nao - Toaru Shoukoku no Ohimesama ga...

posted
Total Posts
172
Topic Starter
Sotarks
This beatmap was submitted using in-game submission on dimanche 3 avril 2016 at 06:55:19

Artist: nao
Title: Toaru Shoukoku no Ohimesama ga...
Source: 姫様LOVEライフ!
Tags: Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio
BPM: 218
Filesize: 3749kb
Play Time: 01:17
Difficulties Available:
  1. Del's Easy (1,62 stars, 97 notes)
  2. HB's Insane (5,04 stars, 354 notes)
  3. Insane (4,7 stars, 307 notes)
  4. MrSergio's Hard (3,56 stars, 242 notes)
  5. Noz's Normal (2,28 stars, 132 notes)
  6. Ohimesama's Extreme (5,9 stars, 365 notes)
  7. Saut's Extra (5,35 stars, 360 notes)
  8. Ultimate Moe Lord (6,18 stars, 396 notes)


Download: nao - Toaru Shoukoku no Ohimesama ga...
Information: Scores/Beatmap Listing
---------------
#6

Title : とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Romaised Title : Toaru Shoukoku no Ohimesama ga, Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou.

/!\ 04/03 REDL MP3/BG CHANGES /!\


Del's Easy 100% - Del05
Noz's Normal 100% - Nozhomi
MrSergio's Hard 100% - MrSergio
Insane 100% - Sotarks
HB's Insane 100% - HB24
Saut's Extra 100% - Saut
Ohimesama's Extreme 100% - Milan-
Ultimate Moe Lord 100% - Sotarks
Hitsounds - Sotarks
Thanks all of you <3
MrSergio
necessary quote

"I like trains"
Nozhomi
This Milan- BG lol
Easy
  • Del's Easy



    00:25:099 (2) - Curve a little to fit to 00:23:998 (1) however this is optional

    00:30:741 (3) - This feels really sharp. Smooth out the shape a bit, or maybe try something different, but if you think this shape is fine, no need to change it.

    Other than that, no problems here. Nice map! :)

    Noz's Normal



    00:18:494 (2,3,4,5) - Move this section down a little bit, and reposition/curve 00:19:594 (1) to fit 00:19:319 (5) a little better

    00:20:283 (2,3) - I don't really like the fact that you overlap like this, but after looking at the whole song, it happens now and then, so maybe it's the mapping style. Just my opinion.

    Didn't see any other things that need to be fixed.

    MrSergio's Hard



    Feels almost like an insane map. In this case, it might be a good idea to make a map between normal & hard, but it's not mandatory, just a recommendation. Also, lots of sharp turns in the map. I don't map hard difficulties that much, but the mapping the style feels a little weird.
    Regardless, it's very fun, and I hope someone else can point out issues for you here.

    Insane



    00:01:292 (2,1) - I think this jump is way way too big. Please fix the order of the triangle, and it might fix this issue.

    00:04:594 (2,3,4) - Misleading direction change when making this jump.

    00:06:796 (2,3) - Very sharp jump, so fix the jump order/formation of 00:07:072 (3,4,5) maybe?

    00:14:778 (3,4,5) - Decrease the ds a little bit here for this jump

    00:22:484 (2) - Replace this with a slider like 00:22:209 (1) then move it from the selection center to the right a little bit to make the flow into 00:22:897 (3) slightly easier

    00:23:861 (7,1) - I won't mention any jump issues from now on... but these are very harsh jumps. You already have harder difficulties on this map, and personally, I think this map should be a little bit more forgiving.

    HB's Insane



    Notes from the Insane mod about being less harsh may apply to this map as well, but I think it's fine the way it is.
    I can't mod anything from this point on. This is a crazy map set, and I wish you best of luck with getting it ranked.
st_stefan
- This is what AiBot says:

- MrSergio's Hard:
00:00:056 (1) - This slider is not exact on the timing

- My Modding:

- MrSergio's Hard
01:10:099 (4) - I don't like these I think they're too Hard too see for Hard players
00:09:549 (4,1) - I think this could be better flowed

- Insane
01:00:191 (3) - I think this Note is Hard to see

- HB's Insane
00:21:108 (7) - I think this would be better Str+Gt
01:08:448 (2) - Same thing

00:33:218 (2,3,4,5,6,7,1) - Maby something more Special :)

I didn't find anything else sry. I think its because i'm new to beatmapping.

