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AZU - For You (TV size)

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Topic Starter
Grrum
This beatmap was submitted using in-game submission on Thursday, November 10, 2016 at 10:05:07 PM

Artist: AZU
Title: For You (TV size)
Source: NARUTO-ナルト- 疾風伝
Tags: Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
BPM: 88
Filesize: 7328kb
Play Time: 01:28
Difficulties Available:
  1. 117's Light Insane (4 stars, 234 notes)
  2. Easy (1.35 stars, 87 notes)
  3. Hard (3.23 stars, 256 notes)
  4. Insane (4.67 stars, 337 notes)
  5. Joey's Light Insane (4.04 stars, 232 notes)
  6. Normal (2.13 stars, 152 notes)
Download: AZU - For You (TV size)
Download: AZU - For You (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
8th Beatmap

117's Light Insane -- by DreaM117er
Joey's Light Insane -- by [ Joey ]

modders
-Ldan-
Hiyori
Asfand
Rtyzen
Kagetsu
Yahuri
Battle
Harakiri_j
Rizen
Setz
Pentori
6th (special thanks for the extra effort)
hyouri
__Ag
Sotarks
Knotts
Stjpa
DreaM117er
Moa
B r o k e n
CyberX
Kisses
Log Off Now
A r M i N
Joey
DavidEd
happy30
Janpai
MadaoX
Trent83
-Nya-
Akitoshi
MrSergio
Xinely
ProEzreal
Lanturn
SherryCherry
pkhg
KuranteMelodii
Cerulean Veyron
Kujinn
-Ldan-
Easy
It's Perfect!

Normal
It's Perfect!

Hard
Tip Section
When ever you do these:


Try taking them farther from one another, example

This picture is from 00:26:096 (2,3,4,5,1) -

Insane
Tip section
00:02:403 (1,2,3,4) -
00:06:835 (2,3,4) -
Are pretty much random, shapes are much more acceptable.
Like for example, here 00:09:221 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

Other then that, just fine!
Try getting someone to make you an Extra Guest Difficulty, might be easier to get approved that way!
Good Luck!
Topic Starter
Grrum

-Ldan- wrote:

Easy
It's Perfect!

Normal
It's Perfect!

Hard
Tip Section
When ever you do these:


Try taking them farther from one another, example -- The stack at 00:26:096 (2,5) - might not be the best, so I could change that since it's not the strongest pattern, but I don't think it's that bad. If more people think otherwise I'll change it. However, one thing about the pattern you suggested is that the distance between (3) and (4) is about .6x when it should be more like 1.0x, and (2) and (4) overlap in a way I don't like. Plus not stacking (3) and (4) breaks the pattern of that rhythm, so I think I'll keep that the same.

This picture is from 00:26:096 (2,3,4,5,1) -

Insane
Tip section
00:02:403 (1,2,3,4) -
00:06:835 (2,3,4) -
Are pretty much random, shapes are much more acceptable. -- These aren't random. Look at the big picture. They are half an octagon http://puu.sh/iMogv/36a4a5af21.jpg
Like for example, here 00:09:221 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -

Other then that, just fine!
Try getting someone to make you an Extra Guest Difficulty, might be easier to get approved that way! -- I would love for this mapset to have an Extra. I don't want to map more though, so I'll try asking around. If you know anyone who would want to, let me know!
Good Luck! -- Thanks for the mod. I appreciate the feedback.
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


EASY:
  1. 00:10:585 (2) - end slider at 00:10:926
  2. 00:11:267 - add a circle or slider on this part since there is a nice downbeat
  3. 00:16:380 - try this
  4. 00:16:721 (3) - remove this if you applied the slider above ^^
  5. 00:25:586 (1) - move upwards. (too far off screen)
  6. 00:33:767 (1,2) - blanket better

NORMAL:
  1. I think this should be at AR4
  2. Fix this:
  3. 00:03:767 (1,4) - fix overlap
  4. 00:05:471 (4,1) - don't stack
  5. 00:31:380 (2,4) - dont stack, might be confusing for new players
  6. 01:09:903 (3,5) - blanket better
  7. 01:13:994 (5,1,2) - fix overlap
  8. 01:27:630 (4,5,6) - triangle better

HARD:
  1. Try with AR8?
  2. Fix this:
  3. 00:09:903 (3,4,5,6) - try this
  4. 00:11:778 (5,1) - blanket this
  5. 00:22:858 (1,2) - ^^
  6. 00:30:699 (4,5,1,2,4,5) - make this cleaner. sorta messy
  7. 00:32:403 (1,2,3,4) - square this
  8. 01:22:175 (5) - move downwards (a bit offscreen)

Cute map. Love the song too. Hope this helps. :) Goodluck!
Topic Starter
Grrum

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!


EASY:
  1. 00:10:585 (2) - end slider at 00:10:926 – I like it
  2. 00:11:267 - add a circle or slider on this part since there is a nice downbeat – ^
  3. 00:16:380 - try this did not like this one as much
  4. 00:16:721 (3) - remove this if you applied the slider above ^^
  5. 00:25:586 (1) - move upwards. (too far off screen) – looks fine to me: http://puu.sh/iSgJ3/54caa33f2a.jpg
  6. 00:33:767 (1,2) - blanket better – fixed

NORMAL:
  1. I think this should be at AR4 – made AR 3.5
  2. Fix this: – fixed
  3. 00:03:767 (1,4) - fix overlap – fixed
  4. 00:05:471 (4,1) - don't stack – I think it's fine
  5. 00:31:380 (2,4) - dont stack, might be confusing for new players – maybe, I'll get some more opinions, but I think it's fine
  6. 01:09:903 (3,5) - blanket better – fixed
  7. 01:13:994 (5,1,2) - fix overlap – go to View → Hit animations. 5 and 2 are only overlapping for a very brief time that I don't think this presents a design problem
  8. 01:27:630 (4,5,6) - triangle better – was intending to be more of a zig-zag, made (5,6) parallel with the end of (3,4)

HARD:
  1. Try with AR8? – no AR 7 fits better
  2. Fix this: – fixed
  3. 00:09:903 (3,4,5,6) - try this – it's a nice flow and could go in the map just fine. It really could just be a coin flip between our flows, but I think I'll stick with the one I have.
  4. 00:11:778 (5,1) - blanket this – was going for this blanket 00:11:267 (3,1) - , and honestly I don't think it looks bad now.
  5. 00:22:858 (1,2) - ^^ – I don't see why. It changes the flow drastically, so if you had a problem with the flow, it's a little more helpful to explain why there is a problem since right now I don't see one.
  6. 00:30:699 (4,5,1,2,4,5) - make this cleaner. sorta messy – the notes fade fast enough that I don't think this presents a design issue
  7. 00:32:403 (1,2,3,4) - square this – the parallelogram looks fine and the jump at (3,4) fits better with this shape
  8. 01:22:175 (5) - move downwards (a bit offscreen) – fixed

Cute map. Love the song too. Hope this helps. :) Goodluck! – thanks for the mod, glad you liked it!
Asfand
small random mod

[Easy]
  1. 00:02:403 (2,1) - incorrect spacing
  2. 00:44:676 (1,2) - ^
[Insane]
Generally I'm a bit confused about the whole start and how you highlight the different notes.
00:03:767 (1,2,3,4,5,6,7,8) - how come the spacing is so low here but so big here 00:05:471 (2,3,4,5,6,7) - when they have the same intensity (excluding 00:06:324 (7) -) If anything the spacing between these should be equal but have it differ here 00:06:153 (6,7) - to emphasize the change in the music. 00:08:540 (5,6,7,8) - another example almost no change in music but a huge change in spacing. Use spacing to emphasize notes/sections. That is done well here 00:11:267 (5) - more like this.
  1. 00:23:540 (3,4) - have a small spacing here like you had on every other clap
  2. 00:28:994 (3,4) - ^

This has potential
Topic Starter
Grrum

Asfand wrote:

small random mod

[Easy]

  • fixed these
  1. 00:02:403 (2,1) - incorrect spacing
  2. 00:44:676 (1,2) - ^
[Insane]
Generally I'm a bit confused about the whole start and how you highlight the different notes.
00:03:767 (1,2,3,4,5,6,7,8) - how come the spacing is so low here but so big here 00:05:471 (2,3,4,5,6,7) - when they have the same intensity (excluding 00:06:324 (7) -) If anything the spacing between these should be equal but have it differ here 00:06:153 (6,7) - to emphasize the change in the music. 00:08:540 (5,6,7,8) - another example almost no change in music but a huge change in spacing. Use spacing to emphasize notes/sections. That is done well here 00:11:267 (5) - more like this.

I'm not exactly sure how you want me to change the pattern, so I'll explain how I interpreted the music.

bigger image: http://puu.sh/j3TFI/6e7a41a531.png



We start on a rising scale. The general rise in pitch feels to me like the music is rising in intensity. To reflect this, I made the DS of 00:03:767 (1,2,3,4) – higher (1.3x) across this pattern. I think what you're trying to make me change is that fact that I use a constant DS instead of a variable one (being more specific would make me not rant so much XD ). The reason I used a constant DS is that the song feels smooth, peaceful, and chill. Having the DS be constant groups the rising/falling scales better to feel more connected. Having a variable DS gives more energy to these patterns since it gives more detail to individual notes, which disrupts this peaceful vibe. Instead, having a constant DS then sets us up to break this constant DS at 00:10:585 (1,2,3,4,5,6,7,8) – to give this more energy and make it feel more climactic relative to what came before it.

It then goes to falling scale at a higher pitch. Since it starts on a higher note, I made a jump at 00:04:278 (4,5) – to reflect this higher intensity. The general falling pitch feels to me like the music is lowering in intensity so I used a lower DS at 00:04:449 (5,6,7,8) - (~.8x). After testing, it seemed a little too low, so I increased this to .9x, but the idea is the same.

The harmony kicks in at 00:05:130 (1) – which shows a change from our low energy falling scale, so I think a jump reflects this nicely while still not being too energetic since it's a slider.

Lastly we have a rising set of rising notes. I think the distance of 00:05:642 (3,4) - and 00:05:983 (5,6) – being jumps helps reflect the bigger change in pitch here. Since 00:06:153 (6,7) – is in a higher octave, a higher spacing than 00:05:471 (2,3) - or 00:05:812 (4,5) – feels nice. 00:05:471 (2,3) - and 00:05:812 (4,5) – both rise in pitch equally, so these should have the same distance. So the distance at 00:05:130 (1,2) – needs to set up all of this nicely. If it's too big, then we have some pretty big jumps to look forward to, but that may not fit the pacing to the difficulty of the map on a whole. Since the music hasn't really risen in pitch yet, we want to start low in intensity so that higher intensity sections look higher, so starting this with a normal, low spacing of 1.0x feels nice.

