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Minhtam

Kert wrote:

No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.
B1rd
I think there is something wrong with your stamina skill


At the very bottom is a 4 minutes map filled with nonstop 175 bpm streams

Above that is a 200bpm map that is almost all 1/2 jumps

At the very top is a 175 bpm jump map that barely requires any stamina.
Topic Starter
Kert
How long are the streams?
Afaik airman has a part with multiple long consecutive streams without breaks
I don't remember other maps
B1rd
All it has are some stacks that are fairly isolated.

The streams in Kanjou chemistry are mostly short, but they're spaced and there are a lot of them.
Adder
How about mod skills, like HD skill, DT skill, HR skill, and FL skill instead of memorization, also EZ skill, but EZ is cheatable with skinning so idk
DroidBass
Kert sorry for the delay at responding you, I just didn't revise this thread earlier :/

I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.

Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.

Sugestion:
- Creating another tittle apart of berserk that bases in high stamina, high tenacity, high agility but low in accuracy in ranks of over 95% accuracy
- Leaving berserk tittle for players with FC of commonly less than 93.34% acc (all these that ends in A FC rank or lower grade because of no enough 300's for S). .

Because seriously 99% OD7 ranks are not from smashing. There are many 3000 pp nomod players with 99% accuracy at OD7 that ends having berserk tittles.

I hope I could explain well my point about fearless trait, I'm not english native speaker and it costs me to express oneself my toughts about that idea.
Rad-
Well i can confirm that while i do most stream maps with high acc, im still a berzerk. example: https://osu.ppy.sh/ss/4708048
Though i have alot of DT maps with low acc which increased my agility and tenacity, these get to my top ranks from spamming all over my keyboard https://osu.ppy.sh/ss/4719962

That means i have no way of getting accuracy unless i only play od7-od8 with dt, since nomod is undervalued. My second top rank in acc is a really low od8+dt http://osuskills.tk/user/Rad-/skill/accuracy

Another thing i noticed is for a while i was adventurous, but nothing was clear as to why that moment my tenacity and agility were so high.


P.S.: Update top 100s now so i dont have to wait a full week to become top 50 global in precision
abraker

ReynBolt wrote:

I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.

Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.
Limited data due top ranks is nothing new. We are trying to come up with a ranking system based on a system which undervalues something this system values, which is a poor start, but the only way it can be dealt with for now. Hopefully the upcoming update will give more chance to obtain the otherwise unobtainable plays. Also, theoretically it can capture some of the lower scores if a map was ranked close to the time when it gathers the top 100, so maybe have luck in that too.
Endaris

Endaris wrote:

SPOILER
Aye sir, unfortunately I can't FC Granat but
Drop - Granat (Kaguya Hourain) [Natural Gem] (96.67%)
awards me 267 points for Tenacity with 163 combo, 2 misses and 6 100s
The map has a total of 3 quads in terms of streams if I didn't miscount. Based on the information you gave earlier in the thread, minimum-length has to be 6 notes before it is considered as a stream so this map should be considered as a map without streams.

while
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
as FC awards me 242 points for Tenacity even though I can clearly remember that it had a couple of streams above 6 notes even though you can't call it a streammap.

In any case, we still got nostreams+noFC vs FC+fewstreams and the latter gives less points which doesn't make sense to me.

For reference I got as FCs
Raujika - Cry More (Broccoly) [Broccoly] +HD (99.86%) 200 points
Otokaze - Mallow Flower (spboxer3) [Mallow] +HD (100%) 217 points
Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi] (99.08%) 237 points
As you probably know these 3 are all exclusive singletap-maps which is why they shouldn't award any points for streaming at all and even if they appear they shouldn't get close to a map that contains something you can actually call a stream.
Since I finally FCd that Granat thing these should finally be fully comparable:

181bpm
Drop - Granat (Kaguya Hourain) [Natural Gem] (99.26%)
284 tenacity-points
2 Quads, rest are singles/sliders

176bpm
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
242 tenacity-points
At least 3 1/4 patterns with 6-8 notes(you said 6 was the keynumber)

The only reason I can imagine for the score difference is the "very tapping intensive" 90,5bpm triangle deathstream towards the end of Granat.

