forum

Cyoucyo-P - Toaru Shounen no Ichinichi [OsuMania]

posted
Total Posts
48
Topic Starter
ByeForNow
This beatmap was submitted using in-game submission on 2016年12月11日 at 下午 5:17:21

Artist: Cyoucyo-P
Title: Toaru Shounen no Ichinichi
Source: SOUND VOLTEX BOOTH
Tags: papiyon SDVX KONAMI BEMANI Vocaloid Hatsune Miku
BPM: 142
Filesize: 6434kb
Play Time: 01:34
Difficulties Available:
  1. ADVANCED - 4Key (2.53 stars, 710 notes)
  2. BASIC - 4Key (1.19 stars, 232 notes)
  3. EXHAUST - 4Key (3.36 stars, 965 notes)
  4. NOVICE - 4Key (1.85 stars, 443 notes)
Download: Cyoucyo-P - Toaru Shounen no Ichinichi
Information: Scores/Beatmap Listing
---------------

『とある少年の一日』 웃三 웃三 웃三 !!!

4k Mapset

Re-download if downloaded before 3/5/16! [!!! New Difficulty~ !!!]

My 1st Beatmap : For Rank

⚠ Warning : Beware of SV change in EXHAUST! ⚠


Right now :
  1. Qualify ...
  2. Bubble popped, ...
  3. Asking BN for check
  4. Looking for mods for beatmap. ✓
  5. Trying my very best to improve the beatmap via asking for opinions from people testplaying. ✓
  6. Metadata check
  7. Re-hitsounding map
Thank you very much from the bottom of my heart ( in no specific order )
sorry if i missed anyone ;_;


  1. BladesofSteel BPM+Offset Check
  2. FrenzyLi For the awesome osu!HitsoundManager+Star
  3. Cheeze2000 Testplay+opinions
  4. Gravey- Testplay+suggestions
  5. SurfChu85 Testplay+mod
  6. mijkolsmith Testplay+really useful suggestions
  7. Meme Testplay+opinions
  8. Shiroi Hiroshi Star
  9. scissorsf Testplay+opinions
  10. Raxbot Testplay+opinions
  11. LuckyLemon Testplay+suggestions+Mod
  12. -Seiryuu- Testplay+suggestions
  13. PnX Mod
  14. Shiro-neechan Mod
  15. Crusts Mod
  16. Abraxos Mod
  17. lejel Mod
  18. Kernaus Mod+Star
  19. Whagwha Victus Testplay+opinions
  20. ajeemaniz Mod+Star
  21. Eternalie Testplay+suggestions/Mod
  22. Evening Testplay+opinions
  23. Starry- MetadataCheck
  24. funkiller Testplay+opinions
  25. yukureimu Testplay+opinions
  26. LordRaika Suggestions
  27. -Ryuki- Testplay+opinions
  28. puxtu Testplay+opinions
  29. Baim Star
  30. Redenor Testplay+suggestions SV Idea
  31. Obligerator Testplay+suggestions
  32. Takane6 Testplay+suggestions
  33. Kuo Kyoka Testplay+suggestions SV suggestion+bubblu
  34. 00DarKing00 Testplay+opinions
  35. OrienST8 Testplay+suggestions
  36. -Ryuki- Suggestions
  37. Level 51 opinions
  38. Wonki Mod
  39. cikra Mod + Star
  40. Raediaufar Mod
  41. juankristal Testplay+opinions
  42. Protastic101 Mod
  43. Kruzon Mod
  44. Critical_Star Mod+qualifyyy
  45. People who played my map in multiplayer and gave suggestions/opinions!
Modders please read :

If you are modding this map, please do turn your Effect to 0%
As there's hitsound and hitsound samples which may distract you
, thanks!
Also, Hitsound difficulty is only for modding hit-sound only!

Difficulties
Might constantly change as I try to improve it as much as possible, please update if needed! I need to stop making typos orz
  1. BASIC - Submitted ( Done! )( New! ) ( Mods : 4 )
    Looking for Improvements/ suggestions through testplays + mods
    Hitsound - 100%
    ════════════════════════════════════════════════════════════════════════════
  2. NOVICE - Submitted ( Done! ) ( Mods : 6 )
    Looking for Improvements/ suggestions through testplays + mods
    Hitsound - 100%
    ════════════════════════════════════════════════════════════════════════════
  3. ADVANCED - Submitted ( Done! ) ( Mods : 7 )
    Looking for Improvements/ suggestions through testplays + mods
    Hitsound - 100%
    ════════════════════════════════════════════════════════════════════════════
  4. EXHAUST - Submitted ( Done! ) ( Mods : 8 )
    Looking for Improvements/ suggestions through testplays + mods
    Hitsound - 100%
    ════════════════════════════════════════════════════════════════════════════
  5. Hitsound - Not Submitted ( Done! ) ( Not for modding )
    Like it's name suggest, it's for hitsound, it'll be deleted when map is ready!
    Want to take a look at the hitsounds? Or if you like Jackhammers,
    click here to download the difficulty!
Changelog during pending
  1. 29/4/16
    - Checked Metadata
  2. 30/4/16
    - Fixed a few wrong snaps in 'NOVICE'
  3. 2/5/16
    - Applied Mod from ajeemaniz
    - Applied corrected Hitsound files
    - Applied new background
  4. 3/5/2016
    - Submitted new Difficulty, ' BASIC '
    - Corrected Metadata again
    - Map changed to WIP until ' BASIC ' has enough mods/testplays
    - Applied Mod/Suggestion from Eternalie
  5. 4/5/16
    - Applied Suggestion from LordRaika
  6. 5/5/16
    - Changed a few patterns in ' BASIC ' and 'NOVICE' after testplays
    - Map changed to Pending!
  7. 22/5/16
    - Changed a few patterns in ' BASIC '
  8. 27/5/16
    - Applied small IRC mod by mijkolsmith
    - Applied small suggestions by Obligerator
    - Applied suggestions by Redenor
    - Map now contains small SV change at the middle of the song to fit the mood!
  9. 29/5/16
    - Applied small suggestions by Takane6
    - Fixed some missing hitsound
    Later
    - Applied suggestions by Kuo Kyoka
    - Applied suggestions by ajeemaniz
    - Applied hitsound on newly added notes
    - Fixed some missing hitsound again - _-
  10. 30/5/16
    - Removed SV change in ' BASIC '
  11. 32/5/16
    - Applied suggestions by ajeemaniz
    - Removed SV change in ' NOVICE '
    - Remade SV change
    - Fixed notes consistency
    - Fixed hitsound delay
  12. 14/6/16
    - Applied suggestions from discussion in SG osu!mania
    - Fixed note inconsistency
    - Removed slowjam after consideration
    - Applied mod from Wonki
  13. 24/8/16
    - Applied IIRC mod by cikra
  14. 23/9/16 after a long hiatus zzz
    - Applied mod by Raediaufar
  15. 10/10/16
    - Applied mod by Protastic101
  16. 22/10/16
    - Applied mod by Kruzon
  17. 1/12/16
    - Applied mod by Kuo Kyoka and bubbled!
  18. 11/12/16
    - Applied mod by Critical_Star and popped bubble
    - Fixed tiny mistake
    - Qualifuuu
BladesofSteel
Hello, here is a timing check from me.

The BPM is correct. But you will need to add another timing point (Red) at Offset 50896.

You can do this by adding the timing point, then un-checking the box beside the words 'Inherit previous timing settings'.
Topic Starter
ByeForNow

BladesofSteel wrote:

Hello, here is a timing check from me.

The BPM is correct. But you will need to add another timing point (Red) at Offset 50896.

You can do this by adding the timing point, then un-checking the box beside the words 'Inherit previous timing settings'.
Ok, thanks! :)
SurfChu85
wew, first mod. Impromptu and it's on IRC

chatlog
14:27 ByeForNow: Hello Surf
14:28 SurfChu85: hi bye
14:28 ByeForNow: Can you testplay? :>
14:28 ByeForNow: 4kmania
14:31 SurfChu85: np ples
14:31 *ByeForNow is editing [https://osu.ppy.sh/b/823729 Cyoucyo-P - Toaru shounen no Ichinichi [Exhaust]]
14:32 SurfChu85: what's with people naming everything with sdvx diffs
14:32 ByeForNow: This is a song from sdvx lol
14:33 SurfChu85: ohhh
14:33 ByeForNow: Just unpopular.
14:33 SurfChu85: and the diff names are not in caps
14:33 ByeForNow: Ah okay I'll fix that
14:33 SurfChu85: lol
14:34 SurfChu85: just noticing little stuff
14:34 *SurfChu85 is playing [https://osu.ppy.sh/b/823729 Cyoucyo-P - Toaru shounen no Ichinichi [Exhaust]] <osu!mania> |4K|
14:35 SurfChu85: those jacks
14:35 SurfChu85: r u mad at the kb?
14:36 ByeForNow: kb?
14:36 SurfChu85: keyboard
14:36 ByeForNow: No? lol
14:38 SurfChu85: somethings... off?
14:38 SurfChu85: i dunno
14:38 ByeForNow: FYI I'll be remapping some parts of Advanced
14:38 SurfChu85: mhmm
14:38 SurfChu85: okay, novice time
14:40 SurfChu85: wew, i can't pick up the rhythm
14:40 SurfChu85: lol SS
14:40 ByeForNow: Hmm yeah cause
14:41 ByeForNow: Before mapping Exhaust I was mapping them to vocals
14:41 SurfChu85: bpm changes?
14:41 ByeForNow: Nope there's no bpm changes.
14:41 SurfChu85: measure?
14:41 ByeForNow: Measure? o.o
14:41 SurfChu85: time signature
14:42 SurfChu85: you had one here that uses a 5/4 time signature
14:42 ByeForNow: Ah yea
14:42 ByeForNow: It's 4/4
14:42 ByeForNow: then at the middle part with the LNs
14:42 ByeForNow: it's 5/4
14:42 SurfChu85: i won't touch the timing stuff since you know this music more
14:42 SurfChu85: but
14:43 SurfChu85: 01:31:454 - this one here, turn this into a green section (inherited) since there are no major changes here
14:43 SurfChu85: this is just a kiai switch
14:44 ByeForNow: Done
14:44 SurfChu85: do this on the other diffs for consistency
14:44 ByeForNow: Ok
14:44 SurfChu85: i was not in the mood to mod, but look at me
14:45 ByeForNow: o.o?
14:45 SurfChu85: what am i doing now? hahahah
14:46 ByeForNow: lel
14:46 ByeForNow: I appreciate it > w< bb!!
14:47 ByeForNow: 01:31:454 - Ok fixed all difficulties
14:47 SurfChu85: wew, can't see anything on the exhaust
14:47 SurfChu85: emission test pass
14:48 SurfChu85: i hope you get it
14:48 ByeForNow: Emission? o.o
14:48 ByeForNow: Not really, I'm new to mapping so I'm trying to learn as much right now by asking questions lol
14:48 SurfChu85: car exhausts being tested for carbon emissions
14:49 SurfChu85: 00:27:652 - you follow the vocals here?
14:50 ByeForNow: Which difficult?
14:50 *SurfChu85 is editing [https://osu.ppy.sh/b/823358 Cyoucyo-P - Toaru shounen no Ichinichi [Advanced]]
14:51 ByeForNow: Hmm no I'm following the drum and the faint brass sound
14:51 SurfChu85: mhmm...
14:52 SurfChu85: 01:15:503 (75503|3) - i guess you could move this to col 3, kinda smoother that way
14:52 ByeForNow: By the way, fixed difficulties naming to Caps thanks.
14:53 SurfChu85: but yeah, you should place stuff at the source and tags... which something i can't comment on sorry
14:54 ByeForNow: 01:15:503 (75503|3) - moved to col 3
14:54 ByeForNow: Yeah I'll do that.
14:54 SurfChu85: 01:22:264 (82264|0) - this one to col 2, same reason, unless you have a better idea
14:54 SurfChu85: the LN shield is fun though
14:55 ByeForNow: 01:22:264 (82264|0) - What do you think of it being moved to col 4?
14:55 SurfChu85: hmm... i guess it's good
14:56 ByeForNow: Ok done
14:56 SurfChu85: 00:29:342 - add note to 4
14:56 SurfChu85: consistency with 00:30:610 (30610|3) -
14:57 ByeForNow: Ok done
14:57 SurfChu85: 00:36:103 - add to 1
14:57 ByeForNow: Done
14:58 SurfChu85: 00:48:567 (48567|3) - extend to the next red line
14:58 SurfChu85: 00:48:989 (48989|3) - delete this guy
14:58 SurfChu85: the vocal extends to that point
14:59 SurfChu85: lemme guess... this is miku's voice... correct me if i'm wrong
14:59 ByeForNow: To be honest I'm not sure either xD
14:59 ByeForNow: But okay done
14:59 SurfChu85: lol
15:00 SurfChu85: 00:49:201 - i hear a change in pitch in the vocals here, try to adjust the long notes to a more appropriate way
15:01 SurfChu85: 00:49:412 - and add a note here for the piano sound thingy
15:03 ByeForNow: [https://osu.ppy.sh/ss/3980131 Like this?]
15:03 SurfChu85: that's good
15:03 ByeForNow: Ok
15:03 SurfChu85: lol i was supposed to send a screenie
15:03 ByeForNow: Oh, lemme take a look at it? xDD
15:04 SurfChu85: that was my idea hahaha
15:04 ByeForNow: lol
15:05 SurfChu85: 01:08:743 (68743|0) - did i say anything about this yet?
15:06 ByeForNow: No you didn't, I was gonna ask about it lol
15:06 SurfChu85: lol, you know what to do
15:06 ByeForNow: kk done
15:07 SurfChu85: so we move on to the novice
15:07 ByeForNow: Alright
15:08 SurfChu85: i apologize in advance if my suggestions are kinda questionable
15:08 SurfChu85: 00:06:525 - some piano notes won't hurt here
15:09 SurfChu85: people who play normal diffs should start to get accustomed to those
15:10 ByeForNow: Hmm so your suggestion is add notes for the 4 piano sounds?
15:10 SurfChu85: yeah
15:11 SurfChu85: [http://puu.sh/lpIcR/82967ef8e3.jpg see this as a reference]
15:13 ByeForNow: [https://osu.ppy.sh/ss/3980155 Like this then?]
15:14 SurfChu85: that'll do
15:14 SurfChu85: i just used your exhaust diff as reference
15:14 ByeForNow: Ok done
15:15 SurfChu85: 00:07:793 - http://puu.sh/lpIm1/b30fd33b09.jpg
15:16 SurfChu85: though, you could not use it since... this being a normal diff
15:16 SurfChu85: depends on you
15:16 SurfChu85: i mean you *may not use it
15:16 SurfChu85: damn brain
15:17 ByeForNow: I think it sounds a bit off so no thanks
15:17 SurfChu85: okay
15:17 SurfChu85: oh wait wrong
15:18 SurfChu85: http://puu.sh/lpIry/3fc1694bda.jpg
15:18 SurfChu85: there
15:18 SurfChu85: as i said, star rating may skyrocket due to that, so it still depends on you
15:20 SurfChu85: okay, you could since it's just 1.7
15:20 ByeForNow: Hmm
15:20 ByeForNow: I think I'll add it at the later part like 00:14:131 - onwards cause
15:20 ByeForNow: it's when the music starts to become more lively? lol
15:21 SurfChu85: just try to play with it
15:21 SurfChu85: i suggest making a basic diff in case hell gets loose
15:22 ByeForNow: Hmm okay then accepted
15:24 ByeForNow: Actually I take it back
15:24 ByeForNow: I don't think it's a good idea. :S
15:25 SurfChu85: why? SR got too high?
15:26 ByeForNow: Actually the normal is meant to be an easy normal
15:26 SurfChu85: oohhh
15:26 SurfChu85: okay...
15:26 ByeForNow: Cause in the SDVX game itself it's actually only like a level 2 ~ 3 normal
15:26 ByeForNow: If I remember correctly
15:26 SurfChu85: since i don't see anything major yet... i guess that ends this session
15:26 ByeForNow: Ah okay
15:27 SurfChu85: i suggest that you look for other mods in case i missed something
15:27 SurfChu85: and yes, this is my very first mod
15:27 ByeForNow: lol I see

