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Knife Party - Give It Up

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Total Posts
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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2016年7月28日 at 14:54:12

Artist: Knife Party
Title: Give It Up
Tags: cut short drumstep dubstep abandon ship earstorm kencho lsahi lyric Naxess
BPM: 87
Filesize: 8361kb
Play Time: 01:50
Difficulties Available:
  1. Easy (1.48 stars, 113 notes)
  2. Insane (4.43 stars, 402 notes)
  3. Kencho's Normal (2.18 stars, 183 notes)
  4. lsahi's Hard (2.96 stars, 296 notes)
  5. Lyric's Hyper (3.48 stars, 286 notes)
Download: Knife Party - Give It Up
Information: Scores/Beatmap Listing
---------------
#3
Knife Party in 2016
Info
MP3 and BG from Shadren's mapset. Thanks a lot!
Special thanks to Naxess for Storyboard~
Easy by me
Kencho's Normal by Kencho
lsahi's Hard by lsahi
Lyric's Hyper by Lyric
Insane by me
Also check out Dynamix's diff
Dynamix's Extra http://puu.sh/pQRdK/01d3433d2a.osu
[Crz]Makii
marked for mod
Topic Starter
sahuang
ok
Don't worry, still have a month to go.
Will add some GDs and hit sounds.
Harubi Lira
with sound
Lobelia
其实我并不是很会摸做这种听起来很JB曲子。。。QWQ尽量吧
[ Easy ]
00:15:151 (1,2) - 间距略远,低难度DS误差最好别超过0.01
00:17:910 (1,1) - 不好看。。。
00:16:530 (1,1,1) - 然后低难度保持两根大白线NC一次就好了,不需要弄这么复杂的NC
00:28:944 - 这个地方的音推荐放到有点击的地方强调重音而不是用滑条尾带过
00:40:668 (2) - 角度稍微向右上去一些?
01:10:323 (3,4) - 间距
01:21:358 - 这个也是推荐有点击凸显重音

[ Kencho's Normal ]
01:26:875 (1,1) - 感觉这个重叠有点不太好
QWQ好厉害,学几手排列

[ lsahi's Hard ]
00:05:841 (2,3) - 个人觉得这里的间距应该和这一组00:06:358 (3,4) - 有区别,所以不如拉开看看?或者00:06:185 - 这里加上圈?
00:08:599 (2,3) - ↑
00:11:013 (1,2) - ↑
00:33:772 (4,5,6,7) - 这里重叠看着好暧昧,00:33:772 (4) - 不如这里就换成三点或者直线滑条?
比如这样
01:26:185 (1,2,3,4) - 01:27:565 (1,2,3,4) - 个人觉得这节奏不在kiai里,然后本身在hard里面可能稍微难了点?

[ Lyric's Hyper ]
01:11:703 (1) - 你要不要考虑下换个形状。。。太长了
01:25:841 - 我觉得这里从这里开始用1/2滑条更好,来回把重音忽略了,稍微有点不合曲的感觉
01:44:806 (1) - 太长了。。。
01:28:254 - 01:47:565 - 再就是你这个难度和别人的kiai段落设置不一样,改一改吧

[ Light Insane ]
00:31:703 (5) - 这里NC 00:32:392 (1) - NC取消
00:33:082 (4) - NC
00:48:254 (1) - 00:49:634 (1,2) - 00:51:013 (1) - 就这些都是类似节奏,统一用一种节奏形式吧,我建议用1/2填满的感觉更舒服,因为你后面好有几组类似的也是用的1/2
01:00:754 (1) - 既然要对音就做完吧,你这样给人一种很莫名的节奏
01:14:461 (1,2,1,2,1) - 这块做的太暧昧了,两个滑条一组,分开放?别粘着一起
01:36:530 (1,2,1,2,1) - ↑

[ Dynamix's Insane ]
00:07:910 - 这里减速不好,绿线去掉 00:06:185 (5) - 00:07:565 (3,4) - 你觉得这两个是不是一个节奏的感觉,如果你觉得是的话我就建议
00:07:565 (3,4,5) - 3,4改成加速滑条,5滑条换成1/2单点
00:10:323 (3,4,5) - ↑
00:11:703 (3,4,5) - ↑
00:13:082 (3) - ↑,00:13:599 - 然后我觉得这里可以加个圈的感觉
00:15:841 (3,4,5) - ↑
00:19:116 - 加个圈?
前面这些部分,不如你统一一遍把绿线加整齐啊?感觉就开头一些弄了绿线变速,结果后半边又没有了,要不然干脆就不要变速了?
00:31:272 (3) - 叠在4上面?
01:11:703 (1) - 这滑条形状我觉得需要再考虑一下,感觉并不美观
01:17:220 (1) - ↑
01:33:772 (1) - ↑
__Ag
in game PM

light insane
00:24:461 (6) -这个比较适合做成折返,然后00:25:151 (2) - 重叠在折返滑条头

00:29:979 (6) - overmap,蓝线没有音,可以做成上面说的这个节奏

00:32:220 - 要么加个note,要么00:31:875 (6) - 这个取消,如果你选择加note的话我觉得白线拉成slider更适合于note

00:34:634 (2) - 柑橘这个可以remove空拍

00:37:220 (1,2,3,4) - 换成两个slider

00:57:478 (5) - 这里没有音啊,如果要三连的话应该是在00:57:823 - 这里

01:25:496 (1,2,3) - 节奏不好,01:25:410 - 这里先加一个note然后01:25:496 - 这里用X0.75的slider拉到01:25:754 - 这里,音量5%,最后01:25:841 - 这里用个X1.2的1/2滑条,音量变回来

01:46:185 (1,2) - 这里本来是可以用1/4滑条填满的梗,但是LI里面不太适合,改成单点更好些,折返柑橘overmap

01:47:565 (1,2,3) - 这里也是上面说的变速梗

排列上还要加强学习

Dynamix's insane
00:21:358 (3,4) - 突然这么远不太好吧

00:24:116 (1,2) - 这两个和00:24:461 (2,3) - 这两个的DS做出点明显的区别来

01:02:047 (1,2,3,4,1,2,3,4) - 间距怎么突然变小了,明明是渐高的音

01:19:547 - 01:19:892 - 01:20:237 - 01:20:582 - 像这种3/4slider的尾巴要不要做个消音处理

01:25:496 (1,2,3) - 节奏不好,在LI diff里面说过了,可以参考一下

排版很漂亮啊,不错

祝早日1st,作为鼓励STAR,GL
[Crz]Makii
from QQ!
RIP the Never give up diff
Light Insane
General:
好吵啊 音效45或者50%如何
把mark都去掉厚不厚
cs4.5对于4.2*有点难吧 不如4.2或4.3?这个不改也行
00:05:841 (2) - 这个和1对称放一下flow更顺点吧
00:09:461 (6,1) - 感觉不好看 x236y233?
00:10:496 (4,5,6) - 突然变间距了啊 歌这里没有很突出的节奏啊...建议改改
00:18:944 (5) - 还是不好看..总感觉突兀出来
00:20:496 - 漏音了啊
00:29:289 (3,4,5) - 间距略大?
00:47:565 (3,4,5,6,1,2,3) - 堆一起了,考虑分散点?
01:03:427 - 其实转盘可以从这开始拉,前面节奏在表达一下
01:07:565 (1,2,3,4) - 可以间距大一点,kiai段表达一下
01:13:254 (2) - 拉远点
后面几个kiai段复制的地方一样
01:40:668 (4) - NC,改snap了
Dynamix's Insane
打不动 摸不动
00:12:392 (1) - 前面同节奏的滑条都加速了这里也加速好一点
00:14:461 (3,4,5,6) - 跳的有点狠吧
00:31:272 (3) - 这里overmap没必要吧(
神kiai段,完美表达音乐
01:10:323 (1,2,3,4) - 我感觉这几根滑条慢速会比较好,更有抑扬顿挫的感觉,其他类似的一样
撒谎爷爷别打我我只会摸Insane其他我看不懂(((
DeletedUser_6181859
hello
small mod by me (again and again...)
because i can't make normal mods xD
p.s. sorry for my bad english or google translate... okay?
Song and beatmaps
without problems;)
Easy
01:00:668 (1) - how about expand to 01:05:496 ?
01:24:806 (4,1) - spinner between this?
nice diff!
Kencho's Normal
01:27:392 (2,3) - may be replace to %image% ?
lsahi's Hard
00:05:841 (2,3) and 00:08:599 (2,3) - check jumps
00:37:220 (5,6,7) - jumps again... :D
01:26:185 (1,2,3,4) and 01:27:565 (1,2,3,4) - overdoze kicksliders, hmm...
Lyric's Hyper
01:03:427 (1) - how about make several sliders instead one?
01:11:703 (1) and 01:44:806 (1) - make a figure... lines is boring:D
Very nice diff!
Light Insane
i can't mod 4+ diffs...
00:51:875 (3,4,5) - make normal triple;)
GL for rank!
Topic Starter
sahuang

