1,3) - It's kinda awkward, since by the time the slider is done, 3 appears and that can be kinda confusing
[Hard]
00:03:085 (4,5,6) - This looks all clumped up, maybe rotating it so it's like below, a bit of re-adjusting is required tho – blanketed (3,6) to give it structure. I like the flow as is so I'd like to keep it
00:06:835 (2,3,4) - I'm like, all for linear things, but this really doesn't look good lol, it's so edgy – I don't see any weaknesses in the design. What about this do you dislike?
00:11:949 (1,2,3) - lol you need to fix this slider flow, 1 -> 2 looks awkward following slider flow
00:31:040 (1,2,3,4,5,6) - Nerf this, this is pretty extreme, since you not only force players to make a pretty sharp motion for 3 -> 4, but you also have it so there's no break, and players are kinda used to a small break for spacing like this so it can catch them off-guard – Hope it's better.
00:55:585 (1,2,3,5,6,1) - This kinda reminds me of some really old maps, because the notes appear but you have to basically wait a bit until you could actually click the note lol – AR increased slightly, but I don't see a problem here
01:06:153 (3,1) - improve flowowow – drop off flow is fine as is
01:07:687 (5,1) - You've been emphasizing vocals wh happened – how would you map it so that it goes with the vocals better? Seems fine to me as is.
01:15:357 (2,3,4) - This is 1/3 lol – the vocals are ¾ yes, but if I mapped it with a circle on 01:15:783 - , the polarity change would cause a sour play experience. Overall, this ¾ rhythm in the vocals isn't dramatic enough to take the player off of their ½ expectations. It's better to switch to the harmony here to have a more intuitive rhythm.
01:22:175 (5,6) - You don't do this anywhere in the map iirc so like, real unstructured
this needs a lot of work tbh – Can you give a general opinion about where you think it needs improving? Is it just more structure/flow mistakes that you didn't want to write out than can be ironed out by other mods, is it with one particular difficulty, or is there something deeper that you dislike?
@Harakiri_j – good point, added
Rizen
Rizen wrote:
helloo
Easy
- For easy diffs (or easiest), you really want to spoon-feed the player – best advice all day, fixed
- 00:31:040 (1,2,3) - instead of slider circle circle, try repeat slider circle. I think this would suit this part of the easy diff better as the sounds at the slider ends and circle at 00:31:040 (1,2) - are all the same sound (basically), and then a circle at 00:33:085 (3) - as the sound is different (clap) – good idea
- 01:17:403 (1) - just a normal curved slider would probably fit it better, the slider ending position points to the upper left, but the next object is down right
- AR = 3 maybe? explained later in hard – 2
- It's an easy mm
Normal
- 00:58:312 (1,2) - consider swapping positions of these two circles (then readjusting upcoming objects). It feels more natural imo with this placement as the previous slider points to the right – little worried about the stack, but yeah agreed.
- 01:06:835 - doesn't really make sense for me to miss this beat, other than that you want to put a break there. I think it'll be best to put a circle there for rhythm continuity with stuff like 00:55:925 (2) - – I don't like the continuity or “consistency” argument. 00:55:925 (2) – is different because it is a finish that introduces a section while 01:06:494 (1) – is a finish that ends a section. I think you have to look locally at the rhythm, and since a break makes sense and is what I want to do, I prefer to have a break.
- AR = 5.5 maybe? explained later in hard – 4.5
Hard
- 00:04:788 (5) - unsnapped by a few ms
- 00:15:187 (2) - spacing derp?
- 00:40:415 (1) - circle then 1/1 slider? I feel as though the guitar sound shouldn't be missed – it's a bit tricky. 00:39:221 (1,2,3,4) – really emphasizes the vocals, so I think a 3/2 slider helps emphasize the syncopation and stressed note better, which keeps the player on the vocals so they can more easily read 00:41:267 (2,3) - . The added note on the big white tick seems to conflict with that too much.
- 00:52:176 (2,3) - consider this? – I like the flow as is but I structured it a little better
- 01:13:994 (3) - spacing this out breaks the consistency as you don't usually space out claps such as at 01:12:630 (2) - .
- 01:24:732 (3,4) - this really doesn't flow that well because it requires the player to make 2 sharp turns and feels icky imo. try something like this maybe
- main thing I don't like about this difficulty is that everything seems so bunched up... You can try ease this by raising the AR to somewhere like 8 – While I kind of agree, I don't think it's clumped up that badly. Increased AR to 7.5
Insane
- 00:24:903 (5) - move this to somewhere like 140//51. It'll look waaay neater and doesn't really mess up gameplay – I'm going for a certain symmetry, so only doing this messes that up and kind of looks odd. So here is what I would get if I added a structural constraint: http://puu.sh/nMjrj/121e941b6b.jpg . Very nice design, but there are significant differences in the patterns. One is that the DS is bigger, which I kind of don't like. The other is the flow cuts to the left instead of cutting to the right at (5). For these reasons, I think I'd rather keep the original pattern despite the fact it looks a little worse.
- 00:55:585 (1,2) - nice stacks – not sure if this is a compliment or a subtle implication that I should actually stack these. If I did actually stack these, then I have three stacks in a row all doing different things, which is kind of confusing, so I'll stick to these “nice stacks.”
- 00:56:948 (1) - just an ordinary 1/1 slider with no repeats sounds better imo. The sound on red tick isn't noticeable to warrant a slider repeat – the reverse doesn't actually have a click though, so the rhythm issue isn't huge. A reverse does add a flow change, which helps keep the intensity up, which I'd rather do since a 1/1 slider really slows down the map a lot.
- 01:03:085 (3,4) - Try ctrl+g each slider then continue after that. It'll follow the music going from increasing pitch to decreasing pitch (also will create a nice circular motion) – I'm not feeling it
I can't even mod well anymore ( – don't be hard on yourself, you did a good job. Thanks for the mod!