forum

nano - No pain, No game [Taiko]

posted
Total Posts
92
show more
mancuso_JM_
Tested and rechecked a lot of time, and I couldn't find any other problem.
So, Consider this map Bubbled!
And sorry for my lazyness some time ago, again!
Topic Starter
shikyu
thanks XD now I really wanna put tong fang joke here =="
MMzz
[Oni]
  1. 00:04:473 (2) - Delete? This will keep consistency with 00:02:104 (1,2) - and makes much more sense with the vocal rhythm.
  2. 00:06:999 (1,2,1,1,2,1,2,1) - This is causing a lot of problems with the structure of the song. The song is doing an unnatural change in rhythm and this long set of notes isn't establishing it very well. It throws me off rhythm every time I play it. I have played around with various note patterns but nothing seems to work, getting that rhythm transition just right. So my best solution is to use a slider/spinner to represent that long vocal note. Like this http://puu.sh/3jJdM.jpg The first note can be any color, they both work fine. Using the slider/spinner isn't required, but it is your best bet.
  3. 00:23:420 (1,1) - Reverse these two notes. You are throwing out the rhythm you introduced the player to before the stop, I can understand that the song's rhythm isn't very exciting, but there are ways to work with it and still provide nice variety. With the reverse you'll end up with d k k starting off the rhythm, opposed to k d k. Switching the d and k assures the k is landing on the snare drum like you did before, and having the d start off keeps the rhythm flowing from the previous string of notes.
  4. 00:24:999 (1) - The stop here isn't working out very well, it isn't as easy to signal as the one before. Continuing this string with a ddk can work quite nicely. The ddk d d k flow is very nice. With this you can also make 00:25:473 (5) - for some variety if you want, it works fine both ways.
  5. 00:26:894 (1,2) - Make these both k? Resembles the drums and is a bit more interesting then playing ddd again.
  6. 00:28:473 (1,1) - Reverse these too like before.
  7. 00:30:052 (1) - Fill in the gap here like before.
  8. 00:32:104 (1) - Make this a finisher? It is in the music and is a wonderful way to wrap up that section of music. A don finisher would support the drum rhythm you are leading into more than a K finisher as well.
  9. 00:41:736 (1) - to 00:46:315 (1) - You missed a lot of finishers here, I suggest you add them all for better resemblance to the music. (Pointing all of them out would just be a huge wall of text, I can tell you where they are if needed though.)
  10. 00:54:683 (2) - Miss a finisher? All the other strings of notes in the kiai end with them, I don't see why not here. I know they are not represented in the drums, but for the sake of consistency it is required. Also they play very well, I love this finisher usage.
  11. 00:55:947 (1) - ^
  12. 01:18:999 (1,1) - Reverse these like before.
  13. 01:21:210 (1) - Fill in the gap like before.
  14. 01:24:052 (1,1) - Reverse these like before.
  15. 01:28:315 (1,2,3,1,1,2,1,2,3,1,2,1,1,2,3,1,1) - This rhythm is very, odd, and sort of random in relation to the vocal's rhythm. It would be a better idea to base your notes more to the vocal's rhythm instead of creating your own.
  16. 01:36:368 (1) - Finisher?
  17. 01:38:894 (1) - to 01:41:894 (1) - Just like last time you missed a lot of the finishers, I suggest you add them.
  18. 01:44:947 (2) - This rhythm is outrageous and difficult to comprehend and unsnapped. Fill in the rest of the drum roll present in the music. making a kdddk roll works great.
  19. 01:45:841 (1) - Finisher?
  20. 01:51:526 (1) - Finisher for consistency in the kiai like before.
  21. 02:53:104 - add a note here? The short 2beat 1/4 feels really disconnected from the previous high density sections.
  22. 03:00:052 (1,1) - Reverse like before.
  23. 03:05:104 (1,1) - ^
  24. I reccomend you go through and add as many finishers as possible if I missed any.
I really like the structure within this difficulty. Build up on those structure skills and work on your rhythms and you will be making amazing maps. Good job.

[Muzukashii]
Amazing! Really great difficulty curve in relation to the Oni. All I ask is you go through it and add more finishers to the designated spots, like in Oni.

[Futsuu]
OD needs to be at least 4.

[Kantan]
OD and HP drain need to be at least 4.