[ Abhor ] wrote:

其实我并不是很会摸做这种听起来很JB曲子。。。QWQ尽量吧
[ Easy ]
00:15:151 (1,2) - 间距略远,低难度DS误差最好别超过0.01 fixed
00:17:910 (1,1) - 不好看。。。 还行吧。。暂时先不改
00:16:530 (1,1,1) - 然后低难度保持两根大白线NC一次就好了,不需要弄这么复杂的NC
00:28:944 - 这个地方的音推荐放到有点击的地方强调重音而不是用滑条尾带过 恩,把2缩短然后00:28:944 - 加了个物件
00:40:668 (2) - 角度稍微向右上去一些?yes
01:10:323 (3,4) - 间距 应该米错。、
01:21:358 - 这个也是推荐有点击凸显重音 滑条简单点,后面也有类似排列,先放着 :)

[ Light Insane ]
00:31:703 (5) - 这里NC 00:32:392 (1) - NC取消 NC貌似当时乱了,全部修正
00:33:082 (4) - NC
00:48:254 (1) - 00:49:634 (1,2) - 00:51:013 (1) - 就这些都是类似节奏,统一用一种节奏形式吧,我建议用1/2填满的感觉更舒服,因为你后面好有几组类似的也是用的1/2 这边有点乱,我也会去改
01:00:754 (1) - 既然要对音就做完吧,你这样给人一种很莫名的节奏 这边转盘可能会好点,不然星数可能会太高》。。
01:14:461 (1,2,1,2,1) - 这块做的太暧昧了,两个滑条一组,分开放?别粘着一起 嘛,再看看吧,故意这样做的..
01:36:530 (1,2,1,2,1) - ↑
Thanks for your mod :)
Topic Starter
sahuang

__Ag wrote:

in game PM

light insane
00:24:461 (6) -这个比较适合做成折返,然后00:25:151 (2) - 重叠在折返滑条头 改成了折返

00:29:979 (6) - overmap,蓝线没有音,可以做成上面说的这个节奏 ^

00:32:220 - 要么加个note,要么00:31:875 (6) - 这个取消,如果你选择加note的话我觉得白线拉成slider更适合于note 果然看起来好多了

00:34:634 (2) - 柑橘这个可以remove空拍 这个适当overmap感觉玩起来更舒服,先放着==

00:37:220 (1,2,3,4) - 换成两个slider yes

00:57:478 (5) - 这里没有音啊,如果要三连的话应该是在00:57:823 - 这里 是的。。和vocal混了

01:25:496 (1,2,3) - 节奏不好,01:25:410 - 这里先加一个note然后01:25:496 - 这里用X0.75的slider拉到01:25:754 - 这里,音量5%,最后01:25:841 - 这里用个X1.2的1/2滑条,音量变回来 神,这样果然好太多

01:46:185 (1,2) - 这里本来是可以用1/4滑条填满的梗,但是LI里面不太适合,改成单点更好些,折返柑橘overmap 先这样吧,前面2段kiai和后面在折返和小跳的放法一致

01:47:565 (1,2,3) - 这里也是上面说的变速梗

排列上还要加强学习


祝早日1st,作为鼓励STAR,GL
谢谢!!Ag神的摸就是nb,学习了,毕竟是第一次做出mapset,还会继续努力 :)
Topic Starter
sahuang

100bit wrote:

hello

Easy
01:00:668 (1) - how about expand to 01:05:496 ? NO,but i will change a bit
01:24:806 (4,1) - spinner between this? NO
nice diff!
Light Insane
i can't mod 4+ diffs...
00:51:875 (3,4,5) - make normal triple;) it's fine
GL for rank!
thanks
Topic Starter
sahuang

[Crz]Sword wrote:

from QQ!
RIP the Never give up diff
Light Insane
General:
好吵啊 音效45或者50%如何 这首dnb本来就是要高,按照kencho的说法100%也行
把mark都去掉厚不厚 可以啊
cs4.5对于4.2*有点难吧 不如4.2或4.3?这个不改也行 看星数再说吧,不行就4.3
00:05:841 (2) - 这个和1对称放一下flow更顺点吧 这个没事,我是旋转的
00:09:461 (6,1) - 感觉不好看 x236y233?这样就行,正好拉出个空挡
00:10:496 (4,5,6) - 突然变间距了啊 歌这里没有很突出的节奏啊...建议改改 稍微往下调了点
00:18:944 (5) - 还是不好看..总感觉突兀出来 改了
00:20:496 - 漏音了啊 是,改了
00:29:289 (3,4,5) - 间距略大? 差不多吧,这边改了点
00:47:565 (3,4,5,6,1,2,3) - 堆一起了,考虑分散点? 再说。。
01:03:427 - 其实转盘可以从这开始拉,前面节奏在表达一下 有道理,我想想
01:07:565 (1,2,3,4) - 可以间距大一点,kiai段表达一下 当梗
01:13:254 (2) - 拉远点 ok
后面几个kiai段复制的地方一样
01:40:668 (4) - NC,改snap了

撒谎爷爷别打我我只会摸Insane其他我看不懂(((人?
thx for mod!!
Crystal
irc modded

SPOILER
2016-04-03 11:07 Crystal: hihihi
2016-04-03 11:07 sahuang: hi
2016-04-03 11:08 Crystal: 00:09:461 (6,1) - 这个分开吧
2016-04-03 11:09 Crystal: 00:12:047 (5,6,1) - 像这样子
2016-04-03 11:09 sahuang: 恩
2016-04-03 11:09 Crystal: 00:16:358 (6,1) -
2016-04-03 11:09 Crystal: 00:17:737 (6,1) -
2016-04-03 11:09 Crystal: 同理
2016-04-03 11:10 Crystal: 00:24:461 (6) - 这个的尾巴最好是note
2016-04-03 11:10 sahuang: 如果交换00:16:185 (5,6) -
2016-04-03 11:10 sahuang: 会不会跳太大?
2016-04-03 11:10 sahuang: 感觉上
2016-04-03 11:10 Crystal: 不一定重叠在前面啊 意思就是不要和6stack
2016-04-03 11:11 sahuang: 分开感觉难看。。
2016-04-03 11:12 sahuang: 那个折返和00:29:979 (6) - 一样..感觉好一点
2016-04-03 11:12 Crystal: 长白线那个是重音
2016-04-03 11:12 Crystal: 违和感超强
2016-04-03 11:13 Crystal: 00:25:496 (3,4) - http://puu.sh/o44Af/1409d821eb.jpg
2016-04-03 11:14 sahuang: 恩恩
2016-04-03 11:14 Crystal: 如果不改那个的话00:30:668 (7) - 这个加上NC
2016-04-03 11:15 Crystal: 00:34:116 (4) - 复制3的形状吧
2016-04-03 11:15 Crystal: 这两个形状不一样 红锚点没在蓝线
2016-04-03 11:17 sahuang: 恩
2016-04-03 11:17 sahuang: 对的
2016-04-03 11:18 Crystal: 00:53:082 (3,4,5,6) - flow有点奇怪
2016-04-03 11:19 Crystal: 2到3 4是锐角 456是钝角
2016-04-03 11:20 Crystal: 01:07:565 (1,2,3,4) - 这个堆在一起不太好看...
2016-04-03 11:21 sahuang: 恩
2016-04-03 11:21 sahuang: 我有几个地方都是故意这样摆的==
2016-04-03 11:22 Crystal: 01:24:461 (2) - 这个怎么有个奇怪的锚点
2016-04-03 11:22 Crystal: 那种不太好看的感觉
2016-04-03 11:25 Crystal: 01:25:496 (1,1) - 可以强调一下
2016-04-03 11:25 Crystal: http://puu.sh/o45eP/4d15a1d4af.jpg
2016-04-03 11:25 Crystal: 蓝色1的sv是1.4
2016-04-03 11:26 Crystal: 01:29:634 (1,2,3,4) - 前面提到了
2016-04-03 11:26 sahuang: 恩
2016-04-03 11:26 Crystal: 01:33:772 (1) - http://puu.sh/o45iI/2ffcb8e634.jpg
2016-04-03 11:27 Crystal: 01:46:530 (2) - 奇怪的锚点
2016-04-03 11:27 Crystal: 01:47:565 (1,2) - 也可以考虑改成类似的
2016-04-03 11:27 sahuang: 后面的折返苗点我都改好了
2016-04-03 11:27 Crystal: 好
2016-04-03 11:28 Crystal: 01:50:323 (1) - 加个note再进转盘吧
2016-04-03 11:28 sahuang: 01:50:237 -
2016-04-03 11:28 sahuang: ?
2016-04-03 11:29 sahuang: 这边加也行?
2016-04-03 11:29 Crystal: 在01:50:323
2016-04-03 11:29 Crystal: 转盘后延1/4
2016-04-03 11:29 sahuang: 啊
2016-04-03 11:29 sahuang: 好的
2016-04-03 11:29 Crystal: 然后好像没啥了
LeQuack
M4M from my Queue