At the same time I'm getting this:

168bpm
Owl City - Gold (Frostmourne) [Insane] +HD (99.52%)
352 tenacity-points
which has exactly one 8-12 note stream and entirely consists of jumps and quints otherwise
unko

Adder wrote:

but EZ is cheatable with skinning so idk
you what

also, replying to that guy from a few days back, http://osuskills.tk/user/keigoclear - here's a fearless player
DroidBass
yay someone with Fearless trait! Also I was quiestioning about the existence of Frantic players, but a week ago Crai was under that category, but he (or she IDK) raised more the aim/accuracy and ended becoming to Spirited tag. Also since this, I got some ideas that each tittle is not necesary better than any other.

From this I concluded:
1.- Crai was tagged at frantic, but at improving 2 variables he gained spirited.
2.- If a spirited player raises enough his stamina value then (s)he becomes frantic instead spirited.
3.- This can happen to any tittles that are closer eachother.

Also something I really like of this system is that an HR 97.70% accuracy like a lot of these I oftenly do can archieve at osu!skills higher accuracy than these +99% DT of OD9 in which I gain too oftenly free accuracy. So at ppv2 97.70% HR is trash valued in pp but at +99.5% acc becomes in the range of overrated at ppv2. At osu!skills, even 97.70% accuracy is worth as good accuracy and not so underrated at all.


Looking at this screenshot of my accuracy page (some of best, but not the best of them) in accuracy tier


Thunderstruck at this accuracy is only worth as 182-184 pp which isn't enough to be considered in my top performance list because of commonly overrated maps and that from my sight some of these are meaningless next to Thunderstruck. On osu!skills is my 6th best accuracy score.

About the other 3 quoted DT's, looks fair to me that any of these ocupate 4th, 5th and 7th places in accuracy because all of these 3 DT's are OD9.67, but ofc in pp terms they all are worth over +200 pp any of these and Jamaican love is slightly overrated with a value of 218 pp just because it has more spacing than all the other 2 DT's that for me are harder to acc ... tapping technique is being underrated at ppv2 compared to just more spacing, that's why I say jamaican love is overrated compared to these other 2 DTs!.

That is why I'm following this project, looks more rasonable than ppv2 logics at busting just +99% meaningless accuracy DT's, likely my delis insane koigokoro being my #2 on pp lmao ... meanwhile it's just my #25 on accuracy at osu!skills and that only appears on agility list at #39 at aim lmao and my aim has deficiency! ... koigokoro doesn't archieve any position at both stamina or tenacity rankings of mine.
Scarlet Evans
Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?

[ Shina0Neko ] wrote:

First time seeing this.

Did you try to change the language manually ?

Right click on the site and then click on '' translate to (whatever language you use) english''
There's no translating option for me, maybe it's browser dependent or you have some browser add-on that does it?

Kert wrote:

Scarlet Evans wrote:

Is there any other, more accessible way to donate?
I wanted to donate, but I completely have no idea what I am asked for. There's just one option,"PayPal", after clicking which I am redirected to the page that is completely in Russian
...
Changed language to English. Thank you for your generosity!
Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.

Maybe you should add some other option to donate then?
abraker

Scarlet Evans wrote:

Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?
Hidden will be accounted for, yes.

Yes, ofc low note density is easier to read and react to, high or low AR. The hard part are the patterns themselves when there are higher note densities. With AR 11 even a density of 6 visible notes can be easy to read if it's an evenly, short spaced stream or stack. Now swap 2 notes in that stream and you get something that is pretty hard to react to. Under low AR a player would see it coming, and therefore the swap would give little effect in terms of reading unless another note is to be on top of it.

