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nano - No pain, No game [Taiko]

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Love
[Oni]
00:37:789 (2) - missing a combo here and after it? XP
00:59:736 (4) - D? emphisizes the finishes you've been using.
01:11:262 (2) - missing a combo here and 01:11:578 (2).
01:22:157 (1,2,3,1,2,3,1) - This pattern is pretty awkward to play, maybe use kkddddk?
01:37:631 (1) - K? as said with the D above.
01:46:789 - 01:47:578 - why not turn this into a roll? It fits the song better.
01:50:262 (1) - Finish here? Again, this emphisizes the finish here.
03:13:789 (1) - ^

[Muzukashii]
01:42:841 (6) - Finish here? It's in the open and the drums in the background make it stick out.
02:02:894 (10) - ^
02:23:104 (1) - Instead of a spinner here, use a slider that starts at 02:23:104 and ends at 02:23:578, that way you can start again here: 02:23:894.
03:18:683 (1) - Remove the finish here? Just a little suggestion because the song isn't ending with a bang.

[Futsuu]
01:26:262 (2,3) - Move this 1/2 over to 01:26:420?

[Kantan]
Nothing here.
Topic Starter
shikyu
oni: fix except 01:46:789 - 01:47:578 and 03:13:789 (1) current one better
muzukashii: fix except 02:02:894 (10) finish there not sounds good
futsuu: fix!

thanks for mod~
Backfire
  • Oni

    00:01:473 - What in the world is the point of this note? It sounds so awkward. Move it to 00:01:789 - or delete it as a whole. I do not get it's purpose.
    00:14:894 (1,1) - These two notes follow the same "finisher-type" sound as the note on 00:14:420 - . So why no finishers? I believe it would give the notes some extra "oomph". They sound wimpy as they are.
    00:21:210 - Possibly add a don here to keep it going. Breaking flow is so bad, sooooo bad in songs like this where it can easily become awkward.
    00:21:920 - As far as notes and drums go, this most certainly needs a katsu to make it feel "full". There is no finisher on the following note so why not go all out?
    00:40:789 - You probably want to add a don here. It feels empty, again, and that makes it just not sound or play good.
    00:46:631 (1,2,3,4,1,2) - I generally avoid ever just doing 5 plets by themselves. A great alternative is k kkd d D. That fixes all problems with the section.
    01:42:210 (1,2,3,4,1,1) - ^ Same as this.
    01:43:999 - add a don PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    01:47:026 and 01:47:341 - you should add dons and make it a full stream. It's not hard, and actually really fun and fits! You say you want better patterns in your map, but declined it when Love asked you to. I highly encourage it. Like seriously, I would be physically upset if you did not make it a roll.
    02:23:736 - How about a don to make it feel less empty here?
    02:47:104 (1,1,2,3,4) - All finishers since it's the last kiai? Makes it feel real epic. Kat on fourth note would be good, too.

    That's about all in Oni. I thought the Kiai and faster/more full parts were great! I liked it, although the problems/additions/suggested that i noted, if added or fixed, would really make this map top notch in my opinion!

    Muzukashii

    00:21:683 - Now, since you can't do a stream here, I thinking making this a finisher would be in your best interest. It starts out the phrase and gives the begining to the real song some introduction with power and oomph.
    01:00:052 - The part starts here, so add a don. You did the same earlier.
    01:55:631 - ^
    02:38:420 - Add a spinner? It feels so empty and deserving of the spinner more than previous sections similar to this.0
    03:18:368 (2,3,1) - Finishers maybe? I dunno.

    I felt this muzu was a little too rough on the player. At this level, they are still learning, so lots of ddd kkk might confuse them.

    Futsuu

    00:49:157 - Kat because it's the end of her phrase then kat on 00:50:262 - to fit drums.
    01:42:841 - Kat again because of the phrase end. Just makes sense to me.
    02:35:736 - There is a cymbal crash here, which could be open for kat use.
    03:09:052 - I dunno, a kat here might be nice. I have no idea. Just a small suggestion.

    It looks fine, and there is usually not so much to mod in these types of diffs. Just small suggestions.

    Kantan

    00:29:578 (3) - ...don? ;~;
    00:49:157 (5) - In last diff (futsuu) I said that kat would be good here since it ends her phrase. I stand by it here, too.
    01:14:420 (4,5,1) - Sections like these should be d k d always IMO.
Looks fine, not much to say really.

Overall a pretty decent set that might be ready for bubble or rank with a mod or two more.
Aurele
I suck to mod Taiko maps, oh well.

Seems like Backfire have pointed a lot of stuffs, I would like you to look at it first.
Call me back after it's done!
Topic Starter
shikyu

Backfire wrote:

  • Oni

    00:01:473 - What in the world is the point of this note? It sounds so awkward. Move it to 00:01:789 - or delete it as a whole. I do not get it's purpose. it follow guitar, listen carefully
    00:14:894 (1,1) - These two notes follow the same "finisher-type" sound as the note on 00:14:420 - . So why no finishers? I believe it would give the notes some extra "oomph". They sound wimpy as they are. use with modification
    00:21:210 - Possibly add a don here to keep it going. Breaking flow is so bad, sooooo bad in songs like this where it can easily become awkward. it follow lyric, so it isn't that awkward
    00:21:920 - As far as notes and drums go, this most certainly needs a katsu to make it feel "full". There is no finisher on the following note so why not go all out?
    00:40:789 - You probably want to add a don here. It feels empty, again, and that makes it just not sound or play good.
    00:46:631 (1,2,3,4,1,2) - I generally avoid ever just doing 5 plets by themselves. A great alternative is k kkd d D. That fixes all problems with the section.
    01:42:210 (1,2,3,4,1,1) - ^ Same as this.
    01:43:999 - add a don PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    01:47:026 and 01:47:341 - you should add dons and make it a full stream. It's not hard, and actually really fun and fits! You say you want better patterns in your map, but declined it when Love asked you to. I highly encourage it. Like seriously, I would be physically upset if you did not make it a roll. I refuse to use roll 'cause I feel like miss something, so add notes and change pattern
    02:23:736 - How about a don to make it feel less empty here? nope, doesn't fit well
    02:47:104 (1,1,2,3,4) - All finishers since it's the last kiai? Makes it feel real epic. Kat on fourth note would be good, too.

    That's about all in Oni. I thought the Kiai and faster/more full parts were great! I liked it, although the problems/additions/suggested that i noted, if added or fixed, would really make this map top notch in my opinion!