Easy
00:09:634 (1) - Make this slider a reflection of 00:08:254 (1)
00:12:392 (2) - NC
00:16:530 (1) - This note's falling off my screen. I would move it to fit in the screen better
00:17:910 (2) - NC
01:00:668 (1) - Extend this spinner to 01:05:496 (If youre worried that the spinner will be too long then i suggest starting it at 01:03:427)
01:07:565 (3) - NC
01:10:323 (3) - ^
01:13:082 (3) - ^
01:15:841 (2) - ^
01:18:599 (3) - ^
01:24:116 (2) - ^
01:25:496 - I would consider adding a break here
01:29:634 (3) - NC
01:32:392 (3) - ^
01:35:151 (3) - ^
01:43:427 (2) - ^
01:46:185 (3) - ^
Good Diff no real big issues here

Kencho's Normal
You use bookmarks, I like you :)
01:26:875 (1,2,3,4) - This feels like a nitpick but i think this should be the same as 01:25:841 (1,2,3) just to be more in line with the difficulty
Great Difficulty :D

Isahi's Hard
00:11:013 (1) - I would make this slider go to the white tick instead
00:13:772 (1) - Same Here
00:17:910 (5) - NC
00:21:703 (4) - I understand that you're trying to match the distorted vocals here but i think this would sound a flow better if it went to the red tick instead
01:07:565 (4) - NC
01:13:082 (4) - ^
01:17:220 (1) - Have this finish on the previous white tick instead
01:18:599 (3) - NC
01:24:116 (3) - ^
01:26:185 (1,2,3,4) and 01:27:565 (1,2,3,4) - I think these sliders are a bit hard for this difficulty. I would consider just making them as a repeat slider
01:29:634 (4) - NC
01:33:772 (1) - Also change this to be on previous white tick
01:39:289 (1) - ^
01:40:668 (3) - NC
01:42:047 (7) - ^
01:44:806 (1) - Also have this to end on previous white tick
01:46:185 (3) - NC
01:48:944 (4) - ^

Lyric's Hyper
Warning: Lots of NC in this mod
The kiai time in this diff makes little sense as of two identical sections only one has it toggled on. I would suggest changing it to be in line with the other difficulties
00:06:875 (5) - NC
00:09:634 (6) - ^
00:12:392 (6) - ^
00:15:151 (6) - ^
00:17:910 (7) - ^
00:32:565 (6) - ^ (Not as important)
00:43:600 (6) - ^ (Also not as important)
00:44:116 (1,5,6,5,5,5,6,5,5) - I would have all these notes as NC instead of the notes after them
00:56:530 (4) - NC
00:57:220 (1) - Remove NC
00:57:910 (3) - NC
00:58:599 (1) - Remove NC
00:59:289 (5) - NC
00:59:979 (1) - Remove NC
01:07:565 (5) - NC
01:13:082 (3) - ^
01:18:599 (3) - ^
01:24:116 (3) - ^
01:29:634 (3) - NC
01:35:151 (3) - ^
01:40:668 (3) - ^
01:46:185 (3) - ^
Considering i could only find NC things to mod is probably a sign this diffs really good

Light Insane
00:10:668 (5,6) - I would change these two to a slider instead
00:29:979 (6,7) - Either one of these needs to be NC ( I would personally go with the (7) )
00:31:358 (10) - Have this slider so it is angled like the previous slider
01:10:323 (1,2,3,4) - I think it would be better to have the finish hitsound on these notes as i feel it emphasizes the wubs better
01:21:358 (1,2,3,4) - Same as above
01:32:392 (1,2,3,4) - Again the same
01:43:427 (1,2,3,4) - Also the same

Didn't Mod Dynamix's Insane Because it is out of my range but at any rate this map is coming along well and is way on its way to being Ranked :D
Topic Starter
sahuang

LeQuack wrote:

M4M from my Queue

Easy
00:09:634 (1) - Make this slider a reflection of 00:08:254 (1) Yea
00:12:392 (2) - NC For all the NC problem, in order to make it consistent I decide to change NC once every 8 white lines,so its fine now
00:16:530 (1) - This note's falling off my screen. I would move it to fit in the screen better yes you're right!Offscreen
01:00:668 (1) - Extend this spinner to 01:05:496 (If youre worried that the spinner will be too long then i suggest starting it at 01:03:427) fixed
01:25:496 - I would consider adding a break here added
Good Diff no real big issues here

Light Insane
00:10:668 (5,6) - I would change these two to a slider instead
00:29:979 (6,7) - Either one of these needs to be NC ( I would personally go with the (7) ) NC problem will be revised
00:31:358 (10) - Have this slider so it is angled like the previous slider 00:31:013 (3,4) - they are consistent
01:10:323 (1,2,3,4) - I think it would be better to have the finish hitsound on these notes as i feel it emphasizes the wubs better
01:21:358 (1,2,3,4) - Same as above
01:32:392 (1,2,3,4) - Again the same
01:43:427 (1,2,3,4) - Also the same Yes,all fixed
Thx for mod, and i will mod yours in 3 days :)
Lyric

[ Abhor ] wrote:

[ Lyric's Hyper ]
01:11:703 (1) - 你要不要考虑下换个形状。。。太长了 >>>要的就是这种感觉。
01:25:841 - 我觉得这里从这里开始用1/2滑条更好,来回把重音忽略了,稍微有点不合曲的感觉 >>>改了试了一下,不好。这里本身就有点重音模糊。
01:44:806 (1) - 太长了。。。 >>>不长。
01:28:254 - 01:47:565 - 再就是你这个难度和别人的kiai段落设置不一样,改一改吧 >>>好吧。

100bit wrote:

Lyric's Hyper
01:03:427 (1) - how about make several sliders instead one? >>>okay
01:11:703 (1) and 01:44:806 (1) - make a figure... lines is boring:D >>>boring but crazy
Very nice diff! >>>Thank you!

LeQuack wrote:

Lyric's Hyper
Warning: Lots of NC in this mod
The kiai time in this diff makes little sense as of two identical sections only one has it toggled on. I would suggest changing it to be in line with the other difficulties >>>okay
00:06:875 (5) - NC
00:09:634 (6) - ^
00:12:392 (6) - ^
00:15:151 (6) - ^
00:17:910 (7) - ^
00:32:565 (6) - ^ (Not as important)
00:43:600 (6) - ^ (Also not as important)
00:44:116 (1,5,6,5,5,5,6,5,5) - I would have all these notes as NC instead of the notes after them
00:56:530 (4) - NC
00:57:220 (1) - Remove NC
00:57:910 (3) - NC
00:58:599 (1) - Remove NC
00:59:289 (5) - NC
00:59:979 (1) - Remove NC
01:07:565 (5) - NC
01:13:082 (3) - ^
01:18:599 (3) - ^
01:24:116 (3) - ^
01:29:634 (3) - NC
01:35:151 (3) - ^
01:40:668 (3) - ^
01:46:185 (3) - ^
Considering i could only find NC things to mod is probably a sign this diffs really good
Thanks for your mod and I rechecked my NC settings. I think its' unnecessary to use a new NC solution. Yours is right, and my current NC solution is acceptable too. I keep.
UPDATE
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 65841
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
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[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Give It Up
TitleUnicode:Give It Up
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:sahuang
Version:Lyric's Hyper
Source:
Tags:dubstep abandon ship earstorm kencho lsahi lyric dynamix
BeatmapID:934913
BeatmapSetID:424397