As of right now I am exploring the possibility of spliting the reading skill into reaction and reading. I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it. Reaction would therefore be the exact opposite of reading. The reaction skill would focus on sparseness chaos and time to react. The reading skill would focus on clutter chaos and time to read.

Currently I have a prototype formula for reaction and am doing some testing on it. I think it will still going to be a while before it will be ready.
Topic Starter
Kert

Scarlet Evans wrote:

Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.

Maybe you should add some other option to donate then?
Fixed once again. oh those regression moments in development
DT-sama

abraker wrote:

I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it.
"Reaction" in this sense is a buzzword. People definitely can and do read at AR11, but it's true that it needs better reaction than reading most of the time because the maps that are usually DTHR'd (the <160bpm ones, not counting Rafis and hvick here) have very low density and simple patterns.
That being said, I agree that reading should be split that way, high AR and low AR are different aspects of the same skill so it doesn't make sense to lump them together.
DroidBass
Would be nice if precision scale with accuracy as well because ocasionaly you can spam at really small circles to gain an easy FCs of 82-90% accuracy at cs6.5 or even cs7.8 like I did on this case, also on this case that cs7.8 FC is irrelevant because it's not even at the top 1k.

Also, it's commonly seen that maps with most precision values on most people are normal-hards +HR with cs6.5 or even cs7.8 circles, meanwhile you need considerably more precision skills to FC an insane of CS6 nomod or even an extra of cs5.2 with HR for example. It's not scaling that well with bpm tapping or spacing at all but giving an huge priority at the size of circles regardless of the accuracy.
Rilene
It's been a month and reading skill isn't implemented yet. :(
Is that the most complex system? :o
Topic Starter
Kert

Rilene wrote:

It's been a month and reading skill isn't implemented yet. :(
Is that the most complex system? :o
It's on par with space exploration missions.
Well personally I am a bit busy with irl stuff so the development lags from time to time.
abraker

Rilene wrote:

It's been a month and reading skill isn't implemented yet. :(
Is that the most complex system? :o
I am working on it and it is indeed complex. You are essentially trying to predict how, how fast, and how accurately humans process visual information. I have a theory of how reading works and am currently modeling the timings of eye movement, human reaction, time it takes the cursor to move, etc to better understand how high AR reading works. I wouldnt expect a new skill for a while. I can release teasers of the stuff I am working on from time to time if that will make you feel any better
Rilene
Wow, hope you guys can do that soon as if there are lots of player waiting for that and as well as the development rate as Kert said. :)
Topic Starter
Kert
New update

Scores are now updated in realtime (almost)
Results below top100 are also included. Only new scores unfortunately
unko
http://osuskills.tk/user/Microsoft%20Vista why have my stamina+tenacity gone down by like 150 points? even though all my raw values are still the same

as far as i know nobody else has gone down like that
Minecraft570


Can anyone explain to me what is going on?
Topic Starter
Kert
Most likely some of your scores fell below top100 (Blame a global scoreboard update 4 hours ago)
Sorry for that.

Edit: It was a bug after all

But on the bright side - scores should never dissapear again from now on.
Minecraft570
Ok i see the update now
Only new record only, sosad :(
CelegaS
Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
Minecraft570
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something? :o
unko

Minecraft570 wrote:

Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something? :o
yeah, my stamina, tenacity and agility have all gone down considerably even though i'm pretty sure only one of my stamina scores is top 100 (it's actually still there and in the top 50 lol), the rest are pp-based

also i checked a few other profiles and their values have also gone down a little bit but not as much as mine or minecraft570
Topic Starter
Kert

CelegaS wrote:

Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
You need to have more scores for a better approximation

Minecraft570 wrote:

Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something? :o
Will be fixed soon. I found the problem

Edit: Fixed. Ranks will auto-update in a few minutes
Thank you all very much for your ultra-fast feedback!
CelegaS
Rank is wrong, saying i'm #600 country when i'm actualy #300

