If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.Kert wrote:
No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.Kert wrote:
No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
Limited data due top ranks is nothing new. We are trying to come up with a ranking system based on a system which undervalues something this system values, which is a poor start, but the only way it can be dealt with for now. Hopefully the upcoming update will give more chance to obtain the otherwise unobtainable plays. Also, theoretically it can capture some of the lower scores if a map was ranked close to the time when it gathers the top 100, so maybe have luck in that too.ReynBolt wrote:
I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.
Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.
Since I finally FCd that Granat thing these should finally be fully comparable:Endaris wrote:
SPOILERAye sir, unfortunately I can't FC Granat but
Drop - Granat (Kaguya Hourain) [Natural Gem] (96.67%)
awards me 267 points for Tenacity with 163 combo, 2 misses and 6 100s
The map has a total of 3 quads in terms of streams if I didn't miscount. Based on the information you gave earlier in the thread, minimum-length has to be 6 notes before it is considered as a stream so this map should be considered as a map without streams.
while
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
as FC awards me 242 points for Tenacity even though I can clearly remember that it had a couple of streams above 6 notes even though you can't call it a streammap.
In any case, we still got nostreams+noFC vs FC+fewstreams and the latter gives less points which doesn't make sense to me.
For reference I got as FCs
Raujika - Cry More (Broccoly) [Broccoly] +HD (99.86%) 200 points
Otokaze - Mallow Flower (spboxer3) [Mallow] +HD (100%) 217 points
Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi] (99.08%) 237 points
As you probably know these 3 are all exclusive singletap-maps which is why they shouldn't award any points for streaming at all and even if they appear they shouldn't get close to a map that contains something you can actually call a stream.
you whatAdder wrote:
but EZ is cheatable with skinning so idk
There's no translating option for me, maybe it's browser dependent or you have some browser add-on that does it?[ Shina0Neko ] wrote:
First time seeing this.
Did you try to change the language manually ?
Right click on the site and then click on '' translate to (whatever language you use) english''
Strange, it's still Russian for me =(Kert wrote:
Changed language to English. Thank you for your generosity!Scarlet Evans wrote:
Is there any other, more accessible way to donate?
I wanted to donate, but I completely have no idea what I am asked for. There's just one option,"PayPal", after clicking which I am redirected to the page that is completely in Russian
...
Hidden will be accounted for, yes.Scarlet Evans wrote:
Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?
Fixed once again. oh those regression moments in developmentScarlet Evans wrote:
Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.
Maybe you should add some other option to donate then?
"Reaction" in this sense is a buzzword. People definitely can and do read at AR11, but it's true that it needs better reaction than reading most of the time because the maps that are usually DTHR'd (the <160bpm ones, not counting Rafis and hvick here) have very low density and simple patterns.abraker wrote:
I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it.
It's on par with space exploration missions.Rilene wrote:
It's been a month and reading skill isn't implemented yet.
Is that the most complex system?
I am working on it and it is indeed complex. You are essentially trying to predict how, how fast, and how accurately humans process visual information. I have a theory of how reading works and am currently modeling the timings of eye movement, human reaction, time it takes the cursor to move, etc to better understand how high AR reading works. I wouldnt expect a new skill for a while. I can release teasers of the stuff I am working on from time to time if that will make you feel any betterRilene wrote:
It's been a month and reading skill isn't implemented yet.
Is that the most complex system?
yeah, my stamina, tenacity and agility have all gone down considerably even though i'm pretty sure only one of my stamina scores is top 100 (it's actually still there and in the top 50 lol), the rest are pp-basedMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?
You need to have more scores for a better approximationCelegaS wrote:
Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
Will be fixed soon. I found the problemMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?
Probably the first result didn't count, because the live updater was still dead at that time (now alive and kicking since yesterday)loliprotector wrote:
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Spunout doesn't influence anything on osu!Skills currently so it's effectively filtered outMicrosoft Vista wrote:
...
Secondly, as you've said the second score wasn't included because it was too easy, therefore having a score too low that it was purged from the list.Kert wrote:
And the second result most likely doesn't require you to memorize anything i.e. every object could be seen from the previous one (sight-read)
I will look into itKhelly wrote:
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Your best score on the official osu! site is considered. Yes, only one per map_verto_ wrote:
Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
Kert wrote:
I will look into itKhelly wrote:
...Your best score on the official osu! site is considered. Yes, only one per map_verto_ wrote:
Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreakKhelly wrote:
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.
I don't know how it works. Nice EZDT of that map though?Microsoft Vista wrote:
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreakKhelly wrote:
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.((
thanksKhelly wrote:
I don't know how it works. Nice EZDT of that map though?