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62,45,66013,1,0,0:0:0:0:
62,45,66185,2,0,P|148:73|15:182,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
82,129,67220,1,0,0:0:0:0:
190,272,67565,2,0,P|195:317|173:365,1,89.9999915313724
289,252,67910,2,0,P|284:207|306:159,1,89.9999915313724
385,223,68254,2,0,L|203:239,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
342,357,68944,5,4,0:0:0:0:
475,236,69289,1,0,0:0:0:0:
377,84,69634,2,0,P|323:107|268:99,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
192,148,69979,2,0,P|181:98|209:40,1,89.9999915313724
292,106,70323,2,0,P|297:192|202:248,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,148,71358,2,0,L|79:135,1,89.9999915313724
5,244,71703,6,0,L|369:285,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
503,119,72737,1,0,0:0:0:0:
298,190,73082,2,0,P|265:226|254:284,1,89.9999915313724
409,185,73427,2,0,P|401:137|366:97,1,89.9999915313724
362,284,73772,2,0,P|428:298|509:216,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
493,120,74289,1,0,0:0:0:0:
493,120,74375,1,0,0:0:0:0:
493,120,74461,6,0,B|509:51|509:51|452:102|380:95,1,179.999983062745,4|0,0:0|0:0,0:0:0:0:
228,138,75151,2,0,P|143:151|82:50,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
292,26,75841,1,0,0:0:0:0:
292,26,76185,1,0,0:0:0:0:
321,241,76530,2,0,P|229:247|178:321,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
282,345,77047,1,0,0:0:0:0:
392,328,77220,6,0,B|360:296|336:248|360:200|392:168|392:168|424:136|448:88|424:40|392:8,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
192,88,78254,1,0,0:0:0:0:
131,295,78599,2,0,L|248:287,1,89.9999915313724
151,189,78944,2,0,L|34:197,1,89.9999915313724
192,88,79289,2,0,P|247:118|238:246,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
407,380,79979,5,4,0:0:0:0:
464,172,80323,1,0,0:0:0:0:
255,225,80668,2,0,P|200:224|146:184,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
61,218,81013,2,0,P|67:166|119:117,1,89.9999915313724
190,100,81358,2,0,P|239:53|155:40,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
169,208,82392,2,0,L|177:310,1,89.9999915313724
259,331,82737,6,0,P|155:209|104:355,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
176,297,83772,1,0,0:0:0:0:
345,163,84116,2,0,L|335:60,1,89.9999915313724
231,44,84461,2,0,L|241:147,1,89.9999915313724
268,238,84806,2,0,P|346:192|439:248,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
351,305,85323,1,0,0:0:0:0:
351,305,85410,1,0,0:0:0:0:
422,223,85668,6,0,L|433:104,2,89.9999915313724
351,305,86185,2,0,P|287:289|237:308,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
177,357,86530,2,0,L|77:347,1,89.9999915313724
9,272,86875,2,0,P|46:225|44:159,1,89.9999915313724
57,19,87220,2,0,P|20:66|22:132,1,89.9999915313724
126,116,87565,2,0,P|176:129|236:104,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
292,34,87910,1,0,0:0:0:0:
292,34,88082,1,0,0:0:0:0:
292,34,88254,6,0,B|342:102|342:102|350:239|350:239|416:111,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
188,146,89289,1,0,0:0:0:0:
295,335,89634,2,0,P|342:353|405:335,1,89.9999915313724
350,239,89979,2,0,P|303:221|240:239,1,89.9999915313724
190,304,90323,2,0,P|227:229|170:135,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
1,226,91013,5,4,0:0:0:0:
190,304,91358,1,0,0:0:0:0:
153,90,91703,2,0,P|145:140|176:188,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
254,121,92047,2,0,L|366:107,1,89.9999915313724
434,203,92392,2,0,L|240:229,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
343,109,93427,2,0,L|254:121,1,89.9999915313724
255,226,93772,6,0,B|251:40|251:40|212:145|126:160,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
90,2,94806,1,0,0:0:0:0:
25,172,95151,2,0,P|44:226|83:254,1,89.9999915313724
122,347,95496,2,0,P|77:360|21:351,1,89.9999915313724
184,249,95841,2,0,B|227:236|227:236|312:262|312:262|380:237,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
412,150,96358,1,0,0:0:0:0:
412,150,96444,1,0,0:0:0:0:
412,150,96530,6,0,P|453:184|441:311,1,179.999983062745,4|0,0:0|0:0,0:0:0:0:
253,207,97220,2,0,L|273:18,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
55,43,97910,1,0,0:0:0:0:
55,43,98254,1,0,0:0:0:0:
68,258,98599,2,0,P|142:258|215:158,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
182,79,99116,1,0,0:0:0:0:
101,151,99289,6,0,B|180:289|180:289|232:261|278:282|278:282|336:316|408:259,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
438,76,100323,1,0,0:0:0:0:
221,80,100668,2,0,L|232:180,1,89.9999915313724
344,206,101013,2,0,L|333:106,1,89.9999915313724
230,169,101358,2,0,P|230:256|308:318,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
449,161,102048,5,4,0:0:0:0:
269,41,102392,1,0,0:0:0:0:
153,223,102737,2,0,P|97:230|52:203,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
22,32,103082,2,0,L|13:121,1,89.9999915313724
119,119,103427,2,0,B|219:51|219:51|202:121,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
67,216,104461,2,0,P|96:260|86:333,1,89.9999915313724
2,344,104806,6,0,L|378:296,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
272,99,105841,1,0,0:0:0:0:
449,340,106185,2,0,P|459:290|425:225,1,89.9999915313724
358,211,106530,2,0,P|348:261|382:326,1,89.9999915313724
440,154,106875,2,0,L|237:182,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
169,120,107392,1,0,0:0:0:0:
169,120,107479,1,0,0:0:0:0:
161,223,107737,6,0,P|168:278|136:321,2,89.9999915313724
64,172,108254,2,0,L|77:55,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
178,30,108599,2,0,L|165:147,1,89.9999915313724
261,178,108944,2,0,P|310:183|364:149,1,89.9999915313724
443,119,109289,2,0,L|438:17,2,89.9999915313724,0|0|8,0:0|0:0|0:0,0:0:0:0:
497,212,109806,1,0,0:0:0:0:
414,281,109979,2,0,L|310:275,1,89.9999915313724
256,192,110323,5,4,0:0:0:0:
liaoxingyao
[EZ]
00:16:530 (1) - 不是很好看,换下
00:19:289 (1) - ^
01:33:772 (1) - 换成直的滑条更好
01:44:806 (1) - 这一段这样更好
break太长了,补上去好些
[拉屎拉屎拉]
00:06:875 (4) - 后面类似的也可以改改
00:45:496 (1) - NC把
00:47:565 (3) - 不好看,建议这样
01:14:461 (1) - 不好看
顶难度懒摸了(
顺便cq越来越牛逼了,怕怕
moonlightleaf
看到bg不想下载系列,

给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
Topic Starter
sahuang

moonlightleaf wrote:

看到bg不想下载系列,

给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
那就先ticket吧,下次做小妹妹图找你((
Topic Starter
sahuang

liaoxingyao wrote:

[EZ]
00:16:530 (1) - 不是很好看,换下
00:19:289 (1) - ^
01:33:772 (1) - 换成直的滑条更好
01:44:806 (1) - 这一段这样更好
break太长了,补上去好些

顺便cq越来越牛逼了,怕怕
都改了,牛逼不过Yoru
Thanks for mod
Mercusheigan
Hi, from my modding queue

Dynamix's Insane

SPOILER
00:05:323 (2) - I'd move it to 107, 306 -- Looks better and makes it have the same space gap as 1-3

00:13:599 - So, here's the deal: if you don't put a note here it kinda breaks all the rhythm you've been building up so far and feels weird to play as it currently is.
My suggestion is: either place a hit circle here OR stack 00:13:772 (1) - with 00:13:082 (3) - and move everything else accordingly

00:19:116 - Same ^

00:20:668 (5) - NC this, or make the SV change lower, because there is no indication that this slider will be that fast

00:21:358 (3,4,5,6,1) - Gap is too big IMO, I'd suggest you to reduce it (from 3 to 6). But the 6 to 1 is complete overkill, reduce this gap

Now, for these three

01:36:185 (2) -
01:42:737 (1) -
01:47:220 (2) -

IIRC they were once considered unrankable because it would be out of the play field for some users with low resolution. Might want to check for a more experienced modder about this, but these can be very frustrating to play for some users.