Good luck~ :) :) :)
pnx
From PnX's modding queue



MY MODS

NOVICE

Some of Vocal LN should be removed. It not the main sound.
01:32:405 (92405|2,92510|3) - Remove this one. I want you to specify piano in NOVICE Diff.
01:32:299 (92299|3) - Add This.


ADVANCE

00:29:553 (29553|1,29976|2,30187|2,30398|1) - Remove?
00:36:314 (36314|2,36736|2,36948|2,37159|1) - Remove?
00:36:842 - Add a double note.


EXHAUST

00:31:560 - What about this?
00:34:835 - Here too.
00:35:574 - ?*
00:38:955 - ?*
00:41:067 - Add some note.
01:08:637 (68637|1) - ?**
01:15:398 (75398|2) - ?**
01:22:158 (82158|2) - ?**
01:23:320 - Add some note.
01:24:165 - Add some note.
01:28:919 (88919|2) - ?**
?* = You might add some note. I hear a sound explicitly.
?** = Remove? Not all white line must have a note. These all are some of example.

GL >.<
Topic Starter
ByeForNow
Please note that mods that I've declined has been tried out before declining! Thanks for your effort!
Also, the word ' un-smooth ' means that the gameplay doesn't really flow when I test-played it.

PnX wrote:

From PnX's modding queue



MY MODS

NOVICE

Some of Vocal LN should be removed. It not the main sound. Can you please specify/give examples of which LNs? ><
01:32:405 (92405|2,92510|3) - Remove this one. I want you to specify piano in NOVICE Diff. Agreed. I think I should've done that :P
01:32:299 (92299|3) - Add This. Done! I also re-patterned and add it has a hand for match the next two notes.


ADVANCE

00:29:553 (29553|1,29976|2,30187|2,30398|1) - Remove? Agreed. Also re-patterned for pitch.
00:36:314 (36314|2,36736|2,36948|2,37159|1) - Remove? Agreed. Did the same thing as above too.
00:36:842 - Add a double note. I will consider as from 00:27:652 - 00:40:328 - I've been using 1/2 snap/beat. I'm afraid that players would find it un-smooth if a 1/4 snap/beat note suddenly appeared.


EXHAUST

00:31:560 - What about this? No, I think the piano sound is too soft to be necessary added. Plus I tried it out but the gameplay didn't feel right. Sorry!
00:34:835 - Here too. No. I hear it too but from 00:34:412 - 00:39:483 - I feel that it's when the drum sound kicks in and becomes the main sound hence I think it's too soft and isn't necessary to add a note here.
00:35:574 - ?* No, Sorry! Same reason as above,
00:38:955 - ?* No, Sorry! Same reason as above,
00:41:067 - Add some note. Done! Nice catch! Also re-patterned for smoother gameplay.
01:08:637 (68637|1) - ?** Done!
01:15:398 (75398|2) - ?** Done!
01:22:158 (82158|2) - ?** Done! Wow, nice catch!
01:23:320 - Add some note. No thanks, I think it's too soft plus I tried adding it and playing it, I feel that it makes the gameplay 'un-smooth'.
01:24:165 - Add some note. No thanks, same reason as above.
01:28:919 (88919|2) - ?** Done!
?* = You might add some note. I hear a sound explicitly.
?** = Remove? Not all white line must have a note. These all are some of example.

Thank you very much! :'3
GL >.<
Beatmap has been updated. (28 February, 2016)

  1. Applied Mod. (PnX)
  2. Fixed some noticed inconsistencies among all difficulties.
  3. Fixed some noticed wrong pitch among all difficulties.
  4. Fixed some hit-sound upon new addition/deletion of notes among all difficulties.
AyeAries
Hello there.....I'm still beginner for modding and i hope you like my mod

4k column l 1 l 2 l 3 l 4 l
green-if you see that color, my suggestions :D
red- if you see that color, note/reminder :D

EXHAUST Mod
00:42:229 - add one note at column 2
00:43:919 - add one note at column 1
00:44:342 - add one note at column 3
00:46:032 - add one note at column 1
00:46:454 - add one note at column 4
00:48:144 - add one note at column 1
00:48:567 - add one note at column 3
00:48:989 - add one note at column 4
Topic Starter
ByeForNow
All-green! Yet the text is orange lol.

Shiro-neechan wrote:

Hello there.....I'm still beginner for modding and i hope you like my mod

4k column l 1 l 2 l 3 l 4 l
green-if you see that color, my suggestions :D
red- if you see that color, note/reminder :D

EXHAUST Mod
00:42:229 - add one note at column 2 Done!
00:43:919 - add one note at column 1 Done!
00:44:342 - add one note at column 3 Done!
00:46:032 - add one note at column 1 Ahh I moved 00:46:137 (46137|3) - down to 00:46:032 at column 4 instead as I realised the sound is at 00:44:342 Nice!
00:46:454 - add one note at column 4 Done!
00:48:144 - add one note at column 1 Done!
00:48:567 - add one note at column 3 Done!
00:48:989 - add one note at column 4 Done! Wow these were very nice catch on my notes consistency!
Don't worry your mod is awesome. Salute >w<7
Beatmap has been updated. (28 February, 2016)

  1. Applied Mod. (Shiro-neechan)
  2. Fixed some noticed wrong pitch among all difficulties
  3. Fixed some hit-sound upon new addition/deletion of notes among all difficulties.
AyeAries
Good Luck on Ranking :D ;)
Topic Starter
ByeForNow
Notice

Will be inactive from 29/2/16 ~ 4/3/16 for camp

Bye for now, see you soon

I will definitely come back for this map.
Crusts
hi from my queue :D
sorry if delay

Col : 1|2|3|4

mod
Advanced
OD change into 8

00:40:539 (40539|1,40645|2,40750|1,40856|2,40962|1,41067|2) - this part better make like this ? https://osu.ppy.sh/ss/4631179
00:41:173 - add note at 1
00:42:651 (42651|1) - move to 4 ?
00:42:863 (42863|3,42968|2,43074|1) - make this into 321 stair(if above accepted) if not maybe you can make this 3 into 343 pattern
00:47:511 (47511|0,47827|3) - ctrl + h
00:49:201 (49201|0,49306|3,49412|1) - 123 stair ?
01:12:123 (72123|0,72123|3) - make into 12 jump
01:12:334 (72334|0,72334|3) - ^ 34 jump
01:15:503 (75503|2) - move to 2
01:15:609 (75609|0,75820|3,76031|3,76137|2,76243|1) - ctrl+h if you are going to make a mirror of this part 01:08:848 (68848|0,69060|3,69271|3,69376|2,69482|1) -
01:22:369 (82369|0,82581|3,82792|3,82898|2,83003|1) - repattern don't make the exact same thing ._. from this part 01:08:848 (68848|0,69060|3,69271|3,69376|2,69482|1) - at least make it different a bit
01:25:644 (85644|3,85644|0,85855|0,85855|3,86067|0,86067|3,86383|1,86383|2) - this part too ._. there are the same thing in 1 part
at least make the placement a bit different
01:29:130 (89130|0,89341|3,89552|3,89658|2,89764|1) - ^
01:31:876 - just for fun make it like this ? https://osu.ppy.sh/ss/4631204

Novice
00:13:286 (13286|3,13497|2,13708|1,13919|0) - change into normal note
00:16:666 (16666|1,16877|3,17088|0,17300|2) - don't make too much complicated placement like this LN
00:25:962 (25962|1,26173|1,26384|2,26595|2) - make this into 1234 stair
00:53:003 (53003|3) - delete really awkward here
01:00:714 (60714|0,60820|3,60926|0,61031|3) - change placement like this ?
01:05:257 (65257|2,65679|2) - move to 1 ? hand balance
01:12:123 (72123|0,72334|0) - make this 2 into 42
01:32:933 (92933|3) - 2 is enough for novice diff

things in general on your map is too much same thing i see in here
prefer too make a different placement

for exhaust the OD is too high change it into 8.5

that's it my mod gl on your map
Topic Starter
ByeForNow
Notice

Back and ready at 101%

Let's rock!
Topic Starter
ByeForNow
Please note that mods that I've declined has been tried out before declining! Thanks for your effort!
Also, the word ' un-smooth ' means that the gameplay doesn't really flow when I test-played it.