As far as 00:08:540 (5,6,7,8) – goes, the ideas of the above apply, but the execution may have been off. I wanted to give a rest here since the player is clicking so much, and looking at the big picture, a rest kind of feels nice for the pacing. I might have made the spacing a little too low, so I'd be open to discussion about that if I hear more of this opinion.

  1. 00:23:540 (3,4) - have a small spacing here like you had on every other clap -- ? I don't know what you're suggesting for me to do, this looks consistent with how I've set up the pattern
  2. 00:28:994 (3,4) - ^

This has potential -- thanks, I'm glad you like it!
Rtyzen
hey its me ur modder here for the M4M

[General]
  1. Tags and audio lead in for Joey's diff conflicts with the other diffs
  2. I think Joey's diff also does not have video
  3. Not sure if this is important but the jump from Normal to Hard is quite wide

[Insane]
  1. There are alot of missed red line beats in the map. For example 00:11:949 (1) - . The red line at 00:12:119 - has a beat on it (in the case of this map it should have a soft-finish hitsound on it), but it is ignored as the 1/1 slider (white line to white line) just passes over it. I suggest you change it to a circle + 1/1 or 1/2 slider (red line to white line) and put the soft-finish on both the hitcircle and the head of the slider. A good example would be 00:22:858 (1,2) -. Other sliders with similar problem include 00:17:403 (1) - , 00:33:767 (1) -, 00:36:494 (1) -, 00:44:676 (1) -, 00:47:403 (1) -, 01:11:948 (1) -, 01:14:675 (1) -, 01:17:403 (1) -, 01:20:130 (1) -, 01:22:857 (1) - mapping these with the circle may seem weird but ignoring them is weirder
  2. 00:29:676 (1,2,3,4,5,6,7,8) - I dont think these should be 8 circles as that would be 21 single taps in a row which is more intense than the song calls for
  3. 00:55:755 - missed red beat, needs a circle or something and place a soft-finish on that beat
  4. 01:05:982 - ^
  5. 01:11:437 - ^
  6. 01:22:516 (6) - Remove soft-finish on slider head
  7. 01:10:585 (1) - Remove soft-finish on slider end
  8. 01:25:073 (5) - Remove soft-finish
  9. 01:06:153 (6) - ^
  10. 00:33:767 (1) - change this to your custom soft-finish
  11. 00:44:676 (1) - ^
  12. 00:55:585 (1) - ^
  13. 00:36:494 (1) - Remove whistle
  14. 00:47:403 (1) - ^

[Joey's Light Insane]
  1. 00:33:937 (2) - Remove whistle from end
  2. 00:36:665 (2) - ^
  3. 00:34:960 (4) - Remove whistle
  4. 00:37:687 (4) - ^
  5. Finish up your hitsounds lol
  6. 00:36:324 (1,2) - This rhythm is kinda weird, 1/2 shouldn't end on white line. Even if you decide to keep this I think the NC should be moved to (2)
  7. 01:09:562 (3,4,5) - Kinda breaks flow

[Hard]
  1. Wont mention any hitsounds/rhythm issues as I mentioned them all in the Insane diff already. They are mostly the same
  2. 00:05:812 (3,4,5,1) - this part is too hard compared to the rest of the map
  3. I think for the whole map you should either stick to 00:12:630 (3,4) - (fully overlap) or 00:13:994 (3,4) - (slightly offset). considering 00:14:335 (4) - overlaps with 00:14:676 (1) - I think the first one looks better
  4. 00:30:869 (5,1) - this jump is too wide
  5. 00:32:744 (3,4,5) - ^ this one is insane level
  6. Overall the difficulty seems abit too high for Hard imo :?

[Normal]
  1. 00:17:403 (1) - Flow here is quite awkward, maybe try something like http://puu.sh/nFPA2/a07d418828.jpg ?
  2. 00:31:380 (2,3,4) - This may be hard to read for normal
  3. 00:56:266 (3,4,5) - Awkward flow, maybe http://puu.sh/nFPIc/6b0cb0e20d.jpg ? Just suggestion
  4. 01:28:312 (6) - This note is unnecessary

[Easy]
  1. 00:13:312 (3,1) - Blanket
  2. 00:33:085 (3,1) - No stack in easy
  3. 00:55:585 - No circle on here?
  4. 01:27:971 (3) - This should be just a circle

Good luck with your map! :D
Kagetsu
m4m from queue

General
  1. Inconsistency in combo colours... joey's diff doesn't have any xd
  2. Inconsistency in AudioLeadIn... joey's diff has 1500 while the others have 2000
  3. Inconsistency in Tags check joey's tags xD
  4. i believe the source should be 'NARUTO-ナルト-疾風伝' or 'NARUTO-ナルト- 疾風伝'. add shippuden in tags. you should ask IamKwaN for a metadata check tho


Insane
  1. i find like the SV in general (2,1) is too much for this kind of calm song... just my opinion tho
  2. 00:00:358 - 0,75 SV seems way too fast
  3. 00:02:403 - isn't this part a little weird? the spacing suddenly changes, but there is not a big change in music... also, the way the objects overlap makes this pattern have a messy look. i believe you're intended to map guitar here, if this is true, then you should focus in guitar changes to make spacing changes.
    However 00:02:403 (1) - isn't that bad because it's a newcombo. you should try to mantain the same distance between objects, even if they aren't consecutive
  4. 00:11:608 (7,8,1) - this doesn't play that nice because it's too linear, sharp angles are almost always the best option to make jumpy patterns... maybe ctrl+ g on 00:11:608 (7,8) - ... it also provides more emphasis to 00:11:949 (1) -
  5. 00:12:801 - are you sure you don't want to map this beat? :(( it's where the vocal returns
  6. 00:12:971 (4,5,1) - too linear for my taste... maybe try something like this?
  7. 00:14:165 - same as previous... maybe this xd
  8. 00:16:040 (1,2,3,4,5,6,7,8) - this pattern looks cool! ... problem is the jumps should be on 00:16:892 (6,7,8,1) - , because it's where the vocals begin... i would do something like this (look how 00:16:892 (6,7,8,1) - form a cool triangle lol
  9. 00:18:767 (1) - this note needs more emphasis
  10. 00:22:517 (7) - i didn't like the way 7 overlaps with 00:21:494 (1,2,3,4) - ... just my opinion tho
  11. 00:23:199 - kinda weird that you ignored this beat
  12. 00:32:915 (4,5) - spacing is increasing in this part and then BOOM! it suddenly decreases... doesn't play that good imo :((
  13. 00:34:960 (1,2,3,4,5) - those are too close eachother imo... try ctrl+shift+s on this
  14. 00:37:687 (1,2,3,4,5) - maybe this? so they don't overlap xd

Joey's Light Insane
  1. 00:17:062 (4,1) - this might be too hard to read xD
  2. 00:20:301 (2,3,4) - too linear... it doesn't play that good :(( maybe try this?
  3. 00:22:176 (3) - this feels a little close compared with previous patterns
  4. 00:32:403 (1) - delete new combo maybe... there isn't a big change in music.. and the pattern is the same xd
  5. 00:38:028 (2,5) - maybe move those 2 to upside, so the angle between 00:38:028 (2,3) - is more comfortable
  6. 01:09:903 (4,5) - kinda weird that these 2 were stacked when the voice is getting higher
  7. 01:22:857 (1) - add more emphasis?
  8. 01:24:903 (3) - unsnapped slider

Hard
  1. 00:32:403 (1,2,3,4,5) - this might be too hard for a hard (lol) consider using some sliders, because there are somebeats that aren't that important, so they could be in sliders tails
  2. well... couldn't find much more on this diff... because it's already nice and there are some stuff that i already mentioned before, so... say them again it's pointless

Normal
  1. 00:31:721 (3,1) - not sure if u intended to make a blanket with those 2, pointing it anyways lol

Easy
  1. 00:33:085 (3,1) - stacks in easy diffs are questionable... i'd prefer don't do that
  2. 00:48:767 (2) - isn't aiming to 00:50:130 (1) - (god... that's why i dislike to mod easy stuff lol)
  3. 00:56:266 (1,2) - same ^ it might be confusing for newbie players

hope it helps! good luck
Topic Starter
Grrum
Hey, sorry about not color coding but im lazy and tired.

Rtyzen wrote:

hey its me ur modder here for the M4M

[General]
  1. Tags and audio lead in for Joey's diff conflicts with the other diffs
  2. I think Joey's diff also does not have video
  3. Not sure if this is important but the jump from Normal to Hard is quite wide

[Insane]
  1. There are alot of missed red line beats in the map. For example 00:11:949 (1) - . The red line at 00:12:119 - has a beat on it (in the case of this map it should have a soft-finish hitsound on it), but it is ignored as the 1/1 slider (white line to white line) just passes over it. I suggest you change it to a circle + 1/1 or 1/2 slider (red line to white line) and put the soft-finish on both the hitcircle and the head of the slider. A good example would be 00:22:858 (1,2) -. Other sliders with similar problem include 00:17:403 (1) - , 00:33:767 (1) -, 00:36:494 (1) -, 00:44:676 (1) -, 00:47:403 (1) -, 01:11:948 (1) -, 01:14:675 (1) -, 01:17:403 (1) -, 01:20:130 (1) -, 01:22:857 (1) - mapping these with the circle may seem weird but ignoring them is weirder

    A lot of these are trying to go with the vocals instead, or they are purposefully ignoring the bass for pacing reasons. You're right that I'm forcing a perspective, and if I'm completely off base then more people will call me out on it and I will change it, but I'd like to try to keep these rhythms.
  2. 00:29:676 (1,2,3,4,5,6,7,8) - I dont think these should be 8 circles as that would be 21 single taps in a row which is more intense than the song calls for – compared to the intensity at 00:01:210 (1) – in the map and song, I think this is good as is. This is a climax for a section of the song and I want it to feel a little more intense than usual.
  3. 00:55:755 - missed red beat, needs a circle or something and place a soft-finish on that beat – I wish it didn't, but you're right
  4. 01:05:982 - ^ – changed to two ½ sliders to go with the vocals
  5. 01:11:437 - ^ – I'd rather stick to the vocals.
  6. 01:22:516 (6) - Remove soft-finish on slider head – okay
  7. 01:10:585 (1) - Remove soft-finish on slider end – okay
  8. 01:25:073 (5) - Remove soft-finish – I'm gonna be an idiot and keep as is because it sounds better like this
  9. 01:06:153 (6) - ^
  10. 00:33:767 (1) - change this to your custom soft-finish – I'm trying to emphasize the melody and not the bass, so I want to keep this. Same for the rest of these.
  11. 00:44:676 (1) - ^
  12. 00:55:585 (1) - ^
  13. 00:36:494 (1) - Remove whistle
  14. 00:47:403 (1) - ^

[Hard]
  1. Wont mention any hitsounds/rhythm issues as I mentioned them all in the Insane diff already. They are mostly the same
  2. 00:05:812 (3,4,5,1) - this part is too hard compared to the rest of the map – nerfed it a little bit
  3. I think for the whole map you should either stick to 00:12:630 (3,4) - (fully overlap) or 00:13:994 (3,4) - (slightly offset). considering 00:14:335 (4) - overlaps with 00:14:676 (1) - I think the first one looks better – chose slightly offset and fixed it up a bit
  4. 00:30:869 (5,1) - this jump is too wide – I think this one is okay.
  5. 00:32:744 (3,4,5) - ^ this one is insane level – fixed
  6. Overall the difficulty seems abit too high for Hard imo :? – I think the spread will be okay

[Normal]
  1. 00:17:403 (1) - Flow here is quite awkward, maybe try something like http://puu.sh/nFPA2/a07d418828.jpg ? – Good suggestion
  2. 00:31:380 (2,3,4) - This may be hard to read for normal – yeah you're right, goodbye pattern I like
  3. 00:56:266 (3,4,5) - Awkward flow, maybe http://puu.sh/nFPIc/6b0cb0e20d.jpg ? Just suggestion – changed pattern
  4. 01:28:312 (6) - This note is unnecessary – It goes with the chime which provides a resolution, so I disagree

[Easy]
  1. 00:13:312 (3,1) – Blanket – fixed
  2. 00:33:085 (3,1) - No stack in easy – fixed
  3. 00:55:585 - No circle on here? – I'm worried about the time after a spinner. If more people suggest this, then yes I will add
  4. 01:27:971 (3) - This should be just a circle – The slider end goes with the chime which provides a resolution, so I disagree

Good luck with your map! :D – thanks, sorry I use strict, unintuitive rhythms.