Edit:
No problem for fast feedback, i was just here at the good moment for me x)
Kao
The scores doesn't seem so "realtime" to me right now as I have scores that haven't appeared yet
#34 - 3 hours ago This hasn't appeared anywhere in my scores yet (Apink - Petal)

#15 - 44 hours ago This has. (Before the update probably) (Roses Epicurean - Yoru no Kodomo tachi)

#178 - about an hour ago And I don't know if Top PP Plays are still included, but this should be at the top of Precision with CS 6.5 (Blue123 - Caged Heart)

Website says it updated 4 hours ago.
Is "realtime" updates glitching? is it just my scores below top 100?
Or is this normal? I will try to wait a little longer for scores to update :|
Topic Starter
Kert
It's not normal. It just crashed at some point woops. Investigating.
Edit: It crashed quite a long time ago (yesterday : ( ), I restarted it right now and it will track new scores.
I updated some stuff concerning this. Let's hope it will work alright now.
Kao
Did a little experiment,

Not in top PP plays // #59 - 15 minutes ago SisterS - Hidamari Days [Flask's Easy]+HD,HR,DT,FL // Photo
Let's see if this will get counted.

Now for the weird part

Interestingly,
In top PP plays // #43 - 6 days ago FELT - In my room [Normal]+HD,HR,DT,FL // Photo
This is on my Stamina // Photo
But it is not listed on my Memory
Why is that?
A. Too low score?
B. Glitch?
C. Limit on total maps listed?
This couldn't have been given a low score since it took me some time to memorize it and get an SS
unko
just a minor display issue, but the site doesn't seem to know what spunout is lol


two examples from my profile (precision and stamina respectively), they're actually both with spunout 8-)
Topic Starter
Kert

loliprotector wrote:

...
Probably the first result didn't count, because the live updater was still dead at that time (now alive and kicking since yesterday)
And the second result most likely doesn't require you to memorize anything i.e. every object could be seen from the previous one (sight-read)

Microsoft Vista wrote:

...
Spunout doesn't influence anything on osu!Skills currently so it's effectively filtered out
Kao
Everything seems to be working fine for now,
Blue123 - Caged Heart Seems to have appeared on my Precision, and also appeared on top. // Photo

Kert wrote:

And the second result most likely doesn't require you to memorize anything i.e. every object could be seen from the previous one (sight-read)
Secondly, as you've said the second score wasn't included because it was too easy, therefore having a score too low that it was purged from the list.
Other scores seem to have appeared as well, as I'm seeing new scores popping up.
Seems like farming a lot of maps would bring down scores if its score was low enough to bring down your average in each category :o
Topic Starter
Kert
Low point scores should never lower down your total skill points (similar to how PP works). Something else happened in your case.
Yuudachi-kun
Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.

Also, my current #1 in stamina is overrated because that map just has one short, hard stream section (20-30 notes?) and 90% of it is garbage in terms of stamina in my opinion. I even one missed it. I don't see a reason for it to be higher on the list than sayonara superstar.
verto
Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
Topic Starter
Kert

Khelly wrote:

...
I will look into it

_verto_ wrote:

Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
Your best score on the official osu! site is considered. Yes, only one per map
Endaris
The updates still seem to be kinda rigged.
Top100 updates for me at the same time as my personal Top Plays and I even got one play into my osu!skills that isn't on my Top Plays and also not Top100:
SENEZ - Misplaced Shadow (Jemmmmy) [Insane] (97.12%)
353 (in stamina)

I'm #700ish on it and also not Top100 for Selected Mods.