Call me back after the things in red are fixed, everything else is optional.
Topic Starter
shikyu

MMzz wrote:

[Oni]
  1. 00:04:473 (2) - Delete? This will keep consistency with 00:02:104 (1,2) - and makes much more sense with the vocal rhythm. i like to left it like that, better than left it empty. let's say it's for variation
  2. 00:06:999 (1,2,1,1,2,1,2,1) - This is causing a lot of problems with the structure of the song. The song is doing an unnatural change in rhythm and this long set of notes isn't establishing it very well. It throws me off rhythm every time I play it. I have played around with various note patterns but nothing seems to work, getting that rhythm transition just right. So my best solution is to use a slider/spinner to represent that long vocal note. Like this http://puu.sh/3jJdM.jpg The first note can be any color, they both work fine. Using the slider/spinner isn't required, but it is your best bet. I follow guitar in this pattern :< it sounds good for me, at least. so let's see if spinner fit for this
  3. 00:23:420 (1,1) - Reverse these two notes. You are throwing out the rhythm you introduced the player to before the stop, I can understand that the song's rhythm isn't very exciting, but there are ways to work with it and still provide nice variety. With the reverse you'll end up with d k k starting off the rhythm, opposed to k d k. Switching the d and k assures the k is landing on the snare drum like you did before, and having the d start off keeps the rhythm flowing from the previous string of notes.
  4. 00:24:999 (1) - The stop here isn't working out very well, it isn't as easy to signal as the one before. Continuing this string with a ddk can work quite nicely. The ddk d d k flow is very nice. With this you can also make 00:25:473 (5) - for some variety if you want, it works fine both ways. use this suggestion with some variation
  5. 00:26:894 (1,2) - Make these both k? Resembles the drums and is a bit more interesting then playing ddd again.
  6. 00:28:473 (1,1) - Reverse these too like before.
  7. 00:30:052 (1) - Fill in the gap here like before. use this suggestion with some variation
  8. 00:32:104 (1) - Make this a finisher? It is in the music and is a wonderful way to wrap up that section of music. A don finisher would support the drum rhythm you are leading into more than a K finisher as well.
  9. 00:41:736 (1) - to 00:46:315 (1) - You missed a lot of finishers here, I suggest you add them all for better resemblance to the music. (Pointing all of them out would just be a huge wall of text, I can tell you where they are if needed though.)
  10. 00:54:683 (2) - Miss a finisher? All the other strings of notes in the kiai end with them, I don't see why not here. I know they are not represented in the drums, but for the sake of consistency it is required. Also they play very well, I love this finisher usage.
  11. 00:55:947 (1) - ^
  12. 01:18:999 (1,1) - Reverse these like before.
  13. 01:21:210 (1) - Fill in the gap like before. use this suggestion with some variation
  14. 01:24:052 (1,1) - Reverse these like before.
  15. 01:28:315 (1,2,3,1,1,2,1,2,3,1,2,1,1,2,3,1,1) - This rhythm is very, odd, and sort of random in relation to the vocal's rhythm. It would be a better idea to base your notes more to the vocal's rhythm instead of creating your own. i follow its music, if i fully follow vocal the transition between this pattern and 01:32:262 (4,5,6,7,8,9,1) - will become weird. change a bit
  16. 01:36:368 (1) - Finisher?
  17. 01:38:894 (1) - to 01:41:894 (1) - Just like last time you missed a lot of the finishers, I suggest you add them.
  18. 01:44:947 (2) - This rhythm is outrageous and difficult to comprehend and unsnapped. Fill in the rest of the drum roll present in the music. making a kdddk roll works great.
  19. 01:45:841 (1) - Finisher?
  20. 01:51:526 (1) - Finisher for consistency in the kiai like before.
  21. 02:53:104 - add a note here? The short 2beat 1/4 feels really disconnected from the previous high density sections.
  22. 03:00:052 (1,1) - Reverse like before.
  23. 03:05:104 (1,1) - ^
  24. I reccomend you go through and add as many finishers as possible if I missed any.
others fixed

I really like the structure within this difficulty. Build up on those structure skills and work on your rhythms and you will be making amazing maps. Good job.

[Muzukashii]
Amazing! Really great difficulty curve in relation to the Oni. All I ask is you go through it and add more finishers to the designated spots, like in Oni.

[Futsuu]
OD needs to be at least 4.

[Kantan]
OD and HP drain need to be at least 4.

Call me back after the things in red are fixed, everything else is optional.
adding some finishers at muzu and fix OD at kantan and futsuu
maybe that's all, thanks for mod :3
MMzz
Good luck!
OnosakiHito
I'm doing right now a mod for this map. There are some issues which must be changed.
So to the BAT who might be on the way to rank this, please wait until I finished the mod with some additional mods from other experienced mappers.
OnosakiHito
I checked Kantan and Futsuu so far by using autoplay and to be honest I'm a bit astonished right now and confused as well.
Even though the map recieved many mods, so are the difficulties still not ready for rank. Mapping-wise the maps are somehow okay, but difficultie-wise we have many problems, especially in Kantan. Well, some mods are already a few months old and at this time the new Taiko-set system has been implemented so the mapping of easier diffs was not common. But we also have some unrankable stuff here which I want to mention.

[ General]

Timing looks wrong to me because, it moves in certain section forward/backward(which makes the gameplay - especially in the easier difficulties - harder because the scrollbar's bars are not synchronized to the notes anymore):


I know, there are ranked versions with just one timing of this song. But these sets are osu-only which gameplay aren't effected by stanzas, while in taiko the stanzas are shown as bars which effect the gameplay of players.