I Hope the things I mentioned were usefull :)
Log Off Now
Hi, PM Request whats a turtle

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Audio Preview Time conflicts in HB's/Milan-'s/Sergio's diffs (compared to easy diff)

[Easy]

Only a blanket mod really (pls don't kill me) since the rest of the map looks pretty good, although some people might complain that theirs no spinner, but it's not that important

00:22:760 (2,3) - Blanket

00:23:998 (1,2,1) - Keep the distance between each of these exactly the same for a cleaner shape, 2 is currently closer to the last slider than the first slider

00:27:301 (2,3) - Blanket

00:48:356 (1) - Rotate by 5 and move to appropriate place for a better shape and less of an 'almost overlapping' look, also make sure the DS between (1) and (2) is consistent

00:48:356 (1,2) - Consider making 2 blanket 1?

01:01:429 (1,2) - Blanket can be improved

[Normal]

I don't know how to mod this, blankets are good flow is good hitsounds are good, so i'll just skip it XD

[Hard]

This is pretty difficult for a hard map and I think it's mainly due to how many 'weird' parts there are

00:08:448 (5) - For example this note feels extremely forced for me to play, I think you can get away with extending the repeat slider to 00:08:448 - instead. This happens a lot during the last part of the song and feels forced and jarring to play.

00:23:172 - Missing circle? I misread this originally and played (3) at this time instead of it's actual time. Maybe you could have a stack here?

01:04:044 - No 1/2 slider here? Again this is something I misread due to there being distinctive audio here

I agree with the mods above that an advanced difficulty would be of benefit to the spread of this map

[Insane]

Honestly I think this difficulty is pretty well made

00:03:838 (5,6,7,8) - I would prefer it if this stack had equal spacing from the slider end to the last note of the stack, instead of just the stack itself (I hope that made sense)

00:11:200 (2,3) - Blanket can be improved

00:22:897 (3,4) - Blanket can be improved (slider tail)

00:31:292 (4,5) - Consider making a jump between (2,3) and (4,5)? Would make this much more interesting to play

00:32:668 (2,3,4) - Same comment as 00:03:838

01:00:741 (5,6,1) - If possible try to have equal distance on the blanket here (so that the edges of the sliders touch the approach circle at the same time at some point for a much cleaner look

01:09:686 (3,4,5,6) - Same comment as 00:03:838

01:16:842 (1) - I think you should reduce the SV of this slider a bit more for extra emphasis on the held guitar note

[]

I didn't mod any other difficulties since I struggle to play them consistently (and I don't wanna talk about stuff I don't know anything about XD)

Hope this helps
Ambient
As requested. :roll:

[General]

Clean af. Can't find much either.

[Lunar's Extra]

00:10:787 (1) - 00:12:989 (1) - 00:19:594 (1) - 00:21:796 (1) - Dunno how i feel about the sliders being extended to blue ticks, you don't really expect it when playing, the SV changes are nice but maybe pull them back a tick.
00:27:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream is a killer, with this pattern alone it adds 0.8 star diff. Try doing something like this or something. It's my opinion anyways on it, seems to hard.
00:34:870 (4) - Another extended slider.

This diff in my opinion is the hardest because of that one stream but then again its all about preference. :P

Hopefully this was helpful because it doesn't look helpful, GL
Janpai
Normal Mod for my Senpai!!

That BG of Milan~ omg my innocent eyes X_X
Too noob to mod pro mapper's diff lmao
General
  1. I think the mp3 should be normalize and amplify cuz I feel kinda weird when I'm listening to it (I tried to edit it XDDD here http://puu.sh/n3M63/397a3d5308.mp3 the offset is around 1,080-1,091 idunno I'll leave it to you if your gonna take this mp3)
  2. Some diffs have problems on audio preview time check it out on AiMod
Del's Easy
  1. 00:23:998 (1,2) - They are a little bit near overlapping maybe adjust (2) a little bit?