Kagetsu wrote:

m4m from queue

General
  1. Inconsistency in combo colours... joey's diff doesn't have any xd
  2. Inconsistency in AudioLeadIn... joey's diff has 1500 while the others have 2000
  3. Inconsistency in Tags check joey's tags xD
  4. i believe the source should be 'NARUTO-ナルト-疾風伝' or 'NARUTO-ナルト- 疾風伝'. add shippuden in tags. you should ask IamKwaN for a metadata check tho – changed for now, but yeah I should probably ask


Insane
  1. i find like the SV in general (2,1) is too much for this kind of calm song... just my opinion tho – As an aside, I don't like thinking in that way. Calmness in an osu map is determined by the skill of the player. For instance 1.4 SV is very fast for an Easy player and 2.1 SV is very slow for an insanely good player. So in order to judge if an SV is inappropriate, I think it's better to look at the spacing in the map. I think the map is spaced fine for a map with 2.1 SV, so my intended target audience is going to be players with a little more speed than what you may have thought, and they will find this not so fast.
  2. 00:00:358 - 0,75 SV seems way too fast – lowered to .68 since I don't want the next notes to feel too fast.
  3. 00:02:403 - isn't this part a little weird? the spacing suddenly changes, but there is not a big change in music... also, the way the objects overlap makes this pattern have a messy look. i believe you're intended to map guitar here, if this is true, then you should focus in guitar changes to make spacing changes. – 00:02:915 (4) – has high pitch and high volume. In order to emphasize this, I grouped the whole four notes as having the same intensity as (4). I like the way this works.
    However 00:02:403 (1) - isn't that bad because it's a newcombo. you should try to mantain the same distance between objects, even if they aren't consecutive
  4. 00:11:608 (7,8,1) - this doesn't play that nice because it's too linear, sharp angles are almost always the best option to make jumpy patterns... maybe ctrl+ g on 00:11:608 (7,8) - ... it also provides more emphasis to 00:11:949 (1) - – kept the general flow but increased the spacing and made an angle between (7,8)
  5. 00:12:801 - are you sure you don't want to map this beat? :(( it's where the vocal returns – yes. There needs to be a 1/1 slider after the long click session, and this rhythm works well in transitioning away from the vocal toward the bass.
  6. 00:12:971 (4,5,1) - too linear for my taste... maybe try something like this? – I'm fine with linear flow
  7. 00:14:165 - same as previous... maybe this xd
  8. 00:16:040 (1,2,3,4,5,6,7,8) - this pattern looks cool! ... problem is the jumps should be on 00:16:892 (6,7,8,1) - , because it's where the vocals begin... i would do something like this (look how 00:16:892 (6,7,8,1) - form a cool triangle lol – the vocals are not the focus of this section and play more of a background roll. I'd rather focus on the harp sound instead, which I think I've spaced reasonably as is. The vocals have their moments later in the map like in some parts of the kiai, which is a better place to emphasize them.
  9. 00:18:767 (1) - this note needs more emphasis – if it does, then so does all the other downbeats in this section. This would raise the intensity of this calm section more than I'd like, so I'd rather keep it calm with no jumps here.
  10. 00:22:517 (7) - i didn't like the way 7 overlaps with 00:21:494 (1,2,3,4) - ... just my opinion tho – was a little tricky but I rearranged to avoid bad overlap
  11. 00:23:199 - kinda weird that you ignored this beat – eh. The bass isn't so strong there, so I thought this worked fine
  12. 00:32:915 (4,5) - spacing is increasing in this part and then BOOM! it suddenly decreases... doesn't play that good imo :(( – yeah you're right, changed
  13. 00:34:960 (1,2,3,4,5) - those are too close eachother imo... try ctrl+shift+s on this – fixed
  14. 00:37:687 (1,2,3,4,5) - maybe this? so they don't overlap xd – while they are a bit cluttered, I'd rather keep it like this to preserve a smaller DS.

Hard
  1. 00:32:403 (1,2,3,4,5) - this might be too hard for a hard (lol) consider using some sliders, because there are somebeats that aren't that important, so they could be in sliders tails – fixed
  2. well... couldn't find much more on this diff... because it's already nice and there are some stuff that i already mentioned before, so... say them again it's pointless

Normal
  1. 00:31:721 (3,1) - not sure if u intended to make a blanket with those 2, pointing it anyways lol – these have faded so much that blanketing them would have no noticeable impact

Easy
  1. 00:33:085 (3,1) - stacks in easy diffs are questionable... i'd prefer don't do that – unstacked
  2. 00:48:767 (2) - isn't aiming to 00:50:130 (1) - (god... that's why i dislike to mod easy stuff lol) – fixed
  3. 00:56:266 (1,2) - same ^ it might be confusing for newbie players – fixed

hope it helps! good luck – thanks for the mod!
KantoKun
can i make a GD ;-; //really like this song #naruto FC <3
Rizen
i'll mod this on saturday because I really need to study zzz
Topic Starter
Grrum

KantoKun wrote:

can i make a GD ;-; //really like this song #naruto FC <3
Check forum pm and get back to me.

Rizen wrote:

i'll mod this on saturday because I really need to study zzz
Thanks for letting me know. Take your time, and good luck on those exams.
Yahuri
From queue~

Hard
00:12:630 - the claps sound a bit off because the brunt of the musical claps come in about 1/8 beat later. Don't have to change, but if its possible to make it better then do that.
00:56:948 (1,2) - slider bodies too close
01:06:153 (3,4) - improve blanket
01:16:039 (1,2,3) - ^
01:24:903 (4,5) - DS
-If you ever need to remap this difficulty, I would change the DS to 1.1. It seems pretty cramped right now.

Joey's Light Insane
-Change the combo colors to the ones used in the other difficulties.
00:12:971 (6) - don't really like the shape of this slider because it's tiny and has a super sharp angle.
00:14:165 (4,2) - blanket
00:21:324 (1,2,3) - ^
00:30:528 (4,1) - ^
00:35:471 (3,5) - ^
00:44:676 (1,2) - ^
00:47:233 - note barely audible, maybe just skip this note.
00:56:266 (3,1) - blanket
01:25:585 (1,3) - ^

Good luck!
Battle
m

[Normal]
00:12:630 (2,3,4) - I dunno, the flow break for 2 -> 3 is understandable due to the gap, but 3,4 look really awkward visually due to how sharp you've made the pattern look, maybe try smoothing it out for a bit better visuals (This will result in the probably moving of 00:14:676 (1,2,3) - )
00:17:403 (1,2,3) - I guess I'm more salty over the face that 3 -> 4 has simple flow off the slider while the linear sliders don't
00:28:312 (1,2,3,4) - Not really a fan of the motion of basically going back and doing the same pattern, I don't see it repeated elsewhere
00:31:039 (1,2,3,4) - ctrl + g 00:31:721 (3,4) - to better follow flow
01:01:380 (2,3) - lol it's not perfectly centered
01:17:403 (1,3) - It's kinda awkward, since by the time the slider is done, 3 appears and that can be kinda confusing

[Hard]
00:03:085 (4,5,6) - This looks all clumped up, maybe rotating it so it's like below, a bit of re-adjusting is required tho
00:06:835 (2,3,4) - I'm like, all for linear things, but this really doesn't look good lol, it's so edgy
00:11:949 (1,2,3) - lol you need to fix this slider flow, 1 -> 2 looks awkward following slider flow
00:31:040 (1,2,3,4,5,6) - Nerf this, this is pretty extreme, since you not only force players to make a pretty sharp motion for 3 -> 4, but you also have it so there's no break, and players are kinda used to a small break for spacing like this so it can catch them off-guard
00:55:585 (1,2,3,5,6,1) - This kinda reminds me of some really old maps, because the notes appear but you have to basically wait a bit until you could actually click the note lol
01:06:153 (3,1) - improve flowowow
01:07:687 (5,1) - You've been emphasizing vocals wh happened
01:15:357 (2,3,4) - This is 1/3 lol
01:22:175 (5,6) - You don't do this anywhere in the map iirc so like, real unstructured

[l insane]
Missing video, combo colors
00:13:994 (3) - you make 00:12:460 (4) - then make this clickable wh
00:47:233 (1) - meh slider on a passive note while you make the downbeat unclickable for a louder note is gross
01:06:835 (2,3,4,5,6) - I like how this all is given basically the same amount of emphasis as 01:06:153 (4,1) -
01:09:903 (4,5) - why stack yyyyy
01:15:528 (4) - this is still 1/3 lol
01:19:448 (3,4) - What justifies this .3.

mm done listening to this song lol

this needs a lot of work tbh
Harakiri_j
I just discovered this map (I love this song <3), I played through the hard diff and I got troubles reading these kinds of patterns:
00:12:971 (3,4)
I think it's too hard to read for a hard diff. Maybe you should move the "4" just a bit to the left or right and it'll be better. :)
(Just tested, much better in my opinion :X)

Anyway, thanks for mapping this awesome song~ .
Rizen
helloo

Easy
- For easy diffs (or easiest), you really want to spoon-feed the player and make sure they can read the map completely fine. e.g. the pattern at 00:22:176 (3,4,1,2) - would probably stumble most new players. Something like this would be easier to read
- 00:31:040 (1,2,3) - instead of slider circle circle, try repeat slider circle. I think this would suit this part of the easy diff better as the sounds at the slider ends and circle at 00:31:040 (1,2) - are all the same sound (basically), and then a circle at 00:33:085 (3) - as the sound is different (clap)
- 01:17:403 (1) - just a normal curved slider would probably fit it better, the slider ending position points to the upper left, but the next object is down right
- AR = 3 maybe? explained later in hard
- It's an easy mm