Having proper one would look like this:


Right now I wasn't able to figure out the right placements for the red-lines. Some BATs agree to this and some other don't, so a consens needs to be found.
As long as there is no opinon of some skilled "timer" I will give you for now a refined offset: 520 (which is -6)


[ Kantan]

General:

  1. The usage of SV 1,05 is not recommended. I even say this is rather unrankable, but this is just my own opinion. The reason for this is that, the smaller the SV, the harder it is for the beginner to see a difference between different spaces, so readability becomes for him really hard. A real beginner can't considere spacings well enought at all so the reaction to this is many miss' while playing.
    I recommend you to use a SV of 1.20 since this works overall pretty well and established it-self as pretty usefull in Taiko.
  2. I also recommend to use a constant audio volumen for all difficulties. It is not a must at all, but in most cases it is rather questionable if using different volumen has a big / good effect at the user.
  3. The song is over 3 minutes long, so you can expect from higher Kantan players to play DT on this map. Thus, hitting sliders on a song with BPM 190 + DT will become really hard. Right now the Kantan carries 10 sliders which some of them are pretty long. Considere to shorter / delete some of them. - Of course, sliders are in TNT for gaining extra points, but in osu I see this a bit problematic since they contain ticks.
Notes:

<I'm modding with SV 1.20>

00:06:683 (1) - I suggest you having here just a D finisher because in this way the upcoming spinner would have a bigger effect.
00:09:368 (1) - Talking about the second spinner, I also suggest to shorten it to 00:11:262 and have a note(don) at 00:11:894.
00:13:789 (2,3,1,1) - This constalation is problematic in a Kantan due to different spacings which can confuse the beginner. But having another spacing might be even more problematic right now since the songs beat is to strong to be changed. Because of this I recommend having just dons in this part. It makes sure to make playing easier for beginner.
{
00:25:789 (5,1,2,1) - Having here a d kkd is for a Kantan with BPM 190 demanding for beginners. I suggest having a normal 2/1 k k k here so you have a mirror pattern: d d d | k k k.
↑ Applying this to all similiar cases gives you the possibility to use these kind of patterns(even though monton is recommended(ooo/xxx)) in the kiai times, so you can emphasize them better.
00:28:315 (1,2,1) - d d d ↑↑ (at the end you should have this pattern: http://puu.sh/3lyHN.png )
}
00:31:473~00:39:999 - Problematic part again. It is once again demanding and Kantan is rather for beginners. Use this instaed:
(Blue lines = 00:31:473~00:39:999 )
00:40:631 (1,2,3,4,5) - these are patterns which must be fixed. You have three differen placed spacings which the beginner won't be able to notice at all. I recommend following pattern:

{
00:42:841 (1,1,1,1,1,1,1,1,2) - Same as before. Different spacings, this is a no in Kantan difficulties. I suggest following patterns: k d k d k d k D and after that...
00:47:262~00:49:157 - ... I suggest having D x d x spinner to have an emphasized break which prepares the player for the kiai. The spinner should go up to 00:51:052.
00:49:789~00:51:999 - Spacing problem + the beginning of the kiai has no note due to the slider. In general it should be avoided to use sliders ends as first note for a stanza. If you used the previous suggestion you should have here a slider already. At 00:52:157 you can add a note now. SHould look like this:

00:52:157 - Kiai sounds good, but considering the BPM it would be too fast for a beginner to alternate "k d k". Try this:

01:00:210 (5) - The slider is okay, since it fits to the vocal good.
01:05:736 (1,2,3,4) - Inconsitent spacing.
01:07:631 (5) - Spinner might be a good idea. Pretty long slider.

I stopped here with the modding since the same issues appear. I don't want to change the map too much.
Well, mapping wise the map is actually okay, but as I said before: You have too many different spacings. The SV 1.05 makes it harder to read this spacings and sometimes patterns like "k d k" are pretty hard for a beginner on a 190 BPM map. Parts like 01:17:578 (1,1,2,3,4,1,2,1,1,2,3,4) - are actually mapped pretty well and Kantan worthly, so I say you could follow the mapping in this way. It would also benefit the afterwards coming kiais -as I said before- since it would emphasize the rise of notes pretty well. Having in the whole map similiar patterns might become boring, so playing a little with the amounts of notes in certain sections is an important move for preventing this bornes. After all: 1/2 to 1/2 has less effect on the player as 1/1 to 1/2.
Don't feel discouraged, after all it is not easy to evaluate the difficultie of an Kantan, especially when mappers are not used to it. See it as your entry to easier Taiko diffs. and I'm sure your next map will be even better! I do see some potential, so just call me if you have questions or need help for further projects. Have a hint from me for the future:

Hint:
In general, mappers can make their job in mapping a Kantan easier, just by knowing the process of it. Kantan maps don't follow the songs actual beat, they contain just linear pattern structures which can be variated together by having a reverse patterns to make the map more interesting. Example: d d d x k k k x d d k x k k d ...


[ Futsuu]

Since I know how tiring it can be to applie a mod -especially the current one I gave you for the Kantan- I will skip this for now and wait until you finished Kantan.