    Muzukashii

    00:21:683 - Now, since you can't do a stream here, I thinking making this a finisher would be in your best interest. It starts out the phrase and gives the begining to the real song some introduction with power and oomph.
    01:00:052 - The part starts here, so add a don. You did the same earlier.
    01:55:631 - ^
    02:38:420 - Add a spinner? It feels so empty and deserving of the spinner more than previous sections similar to this.0
    03:18:368 (2,3,1) - Finishers maybe? I dunno.

    I felt this muzu was a little too rough on the player. At this level, they are still learning, so lots of ddd kkk might confuse them. make it easier, hope it doesn't become suck :P

    Futsuu

    00:49:157 - Kat because it's the end of her phrase then kat on 00:50:262 - to fit drums. apply this on 00:50:262, I prefer follow vocal here 'cause it easier to hear and make the pattern easier
    01:42:841 - Kat again because of the phrase end. Just makes sense to me. apply here 'cause vocal getting higher too
    02:35:736 - There is a cymbal crash here, which could be open for kat use. apply with pattern change
    03:09:052 - I dunno, a kat here might be nice. I have no idea. Just a small suggestion.

    It looks fine, and there is usually not so much to mod in these types of diffs. Just small suggestions.

    Kantan

    00:29:578 (3) - ...don? ;~;
    00:49:157 (5) - In last diff (futsuu) I said that kat would be good here since it ends her phrase. I stand by it here, too. same as futsuu
    01:14:420 (4,5,1) - Sections like these should be d k d always IMO.
Looks fine, not much to say really.

Overall a pretty decent set that might be ready for bubble or rank with a mod or two more.
no reply means fixed (without any complaint)
forgot to reply even I've fixed this few days ago ==" thanks for mod~
Topic Starter
shikyu
revived '3'
mancuso_JM_
I remember that you asked for a mod in my MAT days, but I didn't complete it due to my lazyness or something. Sorry :(. But now, I was looking for some taiko mapset to mod and I remember this one, so I'll give it a try.

[General:]

• I'd use Audio-Lead in 1000 for all difficulties, I know that Kantan and Futsuu start after but I also think that new players need some more time to set their hands in the keyboard and things like this. Consider that please :P
• Wait? Is this a Taiko BG? Because nowadays they are unrankable and unnecesary too. So, you should replace your BG for a simple one.

[Kantan:]

Settings:
--> The Overall Difficulty is really low, increased it by 1 tick at least (OD+1)

• 00:21:683 (x) - A kat is necessary here in my opinion, cover really fine the drums in the music.
• 00:32:420 (2,3,4) - I'd like to re-arrange a bit this pattern, in my opinion kats follow much better the song in my opinion. If I were you, I'd change all these notes for kats instead
• 00:34:947 (7,8,9) - (^)
• 00:36:841 (1,2) - And these two, would better if you change them in a don instead
• 00:39:368 (6,7) - (^). With that, I think the pattern will be more consistent and fluent
• 00:43:315 (1) - What about to make this a kat? It follow fine the music in all the aspects (Including the vocals, that are not really relevant in this game mode but though)
• 00:45:841 (1) - And.. Same as above in this note too.
• 01:26:736 - I think a drumroll cover better the drums than the Shaker, but you decide what is the best
• 01:38:894 (1) - If you changed the stuff mentioned in 00:43:315 - fix this one too for consistency
• 01:41:420 (1) - (^)

- Oh.. Nice one :3. Just some small changes, other than that this diff. looks ready to go for me :3

[Futsuu:]

• 00:01:631 (1) - I think emphasize better the background of the song if you make this note a kat, try it please.
• 00:04:157 (2) - (^)
• 00:21:683 (2) - In kantan, I suggested you to add a katsu here at this point. In this case, you should make this note a k, I still think that follow better the instrumental
• 00:32:104 (5) - Due to the music change, I feel this note not totally necessary. If I were you, I'd remove it from here
• 00:43:315 (1) - Use a kat instead? as I said you in kantan
• 00:45:841 (1) - (^)
• 01:15:052 (7) - I think you should add a finish (to make this note a big don) to emphasize the cymbals
• 01:58:631 (3,4,1,1) - This could be a bit complicated for an average player, especially for the BPM of this song. I think that sound fitting and make the pattern easier if you remove the Note (4)
• 01:59:894 (3,4,1,1) - Same goes to this pattern
• 02:08:104 (4) - I think a kat sounds noisy here, In addition it is consistent with your 1st and last kiai section if you use a don here instead

- Well, the last part is more complicated than the rest of the map (starting from the last kiai), maybe you can remove some notes here and there but anyways it is not that bad :P

[Muzukashii:]

• 00:03:999 (4) - I find this note not really necessary in this Muzu, it is not following anything concrete for this difficulty. So, If I were you, I'd remove this note
• 00:09:683 (3,4,1,1) - Hmm.. This 1/2 4-plet.. Hmm.. I don't like it at all, it is not following the music properly in my opinion. I think that it is better if you delete the 1st (1), and then make (4) a k. It'll follow much better the song imo

Oh.. Just this :P. But same comment as Futsuu, the last part of the map is complicated for this diff. maybe you can simplify it a bit more.

[Oni:]

• 00:22:789 (1,1) - Flow much better if you swap the position of these notes. With that I mean, the first (1) should be a d and the second (1) a kat.
• 01:16:315 (Shake) - Meh.. that shaker bother me a lot during the gameplay because is really short. Would be better if this starts in 01:16:157 and finish in 01:16:789 at least you have more time to play that shaker :P
• 01:18:052 (1,2,3) - I think a kdd flow and sound much better here
• 01:36:210 (x) - I'd personally add a don here, it provides a good flow imo
• 02:32:262 (3) - Hmm.. Use a spinner instead please, the drumrolls are not really necessary for this diff.

- Nice diff. The spread between the diffs. is pretty correct btw (I had to say it)