Crusts wrote:

hi from my queue :D
sorry if delay It's okay, I'm sorry for not responding earlier instead, was busy. ><

Col : 1|2|3|4

mod
Advanced
OD change into 8 Will consider as I wanna check difficulties settings with a BAT so yeah. However, thanks for pointing it out.

00:40:539 (40539|1,40645|2,40750|1,40856|2,40962|1,41067|2) - this part better make like this ? https://osu.ppy.sh/ss/4631179 Nice, I actually re-patterned this part again afterwards after some try and error, nice suggestion though! XD
-
00:41:173 - add note at 1 Done but different column due to above reason.
00:42:651 (42651|1) - move to 4 ? Considering as I might change the patterns.
00:42:863 (42863|3,42968|2,43074|1) - make this into 321 stair(if above accepted) Considering, same as above reason.
00:47:511 (47511|0,47827|3) - ctrl + h Considering, likely not accepting as gameplay felt weird when I tried it out.
00:49:201 (49201|0,49306|3,49412|1) - 123 stair ? Considering as I might change the patterns.
From 00:41:173 - 00:50:891 - I repatterned most stuffs while keeping most of your suggestions in mind, thanks.
-
01:12:123 (72123|0,72123|3) - make into 12 jump No thanks, will result in weird pitch placement.
01:12:334 (72334|0,72334|3) - ^ 34 jump No thanks, same reason as above. To me the sound is the same so I placed them on the same column.
01:15:503 (75503|2) - move to 2 No thanks, I felt that the gameplay feels smoother if it's at 3.
-
01:15:609 (75609|0,75820|3,76031|3,76137|2,76243|1) - ctrl+h if you are going to make a mirror of this part 01:08:848 (68848|0,69060|3,69271|3,69376|2,69482|1) -
01:22:369 (82369|0,82581|3,82792|3,82898|2,83003|1) - repattern don't make the exact same thing ._. from this part 01:08:848 (68848|0,69060|3,69271|3,69376|2,69482|1) - at least make it different a bit
01:25:644 (85644|3,85644|0,85855|0,85855|3,86067|0,86067|3,86383|1,86383|2) - this part too ._. there are the same thing in 1 part
at least make the placement a bit different
01:29:130 (89130|0,89341|3,89552|3,89658|2,89764|1) - ^
Will consider and try, I do not really want to flip the pattern, I only do so when there isn't really a specific pitch but during the song. However during those parts, I could clearly hear that the pitch drops from high to low thus the same patterns, sorry about that. If more future mods talks about these pattern, I'll do something about it. For now I'll just change the drum sound patterns.
-
01:31:876 - just for fun make it like this ? https://osu.ppy.sh/ss/4631204 Done, totally liking yours better! ^^

Novice
00:13:286 (13286|3,13497|2,13708|1,13919|0) - change into normal note Will consider as the piano sound drags in my opinion.
00:16:666 (16666|1,16877|3,17088|0,17300|2) - don't make too much complicated placement like this LN I'm sorry but this is very vauge, how is it complicated? Checking with the pattern reading difficulties, I find this that this pattern is reasonable for Novice ( Normal ) difficulties. Do you have any suggestions for this part?
00:25:962 (25962|1,26173|1,26384|2,26595|2) - make this into 1234 stair No, this pattern was made according to the pitch of the sound. Stair doesn't seem suitible for this part to me.
00:53:003 (53003|3) - delete really awkward here Agreed, done.
01:00:714 (60714|0,60820|3,60926|0,61031|3) - change placement like this ? I'm sorry, what do you mean?
01:05:257 (65257|2,65679|2) - move to 1 ? hand balance Agreed but changed 01:04:412 (64412|1,64834|1,65257|2,65679|2) - one column to the left instead.
01:12:123 (72123|0,72334|0) - make this 2 into 42 No thanks, would result in incorrect pitch.
01:32:933 (92933|3) - 2 is enough for novice diff No thanks, a hand is actually relatively easy for 4k Novice.

things in general on your map is too much same thing i see in here
prefer too make a different placement
Yes, I am terribly sorry at that if it wasn't pleasant when you played/testplayed it. ;w;
For me I think for pattern-wise, pitch is more important than making different patterns as from what I've learnt it's usually low pitch from left to high pitch to the right in the mania keys, I would like to actually make a map that really flows along with the music as I want them to enjoy the music too with the map, so I actually try to match the notes to both the vocal and instruments ( mainly ). I do not know if this is right or wrong but I would really just want to make a map that's enjoyable with the music and hopefully interesting too.

for exhaust the OD is too high change it into 8.5 Will consider as I wanna check difficulties settings with a BAT, thanks for pointing it out.

that's it my mod gl on your map
Thanks, I really appreicate it! :D
Confirmation from PnX's mod

ByeForNow wrote:

Hello, this is ByeForNow.
First of all I thank you very much for your mod for my map : https://osu.ppy.sh/s/375607
However there's a few mods I wasn't very sure what you meant and would like to clarify.

NOVICE

  1. Some of Vocal LN should be removed. It not the main sound.
Can you please specify/give examples of which LNs?

EXHAUST

  1. 00:31:560 - What about this?
  2. 00:34:835 - Here too.
This is very vague I didn't know what you meant at all. I assumed you meant to add notes.
Thanks for your attention and your precious time.
I really appreciated your cooperation on making my map a better and enjoyable map for everyone!
:)

PnX wrote:

Mod
In Novice, Vocal LN Example 00:29:342
If you use musical sound like drum, it will be better than this. Unless, It okay.
Yes it is mapped according to the drums, while trying to follow the pitch of vocal.

In Exhaust, I meant you might check sound in that time. Because I don't know that you omitted it or you missed it.
Ah okay, I did what I replied in my previous reply to your mod.

Sorry for my imprecise mods.
It's alright, I am already grateful that you're willing to spend your time to mod this map, I couldn't ask for more!

Beatmap has been updated. (4 March, 2016)

  1. Applied confirmed vague mods from previous mod. (PnX)
  2. Applied mod (Crusts)
  3. Fixed some hit-sound upon new addition/deletion of notes among all difficulties.
Abraxos
asdfadsafdsafdfasdfasdfasdfas

impromptu mod why do i do this to myself every time

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( × ) check for EXH, unsnapped note
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ ) cant check properly because i dont japanese
  5. Video : ( × ) plz resize to 1366x768, even if its off by 1

will do EXH only, maybe will come back for others.

EXH

EXHAUST

  1. 00:13:180 (13180|1,13391|1,13603|1,13814|1,14025|1) - hm. current pattern is fine, but id would appreciate it even more if the drums were emphasized more with thrills. something like this would work fine in giving the drums a greater buildup per se.
  2. 00:16:349 (16349|0,16349|2,16666|1,16666|3) - sounds like they are the same, only the second one is drawn out more. would understand if you didnt want to have them in the same columns, but maybe you should cuz 00:18:673 (18673|1,18673|3,18990|3,18990|1) - are in the same situation but are in the same columns
  3. 00:18:990 (18990|1,18990|3,19412|1,19412|3,19729|3,19729|1,20046|1,20046|3) - btw why are all these in the same columns lmao
  4. 00:21:736 (21736|2) - move to 2, see above and 00:21:736 (21736|2,21736|3,22053|3,22053|2,22370|3,22370|2) -
  5. 00:28:286 (28286|2) - id overlook this because this song was retarded here and decided to have the synth on the blue tick but i strongly suggest you to shift this down by 1/4 due to the fact that vocal mapping isnt really encouraged for mania.
  6. 00:27:018 (27018|3,27018|0) - pretty much a ghost note if you check it with hitsound effects turned to 0%. the drums are in 1/8s so it kinda goes like this.
  7. 00:28:391 - i assume you dont mean to miss this synth?
  8. 00:28:286 - sound here is very alike 00:28:708 - both sound like a deep bassy twang in the music. ignoring vocals, should this tick have a note then?
  9. the streams you have here are really hard to comprehend. i mean, they do play well, but when it comes to it being consistent with the music itself it kinda suffers. maybe its just how the song is, with the pretty complicated mix of piano synth and drum, but then again whatever i seem to list above kinda goes against that. i assume you do know what you are doing when it comes to note placement, so ill just leave that alone for now. maybe itll be good to get second opinions on the legitimacy of the 1/4 streams, or you could just review them yourself.
  10. from now on ill be complaining about playability. since i played this on DT i would be kinda complaining from the perspective of DT, but it kinda applies for this map too, since you mentioned how this was for beginners.
  11. 00:26:807 (26807|0,26807|3,26807|1) - a BG synth rises to the highest pitch when this chord comes so id suggest you differentiate it from 00:26:173 (26173|0,26173|3,26173|1). also removes some of the stacks carried over into the streams (assuming you applied the 1/8 drums before)
  12. 00:36:103 (36103|1,36314|1,36525|1,36736|1,36948|1,37159|1) - asfdasaf do this plz. current stacks make the left hand uncomfortable.
  13. 00:37:898 (37898|2,38110|1) - should be doubles? they are kicks after all, and this is a exh diff so it should be a little denser.
  14. 00:39:905 (39905|3,40117|3,40328|3,40539|3,40750|3,40962|3,41173|3) - stack ends with LN, would strongly encourage to change.
  15. 00:41:173 (41173|3) - what is this following? isnt vocals, isnt the piano cuz of the other missed piano notes here, they kinda seem arbitrary to me except for the fact that they all are the same sets here.
  16. 00:41:173 (41173|3) - _00:41:173 (41173|3) - intentionally missed piano?
  17. 00:45:820 -_ 00:43:708 -_00:47:933 - ^^^
  18. 00:49:623 (49623|3,49623|1) - are you sure about giving vocals a double? i thought the difference with the impact of instruments and vocals should be there.
  19. 01:06:736 (66736|0,66788|1,66841|2,66894|3) - shift down by 1/8, check with 25% playback on 0% effect volume if unsure.maybe something like this. turns it into a jumpthrill. you should ditch a note at the first chord of the 1/8s since the jacks it creates makes it bleh.
  20. 01:13:496 (73496|0,73549|1,73602|2,73655|3) - same as above, check this if you want a suggestion.
  21. 01:18:672 (78672|2,78883|2,79095|2,79306|2,79517|2) - these right hand biased streams arent really smooth on DT, so id suggest a similar thrill pattern i suggested above. variation of the above suggested, gives you an idea of what im driving at.
  22. 01:20:257 (80257|0,80310|1,80362|2,80415|3) - same as above. btw i ditched the doubles at 01:20:151 (80151|3,80151|2) - and changed it over to 01:20:362 (80362|2) - because i feel as if the crash there is much stronger and it kinda complements the 1/8 burst well too, and with 01:20:151 (80151|3,80151|2) - it makes it a little too awkward to play.
  23. 01:26:806 (86806|1,86912|3) - interestingly enough you changed your mind here apparently and now these are singles.
  24. 01:27:017 (87017|0,87070|1,87123|2,87176|3) - same as above, you should know how to fix it by now

overall structure seems solid, a few very annoying inconsistencies here and there. if you were to just give it to me just for a testplay i would say this is a solid map, but on further digging the inconsistencies do surface. not bad for a first map if it is your first map.

i am not too sure about the streams you have, they seem pretty hard to define in it of itself, and it kinda bugs me to no end.

nice HS btw, dont we all agree that HS is the devil amongst us.

hope this mod helped somewhat, good luck with rankz <3

edit: matey if you didnt agree with whatever i said then tell me. dont just leave all my efforts in the field lying like that and leave this dying ; its extremely patronizing and makes me think as if whatever i did is utter rubbish.

i tried rationalizing the fact that youve disregarded the mod by saying that you didnt have time to check your map and edit it, but yet you seem to tell me that youve had had time to come online and change your DP and set scores and chat in #osumania? what are you thinking? have you given up on this map? did you disagree with my mod to such an extent that you didnt want to work on this map? were you perhaps discouraged by it? come on now, you know it isnt nice to let my efforts go to waste. seriously, at least get back to me. its been 16 days already.


edit2: turns out my first assumption about the lack of time was right. apologies if edit seemed a little aggro, i needed confirmation back that youre still there and you didnt give up on this map
Topic Starter
ByeForNow

Abraxos wrote:

asdfadsafdsafdfasdfasdfasdfas

impromptu mod why do i do this to myself every time

General

  1. BPM and Offset : ( ✓ )
  2. Aimod : ( × ) check for EXH, unsnapped note Done!
  3. Kiai : ( ✓ )
  4. Metadata : ( ✓ ) cant check properly because i dont japanese
  5. Video : ( × ) plz resize to 1366x768, even if its off by 1 Done!