I don't think combo based systems are an accurate measure of skill. Accuracy comes closer, but still isnt perfect. Someday if and when we get replay analysis running, it may count but I don't think it will give such a big penalty for a slider break.Microsoft Vista wrote:
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreakKhelly wrote:
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.((
it doesn't affect the numbers but i think it should to be honestKhelly wrote:
I wonder if EZ affects stamina since you have a greater leniency in not missing
High bpm short streams/bursts are just pretty overrated in general, i heard they were working on new formulae though so maybe that'll improve the issue.Khelly wrote:
True, but in that map the stream isn't particularly long yet its giving near 800 stamina
Doesn't that fall under stamina?DesuNuts wrote:
hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar
How about a speed skill? like tapping speed and BPM stuff? would be cool IMO
thanks for this btw, cool feature and farming points here feels more rewarding than PP
Oh you're right! Well sort of, I was kind of thinking about purely speed, but I guess it's included in the stamina partabraker wrote:
Doesn't that fall under stamina?DesuNuts wrote:
hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar
How about a speed skill? like tapping speed and BPM stuff? would be cool IMO
thanks for this btw, cool feature and farming points here feels more rewarding than PP
top 100 for the songs themselvesTachibana wrote:
the scores it pulls in the top 100, does that refer to scores in the top 100 for the songs themselves or scores that were/are in my top 100 plays?
It's some ninja magic wizardry brosoiPlox wrote:
how did you do this ????????'
I'm not really an expert or anything, but shouldn't they get into your database after the servers were fixed? Or at least the top100/pp giving scores.Kert wrote:
osu! servers are very unreliable currently and a lot of scores missed the database because of that
I honestly don't know if anything can be done to help that on my side
i had to set a precision score twice for it to show up_verto_ wrote:
and I had a memory score it missed
FFFFFFFUUUUUUUUUUUUKert wrote:
osu! servers are very unreliable currently and a lot of scores missed the database because of that
I honestly don't know if anything can be done to help that on my side
There are some ideas concerning this, but it's not final yet.snyviper wrote:
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The latter will_verto_ wrote:
I'm not really an expert or anything, but shouldn't they get into your database after the servers were fixed? Or at least the top100/pp giving scores.
Check again, it appeared thererandomizer89 wrote:
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I had to choke mad machine twice at the exact same sliderbreak combo to get my stamina.Microsoft Vista wrote:
i had to set a precision score twice for it to show up_verto_ wrote:
and I had a memory score it missed
i had to fc fascination marisa THIRTEEN TIMES JUST FOR IT TO STILL NOT BEAT MY 14 MONTH OLD NOMOD SCOREKhelly wrote:
I had to choke mad machine twice at the exact same sliderbreak combo to get my stamina.
Microsoft Vista wrote:
maybe the osuskills devs will be cute and add it manually?after all it's still in my recent plays
Kert wrote:
Microsoft Vista wrote:
maybe the osuskills devs will be cute and add it manually?after all it's still in my recent plays
play moreMicrosoft Vista wrote:
Kert wrote:
Huh? If I'm not mistaken, you are not sure what the numbers mean?przemo_az wrote:
I've got a problem with score actualizacion, Could anyone help ? ;-;
I mean update, my mistake sryabraker wrote:
Huh? If I'm not mistaken, you are not sure what the numbers mean?przemo_az wrote:
I've got a problem with score actualizacion, Could anyone help ? ;-;
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?Microsoft Vista wrote:
in all realness being able to check recent plays too would be so cool
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingyabraker wrote:
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?Microsoft Vista wrote:
in all realness being able to check recent plays too would be so cool
Damn, sorry. Guess I checked it too early.Kert wrote:
Couldn't you be just a little more patient, when I checked the new score was already there
Khelly wrote:
Why is it going to record your S when it has a lower score than your A
Oops, I misread the scoresprzemo_az wrote:
Khelly wrote:
Why is it going to record your S when it has a lower score than your A
I think
478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S
why A has bigger score than S ?
bro it would be 1100 points ;-;Kert wrote:
Sorry, you probably made this score when osu!api and our site had problems with each other
bumpyMicrosoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
I did bring that up. Here is Kert's statement on this:Microsoft Vista wrote:
it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too
kert wrote:
Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
poopsiedaisyabraker wrote:
I did bring that up. Here is Kert's statement on this:Microsoft Vista wrote:
it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice tookert wrote:
Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps tooderminYagami wrote:
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out![]()
Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times.
Even so I wish it played a bigger role overall. What if you can't fl but you can hd low ar songs?Microsoft Vista wrote:
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps tooderminYagami wrote:
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out![]()
Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times.