Well, Sorry for my lazyness some time ago. I didn't feel really motivated to mod taiko some time ago but I'm again (I think xD)
I couldn't find major mistakes in this mapset, just simple sounds suggestion and some inconsistencies but not a lot of things.
I don't totally sure about the offset, I should ask to someone else so can confirm that.
Anyways, feel free to call me back for a recheck when you're done looking through my mod ;)
Time to sleep for me now xD
Topic Starter
shikyu
My change:
  1. fix audio lead-in
  2. change bg, found one meh, I don't like see that girl (finally) in my bg =3=
  3. kantan: fix all
  4. futsuu: not fix 00:32:104 (5), it still needed as keyboard sound still can be heard. remap end part. a bit total remap, hope doesn't suck
  5. muzukashii: fix all and remap end part
  6. oni: not fix 01:18:052 (1,2,3), still like current one
btw about offset, I use Kuria's mp3, so I use same offset as his mapset, but recheck isn't a problem though

finally someone check this map ;w; thanks for mod o/
mancuso_JM_
Tested and rechecked a lot of time, and I couldn't find any other problem.
So, Consider this map Bubbled!
And sorry for my lazyness some time ago, again!
Topic Starter
shikyu
thanks XD now I really wanna put tong fang joke here =="
MMzz
[Oni]
  1. 00:04:473 (2) - Delete? This will keep consistency with 00:02:104 (1,2) - and makes much more sense with the vocal rhythm.
  2. 00:06:999 (1,2,1,1,2,1,2,1) - This is causing a lot of problems with the structure of the song. The song is doing an unnatural change in rhythm and this long set of notes isn't establishing it very well. It throws me off rhythm every time I play it. I have played around with various note patterns but nothing seems to work, getting that rhythm transition just right. So my best solution is to use a slider/spinner to represent that long vocal note. Like this http://puu.sh/3jJdM.jpg The first note can be any color, they both work fine. Using the slider/spinner isn't required, but it is your best bet.
  3. 00:23:420 (1,1) - Reverse these two notes. You are throwing out the rhythm you introduced the player to before the stop, I can understand that the song's rhythm isn't very exciting, but there are ways to work with it and still provide nice variety. With the reverse you'll end up with d k k starting off the rhythm, opposed to k d k. Switching the d and k assures the k is landing on the snare drum like you did before, and having the d start off keeps the rhythm flowing from the previous string of notes.
  4. 00:24:999 (1) - The stop here isn't working out very well, it isn't as easy to signal as the one before. Continuing this string with a ddk can work quite nicely. The ddk d d k flow is very nice. With this you can also make 00:25:473 (5) - for some variety if you want, it works fine both ways.
  5. 00:26:894 (1,2) - Make these both k? Resembles the drums and is a bit more interesting then playing ddd again.
  6. 00:28:473 (1,1) - Reverse these too like before.
  7. 00:30:052 (1) - Fill in the gap here like before.
  8. 00:32:104 (1) - Make this a finisher? It is in the music and is a wonderful way to wrap up that section of music. A don finisher would support the drum rhythm you are leading into more than a K finisher as well.
  9. 00:41:736 (1) - to 00:46:315 (1) - You missed a lot of finishers here, I suggest you add them all for better resemblance to the music. (Pointing all of them out would just be a huge wall of text, I can tell you where they are if needed though.)
  10. 00:54:683 (2) - Miss a finisher? All the other strings of notes in the kiai end with them, I don't see why not here. I know they are not represented in the drums, but for the sake of consistency it is required. Also they play very well, I love this finisher usage.
  11. 00:55:947 (1) - ^
  12. 01:18:999 (1,1) - Reverse these like before.
  13. 01:21:210 (1) - Fill in the gap like before.
  14. 01:24:052 (1,1) - Reverse these like before.
  15. 01:28:315 (1,2,3,1,1,2,1,2,3,1,2,1,1,2,3,1,1) - This rhythm is very, odd, and sort of random in relation to the vocal's rhythm. It would be a better idea to base your notes more to the vocal's rhythm instead of creating your own.
  16. 01:36:368 (1) - Finisher?
  17. 01:38:894 (1) - to 01:41:894 (1) - Just like last time you missed a lot of the finishers, I suggest you add them.
  18. 01:44:947 (2) - This rhythm is outrageous and difficult to comprehend and unsnapped. Fill in the rest of the drum roll present in the music. making a kdddk roll works great.
  19. 01:45:841 (1) - Finisher?
  20. 01:51:526 (1) - Finisher for consistency in the kiai like before.
  21. 02:53:104 - add a note here? The short 2beat 1/4 feels really disconnected from the previous high density sections.
  22. 03:00:052 (1,1) - Reverse like before.
  23. 03:05:104 (1,1) - ^
  24. I reccomend you go through and add as many finishers as possible if I missed any.
I really like the structure within this difficulty. Build up on those structure skills and work on your rhythms and you will be making amazing maps. Good job.

[Muzukashii]
Amazing! Really great difficulty curve in relation to the Oni. All I ask is you go through it and add more finishers to the designated spots, like in Oni.

[Futsuu]
OD needs to be at least 4.

[Kantan]
OD and HP drain need to be at least 4.

Call me back after the things in red are fixed, everything else is optional.
Topic Starter
shikyu

MMzz wrote:

[Oni]
  1. 00:04:473 (2) - Delete? This will keep consistency with 00:02:104 (1,2) - and makes much more sense with the vocal rhythm. i like to left it like that, better than left it empty. let's say it's for variation
  2. 00:06:999 (1,2,1,1,2,1,2,1) - This is causing a lot of problems with the structure of the song. The song is doing an unnatural change in rhythm and this long set of notes isn't establishing it very well. It throws me off rhythm every time I play it. I have played around with various note patterns but nothing seems to work, getting that rhythm transition just right. So my best solution is to use a slider/spinner to represent that long vocal note. Like this http://puu.sh/3jJdM.jpg The first note can be any color, they both work fine. Using the slider/spinner isn't required, but it is your best bet. I follow guitar in this pattern :< it sounds good for me, at least. so let's see if spinner fit for this
  3. 00:23:420 (1,1) - Reverse these two notes. You are throwing out the rhythm you introduced the player to before the stop, I can understand that the song's rhythm isn't very exciting, but there are ways to work with it and still provide nice variety. With the reverse you'll end up with d k k starting off the rhythm, opposed to k d k. Switching the d and k assures the k is landing on the snare drum like you did before, and having the d start off keeps the rhythm flowing from the previous string of notes.
  4. 00:24:999 (1) - The stop here isn't working out very well, it isn't as easy to signal as the one before. Continuing this string with a ddk can work quite nicely. The ddk d d k flow is very nice. With this you can also make 00:25:473 (5) - for some variety if you want, it works fine both ways. use this suggestion with some variation
  5. 00:26:894 (1,2) - Make these both k? Resembles the drums and is a bit more interesting then playing ddd again.
  6. 00:28:473 (1,1) - Reverse these too like before.
  7. 00:30:052 (1) - Fill in the gap here like before. use this suggestion with some variation
  8. 00:32:104 (1) - Make this a finisher? It is in the music and is a wonderful way to wrap up that section of music. A don finisher would support the drum rhythm you are leading into more than a K finisher as well.
  9. 00:41:736 (1) - to 00:46:315 (1) - You missed a lot of finishers here, I suggest you add them all for better resemblance to the music. (Pointing all of them out would just be a huge wall of text, I can tell you where they are if needed though.)
  10. 00:54:683 (2) - Miss a finisher? All the other strings of notes in the kiai end with them, I don't see why not here. I know they are not represented in the drums, but for the sake of consistency it is required. Also they play very well, I love this finisher usage.
  11. 00:55:947 (1) - ^
  12. 01:18:999 (1,1) - Reverse these like before.
  13. 01:21:210 (1) - Fill in the gap like before. use this suggestion with some variation
  14. 01:24:052 (1,1) - Reverse these like before.
  15. 01:28:315 (1,2,3,1,1,2,1,2,3,1,2,1,1,2,3,1,1) - This rhythm is very, odd, and sort of random in relation to the vocal's rhythm. It would be a better idea to base your notes more to the vocal's rhythm instead of creating your own. i follow its music, if i fully follow vocal the transition between this pattern and 01:32:262 (4,5,6,7,8,9,1) - will become weird. change a bit
  16. 01:36:368 (1) - Finisher?
  17. 01:38:894 (1) - to 01:41:894 (1) - Just like last time you missed a lot of the finishers, I suggest you add them.
  18. 01:44:947 (2) - This rhythm is outrageous and difficult to comprehend and unsnapped. Fill in the rest of the drum roll present in the music. making a kdddk roll works great.
  19. 01:45:841 (1) - Finisher?
  20. 01:51:526 (1) - Finisher for consistency in the kiai like before.
  21. 02:53:104 - add a note here? The short 2beat 1/4 feels really disconnected from the previous high density sections.
  22. 03:00:052 (1,1) - Reverse like before.
  23. 03:05:104 (1,1) - ^
  24. I reccomend you go through and add as many finishers as possible if I missed any.
others fixed