will do EXH only, maybe will come back for others. I'm grateful for your mod already so no worries! >w</

EXH

EXHAUST

  1. 00:13:180 (13180|1,13391|1,13603|1,13814|1,14025|1) - hm. current pattern is fine, but id would appreciate it even more if the drums were emphasized more with thrills. something like this would work fine in giving the drums a greater buildup per se. Mmm done!
  2. 00:16:349 (16349|0,16349|2,16666|1,16666|3) - sounds like they are the same, only the second one is drawn out more. would understand if you didnt want to have them in the same columns, but maybe you should cuz 00:18:673 (18673|1,18673|3,18990|3,18990|1) - are in the same situation but are in the same columns Ah! I made it that way because I was following 00:17:088 (17088|0,17088|2,17300|0,17300|1) - pattern but flipped. Applied something similar to your idea though.
  3. 00:18:990 (18990|1,18990|3,19412|1,19412|3,19729|3,19729|1,20046|1,20046|3) - btw why are all these in the same columns lmao Oh my god xDDD Probably made it that way when I was placing notes to pitch, silly me. Rearranged.
  4. 00:21:736 (21736|2) - move to 2, see above and 00:21:736 (21736|2,21736|3,22053|3,22053|2,22370|3,22370|2) - Donee.
  5. 00:28:286 (28286|2) - id overlook this because this song was retarded here and decided to have the synth on the blue tick but i strongly suggest you to shift this down by 1/4 due to the fact that vocal mapping isnt really encouraged for mania. !!!!! Done
  6. 00:27:018 (27018|3,27018|0) - pretty much a ghost note if you check it with hitsound effects turned to 0%. the drums are in 1/8s so it kinda goes like this. Ah I originally had a pattern similar to this but a person didn't really like it so I changed it to 1/4 snap. To be honest I still like my previous pattern so I'm following yours :3
  7. 00:28:391 - i assume you dont mean to miss this synth? Yep, oh and, realised wrong pitch placement, so I rearranged it.
  8. 00:28:286 - sound here is very alike 00:28:708 - both sound like a deep bassy twang in the music. ignoring vocals, should this tick have a note then? I believe so.
  9. the streams you have here are really hard to comprehend. i mean, they do play well, but when it comes to it being consistent with the music itself it kinda suffers. maybe its just how the song is, with the pretty complicated mix of piano synth and drum, but then again whatever i seem to list above kinda goes against that. i assume you do know what you are doing when it comes to note placement, so ill just leave that alone for now. maybe itll be good to get second opinions on the legitimacy of the 1/4 streams, or you could just review them yourself. I'll keep this in my mind. To be honest, I was having problems mapping the streams because it was hard to hear the uh.. background 'twang' sound due to the vocal -_-. But from the testplays I've seen, they're mostly okay.
  10. from now on ill be complaining about playability. since i played this on DT i would be kinda complaining from the perspective of DT, but it kinda applies for this map too, since you mentioned how this was for beginners. Okay I understand.
  11. 00:26:807 (26807|0,26807|3,26807|1) - a BG synth rises to the highest pitch when this chord comes so id suggest you differentiate it from 00:26:173 (26173|0,26173|3,26173|1). also removes some of the stacks carried over into the streams (assuming you applied the 1/8 drums before) Done~
  12. 00:36:103 (36103|1,36314|1,36525|1,36736|1,36948|1,37159|1) - asfdasaf do this plz. current stacks make the left hand uncomfortable. Ok! ... Holy crap it's much better now xD
  13. 00:37:898 (37898|2,38110|1) - should be doubles? they are kicks after all, and this is a exh diff so it should be a little denser. Yes I totally agree, lol.
  14. 00:39:905 (39905|3,40117|3,40328|3,40539|3,40750|3,40962|3,41173|3) - stack ends with LN, would strongly encourage to change. Yas, done.
  15. 00:41:173 (41173|3) - what is this following? isnt vocals, isnt the piano cuz of the other missed piano notes here, they kinda seem arbitrary to me except for the fact that they all are the same sets here.
  16. 00:41:173 (41173|3) - _00:41:173 (41173|3) - intentionally missed piano?
  17. 00:45:820 -_ 00:43:708 -_00:47:933 - ^^^
    I'm not entirely sure but it was supposed to be mapped to the piano, I don't really know if I did it exactly because the vocal makes it really hard for me to hear it porperly like, I'm not sure if 00:41:173 (41173|3) or 00:41:173 (41173|3) has a piano sound or not because it's barely hear-able. So I just map the notes to the drums and and piano sounds I could hear. In the end I still added them just incase, let's see what happens when a BN checks the map
  18. 00:49:623 (49623|3,49623|1) - are you sure about giving vocals a double? i thought the difference with the impact of instruments and vocals should be there. Opps, fixed!
  19. 01:06:736 (66736|0,66788|1,66841|2,66894|3) - shift down by 1/8, check with 25% playback on 0% effect volume if unsure.maybe something like this. turns it into a jumpthrill. you should ditch a note at the first chord of the 1/8s since the jacks it creates makes it bleh. I always knew something's off about this part, now I know why. xD
  20. 01:13:496 (73496|0,73549|1,73602|2,73655|3) - same as above, check this if you want a suggestion. Yesh please.
  21. 01:18:672 (78672|2,78883|2,79095|2,79306|2,79517|2) - these right hand biased streams arent really smooth on DT, so id suggest a similar thrill pattern i suggested above. variation of the above suggested, gives you an idea of what im driving at. Aye
  22. 01:20:257 (80257|0,80310|1,80362|2,80415|3) - same as above. btw i ditched the doubles at 01:20:151 (80151|3,80151|2) - and changed it over to 01:20:362 (80362|2) - because i feel as if the crash there is much stronger and it kinda complements the 1/8 burst well too, and with 01:20:151 (80151|3,80151|2) - it makes it a little too awkward to play. Agreed.
  23. 01:26:806 (86806|1,86912|3) - interestingly enough you changed your mind here apparently and now these are singles.
  24. 01:27:017 (87017|0,87070|1,87123|2,87176|3) - same as above, you should know how to fix it by now
    Silly BFN strikes again. Both fixed!

overall structure seems solid, a few very annoying inconsistencies here and there. if you were to just give it to me just for a testplay i would say this is a solid map, but on further digging the inconsistencies do surface. not bad for a first map if it is your first map. Thank you very much >3</

i am not too sure about the streams you have, they seem pretty hard to define in it of itself, and it kinda bugs me to no end. I am terribly sorry for that, I will improve in making streams next time I map again.

nice HS btw, dont we all agree that HS is the devil amongst us. Thank you! Hitsound = most boring and hardest part during mapping imo.

hope this mod helped somewhat, good luck with rankz <3 aaaaaaaaaaaa \;w;/

edit: matey if you didnt agree with whatever i said then tell me. dont just leave all my efforts in the field lying like that and leave this dying ; its extremely patronizing and makes me think as if whatever i did is utter rubbish.

i tried rationalizing the fact that youve disregarded the mod by saying that you didnt have time to check your map and edit it, but yet you seem to tell me that youve had had time to come online and change your DP and set scores and chat in #osumania? what are you thinking? have you given up on this map? did you disagree with my mod to such an extent that you didnt want to work on this map? were you perhaps discouraged by it? come on now, you know it isnt nice to let my efforts go to waste. seriously, at least get back to me. its been 16 days already.


edit2: turns out my first assumption about the lack of time was right. apologies if edit seemed a little aggro, i needed confirmation back that youre still there and you didnt give up on this map ;w;7 Gomennnn
Beatmap has been updated. (26 March, 2016)

  1. Applied mod (Abraxos)
  2. Fixed some hit-sound upon new addition/deletion of notes among all difficulties.
PDJoon-
Will mod it soon! :3
LuckyLemon
Hi :p

Columns 1|2|3|4

NOIVE
00:52:581 - maybe add this instead to prevent the little bit of awkward in column 4
01:02:193 - change to a double
01:02:510 - change to a double (sounds similar to other doubles)
01:26:912 - add note to column 2, maybe 3
01:27:229 - delete note
01:27:545 - add note in column 3 - continue with the stream
01:27:757 - add note in column 1
01:27:968 - add note in column 3

Note: The following changes increase the star difficulty from 1.76 to 1.8

ADVANCED
from 00:25:011 - 00:26:807 - no use of column 1. Maybe change 00:26:384 (26384|2,26595|2) - to column 1?
00:27:441 (27441|2) - add the little burst here like this
00:40:117 - burst starts there.
00:40:222 - add note in column 2
00:40:434 - add note in column 1
01:13:074 - add note same sound as the one prior (1/2 a beat)

EXHAUST
00:14:342 - if you make that a triple you will also need to make the following into triples in order to maintain consistency 00:16:032 (16032|0,16032|3,17722|3,17722|2,19412|1,19412|2,21103|3,21103|2,22793|2,22793|1,24483|2,24483|3) -
00:57:651 - make into triple. To avoid making the transition to hard i recommend deleting note in column 4 from 00:57:545 -

Good luck with the map ;)
Topic Starter
ByeForNow

LuckyLemon wrote:

Hi :p 你好

Columns 1|2|3|4

NOIVE
00:52:581 - maybe add this instead to prevent the little bit of awkward in column 4 Oo, done.
  1. 01:02:193 - change to a double
    01:02:510 - change to a double (sounds similar to other doubles)
    No thanks. It doesn't feel right for me.
01:26:912 - add note to column 2, maybe 3 Opps, missed that, added to 2!
01:27:229 - delete note !! Done and shifted notes
  1. 01:27:545 - add note in column 3 - continue with the stream
    01:27:757 - add note in column 1
    01:27:968 - add note in column 3
    I get your idea why but no thanks, I wanna focus on the main sounds only for Novice
Note: The following changes increase the star difficulty from 1.76 to 1.8 Didn't apply so... owo

You misspelled NOVICE :3...

ADVANCED
from 00:25:011 - 00:26:807 - no use of column 1. Maybe change 00:26:384 (26384|2,26595|2) - to column 1? Woops! Done.
00:27:441 (27441|2) - add the little burst here like this Will consider. ( Burst is 1/8 btw. )
  1. 00:40:117 - burst starts there.
    00:40:222 - add note in column 2
    00:40:434 - add note in column 1
    Added notes and rearranged
01:13:074 - add note same sound as the one prior (1/2 a beat) Done!

EXHAUST
00:14:342 - if you make that a triple you will also need to make the following into triples in order to maintain consistency 00:16:032 (16032|0,16032|3,17722|3,17722|2,19412|1,19412|2,21103|3,21103|2,22793|2,22793|1,24483|2,24483|3) - Ah my bad, fixed.
00:57:651 - make into triple. To avoid making the transition to hard i recommend deleting note in column 4 from 00:57:545 - Accepted!

Good luck with the map ;) Thanks~
Beatmap has been updated. (27 March, 2016)
  1. Applied mod (LuckyLemon)
  2. Applied small IRC Metadata mod (lejel) I forgot to save chatlog, sorry! ><
Re-hitsounding map. (27 March, 2016)
Kernaus
Hi !

This is my first attempt at modding, so i apologize if anything sounds dumb to you or if the post itself isn't very well written, but i'll try my best to help you in this.


EXHAUST


  1. 00:00:610 note isn't snapped, check your AiMod
  2. 00:27:018 this snare roll should start 1/8 beat sooner (on the half beat), i think it sounds weird with the actual timing.
  3. 00:45:398 missing a note for the crash cymbal (i suggest putting it on 4th collumn)
  4. 00:51:630 missing a note for the nuanced kick (suggesting 3rd or 4th collumn)
  5. 00:55:644 ^ (suggesting 1st collumn)
  6. 01:32:299 a jump to emphasize the vocals for the outro would be better
  7. 01:32:616 ^
Well, that's all i was able to find, i might take some time to check the other diffs. hope you found this helpful, good luck getting your map ranked o/
Topic Starter
ByeForNow

Kernaus wrote:

Hi ! Hello there! :d

This is my first attempt at modding, so i apologize if anything sounds dumb to you or if the post itself isn't very well written, but i'll try my best to help you in this. Thank you!