Light Insane

SPOILER
So, this diff has CS 4,5 while the insane has CS 4? Thats... some weird diff spreading with this.

Also SV is lower than Hyper, move the SV to 1,5 or 1,6

00:19:634 (2) - this note feels randomly placed.. I'd suggest you to stack with 1 and move the other notes accordingly

00:22:392 (2,3,4,5) - This pattern felt underwhelming when I was testplaying it. It's not wrong, it just has no appeal to it

00:35:496 (1) - NC and remove NC from the next note

01:18:599 (1,2) - Break down into four hitcircles

01:24:461 (2) - break down into two hitcircles

01:40:668 (4) - Place a half beat slider and crack next reverse into two hitcircles

01:46:530 (2) - break this reverse and place 2 hitcircles

01:50:410 (1) - Feels overmapped for me

Lyric's Hyper

SPOILER
Good job, really good difficulty

just a small suggestion 01:48:599 (3) - I'd break down into two hitcircles

Isahi's Hard

SPOILER
00:24:116 (7) - Reduce this slider to half a beat and place two notes, one at 00:24:461 and other at 00:24:634

01:05:496 (1) - Increase the duration of the slider by 1/4th of a beat and remove 01:05:841 (1,2) -

01:06:185 (1) - stack with 01:05:496 (1) - end and move the following notes accordingly

01:15:151 (1) - RNC

01:26:185 (1,2,3,4) - 01:27:565 (1,2,3,4) - don't feel like they should be in a Hard diff on top of not playing so well

01:37:220 (1) - RNC

01:42:737 (9) - NC

01:50:323 (1) - Should be replaced with a hitcircle as stated in other difficulty. Spinner here feels overmapped

Kencho's Normal

SPOILER
Nothing really lol pretty good as it is and couldn't come up with anything to improve anything
Topic Starter
sahuang

Mercusheigan wrote:

Hi, from my modding queue

Light Insane

SPOILER
So, this diff has CS 4,5 while the insane has CS 4? Thats... some weird diff spreading with this. >>>I think it's fine,maybe i will change a little bit

Also SV is lower than Hyper, move the SV to 1,5 or 1,6 >>>well,move sv=change the whole map, remain

00:19:634 (2) - this note feels randomly placed.. I'd suggest you to stack with 1 and move the other notes accordingly >>>moved a bit

00:22:392 (2,3,4,5) - This pattern felt underwhelming when I was testplaying it. It's not wrong, it just has no appeal to it >>>well,true,but no idea how to change it/....

00:35:496 (1) - NC and remove NC from the next note >>>NC every 4 white lines so it's fine

01:18:599 (1,2) - Break down into four hitcircles >>>the reverse slider is fine,i keep the same in first 2 kiai and last 2

01:24:461 (2) - break down into two hitcircles ^

01:40:668 (4) - Place a half beat slider and crack next reverse into two hitcircles ^

01:46:530 (2) - break this reverse and place 2 hitcircles ^

01:50:410 (1) - Feels overmapped for me >>>spinner at last is fine :)
Thanks for modding :)
DJMax

Mercusheigan wrote:

Hi, from my modding queue

Dynamix's Insane

SPOILER
00:05:323 (2) - I'd move it to 107, 306 -- Looks better and makes it have the same space gap as 1-3

00:13:599 - So, here's the deal: if you don't put a note here it kinda breaks all the rhythm you've been building up so far and feels weird to play as it currently is.
My suggestion is: either place a hit circle here OR stack 00:13:772 (1) - with 00:13:082 (3) - and move everything else accordingly

00:19:116 - Same ^Because of the rhythem there are no sound, so i can't put a circle here in order to fit the song

00:20:668 (5) - NC this, or make the SV change lower, because there is no indication that this slider will be that fastfixed

00:21:358 (3,4,5,6,1) - Gap is too big IMO, I'd suggest you to reduce it (from 3 to 6). But the 6 to 1 is complete overkill, reduce this gapif they are too closel it will seems not clear enough, some people will feel uncomfortable on that, so i didn't fix it

Now, for these three

01:36:185 (2) -
01:42:737 (1) -
01:47:220 (2) -

IIRC they were once considered unrankable because it would be out of the play field for some users with low resolution. Might want to check for a more experienced modder about this, but these can be very frustrating to play for some users.
i've checked it in the test mode and these silders are not out of screen so i didn't fix it
Anyway, thx for mod :)
Narcissu

moonlightleaf wrote:

看到bg不想下载系列,

给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
me too
Topic Starter
sahuang

Narcissu wrote:

moonlightleaf wrote:

看到bg不想下载系列,

给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
me too
Ok :( It's fine
SnowNiNo_
From my queue

  • [Light Insane]
  1. 00:06:185 (3,4,5,6) - inconsistent with the part 00:08:944 (3,4,5,6) - and 00:10:323 (3,4,5,6) - , the spacing change should make something similar
  2. 00:08:082 - inconsistent here, add a note, since you add it all after
  3. 00:23:944 (4,5) - make the spacing 4>5 larger since 00:24:116 (5) - is a really strong beat, like sth you did it 00:29:461 (4,5) -
  4. 00:34:979 (4,5) - ^
  5. 00:38:254 (5,6) - why the notes here are stick together for no reason lol?
  6. 00:43:772 (6,7) - same as 00:23:944 (4,5) -
  7. 01:15:841 (1,2) - 這邊怎不百的跟前面01:14:461 (1,2,1,2) - 一樣?
  8. 01:18:599 (1,2) - doesnt match with the music, obviously, here is a clean 4 beat not triplet
  9. 01:20:668 (3) - NC this otherwise will be inconsistent with 01:09:634 (1,1,1) -
  10. 01:24:116 (1,2) - ^
  11. 01:37:910 (1,2) - same as 01:15:841 (1,2) -
  12. 01:40:668 (1,2) - same as 01:18:599 (1,2) -
  13. 01:42:737 (1,2,3,4) - inconsistent with the previous part 01:31:703 (1,2,3,4) - 01:20:668 (3,4,5,6) - 01:09:634 (1,2,3,4) -
  14. 01:46:185 (1,2) - same 01:18:599 (1,2) -
  • [Dynamix's Insane]
  1. NCs on the long white tick lol, you got so many incorrect NCs
  2. mute every 3/4 sliderend on kiai mode
  3. 00:08:513 - mute, doesnt have a sound here
  4. 00:10:668 (5) - maybe NC on change sv slider? and i think this slider is inconsistent with other part
  5. 00:31:272 (3) - i cant heard a beat here..
  6. 00:34:634 (2,3) - is there a reason that you map the spacing so small here lol?
  7. 00:49:116 (4,5) - the spacing here should be the smallest since the beat 00:49:289 (5) - isnt obvious
  8. 00:50:496 (4,5) - same 00:34:634 (2,3) - , sound same imo
  9. 01:02:047 (1,2,3,4,1,2,3,4) - spacing here is absolutly wrong, the spacing here should be the same as 01:00:668 (1,2,1,2,1,2,1,2) - or even bigger
  10. 01:08:944 (3) - NC here otherwise will be inconsistent with the other kiai part
i try to make m4m fair but i only can mod insane :\
anyway GL~
Topic Starter
sahuang

SnowNiNo_ wrote:

From my queue
  • [Light Insane]
  1. 00:06:185 (3,4,5,6) - inconsistent with the part 00:08:944 (3,4,5,6) - and 00:10:323 (3,4,5,6) - , the spacing change should make something similar
  2. 00:08:082 - inconsistent here, add a note, since you add it all after
  3. 00:23:944 (4,5) - make the spacing 4>5 larger since 00:24:116 (5) - is a really strong beat, like sth you did it 00:29:461 (4,5) -
  4. 00:34:979 (4,5) - ^
  5. 00:38:254 (5,6) - why the notes here are stick together for no reason lol?
  6. 00:43:772 (6,7) - same as 00:23:944 (4,5) -
  7. 01:15:841 (1,2) - 這邊怎不百的跟前面01:14:461 (1,2,1,2) - 一樣?
  8. 01:18:599 (1,2) - doesnt match with the music, obviously, here is a clean 4 beat not triplet
  9. 01:20:668 (3) - NC this otherwise will be inconsistent with 01:09:634 (1,1,1) -
  10. 01:24:116 (1,2) - ^
  11. 01:37:910 (1,2) - same as 01:15:841 (1,2) -
  12. 01:40:668 (1,2) - same as 01:18:599 (1,2) -
  13. 01:42:737 (1,2,3,4) - inconsistent with the previous part 01:31:703 (1,2,3,4) - 01:20:668 (3,4,5,6) - 01:09:634 (1,2,3,4) -
  14. 01:46:185 (1,2) - same 01:18:599 (1,2) -
i try to make m4m fair but i only can mod insane :\ no worries it's really nice :)
anyway GL~
All fixed, thanks very much!!!
Kagetsu
m4m from my queue