Normal
- 00:58:312 (1,2) - consider swapping positions of these two circles (then readjusting upcoming objects). It feels more natural imo with this placement as the previous slider points to the right
- 01:06:835 - doesn't really make sense for me to miss this beat, other than that you want to put a break there. I think it'll be best to put a circle there for rhythm continuity with stuff like 00:55:925 (2) -
- AR = 5.5 maybe? explained later in hard

Hard
- 00:04:788 (5) - unsnapped by a few ms
- 00:15:187 (2) - spacing derp?
- 00:40:415 (1) - circle then 1/1 slider? I feel as though the guitar sound shouldn't be missed
- 00:52:176 (2,3) - consider this?
- 01:13:994 (3) - spacing this out breaks the consistency as you don't usually space out claps such as at 01:12:630 (2) - .
- 01:24:732 (3,4) - this really doesn't flow that well because it requires the player to make 2 sharp turns and feels icky imo. try something like this maybe
- main thing I don't like about this difficulty is that everything seems so bunched up... You can try ease this by raising the AR to somewhere like 8

Insane
- 00:24:903 (5) - move this to somewhere like 140//51. It'll look waaay neater and doesn't really mess up gameplay
- 00:55:585 (1,2) - nice stacks
- 00:56:948 (1) - just an ordinary 1/1 slider with no repeats sounds better imo. The sound on red tick isn't noticeable to warrant a slider repeat
- 01:03:085 (3,4) - Try ctrl+g each slider then continue after that. It'll follow the music going from increasing pitch to decreasing pitch (also will create a nice circular motion)

I can't even mod well anymore :((
Topic Starter
Grrum
No reply = fixed
Yahuri

Yahuri wrote:

From queue~

Hard
00:12:630 - the claps sound a bit off because the brunt of the musical claps come in about 1/8 beat later. Don't have to change, but if its possible to make it better then do that. – this is a problem that the mp3 has that I don't really have any way to fix perfectly. The custom hitclap does a significantly better job than the default clap, which is the best I can do
00:56:948 (1,2) - slider bodies too close
01:06:153 (3,4) - improve blanket
01:16:039 (1,2,3) - ^
01:24:903 (4,5) – DS
-If you ever need to remap this difficulty, I would change the DS to 1.1. It seems pretty cramped right now. – I agree with the point and will keep this in mind for future maps

Good luck! – thanks for the mod

Battle

Battle wrote:

m

[Normal]
00:12:630 (2,3,4) - I dunno, the flow break for 2 -> 3 is understandable due to the gap, but 3,4 look really awkward visually due to how sharp you've made the pattern look, maybe try smoothing it out for a bit better visuals (This will result in the probably moving of 00:14:676 (1,2,3) - )
00:17:403 (1,2,3) - I guess I'm more salty over the face that 3 -> 4 has simple flow off the slider while the linear sliders don't
00:28:312 (1,2,3,4) - Not really a fan of the motion of basically going back and doing the same pattern, I don't see it repeated elsewhere -- the singer emphasizes it in a way that feels a little unique in the song, so I don't think there is a consistency issue because the song is different here.
00:31:039 (1,2,3,4) - ctrl + g 00:31:721 (3,4) - to better follow flow -- moved 00:32:403 (5) - instead
01:01:380 (2,3) - lol it's not perfectly centered
01:17:403 (1,3) - It's kinda awkward, since by the time the slider is done, 3 appears and that can be kinda confusing

[Hard]
00:03:085 (4,5,6) - This looks all clumped up, maybe rotating it so it's like below, a bit of re-adjusting is required tho – blanketed (3,6) to give it structure. I like the flow as is so I'd like to keep it
00:06:835 (2,3,4) - I'm like, all for linear things, but this really doesn't look good lol, it's so edgy – I don't see any weaknesses in the design. What about this do you dislike?
00:11:949 (1,2,3) - lol you need to fix this slider flow, 1 -> 2 looks awkward following slider flow
00:31:040 (1,2,3,4,5,6) - Nerf this, this is pretty extreme, since you not only force players to make a pretty sharp motion for 3 -> 4, but you also have it so there's no break, and players are kinda used to a small break for spacing like this so it can catch them off-guard – Hope it's better.
00:55:585 (1,2,3,5,6,1) - This kinda reminds me of some really old maps, because the notes appear but you have to basically wait a bit until you could actually click the note lol – AR increased slightly, but I don't see a problem here
01:06:153 (3,1) - improve flowowow – drop off flow is fine as is
01:07:687 (5,1) - You've been emphasizing vocals wh happened – how would you map it so that it goes with the vocals better? Seems fine to me as is.
01:15:357 (2,3,4) - This is 1/3 lol – the vocals are ¾ yes, but if I mapped it with a circle on 01:15:783 - , the polarity change would cause a sour play experience. Overall, this ¾ rhythm in the vocals isn't dramatic enough to take the player off of their ½ expectations. It's better to switch to the harmony here to have a more intuitive rhythm.
01:22:175 (5,6) - You don't do this anywhere in the map iirc so like, real unstructured

this needs a lot of work tbh – Can you give a general opinion about where you think it needs improving? Is it just more structure/flow mistakes that you didn't want to write out than can be ironed out by other mods, is it with one particular difficulty, or is there something deeper that you dislike?
thanks for the mod!

@Harakiri_j – good point, added

Rizen

Rizen wrote:

helloo

Easy
- For easy diffs (or easiest), you really want to spoon-feed the player – best advice all day, fixed
- 00:31:040 (1,2,3) - instead of slider circle circle, try repeat slider circle. I think this would suit this part of the easy diff better as the sounds at the slider ends and circle at 00:31:040 (1,2) - are all the same sound (basically), and then a circle at 00:33:085 (3) - as the sound is different (clap) – good idea
- 01:17:403 (1) - just a normal curved slider would probably fit it better, the slider ending position points to the upper left, but the next object is down right
- AR = 3 maybe? explained later in hard – 2
- It's an easy mm

Normal
- 00:58:312 (1,2) - consider swapping positions of these two circles (then readjusting upcoming objects). It feels more natural imo with this placement as the previous slider points to the right – little worried about the stack, but yeah agreed.
- 01:06:835 - doesn't really make sense for me to miss this beat, other than that you want to put a break there. I think it'll be best to put a circle there for rhythm continuity with stuff like 00:55:925 (2) - – I don't like the continuity or “consistency” argument. 00:55:925 (2) – is different because it is a finish that introduces a section while 01:06:494 (1) – is a finish that ends a section. I think you have to look locally at the rhythm, and since a break makes sense and is what I want to do, I prefer to have a break.
- AR = 5.5 maybe? explained later in hard – 4.5

Hard
- 00:04:788 (5) - unsnapped by a few ms
- 00:15:187 (2) - spacing derp?
- 00:40:415 (1) - circle then 1/1 slider? I feel as though the guitar sound shouldn't be missed – it's a bit tricky. 00:39:221 (1,2,3,4) – really emphasizes the vocals, so I think a 3/2 slider helps emphasize the syncopation and stressed note better, which keeps the player on the vocals so they can more easily read 00:41:267 (2,3) - . The added note on the big white tick seems to conflict with that too much.
- 00:52:176 (2,3) - consider this? I like the flow as is but I structured it a little better
- 01:13:994 (3) - spacing this out breaks the consistency as you don't usually space out claps such as at 01:12:630 (2) - .
- 01:24:732 (3,4) - this really doesn't flow that well because it requires the player to make 2 sharp turns and feels icky imo. try something like this maybe
- main thing I don't like about this difficulty is that everything seems so bunched up... You can try ease this by raising the AR to somewhere like 8 – While I kind of agree, I don't think it's clumped up that badly. Increased AR to 7.5

Insane
- 00:24:903 (5) - move this to somewhere like 140//51. It'll look waaay neater and doesn't really mess up gameplay – I'm going for a certain symmetry, so only doing this messes that up and kind of looks odd. So here is what I would get if I added a structural constraint: http://puu.sh/nMjrj/121e941b6b.jpg . Very nice design, but there are significant differences in the patterns. One is that the DS is bigger, which I kind of don't like. The other is the flow cuts to the left instead of cutting to the right at (5). For these reasons, I think I'd rather keep the original pattern despite the fact it looks a little worse.
- 00:55:585 (1,2) - nice stacks – not sure if this is a compliment or a subtle implication that I should actually stack these. If I did actually stack these, then I have three stacks in a row all doing different things, which is kind of confusing, so I'll stick to these “nice stacks.”
- 00:56:948 (1) - just an ordinary 1/1 slider with no repeats sounds better imo. The sound on red tick isn't noticeable to warrant a slider repeat – the reverse doesn't actually have a click though, so the rhythm issue isn't huge. A reverse does add a flow change, which helps keep the intensity up, which I'd rather do since a 1/1 slider really slows down the map a lot.
- 01:03:085 (3,4) - Try ctrl+g each slider then continue after that. It'll follow the music going from increasing pitch to decreasing pitch (also will create a nice circular motion) – I'm not feeling it :(

I can't even mod well anymore :(( – don't be hard on yourself, you did a good job. Thanks for the mod!
Setz
m4m

[General]
  1. I think slider tick rate 2 fits this song perfectly, specially in the lower difficulties
  2. 00:00:358 - one of these uninherited timing points is not needed, you can use a negative offset to achieve the same thing you are trying to do here.
  3. check tags and audio leadin, there are some conflicts.
[Easy]
  1. 00:01:040 (1) - as i said above, i think you should use slider tick rate 2 here, and un silence them, it follows the background music very nicely, try it :D
  2. 00:55:585 - you are ignoring arguably the strongest beat in the song which is the start of the chorus, just seem very wrong, if you are worried about the spinner, you can shorten it to the previous white tick instead of ignoring this strong beat.
    Nothing else to say here. hard to find any faults with a metronome clicker which is pretty much what you have here. while its not wrong in any way, it is just not very interesting :\ there is not alot of rhythm variety at all
[Normal]
  1. same thing I said about easy applies here, this difficulty could use more variety, in normals you will want to make use of some 1/2 rhythms, of which there are none in this map
  2. 00:39:903 (2,3) - nazi blanket
    yeee, pretty hard to mod something this simple without being incredibly nitpicky, so I will spare you
[Hard]
  1. holy crap, yeah this is where what i was fearing would happen, actually happens. you have no 1/2 rhythims in normal, and hard has alot of them. this difficulty spread is not appropriate. you are going to have to do some remapping on these 2 difficulties to bridge the gap a little better
  2. 00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read.
  3. 00:58:312 (1,2) - I know you are following the music here, but this pattern at this bpm can be difficult to play. you have 6 circles in a row and suddenly 2 of them are stacked, you should use a slider somewhere here.
  4. 01:28:141 (5) - maybe use regular 1/2 here
[Light Insane]
  1. missing video
  2. 00:29:676 (1) - move this slider down some, will improve flow from the previous object
  3. 00:52:517 (7) - NC for slider speed decrease
  4. the overall spacing in the map is pretty big, pretty much the same in the kiai as everywhere else, and you are using very fast slider speeds even for the more clam parts of the song, you should reconsider some of these things
out of time for now, took a quick look at the insane, the spacing at the start seemed kind of random, and the patterns looked a little sloppy such as 00:03:255 (6,7,8,1,2,3) - you should try to clean those up

the biggest concern is difficulty spread between normal and hard, as it is right now it is very much unacceptable. anyway, good luck with the map!
Topic Starter
Grrum