I really like the structure within this difficulty. Build up on those structure skills and work on your rhythms and you will be making amazing maps. Good job.

[Muzukashii]
Amazing! Really great difficulty curve in relation to the Oni. All I ask is you go through it and add more finishers to the designated spots, like in Oni.

[Futsuu]
OD needs to be at least 4.

[Kantan]
OD and HP drain need to be at least 4.

Call me back after the things in red are fixed, everything else is optional.
adding some finishers at muzu and fix OD at kantan and futsuu
maybe that's all, thanks for mod :3
MMzz
Good luck!
OnosakiHito
I'm doing right now a mod for this map. There are some issues which must be changed.
So to the BAT who might be on the way to rank this, please wait until I finished the mod with some additional mods from other experienced mappers.
OnosakiHito
I checked Kantan and Futsuu so far by using autoplay and to be honest I'm a bit astonished right now and confused as well.
Even though the map recieved many mods, so are the difficulties still not ready for rank. Mapping-wise the maps are somehow okay, but difficultie-wise we have many problems, especially in Kantan. Well, some mods are already a few months old and at this time the new Taiko-set system has been implemented so the mapping of easier diffs was not common. But we also have some unrankable stuff here which I want to mention.

[ General]

Timing looks wrong to me because, it moves in certain section forward/backward(which makes the gameplay - especially in the easier difficulties - harder because the scrollbar's bars are not synchronized to the notes anymore):


I know, there are ranked versions with just one timing of this song. But these sets are osu-only which gameplay aren't effected by stanzas, while in taiko the stanzas are shown as bars which effect the gameplay of players.

Having proper one would look like this:


Right now I wasn't able to figure out the right placements for the red-lines. Some BATs agree to this and some other don't, so a consens needs to be found.
As long as there is no opinon of some skilled "timer" I will give you for now a refined offset: 520 (which is -6)


[ Kantan]

General:

  1. The usage of SV 1,05 is not recommended. I even say this is rather unrankable, but this is just my own opinion. The reason for this is that, the smaller the SV, the harder it is for the beginner to see a difference between different spaces, so readability becomes for him really hard. A real beginner can't considere spacings well enought at all so the reaction to this is many miss' while playing.
    I recommend you to use a SV of 1.20 since this works overall pretty well and established it-self as pretty usefull in Taiko.
  2. I also recommend to use a constant audio volumen for all difficulties. It is not a must at all, but in most cases it is rather questionable if using different volumen has a big / good effect at the user.
  3. The song is over 3 minutes long, so you can expect from higher Kantan players to play DT on this map. Thus, hitting sliders on a song with BPM 190 + DT will become really hard. Right now the Kantan carries 10 sliders which some of them are pretty long. Considere to shorter / delete some of them. - Of course, sliders are in TNT for gaining extra points, but in osu I see this a bit problematic since they contain ticks.
Notes:

<I'm modding with SV 1.20>

00:06:683 (1) - I suggest you having here just a D finisher because in this way the upcoming spinner would have a bigger effect.
00:09:368 (1) - Talking about the second spinner, I also suggest to shorten it to 00:11:262 and have a note(don) at 00:11:894.
00:13:789 (2,3,1,1) - This constalation is problematic in a Kantan due to different spacings which can confuse the beginner. But having another spacing might be even more problematic right now since the songs beat is to strong to be changed. Because of this I recommend having just dons in this part. It makes sure to make playing easier for beginner.
{
00:25:789 (5,1,2,1) - Having here a d kkd is for a Kantan with BPM 190 demanding for beginners. I suggest having a normal 2/1 k k k here so you have a mirror pattern: d d d | k k k.
↑ Applying this to all similiar cases gives you the possibility to use these kind of patterns(even though monton is recommended(ooo/xxx)) in the kiai times, so you can emphasize them better.
00:28:315 (1,2,1) - d d d ↑↑ (at the end you should have this pattern: http://puu.sh/3lyHN.png )
}
00:31:473~00:39:999 - Problematic part again. It is once again demanding and Kantan is rather for beginners. Use this instaed:
(Blue lines = 00:31:473~00:39:999 )
00:40:631 (1,2,3,4,5) - these are patterns which must be fixed. You have three differen placed spacings which the beginner won't be able to notice at all. I recommend following pattern:

{
00:42:841 (1,1,1,1,1,1,1,1,2) - Same as before. Different spacings, this is a no in Kantan difficulties. I suggest following patterns: k d k d k d k D and after that...
00:47:262~00:49:157 - ... I suggest having D x d x spinner to have an emphasized break which prepares the player for the kiai. The spinner should go up to 00:51:052.
00:49:789~00:51:999 - Spacing problem + the beginning of the kiai has no note due to the slider. In general it should be avoided to use sliders ends as first note for a stanza. If you used the previous suggestion you should have here a slider already. At 00:52:157 you can add a note now. SHould look like this:

00:52:157 - Kiai sounds good, but considering the BPM it would be too fast for a beginner to alternate "k d k". Try this:

01:00:210 (5) - The slider is okay, since it fits to the vocal good.
01:05:736 (1,2,3,4) - Inconsitent spacing.
01:07:631 (5) - Spinner might be a good idea. Pretty long slider.