[General]
  1. i would advice to start the diffs from the same point, even if they are guest diffs... first note in Dynamix's Insane was on 00:05:151 - so maybe map those parts?
  2. 01:50:323 -

[Dynamix's Insane]
  1. 00:06:185 - this sv change makes no sense imo... while it's true that the song has higher notes in 00:06:185 - it doesn't deserve a sudden sv change like that. furthermore, those sv changes arent consistent (00:07:565 (3,4) - , for example, where you decided to make a jump instead)
  2. 00:06:013 - whistle?
  3. 00:06:530 (6) - i think a clap fits better here
  4. 00:06:703 (7) - add whistle? there's a bass sound xd
  5. 00:07:392 - whistle
  6. 00:07:910 - clap sounds a lot better
  7. uhh... i'm not going to point out all hitsounds because i think that with those advices should be enough to fix all the map
  8. 00:07:910 (5) - this shape could be improved... i mean, the slider is already slow so there is no need to make a hold sensation while playing
  9. 00:13:082 (3) - a reverse slider doesn't fit good here imo, because 00:13:427 - should be clickable... pretty strong beat
  10. 00:14:461 (3,4,5,6) - angles are kinda awkward specially the 6 to 1 transition... maybe do something like this?
  11. 00:16:530 (1) - this should be a jump, kinda hard to do tho xd
  12. 00:24:806 (4) - ^
  13. 00:30:323 (4) - ^
  14. 00:35:841 (1) - ^
  15. 00:49:289 (5,6) - perhaps make a jump between those 2? beats are prominent in that part (like you did in 00:54:806 (5,6) - ) this might work
  16. 01:02:047 (1,2,3,4) - the music is clearly intensifying... so why decrease the spacing? :'(
  17. 01:17:220 (1) - would be better if u increase the spacing in these places... you just have to take a look to hitsounds 01:17:220 (1) - has finish and whistle so it's for sure a important beat
  18. 01:44:461 (4,1) - slightly overlap... not sure if it's intentional but if it is, make it more prominent... otherwise, get rid of it

[Light Insane]
  1. 00:05:841 (2) - i would remove clap, i think clap in 4th beat is enough for this part
  2. 00:10:841 (6) - delete this note to make it consistent with the previous part... it doesn't deserve to be clickable, and the whistle is needless
  3. 00:13:427 (5) - inconsistency again... isn't that bad tbh but i would remove the whistle on 00:13:599 - because there is nothing important
  4. 00:16:358 (6) - remove whistle
  5. 00:26:875 (5,6) - i would advice to don't stack those 2 notes, because is where the music is changing.
  6. 00:32:392 (5) - make it clickable, so it's consistent with the previous part
  7. 00:38:427 (6,1) - flow between those 2 might not be the best because you were doing sharp angles and then there's a sudden change where the distance increases in a linear way, .... myabe exchange positions of 00:37:910 (3,5) - with 00:38:427 (6) - ?
  8. 00:43:599 (6) - too close with 5, equally spaced will look a lot better
  9. 00:49:289 (4,1,2) - would be better if 4 were two circles and 1,2 a slider lol, this due beats on 00:49:289 - 00:49:461 - are much more loud than 00:49:634 - 00:49:806 -
  10. 00:59:289 (1,2,3,4,5,6) - too much single tap for a light insane diff imo... maybe replace 00:59:289 (1,2) - with a slider?
  11. 01:00:668 (1,2) - ^
  12. 01:25:410 (7) - spacing is too high, even the highest diff doesn't have this kind of stuff ... would be better if you do something like this
  13. 01:47:479 (7,1) - ^

[Lyric's Hyper]
  1. 00:10:668 (9) - spacing isn't correct... i believe this should be 1.1x instead of 1.2.. if you want to make an antijump with 00:11:013 (1) - it's better to move 1 instead of 9
  2. 00:18:944 (9) - ^
  3. 01:03:427 (1) - i would divide this into more sliders, because you're ignoring an important beat that should be clickable ( 01:04:116 - )
  4. 01:11:703 (1) - there's nothing wrong with this slider but would be a lot better if you could make a cool shape with this... a straight slider doesn't really fit with this type of music imo
  5. 01:28:082 (8,1) - stacking those 2 felt weird to me because 01:28:254 (1) - has a lot of emphasis
  6. 01:44:806 (1) - same as 01:11:703 (1) -
[Isahi's Hard]
  1. 00:13:082 (6,1) - slightly overlap... doesn't look good imo
  2. 00:44:806 (3) - why extend this slider to blue tick? there's clearly a beat on 00:44:979 - so would be a lot better if you end the slider there
  3. 00:47:565 (3) - ^
  4. 00:50:323 (3) - ^
  5. 00:53:082 (3) - ^
  6. 00:55:841 (3) - i wouldn't use 2 reverse arrows in this, firstly because you're totally ignoring 00:56:185 - and in second place because it might be too hard to read
  7. 00:59:289 (1,3) - slightly overlap... space it a bit
  8. 01:05:496 - i think you should increase SV here instead of decreasing, fit's a lot better because of that cutted sound
  9. 01:05:754 - perhaps slience this slider tail? there's not really a sound here.
  10. 01:27:565 (1,2,3,4) - dunno about this part, even light insane and hyper had an easier part here
  11. 01:50:323 - i would add a note here and then put the spinner... it currently lacks of finish :'(

[Kencho's Normal]
  1. neat... nothing wrong with this diff imo, there are just some places where the circles overlap due the stacks but nothing serious
[Easy]
  1. 00:44:116 - 18 secs break... isn't it a little long? xD it might be boring
  2. 01:13:772 (4) - DS error here
  3. 01:33:772 (1,2,3) - this is confusing for a newbie... look how 1 totally aims to 3, it's better to keep it simple
gl :'D
Incise
I feel for this map, you up-scaled the part right before the drop, A little to much

Dynamix's Insane
00:57:220 (1,2,3,4) - Decrease spacing for more consistent flow? Imo from playing
01:00:668 (1,2,1,2,1,2,1,2) - To much up-scale, also why NC spam? NC here I think decreases reading ability
00:57:910 (1,2,3,4,5,1,2,3,4) - I feel a SV decrease imo, It really doesn't fit for this part, But at the drop, Yes, I agree with the SV, try barely decreasing it, nothing major.

Overall Couldn't find anything major with this, seems to have alright flow, Just try to keep things more slightly consistent, GL with the rank o/
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


Easy
• 00:06:530 - are you sure skip this and other beats like this?
• 00:19:289 (1) - may be distinguish this beat 00:19:806 - like in prev sliders 00:17:910 (2) - and 00:16:530 (1) -
• 00:26:875 (5) - what about make 1/2 reverse slider instead of that
• 00:37:910 (4) - ^
• 01:08:599 (4,1,2) - may be make something like this? https://osu.ppy.sh/ss/4869027 I mean place sliders around circle
• 01:14:461 (1) - move the second point a bit on the left for better blankt with this circle 01:13:772 (4) -
• 01:17:220 (1,2,3) - distance between circle and sliders not balanced looks a bit weird https://osu.ppy.sh/ss/4869055 =( may be fix?
• 01:22:047 (3,1) - blanket?
• 01:36:530 (1) - may be move red point to distinguish white ticks?
• 01:42:047 (1) - make something like this to distinguish strong beats https://osu.ppy.sh/ss/4869082

Kencho's Normal
Looks fine, but are you sure about so much stacked circles with sliders it looks a bit hard for normal imo

Isahi's Hard
• 00:28:254 (2,3,6) - dont like this overlaps may be stack them for example? And make here blanket 00:28:599 (3,5) - something like this https://osu.ppy.sh/ss/4869234 with better spacing
• 01:01:703 (2,2) - overlap?
• 01:18:599 (3,5) - stack?
• 01:41:358 (6,7,8) - blanket?
• 01:46:185 (3,6) - stack?