M2U - Quo Vadis (buhei) [Insane] (98.11%)
420 (in tenacity)

as well.
abraker
Endaris, osu!skills does top1k now
Endaris
But why instantly?
I mean, the osu!-API must suffer a lot from insta-updating all of these on request.
Yuudachi-kun

Kert wrote:

Khelly wrote:

...
I will look into it

_verto_ wrote:

Do only one score per mapset is calculated? So if I make a sick 100% HR on an insane, but already have an extra fc, then would one of them not be counted?
Your best score on the official osu! site is considered. Yes, only one per map

I should chane that to kiss no yukue because I have a new #1
abraker

Endaris wrote:

But why instantly?
I mean, the osu!-API must suffer a lot from insta-updating all of these on request.
Nope, we take it from the live feed here. If there is a top score, then the api does stuff.
unko

Khelly wrote:

Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreak :(((
Yuudachi-kun

Microsoft Vista wrote:

Khelly wrote:

Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreak :(((
I don't know how it works. Nice EZDT of that map though?
unko

Khelly wrote:

I don't know how it works. Nice EZDT of that map though?
thanks 8-) i want to fc it but it gets so confusing/shaky after that stream
Yuudachi-kun
I wonder if EZ affects stamina since you have a greater leniency in not missing
abraker

Microsoft Vista wrote:

Khelly wrote:

Is there a reason that a 780x 0 miss gives the same amount of points as an fc about 200 combo higher? Talking about my Uroboros infinity in the stamina section.
omg don't make slider breaks count i just got a 770 stamina score which is a sliderbreak :(((
I don't think combo based systems are an accurate measure of skill. Accuracy comes closer, but still isnt perfect. Someday if and when we get replay analysis running, it may count but I don't think it will give such a big penalty for a slider break.
unko

Khelly wrote:

I wonder if EZ affects stamina since you have a greater leniency in not missing
it doesn't affect the numbers but i think it should to be honest

although, if you're gonna understream, you're gonna understream, and you're gonna fail on a long deathstream whether it's od1 or od10
Yuudachi-kun
True, but in that map the stream isn't particularly long yet its giving near 800 stamina
unko

Khelly wrote:

True, but in that map the stream isn't particularly long yet its giving near 800 stamina
High bpm short streams/bursts are just pretty overrated in general, i heard they were working on new formulae though so maybe that'll improve the issue.
Multtari


Shouldn't misses and sliderbreaks have significant loss in score? Looks like sliderbreaks doesn't affect scoring in the slightest.

7.13 Toumei Elegy is 400 combo score with 13 misses and its still equal to FC on Bull's eye in agility score. IMO play with that many misses shouldn't be worth that much.



Same thing here with for example Yui - Again which is pretty much spam through run with 2 misses. The score shouldn't be that much.

Rewrite is 2.7 stars CS9.1. The base gain for high CS is way too high while the scoring seems fair on more difficult maps in correlation to other skill values.
achyoo
hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar

How about a speed skill? like tapping speed and BPM stuff? would be cool IMO

thanks for this btw, cool feature and farming points here feels more rewarding than PP
abraker

DesuNuts wrote:

hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar

How about a speed skill? like tapping speed and BPM stuff? would be cool IMO

thanks for this btw, cool feature and farming points here feels more rewarding than PP
Doesn't that fall under stamina?
achyoo

abraker wrote:

DesuNuts wrote:

hey just a suggestion for a new skill to be added, but I'm sure others have already suggested something similar

How about a speed skill? like tapping speed and BPM stuff? would be cool IMO

thanks for this btw, cool feature and farming points here feels more rewarding than PP
Doesn't that fall under stamina?
Oh you're right! Well sort of, I was kind of thinking about purely speed, but I guess it's included in the stamina part
Tachibana
the scores it pulls in the top 100, does that refer to scores in the top 100 for the songs themselves or scores that were/are in my top 100 plays?
abraker