I stopped here with the modding since the same issues appear. I don't want to change the map too much.
Well, mapping wise the map is actually okay, but as I said before: You have too many different spacings. The SV 1.05 makes it harder to read this spacings and sometimes patterns like "k d k" are pretty hard for a beginner on a 190 BPM map. Parts like 01:17:578 (1,1,2,3,4,1,2,1,1,2,3,4) - are actually mapped pretty well and Kantan worthly, so I say you could follow the mapping in this way. It would also benefit the afterwards coming kiais -as I said before- since it would emphasize the rise of notes pretty well. Having in the whole map similiar patterns might become boring, so playing a little with the amounts of notes in certain sections is an important move for preventing this bornes. After all: 1/2 to 1/2 has less effect on the player as 1/1 to 1/2.
Don't feel discouraged, after all it is not easy to evaluate the difficultie of an Kantan, especially when mappers are not used to it. See it as your entry to easier Taiko diffs. and I'm sure your next map will be even better! I do see some potential, so just call me if you have questions or need help for further projects. Have a hint from me for the future:

Hint:
In general, mappers can make their job in mapping a Kantan easier, just by knowing the process of it. Kantan maps don't follow the songs actual beat, they contain just linear pattern structures which can be variated together by having a reverse patterns to make the map more interesting. Example: d d d x k k k x d d k x k k d ...


[ Futsuu]

Since I know how tiring it can be to applie a mod -especially the current one I gave you for the Kantan- I will skip this for now and wait until you finished Kantan.

Muzukashii and Oni will be modded by aabc when he has time.
After his and my Fustuu mod I will recheck the map one more time so you can find 2~3 more mods.
Finally, after these 2~3 mods I will recheck it one last time and -if possible- give it a go for a rebubble.

Just do me the favor and don't give up. I will help you where ever I can. (´⊙ω⊙`)!
Topic Starter
shikyu

OnosakiHito wrote:

I checked Kantan and Futsuu so far by using autoplay and to be honest I'm a bit astonished right now and confused as well.
Even though the map recieved many mods, so are the difficulties still not ready for rank. Mapping-wise the maps are somehow okay, but difficultie-wise we have many problems, especially in Kantan. Well, some mods are already a few months old and at this time the new Taiko-set system has been implemented so the mapping of easier diffs was not common. But we also have some unrankable stuff here which I want to mention.

[ General]

Timing looks wrong to me because, it moves in certain section forward/backward(which makes the gameplay - especially in the easier difficulties - harder because the scrollbar's bars are not synchronized to the notes anymore):


I know, there are ranked versions with just one timing of this song. But these sets are osu-only which gameplay aren't effected by stanzas, while in taiko the stanzas are shown as bars which effect the gameplay of players.

Having proper one would look like this:


Right now I wasn't able to figure out the right placements for the red-lines. Some BATs agree to this and some other don't, so a consens needs to be found.
As long as there is no opinon of some skilled "timer" I will give you for now a refined offset: 520 (which is -6) prefer use 2 red lines, at 00:01:631 and 00:08:104 , hope offset problem solved for now


[ Kantan]

General:

  1. The usage of SV 1,05 is not recommended. I even say this is rather unrankable, but this is just my own opinion. The reason for this is that, the smaller the SV, the harder it is for the beginner to see a difference between different spaces, so readability becomes for him really hard. A real beginner can't considere spacings well enought at all so the reaction to this is many miss' while playing.
    I recommend you to use a SV of 1.20 since this works overall pretty well and established it-self as pretty usefull in Taiko.
  2. I also recommend to use a constant audio volumen for all difficulties. It is not a must at all, but in most cases it is rather questionable if using different volumen has a big / good effect at the user.
  3. The song is over 3 minutes long, so you can expect from higher Kantan players to play DT on this map. Thus, hitting sliders on a song with BPM 190 + DT will become really hard. Right now the Kantan carries 10 sliders which some of them are pretty long. Considere to shorter / delete some of them. - Of course, sliders are in TNT for gaining extra points, but in osu I see this a bit problematic since they contain ticks.
fix'd all

Notes:

<I'm modding with SV 1.20>

00:06:683 (1) - I suggest you having here just a D finisher because in this way the upcoming spinner would have a bigger effect.
00:09:368 (1) - Talking about the second spinner, I also suggest to shorten it to 00:11:262 and have a note(don) at 00:11:894.
00:13:789 (2,3,1,1) - This constalation is problematic in a Kantan due to different spacings which can confuse the beginner. But having another spacing might be even more problematic right now since the songs beat is to strong to be changed. Because of this I recommend having just dons in this part. It makes sure to make playing easier for beginner.
{
00:25:789 (5,1,2,1) - Having here a d kkd is for a Kantan with BPM 190 demanding for beginners. I suggest having a normal 2/1 k k k here so you have a mirror pattern: d d d | k k k.
↑ Applying this to all similiar cases gives you the possibility to use these kind of patterns(even though monton is recommended(ooo/xxx)) in the kiai times, so you can emphasize them better.
00:28:315 (1,2,1) - d d d ↑↑ (at the end you should have this pattern: http://puu.sh/3lyHN.png )
}
00:31:473~00:39:999 - Problematic part again. It is once again demanding and Kantan is rather for beginners. Use this instaed:
(Blue lines = 00:31:473~00:39:999 )
00:40:631 (1,2,3,4,5) - these are patterns which must be fixed. You have three differen placed spacings which the beginner won't be able to notice at all. I recommend following pattern:

{
00:42:841 (1,1,1,1,1,1,1,1,2) - Same as before. Different spacings, this is a no in Kantan difficulties. I suggest following patterns: k d k d k d k D and after that...
00:47:262~00:49:157 - ... I suggest having D x d x spinner to have an emphasized break which prepares the player for the kiai. The spinner should go up to 00:51:052.
00:49:789~00:51:999 - Spacing problem + the beginning of the kiai has no note due to the slider. In general it should be avoided to use sliders ends as first note for a stanza. If you used the previous suggestion you should have here a slider already. At 00:52:157 you can add a note now. SHould look like this:

00:52:157 - Kiai sounds good, but considering the BPM it would be too fast for a beginner to alternate "k d k". Try this:

01:00:210 (5) - The slider is okay, since it fits to the vocal good.
01:05:736 (1,2,3,4) - Inconsitent spacing.
01:07:631 (5) - Spinner might be a good idea. Pretty long slider.