Good diff imo :D
Noz's Normal
  1. 00:30:466 (4,5) - Maybe make them into slider cuz the BPM kinda slows down here

Nice diff ^O^
MrSergio's Hard
  1. 00:45:053 (1) - Maybe remove the white point here ? I like it that way XD
  2. 00:52:622 (1,2) - Fix blanket

You really nailed this song X_X
Insane
  1. 00:14:090 (1) - Can you make this a simple slider :3
  2. 00:25:099 (1) - please raise the red pointttsss XD
  3. 00:59:640 (1) - Remove NC

Can't mod extra's and HB's (Can't find anything to point out) Anyway goodluck guys! take my star :3
Topic Starter
Sotarks
Thanks for all those mods guys, I appreciate a lot your support !
Sad that no one modded the Ultimate Moe Lord ;w;

LOVE YA <3


PS: I'll reply to this soon :)
Janpai

Sotarks wrote:

Thanks for all those mods guys, I appreciate a lot your support !
Sad that no one modded the Ultimate Moe Lord ;w;

LOVE YA <3


PS: I'll reply to this soon :)
♥♥ ♥♥♥♥♥♥♥♥♡♡♡♡♡♡♡♡
Akitoshi
idk how to reject ppl, map and mod so please don't curse me

[General]
  1. Audio Preview time conflict???


[Del's Easy]
  1. 00:23:998 (1,2,1) - this 00:25:099 (2) - was pretty looks stick with 00:23:998 (1) - compared to 00:26:200 (1) - so consider to move em a bit
  2. 00:49:594 - unused green line?


[Noz's Normal]
  1. 00:30:466 (4,5) - consider change it to 1/2 slider here since you used pretty edgy flow in 00:29:916 (2,3,4) - that can be difficult to hit 00:30:604 (5) -
  2. 00:49:594 - unused green line?
  3. 01:17:117 - 01:17:393 - you can decrease the volume here since the slidertick is pretty noisy imo


[MrSergio's Hard]
  1. 01:04:319 (2) - unstack will better here imo
  2. 01:15:328 (3) - CTRL + H?
  3. 01:16:980 - 01:17:117 - 01:17:255 - remove green lines if you don't slide here


[Insane]
  1. 00:43:264 (1) - remove NC and add on 00:43:952 (4) -
  2. 00:44:916 (1) - remove NC and add on 00:45:053 (3) -
  3. 00:50:420 (2) - NC here for entering kiai thingy
  4. 00:55:374 (3,1) - idk parallel these sliders looks gud imo
  5. 00:59:640 (1) - remove NC and add on 01:00:328 (4) -
  6. 01:14:296 (4,5,6,7) - maybe stream them how you put le quads on 01:09:893 (4,5,6,7) - >http://puu.sh/n3Piw/d77313de32.jpg


[HB I don't have lewd pic for you]
  1. 00:27:989 (1,2,3,4) - omgggg so sadist (jumps after stream with this bpm lol) I think convert to le slider on 00:27:989 (1,2) -
  2. 00:53:310 (3) - convert to 2 circles around 300|23? current pattern can be misread as 1/4
  3. 01:07:072 (5) - NC
  4. 01:16:842 (8) - NC + Make it further plzplzplzplzplzplz I want to chokiezi (maybe put that where le tail of 01:15:328 (3) - was)
  5. http://puu.sh/mZ86C/095194b9e5.gif oh hey this is my brother

idk how to mod 5* + D:
[Lunar's Extra]
  1. 00:11:200 (2) - they will see this as 1/2 (how they hit the 00:06:383 (1,2,1,2) - )and this part is already slowed down, maybe stick this on le tail of 00:10:787 (1) - like this https://osu.ppy.sh/ss/4510864
  2. 00:19:594 (1,2) - 00:21:796 (1,2) - same as ^
  3. 00:28:539 (1) - it should be same distance with 00:27:989 (1,2,3,4,5,6,7,8) - regardless of decrease of SV multiplier.
  4. 00:35:145 (1) - same as my very first suggestion, regardless of increase of SV multiplier.
  5. 00:36:796 (4,5,6,7) - you can spread more here and 00:37:347 (1) - should more near with prev. note based how the mp3's instruments are falling down atm https://osu.ppy.sh/ss/4510888
  6. 01:16:842 (10) - NC?


[Milan-'s Extreme]
  1. 00:13:952 (2) - idk why you didn't put NC there since 00:11:750 (1,1) - had


[萌え]
  1. Shinobu from monogatari series on eroge lol
  2. 00:27:714 (5) - idk this tail should heading to 00:27:852 (6) -
  3. 00:37:760 (2,3,1) - this one can a bit uncomfortable to play with slidertail as white ticks. Idk if this one works https://osu.ppy.sh/ss/4510951
  4. 01:09:136 (1) - it isn't too high? (I see y:-11 so idk)


no kds if I just did here completely wrong
Del05
All fixed

http://puu.sh/n3V2c/d0d0fbfe9e.zip

about this --> 00:23:998 (1,2,1) - it is my bad, i didnt notice. thank you everyone who reminds me :D
Nozhomi

Lolipop wrote:

  • Noz's Normal



    00:18:494 (2,3,4,5) - Move this section down a little bit, and reposition/curve 00:19:594 (1) to fit 00:19:319 (5) a little better - K done.

