It'S BACK !!!! <3
Thankshutunohito wrote:
from chao fan queue and M4M
column 1234567
i think you need one diff between Lv9 and Lv20
gap too much
[Lv.9]
00:00:942 (942|1) - until 00:01:329 because Lv.20 is this pattern - ok
00:05:587 - https://osu.ppy.sh/ss/2448083 - ok
00:09:071 (9071|4,9071|2) - move 17 or 26 - ok
00:09:265 - https://osu.ppy.sh/ss/2448093(Lv.9,Lv.20) - X
00:12:168 (12168|5,12168|1) - move to 17 - X
00:18:168 (18168|5,18265|3,18361|1) - idk this rhythm,follow piano as 00:16:620 (16620|1,16910|5,17200|3) - ? - lol this note plays hithats
00:30:942 (30942|5) - change 57,same sound as 00:30:652 (30652|4,30652|6) - hmm. sorry 6 is more better imo
00:52:523 - add - k
00:58:716 - ^ - k
01:23:394 (83394|5,83394|1) - move 17 - ^
01:23:974 (83974|3,84168|3) - move or change LN - fixed other way.
[Lv.20]
00:00:362 (362|1,555|0,749|1,942|2,1329|1,1523|2) - move some right - X
00:05:587 (5587|2,5974|4) - add one each - ok
00:12:942 (12942|2,13136|0) - and00:14:491 (14491|3,14684|1) -
add like 00:16:039 (16039|4,16136|3,16232|2) - sry. I cant
00:30:652 (30652|4,31136|2) - add some - this is LV 20 , I cant.
00:39:942 - add - ok
00:41:491 (41491|0,41587|1) - https://osu.ppy.sh/ss/2448277 - hmm.. bass drums here...
00:43:039 - add - ok
you seems not to use song's good accent...
01:12:168 (72168|2) - delete - X
i will check other diffs later
thanks for your helpMeiko Senpai wrote:
Hi~ mod from your m4m queue1|2|3|4|5|6|7
[Lv.9]
00:12:168 - https://osu.ppy.sh/ss/3107761 I recommend to make this because isn't same tone with 00:12:168 (12168|1, 12168|5) - and 00:11:781 (11781|1, 11781|5) - -fixed
00:41:781 - put triple here like here 00:38:684 - -fixed
00:53:007 - put double here like here 00:49:910 - - to hard for nm
00:56:103 - ^ ^
01:08:491 - ^ ^
01:15:458 - put double- ^
01:23:394 - http://osu.ppy.sh/ss/3107795 isn't same tone - ok
[Lv.20]
00:10:039 - In lv.9, you put a note here - ok
00:18:749 - I recommend to make double here, because this triple 00:18:942 - sounds stronger than 00:18:749 - -sorry
01:18:361 - http://osu.ppy.sh/ss/3107809 Lv.20 in left, Lv.9 in right, why you don't put the notes like lv.9? - hmm.. other style?
That's all~ good map & good luck!
Juz o2 patterns lolShinzo- wrote:
Hype !
but i never know this is o2jam x_x
oh, lolololol17VA wrote:
Juz o2 patterns lolShinzo- wrote:
Hype !
but i never know this is o2jam x_x
[171480 fripSide - black bullet]
• Unused hitsounds:
normal-hitwhistle.wav
ajeemaniz wrote:
[General]
rename the creator upon update lol, and you can add 17va in tag, so people will always recognize its your map
[Normal]
03:15:958 (195958|5,196758|1) - add cymbol.wav -?
All fixed
[Hard]
All fixed
[Insane]
hi RC
00:24:361 (24361|5,24361|1) - http://puu.sh/ndMha.png ww - triple note is much better
00:25:232 (25232|1,25232|3) - i don't see why this double is here, remove - strong elec sounds here
00:25:620 (25620|2,25620|4) - ^
00:25:716 (25716|3) - emphasize the vocal with 1/2 LN - I'm a
00:26:394 (26394|4) - remove
00:26:781 (26781|4,26781|3) - same like above,
00:27:361 (27361|4,27361|2) - ^
00:27:265 (27265|1) - emphasize the vocal again like above - I try to avoid that follows the vocals..
00:27:942 (27942|1) - remove again - sounds here
00:28:910 (28910|6,28910|5) - ^ like above
00:29:491 (29491|2) - remove
00:46:523 (46523|3,46716|2) - remove - elec sounds
00:56:587 (56587|5,56587|1,56781|1) - 00:57:361 (57361|1,57361|5) - remove, 00:57:555 add at 2
- huh... strong elec sounds, I cant remove those
01:01:136 (61136|0) - add at 4 and add cymbol - 1357 + jack technical training notes...
01:02:781 (62781|6) - 01:05:878 (65878|0) - idk with this, technically remove - for elec sounds
01:20:491 (80491|2,80684|2) - could be 1/4 trill instead, 00:09:265 (9265|2,9458|2) - too
- avoiding same pattern repeats.
[Extra noodle inside]
i don't see anything wrong with the pattern arrangement, instead you could utilize some spacing to let the notechart flow with the music rhythm rather than flow with the pattern
00:09:265 (9265|4,9458|4) - could be 1/4 trill - same as insane
00:44:007 (44007|6,44200|6,44394|6,44587|6,44781|6,44974|6) - omg these anchor, no wonder its so tiring on the right hand in this spot
- my way is more comfortable to play imo
00:50:297 (50297|1) - change to note, 00:50:394 (50394|2) - remove, follow lv. 36 structure
00:53:394 (53394|5,53491|4) - ^
- 00:50:297 (50297|6,50491|6) - those notes expresses strong beats instead
00:56:587 (56587|2,56587|6) - move to 00:56:781 - would make sense, the spacing is quiet doesn't flow with the rhythm here imo
- 00:56:587 (56587|2,56587|6) - elects, 00:56:491 (56491|3,56684|1,56684|5) - vocals
00:57:555 - add 2 more note at 3 & 7, i hear something.. - ^
00:58:426 (58426|6) - i hear the main instrument has 3/4 rhythm, http://puu.sh/ndNB3.png could be good?
- I can't follow this because I'm emphasizing drums in this kiai parts. (00:58:813 (58813|6,59007|6) - )
01:02:007 (62007|5,62200|4) - keecks
01:02:684 (62684|4,62781|5) - change to note and remove like lv.36 again
01:05:781 (65781|1,65878|0) - ^
and then 01:05:394 (65394|2,65491|1,65587|0,66168|4,66265|5,66361|6) - http://puu.sh/ndNO4.png
01:14:394 (74394|1,74587|2) - keeeecks
1 more thing :
[AutoMOD][171480 fripSide - black bullet]
• Unused hitsounds:
normal-hitwhistle.wav
--- auto mod's error.... lol
.
for me this map is less random pattern than others.i can't make such LN patterns like him and some o2jam mappers,so i shouldn't say anything.ExPew wrote:
00:49:910 - to 01:17:684 - these pretty sucks tbh. you completely ignore the rhythm flow and making random stream patterns out of nowhere. i recommend you to map off vocal version to analyze instruments/rhythm structure here. your pitch need some revision too ( this is one of the concept of mapping for rhythm games )
nopemoni wrote:
.. this is still survived xd
goodNanatsu wrote:
LOL ExPew still work as QAT at random times LOL
koolSanadaYukimura wrote:
goodNanatsu wrote:
LOL ExPew still work as QAT at random times LOL