I stopped here with the modding since the same issues appear. I don't want to change the map too much.
Well, mapping wise the map is actually okay, but as I said before: You have too many different spacings. The SV 1.05 makes it harder to read this spacings and sometimes patterns like "k d k" are pretty hard for a beginner on a 190 BPM map. Parts like 01:17:578 (1,1,2,3,4,1,2,1,1,2,3,4) - are actually mapped pretty well and Kantan worthly, so I say you could follow the mapping in this way. It would also benefit the afterwards coming kiais -as I said before- since it would emphasize the rise of notes pretty well. Having in the whole map similiar patterns might become boring, so playing a little with the amounts of notes in certain sections is an important move for preventing this bornes. After all: 1/2 to 1/2 has less effect on the player as 1/1 to 1/2.
Don't feel discouraged, after all it is not easy to evaluate the difficultie of an Kantan, especially when mappers are not used to it. See it as your entry to easier Taiko diffs. and I'm sure your next map will be even better! I do see some potential, so just call me if you have questions or need help for further projects. Have a hint from me for the future:

Hint:
In general, mappers can make their job in mapping a Kantan easier, just by knowing the process of it. Kantan maps don't follow the songs actual beat, they contain just linear pattern structures which can be variated together by having a reverse patterns to make the map more interesting. Example: d d d x k k k x d d k x k k d ...


[ Futsuu]

Since I know how tiring it can be to applie a mod -especially the current one I gave you for the Kantan- I will skip this for now and wait until you finished Kantan.

Muzukashii and Oni will be modded by aabc when he has time.
After his and my Fustuu mod I will recheck the map one more time so you can find 2~3 more mods.
Finally, after these 2~3 mods I will recheck it one last time and -if possible- give it a go for a rebubble.

Just do me the favor and don't give up. I will help you where ever I can. (´⊙ω⊙`)!
mostly fix for kantan (with a bit variation), hope it doesn't become suck. thanks for mod and help ;w;
MMzz
I'd just like to point out things like k k d, d k d, should not be avoided because "beginners" can't play them. We are not beginners, we do not know this, we can't speak for a huge playerbase of newbies, nor can a handful of testplayers. BPM does not matter, if the player isn't comfortable with that BPM they will not play the map, and just because the song is a certain BPM, that does not mean you can exclude patterns, map to how the song goes, not to what the BPM is. This doesn't mean you need to make the map bland and noneducational for learning the game.
OnosakiHito
I talked to MMzz, so no worries. We came to a consensus.
aabc271 checked the Oni and he said it is fine, so I will make the last checks? Sorry for letting you waiting.

[ Kantan]

01:23:893 (1,2,3) - all d? So it fits better to the previous one: 01:18:840 (1,2,3) -
01:53:893 (1,1) - k d? So you follow the kat rythm.
02:23:104 (11) - Instead of a slider, it might better to continue having notes.
02:26:735 (2) - Move to 02:26:893 ? Sometimes it isn't possible to avoid another spacing. So that would be fine.

I'm fine with the Kantan now.

[ Futsuu]

{
00:54:683 (11,18) - both k
00:57:367 - add a d here
00:58:630 - ^
} What do you think about this? I think in this way the patterns would be a bit smoother.
01:03:525 (6,10,15,17) - Suggesting kat on these notes, so you have a little more variation.
01:12:210 (3) - kat?

Hey, Futsuu was pretty nice.

[ Muzukashii]

02:16:315 (1,2,1,1,1) - Maybe d d k k d is better? d d k d k dosen't fit so well with the previous d d k k d.

Good Muzukashii. Decent mapped.

[ Oni]

01:27:289 (1) - Consider having here a kat. plays a bit easier and fits maybe better to the song?
02:28:473 - Ah, this comes kinda out of the sudden. Fine with the music, but maybe it would be good to delete notes 02:29:026 (5) - , 02:29:657 (5) - .
Or you use this pattern:



Well, Kantan was the diff. which was -in my opinion- problematic before. The other diffs are fine as the other people said before.
Just here and there some suggestions from me.

Since you waited because of me for a rebubble, I will ask MMzz to check it one more time. Also I will ask another BAT to help.
Sorry for late response.
Topic Starter
shikyu

OnosakiHito wrote:

I talked to MMzz, so no worries. We came to a consensus.
aabc271 checked the Oni and he said it is fine, so I will make the last checks? Sorry for letting you waiting.

[ Kantan]

01:23:893 (1,2,3) - all d? So it fits better to the previous one: 01:18:840 (1,2,3) - k
01:53:893 (1,1) - k d? So you follow the kat rythm. k
02:23:104 (11) - Instead of a slider, it might better to continue having notes.k
02:26:735 (2) - Move to 02:26:893 ? Sometimes it isn't possible to avoid another spacing. So that would be fine. no, considering I change pattern to fit circle that replace slider in 02:23:104 (11)

I'm fine with the Kantan now.

[ Futsuu]

{
00:54:683 (11,18) - both k
00:57:367 - add a d here
00:58:630 - ^
} What do you think about this? I think in this way the patterns would be a bit smoother. prefer current pattern, let's say this is introduction part for 1/2 notes
01:03:525 (6,10,15,17) - Suggesting kat on these notes, so you have a little more variation. here's ok, but kat used at (14,16,18
01:12:210 (3) - kat? not really like it...

Hey, Futsuu was pretty nice.

[ Muzukashii]

02:16:315 (1,2,1,1,1) - Maybe d d k k d is better? d d k d k dosen't fit so well with the previous d d k k d. following guitar here, imo still good

Good Muzukashii. Decent mapped.

[ Oni]

01:27:289 (1) - Consider having here a kat. plays a bit easier and fits maybe better to the song? k
02:28:473 - Ah, this comes kinda out of the sudden. Fine with the music, but maybe it would be good to delete notes 02:29:026 (5) - , 02:29:657 (5) - .
Or you use this pattern: do something else



Well, Kantan was the diff. which was -in my opinion- problematic before. The other diffs are fine as the other people said before.
Just here and there some suggestions from me.

Since you waited because of me for a rebubble, I will ask MMzz to check it one more time. Also I will ask another BAT to help.
Sorry for late response.
thanks again~
OnosakiHito
I was the one who popped the bubble, so I guess it is time to do something about it.
I will check the map later once again. Having a confirmation from your side would be good.
Topic Starter
shikyu
sure, go ahead ^^
Yuzeyun
I will do ultimate checks to be sure everything goes fine.
OnosakiHito
[General]

- Any reason why you have different audio volum?
- Uninherited timing points conflict between Oni and the other three difficulties at 00:08:104. (use AIMod)
- Uninherited timing points conflict between Muzukashiii and Kantan at 00:01:315. (use AIMod)
- Uninherited timing points conflict between Muzukashiii and Futsuu at 00:01:315. (use AIMod)


[ Kantan]
SPOILER
Notes

00:08:735 (7,1) - Try the constalation below, because a single don dosen't fit so well here. Slider might be more preferable instead of a spinner.