Lyric's Hyper
• 01:11:703 (1,3) - place end of slider 3 on slider 1?
looking good =)

Light Insane
• 01:11:703 (1) - imo for this and other same sliders you should use higher SV faster sliders fits better here

Dynamix's Insane
• 00:24:634 (3,4) - blanket?
• 00:25:496 (2,3) - ^
• 00:54:116 (2,3) - ^
there some more blankets check them please and may be fix
looking very nice good job =)

That's it from me, good luck!
Alheak
M4M from queue

[General]
  1. soft-hitfinish99, soft-hitfinish99, drum-hitfinish99 have ~2ms of delay
  2. I don't agree with where the maps begin, feels a bit sudden and out of place, either begin from the start or not until 00:21:185 - ish
[Dynamix's Insane]
  1. Past the intro your NCs are a mess, just place one very measure, and occasionnally on jumps or weird rhythm etc
  2. the intro's SV is way too fast for the intensity of the song and the section, making the part feel too overwhelming with a lot of cursor mouvements for not much
  3. 00:13:427 - map on this beat, otherwise it feels very lacking, especially with nothing on 00:13:599 -
    Also I'd advise not to stack 00:13:082 (3) - perfectly on top of (1) to prevent confusion
  4. 00:19:116 - ^
  5. 00:20:668 (1) - Players can't possibly predict this SV, there are no rhythmical cues for the player to understand that this slider is accelerated this much, apart from 00:21:185 (1) - which comes in too late for the player to anticipate anything
    If you really want to keep it, make it bend in a way that prevents any slider breaks thanks to the slider leniency, like this for example:
  6. 00:21:358 (3,4,5,6) - the slider ends on those are way too loud
  7. 00:23:772 (8,1,2) - this linear flow ruins the rhythmical break on (1) because the player will aim (2) immediately, making the cursor continually move.
    You should place (1) around x:504 y:170, but the ideal would be to stack (1,2) together:
  8. 00:57:910 (1,2,3,4) - not sure what kind of flow you're trying to achieve here but it doesn't work and feels really awkward
  9. 01:06:185 (1) - probably the most intense drop of the whole song yet the spacing is ridiculously low, making this beat really underwhelming
  10. Generally, and more specifically for Kiai, you use to much DS and linear flow, making the map feel underwhelming as a whole and awkward to aim and play, like for example: 01:12:392 (1,2) - just ctrl + g (1) and (2) individually, and you already have a more interesting a fun pattern, or 01:14:461 (3,4,5) - linear flow with changing SV, very awkward to play, just try yourself with your mouse/pen only to go in a same direction but changing the speed constantly, it really feels forced
[Light Insane]
  1. 00:08:082 - feels lacking, and the spacing of 00:07:565 (3,4,5,1) - is basically the same everywhere but the rhythm isn't the same, which is confusing to read. I'd suggest even stacking (5,1) to emphasize the break in the rhythm, and inverse 00:08:254 (1,2) - :
  2. This will be a general mod, because there's so much to cover a case by case will waste our time:
    Be careful of your flow, you have a lot of unjustified linear flow like 00:38:254 (5,6,1) - 00:32:047 (3,4,5) - 00:59:979 (5,6,7,1) - a bit everywhere which make the map awkward to play. Don't forget it concerns sliders as well, 01:44:461 (4,1) - for example has two sliders going in the same direction but making the cursor accelerate and slow down in a weird way
    The spacing feels too random, important beats are often ignored while more normal ones have too much emphasis, for example: 01:08:254 (5,6,1,2) - (5,6) and (1,2) have the same spacing yet (1,2) sounds considerably more powerful, or 01:32:047 (3,4,1) - with (3,4) having a large spacing for no reason and then nothing (a stack) for (1)
  3. I noticed you have this kind of slider pattern 00:11:013 (1,2) - a bit everywhere, it works under certain circumstances, but not here, actually I don't think I've seen it work even once in your map
[Easy]
  1. 00:16:530 (1,2) - put those at the beginning, you were doing a nice build up, just to ruin it with long and boring 3/1 sliders
  2. 00:24:461 - you should map this, either with a circle or deleting 00:24:806 (1) - and putting a slider beginning on 00:24:461 - until 00:24:806 -
    This concerns all other patterns with the same issue
  3. 00:26:530 (4,1) - slight overlap
  4. 00:32:392 (4,1) - try to make them parallel, like this:
  5. 00:44:116 - erm you should map this part, no reason not to since all the other diffs have it (except Kencho's but you should tell him to map it as well)
  6. 01:09:634 (2,4) - unreadable for beginners
  7. 01:17:220 (1,2,3) - try to make your blankets with the same spacing, looks better and consistency in design makes everything feel "professional"
The other ones are mostly fine so I won't mod them, these are the diffs that need to be improved the most

This is a bit tough to explain everything properly, most of the issues just comes from a lack of mapping experience, just keep trying things, remember my advices and good luck
LMT
M4M from our modding queue:
Isahi's Hard
00:09:116 (3) - this slider starts on a weak tick, it should start 00:08:944 - here. By "weak" I mean the sound is too silent and/or the line starts earlier.
00:09:116 (3) - same
00:11:530 (2) - same
00:14:289 (2) - same
01:26:185 (1,2,3,4) - and 01:27:565 (1,2,3,4) - nothing wrong, but this might be too hard to read for new players. Maybe ctrl+g 01:26:185 (1,3) - to clear it up a slight bit?
Lyric's Hyper
00:11:703 - (strong keyboard sound) missing a crucial tick here. OR 00:11:875 (3) - (drum line) is too silent to be mapped.
00:39:979 (4) - seems like you're mapping to the vocal line and you should stick to one in this case. This slider should be from 00:40:151 - to 00:40:323 - .
Light Insane
00:22:306 - missing vocal tick
00:23:599 (2) - might want to NC this since 1 is drum and 2 is vocal.
00:31:616 - missing vocal tick.
00:34:634 - NC this to differentiate between drum and vocal.
00:34:634 (2) - strong vocal note here that's *somewhat* neglected. Either add a reverse arrow here or between up into circle and slider.
00:34:634 (2) - NC this or add spacing to make the player realise this is not 1/2.
00:43:082 (2) - neglected tick.
00:57:823 (7) - what's this note mapped to?
--
Systematic slider issue:
01:06:185 (1) - should end 01:06:703 - here instead due to the synth line.
01:11:703 (1) - same here
01:17:220 (1) - same
01:22:737 (1) - same
01:28:254 (1) - same
01:33:772 (1) - same
01:39:289 (1) - same
01:44:806 (1) - same
--

01:19:634 (6) - why isn't this a slider?
01:25:496 (1) - reassess the rhythm here, it should be a circle at this tick, then slider from 01:25:668 - to 01:26:013 - if you're mapping to the synth line.
01:47:565 (1,2) - same.
01:33:772 (1) - missing drum tick here but if you want to keep your flow, you can, just consider it.
Dynamix's Insane
00:08:254 (1) - keyboard line ends 00:08:427 - here.
00:22:047 (1) - so the vocal starts here 00:22:220 - and ends here 00:22:306 - . You might want to change this slider to a circle at 00:22:047 - , then slider from 00:22:220 - to 00:22:306 - .
00:23:427 (7) - same.

00:24:461 (2) - either NC this or change the spacing otherwise the player might think this is a 1/2 . I certainly did twice out of 2 tries haha.
00:29:979 (2) - same thing here
00:31:358 (4) - vocal line ends 00:31:616 - here. Use 25 or 50% playback rate here to detect it.
00:38:944 (2) - the slider end is silent, consider shortening it to 00:39:116 - where there's a slight cymbal hit here.
00:40:668 (3) - here as well. You can only use sliders that end here when the vocal line instantaneously changes to another note, however in this case the vocal line stops roughly here 00:40:841 - . If in doubt, use 25/50% playback.
00:42:737 (1) - same
--
Slider synth - you might disregard this whole section if you think I'm wrong
01:13:772 (1) - consider the synth line might stop at 01:13:944 - instead of 01:14:030 - , but it might break the flow. Not sure about this.
01:19:634 (2) - same
01:21:358 (1) - same
01:32:392 (1) - same
01:34:806 (2) - same
01:40:323 (2) - same
01:35:841 (1,2) - these two as well
01:43:427 (1) - same
--

01:25:496 (1) - this note is too silent, the player might be caught off guard. Consider extending the slider to here.
Good luck on ranking this, looks like a really decent set :D.
Chiyuyu
hi, m4m

[Easy]

  • Ctrl + Shift + A and Check DS
  1. 00:35:841 (1) - dont like this slider
  2. 01:42:047 (1) - ^
[Kencho's Normal]