Muzukashii and Oni will be modded by aabc when he has time.
After his and my Fustuu mod I will recheck the map one more time so you can find 2~3 more mods.
Finally, after these 2~3 mods I will recheck it one last time and -if possible- give it a go for a rebubble.

Just do me the favor and don't give up. I will help you where ever I can. (´⊙ω⊙`)!
Topic Starter
shikyu

OnosakiHito wrote:

I checked Kantan and Futsuu so far by using autoplay and to be honest I'm a bit astonished right now and confused as well.
Even though the map recieved many mods, so are the difficulties still not ready for rank. Mapping-wise the maps are somehow okay, but difficultie-wise we have many problems, especially in Kantan. Well, some mods are already a few months old and at this time the new Taiko-set system has been implemented so the mapping of easier diffs was not common. But we also have some unrankable stuff here which I want to mention.

[ General]

Timing looks wrong to me because, it moves in certain section forward/backward(which makes the gameplay - especially in the easier difficulties - harder because the scrollbar's bars are not synchronized to the notes anymore):


I know, there are ranked versions with just one timing of this song. But these sets are osu-only which gameplay aren't effected by stanzas, while in taiko the stanzas are shown as bars which effect the gameplay of players.

Having proper one would look like this:


Right now I wasn't able to figure out the right placements for the red-lines. Some BATs agree to this and some other don't, so a consens needs to be found.
As long as there is no opinon of some skilled "timer" I will give you for now a refined offset: 520 (which is -6) prefer use 2 red lines, at 00:01:631 and 00:08:104 , hope offset problem solved for now


[ Kantan]

General:

  1. The usage of SV 1,05 is not recommended. I even say this is rather unrankable, but this is just my own opinion. The reason for this is that, the smaller the SV, the harder it is for the beginner to see a difference between different spaces, so readability becomes for him really hard. A real beginner can't considere spacings well enought at all so the reaction to this is many miss' while playing.
    I recommend you to use a SV of 1.20 since this works overall pretty well and established it-self as pretty usefull in Taiko.
  2. I also recommend to use a constant audio volumen for all difficulties. It is not a must at all, but in most cases it is rather questionable if using different volumen has a big / good effect at the user.
  3. The song is over 3 minutes long, so you can expect from higher Kantan players to play DT on this map. Thus, hitting sliders on a song with BPM 190 + DT will become really hard. Right now the Kantan carries 10 sliders which some of them are pretty long. Considere to shorter / delete some of them. - Of course, sliders are in TNT for gaining extra points, but in osu I see this a bit problematic since they contain ticks.
fix'd all

Notes:

<I'm modding with SV 1.20>

00:06:683 (1) - I suggest you having here just a D finisher because in this way the upcoming spinner would have a bigger effect.
00:09:368 (1) - Talking about the second spinner, I also suggest to shorten it to 00:11:262 and have a note(don) at 00:11:894.
00:13:789 (2,3,1,1) - This constalation is problematic in a Kantan due to different spacings which can confuse the beginner. But having another spacing might be even more problematic right now since the songs beat is to strong to be changed. Because of this I recommend having just dons in this part. It makes sure to make playing easier for beginner.
{
00:25:789 (5,1,2,1) - Having here a d kkd is for a Kantan with BPM 190 demanding for beginners. I suggest having a normal 2/1 k k k here so you have a mirror pattern: d d d | k k k.
↑ Applying this to all similiar cases gives you the possibility to use these kind of patterns(even though monton is recommended(ooo/xxx)) in the kiai times, so you can emphasize them better.
00:28:315 (1,2,1) - d d d ↑↑ (at the end you should have this pattern: http://puu.sh/3lyHN.png )
}
00:31:473~00:39:999 - Problematic part again. It is once again demanding and Kantan is rather for beginners. Use this instaed:
(Blue lines = 00:31:473~00:39:999 )
00:40:631 (1,2,3,4,5) - these are patterns which must be fixed. You have three differen placed spacings which the beginner won't be able to notice at all. I recommend following pattern:

{
00:42:841 (1,1,1,1,1,1,1,1,2) - Same as before. Different spacings, this is a no in Kantan difficulties. I suggest following patterns: k d k d k d k D and after that...
00:47:262~00:49:157 - ... I suggest having D x d x spinner to have an emphasized break which prepares the player for the kiai. The spinner should go up to 00:51:052.
00:49:789~00:51:999 - Spacing problem + the beginning of the kiai has no note due to the slider. In general it should be avoided to use sliders ends as first note for a stanza. If you used the previous suggestion you should have here a slider already. At 00:52:157 you can add a note now. SHould look like this:

00:52:157 - Kiai sounds good, but considering the BPM it would be too fast for a beginner to alternate "k d k". Try this:

01:00:210 (5) - The slider is okay, since it fits to the vocal good.
01:05:736 (1,2,3,4) - Inconsitent spacing.
01:07:631 (5) - Spinner might be a good idea. Pretty long slider.