01:09:998 (1,2,3,4,1,2,3) - Normaly I would say this might be due to different spacings confusing, but if we would change the pattern it would be even mroe confusing since it dosen't follow the beat good enough. So we will keep it like that.
01:26:735 (5) - Slider start at 01:27:051
01:32:735 (1) - Instead of a spinner just use the notes I suggets below(d d D), because you didn't used one in the other diffs as well.

02:14:104~02:22:314 - I suggest following pattern for a better consistency which is easier to follow by beginners:

02:23:104 (17) - Questionable, but can be kept because of the song.
02:27:051 (3,4) - k d ?
02:41:261 (3) - You could expand the slider up to 02:42:840 and delete the note at this timeline.
03:14:735 (3) - Move this note to 03:15:051 and delete note 03:15:682 (1) - because, this can be confusing for beginners.

[ Futsuu]
SPOILER
Notes

00:41:104 (5) - Delete this note? Current pattern might be too much.
00:45:841 (1) - Maybe this as d, because 00:42:841 (1,1) - emphasizes the vocal already good, so the don can emphasize the deep vocal.
02:14:104~02:17:893 - How about the constlation below, you can apply it from 02:18:525 up to spinner as well.


[ Muzukashii]
SPOILER
Notes

02:42:052 (1) - Better to expand the slider up to 02:42:998, so it shows the end of current section.
03:14:104 (1) - make this to a finisher or remove the previous one.
03:16:473 (3) - delete this note because in this way it sounds better and the finisher stands alone.

[ Oni]

I'm fine with the Oni.


The spread is a bit high between the diffs, but that's rather due to the songs lenght.
As Gezo said, he will check it as well. If possible find one more modder, to be sure everything is fine, and we are ready to go for a bubble.
Shohei Ohtani
Step 1: Ungrave the map
Topic Starter
shikyu
didn't update this while waiting for mod, so... thrown to graveyard

OnosakiHito wrote:

[General]

- Any reason why you have different audio volum? current volume is too loud on some section (especially on only piano & vocal section), so I lower its volume,, it isn't like I use it everywhere
- Uninherited timing points conflict between Oni and the other three difficulties at 00:08:104. (use AIMod) fixed
- Uninherited timing points conflict between Muzukashiii and Kantan at 00:01:315. (use AIMod) fixed
- Uninherited timing points conflict between Muzukashiii and Futsuu at 00:01:315. (use AIMod) fixed


[ Kantan]
SPOILER
Notes

00:08:735 (7,1) - Try the constalation below, because a single don dosen't fit so well here. Slider might be more preferable instead of a spinner. k

01:09:998 (1,2,3,4,1,2,3) - Normaly I would say this might be due to different spacings confusing, but if we would change the pattern it would be even mroe confusing since it dosen't follow the beat good enough. So we will keep it like that.
01:26:735 (5) - Slider start at 01:27:051 k
01:32:735 (1) - Instead of a spinner just use the notes I suggets below(d d D), because you didn't used one in the other diffs as well. use d d k, not really like finisher there

02:14:104~02:22:314 - I suggest following pattern for a better consistency which is easier to follow by beginners: k

02:23:104 (17) - Questionable, but can be kept because of the song.
02:27:051 (3,4) - k d ? k
02:41:261 (3) - You could expand the slider up to 02:42:840 and delete the note at this timeline. k
03:14:735 (3) - Move this note to 03:15:051 and delete note 03:15:682 (1) - because, this can be confusing for beginners. k

[ Futsuu]
SPOILER
Notes

00:41:104 (5) - Delete this note? Current pattern might be too much. k
00:45:841 (1) - Maybe this as d, because 00:42:841 (1,1) - emphasizes the vocal already good, so the don can emphasize the deep vocal. due to consistency I'll keep it like that. it still sounds good too
02:14:104~02:17:893 - How about the constlation below, you can apply it from 02:18:525 up to spinner as well. k, use it


[ Muzukashii]
SPOILER
Notes

02:42:052 (1) - Better to expand the slider up to 02:42:998, so it shows the end of current section. k
03:14:104 (1) - make this to a finisher or remove the previous one. no, there isn't finish sound and drum pattern already different with previous one
03:16:473 (3) - delete this note because in this way it sounds better and the finisher stands alone. k

[ Oni]

I'm fine with the Oni.


The spread is a bit high between the diffs, but that's rather due to the songs lenght.
As Gezo said, he will check it as well. If possible find one more modder, to be sure everything is fine, and we are ready to go for a bubble.
k, thanks again~
Yuzeyun
Rechecking and soon. SOUNNE SHIKYU.

[Oni]
00:27:841 (1,1) - Any reason why d and k are swapped here ? Only here the drum snare isn't mapped to a k in the whole section.
Only thing that caught my attention. All the rest is also fine.

[Muzukashii]
00:23:420 (1) - I don't know I can listen to it 50 times it will still sound odd to me due to its placement within the whole pattern (dk k dddk) :I
00:28:473 (1) - same here
01:27:683 (8) - D instead ? It's a simple crash/kick here.

[Futsuu]
00:16:946 - 00:21:999 (3) - was found quite empty
You've mapped on upbeats and remarked a k pattern on beat 2 every 2 bars, then you switched to beat 8 every 2 bars.
01:15:526 (1) - Make this a K ? The note sounds about the same as 01:15:052 (7) -.
01:51:999 (1,1,2,1,2,1,2,1,2) - sounds off compared to the other kiai and the rest of the pattern, you might want to change this one
02:10:631 (3,1) - D K ? same as above.
02:56:104 (5,1) - @^

[Kantan]
~


>CONTINUE
NEW GAME
OPTIONS
Topic Starter
shikyu

_Gezo_ wrote:

Rechecking and soon. SOUNNE SHIKYU.

[Oni]
00:27:841 (1,1) - Any reason why d and k are swapped here ? Only here the drum snare isn't mapped to a k in the whole section. fix'd
Only thing that caught my attention. All the rest is also fine.