  • Nothing to say. A good map.
[lsahi's Hard]

  1. 00:13:082 (6,1) - dont like this http://puu.sh/o8bnO/63504056e5.png
  2. 00:47:565 (3) - noooo, change it!
  3. 01:33:772 (1) - ^
[Lyric's Hyper]

  • nothing to say
[Light Insane]

  1. 00:11:703 (3,4,5,6) - dont like this pattern
  2. 00:23:427 (1,2,3,4) - maybe square?
  3. 00:39:289 (2,3,4,5) - ^
  4. 01:28:254 (1) - change :(
  5. 01:33:772 (1) - no, it looks crooked. work whit this
[Dynamix's Insane]

  1. 00:22:737 (3,4,5,6) - square?
  2. 00:53:427 (5) - x360 y232 for best triangle
so, good mapset. maybe ready for the rank. good luck :oops:
Binguo
[Easy]
01:36:530 (1) - 分成两个1/1滑条
[Kencho's Normal]
没看出问题
[lsahi's Hard]
00:38:254 (8) - 这个1/2滑条可以改成2个单点
00:42:392 (2) - 这个滑条尾 音效 可以换成别的音效 不换的话 ↑同上
00:58:599 (3,4) - 这组和00:55:841 (3) - 00:57:220 (3,4,5,6) - 和这两组对比的话总感觉违和 如果不改可以在音效上面下手 或者把00:58:599 (3,4,5,1) - 这组连在一起做成连打不要分开三连
01:26:185 (1,2,3,4) - 做为HRAD会不会过于难了一点
[Light Insane]
00:26:875 (5,6,7) - 我觉得不仅不要叠而且还要跳
01:27:220 (3) - CTRL+J 反过来
01:31:013 (1,2) - 01:19:979 (1,2) - 类似这样的可以提速绿线1.2 然后把间距弄合适一些

水完了时间不早了,我比较懒就看这些吧 :)
小妹妹BG小妹妹BG小妹妹BG
Testo
Im so late sorry:D
[Lyric's Hyper]
  1. 01:04:116 - maybe one more revers?
  2. 01:16:530 (5) - overlap looks so bad
[lsahi's Hard]
  1. 00:20:323 (3,1) - bad overlap for hard diff imo
  2. 01:26:185 (1,2,3,4) - its very hard to play for "hard" diff
  3. 01:27:565 (1,2,3,4) - ^
  4. 01:42:047 (7) - NC
[Kencho's Normal and Easy]
  1. 00:44:684 - why this part not mappedO_o(imo it should)
TheLeviathan
Hey, from my mod Q


Dynamix's Insane


00:20:668 (1) - this slider should end here 00:20:754
00:47:220 (2,3) - this jump is too much spaced imo
01:50:323 - i think it's not correct to leave end of spinner with 5% volume, cos there is very high sounded beat in song, it's not like fading end of music to make it that low


INSANE


00:08:082 - i don't know why there is no note here, back to back 12 same parts in music and in all other positions you have notes placed. Or remove notes in all of them
00:56:358 (6) - this not doesn't fit the pattern imo, it must be way down placed
01:08:082 (4) - this is kinda awkward to me, i think this must be either another jump and not stacked, or 1,2 have to be stacked cos music goes more intense with each note. But that's just me
01:10:151 - ^
and in many following with same pattern


Lyric's Hyper


00:13:599 - 00:16:358 - same thing about not simmilarity with same parts of song in other positions, on this diff i think it is better to leave those empty
01:11:358 (6) - 01:22:392 (6) - 01:33:427 (6) - 01:44:461 (6) - all this sliders are... wrong... it either must be single notes in the begining of each slider, or previous reverse sliders must be reversed for one more tic


Hard

01:15:151 (1) - consider cntrl+g
01:37:220 (1) - ^
01:42:047 (7) - NC
01:50:151 - missing note
01:51:185 - ending spinner here makes more sense imo


So that's it i guess, good luck further
Misure
各位好 :D
比较奇怪 为什么楼上几楼你kd都跳着给的...
[Dynamix's Insane]
  1. widescreen support
  2. 00:13:082 (3,1) - 太近了吧 尤其是这个空拍还来得比较突然
  3. 00:19:289 (1) - 考虑一下ctrl+G? 主要是前面有00:18:254 (2) - 同向 打起来可能会感觉有点不好
  4. 00:24:806 (4,1) - 保持00:24:634 (3,4) - 这样的间距?
  5. 00:37:220 (1,2,3,4,5,6) - 这里有点挤了 和前后比起来
  6. 00:57:910 (1,2,3,4,5,1,2,3,4) - 这两组我个人推荐交换 因为先向里再向外感觉有一种冲击感 虽然差别不大
  7. 01:19:979 (1) - 按前面那样的话这个不应该NC吧 虽然实际上我是不太理解前面那样为什么不NC的..
  8. 01:27:392 (4) - ctrl+G?和前面一样一正一反 顺便也和后面NC那种两个同向区分一下变化
  9. 01:47:220 (2) - 这个挡血条太多了
  10. 01:47:220 (2) - 在01:47:479 - 这里拆个单点出来?尤其是结尾接转盘感觉效果比较好
[Light Insane]
  1. 00:07:565 (3,5,1,2) - 这种距离堆叠 如果是隔1/2也感觉完全没问题 所以从这个角度来看隔1/1就比较误导了 虽然这个AR下应该是没问题 姑且提一下
  2. 00:42:737 (1) - 这种节奏感觉一般把这个叠在(2)上空一拍比较好吧
  3. 01:25:151 (6,7,1) - 额 我觉得既然是light Insane就最好不要出现这种难梗吧 与整体难度也不相符(而且这里也不像是应该坑人的地方) 正常近点就挺好的吧
  4. 01:47:479 (7) - ^
  5. 01:50:323 (8) - 来发NC?
  6. 挺好的 主要是00:06:530 (5,6,1) - 00:17:565 (5,6,1) - 这种折返移动然后接钝角flow的感觉不太爽 参考一下owo
  7. 讲道理整体这个难度的话OD7感觉刚刚好...你们怎么都这么喜欢高OD啊我等没有acc的玩家哭了
[Lyric's Hyper]
  1. 00:46:875 (6) - NC?类似前面那样子 后面几个同理
  2. 01:43:427 (5,6) - 怎么突然这么近了
[lsahi's Hard]
  1. 00:05:841 (2,3) - 这个应该保持1-2的间距吧(不是DS)
  2. 00:09:116 (3,4) - 这近了啊 (4)到320|120多么好
  3. 00:13:772 (1) - ...这位置怎么这么蛋疼,我觉得可以设计一下角度怎么和00:12:392 (5) - 的尾巴叠一下
  4. 00:24:806 (1,2,3,4) - 也是不太理解这间距怎么总变的.. DS不好么QwQ
  5. 00:30:323 (1) - 推荐大弧度滑条类似这样,接前面那种空一拍还有平滑条感觉不太好
  6. 01:09:289 (2,1,2) - ,,这间距强行误导节奏(虽然有NC提醒但是这距离配合这节奏间隔打起来不爽啊),还不如01:08:944 (1,2,1) - 这仨都堆一起
  7. 01:42:047 (7) - NC
  8. 虽然你们都说ZZH垃圾,但是Hard开DS这点我还是支持ZZH的
[Kencho's Normal]
  1. nothing Orz
[Easy]
  1. 00:08:254 (1,2) - 这角度其实不太好 像这样就好很多 虽然改这个后面大概要动 总之也是参考一下(
  2. 00:22:047 (1) - 放这里相对好 感觉都是见缝插针 哪里空就往哪里怼
  3. 00:26:530 (4,1) - 可以调整到不沾 顺便这包的确实太差了233
  4. 01:03:427 (1,1) - 忘记Easy里对转盘后面物件出现的时间间隔的要求了 但是我感觉近了 因为转盘还在转的时候缩圈就出来不少了
  5. 01:17:220 (1,2,3) - nazi 调整一下 这俩间距看着就不一样..
  6. 01:24:116 (2) - 强行stack flow不好啊 不如放140|108做个正三角形 01:24:461 (3) - 172|192,01:24:806 (4) - 324|268
  7. 01:33:772 (1,2,3,4) - 显得比较挤 非要做个stack就搞个类似这样的?至少不显挤啊;w;
感觉不错啊,祝飞兔顺利
good luck :)

摸图时候自动脑补third eye ya,愉悦233
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