EXHAUST


  1. 00:00:610 note isn't snapped, check your AiMod ! done.
  2. 00:27:018 this snare roll should start 1/8 beat sooner (on the half beat), i think it sounds weird with the actual timing. Checked with 25% Playback Rate, there's no snare sound there hence not adding.
  3. 00:45:398 missing a note for the crash cymbal (i suggest putting it on 4th collumn) Woops! Done
  4. 00:51:630 missing a note for the nuanced kick (suggesting 3rd or 4th collumn) d
  5. 00:55:644 ^ (suggesting 1st collumn) d
  6. 01:32:299 a jump to emphasize the vocals for the outro would be better I'm assuming you meant 'hand' because it's already a jump. ( Jump = 2 notes ) I was afraid that it'll result in awkward pattern because of the jack it'll make but when I tested it, it was fine I guess. Added.
  7. 01:32:616 ^ Confused, are you telling me to add a chord?
Well, that's all i was able to find, i might take some time to check the other diffs. hope you found this helpful, good luck getting your map ranked o/ It was helpful ;3
Beatmap has been updated. (27 March, 2016 again )
  1. Applied mod (Kernaus)
PDJoon-
你好~
Modding timee :3
Sorry if it isn't that good ._.

Column 1|2|3|4

NOVICE
00:00:821 (821|3,821|2,2511|3,2511|2,4201|3,4201|2,5891|3,5891|2) - (suggeestion only) change one of them to LN like this maybe?
00:37:793 (37793|2,38215|1,38215|3) - (suggestion) like this? to fit the drum doe
00:50:891 (50891|1) - double
01:25:644 (85644|0,85855|0,86067|0) - same exact position as before, maybe move to column 4
01:32:299 (92299|1,92299|3,92299|0,92616|2,92616|3,92616|0) - It's true that they have the same chord as 01:32:933 (92933|1,92933|2,92933|3) but the LN has cymbal so I suggest to make them different
ADVANCED
Remember Seiryuu saying that it's kinda boring? Maybe because the placement are almost the same..? idk doe XD but personally I like variative placement even if the pattern is the same
Maybe add these 00:27:018 (27018|0,27071|1,27124|2,27176|3,27229|2,27335|0,27441|1,27546|0) like this
00:34:422 (34422|3,34422|2) etc - triple for cymbals?
00:38:436 (38436|2) - If you follow the drum --> double/triple cause.. cymbal XD
00:49:626 (49626|2,49626|3) - Single cause there isn't any piano sound only vocals
00:52:581 (52581|1,52581|3,52792|2,52792|1,53003|2,53003|0,53214|2,53214|1,53426|2,53426|3,53637|1,53637|2,53848|0,53848|1) - Whoaa doubles all the way XD
01:27:123 (87123|3,87229|2,87229|0,87334|1,87440|0) - pretty awkward, I suggest to make it like this to follow the drum
01:27:123 (87123|3,92405|1,92510|2) - Not necessary
01:32:616 (92616|1,92616|0,92616|3) - (suggestion) I want to feel the ending more emphasized, so I suggest to make this double so the ending can shine (wait what..)
EXHAUST
00:27:071 (27071|3,27124|2,27176|1,27229|0,27229|3,27335|2) - The drum sound different from the ADVANCED? SB? If so, I'd prefer the ADVANCED version XD
00:34:412 (34412|0,34412|1) - Triple
00:38:426 (38426|0,38426|3) - Triple
00:40:539 (40539|3,40539|2,40645|1,40645|0,40750|2,40750|3,40856|1,40856|0,40962|2,40962|3,41067|1,41067|0) - There are several different sound, 00:40:539 (40539|3,40539|2) isn't the same as 00:40:856 (40856|1,40856|0,40962|2,40962|3) So I suggest to make them different
00:56:172 (56172|0,56278|1,56383|3,56383|2,56489|1,56595|0,56700|1,56806|2,56912|1,57017|2,57123|3) - Yep, repetitive positioning
00:57:229 (57229|0,57229|1,57334|3,57334|2,57440|1,57440|0) - You can also try adding (column) 1-3 2-4 pattern, not always 1-2 3-4
01:04:412 (64412|0,64412|3) - Cymbal triple~
01:05:468 (65468|0,65574|1,65679|3,65679|2,65785|1,65891|0) - According to previous patterns, all of these should be doubles
01:06:894 - SB sound? This doesn't really fit here with your HS
01:09:482 (69482|2,69482|0) - Triplee
01:12:862 (72862|1,72862|0) - Triplee
Several SB sound miss.. 01:13:655 cymbal is too late 1 line, 01:20:415 snare doesn't really fit..
01:23:003 (83003|0,83003|3) - triple (add at column 2)
01:26:383 (86383|1,86383|0) - triple
etc for cymbals make triples (if you accept :3)
01:32:933 (92933|3,92933|2,92933|1) - Quarduple? XD
GENERAL
(DO THE MODS FIRST BEFORE THIS)
Ey.. urm.. Idk for sure but the beat is a bit too early if I play at 25% speed, and I suggest first offset at about 616-620 (I recommend 620 doe) also the second timing point is a bit too early.. Is it just me or..? (offset about 41180 OR delete the timing point?) also the third one (following)

Nice map :) :)
Good luck and thank you for asking for mod!~ :D
Topic Starter
ByeForNow

lejel wrote:

你好~ よろしくお願いします~
Modding timee :3 Yaaaay
Sorry if it isn't that good ._. Don't worry, a mod is still a mod and it'll definitely help.

Column 1|2|3|4

NOVICE
00:00:821 (821|3,821|2,2511|3,2511|2,4201|3,4201|2,5891|3,5891|2) - (suggeestion only) change one of them to LN like this maybe? I don't really like the idea of having LN at the starting because it feels weird but I'll consider
00:37:793 (37793|2,38215|1,38215|3) - (suggestion) like this? to fit the drum doe Will consider too.
00:50:891 (50891|1) - double Done.
01:25:644 (85644|0,85855|0,86067|0) - same exact position as before, maybe move to column 4 Done and re-arranged!
01:32:299 (92299|1,92299|3,92299|0,92616|2,92616|3,92616|0) - It's true that they have the same chord as 01:32:933 (92933|1,92933|2,92933|3) but the LN has cymbal so I suggest to make them different I actually once tried making the last one a chord but I'm not sure if that'll become a ranking issue. I'll try though! Applied to other difficulties too.
ADVANCED
Remember Seiryuu saying that it's kinda boring? Maybe because the placement are almost the same..? idk doe XD but personally I like variative placement even if the pattern is the same Thanks :'3
Maybe add these 00:27:018 (27018|0,27071|1,27124|2,27176|3,27229|2,27335|0,27441|1,27546|0) like this I'm always wondering if I should add the burst pattern for the drums at this part. However, since about two people suggested the same thing, I'll add it in then.
00:34:422 (34422|3,34422|2) etc - triple for cymbals? Done
00:38:436 (38436|2) - If you follow the drum --> double/triple cause.. cymbal XD Done! x2
00:49:626 (49626|2,49626|3) - Single cause there isn't any piano sound only vocals Opps, done!
00:52:581 (52581|1,52581|3,52792|2,52792|1,53003|2,53003|0,53214|2,53214|1,53426|2,53426|3,53637|1,53637|2,53848|0,53848|1) - Whoaa doubles all the way XD Hahahaha xDDD Any suggestions for this part?
01:27:123 (87123|3,87229|2,87229|0,87334|1,87440|0) - pretty awkward, I suggest to make it like this to follow the drum Hmm, ok.
01:27:123 (87123|3,92405|1,92510|2) - Not necessary Is this a typo?
01:32:616 (92616|1,92616|0,92616|3) - (suggestion) I want to feel the ending more emphasized, so I suggest to make this double so the ending can shine (wait what..) I get what you mean but instead, I made the last note a chord.
EXHAUST
00:27:071 (27071|3,27124|2,27176|1,27229|0,27229|3,27335|2) - The drum sound different from the ADVANCED? SB? If so, I'd prefer the ADVANCED version XD Haha I'm sorry XD Re-hitsounding.
00:34:412 (34412|0,34412|1) - Triple Afraid of mini jack but I'll try.
00:38:426 (38426|0,38426|3) - Triple Mmm ok.
00:40:539 (40539|3,40539|2,40645|1,40645|0,40750|2,40750|3,40856|1,40856|0,40962|2,40962|3,41067|1,41067|0) - There are several different sound, 00:40:539 (40539|3,40539|2) isn't the same as 00:40:856 (40856|1,40856|0,40962|2,40962|3) So I suggest to make them different Re-hitsounding :p
00:56:172 (56172|0,56278|1,56383|3,56383|2,56489|1,56595|0,56700|1,56806|2,56912|1,57017|2,57123|3) - Yep, repetitive positioning Mmm I tried rearranging it.
00:57:229 (57229|0,57229|1,57334|3,57334|2,57440|1,57440|0) - You can also try adding (column) 1-3 2-4 pattern, not always 1-2 3-4 Good point.
01:04:412 (64412|0,64412|3) - Cymbal triple~ Done~
01:05:468 (65468|0,65574|1,65679|3,65679|2,65785|1,65891|0) - According to previous patterns, all of these should be doubles That doesn't make sense for me sorry, which patterns?
01:06:894 - SB sound? This doesn't really fit here with your HS Re-hitsounding! lol
01:09:482 (69482|2,69482|0) - Triplee d
01:12:862 (72862|1,72862|0) - Triplee dx2
Several SB sound miss.. 01:13:655 cymbal is too late 1 line, 01:20:415 snare doesn't really fit.. I'm re-hitsounding so no worries.
01:23:003 (83003|0,83003|3) - triple (add at column 2) Sure.
01:26:383 (86383|1,86383|0) - triple Ye.
etc for cymbals make triples (if you accept :3)
01:32:933 (92933|3,92933|2,92933|1) - Quarduple? XD Ye, not sure it'll become a ranking issue but doesn't hurt to try! :p
GENERAL
(DO THE MODS FIRST BEFORE THIS)
Ey.. urm.. Idk for sure but the beat is a bit too early if I play at 25% speed, and I suggest first offset at about 616-620 (I recommend 620 doe) Omfg you're right! also the second timing point is a bit too early.. Is it just me or..? (offset about 41180 OR delete the timing point?) also the third one (following) Not deleting the point as the Time signature is different during that part. I tried it out and 41183 was better so yeah! Seriously a life saver though, thanks!

Nice map :) :) Thank you~ :33
Good luck and thank you for asking for mod!~ :D Yw~
Beatmap has been updated. (28 March, 2016 again)
  1. Applied mod (lejel)
Topic Starter
ByeForNow
Beatmap has been updated. (25 April, 2016)

Re-hitsounded beatmap!
Arzenvald
starred for now! this map gets my attention :3

[General]

i found some wave hitsounds with possible delay >5ms, here's the fix : http://puu.sh/oCgOH.rar
the timing section seems fine.. the offset is kinda early, its around +2 - +4 ms from the initial offset // fix the mod below before you apply the timing

[Novice]
i suggest to lower 1/2 LN usage in couple part and use note instead, such in 00:29:352 (29352|1,29563|0,29775|1,29986|2,30197|3,30408|2) - & 00:36:113 (36113|1,36324|0,36535|1,36746|2,36958|3,37169|2) -
00:38:436 (38436|3) -
the rest? very well made
00:40:760 (40760|0,40866|1) - ctrl + h , i won't use Trill pattern for Normal
01:00:830 (60830|3,60936|0) - 3 2

01:02:731 (62731|2) - you can layer 1/2 stuff around here
01:32:309 (92309|0,92626|3,92943|1,92943|2) - i would remove these, triplets & 4 noters usage could be avoided

[Advanced]
not much stuff to fix in this diff.. good job
00:34:634 (34634|1) - 00:35:901 (35901|1) - you can layer the 1/4 drum beat around here to emphasize different part of song
00:37:803 (37803|0,38436|1) - too
01:32:309 (92309|1,92626|3) - 01:32:943 (92943|0) - you can remove this tho

[Exhaust]
the only stuff i disagree with this diff, is the triplet usage that being placed not in huge downbeat instead a weak spot, such 00:14:352 (14352|3) - 00:16:042 (16042|3) - 00:19:422 (19422|3) - 00:21:113 (21113|3) - 00:22:803 (22803|3) - until 00:24:493 (24493|3) -
and some part you could add triplet (as i said before, huge downbeat), such 00:27:662 (27662|1) - 00:14:141 (14141|2) - and so on..

overall, great map!

i'll definitely come back for bubble after you fix those stuff above, don't forget to re-fix the hitsound after applying the hitsound!
Topic Starter
ByeForNow

ajeemaniz wrote:

starred for now! this map gets my attention :3 Glad it did >w<b!!