I stopped here with the modding since the same issues appear. I don't want to change the map too much.
Well, mapping wise the map is actually okay, but as I said before: You have too many different spacings. The SV 1.05 makes it harder to read this spacings and sometimes patterns like "k d k" are pretty hard for a beginner on a 190 BPM map. Parts like 01:17:578 (1,1,2,3,4,1,2,1,1,2,3,4) - are actually mapped pretty well and Kantan worthly, so I say you could follow the mapping in this way. It would also benefit the afterwards coming kiais -as I said before- since it would emphasize the rise of notes pretty well. Having in the whole map similiar patterns might become boring, so playing a little with the amounts of notes in certain sections is an important move for preventing this bornes. After all: 1/2 to 1/2 has less effect on the player as 1/1 to 1/2.
Don't feel discouraged, after all it is not easy to evaluate the difficultie of an Kantan, especially when mappers are not used to it. See it as your entry to easier Taiko diffs. and I'm sure your next map will be even better! I do see some potential, so just call me if you have questions or need help for further projects. Have a hint from me for the future:

Hint:
In general, mappers can make their job in mapping a Kantan easier, just by knowing the process of it. Kantan maps don't follow the songs actual beat, they contain just linear pattern structures which can be variated together by having a reverse patterns to make the map more interesting. Example: d d d x k k k x d d k x k k d ...


[ Futsuu]

Since I know how tiring it can be to applie a mod -especially the current one I gave you for the Kantan- I will skip this for now and wait until you finished Kantan.

Muzukashii and Oni will be modded by aabc when he has time.
After his and my Fustuu mod I will recheck the map one more time so you can find 2~3 more mods.
Finally, after these 2~3 mods I will recheck it one last time and -if possible- give it a go for a rebubble.

Just do me the favor and don't give up. I will help you where ever I can. (´⊙ω⊙`)!
mostly fix for kantan (with a bit variation), hope it doesn't become suck. thanks for mod and help ;w;
MMzz
I'd just like to point out things like k k d, d k d, should not be avoided because "beginners" can't play them. We are not beginners, we do not know this, we can't speak for a huge playerbase of newbies, nor can a handful of testplayers. BPM does not matter, if the player isn't comfortable with that BPM they will not play the map, and just because the song is a certain BPM, that does not mean you can exclude patterns, map to how the song goes, not to what the BPM is. This doesn't mean you need to make the map bland and noneducational for learning the game.
OnosakiHito
I talked to MMzz, so no worries. We came to a consensus.
aabc271 checked the Oni and he said it is fine, so I will make the last checks? Sorry for letting you waiting.

[ Kantan]

01:23:893 (1,2,3) - all d? So it fits better to the previous one: 01:18:840 (1,2,3) -
01:53:893 (1,1) - k d? So you follow the kat rythm.
02:23:104 (11) - Instead of a slider, it might better to continue having notes.
02:26:735 (2) - Move to 02:26:893 ? Sometimes it isn't possible to avoid another spacing. So that would be fine.

I'm fine with the Kantan now.

[ Futsuu]

{
00:54:683 (11,18) - both k
00:57:367 - add a d here
00:58:630 - ^
} What do you think about this? I think in this way the patterns would be a bit smoother.
01:03:525 (6,10,15,17) - Suggesting kat on these notes, so you have a little more variation.
01:12:210 (3) - kat?

Hey, Futsuu was pretty nice.

[ Muzukashii]

02:16:315 (1,2,1,1,1) - Maybe d d k k d is better? d d k d k dosen't fit so well with the previous d d k k d.

Good Muzukashii. Decent mapped.

[ Oni]

01:27:289 (1) - Consider having here a kat. plays a bit easier and fits maybe better to the song?
02:28:473 - Ah, this comes kinda out of the sudden. Fine with the music, but maybe it would be good to delete notes 02:29:026 (5) - , 02:29:657 (5) - .
Or you use this pattern:



Well, Kantan was the diff. which was -in my opinion- problematic before. The other diffs are fine as the other people said before.
Just here and there some suggestions from me.

Since you waited because of me for a rebubble, I will ask MMzz to check it one more time. Also I will ask another BAT to help.
Sorry for late response.
Topic Starter
shikyu

OnosakiHito wrote:

I talked to MMzz, so no worries. We came to a consensus.
aabc271 checked the Oni and he said it is fine, so I will make the last checks? Sorry for letting you waiting.

[ Kantan]

01:23:893 (1,2,3) - all d? So it fits better to the previous one: 01:18:840 (1,2,3) - k
01:53:893 (1,1) - k d? So you follow the kat rythm. k
02:23:104 (11) - Instead of a slider, it might better to continue having notes.k
02:26:735 (2) - Move to 02:26:893 ? Sometimes it isn't possible to avoid another spacing. So that would be fine. no, considering I change pattern to fit circle that replace slider in 02:23:104 (11)

I'm fine with the Kantan now.

[ Futsuu]

{
00:54:683 (11,18) - both k
00:57:367 - add a d here
00:58:630 - ^
} What do you think about this? I think in this way the patterns would be a bit smoother. prefer current pattern, let's say this is introduction part for 1/2 notes
01:03:525 (6,10,15,17) - Suggesting kat on these notes, so you have a little more variation. here's ok, but kat used at (14,16,18
01:12:210 (3) - kat? not really like it...

