Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
I'm full of 350-480 for agility and I only have an "average" of 116 now
yeah, my stamina, tenacity and agility have all gone down considerably even though i'm pretty sure only one of my stamina scores is top 100 (it's actually still there and in the top 50 lol), the rest are pp-basedMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?
You need to have more scores for a better approximationCelegaS wrote:
Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
Will be fixed soon. I found the problemMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?
Probably the first result didn't count, because the live updater was still dead at that time (now alive and kicking since yesterday)loliprotector wrote:
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Spunout doesn't influence anything on osu!Skills currently so it's effectively filtered outMicrosoft Vista wrote:
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Secondly, as you've said the second score wasn't included because it was too easy, therefore having a score too low that it was purged from the list.Kert wrote:
And the second result most likely doesn't require you to memorize anything i.e. every object could be seen from the previous one (sight-read)
I will look into itKhelly wrote:
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Your best score on the official osu! site is considered. Yes, only one per map_verto_ wrote:
Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
Kert wrote:
I will look into itKhelly wrote:
...Your best score on the official osu! site is considered. Yes, only one per map_verto_ wrote:
Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreakKhelly wrote:
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.
I don't know how it works. Nice EZDT of that map though?Microsoft Vista wrote:
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreakKhelly wrote:
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.((
thanksKhelly wrote:
I don't know how it works. Nice EZDT of that map though?
I don't think combo based systems are an accurate measure of skill. Accuracy comes closer, but still isnt perfect. Someday if and when we get replay analysis running, it may count but I don't think it will give such a big penalty for a slider break.Microsoft Vista wrote:
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreakKhelly wrote:
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.((
it doesn't affect the numbers but i think it should to be honestKhelly wrote:
I wonder if EZ affects stamina since you have a greater leniency in not missing
High bpm short streams/bursts are just pretty overrated in general, i heard they were working on new formulae though so maybe that'll improve the issue.Khelly wrote:
True, but in that map the stream isn't particularly long yet its giving near 800 stamina
Doesn't that fall under stamina?DesuNuts wrote:
hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar
How about a speed skill? like tapping speed and BPM stuff? would be cool IMO
thanks for this btw, cool feature and farming points here feels more rewarding than PP
Oh you're right! Well sort of, I was kind of thinking about purely speed, but I guess it's included in the stamina partabraker wrote:
Doesn't that fall under stamina?DesuNuts wrote:
hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar
How about a speed skill? like tapping speed and BPM stuff? would be cool IMO
thanks for this btw, cool feature and farming points here feels more rewarding than PP
top 100 for the songs themselvesTachibana wrote:
the scores it pulls in the top 100, does that refer to scores in the top 100 for the songs themselves or scores that were/are in my top 100 plays?
It's some ninja magic wizardry brosoiPlox wrote:
how did you do this ????????'
I'm not really an expert or anything, but shouldn't they get into your database after the servers were fixed? Or at least the top100/pp giving scores.Kert wrote:
osu! servers are very unreliable currently and a lot of scores missed the database because of that
I honestly don't know if anything can be done to help that on my side
i had to set a precision score twice for it to show up_verto_ wrote:
and I had a memory score it missed
FFFFFFFUUUUUUUUUUUUKert wrote:
osu! servers are very unreliable currently and a lot of scores missed the database because of that
I honestly don't know if anything can be done to help that on my side
There are some ideas concerning this, but it's not final yet.snyviper wrote:
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The latter will_verto_ wrote:
I'm not really an expert or anything, but shouldn't they get into your database after the servers were fixed? Or at least the top100/pp giving scores.
Check again, it appeared thererandomizer89 wrote:
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I had to choke mad machine twice at the exact same sliderbreak combo to get my stamina.Microsoft Vista wrote:
i had to set a precision score twice for it to show up_verto_ wrote:
and I had a memory score it missed
i had to fc fascination marisa THIRTEEN TIMES JUST FOR IT TO STILL NOT BEAT MY 14 MONTH OLD NOMOD SCOREKhelly wrote:
I had to choke mad machine twice at the exact same sliderbreak combo to get my stamina.
Microsoft Vista wrote:
maybe the osuskills devs will be cute and add it manually?after all it's still in my recent plays
Kert wrote:
Microsoft Vista wrote:
maybe the osuskills devs will be cute and add it manually?after all it's still in my recent plays
play moreMicrosoft Vista wrote:
Kert wrote:
Huh? If I'm not mistaken, you are not sure what the numbers mean?przemo_az wrote:
I've got a problem with score actualizacion, Could anyone help ? ;-;
I mean update, my mistake sryabraker wrote:
Huh? If I'm not mistaken, you are not sure what the numbers mean?przemo_az wrote:
I've got a problem with score actualizacion, Could anyone help ? ;-;
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?Microsoft Vista wrote:
in all realness being able to check recent plays too would be so cool
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingyabraker wrote:
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?Microsoft Vista wrote:
in all realness being able to check recent plays too would be so cool
Damn, sorry. Guess I checked it too early.Kert wrote:
Couldn't you be just a little more patient, when I checked the new score was already there
Khelly wrote:
Why is it going to record your S when it has a lower score than your A
Oops, I misread the scoresprzemo_az wrote:
Khelly wrote:
Why is it going to record your S when it has a lower score than your A
I think
478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S
why A has bigger score than S ?
bro it would be 1100 points ;-;Kert wrote:
Sorry, you probably made this score when osu!api and our site had problems with each other
bumpyMicrosoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
I did bring that up. Here is Kert's statement on this:Microsoft Vista wrote:
it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too
kert wrote:
Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
poopsiedaisyabraker wrote:
I did bring that up. Here is Kert's statement on this:Microsoft Vista wrote:
it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice tookert wrote:
Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps tooderminYagami wrote:
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out![]()
Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times.
Even so I wish it played a bigger role overall. What if you can't fl but you can hd low ar songs?Microsoft Vista wrote:
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps tooderminYagami wrote:
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out![]()
Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times.
.osr importing pls :^)Microsoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
Ah much better. I did try that earlier. Maybe i wasn't going back far enoughKert wrote:
Try again. My guess is your browser cache is dusty
omg i would import my hatsune miku no gekishou click+x'd ezdt score and get 850 staminaMomiji wrote:
.osr importing pls :^)Microsoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
That's great~Kert wrote:
It's planned.
It should refresh daily now, independent on whether it was viewed before or not.Houtarou Oreki wrote:
I don't see how much points I got, probably 'cause it only shows it for a limited time or someone already saw my profile? If I'm right, would it be possible to compare yourself from a "saved" time?
Kert wrote:
You can now easily compare your present with your past skills by opening the page again after scores reach our database.
NEW labels now appear for scores not older than 1 day
Your browser must support HTML5 localstorage for this to work. Don't worry unless you're using Opera Mini or some ancient IE / Safari.
they still are, it's just that a lot of them are getting missed for some reasonEndaris wrote:
Are Top 100 Scores per map no longer being tracked as compensation for the livefeed thing?
This may be a problemKert wrote:
- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page
The thing is just a while ago I checked my profile for the first time after getting four new precision scores (all are top ten in my precision), and it didn't show any +/-. I got the scores in less than 6 hours ago.Kert wrote:
This may be a problemKert wrote:
- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page