Tachibana wrote:

the scores it pulls in the top 100, does that refer to scores in the top 100 for the songs themselves or scores that were/are in my top 100 plays?
top 100 for the songs themselves
Tachibana
i suppose that would explain why it rarely updates my scores Q.Q
Kao
I feel like the F.A.Q. needs to be more clear about score updates, as it confuses me a lot, as well as many users.
This is to lessen repeated questions on this thread
FAQ wrote
Q: Why old scores only from top 100? Why not more?
A: It's a limitation of osu!api and we would gladly include more if it wasn't so resource intensive to do.
Q: Which scores are counted in osu!skills?
A: Scores in each beatmap that are at least in top 100 will be included and updated live.
Q: Is my Best Performance plays also included?
A: Yes, as long as they don't get removed from the list.
FAQ wrote
Q: Why did my stat go down?
A: You got lower accuracy / more misses on a better scored play.
Q: Why did my overall stats go down in this category?
A: 1. Your accuracy has gotten lower in a map | 2. You got more misses | 3. Your score got removed from Best Performance Plays | 4. Something else
Q: Why isn't my score updating?
A: Either the score hasn't been processed yet or there's a server hiccup. Wait for a while and refresh. | If your score hasn't appeared after a long time, make sure it's in Top 100 or in your Best Performance plays. If it is, go to the Forums for support.
Or something close to that. :)
DeletedUser_7123690
.
Topic Starter
Kert

soiPlox wrote:

how did you do this ????????'
It's some ninja magic wizardry bro

Also,
FAQ section updated.

Thank you for suggestions, Kao! I tried to make explanations as simple as possible this time.
Eiuh
Banned ducks should be removed from the scoreboards imo
Mugino
A ranking like this in Osu! would make more sense... You would be ranked by your skills and not by how much you farmed PP.
Good Job ;)
Yuudachi-kun
Except you need skills to get pp and you can farm for score on osu skills as well. :?
verto
Does stamina considers accuracy now?

I got this



which supposed to give this

Topic Starter
Kert
osu! servers are very unreliable currently and a lot of scores missed the database because of that :(
I honestly don't know if anything can be done to help that on my side
snyviper
I have another suggestion...

I think you should add an "Update" button to the site, instead of updating it whenever it's been 12 hours after the last update, and someone accesses the user page on osu!Skills, for two reasons:

1: Since there is a very long time so we can update again, sometimes I have to keep a tab open in my browser with my osu!skills page, because if I open it after the 12 hours, it'll update, and I want to finish playing before updating it, yet I want to see my skills from before updating.

2: Sometimes, it's not necessary to update, because we don't make new highscores everyday, and on the day we don't make a highscore, we don't need to update it, plus... If we are waiting to stop playing to update it, we may end up forgetting to update. The server would make less effort to keep working, and it MIGHT make the "12 hours of wait" become lower, like 10 hours, or even 8, who knows...

Got the idea from this site: http://graph.anime.plus/
verto

Kert wrote:

osu! servers are very unreliable currently and a lot of scores missed the database because of that :(
I honestly don't know if anything can be done to help that on my side
I'm not really an expert or anything, but shouldn't they get into your database after the servers were fixed? Or at least the top100/pp giving scores.

I might be saying really stupid shit, but I'm just curious. and I had a memory score it missed
unko

_verto_ wrote:

and I had a memory score it missed
i had to set a precision score twice for it to show up :x
randomizer89

Kert wrote:

osu! servers are very unreliable currently and a lot of scores missed the database because of that :(
I honestly don't know if anything can be done to help that on my side
FFFFFFFUUUUUUUUUUUU
Topic Starter
Kert

snyviper wrote:

...
There are some ideas concerning this, but it's not final yet.