[Muzukashii]
00:23:420 (1) - I don't know I can listen to it 50 times it will still sound odd to me due to its placement within the whole pattern (dk k dddk) :I change note after this to k, it should be better now~
00:28:473 (1) - same here ^
01:27:683 (8) - D instead ? It's a simple crash/kick here. k

[Futsuu]
00:16:946 - 00:21:999 (3) - was found quite empty try to fill with some notes and found it weird, so leave it like that
You've mapped on upbeats and remarked a k pattern on beat 2 every 2 bars, then you switched to beat 8 every 2 bars.
01:15:526 (1) - Make this a K ? The note sounds about the same as 01:15:052 (7) -. k
01:51:999 (1,1,2,1,2,1,2,1,2) - sounds off compared to the other kiai and the rest of the pattern, you might want to change this one fix'd
02:10:631 (3,1) - D K ? same as above. k
02:56:104 (5,1) - @^ k

[Kantan]
~


>CONTINUE
NEW GAME
OPTIONS
thanks for mod ;w; soon~
ca20114
nice map :D :D
Nano最高!!!
OnosakiHito
Last recheck. Don't need to kd it, I got enough here. lol
Also thank you Gezo for your help.

[ Kantan]

02:43:314 - This one uneven pattern(d d d) worries me the whole time already, and I was thinking about how this can be solved. Now I got the idea for this:


In this way you can provide the same spacings instead of having different one which would make the job of playing the kiai easier for beginner. Also it sounds actually nice.

[ Muzukashii]

00:40:947 (1) - move to 00:40:788 because of the vocal. Plays and sounds better.
01:36:999 (12,1) - move to 01:36:840 because ^


[ Oni]

02:03:210 (5) - kat would be better, for consistency in this pattern.
02:07:314 - kkddddd ? At least this part should start with a kat as the previous patterns did.


PM me after you are done with this.
Topic Starter
shikyu
fix all except 02:07:314 on oni, not really like it also kkk sounds better to follow drum sound
OnosakiHito
Okay, I think the map should be ready for the re-bubble, so here you go: Have my first bubble
Topic Starter
shikyu
Thanks (/>w<)/
Loctav
'sup

[Kantan]

00:52:630 (1,2,3,1,1) - Let's fix this. it should be actually placed like this: http://puu.sh/3XIMA.jpg (first kat is on 00:52:630 -)
00:55:156 (2,3,4,5,6) - same here, where the pattern starts at 00:55:156 -
01:02:735 (1,2,3,1,1) - ^ 01:02:735
01:47:735 - apply the same for this kiai, so it is consistent
01:57:840 (3,1,1,1,1,2) - I have no idea why this is different from the other parts of the kiais
02:44:104 (1,1,1) - eeeeh, snap on red tick (towards the upcoming dons)


Should be all. Call me back when fixed.
Topic Starter
shikyu
only fix 01:57:840 (3,1,1,1,1,2) to make consistency with rest of kiai.
for kiai I follow drum (which is placed on white tick), not vocal

thanks for mod~ also I fix unsnapped notes on muzu and oni dem 15th post again
Loctav
Well. Please do not change stuff on other diffs that hasn't been pointed up without logging all changes in detail, else you make the BAT shoot themselves when rechecking, when you give vague comments like "I DID CHANGE A FEW THINGS, BUT WHAT I CHANGED IS KEPT A SECRET!"
It took me ages to figure out what you changed (you placed new combos, what)

Since I disapprove the way the Kantan is mapped, I can only rebubble this.
@nextBAT: please check the pattern in the kiai of the "Kantan". (00:52:630 (1,2,3,1,1) -), if you can agree with this.

My service is done here. Good luck.
bossandy

Loctav wrote:

@nextBAT: please check the pattern in the kiai of the "Kantan". (00:52:630 (1,2,3,1,1) -), if you can agree with this.
It is not a bad pattern I think! xD

Yo :)
 
[ Kantan]
 
  1. 00:47:261 (2) - D is overpower in my opinion , a small d is enough! xD
  2. 01:17:577 (1) - D ?
  3. 01:42:840 (2) - Same as 00:47:261 (2) - It is really overpower ;w;
  4. 02:03:209 (1) - End at 02:04:946 - sounds better
  5. 02:33:209 (1) - D!
  6. 02:35:735 (1) - Same as above!
  7. 02:48:682 (1) - End at 02:50:419 - ~
 
[ Muzukashii]
 
  1. 00:21:525 - Add a circle?
  2. 00:47:261 (2) - d is better!
  3. 01:45:840 (1,1) - Switch there two objects please , means change two d D to D d, They will fit the background music well!!
  4. 02:57:998 (1) - I prefer d than k
 
[ Oni]
 
  1. 01:22:630 (1) - d
  2. 01:42:840 (2) - Yes , d please
 
Really nothing to say >< Nice Taiko map~
Call me back ~
Topic Starter
shikyu

bossandy wrote:

Loctav wrote:

@nextBAT: please check the pattern in the kiai of the "Kantan". (00:52:630 (1,2,3,1,1) -), if you can agree with this.
It is not a bad pattern I think! xD

Yo :)
 
[ Kantan]
 
  1. 00:47:261 (2) - D is overpower in my opinion , a small d is enough! xD imo it's okay
  2. 01:17:577 (1) - D ? for pattern wise it's pretty weird
  3. 01:42:840 (2) - Same as 00:47:261 (2) - It is really overpower ;w; same
  4. 02:03:209 (1) - End at 02:04:946 - sounds better no, feel lost something
  5. 02:33:209 (1) - D! ok
  6. 02:35:735 (1) - Same as above! ok
  7. 02:48:682 (1) - End at 02:50:419 - ~ same as 02:03:209 (1)
 
[ Muzukashii]
 
  1. 00:21:525 - Add a circle? no, following lyric
  2. 00:47:261 (2) - d is better! D is ok
  3. 01:45:840 (1,1) - Switch there two objects please , means change two d D to D d, They will fit the background music well!! ok
  4. 02:57:998 (1) - I prefer d than k still use k, fit for keyboard sound
 
[ Oni]
 
  1. 01:22:630 (1) - d yes, I use d every big white tick on this pattern, but for this one is kinda weird as guitar sound goes higher here
  2. 01:42:840 (2) - Yes , d please it's ok
 
Really nothing to say >< Nice Taiko map~
Call me back ~
not much change, thanks for mod~
bossandy
Yes , Nice map

This map should to go!

Ranked!
qoot8123
finally!!!!gratz~ \=w=/
Topic Starter
shikyu
thanks ;w; finally~
TKS
grats
Cloudchaser
naaaano <3 congratz
sadly... I don't play Taiko ;_;
mintong89
gratz!



lol..
Boncho
gratz! :D
Elly-chan
strums guit aR THE GAME HAS ONLY JUST BEGUN IMA HAJIMARI NO EYES

grats
Flask


Cuz we need bigger image. HaHa.

Congratz on your map :3
Yasora
weee
grats~
Naryuga
I've been waiting for this map ranked, and finally!!!
Congrats!!! :)
OnosakiHito
The first map I bubbled got ranked. Nice.
Congratulation, you waited long enough.
10nya
aw yay grats c:
Sieg
how not to map kantan
it's just terrible
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