    00:20:283 (2,3) - I don't really like the fact that you overlap like this, but after looking at the whole song, it happens now and then, so maybe it's the mapping style. Just my opinion. - I don't think people will misdead this pattern because of them, and looks cool imo.

    Didn't see any other things that need to be fixed.

Janpai wrote:

Noz's Normal
  1. 00:30:466 (4,5) - Maybe make them into slider cuz the BPM kinda slows down here - Ok that's fair.

Nice diff ^O^ - Thx~

Akitoshi wrote:

[Noz's Normal]
  1. 00:30:466 (4,5) - consider change it to 1/2 slider here since you used pretty edgy flow in 00:29:916 (2,3,4) - that can be difficult to hit 00:30:604 (5) - - Fixed with previous mod.
  2. 00:49:594 - unused green line? - Fix
  3. 01:17:117 - 01:17:393 - you can decrease the volume here since the slidertick is pretty noisy imo - Fair yes.
Thx you folks~

osu file format v14

[General]
AudioFilename: nao - Toaru.mp3
AudioLeadIn: 0
PreviewTime: 49870
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:Noz's Normal
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
BeatmapID:891295
BeatmapSetID:410742

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4.2
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGNoz.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1017,275.229357798165,4,3,1,80,1,0
10787,-100,4,3,1,70,0,0
15190,-100,4,3,1,80,0,0
19594,-100,4,3,1,70,0,0
28539,-100,4,3,1,50,0,0
36108,-100,4,3,1,60,0,0
36658,-100,4,3,1,70,0,0
37346,-100,4,3,1,80,0,0
46154,-100,4,3,1,85,0,0
50420,-100,4,3,1,90,0,1
64870,-100,4,3,1,90,0,0
77117,-100,4,3,1,70,0,0
77393,-100,4,3,1,60,0,0


[Colours]
Combo1 : 255,74,179
Combo2 : 196,0,0
Combo3 : 142,0,179
Combo4 : 255,187,45
SliderTrackOverride : 27,18,49

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Nokris
Ambient's mod

Ambient wrote:

As requested. :roll:
[Lunar's Extra]

00:10:787 (1) - 00:12:989 (1) - 00:19:594 (1) - 00:21:796 (1) - Dunno how i feel about the sliders being extended to blue ticks, you don't really expect it when playing, the SV changes are nice but maybe pull them back a tick. No, but i placed this slider a bit down.
00:27:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole stream is a killer, with this pattern alone it adds 0.8 star diff. Try doing something like this or something. It's my opinion anyways on it, seems to hard. It's extra, no spaced streams, no problem with stream in music. If you can't pass it -> its not killer. I dosen't see any reason to change this stream.
00:34:870 (4) - Another extended slider. Its not a problem, this slider follow music.


Akitoshi's mod

Akitoshi wrote:

idk how to reject ppl, map and mod so please don't curse me
[Lunar's Extra]
  1. 00:11:200 (2) - they will see this as 1/2 (how they hit the 00:06:383 (1,2,1,2) - )and this part is already slowed down, maybe stick this on le tail of 00:10:787 (1) - like this https://osu.ppy.sh/ss/4510864 Tell me a real reason to change it.
  2. 00:19:594 (1,2) - 00:21:796 (1,2) - same as ^
  3. 00:28:539 (1) - it should be same distance with 00:27:989 (1,2,3,4,5,6,7,8) - regardless of decrease of SV multiplier. 00:27:439 - this part have hush stream in audio, 00:27:989 - this part of stream have louder audio. Its a reason to change spacing on that stream.
  4. 00:35:145 (1) - same as my very first suggestion, regardless of increase of SV multiplier. I can. No reasons to change it
  5. 00:36:796 (4,5,6,7) - you can spread more here and 00:37:347 (1) - should more near with prev. note based how the mp3's instruments are falling down atm https://osu.ppy.sh/ss/4510888 No, thanks
  6. 01:16:842 (10) - NC? OK!