[General]

i found some wave hitsounds with possible delay >5ms, here's the fix : http://puu.sh/oCgOH.rar Thank you ;w;
the timing section seems fine.. the offset is kinda early, its around +2 - +4 ms from the initial offset // fix the mod below before you apply the timing
I made the offset to 624, fixed the other timing points too upon changing.

[Novice]
i suggest to lower 1/2 LN usage in couple part and use note instead, such in 00:29:352 (29352|1,29563|0,29775|1,29986|2,30197|3,30408|2) - & 00:36:113 (36113|1,36324|0,36535|1,36746|2,36958|3,37169|2) - Okay, well I've heard some opinions about this part too from testplayers, so I guess it's wasn't a good move, applied.
00:38:436 (38436|3) -
the rest? very well made -w-b
00:40:760 (40760|0,40866|1) - ctrl + h , i won't use Trill pattern for Normal Thought about it, makes sense, applied
01:00:830 (60830|3,60936|0) - 3 2 Applied too

01:02:731 (62731|2) - you can layer 1/2 stuff around here Okay I'll try!
01:32:309 (92309|0,92626|3,92943|1,92943|2) - i would remove these, triplets & 4 noters usage could be avoided Kinda knew it wouldn't be best but it was nice to try, removed.

[Advanced]
not much stuff to fix in this diff.. good job =w=b Less stuffs to check too.
00:34:634 (34634|1) - 00:35:901 (35901|1) - you can layer the 1/4 drum beat around here to emphasize different part of song Okay I'll try,
00:37:803 (37803|0,38436|1) - too same for above
01:32:309 (92309|1,92626|3) - 01:32:943 (92943|0) - you can remove this tho Yeeep

[Exhaust]
the only stuff i disagree with this diff, is the triplet usage that being placed not in huge downbeat instead a weak spot, such 00:14:352 (14352|3) - 00:16:042 (16042|3) - 00:19:422 (19422|3) - 00:21:113 (21113|3) - 00:22:803 (22803|3) - until 00:24:493 (24493|3) - Woops, removed .w.;;
and some part you could add triplet (as i said before, huge downbeat), such 00:27:662 (27662|1) - 00:14:141 (14141|2) - and so on.. Added and re-arranged patterns!

overall, great map! Thanks ;w;, I thank all the people who helped to improve this map

i'll definitely come back for bubble after you fix those stuff above, don't forget to re-fix the hitsound after applying the hitsound! Okay I got it!
Beatmap has been updated. (2 May, 2016)
  1. Applied mod (Ajeemaniz)
Topic Starter
ByeForNow
Beatmap has been updated. (3 May, 2016)
  1. New Difficulty ' BASIC ' !!!
  2. Map changed to WIP until ' BASIC ' is well prepared
Fubukicat
Hi there~

just sugestions about BASIC diff, hope this can help

NO KUDOSU !

[Basic]

The next suggestion are all about flow and easy reading for newcomer , it's suggestions that aren't that important so it's fine to keep it the way you like it
here goes

00:00:624 (624|0,835|2) - 1/2 Rythms are kinda tricky to catch for newcomers imo , Making this section as 1/1 could make things easier for them
Examples : 00:00:835 (835|2) - move this note to : 00:01:046 (1046|2) -
00:02:525 (2525|3) - this one to : 00:02:736 -
and so on

Tho , note that it's not THAT hard either so you could keep for a little beginner 'challenge'


00:40:553 (40553|2) - This LN feels special to play , it's not following the same instrus tham the next ones
it'd probably be better to swith this LN for a simple note , but then the rythm is quite hard , and forced on the blue line
wich isn't really simple to catch up but since it follow nicely the vocal could work

(basically , remove the LN , then add note here : 00:40:659 (40659|0) - and here : 00:40:976 (40976|1) - to make a new rythm based on vocal )

00:51:855 (51855|3) - this is nice imo , the drum being louder here it's a cool idea to make the note here nice one

Some rythm in the kiai could be abit tricky but they are managable i'd say

That's it , Good Luck , have a nice evening / day ^^/
Topic Starter
ByeForNow

Eternalie wrote:

Hi there~ Hello~ *bows*

just sugestions about BASIC diff, hope this can help Let's see, let's see...

NO KUDOSU ! But.. but.. Okay.. D:

[Basic]

The next suggestion are all about flow and easy reading for newcomer , it's suggestions that aren't that important so it's fine to keep it the way you like it
here goes Mmmmm...

00:00:624 (624|0,835|2) - 1/2 Rythms are kinda tricky to catch for newcomers imo , Making this section as 1/1 could make things easier for them
Examples : 00:00:835 (835|2) - move this note to : 00:01:046 (1046|2) -
00:02:525 (2525|3) - this one to : 00:02:736 -
and so on
!!! Why didn't I think of that haha, well I liked your idea better so I'm using 1/1

Tho , note that it's not THAT hard either so you could keep for a little beginner 'challenge'
I guess for the 'challenge' it shall be the 1/2 like 00:06:539 (6539|3,6750|2,6962|1,7173|0,7384|1) - 00:09:919 (9919|2,10131|3,10342|1,10553|0,10764|1) - etc


00:40:553 (40553|2) - This LN feels special to play , it's not following the same instrus tham the next ones
it'd probably be better to swith this LN for a simple note , but then the rythm is quite hard , and forced on the blue line
wich isn't really simple to catch up but since it follow nicely the vocal could work Hmm I agree, the LN is actually the drum sounds but like 'compressed' into an LN, but then when I think about it when I first started, it felt more comfortable with notes charted to Vocal first so I'm applying what you suggested

(basically , remove the LN , then add note here : 00:40:659 (40659|0) - and here : 00:40:976 (40976|1) - to make a new rythm based on vocal ) Ye

00:51:855 (51855|3) - this is nice imo , the drum being louder here it's a cool idea to make the note here nice one Thank you!

Some rythm in the kiai could be abit tricky but they are managable i'd say Hopefully it'll interest new players to continue trying out Mania Mode!

That's it , Good Luck , have a nice evening / day ^^/ >w<b
Beatmap has been updated. (3 May, 2016 again)
  1. Applied Mod/Suggestion Eternalie
Ibrahim
Hi!you req m4m to me from my queue but i'm so sorry, i can't mod your map because busy irl
so i just can give star.
take my star
Good luck with your map!
Wonki
Team Symphony Mania Modding Queue

Hi owo


0 1 2 3


BASIC
OD HP → 6.7 or 6.5 / 7
Hit sound good

NOVICE
01:18:581 - should add here note to express drum 01:18:369 (78369|0,78475|1) - drum
01:32:207 (92207|2) - for hand balance move 0
Hit sound good

why denied? i think this map is fine
Advanced & Exhaust - will mod other member
Topic Starter
ByeForNow

Wonki wrote:

Team Symphony Mania Modding Queue

Hi owo Hello~ o wo/


0 1 2 3


BASIC
OD HP → 6.7 or 6.5 / 7 OD changed to 6.5, HP remained as 7
Hit sound good o vbo!

NOVICE
01:18:581 - should add here note to express drum 01:18:369 (78369|0,78475|1) - drum Mmm... Ok added
01:32:207 (92207|2) - for hand balance move 0 Agreed
Hit sound good\ - w-/

why denied? i think this map is fine Not really denied, checking in progress - w-b
Advanced & Exhaust - will mod other member Okay
Beatmap has been updated. (4 July, 2016)
  1. Applied Mod Wonki
riunosk
forever forgotten irc
20:29 cikra: o wo
20:29 cikra: okie
20:29 cikra: i noticed ur od is 6.5
20:29 cikra: why not put at 7?
20:30 ByeForNow: sure i guess
20:30 ByeForNow: it was pretty much a feel thing
20:30 cikra: meh
20:30 cikra: its rare to see such a low OD
20:31 ByeForNow: well this map is meant to be
20:31 ByeForNow: for beginners xD
20:31 cikra: a
20:31 cikra: <1k ranker
20:31 cikra: mapping an easy map
20:31 cikra: seems a little odd xd
20:31 ByeForNow: i have hard maps lol.
20:31 cikra: ok
20:31 cikra: fuk me
20:31 cikra: xd
20:31 *ByeForNow is listening to [https://osu.ppy.sh/b/997578 Inu - Sonic Cannon]
20:32 cikra: GOTTA GO FAST
20:32 ByeForNow: eh eh back on mod tho
20:32 cikra: ok
20:32 cikra: novice diff?
20:32 ByeForNow: o wo
20:32 *cikra is editing [https://osu.ppy.sh/b/822568 Cyoucyo-P - Toaru Shounen no Ichinichi [NOVICE]]
20:32 cikra: 00:04:849 (4849|3,5166|2,5483|2) -
20:32 cikra: same sound as previous
20:32 cikra: why the change?
20:33 cikra: ur other 3 sections are the same as well
20:33 ByeForNow: o rip
20:33 ByeForNow: need a little variety in pattern lol
20:33 cikra: a
20:33 ByeForNow: 00:11:293 (11293|1,11609|2,11926|3,12243|3) - i should change this
20:33 cikra: then i suggest changing the 4th
20:34 cikra: yea
20:34 cikra: just flip it or something
20:34 cikra: like how u did
20:34 cikra: 00:58:933 -
20:34 ByeForNow: ye done
20:34 cikra: 1/4s at 1.8*?
20:34 cikra: seems a little cruel
20:35 ByeForNow: its just a short 1/4, it should be fine
20:35 ByeForNow: checked with a bn b4
20:35 cikra: 00:59:778 (59778|0,59883|1,59989|2,60095|3,60412|1,60517|2,60623|3,60728|0,60834|2,60940|1,61045|3) -
20:35 cikra: these then?
20:35 ByeForNow: yup :v..
20:36 cikra: :U
20:36 ByeForNow: in ADV it's 1/4 with jump here lol
20:36 cikra: ehh
20:36 cikra: i'll check it out later
20:37 cikra: 01:12:137 (72137|0,72348|0,72559|0) - these too
20:37 cikra: maybe a little cruel
20:37 cikra: anchor for 1.8*
20:37 cikra: 01:25:658 (85658|3,85869|3,86081|3) - ^
20:38 ByeForNow: well it wasn't anchor before in BASIC
20:38 ByeForNow: so step it up in NOVICE seems fine to me? :0
20:39 cikra: ehhh
20:39 cikra: you could ask someone else about this
20:39 ByeForNow: mm ok
20:39 cikra: for now
20:39 cikra: thats it
20:40 cikra: pretty solid diff
20:40 cikra: minimal anchors
20:40 ByeForNow: funfact
20:40 cikra: yea?
20:40 ByeForNow: 01:12:559 - this part in exhaust used to have 1/4 mini jackhammer
20:41 cikra: why D:
20:41 cikra: why jackhammerrrrr
20:41 ByeForNow: why not :c
20:41 cikra: its too
20:41 ByeForNow: dont see it often in ranked maps
20:41 cikra: cruel for dat sr
20:41 cikra: maybe in 5* and above
20:41 cikra: jackhammers would be fine
20:41 ByeForNow: blame SR
20:41 ByeForNow: xD
20:41 cikra: xD
20:41 cikra: #hateSR
i lost the earlier parts D:
Raediaufar
[BASIC]
click
真是的...

Basic diff does have a really weird rhythm imo

00:01:046 (1046|2) - first is, this LN. Yes, I know you want to cover the piano part there but this one just plays really weird. Delete the LN and add note on 00:00:835 - and 00:01:469 -

00:02:736 (2736|3,4426|2) - same goes for these LNs, delete them and add note on 00:02:525 - , 00:03:159 - , 00:04:215 - and 00:04:849 -

00:06:117 (6117|3) - delete this too, and add note on 00:05:905 -

00:07:384 - until 00:14:145 - you can do the same thing for this part

00:21:117 (21117|2) - move to 4, this will give some impact for the empty sound before (idk if you understand this but yeah...)

