I remember that you asked for a mod in my MAT days, but I didn't complete it due to my lazyness or something. Sorry
. But now, I was looking for some taiko mapset to mod and I remember this one, so I'll give it a try.
[General:]
• I'd use Audio-Lead in
1000 for all difficulties, I know that Kantan and Futsuu start after but I also think that new players need some more time to set their hands in the keyboard and things like this. Consider that please
• Wait? Is this a Taiko BG? Because nowadays they are unrankable and unnecesary too. So, you should replace your BG for a simple one.
[Kantan:]
•
Settings:--> The Overall Difficulty is really low, increased it by 1 tick at least (OD+1)
• 00:21:683
(x) - A kat is necessary here in my opinion, cover really fine the drums in the music.
• 00:32:420 (2,3,4) - I'd like to re-arrange a bit this pattern, in my opinion kats follow much better the song in my opinion. If I were you, I'd change all these notes for kats instead
• 00:34:947 (7,8,9) - (^)
• 00:36:841 (1,2) - And these two, would better if you change them in a don instead
• 00:39:368 (6,7) - (^). With that, I think the pattern will be more consistent and fluent
• 00:43:315 (1) - What about to make this a kat? It follow fine the music in all the aspects (Including the vocals, that are not really relevant in this game mode but though)
• 00:45:841 (1) - And.. Same as above in this note too.
• 01:26:736 - I think a drumroll cover better the drums than the Shaker, but you decide what is the best
• 01:38:894 (1) - If you changed the stuff mentioned in 00:43:315 - fix this one too for consistency
• 01:41:420 (1) - (^)
- Oh.. Nice one :3. Just some small changes, other than that this diff. looks ready to go for me :3[Futsuu:]
• 00:01:631 (1) - I think emphasize better the background of the song if you make this note a kat, try it please.
• 00:04:157 (2) - (^)
• 00:21:683 (2) - In kantan, I suggested you to add a katsu here at this point. In this case, you should make this note a k, I still think that follow better the instrumental
• 00:32:104 (5) - Due to the music change, I feel this note not totally necessary. If I were you, I'd remove it from here
• 00:43:315 (1) - Use a kat instead? as I said you in kantan
• 00:45:841 (1) - (^)
• 01:15:052 (7) - I think you should add a finish (to make this note a big don) to emphasize the cymbals
• 01:58:631 (3,4,1,1) - This could be a bit complicated for an average player, especially for the BPM of this song. I think that sound fitting and make the pattern easier if you remove the Note (4)
• 01:59:894 (3,4,1,1) - Same goes to this pattern
• 02:08:104 (4) - I think a kat sounds noisy here, In addition it is consistent with your 1st and last kiai section if you use a don here instead
- Well, the last part is more complicated than the rest of the map (starting from the last kiai), maybe you can remove some notes here and there but anyways it is not that bad [Muzukashii:]
• 00:03:999 (4) - I find this note not really necessary in this Muzu, it is not following anything concrete for this difficulty. So, If I were you, I'd remove this note
• 00:09:683 (3,4,1,1) - Hmm.. This 1/2 4-plet.. Hmm.. I don't like it at all, it is not following the music properly in my opinion. I think that it is better if you delete the 1st (1), and then make (4) a k. It'll follow much better the song imo
Oh.. Just this . But same comment as Futsuu, the last part of the map is complicated for this diff. maybe you can simplify it a bit more.[Oni:]
• 00:22:789 (1,1) - Flow much better if you swap the position of these notes. With that I mean, the first (1) should be a d and the second (1) a kat.
• 01:16:315
(Shake) - Meh.. that shaker bother me a lot during the gameplay because is really short. Would be better if this starts in 01:16:157 and finish in 01:16:789 at least you have more time to play that shaker
• 01:18:052 (1,2,3) - I think a kdd flow and sound much better here
• 01:36:210
(x) - I'd personally add a don here, it provides a good flow imo
• 02:32:262 (3) - Hmm.. Use a spinner instead please, the drumrolls are not really necessary for this diff.
- Nice diff. The spread between the diffs. is pretty correct btw (I had to say it)Well, Sorry for my lazyness some time ago. I didn't feel really motivated to mod taiko some time ago but I'm again (I think xD)
I couldn't find major mistakes in this mapset, just simple sounds suggestion and some inconsistencies but not a lot of things.
I don't totally sure about the offset, I should ask to someone else so can confirm that.
Anyways, feel free to call me back for a recheck when you're done looking through my mod Time to sleep for me now xD