Updated code
osu file format v14

[General]
AudioFilename: nao - Toaru.mp3
AudioLeadIn: 0
PreviewTime: 49870
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1019,10790,14778,15193,19597,24001,27439,27989,28542,37349,46157,50007,50423,64872,75604,76154,77393
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.799998

[Metadata]
Title:Toaru Shoukoku no Ohimesama
TitleUnicode:とある小国のお姫様が、会ったこともない兄の家にやってきて住みついた事情。
Artist:nao
ArtistUnicode:nao
Creator:Sotarks
Version:Lunar's Extra
Source:姫様LOVEライフ!
Tags:Demetori Himesama Love Life Eroge Opening Atta koto mo nai Ani no Ie ni Yattekite Sumitsuita Jijou 会ったこともない兄の家にやってきて住みついた事情 Del05 Nozhomi HB24 Milan- MrSergio LunarBlossom
BeatmapID:891422
BeatmapSetID:410742

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.4
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"LunarBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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10787,-166.666666666667,4,3,1,80,0,0
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65971,-125,4,3,1,80,0,0
68035,-100,4,3,1,80,0,0
76842,-142.857142857143,4,3,1,80,0,0


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Combo2 : 0,210,63
Combo3 : 234,0,6
Combo4 : 255,238,28
SliderTrackOverride : 27,18,49

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254,206,32530,1,8,0:0:0:0:
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286,113,32805,1,2,0:0:0:0:
301,116,32874,1,2,0:0:0:0:
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253,177,37622,1,8,0:0:0:0:
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MrSergio

Lolipop wrote:

MrSergio's Hard



Feels almost like an insane map. In this case, it might be a good idea to make a map between normal & hard, but it's not mandatory, just a recommendation. Also, lots of sharp turns in the map. I don't map hard difficulties that much, but the mapping the style feels a little weird.
Regardless, it's very fun, and I hope someone else can point out issues for you here.

The mapping is purely the one of a normal Hard, it's just the BPM that gave you that "too hard" feeling, I can ensure you that.
I wanted to hear those sharp turns tho :(

st_stefan wrote:

- MrSergio's Hard:
00:00:056 (1) - This slider is not exact on the timing ops...

01:10:099 (4) - I don't like these I think they're too Hard too see for Hard players That's not the only one like that tho and 3/2 looks enough imo, above all on such BPM...
00:09:549 (4,1) - I think this could be better flowed How precisely? While I can understand it, I can't make it work differently in my mind tbh

Log Off Now wrote:


[General]

Audio Preview Time conflicts in HB's/Milan-'s/Sergio's diffs (compared to easy diff)

[Hard]

This is pretty difficult for a hard map and I think it's mainly due to how many 'weird' parts there are BPM is high, but the mapping is the one of a Hard. Also, what are those "weird" things specifically? .-.

00:08:448 (5) - For example this note feels extremely forced for me to play, I think you can get away with extending the repeat slider to 00:08:448 - instead. This happens a lot during the last part of the song and feels forced and jarring to play. true here, but I couldn't find the same mistake ahead yet

00:23:172 - Missing circle? I misread this originally and played (3) at this time instead of it's actual time. Maybe you could have a stack here? But the spacing is constant and so is the timing for that object. While I do hear a beat there I can't ruin the pattern's rhythm for the sake of fidelity to the music (at least not on this kind of diff)

01:04:044 - No 1/2 slider here? Again this is something I misread due to there being distinctive audio here Made the previous slider longer so the beat isn't skipped anymore

I agree with the mods above that an advanced difficulty would be of benefit to the spread of this map I already said so too to the mapper, but it's up to him to add it or not, not me

Janpai wrote:

MrSergio's Hard
  1. 00:45:053 (1) - Maybe remove the white point here ? I like it that way XD yeah, why not, it wasn't so nice after all
  2. 00:52:622 (1,2) - Fix blanket done

You really nailed this song X_X yeay

Akitoshi wrote:

[MrSergio's Hard]
[list][*]01:04:319 (2) - unstack will better here imo The spacing (whatever it may be) doesn't give the same feeling (trying to follow vocals here)
[*]01:15:328 (3) - CTRL + H? It is consistent with the rest of the patterns and above all, that slider shape doesn't change much even if mirrored like that
[*]01:16:980 - 01:17:117 - 01:17:255 - remove green lines if you don't slide here Blame Sotarks' hitsounding :^



The raid-mod is real.
Thanks guys for your mods <3

UPDATE
Topic Starter
Sotarks
[Sotarks' Mod Reply]
  1. pink = stuff fixed
  2. purple = i take it in consideration but keep it like that for the moment
  3. red = missunderstanding
  4. dark blue = keep my own patern

Lolipop wrote:

  • Insane



    00:01:292 (2,1) - I think this jump is way way too big. Please fix the order of the triangle, and it might fix this issue. I think it's fine since I start a new combo and emphasize the hard beat.