00:26:821 (26821|2) - move to 2, it's not good for basic to have note on 3 after you jacking on 4, some basic players might slip their finger there

00:34:426 - http://osu.ppy.sh/ss/6004420 this note placement is more fit to the rhythm of the song

00:38:018 - add note here, seems empty

00:40:659 (40659|0) - should be snapped here 00:40:764 -

00:40:976 (40976|1) - just delete this

00:41:187 - those LN on this part are just... I don't know what are you trying to follow it. I have an idea for this
00:41:187 - http://osu.ppy.sh/ss/6004448 first part
00:43:299 - http://osu.ppy.sh/ss/6004450 second part
00:45:412 - http://osu.ppy.sh/ss/6004460 third part
00:47:525 - http://osu.ppy.sh/ss/6004463 last part (before the piano)

00:49:637 (49637|3) - just delete this, there's no sound

Same goes on here, the rhythm are just weird. Uhh... I feel that what I tap and what I heard are just not sync. But don't worry I have suggestion...

00:52:595 (52595|1) - snap to 00:52:383 -

00:53:017 (53017|3) - delete LN

00:53:017 - add note here

00:54:285 (54285|0,54285|1) - no need for double here, delete one note

00:56:397 (56397|3) - delete LN

00:56:397 - add note here

01:00:200 - just add note here, I know the music really weird over there but there's a sound here.

01:02:207 (62207|2,62524|1) - i know you follow the snare here but looking for the notes before, I think it's good to just being consistent here. So delete those and add note here 01:02:313 -

01:06:855 (66855|3) - change to normal note

01:07:383 - add note here

01:08:651 - add note here

01:10:235 (70235|2,71186|0) - delete, try to put notes on every 1/1 like before for this until 01:11:609 -

01:12:559 (72559|0) - change to normal note, I don't feel cover the entire tat tat tat sound with that one LN

01:13:616 (73616|3) - change to normal note

01:14:144 - add note here

01:14:566 - keep the 1/1 note placement until 01:16:679 -

01:16:996 (76996|3) - change to normal note

01:17:524 - add note here and keep the 1/1 again until 01:18:369 -

01:20:376 (80376|2) - change to normal note

01:20:905 - add note here

01:22:172 - add note

01:23:757 (83757|2) - change to normal note

01:24:285 - add note

01:24:707 (84707|3) - change to normal note

01:25:130 - add note here

01:26:081 (86081|3) - change to normal note

01:27:137 (87137|3) - change to normal note

01:27:665 - add note here

01:28:933 - add note

01:30:517 (90517|2) - change to normal note

01:31:045 - add note

01:31:890 - add note

01:32:947 (92947|3) - move to 2

01:32:947 - add note on 3

Tbh this kind of song is hard to map on lower diff because of the song structure. I'm not really surprised with your pattern actually

[ADVANCED]
click
00:13:300 - http://osu.ppy.sh/ss/6004620 just make stair like this la

00:39:919 (39919|2,39919|1) - move so it's 12, to avoid anchor on 3

00:47:102 (47102|0) - move to 2

00:49:637 (49637|3) - change to normal note

00:50:482 (50482|2,50482|3) - the sound is until this 00:50:905 - actually

01:02:102 - looks like you're missing a note here

01:02:313 - ^

01:02:419 - ^

Actually I don't agree with your patterning in kiai section, it looks mess, but I just keep it as my personal opinion only. So I just throw out what other people might feel discomfort as well with your patterning on the kiai section.

01:09:285 (69285|3,69496|3,69707|3) - this anchor is first, move 01:09:707 (69707|3,69707|2) - to 23

01:18:686 - on the LN part, it's looks so empty, you might want to add some notes over there

01:29:355 (89355|3,89566|3,89778|3,89989|3) - a really bad anchor here. Move 01:29:355 (89355|3) - to 3 and 01:29:989 (89989|2,89989|3) - to 23

hope this helps ^^
Topic Starter
ByeForNow
哎呀…
Will reply tomorrow asap, thanks!
Topic Starter
ByeForNow

Raediaufar wrote:

[BASIC]
click
真是的...

Basic diff does have a really weird rhythm imo

00:01:046 (1046|2) - first is, this LN. Yes, I know you want to cover the piano part there but this one just plays really weird. Delete the LN and add note on 00:00:835 - and 00:01:469 -

00:02:736 (2736|3,4426|2) - same goes for these LNs, delete them and add note on 00:02:525 - , 00:03:159 - , 00:04:215 - and 00:04:849 -

00:06:117 (6117|3) - delete this too, and add note on 00:05:905 -

00:07:384 - until 00:14:145 - you can do the same thing for this part everything above agree!

00:21:117 (21117|2) - move to 4, this will give some impact for the empty sound before (idk if you understand this but yeah...) oo, i understand, agreed

00:26:821 (26821|2) - move to 2, it's not good for basic to have note on 3 after you jacking on 4, some basic players might slip their finger there hmm, ok

00:34:426 - http://osu.ppy.sh/ss/6004420 this note placement is more fit to the rhythm of the song alright

00:38:018 - add note here, seems empty ok

00:40:659 (40659|0) - should be snapped here 00:40:764 - it is following the vocal but i will think about it

00:40:976 (40976|1) - just delete this i didnt really applied the top suggestion (yet?) so i did not apply but i'll think about it

00:41:187 - those LN on this part are just... I don't know what are you trying to follow it. I have an idea for this
00:41:187 - http://osu.ppy.sh/ss/6004448 first part
00:43:299 - http://osu.ppy.sh/ss/6004450 second part
00:45:412 - http://osu.ppy.sh/ss/6004460 third part
00:47:525 - http://osu.ppy.sh/ss/6004463 last part (before the piano) sorry no.. there are actually following the piano sounds, yes there is piano sound at that part

00:49:637 (49637|3) - just delete this, there's no sound i know what you mean but pattern feels weird without that note so no sorry
===
Same goes on here, the rhythm are just weird. Uhh... I feel that what I tap and what I heard are just not sync. But don't worry I have suggestion...

00:52:595 (52595|1) - snap to 00:52:383 -

00:53:017 (53017|3) - delete LN

00:53:017 - add note here

00:54:285 (54285|0,54285|1) - no need for double here, delete one note

00:56:397 (56397|3) - delete LN

00:56:397 - add note here

01:00:200 - just add note here, I know the music really weird over there but there's a sound here.

01:02:207 (62207|2,62524|1) - i know you follow the snare here but looking for the notes before, I think it's good to just being consistent here. So delete those and add note here 01:02:313 - all above and inside the box agreed
===
01:06:855 (66855|3) - change to normal note

01:07:383 - add note here

01:08:651 - add note here

01:10:235 (70235|2,71186|0) - delete, try to put notes on every 1/1 like before for this until 01:11:609 -

01:12:559 (72559|0) - change to normal note, I don't feel cover the entire tat tat tat sound with that one LN sorry but no, it is intended

01:13:616 (73616|3) - change to normal note

01:14:144 - add note here

01:14:566 - keep the 1/1 note placement until 01:16:679 -

01:16:996 (76996|3) - change to normal note

01:17:524 - add note here and keep the 1/1 again until 01:18:369 -

01:20:376 (80376|2) - change to normal note

01:20:905 - add note here

01:22:172 - add note

01:23:757 (83757|2) - change to normal note

01:24:285 - add note

01:24:707 (84707|3) - change to normal note

01:25:130 - add note here

01:26:081 (86081|3) - change to normal note sorry no, it is intended

01:27:137 (87137|3) - change to normal note

01:27:665 - add note here

01:28:933 - add note

01:30:517 (90517|2) - change to normal note

01:31:045 - add note

01:31:890 - add note

01:32:947 (92947|3) - move to 2

01:32:947 - add note on 3 all above agree except 2

Tbh this kind of song is hard to map on lower diff because of the song structure. I'm not really surprised with your pattern actually i understand, thank you for your effort!

[ADVANCED]
click
00:13:300 - http://osu.ppy.sh/ss/6004620 just make stair like this la sorry no.. i feel that it will be too plain

00:39:919 (39919|2,39919|1) - move so it's 12, to avoid anchor on 3 agree

00:47:102 (47102|0) - move to 2 ok

00:49:637 (49637|3) - change to normal i placed this note as LN to be more cosisntent with the next 00:49:848 (49848|0,49848|1,50165|0,50165|1,50482|3,50482|2) - so no, sorry

00:50:482 (50482|2,50482|3) - the sound is until this 00:50:905 - actually for consistency, i will just end it at that part but i will think about it

01:02:102 - looks like you're missing a note here

01:02:313 - ^

01:02:419 - ^ all agree

Actually I don't agree with your patterning in kiai section, it looks mess, but I just keep it as my personal opinion only. So I just throw out what other people might feel discomfort as well with your patterning on the kiai section. dont worry i am always open to opinions to improve my map

01:09:285 (69285|3,69496|3,69707|3) - this anchor is first, move 01:09:707 (69707|3,69707|2) - to 23 ok

01:18:686 - on the LN part, it's looks so empty, you might want to add some notes over there made adjustment, i removed ln and chart to drum song

01:29:355 (89355|3,89566|3,89778|3,89989|3) - a really bad anchor here. Move 01:29:355 (89355|3) - to 3 and 01:29:989 (89989|2,89989|3) - to 23 ok!

hope this helps ^^ yes it definately helped me a lot, thank you very much! nice effort too!
Beatmap has been updated. (23 September, 2016)

  1. Applied Mod. (Raediaufar)
  2. Fixed some hit-sound upon new addition/deletion of notes among all difficulties.
Protastic101
Vocaloid yessssss *dies of happiness* and the hitsounding is 10/10

col 1->4

Weee
[General]
  1. The HP seems a little too cruel for Advanced; my suggestion is to set it at 7.5.
  2. OD of EXHAUST is way too high imo. The song's short and the SN:LN ratio isn't insanely big. Maybe ~8.5 at the most, but 8 probably works fine too.
[Beginner]00:13:300 (13300|3) - I'd consider making this an LN and end at 00:14:145 to represent the drum roll here.
00:16:680 (16680|1) - Since the drums are staccato here, I'd consider moving this to 2 to make a 3 note stack with 00:17:102 (17102|0,17525|0) to make it feel as if you're anchoring the drum, if that makes sense?
00:27:032 - I also might suggest using an LN here to represent the fast drum roll here. End at 00:27:666 ?
00:36:117 (36117|3,36539|2,36962|3,37384|2) - Despite only being 1/1, it's still pretty right hand heavy. Maybe move 00:36:539 (36539|2,37384|2) into 2
00:27:666 - Add another note in 1 for the crash like at 00:38:440 (38440|1,38440|3) ?
00:48:158 (48158|1,49003|1,49215|2) - Again, due to the LNs being left hand heavy, I'd consider swapping columns to look kind of like this https://osu.ppy.sh/ss/6281765
01:00:200 (60200|0) - Since the pause at this note is really quiet, I'd suggest removing the note to emphasize the silence a little more.
01:18:369 (78369|1,78686|2) - Swap columns? Again, this is cause of 01:17:524 (77524|1,77947|0,78369|1) which is easily avoidable.
01:32:947 (92947|1) - I don't think this LN is necessary since the sound cuts off after the crash. Reduce it to a short note?

[Novice]00:17:102 (17102|0) - Reduce this note to a short note because the sound is cut off unlike 00:16:680 (16680|1,16891|3,17314|2) which are sustained.
00:23:863 (23863|0) - the same from above applies here too.
00:25:448 (25448|3,25448|2,25764|2,25764|3) - I'd consider making this {14} or something since the chords directly after 00:25:976 (25976|1,25976|0,26187|0,26187|1) are the complement to {34} but are 1/2, whereas 00:25:448 (25448|3,25448|2,25764|2,25764|3) is 3/4, so it's kind of a difficult transition due to how the pattern's set imo.
00:28:933 (28933|1,29356|1,29779|1) - this is more nitpicky, but 3 note stack but 00:29:990 (29990|2,30412|2) is only two notes. So I'd try something like this instead https://osu.ppy.sh/ss/6281831
01:10:024 (70024|3) - I'd consider moving this to 2 to avoid a minitrill with 01:10:024 (70024|3,70235|2,70447|3) which may be a little difficult to time and hit due to being on the 1/4 snap.