Setz wrote:

m4m

[General]
  1. I think slider tick rate 2 fits this song perfectly, specially in the lower difficulties -- added to easy since everything else is already slider tick 2
  2. 00:00:358 - one of these uninherited timing points is not needed, you can use a negative offset to achieve the same thing you are trying to do here.
  3. check tags and audio leadin, there are some conflicts.
[Easy]
  1. 00:01:040 (1) - as i said above, i think you should use slider tick rate 2 here, and un silence them, it follows the background music very nicely, try it :D -- I like un-silencing the slider ticks on the easy, but not on the Insane, and I think it would be unwise for me to be inconsistent. I think I will end up un-silencing them, but let me run it by Joey first
  2. 00:55:585 - you are ignoring arguably the strongest beat in the song which is the start of the chorus, just seem very wrong, if you are worried about the spinner, you can shorten it to the previous white tick instead of ignoring this strong beat. -- shortening the spinner seems, odd, I'll just add the note here and hope the pause in between is enough
    Nothing else to say here. hard to find any faults with a metronome clicker which is pretty much what you have here. while its not wrong in any way, it is just not very interesting :\ there is not alot of rhythm variety at all -- Wish I could map easy's better
[Normal]
  1. same thing I said about easy applies here, this difficulty could use more variety, in normals you will want to make use of some 1/2 rhythms, of which there are none in this map -- addresed
  2. 00:39:903 (2,3) - nazi blanket -- okay
    yeee, pretty hard to mod something this simple without being incredibly nitpicky, so I will spare you
[Hard]
  1. holy crap, yeah this is where what i was fearing would happen, actually happens. you have no 1/2 rhythims in normal, and hard has alot of them. this difficulty spread is not appropriate. you are going to have to do some remapping on these 2 difficulties to bridge the gap a little better -- remapped the Normal to have 1/2 rhythms.
  2. 00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read. -- The stack is to help emphasize the clap. See https://osu.ppy.sh/b/787931 on the Insane at 00:25:951 (5,1) - etc for a similar effect. These used to be auto-stacked, but Harakiri_j has a good point that stacking them in this way is easier to read
  3. 00:58:312 (1,2) - I know you are following the music here, but this pattern at this bpm can be difficult to play. you have 6 circles in a row and suddenly 2 of them are stacked, you should use a slider somewhere here. -- added a slider
  4. 01:28:141 (5) - maybe use regular 1/2 here -- I think this pattern is playable as is and expresses the chimes better
out of time for now, took a quick look at the insane, the spacing at the start seemed kind of random, and the patterns looked a little sloppy such as 00:03:255 (6,7,8,1,2,3) - you should try to clean those up -- cleaned up a little bit, but would have loved to hear more opinions on this map, but I understand

the biggest concern is difficulty spread between normal and hard, as it is right now it is very much unacceptable. anyway, good luck with the map! -- thanks so much for the mod. Re-doing the rhythm in the Normal has helped a lot, thanks for spelling it out for me!
Pentori
from #modreqs

[General]
Check AIMod, there are conflicts
I don't see the reason for the large amount of red timing points you have. Delete all of them except the 1st one or use green inherited points

[Easy]
00:01:040 (1,2) - Ctrl + V this pattern and rotate it to the fit your 2nd one. At the moment they aren't exactly the same
00:10:585 (2) - Just use 3 points. Looks ugly atm
00:20:130 (1) - Use a copy of 00:18:767 (3) but CTRL+J it
01:01:039 (1,2) - Blanket

[Normal]
00:09:903 (2,4) - Blanket this better
00:50:812 (2,3) - ^

[Hard]
For the start of your song your DS is changing without any given indication in the music. If you want to play around with DS changes I suggest you use jumps that change direction instead of having a snake. The first time I played this I found it very difficult to read because I assumed the gap meant a break.

00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read. -- The stack is to help emphasize the clap. See https://osu.ppy.sh/b/787931 on the Insane at 00:25:951 (5,1) - etc for a similar effect. These used to be auto-stacked, but Harakiri_j has a good point that stacking them in this way is easier to read
Umm about that ^ http://puu.sh/nVu2A/b7660ba34a.jpg I don't see how its stacked like how you've done it..

00:55:925 (2,3) - Here you have a jump according to the rhythm and 00:59:505 (7,1) - here you don't yet the spacing is only a tad different. If you intend to keep the jumps then make the space between 2,3 bigger so that there is a distinct difference between that and 7,1

[Light Insane]
Nice diff
Check timing points, the first timing point is unused. Also remove all the reds
00:33:937 (2) - Make this a little bit straighter so it doesn't look like a failed blanket
01:09:903 (4,5) - Move these out from underneath the slider, difficult to read because 01:11:266 (2) - uses the same pattern but with different timing
01:11:437 (3) - This could be just a bit more perfect if it lands directly on 01:11:266 (2)

[Insane]
00:00:358 (1) - Adjust this sliders end so it blankets 00:01:380 (2)
The start is too busy yet its calm. I suggest using a little bit of sliders to give the player a break.
00:03:767 (1,2) - Slider
00:09:221 (1,2) - Slider
I don't think this change would hinder the difficulty too much if you're worried about that. It just makes more sense and is less overmapped to add in these sliders
00:41:949 (1,2) - This is hard to tell apart from 00:42:630 (4,5) Change the pattern
00:55:585 (1,2) - Stack these (all your other stacked double notes are 1/2 beats apart)
00:55:925 (3,4) - Unstack these
01:00:016 (2) - Stack on top of 01:00:187 (3)

Also I suggest you tidy up some of those long sliders and some look ugly e.g. 01:22:857 (1)
Topic Starter
Grrum
no reply = fixed

Pentori wrote:

from #modreqs

[General]
Check AIMod, there are conflicts – Joey needs to update his stuff.
I don't see the reason for the large amount of red timing points you have. Delete all of them except the 1st one or use green inherited points – the middle ones are there to go with the vocals, but fixed the beginning

[Easy]
00:01:040 (1,2) - Ctrl + V this pattern and rotate it to the fit your 2nd one. At the moment they aren't exactly the same – this is intentional and I think it's fine
00:10:585 (2) - Just use 3 points. Looks ugly atm
00:20:130 (1) - Use a copy of 00:18:767 (3) but CTRL+J it
01:01:039 (1,2) - Blanket

[Normal]
00:09:903 (2,4) - Blanket this better
00:50:812 (2,3) - ^

[Hard]
For the start of your song your DS is changing without any given indication in the music. If you want to play around with DS changes I suggest you use jumps that change direction instead of having a snake. The first time I played this I found it very difficult to read because I assumed the gap meant a break. – What about the third or fourth time? These DS changes are here to go with certain pitch changes, which are fall on stronger beats in each of these measures, and I am confident that a DS change can work. As far as the direction goes, do you mean like this: http://puu.sh/nVX1U/366e7f83a0.jpg? This would feel very unnatural. If the first object wasn't a slider it could work, but there aren't many like that in the map. Because the jumps are out of slider, it's better for the flow to go in a more continuous motion imo.

00:18:085 (3,4) - these stacks really dont make any sense to me. you did this alot throughout the map, but I just dont see the reason for them. I would unstack these if I were you, considering how simple the normal was to read. -- The stack is to help emphasize the clap. See https://osu.ppy.sh/b/787931 on the Insane at 00:25:951 (5,1) - etc for a similar effect. These used to be auto-stacked, but Harakiri_j has a good point that stacking them in this way is easier to read
Umm about that ^ http://puu.sh/nVu2A/b7660ba34a.jpg I don't see how its stacked like how you've done it.. – the example was to show that a “stack” under this rhythm makes some sense as a technique. My execution was a bit sloppy, so I made my stacks more uniform, but still not auto-stacked for reasons stated above.

00:55:925 (2,3) - Here you have a jump according to the rhythm and 00:59:505 (7,1) - here you don't yet the spacing is only a tad different. If you intend to keep the jumps then make the space between 2,3 bigger so that there is a distinct difference between that and 7,1 – reduced the spacing at (7,1)

[Insane]
00:00:358 (1) - Adjust this sliders end so it blankets 00:01:380 (2)
The start is too busy yet its calm. I suggest using a little bit of sliders to give the player a break.
00:03:767 (1,2) – Slider – As stubborn as I want to be, you're right. Thank you.
00:09:221 (1,2) - Slider
I don't think this change would hinder the difficulty too much if you're worried about that. It just makes more sense and is less overmapped to add in these sliders
00:41:949 (1,2) - This is hard to tell apart from 00:42:630 (4,5) Change the pattern – As far as all these stack issues go, it's complicated because both versions of the stack are fundamental parts of how I mapped it, so I don't have an easy answer to these stack issues. I'll get some more opinions first and postpone any changes until later
00:55:585 (1,2) - Stack these (all your other stacked double notes are 1/2 beats apart)
00:55:925 (3,4) - Unstack these
01:00:016 (2) - Stack on top of 01:00:187 (3)

Also I suggest you tidy up some of those long sliders and some look ugly e.g. 01:22:857 (1) – triggered xD. Oh I see it's the end part that's a little screwy. The only slider I think actually looks ugly is 00:44:676 (1) - , and I'm open to any suggestions, but I'm not actually good at slider art.
Thanks for a good mod.
6th
[Easy]

00:14:676 (1,2,3) - It feels awkward to change direction here imo
00:37:858 (2) - You should make it straight as 00:36:494 (1) - is, because 00:33:767 (1,2) - have both the same shape
00:39:903 (2,3,1) - Obviously you need to change their shapes if you apply the suggestion before
00:48:767 (2) - What about making it straight as for 00:46:040 (2) - ?
01:03:766 (1) - I honestly don't like this shape... https://osu.ppy.sh/ss/4809892 this is really better looking imo

[Normal]

00:17:403 (1) - move it left ?
00:56:778 (4) - nazi but move to (264;180)
01:04:448 (2) - move to (12;68)
01:06:494 (1,2) - I really think it's soso to use the same pattern as 01:05:812 (4,5) - since they are really different
Really well made