    00:04:594 (2,3,4) - Misleading direction change when making this jump. sad for you :( the this patern is fine

    00:06:796 (2,3) - Very sharp jump, so fix the jump order/formation of 00:07:072 (3,4,5) maybe? nothing wrong here imo

    00:14:778 (3,4,5) - Decrease the ds a little bit here for this jump ok

    00:22:484 (2) - Replace this with a slider like 00:22:209 (1) then move it from the selection center to the right a little bit to make the flow into 00:22:897 (3) slightly easier not really

    00:23:861 (7,1) - I won't mention any jump issues from now on... but these are very harsh jumps. You already have harder difficulties on this map, and personally, I think this map should be a little bit more forgiving. dude this is not hard at all, it's a slider emphasized for the hard voice beat...
Thanks for the mod Lolipop.

st_stefan wrote:

- Insane
01:00:191 (3) - I think this Note is Hard to see it's fine

I didn't find anything else sry. I think its because i'm new to beatmapping.

I Hope the things I mentioned were usefull :)
Thanks for the mod!

Log Off Now wrote:

Hi, PM Request whats a turtle

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Audio Preview Time conflicts in HB's/Milan-'s/Sergio's diffs (compared to easy diff)

[Insane]

Honestly I think this difficulty is pretty well made

00:03:838 (5,6,7,8) - I would prefer it if this stack had equal spacing from the slider end to the last note of the stack, instead of just the stack itself (I hope that made sense) I get it but, for now i'll keep it like that.

00:11:200 (2,3) - Blanket can be improved ok

00:22:897 (3,4) - Blanket can be improved (slider tail) ok

00:31:292 (4,5) - Consider making a jump between (2,3) and (4,5)? Would make this much more interesting to play it's fine

00:32:668 (2,3,4) - Same comment as 00:03:838 fixed for same ds mb

01:00:741 (5,6,1) - If possible try to have equal distance on the blanket here (so that the edges of the sliders touch the approach circle at the same time at some point for a much cleaner look alright!

01:09:686 (3,4,5,6) - Same comment as 00:03:838

01:16:842 (1) - I think you should reduce the SV of this slider a bit more for extra emphasis on the held guitar note

[]

I didn't mod any other difficulties since I struggle to play them consistently (and I don't wanna talk about stuff I don't know anything about XD)

Hope this helps
Thanks for the mod Log :D

Janpai wrote:

Normal Mod for my Senpai!!

That BG of Milan~ omg my innocent eyes X_X
Too noob to mod pro mapper's diff lmao
General
  1. I think the mp3 should be normalize and amplify cuz I feel kinda weird when I'm listening to it (I tried to edit it XDDD here http://puu.sh/n3M63/397a3d5308.mp3 the offset is around 1,080-1,091 idunno I'll leave it to you if your gonna take this mp3)
  2. Some diffs have problems on audio preview time check it out on AiMod
Insane
  1. 00:14:090 (1) - Can you make this a simple slider :3 how about no :3
  2. 00:25:099 (1) - please raise the red pointttsss XD ok just for u my friend xD
  3. 00:59:640 (1) - Remove NC YES SIR!

Can't mod extra's and HB's (Can't find anything to point out) Anyway goodluck guys! take my star :3
Thanks dude :3

Akitoshi wrote:

idk how to reject ppl, map and mod so please don't curse me

[General]
  1. Audio Preview time conflict???


[Insane]
  1. 00:43:264 (1) - remove NC and add on 00:43:952 (4) - yes
  2. 00:44:916 (1) - remove NC and add on 00:45:053 (3) - yes
  3. 00:50:420 (2) - NC here for entering kiai thingy yes
  4. 00:55:374 (3,1) - idk parallel these sliders looks gud imo fine here
  5. 00:59:640 (1) - remove NC and add on 01:00:328 (4) - yes
  6. 01:14:296 (4,5,6,7) - maybe stream them how you put le quads on 01:09:893 (4,5,6,7) - >http://puu.sh/n3Piw/d77313de32.jpg
naaah