[Advanced]00:13:194 (13194|1,13405|1,13617|1,13828|1) - Oh, this stack. While it's not difficult to hit due to the moderate BPM, I would consider trying something like this instead for visuals https://osu.ppy.sh/ss/6281847
00:24:708 (24708|2) - Consider moving to 1 since your previous patterning like at 00:20:905 - or 00:17:525 - doesn't use a 1/2 jack like you have at 00:24:497 (24497|2,24708|2)
00:30:835 (30835|2,31046|2) - Seems like an out of place jack. Maybe move 00:30:624 (30624|3) to 2 and 00:30:835 (30835|2) to 4?
00:41:081 (41081|1) - Move this to 1 to continue the jack like pattern that you have where each note is 1/2 away from each other like 00:40:342 (40342|3,40553|3) - 00:40:448 (40448|1,40659|1) - and 00:40:764 (40764|2,40976|2)
00:41:187 (41187|2,41820|1) - if you accept the above, I would consider swapping columns here to avoid a 3 note stack at 00:40:764 (40764|2,40976|2,41187|2)
01:18:369 - This is just my visual preference but maybe try this instead? https://osu.ppy.sh/ss/6281900

[Exhaust]00:20:060 (20060|3,20271|1,20694|1) - Why not turn these notes into 1/2 LNs like you did in Advanced? It's to represent the sustained piano right?
00:27:243 - Right here, I'd try a roll pattern again like you did with 00:27:085 (27085|3,27138|2,27190|1,27243|0) cause it looks nicer imo, so move 00:27:455 (27455|0) to 2, 00:27:560 (27560|2) - to 1, and 00:27:666 (27666|0) to 3. You also get rid of the 3 note stack at 00:27:243 (27243|0,27455|0,27666|0)
00:30:835 (30835|3) - Jack felt a little awkward for me. Maybe move this 2?
00:57:982 - This part just felt a little right hand heavy. What about this? https://osu.ppy.sh/ss/6281927
Topic Starter
ByeForNow

Protastic101 wrote:

Vocaloid yessssss *dies of happiness* and the hitsounding is 10/10 thanks aaaa

col 1->4

Weee
[General]
  1. The HP seems a little too cruel for Advanced; my suggestion is to set it at 7.5.
  2. OD of EXHAUST is way too high imo. The song's short and the SN:LN ratio isn't insanely big. Maybe ~8.5 at the most, but 8 probably works fine too.
sure for both

[Beginner]00:13:300 (13300|3) - I'd consider making this an LN and end at 00:14:145 to represent the drum roll here. no thanks, i havent used LN for the past whole part of the song, placing LN here seem too sudden
00:16:680 (16680|1) - Since the drums are staccato here, I'd consider moving this to 2 to make a 3 note stack with 00:17:102 (17102|0,17525|0) to make it feel as if you're anchoring the drum, if that makes sense? is this a typo? because it's already at 2 lol
00:27:032 - I also might suggest using an LN here to represent the fast drum roll here. End at 00:27:666 ? no thanks, it felt really out of place when i testplayed it
00:36:117 (36117|3,36539|2,36962|3,37384|2) - Despite only being 1/1, it's still pretty right hand heavy. Maybe move 00:36:539 (36539|2,37384|2) into 2 woops ok
00:27:666 - Add another note in 1 for the crash like at 00:38:440 (38440|1,38440|3) ? sure,
00:48:158 (48158|1,49003|1,49215|2) - Again, due to the LNs being left hand heavy, I'd consider swapping columns to look kind of like this https://osu.ppy.sh/ss/6281765 okk
01:00:200 (60200|0) - Since the pause at this note is really quiet, I'd suggest removing the note to emphasize the silence a little more. ok, nice catch
01:18:369 (78369|1,78686|2) - Swap columns? Again, this is cause of 01:17:524 (77524|1,77947|0,78369|1) which is easily avoidable. ok
01:32:947 (92947|1) - I don't think this LN is necessary since the sound cuts off after the crash. Reduce it to a short note? LN is because of the slowy fading noise of echo
btw i think u meant "basic" lol

[Novice]00:17:102 (17102|0) - Reduce this note to a short note because the sound is cut off unlike 00:16:680 (16680|1,16891|3,17314|2) which are sustained. for pattern wise, keep as LN, sudden normal note here is odd to look at
00:23:863 (23863|0) - the same from above applies here too. no, same reason as above
00:25:448 (25448|3,25448|2,25764|2,25764|3) - I'd consider making this {14} or something since the chords directly after 00:25:976 (25976|1,25976|0,26187|0,26187|1) are the complement to {34} but are 1/2, whereas 00:25:448 (25448|3,25448|2,25764|2,25764|3) is 3/4, so it's kind of a difficult transition due to how the pattern's set imo. nice, applied,
00:28:933 (28933|1,29356|1,29779|1) - this is more nitpicky, but 3 note stack but 00:29:990 (29990|2,30412|2) is only two notes. So I'd try something like this instead https://osu.ppy.sh/ss/6281831 not much opinion on shifting 1/2 stream patterns so, applied,
01:10:024 (70024|3) - I'd consider moving this to 2 to avoid a minitrill with 01:10:024 (70024|3,70235|2,70447|3) which may be a little difficult to time and hit due to being on the 1/4 snap. agree

[Advanced]00:13:194 (13194|1,13405|1,13617|1,13828|1) - Oh, this stack. While it's not difficult to hit due to the moderate BPM, I would consider trying something like this instead for visuals https://osu.ppy.sh/ss/6281847 trill-like pattern ( which resulted in stack ) was meant to emphasis drum sound, but i get what u mean, applied ur pattern and shifted things around
00:24:708 (24708|2) - Consider moving to 1 since your previous patterning like at 00:20:905 - or 00:17:525 - doesn't use a 1/2 jack like you have at 00:24:497 (24497|2,24708|2) applied and shifted pattern around
00:30:835 (30835|2,31046|2) - Seems like an out of place jack. Maybe move 00:30:624 (30624|3) to 2 and 00:30:835 (30835|2) to 4? jack is intended, layered to the drum sound, so keep,
00:41:081 (41081|1) - Move this to 1 to continue the jack like pattern that you have where each note is 1/2 away from each other like 00:40:342 (40342|3,40553|3) - 00:40:448 (40448|1,40659|1) - and 00:40:764 (40764|2,40976|2) i think the note at 2 is fine too so, keep
00:41:187 (41187|2,41820|1) - if you accept the above, I would consider swapping columns here to avoid a 3 note stack at 00:40:764 (40764|2,40976|2,41187|2) unapplicable as i didnt
01:18:369 - This is just my visual preference but maybe try this instead? https://osu.ppy.sh/ss/6281900 applied, pattern feels better for me too

[Exhaust]00:20:060 (20060|3,20271|1,20694|1) - Why not turn these notes into 1/2 LNs like you did in Advanced? It's to represent the sustained piano right? Exhaust focuses mainly on drums, plus, as difficulty curve, i've made them as jump, adding LN would make it unpleasant imo because ive only been using normal notes for the that whole section part of the song
00:27:243 - Right here, I'd try a roll pattern again like you did with 00:27:085 (27085|3,27138|2,27190|1,27243|0) cause it looks nicer imo, so move 00:27:455 (27455|0) to 2, 00:27:560 (27560|2) - to 1, and 00:27:666 (27666|0) to 3. You also get rid of the 3 note stack at 00:27:243 (27243|0,27455|0,27666|0) "00:27:349 (27349|2,27455|0,27560|2) - as a mini trill is representing the drum sound, also imo in hard difficulty, short 1/2 stack doesnt matter too much, also, 4321 roll pattern then 234 chord actually feels weird for the fingers to press imo."
00:30:835 (30835|3) - Jack felt a little awkward for me. Maybe move this 2? shifted patterns around
00:57:982 - This part just felt a little right hand heavy. What about this? https://osu.ppy.sh/ss/6281927 accepted,
Thank you for ur hard work~
Beatmap has been updated. (10 October, 2016)

  1. Applied Mod. (Protastic101)
Kruzon
omg the late mod is real but ok


advanced
key column format: 1~4

00:11:187 (11187|2,11293|0) - inconsistent considering you implement identical pattern on the same rhythm 00:09:497 (9497|1,9602|2) - 00:07:807 (7807|1,7912|2) - . suggest:
00:10:976 (10976|1,11187|2) - press ctrl + g
00:11:293 (11293|0) - move to 3
00:11:504 (11504|1) - move to 1, pr

00:12:983 (12983|3) - not belong to these particular group 00:11:926 (11926|3,12243|3,12666|3) - , moreover you don't want to overshadow 00:13:300 (13300|3) - pitch by placing it on the bottom, so moving 00:12:983 (12983|3) - to 3 is more pitch-relevant

00:18:053 (18053|2,18053|3,18264|1,18370|2,18370|0) - im not sure which piano stream are you following, consider rearranging them to a more synchronized pattern-rhythm accordingly. listen closely onto the music flow

00:21:328 (21328|0,21433|1) - ctrl + g so if you agreed to this, then for consistency, do the same to this as well:
00:22:807 (22807|3) - move to 1
00:23:018 (23018|0) - move to 2
00:23:124 (23124|1) - move to 4

00:32:736 (32736|2) - https://osu.ppy.sh/ss/6371892

00:35:905 (35905|1) - equally loud as 00:35:694 (35694|1,35694|3) -

00:37:807 (37807|0,37912|1,38018|3,38018|2) - could be better. starting here 00:37:807 (37807|1) - https://osu.ppy.sh/ss/6371908
00:38:652 (38652|3) - move to 1

00:39:074 (39074|2) - https://osu.ppy.sh/ss/6371917

im in rush so i'll spare you the details lol

00:47:841 (47841|1) -
00:55:975 (55975|2) -

01:19:848 (79848|1,79848|2) - 1 ~ 4
01:20:376 (80376|0) - 2
01:20:905 (80905|1) - 4
01:21:116 (81116|3,81116|0) - 2 ~ 3
01:21:327 (81327|1) - 1

oki that's all (?) suggest you to recheck the end part and um good luck with your map and uh sorry for the late mod haha

o w a r i
Topic Starter
ByeForNow

Kruzon wrote:

omg the late mod is real but ok


advanced
key column format: 1~4

00:11:187 (11187|2,11293|0) - inconsistent considering you implement identical pattern on the same rhythm 00:09:497 (9497|1,9602|2) - 00:07:807 (7807|1,7912|2) - . suggest:
00:10:976 (10976|1,11187|2) - press ctrl + g
00:11:293 (11293|0) - move to 3
00:11:504 (11504|1) - move to 1, pr

00:12:983 (12983|3) - not belong to these particular group 00:11:926 (11926|3,12243|3,12666|3) - , moreover you don't want to overshadow 00:13:300 (13300|3) - pitch by placing it on the bottom, so moving 00:12:983 (12983|3) - to 3 is more pitch-relevant

00:18:053 (18053|2,18053|3,18264|1,18370|2,18370|0) - im not sure which piano stream are you following, consider rearranging them to a more synchronized pattern-rhythm accordingly. listen closely onto the music flow

00:21:328 (21328|0,21433|1) - ctrl + g so if you agreed to this, then for consistency, do the same to this as well:
00:22:807 (22807|3) - move to 1
00:23:018 (23018|0) - move to 2
00:23:124 (23124|1) - move to 4

00:32:736 (32736|2) - https://osu.ppy.sh/ss/6371892

00:35:905 (35905|1) - equally loud as 00:35:694 (35694|1,35694|3) -

00:37:807 (37807|0,37912|1,38018|3,38018|2) - could be better. starting here 00:37:807 (37807|1) - https://osu.ppy.sh/ss/6371908
00:38:652 (38652|3) - move to 1

00:39:074 (39074|2) - https://osu.ppy.sh/ss/6371917

im in rush so i'll spare you the details lol

00:47:841 (47841|1) -
00:55:975 (55975|2) -

01:19:848 (79848|1,79848|2) - 1 ~ 4
01:20:376 (80376|0) - 2
01:20:905 (80905|1) - 4
01:21:116 (81116|3,81116|0) - 2 ~ 3
01:21:327 (81327|1) - 1

oki that's all (?) suggest you to recheck the end part and um good luck with your map and uh sorry for the late mod haha

o w a r i
almost all agree except a few i didnt agree, sorry i replied to your mod but i forgot to post it
now all my replies are gone... updated map already so not sure what i replied to your mod, im sorry ;_;
show more
Please sign in to reply.

New reply