lazy formatting plus typing
as your 1000th request
del:
* oo:oo:oo (intro) - your intro, just like the normal diff is just extremely confusing in terms of rhythm.. yes i get it u want to follow the beepbeeps, but most of the times you end up skipping some really important sounds because of this (like the louder beeps on the white ticks + claps).. just a tip for future diffs: keep things simple >_> (use 1/1s if you cant make 1/2 that actually make sense)
* in weird songs like this, dont be afraid to put some 3/2 gaps, because they at least follow the song much better than skipping downbeats + having everything offbeat
* 00:10:333 (3) - highly recommend to not skip the white tick tho? the sound on the white tick seems quite important lmao
* 00:26:296 (1,2,3,4,1) - downbeat skipped, everything offbeat, some important beeps also skipped, what happened here? try this.. really http://puu.sh/nTGtd/2fb2b8ad45.jpg
* 00:50:516 (1,2,3) - same here.. whole kiai almost. vocal skipped, drums offbeat, beeps too..????? try following the main track plss http://puu.sh/nTGzj/7c9b91ad7a.jpg http://puu.sh/nTGAM/b9aeac99f8.jpg
* 01:01:525 (1,2) - a good example of stuff that shoudlnt happen in ez/nm diffs... here the cymbals? they are completely skipped <_<
* stuff like this goes over the whole map...
* while general placement etc is fine, this needs more improvement in my eyes, especially on rhythm...
nozmal:
* 00:02:076 (1) - am i the ONLy one so far who thinks this sounds super weird? doesnt matter if you follow the beepy sounds or the drums, for both tracks the strongest note is on the white tick? something like http://puu.sh/nTFi1/b83f021f4c.jpg would sound muccch better... and it wont really affect spread i guess, considering the density off this diff overall? 2 or 3 extra 1/2s wont make that big of a difference IMO (especially if their purpose is to make something sound 5x better, applies for the rest of the map aswell (intro + outro)), up to you tho
* 00:18:590 (2,3,4) - instead of making every sound offbeat, try this http://puu.sh/nTFqG/d46fd87fce.jpg , also might apply to some other sections as well
* 00:23:406 (4,5) - ehhhhh same here, reserve would 1) make the sounds not be skipped 2) make this less confusing, which is high priority in lower diffas xd
* 01:16:938 (1) - maybe lower the volume of the slider track like the other diffs? sounds a bit too noisy now ._.
* sometimes, the rhythm can be a bit confusing, just like the ez diff.. not as bad tho
mrsergio:
* 00:00:149 (1) - i know its a gd and all, but this is the only diff that, in my opinion is a lame one. few things why: no other diff has it (gud reason rite), but it skips the first MAIN beat of the map (the spinner end) which is suuuuuuper lame considering this is not an easy diff or something liek that... also the intro 1/2s are also skipped /me sad and then suddenly at some weird random place * 00:02:489 (1) - kicks in >_> (w h y ?) <_<
* 00:53:819 (4) - please make the strong sounds clickable (hint: thats not the case now)
insane:
* 00:13:498 (1) - nc spam not needed
* 00:14:186 (3) - do it here instead xd
* 00:28:085 (3,1,2) - lame and super confusing and you know why
* 00:49:278 (3,4) - if youre going for symmetry, pls make this in one line its bugging me a lot for some reason lmao (nazi modding at its best)
hb:
* oo:oo:oo (bg) - how does her bra stnad on its own like that - ilike this bg the best tho xd
* 00:12:810 (9,1) - just something for the future; when you do lame stuff like this, make it some form of stack or have some laaaaaaarge space to make this make sense (??) fine for now, but just for ur future maps, feel free to fix tho!!
* 00:21:617 (9,1) - the heck, here its gud, y u do this
* 00:23:681 (7,8,9) - 00:24:782 (3,4,5) - compare these, one is soooooooooooo much stronger, yet smaller in spacing?