[萌え]
  1. Shinobu from monogatari series on eroge lol
  2. 00:27:714 (5) - idk this tail should heading to 00:27:852 (6) - heh why
  3. 00:37:760 (2,3,1) - this one can a bit uncomfortable to play with slidertail as white ticks. Idk if this one works https://osu.ppy.sh/ss/4510951 not really :/
  4. 01:09:136 (1) - it isn't too high? (I see y:-11 so idk) it's fine


no kds if I just did here completely wrong
Thanks !!! :D
Dailycare
[General]
Uncheck Widescreen Support (Lunar's Extra, HB's Insane, Insane, MrSergio's Hard, Del's Easy)

[Ultimate Moe Lord]
00:02:944 (1,2) - Stack
00:01:017 (1) - ~ 00:04:182 (1) - These notes should be more symmetrical imo whether or not players notice about it
00:10:513 (5,6) - How about making it triple
00:14:091 (1) - 00:20:696 (1) - 00:22:898 (1) - Remove NC or 00:11:888 (5) - add NC here
00:19:320 (8) - (128, 84)
00:32:531 (2) - (256, 32)
00:43:815 (4) - did you intend this position?
00:51:384 (4) - Stack on 00:50:007 (1) -
01:16:292 (1,2,3) - Stack (3) on 01:15:191 (3) -
01:16:842 (1) - Why did this finish at 01:17:255 - ? Maybe it's better to finish at 01:17:530 - or 01:17:393 -

[Milan-'s Extreme]
00:10:787 (9) - I think this slider's tail should be mute, and how about NC?
00:19:594 (1) - ^
00:32:943 (1) - ^
01:01:429 (1) - ^
01:01:980 (1) - ^

You mapped this following drum sounds if I guess right. and I can't hear any sounds in these five parts. So, I want you to fix it. But 01:01:429 (1) - 01:01:980 (1) - you can keep your opinions to make it more rhythmically

[Lunar's Extra]
00:28:539 (1) - Increase space from previous circle
00:42:163 (2) - Adjust the position..?
01:12:851 (2,3,4) - how about this?

[HB's Insane]
00:12:576 (8,9,2) - suggestion
00:35:145 (5) - Add NC
00:47:393 (2,4) - How about this?

[Insane]
00:11:200 (2,3) - ....?
01:16:842 (1) - Same as the highest diff

[MrSergio's Hard]
00:00:056 (1) - Just check AiMod

[Del's Easy]
00:25:099 (2,1) - Fix blanket
00:35:145 (3) - This reverse slider's rhythm is a little awkward for me

:3 GL~
Namki
yo

[General]


[Easy]
00:55:925 (2,3) - make them identical. Like you did 00:53:310 (2,3) - here, 00:51:521 (2,3) - here and etc.
Else is good.

[Normal]
00:23:998 (1) - seems like you forgot whistle.

[Hard]
00:00:056 (1) - spinner isn't snapped.
00:01:017 (1) - unused green line (no SV or volume changes).
00:46:429 (2,3) - make spacing bigger between them, because of 00:47:805 (3,4) - this and 00:56:200 (2,3) - this.

[Insane (not HB's)]
00:11:200 (2,3) -
Check AiMod, there is unsnapped timing point and unsnapped slider ends.

Check all your diffs for unsnapped points and objects.

Good luck
dqs01733
from free mods queue

[MrSergio's Hard]
  1. 00:23:172 - add circle stacked on 00:23:310 (4) - ? sounds weird without it
  2. 00:42:851 (1,2,3) - would prefer if these were spaced out instead of overlapping, would look ok if 00:43:677 (3) - was same lenght as the others but since its so short it looks really cramped up in there.
  3. 01:13:539 (6) - this isnt stacked properly, delete it and place a circle again

    some unsnapped things, check ai mod


[Insane]
  1. 00:01:567 (1,2,3) - think you should ctrl+g this, making flow reverse like between 00:01:842 (3,1) - feels weird when its such an obtuse angle, the flow if u ctrl+g it feels really nice imo
  2. 00:11:338 (3) - wtf? i think it supposed to be placed 00:11:613 - ?? rhythm sounds nice though, better than if it was at 00:11:613 - so maybe you could consider going with that rhythm ;D
  3. 00:28:402 (1) - it would be easier to read this as 1/1 if it was stacked, its more common like that
  4. 01:17:255 - i dont think the sliderend should be so silent if it ends here.. its ended like its a filler so it deserves a sound like that, it would make sense for it to be almost silent if it ended at 01:17:530 - or 01:16:842 (1) - though

    Check AI mod, there are some unsnapped sliderends


[HB's Insane]
  1. 00:08:998 (2,3) - ctrl+g these individually? i really dont like how its mixed with up-down movement between 00:08:585 (1,2) - and then circular between 00:08:998 (2,3) - when they are following the same weeeo sound sample pattern.
  2. 00:14:778 (9,10) - ctrl+g? i think this paired anti-jump pattern fits nice with the music instead of this uniform back and forth.
  3. 01:16:842 (8) - finish?