[Hard]
00:04:108 (2) - DS isn't high enough, it was confusing when I played it
00:09:562 (2) - and 00:10:926 (2) - ^ I almost missed, tbh
00:07:176 (3) - Looks closer from (2)
01:05:130 (1) - https://osu.ppy.sh/ss/4809952 The "middle" of the slider looks under its beginning/end, idk if you get what I mean but I don't like it
01:07:172 - Overlap here, not really unreadable

Good luck !
Topic Starter
Grrum

6th wrote:

[Easy]

00:14:676 (1,2,3) - It feels awkward to change direction here imo - made the flow less sharp, but it still goes back and forth
00:37:858 (2) - You should make it straight as 00:36:494 (1) - is, because 00:33:767 (1,2) - have both the same shape -- I think it's fine as is
00:39:903 (2,3,1) - Obviously you need to change their shapes if you apply the suggestion before
00:48:767 (2) - What about making it straight as for 00:46:040 (2) - ? -- okay
01:03:766 (1) - I honestly don't like this shape... https://osu.ppy.sh/ss/4809892 this is really better looking imo -- fixed

[Normal]

00:17:403 (1) - move it left ? -- why?
00:56:778 (4) - nazi but move to (264;180) -- this is intentional as it curves with the sliders
01:04:448 (2) - move to (12;68) -- don't use grid snap
01:06:494 (1,2) - I really think it's soso to use the same pattern as 01:05:812 (4,5) - since they are really different -- hmm, okay
Really well made

[Hard]
00:04:108 (2) - DS isn't high enough, it was confusing when I played it -- The DS is consistent with the rest of the stuff
00:09:562 (2) - and 00:10:926 (2) - ^ I almost missed, tbh
00:07:176 (3) - Looks closer from (2)
01:05:130 (1) - https://osu.ppy.sh/ss/4809952 The "middle" of the slider looks under its beginning/end, idk if you get what I mean but I don't like it - I think I see what you're trying to describe the slider as, I just don't understand why that is a problem
01:07:172 - Overlap here, not really unreadable -- What's overlapping and why is it bad?

Good luck ! -- Thanks!
DreaM117er
http://puu.sh/nYmSm/44ddc6655f.rar

Finished. then I will find 2-3 modw when you updated :)
Topic Starter
Grrum
Welcome aboard!
hyouri
Hello from hyouri's Modding Queue~

NM


  • Insane

    I'm first going to admit this kind of map is very difficult to mod, because it all has to do with pattern and spacing, that's pretty much all I can mod right now.
  1. 01:07:687 (7) - off-pattern/misplaced imo, could be moved to like x:286|y:156
  2. 00:32:744 (3,4,5) - spacing of these three is larger than 00:32:403 (1,2,3) -
  3. 01:10:073 (6) - this feels very off-flow


    Tags
  4. You could add "ED" in the tags because that's a common term to describe ending just as opening is described OP

    Storyboard
  5. I didn't really notice a storyboard, but you have a sprite in there. If you didn't intend to have one you can disable "Widescreen support" in song setup

    Combo Colors
  6. Maybe try combo colors like these? http://puu.sh/nZl5v/a724d0274c.png

    Good luck!
__Ag
from DreaM117er

insane
00:01:892 (5,7) - Why don't you stack

00:11:267 (5,6,7,8) - I suggest use different rhythm,like this,https://osu.ppy.sh/ss/4824934

00:31:721 (5,6,7,8) - and00:31:040 (1,2,3,4) - ,both same rhythm,why do you use different DS

00:32:403 (1,2,3,4,5) - also

00:49:961 - miss note

00:55:585 (1,2,3) - its not good rhythm,1 and 2 is so near

01:13:994 (4,5) - stack

01:15:357 (2,3) - stack

117‘s light insane
00:25:415 - I think add a note is nopro

00:33:597 - I suggest do this,http://puu.sh/nZom6/b8356b60a2.jpg

00:36:324 - also

Hard
00:16:296 (2) - unsnap?

00:43:653 (2,4) - stack

Fuck my poor English,sorry,GL
DreaM117er
I talk with KantoKun, then he say main BPM is 88, not 176.

So all red line should be like this: (88, 81.7, 82.5, 86.25, 88)
-323,681.818181818182,4,2,10,35,1,0
54221,734.394124847001,4,2,10,5,1,0
54875,727.272727272727,4,2,10,20,1,0
55238,695.652173913044,4,2,10,20,1,0
55585,681.818181818182,4,2,10,55,1,1

SV should be x2 :)

My diff is here, then check AI mod in your diff
117
osu file format v14

[General]
AudioFilename: Azu - For You (Tv Size).mp3
AudioLeadIn: 2000
PreviewTime: 55585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11267
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:117's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:Shippuden ending 12 child sakura soft jpop [ Joey ]
BeatmapID:939386
BeatmapSetID:303933

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:3.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,-181,"For you.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-323,681.818181818182,4,2,10,35,1,0
33767,-125,4,2,10,45,0,0
54221,734.394124847001,4,2,10,5,1,0
54875,727.272727272727,4,2,10,20,1,0
54875,-200,4,2,10,20,0,0
55238,695.652173913044,4,2,10,20,1,0
55585,681.818181818182,4,2,10,55,1,1
88141,-133.333333333333,4,2,10,55,0,1
88312,-100,4,2,10,5,0,0


[Colours]
Combo1 : 15,48,119
Combo2 : 215,0,0
Combo3 : 255,128,255

[HitObjects]
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423,208,60357,1,8,0:0:0:0:
282,273,60528,2,0,P|337:263|423:339,1,160,2|0,0:0|0:0,0:0:0:0:
207,337,61039,6,0,P|187:288|188:251,1,80,2|2,0:0|0:0,0:0:0:0:
258,104,61380,2,0,P|278:153|277:190,1,80
99,300,61721,2,0,P|105:235|116:132,1,160,8|0,0:0|0:0,0:0:0:0:
152,55,62232,1,0,0:0:0:0:
152,55,62403,5,0,0:0:0:0:
386,304,62744,1,2,0:0:0:0:
73,217,63085,1,8,0:0:0:0:
418,96,63425,1,0,0:0:0:0:
284,320,63766,6,0,P|202:311|120:304,1,160,2|0,0:0|0:0,0:0:0:0:
19,159,64278,1,0,0:0:0:0:
19,159,64448,2,0,P|83:171|162:99,1,160,8|0,0:0|0:0,0:0:0:0:
190,30,64960,1,0,0:0:0:0:
70,81,65130,6,0,P|78:160|88:257,1,160,2|0,0:0|0:0,0:0:0:0:
183,336,65641,1,2,0:0:0:0:
70,263,65812,1,8,0:0:0:0:
239,197,65982,2,0,P|230:276|222:356,1,160,2|0,0:0|0:0,0:0:0:0:
396,268,66494,6,0,P|352:263|303:229,1,80,6|2,0:0|0:0,0:0:0:0:
171,132,66835,2,0,P|210:110|257:105,1,80
407,146,67175,1,8,0:0:0:0:
407,146,67346,1,0,0:0:0:0:
323,73,67516,1,0,0:0:0:0:
323,73,67687,1,0,0:0:0:0:
478,22,67857,5,0,0:0:0:0:
493,36,68198,2,0,P|488:87|483:134,1,80,0|2,0:0|0:0,0:0:0:0:
392,240,68539,2,0,P|357:200|241:206,1,160,8|0,0:0|0:0,0:0:0:0:
196,260,69050,1,0,0:0:0:0:
308,350,69221,6,0,P|361:343|396:336,1,80,2|2,0:0|0:0,0:0:0:0:
498,214,69562,2,0,P|458:206|418:201,1,80
289,256,69903,1,8,0:0:0:0:
392,176,70073,1,0,0:0:0:0:
253,86,70244,1,0,0:0:0:0:
229,71,70585,6,0,P|144:77|89:11,1,160,0|2,0:0|0:0,0:0:0:0:
364,150,71266,1,8,0:0:0:0:
364,150,71437,2,0,P|357:208|346:312,1,160,2|0,0:0|0:0,0:0:0:0:
249,372,71948,5,2,0:0:0:0:
249,372,72119,2,0,P|172:358|74:347,1,160,2|0,0:0|0:0,0:0:0:0:
6,223,72630,1,8,0:0:0:0:
136,271,72800,1,0,0:0:0:0:
109,114,72971,2,0,P|95:144|93:208,1,80
216,336,73312,6,0,P|230:306|232:242,1,80,0|2,0:0|0:0,0:0:0:0:
202,128,73653,2,0,P|240:172|343:170,2,160,2|8|0,0:0|0:0|0:0,0:0:0:0:
291,93,74505,1,0,0:1:0:0:
416,211,74675,6,0,P|465:204|524:199,1,80,2|2,0:0|0:0,0:0:0:0:
320,288,75016,2,0,P|280:283|240:277,1,80
132,115,75357,2,0,P|196:107|300:91,1,160,8|0,0:0|0:0,0:0:0:0:
384,132,75869,1,0,0:0:0:0:
374,231,76039,6,0,P|336:275|233:273,2,160,0|2|8,0:0|0:0|0:0,0:0:0:0:
288,196,76891,1,0,0:0:0:0:
156,304,77062,2,0,P|107:297|48:292,1,80,2|0,0:0|0:0,0:0:0:0:
270,354,77403,5,6,0:0:0:0:
270,354,77573,2,0,P|280:274|290:167,1,160,2|0,0:0|0:0,0:0:0:0:
176,59,78085,2,0,P|183:138|193:217,1,160,8|0,0:0|0:0,0:0:0:0:
326,284,78596,1,0,0:0:0:0:
183,354,78766,6,0,P|134:347|88:339,1,80
287,195,79107,1,0,0:0:0:0:
407,243,79278,2,0,P|456:236|502:228,1,80,2|8,0:0|0:0,0:0:0:0:
270,105,79619,2,0,P|210:143|204:235,1,160
357,352,80130,5,2,0:0:0:0:
357,352,80300,2,0,P|350:293|337:181,1,160,2|0,0:0|0:0,0:0:0:0:
184,43,80812,1,8,0:0:0:0:
164,55,81153,5,0,0:0:0:0:
147,68,81494,6,0,P|154:123|160:166,1,80
226,297,81835,2,0,P|305:284|388:272,1,160,2|8,0:0|0:0,0:0:0:0:
512,165,82346,2,0,P|432:152|353:140,1,160,2|0,0:0|0:0,0:0:0:0:
230,199,82857,6,0,P|239:157|246:108,1,80,2|2,0:0|0:0,0:0:0:0:
83,24,83198,2,0,P|38:43|27:166,1,160,0|8,0:0|0:0,0:0:0:0:
141,210,83710,1,0,0:0:0:0:
141,210,83880,2,0,P|135:170|127:131,1,80
6,234,84221,6,0,P|11:273|19:312,1,80,0|2,0:0|0:0,0:0:0:0:
149,371,84562,2,0,P|220:359|322:348,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
269,217,85414,1,0,0:0:0:0:
269,217,85585,6,0,P|340:229|442:240,1,160,2|0,0:0|0:0,0:0:0:0:
187,266,86096,1,0,0:0:0:0:
320,145,86266,1,8,0:0:0:0:
202,164,86437,1,0,0:0:0:0:
341,272,86607,1,0,0:0:0:0:
341,272,86778,1,0,0:0:0:0:
206,133,86948,6,0,P|135:145|33:156,1,160,2|0,0:0|0:0,0:0:0:0:
292,180,87460,1,2,0:0:0:0:
183,48,87630,1,8,0:0:0:0:
316,140,87800,1,2,0:0:0:0:
211,224,87971,1,0,0:0:0:0:
331,309,88141,6,0,P|377:301|406:298,1,60.0000022888184
Topic Starter
Grrum

hyouri wrote:

Hello from hyouri's Modding Queue~

NM


  • Insane

    I'm first going to admit this kind of map is very difficult to mod, because it all has to do with pattern and spacing, that's pretty much all I can mod right now.
  1. 01:07:687 (7) - off-pattern/misplaced imo, could be moved to like x:286|y:156 -- this is intentional because I want to emphasize this note, but I can be persuaded if more people point this out
  2. 00:32:744 (3,4,5) - spacing of these three is larger than 00:32:403 (1,2,3) - was intentional, but now I like constant DS better
  3. 01:10:073 (6) - this feels very off-flow -- I'm sorry you feel that way. I think it's good as is.