* 00:30:287 (4,5,1) - uhm i know i shouldnt be mentioning this but this overlap / nonexisting blanket looks hor ri ble
saut:
* 00:54:507 (1,2,3) - stuff like this just makes me sad... i know u like your antiflow gimmicks, but ctrl+g (2) does the job perfectly fine as well ;-; but you seem to do stuff like this
milan:
* 00:00:000 (nsfw) - bg too sexually suggestive (refer to the bn test u didnt take lmao)
* 00:12:397 (1,1) - 00:21:204 (1,1) - rip all the important sounds skipped
* 00:14:461 (1,2,3,4,5,6) - 00:23:268 (1,2,3,4,1,2,3) - but these are mapped, rip sense
* 00:33:039 (1) - you silence the ends of 3/4 sliders that dont have sounds right, why not here ;w;??????? slow part after all
* 00:54:507 (1,2,3) - expected jumps tbh, because the song is liek CLAPCLAPCLAP
hardest diff:
* 00:00:000 (what) - this diff name
* 00:09:782 (1) - finish pls (might apply to other diffs 2)
* 00:27:810 (5,6) - asdfghjkl even after those testplays the 'flow' here is still horrible ._.
00:32:970 (5,1) - nc.. but color is the same wut? well, shouldnt matter much but its quite confusing lol
* 00:28:911 (1,2,3,4,5,6) - hmm not sure how to explain nor is it a big problem, but unlike 00:30:838 (1,2,3,4,5,6) - , this pattern has super random placement? like the 2nd one is just back and forth, but here sometimes it goes one up, one down etc... its just not aesthetically pleasing
* 00:03:865 (6,7,8,9,10) - 01:09:920 (1,2,3,4,5) - why are stuff like these inconsistent.. it's literally the same part
* 01:16:388 (1,2,3) - when the strongest 1/4s come, lets decrease spacing!! what no.
* still plays super forced, but whatever.. it seems u like dem pp style /me sad
bold thing keeps me from iconing this....
please reconsider rhythm usage in the easy diff before trying to call me back
if you dont agree, alright - but you wont be able to count on me then x_x
gl
as your 1000th request
del:
* oo:oo:oo (intro) - your intro, just like the normal diff is just extremely confusing in terms of rhythm.. yes i get it u want to follow the beepbeeps, but most of the times you end up skipping some really important sounds because of this (like the louder beeps on the white ticks + claps).. just a tip for future diffs: keep things simple >_> (use 1/1s if you cant make 1/2 that actually make sense)
* in weird songs like this, dont be afraid to put some 3/2 gaps, because they at least follow the song much better than skipping downbeats + having everything offbeat
* 00:10:333 (3) - highly recommend to not skip the white tick tho? the sound on the white tick seems quite important lmao
* 00:26:296 (1,2,3,4,1) - downbeat skipped, everything offbeat, some important beeps also skipped, what happened here? try this.. really http://puu.sh/nTGtd/2fb2b8ad45.jpg
* 00:50:516 (1,2,3) - same here.. whole kiai almost. vocal skipped, drums offbeat, beeps too..????? try following the main track plss http://puu.sh/nTGzj/7c9b91ad7a.jpg http://puu.sh/nTGAM/b9aeac99f8.jpg
* 01:01:525 (1,2) - a good example of stuff that shoudlnt happen in ez/nm diffs... here the cymbals? they are completely skipped <_<
* stuff like this goes over the whole map...
* while general placement etc is fine, this needs more improvement in my eyes, especially on rhythm...
nozmal:
* 00:02:076 (1) - am i the ONLy one so far who thinks this sounds super weird? doesnt matter if you follow the beepy sounds or the drums, for both tracks the strongest note is on the white tick? something like http://puu.sh/nTFi1/b83f021f4c.jpg would sound muccch better... and it wont really affect spread i guess, considering the density off this diff overall? 2 or 3 extra 1/2s wont make that big of a difference IMO (especially if their purpose is to make something sound 5x better, applies for the rest of the map aswell (intro + outro)), up to you tho
* 00:18:590 (2,3,4) - instead of making every sound offbeat, try this http://puu.sh/nTFqG/d46fd87fce.jpg , also might apply to some other sections as well
* 00:23:406 (4,5) - ehhhhh same here, reserve would 1) make the sounds not be skipped 2) make this less confusing, which is high priority in lower diffas xd
* 01:16:938 (1) - maybe lower the volume of the slider track like the other diffs? sounds a bit too noisy now ._.