Hey, Futsuu was pretty nice.

[ Muzukashii]

02:16:315 (1,2,1,1,1) - Maybe d d k k d is better? d d k d k dosen't fit so well with the previous d d k k d. following guitar here, imo still good

Good Muzukashii. Decent mapped.

[ Oni]

01:27:289 (1) - Consider having here a kat. plays a bit easier and fits maybe better to the song? k
02:28:473 - Ah, this comes kinda out of the sudden. Fine with the music, but maybe it would be good to delete notes 02:29:026 (5) - , 02:29:657 (5) - .
Or you use this pattern: do something else



Well, Kantan was the diff. which was -in my opinion- problematic before. The other diffs are fine as the other people said before.
Just here and there some suggestions from me.

Since you waited because of me for a rebubble, I will ask MMzz to check it one more time. Also I will ask another BAT to help.
Sorry for late response.
thanks again~
OnosakiHito
I was the one who popped the bubble, so I guess it is time to do something about it.
I will check the map later once again. Having a confirmation from your side would be good.
Topic Starter
shikyu
sure, go ahead ^^
Yuzeyun
I will do ultimate checks to be sure everything goes fine.
OnosakiHito
[General]

- Any reason why you have different audio volum?
- Uninherited timing points conflict between Oni and the other three difficulties at 00:08:104. (use AIMod)
- Uninherited timing points conflict between Muzukashiii and Kantan at 00:01:315. (use AIMod)
- Uninherited timing points conflict between Muzukashiii and Futsuu at 00:01:315. (use AIMod)


[ Kantan]
SPOILER
Notes

00:08:735 (7,1) - Try the constalation below, because a single don dosen't fit so well here. Slider might be more preferable instead of a spinner.

01:09:998 (1,2,3,4,1,2,3) - Normaly I would say this might be due to different spacings confusing, but if we would change the pattern it would be even mroe confusing since it dosen't follow the beat good enough. So we will keep it like that.
01:26:735 (5) - Slider start at 01:27:051
01:32:735 (1) - Instead of a spinner just use the notes I suggets below(d d D), because you didn't used one in the other diffs as well.

02:14:104~02:22:314 - I suggest following pattern for a better consistency which is easier to follow by beginners:

02:23:104 (17) - Questionable, but can be kept because of the song.
02:27:051 (3,4) - k d ?
02:41:261 (3) - You could expand the slider up to 02:42:840 and delete the note at this timeline.
03:14:735 (3) - Move this note to 03:15:051 and delete note 03:15:682 (1) - because, this can be confusing for beginners.

[ Futsuu]
SPOILER
Notes

00:41:104 (5) - Delete this note? Current pattern might be too much.
00:45:841 (1) - Maybe this as d, because 00:42:841 (1,1) - emphasizes the vocal already good, so the don can emphasize the deep vocal.
02:14:104~02:17:893 - How about the constlation below, you can apply it from 02:18:525 up to spinner as well.


[ Muzukashii]
SPOILER
Notes

02:42:052 (1) - Better to expand the slider up to 02:42:998, so it shows the end of current section.
03:14:104 (1) - make this to a finisher or remove the previous one.
03:16:473 (3) - delete this note because in this way it sounds better and the finisher stands alone.

[ Oni]

I'm fine with the Oni.


The spread is a bit high between the diffs, but that's rather due to the songs lenght.
As Gezo said, he will check it as well. If possible find one more modder, to be sure everything is fine, and we are ready to go for a bubble.
Shohei Ohtani
Step 1: Ungrave the map
Topic Starter
shikyu
didn't update this while waiting for mod, so... thrown to graveyard

OnosakiHito wrote:

[General]

- Any reason why you have different audio volum? current volume is too loud on some section (especially on only piano & vocal section), so I lower its volume,, it isn't like I use it everywhere
- Uninherited timing points conflict between Oni and the other three difficulties at 00:08:104. (use AIMod) fixed
- Uninherited timing points conflict between Muzukashiii and Kantan at 00:01:315. (use AIMod) fixed
- Uninherited timing points conflict between Muzukashiii and Futsuu at 00:01:315. (use AIMod) fixed


[ Kantan]
SPOILER
Notes

00:08:735 (7,1) - Try the constalation below, because a single don dosen't fit so well here. Slider might be more preferable instead of a spinner. k

01:09:998 (1,2,3,4,1,2,3) - Normaly I would say this might be due to different spacings confusing, but if we would change the pattern it would be even mroe confusing since it dosen't follow the beat good enough. So we will keep it like that.
01:26:735 (5) - Slider start at 01:27:051 k
01:32:735 (1) - Instead of a spinner just use the notes I suggets below(d d D), because you didn't used one in the other diffs as well. use d d k, not really like finisher there

02:14:104~02:22:314 - I suggest following pattern for a better consistency which is easier to follow by beginners: k