    Tags
  4. You could add "ED" in the tags because that's a common term to describe ending just as opening is described OP -- okay

    Storyboard
  5. I didn't really notice a storyboard, but you have a sprite in there. If you didn't intend to have one you can disable "Widescreen support" in song setup -- fixed

    Combo Colors
  6. Maybe try combo colors like these? http://puu.sh/nZl5v/a724d0274c.png -- the current colors go with the colors sakura is wearing in the background, so I prefer these.

    Good luck! -- Thanks for the mod!

__Ag wrote:

from DreaM117er

insane
00:01:892 (5,7) - Why don't you stack -- I prefer this type of stack because it gives a clearer visual sign to the player that this is a stack.

00:11:267 (5,6,7,8) - I suggest use different rhythm,like this,https://osu.ppy.sh/ss/4824934 -- this suggested rhythm really kills the intensity I'm trying to build in the map. While I can kind of agree the rhythm of the opening section is a little too strong, this is not the place to be lowering it

00:31:721 (5,6,7,8) - and00:31:040 (1,2,3,4) - ,both same rhythm,why do you use different DS -- this is a sort of climax to this section of the song, so I'd like to end it with a challenging pattern. The increasing DS is supposed to represent that.

00:32:403 (1,2,3,4,5) - also

00:49:961 - miss note -- The real problem in this section is 00:33:767 (1,1) - . By going with the vocals in this way, I set a precedence for having large breaks. So your suggestion would kind of clash with this rhyyhm, which is why I'm not changing it now. I do like following this vocal, but I'm going to get some more opinions on it and see if that's really for the best.

00:55:585 (1,2,3) - its not good rhythm,1 and 2 is so near -- okay I tried to add some spacing changes.

01:13:994 (4,5) - stack

01:15:357 (2,3) - stack

117‘s light insane
00:25:415 - I think add a note is nopro

00:33:597 - I suggest do this,http://puu.sh/nZom6/b8356b60a2.jpg

00:36:324 - also

Hard
00:16:296 (2) - unsnap? -- woops, fixed

00:43:653 (2,4) - stack -- fixed

Fuck my poor English,sorry,GL-- Your English is just fine, thanks for the mod!

DreaM117er wrote:

I talk with KantoKun, then he say main BPM is 88, not 176.
SV should be x2 :)
Although I think 176 gives better expectations of the map to the player, I will concede that the more experienced mappers know best. Changed.
Sotarks
hello~

IRC
17:34 pinataman: hey sotarks. I was wondering if you could give me your opinion on this map
17:34 *pinataman is editing [https://osu.ppy.sh/b/681040 Azu - For You(TV size) [Insane]]
17:34 Sotarks: Oh hello :)
17:34 pinataman: I'd also be willing to M4M since I really think I could use your help getting my map ranked
17:35 Sotarks: "my help" ?
17:35 Sotarks: I'm a shitmodder :/
17:35 pinataman: you have opinions on things and I'd like to hear them atleast
17:39 Sotarks: omg
17:39 Sotarks: this diff is really
17:39 Sotarks: cool
17:40 pinataman: eh
17:40 *Sotarks is listening to [https://osu.ppy.sh/b/939386 Azu - For You(TV size)]
17:40 Sotarks: the other light insane
17:40 Sotarks: also really cool
17:41 Sotarks: The problem is your diff I guess
17:41 Sotarks: Really not enjoyable to play
17:41 Sotarks: I mean all those single taps at the begining
17:42 Sotarks: 00:08:540 (5,6,7,8) - stuff like this is lame I mean :/
17:42 Sotarks: The spacing is perfect before
17:42 Sotarks: youj really emphasis the piano
17:43 Sotarks: 00:29:676 (1,2,3,4,5,6,7,8) - lame
17:44 pinataman: so i should make that one less clicky?
17:44 Sotarks: It's not tricky
17:44 Sotarks: at all
17:44 pinataman: do you think it should be?
17:45 Sotarks: Well
17:45 Sotarks: I think a song like this
17:45 Sotarks: shouldn't be tricky
17:45 Sotarks: but enjoyable to play
17:45 Sotarks: like the 2 light insanes
17:45 Sotarks: but this is my own opinion
17:46 Sotarks: 01:11:266 (3,4) - this is a bit undermapped
17:46 Sotarks: 01:12:119 - U're missing a lots of beats like this one, makes me sad.
17:46 pinataman: sure, I think two sliders is slightly overmapped, but it's closer to what it should be than two circles
17:47 Sotarks: well It's totally not my style of map I guess
17:47 Sotarks: but idk how I can help you to rank it
17:47 Sotarks: i'm not a BN
17:49 pinataman: well this has been helpful as is, so thank you for that.
17:49 pinataman: if you want you can post this to the thread and I'll kudosu

GL dude
Knotts
Mod from q

General
  1. For the tags I think you have to use "[_Joey_]" for the right results.

Insane
  1. 00:03:086 (4) - Ctrl + G for better flow from 00:02:744 (2,3) -
  2. 00:08:540 (5,6) - Could really use more spacing
  3. 00:11:778 (8) - I think you should move this to (266, 288) so 00:11:608 (7,8,1) - has the same spacing to make it more fluid to play
  4. 00:11:949 (1) - Shorten to 1/2 so you don't skip the finish on at 00:12:119 -
  5. 00:17:403 (1) - ^
  6. 00:29:676 (1,2,3,4,5,6,7,8) - I feel like this is a little too much. Adding sliders that lead to the jumps at 00:31:040 (1) that actually fit the song would make more sense imo
  7. 00:37:687 (1,2,3,5) - Space these out a little so they're not overlapping
  8. 01:03:085 (3,4) - Space these out a little more so it follows the spacing from the sliders beforehand
  9. 01:05:812 (5,6) - Space out more
  10. 01:28:141 (1) - You could NC this

Joey's Light Insane
  1. Missing video
  2. 00:11:949 (1) - NC
  3. 00:22:687 (5) - You could move this somewhere to the left instead of having a boring triple stack.
  4. 00:51:836 (5) - NC here or 00:51:325 (4) -

Hard
  1. 00:10:926 (2) - Move this down a little so it's not overlapping with 00:10:245 (5,6) -
  2. 00:15:187 (2,3,4,5) - Maybe use this rhythm instead - http://puu.sh/o3wYK/d1ac43a393.jpg
  3. 00:20:643 (2,3,4,5) - ^
  4. 00:35:813 (4) - I think this would look better curved, maybe like - http://puu.sh/o3x61/cc1accc8b2.jpg

Normal
  1. 00:24:222 (3,4,5,6) - I think that rhythm might be a little too difficult for Normal, and I'd replace with repeating sliders like - http://puu.sh/o3xhu/09b356191e.jpg
  2. 00:31:381 (2,3,4) - ^
gl
Stjpa
[General]
Are you really sure that the downbeat is correct? First off, the melody begins 00:01:040 here which is not a downbeat. Additional to that the real vocal (or lyrics, whatever) starts 00:11:949 here which is also not a downbeat. But I'm sure that it would be since it's the case in pretty much every song. Also a thing that doesn't make since is that 00:11:949 has a strong drum sound but 00:13:313 doesn't even though it is the downbeat atm.
AiMod tells you to fix the tags since they are not consistent in all diffs.
The red line on 00:54:221 doesn't have correct BPM. I'm not really sure if it's a problem since no difficulty mapped this break, but just to make sure you can actually change the BPM to 91,8. The next red line (thus 00:54:875 ) is also slightly off if you look really close to the ticks. Just increase the BPM by 0,1 and you got the right one.

[Easy]
Since you map the song as it would be 176BPM I'd really suggest to increase the AR by 1 since the density is a bit high sometimes. Maybe it's just a bad habit of me to want every Easy to have AR3 lol.
01:27:630 (2,3) - Personally I'd like it more with CTRL + G. You probably know that a downbeat has a stronger sound which is also the case here. And especially since this is the end of the song the last sound will be stronger / more emphasized than the previous ones. So having it clickable would be really neat, even though I can understand you not doing it because of the bells on the red tick.

[Normal]
00:31:381 (2,3,4,5,6,7) - In my opinion those pattern would cover the music better if you would switch the position of slider and circle. The reason for that is that the first drum (or bass?) sound begins on the slidertail. That means it doesn't have the emphasis it should actually have. Not a big thing though.
00:43:994 (4,5) - As above.
01:28:312 (8) - Should't this one have an NC for consistency? :p

[Hard]
00:07:176 (3) - Are you sure that you don't want to CTRL + G this slider? Plays way nicer and you also did it later on.
00:10:414 (6,1) - Hitting this one will be very hard due the change of the cursors speed without having a sharp angle.
00:31:040 (1,2,3,4,5,6,1,2,3,4) - As in Normal. Especially in this difficulty you might feel how much better it would with the emphasis I described (even though you can use more circles here since a Hard allows it).
01:18:766 (1,4) - I feel triggered by this overlap. ;___;

[117's Insane]
For some reason you have a higher HP drain than Joey's Light Insane even though you have a lower density in your diff. Maybe talk with him and switch the HP values or something? Also I'm not sure about the diffnames as Insane sounds harder than Light Insane. o_O
00:22:347 (4,5,6,1) - Stacking 4 circles is really boring. Try this? Feels really nice imo because it fits really well to the pitch changes in her voice.