* sometimes, the rhythm can be a bit confusing, just like the ez diff.. not as bad tho
mrsergio:
* 00:00:149 (1) - i know its a gd and all, but this is the only diff that, in my opinion is a lame one. few things why: no other diff has it (gud reason rite), but it skips the first MAIN beat of the map (the spinner end) which is suuuuuuper lame considering this is not an easy diff or something liek that... also the intro 1/2s are also skipped /me sad and then suddenly at some weird random place * 00:02:489 (1) - kicks in >_> (w h y ?) <_<
* 00:53:819 (4) - please make the strong sounds clickable (hint: thats not the case now)
insane:
* 00:13:498 (1) - nc spam not needed
* 00:14:186 (3) - do it here instead xd
* 00:28:085 (3,1,2) - lame and super confusing and you know why
* 00:49:278 (3,4) - if youre going for symmetry, pls make this in one line its bugging me a lot for some reason lmao (nazi modding at its best)
hb:
* oo:oo:oo (bg) - how does her bra stnad on its own like that - ilike this bg the best tho xd
* 00:12:810 (9,1) - just something for the future; when you do lame stuff like this, make it some form of stack or have some laaaaaaarge space to make this make sense (??) fine for now, but just for ur future maps, feel free to fix tho!!
* 00:21:617 (9,1) - the heck, here its gud, y u do this
* 00:23:681 (7,8,9) - 00:24:782 (3,4,5) - compare these, one is soooooooooooo much stronger, yet smaller in spacing?
* 00:30:287 (4,5,1) - uhm i know i shouldnt be mentioning this but this overlap / nonexisting blanket looks hor ri ble
saut:
* 00:54:507 (1,2,3) - stuff like this just makes me sad... i know u like your antiflow gimmicks, but ctrl+g (2) does the job perfectly fine as well ;-; but you seem to do stuff like this
milan:
* 00:00:000 (nsfw) - bg too sexually suggestive (refer to the bn test u didnt take lmao)
* 00:12:397 (1,1) - 00:21:204 (1,1) - rip all the important sounds skipped
* 00:14:461 (1,2,3,4,5,6) - 00:23:268 (1,2,3,4,1,2,3) - but these are mapped, rip sense
* 00:33:039 (1) - you silence the ends of 3/4 sliders that dont have sounds right, why not here ;w;??????? slow part after all
* 00:54:507 (1,2,3) - expected jumps tbh, because the song is liek CLAPCLAPCLAP
hardest diff:
* 00:00:000 (what) - this diff name
* 00:09:782 (1) - finish pls (might apply to other diffs 2)
* 00:27:810 (5,6) - asdfghjkl even after those testplays the 'flow' here is still horrible ._.
00:32:970 (5,1) - nc.. but color is the same wut? well, shouldnt matter much but its quite confusing lol
* 00:28:911 (1,2,3,4,5,6) - hmm not sure how to explain nor is it a big problem, but unlike 00:30:838 (1,2,3,4,5,6) - , this pattern has super random placement? like the 2nd one is just back and forth, but here sometimes it goes one up, one down etc... its just not aesthetically pleasing
* 00:03:865 (6,7,8,9,10) - 01:09:920 (1,2,3,4,5) - why are stuff like these inconsistent.. it's literally the same part
* 01:16:388 (1,2,3) - when the strongest 1/4s come, lets decrease spacing!! what no.
* still plays super forced, but whatever.. it seems u like dem pp style /me sad
bold thing keeps me from iconing this....
please reconsider rhythm usage in the easy diff before trying to call me back
if you dont agree, alright - but you wont be able to count on me then x_x
gl