_verto_ wrote:

I'm not really an expert or anything, but shouldn't they get into your database after the servers were fixed? Or at least the top100/pp giving scores.
The latter will

randomizer89 wrote:

...
Check again, it appeared there
Yuudachi-kun

Microsoft Vista wrote:

_verto_ wrote:

and I had a memory score it missed
i had to set a precision score twice for it to show up :x
I had to choke mad machine twice at the exact same sliderbreak combo to get my stamina. ;)
unko

Khelly wrote:

I had to choke mad machine twice at the exact same sliderbreak combo to get my stamina. ;)
i had to fc fascination marisa THIRTEEN TIMES JUST FOR IT TO STILL NOT BEAT MY 14 MONTH OLD NOMOD SCORE


maybe the osuskills devs will be cute and add it manually? 8-) after all it's still in my recent plays
Topic Starter
Kert

Microsoft Vista wrote:

maybe the osuskills devs will be cute and add it manually? 8-) after all it's still in my recent plays
unko

Kert wrote:

Microsoft Vista wrote:

maybe the osuskills devs will be cute and add it manually? 8-) after all it's still in my recent plays
Cheesecake

Microsoft Vista wrote:

Kert wrote:

play more
Koizumi Chineko
I've got a problem with score update, Could anyone help ? ;-;
abraker

przemo_az wrote:

I've got a problem with score actualizacion, Could anyone help ? ;-;
Huh? If I'm not mistaken, you are not sure what the numbers mean?
Koizumi Chineko

abraker wrote:

przemo_az wrote:

I've got a problem with score actualizacion, Could anyone help ? ;-;
Huh? If I'm not mistaken, you are not sure what the numbers mean?
I mean update, my mistake sry
Koizumi Chineko
but now I don't care, I've got a better score
unko
in all realness being able to check recent plays too would be so cool
abraker

Microsoft Vista wrote:

in all realness being able to check recent plays too would be so cool
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?
unko

abraker wrote:

Microsoft Vista wrote:

in all realness being able to check recent plays too would be so cool
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy

ok poop suggestion by poop player who farms this site too much
Yuudachi-kun
I feel bad for you because my score is only 3.97 million. I'm starting to hate the insanes I played a year ago nomod with high ass scores I can hardly beat DT because DT they're like 6.5*+
verto
After I managed to get a better score, it is still not counted on the site.

https://osu.ppy.sh/s/285397 (#5)



even DTFL should give memory points, so that shouldn't be the problem.
Topic Starter
Kert
Couldn't you be just a little more patient, when I checked the new score was already there
verto

Kert wrote:

Couldn't you be just a little more patient, when I checked the new score was already there
Damn, sorry. Guess I checked it too early.
Koizumi Chineko
I've got image that shows my problem :P



I don't understand how that system work. ;-;
Yuudachi-kun
Why is it going to record your S when it has a lower score than your A
Koizumi Chineko

Khelly wrote:

Why is it going to record your S when it has a lower score than your A

I think

478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S

why A has bigger score than S ?
Yuudachi-kun

przemo_az wrote:

Khelly wrote:

Why is it going to record your S when it has a lower score than your A

I think

478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S

why A has bigger score than S ?
Oops, I misread the scores
Topic Starter
Kert
Sorry, you probably made this score when osu!api and our site had problems with each other :(
Koizumi Chineko

Kert wrote:

Sorry, you probably made this score when osu!api and our site had problems with each other :(
bro it would be 1100 points ;-;
unko
:|

Microsoft Vista wrote:

i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy

ok poop suggestion by poop player who farms this site too much
bumpy

it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too :!:
abraker

Microsoft Vista wrote:

it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too :!:
I did bring that up. Here is Kert's statement on this:

kert wrote:

Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
AndrewOmega
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out :cry:

Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times. ;)
unko

abraker wrote:

Microsoft Vista wrote:

it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too :!:
I did bring that up. Here is Kert's statement on this:

kert wrote:

Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
poopsiedaisy

derminYagami wrote:

So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out :cry:

Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times. ;)
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps too
AndrewOmega

Microsoft Vista wrote:

derminYagami wrote:

So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out :cry:

Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times. ;)
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps too
Even so I wish it played a bigger role overall. What if you can't fl but you can hd low ar songs?
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