02:23:104 (17) - Questionable, but can be kept because of the song.
02:27:051 (3,4) - k d ? k
02:41:261 (3) - You could expand the slider up to 02:42:840 and delete the note at this timeline. k
03:14:735 (3) - Move this note to 03:15:051 and delete note 03:15:682 (1) - because, this can be confusing for beginners. k

[ Futsuu]
SPOILER
Notes

00:41:104 (5) - Delete this note? Current pattern might be too much. k
00:45:841 (1) - Maybe this as d, because 00:42:841 (1,1) - emphasizes the vocal already good, so the don can emphasize the deep vocal. due to consistency I'll keep it like that. it still sounds good too
02:14:104~02:17:893 - How about the constlation below, you can apply it from 02:18:525 up to spinner as well. k, use it


[ Muzukashii]
SPOILER
Notes

02:42:052 (1) - Better to expand the slider up to 02:42:998, so it shows the end of current section. k
03:14:104 (1) - make this to a finisher or remove the previous one. no, there isn't finish sound and drum pattern already different with previous one
03:16:473 (3) - delete this note because in this way it sounds better and the finisher stands alone. k

[ Oni]

I'm fine with the Oni.


The spread is a bit high between the diffs, but that's rather due to the songs lenght.
As Gezo said, he will check it as well. If possible find one more modder, to be sure everything is fine, and we are ready to go for a bubble.
k, thanks again~
Yuzeyun
Rechecking and soon. SOUNNE SHIKYU.

[Oni]
00:27:841 (1,1) - Any reason why d and k are swapped here ? Only here the drum snare isn't mapped to a k in the whole section.
Only thing that caught my attention. All the rest is also fine.

[Muzukashii]
00:23:420 (1) - I don't know I can listen to it 50 times it will still sound odd to me due to its placement within the whole pattern (dk k dddk) :I
00:28:473 (1) - same here
01:27:683 (8) - D instead ? It's a simple crash/kick here.

[Futsuu]
00:16:946 - 00:21:999 (3) - was found quite empty
You've mapped on upbeats and remarked a k pattern on beat 2 every 2 bars, then you switched to beat 8 every 2 bars.
01:15:526 (1) - Make this a K ? The note sounds about the same as 01:15:052 (7) -.
01:51:999 (1,1,2,1,2,1,2,1,2) - sounds off compared to the other kiai and the rest of the pattern, you might want to change this one
02:10:631 (3,1) - D K ? same as above.
02:56:104 (5,1) - @^

[Kantan]
~


>CONTINUE
NEW GAME
OPTIONS
Topic Starter
shikyu

_Gezo_ wrote:

Rechecking and soon. SOUNNE SHIKYU.

[Oni]
00:27:841 (1,1) - Any reason why d and k are swapped here ? Only here the drum snare isn't mapped to a k in the whole section. fix'd
Only thing that caught my attention. All the rest is also fine.

[Muzukashii]
00:23:420 (1) - I don't know I can listen to it 50 times it will still sound odd to me due to its placement within the whole pattern (dk k dddk) :I change note after this to k, it should be better now~
00:28:473 (1) - same here ^
01:27:683 (8) - D instead ? It's a simple crash/kick here. k

[Futsuu]
00:16:946 - 00:21:999 (3) - was found quite empty try to fill with some notes and found it weird, so leave it like that
You've mapped on upbeats and remarked a k pattern on beat 2 every 2 bars, then you switched to beat 8 every 2 bars.
01:15:526 (1) - Make this a K ? The note sounds about the same as 01:15:052 (7) -. k
01:51:999 (1,1,2,1,2,1,2,1,2) - sounds off compared to the other kiai and the rest of the pattern, you might want to change this one fix'd
02:10:631 (3,1) - D K ? same as above. k
02:56:104 (5,1) - @^ k

[Kantan]
~


>CONTINUE
NEW GAME
OPTIONS
thanks for mod ;w; soon~
ca20114
nice map :D :D
Nano最高!!!
OnosakiHito
Last recheck. Don't need to kd it, I got enough here. lol
Also thank you Gezo for your help.

[ Kantan]

02:43:314 - This one uneven pattern(d d d) worries me the whole time already, and I was thinking about how this can be solved. Now I got the idea for this:


In this way you can provide the same spacings instead of having different one which would make the job of playing the kiai easier for beginner. Also it sounds actually nice.

[ Muzukashii]

00:40:947 (1) - move to 00:40:788 because of the vocal. Plays and sounds better.
01:36:999 (12,1) - move to 01:36:840 because ^


[ Oni]

02:03:210 (5) - kat would be better, for consistency in this pattern.
02:07:314 - kkddddd ? At least this part should start with a kat as the previous patterns did.