[Joey's Light Insane]
00:11:950 (2) - Maybe I'm mistaken but shouldn't this be NC'd for consistency?
01:28:312 - Really boring that you didn't place something here to have a cool finish. :/

[Insane]
The only thing I can say about the beginning is that it plays really weird with antijumps like 00:03:426 (5,6) . Especially this pattern 00:16:040 (1,2,3,4,5,6,7,8) plays really weird. I get the idea about using it, but it should rather be highlighted with bigger jumps as you also did sometimes.

I don't wanna look lazy now, but the anti-jumps are the only thing that really bother me in that diff. D:
Topic Starter
Grrum
No reply = fixed

@Sotarks, addressed all of them except the last one

Knotts wrote:

Mod from q

General
  1. For the tags I think you have to use "[_Joey_]" for the right results.

Insane
  1. 00:03:086 (4) - Ctrl + G for better flow from 00:02:744 (2,3) - – I like this flow, so I'd like to keep it. I did reduce the DS in a hope that this is not too difficult for the player, and because stacking looks nice
  2. 00:08:540 (5,6) - Could really use more spacing
  3. 00:11:778 (8) - I think you should move this to (266, 288) so 00:11:608 (7,8,1) - has the same spacing to make it more fluid to play – I want to emphasize the downbeat, so I increased the DS so that it will be more obvious it's a jump
  4. 00:11:949 (1) - Shorten to 1/2 so you don't skip the finish on at 00:12:119 - – I think I'm wrong for rejecting this, but look at the pacing of the map so far. The last section was pretty intense, so I'd like to give rest to the player. A ½ slider doesn't give enough rest imo, and the 1/1 slider goes nicely with the vocal, so I think it's okay here.
  5. 00:17:403 (1) - ^ – consistent with above
  6. 00:29:676 (1,2,3,4,5,6,7,8) - I feel like this is a little too much. Adding sliders that lead to the jumps at 00:31:040 (1) that actually fit the song would make more sense imo – A little unsure what you want out of this, but I changed the flow very slightly to keep what I want and to make the flow into 00:31:040 (1) a little smoother
  7. 00:37:687 (1,2,3,5) - Space these out a little so they're not overlapping
  8. 01:03:085 (3,4) - Space these out a little more so it follows the spacing from the sliders beforehand – it's a little tricky, but yeah I kinda did
  9. 01:05:812 (5,6) - Space out more
  10. 01:28:141 (1) - You could NC this

Hard
  1. 00:10:926 (2) - Move this down a little so it's not overlapping with 00:10:245 (5,6) -
  2. 00:15:187 (2,3,4,5) - Maybe use this rhythm instead - http://puu.sh/o3wYK/d1ac43a393.jpgthis is a nice suggestion, I like how it diversifies the rhythm. It sometimes is a little odd because the clap isn't clickable, but overall I think it's an improvement
  3. 00:20:643 (2,3,4,5) - ^
  4. 00:35:813 (4) - I think this would look better curved, maybe like - http://puu.sh/o3x61/cc1accc8b2.jpg

Normal
  1. 00:24:222 (3,4,5,6) - I think that rhythm might be a little too difficult for Normal, and I'd replace with repeating sliders like - http://puu.sh/o3xhu/09b356191e.jpg
  2. 00:31:381 (2,3,4) - ^ – used a different rhythm
gl -- thanks so much!

Stjpa wrote:

[General]
Are you really sure that the downbeat is correct? First off, the melody begins 00:01:040 here which is not a downbeat. Additional to that the real vocal (or lyrics, whatever) starts 00:11:949 here which is also not a downbeat. But I'm sure that it would be since it's the case in pretty much every song. Also a thing that doesn't make since is that 00:11:949 has a strong drum sound but 00:13:313 doesn't even though it is the downbeat atm. – yeah this was recently changed from 176 bpm to 88 bpm, so this was unintended.
AiMod tells you to fix the tags since they are not consistent in all diffs. -- will let joey fix this
The red line on 00:54:221 doesn't have correct BPM. I'm not really sure if it's a problem since no difficulty mapped this break, but just to make sure you can actually change the BPM to 91,8. The next red line (thus 00:54:875 ) is also slightly off if you look really close to the ticks. Just increase the BPM by 0,1 and you got the right one. – thanks for looking into it, but you were right that this isn't an issue.

[Easy]
Since you map the song as it would be 176BPM I'd really suggest to increase the AR by 1 since the density is a bit high sometimes. Maybe it's just a bad habit of me to want every Easy to have AR3 lol. – went to 2.5
01:27:630 (2,3) - Personally I'd like it more with CTRL + G. You probably know that a downbeat has a stronger sound which is also the case here. And especially since this is the end of the song the last sound will be stronger / more emphasized than the previous ones. So having it clickable would be really neat, even though I can understand you not doing it because of the bells on the red tick. – good idea

[Normal]
00:31:381 (2,3,4,5,6,7) - In my opinion those pattern would cover the music better if you would switch the position of slider and circle. The reason for that is that the first drum (or bass?) sound begins on the slidertail. That means it doesn't have the emphasis it should actually have. Not a big thing though. – The current circle is also strong though, so I used a different rhythm that made both clickable
00:43:994 (4,5) - As above. – I think it's fine as is
01:28:312 (8) - Should't this one have an NC for consistency? :p

[Hard]
00:07:176 (3) - Are you sure that you don't want to CTRL + G this slider? Plays way nicer and you also did it later on. – Yeah, I'll abandon the gimmick. Fixed
00:10:414 (6,1) - Hitting this one will be very hard due the change of the cursors speed without having a sharp angle. – I don't think it will be too big of an issue that I'd like to keep it.
00:31:040 (1,2,3,4,5,6,1,2,3,4) - As in Normal. Especially in this difficulty you might feel how much better it would with the emphasis I described (even though you can use more circles here since a Hard allows it).
01:18:766 (1,4) - I feel triggered by this overlap. ;___; – I'm so sorry D:)

[Insane]
The only thing I can say about the beginning is that it plays really weird with antijumps like 00:03:426 (5,6) . Especially this pattern 00:16:040 (1,2,3,4,5,6,7,8) plays really weird. I get the idea about using it, but it should rather be highlighted with bigger jumps as you also did sometimes. – I spaced both of these out a tiny bit, but I don't think this is that bad.

I don't wanna look lazy now, but the anti-jumps are the only thing that really bother me in that diff. D: – don't worry about it, I'm just very critical about the Insane. Thanks for the good mod!
[ Joey ]
updated :)
osu file format v14

[General]
AudioFilename: Azu - For You (Tv Size).mp3
AudioLeadIn: 1500
PreviewTime: 55585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.900001

[Metadata]
Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:Joey's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:ending 12 child sakura soft jpop
BeatmapID:753683
BeatmapSetID:303933

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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DreaM117er
After update Joey's and my diff, then I will give you a big check.

I fix red line, sorry for my bad count ability.

@Notice: you should fix tags by yourself, not GDer


117
osu file format v14

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PreviewTime: 55585
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Title:For You(TV size)
TitleUnicode:For You(TV size)
Artist:Azu
ArtistUnicode:Azu
Creator:pinataman
Version:117's Light Insane
Source:NARUTO-ナルト- 疾風伝
Tags:Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
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147,68,81494,6,0,P|154:123|160:166,1,80
226,297,81835,2,0,P|305:284|388:272,1,160,2|8,0:0|0:0,0:0:0:0:
512,165,82346,2,0,P|432:152|353:140,1,160,2|0,0:0|0:0,0:0:0:0:
230,199,82857,6,0,P|239:157|246:108,1,80,2|2,0:0|0:0,0:0:0:0:
83,24,83198,2,0,P|38:43|27:166,1,160,0|8,0:0|0:0,0:0:0:0:
141,210,83710,1,0,0:0:0:0:
141,210,83880,2,0,P|135:170|127:131,1,80
6,234,84221,6,0,P|11:273|19:312,1,80,0|2,0:0|0:0,0:0:0:0:
149,371,84562,2,0,P|220:359|322:348,2,160,0|8|0,0:0|0:0|0:0,0:0:0:0:
269,217,85414,1,0,0:0:0:0:
269,217,85585,6,0,P|340:229|442:240,1,160,2|0,0:0|0:0,0:0:0:0:
187,266,86096,1,0,0:0:0:0:
320,145,86266,1,8,0:0:0:0:
202,164,86437,1,0,0:0:0:0:
341,272,86607,1,0,0:0:0:0:
341,272,86778,1,0,0:0:0:0:
206,133,86948,6,0,P|135:145|33:156,1,160,2|0,0:0|0:0,0:0:0:0:
292,180,87460,1,2,0:0:0:0:
183,48,87630,1,8,0:0:0:0:
316,140,87800,1,2,0:0:0:0:
211,224,87971,1,0,0:0:0:0:
331,309,88141,6,0,P|377:301|406:298,1,60.0000022888184
DreaM117er
#2, Don't give me KD


[General]
  1. You MUST fix these mod
  2. Tags you have to fix in all sets:
    Shippuden ending 12 ED child sakura soft jpop [_joey_] joey DreaM117er
  3. Remove unused hitsounds: "soft-hitclap34.wav", "soft-hitfinish34.wav", "soft-hitwhistle34.wav"
  4. Then DON'T use mp3 file hitsounds, convert to wav file: "soft-hitwhistle10.mp3", "soft-hitfinish.mp3", "soft-hitwhistle3.mp3"
[Easy]
  1. fine :)
[Normal]

  • 01:15:016 (2) - use 1/4 slider would be nice
  1. Good :)
[Hard]
  1. 00:02:062 (4,1) - avoid these jump, it would give players a big break. Keep DS
    00:02:744 (3,4) - ^
    00:03:426 (6,1) - ^
    00:04:108 (2,3) - ^
    00:04:961 (6,1) - ^
    00:06:324 (5,1) - ^
    00:07:517 (4,1) - ^
    00:08:199 (3,4) - ^
    00:08:881 (6,1) - ^
    00:09:562 (2,3) - ^
    00:10:414 (6,1) - ^
[Jeoy]
  1. You can rename difficulty name to "Joey's Insane", remove "Light"...up to you.
    00:17:062 (4) - I think this one no need red point bending, remove it??
  2. That's all, good :)
[Insane]
  1. I can't give you too much better mod for this diff, sorry
  2. You should listen again this song, then re-think what is rhythm and what should be follow.

then, good luck to all guys :)
KantoKun
<3
Moa

from my Q
sorry for lateeeeeeeeeeee

[general]
i think this song should be use 176 BPM :o
and u must remove (TV size) in title and write in Tag

[easy]
CS is so big.. i suggestion 2.5 Cs
and sv 1.8 is so fast in easy diff

nice easy i can't find anything

but so board because so many 1/1 sliders
u can use 1/2 slider and circles more

[normal]
01:14:335 - u can put circle here

good

[hard]
00:12:971 (4) - I think all this half stack in this diff are confuse u can stack that

[light insane]
00:20:983 (4,1) - so distant

[light insane 2]
this diff name is Insane don't light insane

[last diff]
u can use custom diff name

sorry for late and bakamod :o i'm so tired these days
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