[Lunar's Extra]
  1. placing like this make movement feel much better
  2. 00:28:539 (1) - it looks weird when the lower spacing is placed like that, I like the idea(if it even was intentional) so I think you should place like this if youre keeping the space like that
  3. 01:12:026 (3,4,5,6,7) - could you maybe curve this more? so the vector between 01:12:232 (6,7) - is almost vertical, it will give more emphasization on 01:12:439 (1) - . also, if 01:12:301 (7) - is placed higher on y-axis than 01:12:439 (1) - sliderhead it will also give a bit more power to it


[Milan-'s Extreme]
  1. 00:13:952 (2) - nc
    nothing


[Ultimate Moe Lord]
  1. 00:10:374 (4,5,6) - i think this rhythm is nicer to play
  2. 00:21:521 - it feels strange that you decide to almost completely ignore the guitar here.. 00:12:577 (8) - atleast here you made something to represent the guitar
  3. 00:27:302 (1,2,3,4,5,6) - I think you should make this rhythm instead, it's more consistent with the drum pattern
  4. 00:28:264 - add circle here? you can make this pattern or something
  5. 01:03:081 - could u place the triplet from here instead plz
  6. 01:16:842 (1) - same thing as insane


good luck~
Vespirit
Hey, you asked for mod, here it is! not looking too far into the details because I don't have much time, sorry :/
[General]

  1. preview point sounds a little weird, because you still hear some of the music from before the chorus
[Del's Easy]

  1. 00:08:585 (1) - just me being OCD here, but because the slider anchors the same way (like they're both going up and then down) as 00:08:035 (3), I don't think it looks really nice. ctrl+j, ctrl+h, and ctrl+g it and then fix positions, I think it is a lot more appealing
  2. 00:12:576 (1) - pretty sure its important to emphasize where the reverse of this slider falls?
  3. 00:21:383 (1) - ^
  4. 00:18:494 (2,3) - switch slider and circle on the timeline and then fix positions. plays better because of the prominent note at 00:19:044
  5. 01:00:328 (2,3) - doesn't seem to go with the music very well, maybe try this?
  6. also, that same pattern in green works well if you put it in these locations as well:
    01:14:640
    01:10:237
    00:08:585
    00:04:182
[Noz's Normal]

  1. 01:10:237 (1,3) - weird looking overlap here
  2. 01:16:842 (1) - you may want to consider lowering volume on the end?
[MrSergio's Hard]

  1. 01:16:429 (3,4) - maybe take off one reverse here, and move (4) to somewhere nicer
  2. HP is a little low, maybe increase to 6?
[Insane]

  1. 00:11:200 (2,3) - objects occupying the same space
  2. 00:01:017 (1) - end is not snapped
  3. 00:01:292 (2) - ^
  4. 00:02:668 (3) - ^
  5. 00:13:333 (2) - I hear no sound here to justify a note?
  6. 00:19:939 (2) - ^
  7. 00:18:356 (5) - should be clicking on the end of this imo
[HB's Insane]

  1. 00:27:439 (1,2,3,4,5,6,7,8,1) - I think 2 double reverse sliders works better here, the stream doesn't fit music very well
  2. 00:30:604 (5) - this part of the music probably doesn't need a such a sudden jump
[Lunar's Extra]

  1. 00:34:870 (4) - just make it 1/2, sounds really bad as it is
  2. 00:40:374 - why nothing here?
  3. 00:46:980 (5,1) - should make a triple like 00:48:081 (5,6,1) imo
  4. 01:16:842 (1) - silence the end?
[Milan-'s Extreme]

  1. 00:19:044 (1,1) - ends should be silenced?
  2. 01:01:429 (1,1) - ^
  3. 01:05:420 (1) - ^
  4. 01:16:842 (1) - ^
  5. 00:28:402 (3,4) - switch these 2 circles, plays better imo
  6. 01:02:530 (1,2) - should be the same pattern as 01:01:429 (1,2,3)? if you decide to, then silence the end of it as well
[Ultimate Moe Lord]

  1. 01:16:842 (1) - why not end this the same place as Milan's diff?
Nice map, good luck! :D
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