PM me after you are done with this.
Topic Starter
shikyu
fix all except 02:07:314 on oni, not really like it also kkk sounds better to follow drum sound
OnosakiHito
Okay, I think the map should be ready for the re-bubble, so here you go: Have my first bubble
Topic Starter
shikyu
Thanks (/>w<)/
Loctav
'sup

[Kantan]

00:52:630 (1,2,3,1,1) - Let's fix this. it should be actually placed like this: http://puu.sh/3XIMA.jpg (first kat is on 00:52:630 -)
00:55:156 (2,3,4,5,6) - same here, where the pattern starts at 00:55:156 -
01:02:735 (1,2,3,1,1) - ^ 01:02:735
01:47:735 - apply the same for this kiai, so it is consistent
01:57:840 (3,1,1,1,1,2) - I have no idea why this is different from the other parts of the kiais
02:44:104 (1,1,1) - eeeeh, snap on red tick (towards the upcoming dons)


Should be all. Call me back when fixed.
Topic Starter
shikyu
only fix 01:57:840 (3,1,1,1,1,2) to make consistency with rest of kiai.
for kiai I follow drum (which is placed on white tick), not vocal

thanks for mod~ also I fix unsnapped notes on muzu and oni dem 15th post again
Loctav
Well. Please do not change stuff on other diffs that hasn't been pointed up without logging all changes in detail, else you make the BAT shoot themselves when rechecking, when you give vague comments like "I DID CHANGE A FEW THINGS, BUT WHAT I CHANGED IS KEPT A SECRET!"
It took me ages to figure out what you changed (you placed new combos, what)

Since I disapprove the way the Kantan is mapped, I can only rebubble this.
@nextBAT: please check the pattern in the kiai of the "Kantan". (00:52:630 (1,2,3,1,1) -), if you can agree with this.

My service is done here. Good luck.
bossandy

Loctav wrote:

@nextBAT: please check the pattern in the kiai of the "Kantan". (00:52:630 (1,2,3,1,1) -), if you can agree with this.
It is not a bad pattern I think! xD

Yo :)
 
[ Kantan]
 
  1. 00:47:261 (2) - D is overpower in my opinion , a small d is enough! xD
  2. 01:17:577 (1) - D ?
  3. 01:42:840 (2) - Same as 00:47:261 (2) - It is really overpower ;w;
  4. 02:03:209 (1) - End at 02:04:946 - sounds better
  5. 02:33:209 (1) - D!
  6. 02:35:735 (1) - Same as above!
  7. 02:48:682 (1) - End at 02:50:419 - ~
 
[ Muzukashii]
 
  1. 00:21:525 - Add a circle?
  2. 00:47:261 (2) - d is better!
  3. 01:45:840 (1,1) - Switch there two objects please , means change two d D to D d, They will fit the background music well!!
  4. 02:57:998 (1) - I prefer d than k
 
[ Oni]
 
  1. 01:22:630 (1) - d
  2. 01:42:840 (2) - Yes , d please
 
Really nothing to say >< Nice Taiko map~
Call me back ~
Topic Starter
shikyu

bossandy wrote:

Loctav wrote:

@nextBAT: please check the pattern in the kiai of the "Kantan". (00:52:630 (1,2,3,1,1) -), if you can agree with this.
It is not a bad pattern I think! xD

Yo :)
 
[ Kantan]
 
  1. 00:47:261 (2) - D is overpower in my opinion , a small d is enough! xD imo it's okay
  2. 01:17:577 (1) - D ? for pattern wise it's pretty weird
  3. 01:42:840 (2) - Same as 00:47:261 (2) - It is really overpower ;w; same
  4. 02:03:209 (1) - End at 02:04:946 - sounds better no, feel lost something
  5. 02:33:209 (1) - D! ok
  6. 02:35:735 (1) - Same as above! ok
  7. 02:48:682 (1) - End at 02:50:419 - ~ same as 02:03:209 (1)
 
[ Muzukashii]
 
  1. 00:21:525 - Add a circle? no, following lyric
  2. 00:47:261 (2) - d is better! D is ok
  3. 01:45:840 (1,1) - Switch there two objects please , means change two d D to D d, They will fit the background music well!! ok
  4. 02:57:998 (1) - I prefer d than k still use k, fit for keyboard sound
 
[ Oni]
 
  1. 01:22:630 (1) - d yes, I use d every big white tick on this pattern, but for this one is kinda weird as guitar sound goes higher here
  2. 01:42:840 (2) - Yes , d please it's ok
 
Really nothing to say >< Nice Taiko map~
Call me back ~
not much change, thanks for mod~
bossandy
Yes , Nice map

This map should to go!

Ranked!
qoot8123
finally!!!!gratz~ \=w=/
Topic Starter
shikyu
thanks ;w; finally~
TKS
grats
Cloudchaser
naaaano <3 congratz
sadly... I don't play Taiko ;_;
mintong89
gratz!



lol..
Boncho
gratz! :D
Elly-chan
strums guit aR THE GAME HAS ONLY JUST BEGUN IMA HAJIMARI NO EYES

grats
Flask


Cuz we need bigger image. HaHa.

Congratz on your map :3
Yasora
weee
grats~
Naryuga
I've been waiting for this map ranked, and finally!!!
Congrats!!! :)
show more
Please sign in to reply.

New reply