I cannot speak for peppy, but my assumption would be that he releases scorev2 incrementally, starting with slider changes.
Isn't it kind of pointless to even make a map or do a proper timing, hitsounding etc. if you do it under the assumption that the player will generally NOT hit on time?xlni wrote:
holy when people tell me what i should be assuming as a mapper :L unlucky
That's why rrtyui followed every slider to its end on his big black SS when you don't even need to leave the sliderstart to get credit for it right? Man such a shitter not even playing the map right.Endaris wrote:
Isn't it kind of pointless to even make a map or do a proper timing, hitsounding etc. if you do it under the assumption that the player will generally NOT hit on time?xlni wrote:
holy when people tell me what i should be assuming as a mapper :L unlucky
I think it is.
If you're working in the editor you are mapping a future SS-performance.
Certainly you can take some things in mind for playability and to ease things up but finally your hitplacement will be an accurate one that is supposed to be played exactly like that and the better the player playing your map the closer he will stick to what you mapped.
You're not that much better than him are you now?Mofu kun wrote:
[Taiga], with all due respect, you say this with only 2 graveyarded maps. May I ask what gives you the agency to be able to make these assumptions about mapping?
I feel like this is only because it is OD 7, if star difficulty system doesn't underweight these 1/4 slider i feel like V2 does have an impact on those type of mapping[Taiga] wrote:
rrtyui Big Black SS after this change still stay as SS
Slider leniency exists in 2 parts, movement and timing.chainpullz wrote:
That's why rrtyui followed every slider to its end on his big black SS when you don't even need to leave the sliderstart to get credit for it right? Man such a shitter not even playing the map right.
Like seriously why are you trying to pretend to understand mapping and claiming to understand it better than one of the best mappers in the history of the game?
Uh, timing leniency is movement leniancy. Your argument is analogous to one saying that not following sliders perfectly makes you a bad player. I'm sorry if you are too ignorant to realize this.Endaris wrote:
Slider leniency exists in 2 parts, movement and timing.chainpullz wrote:
That's why rrtyui followed every slider to its end on his big black SS when you don't even need to leave the sliderstart to get credit for it right? Man such a shitter not even playing the map right.
Like seriously why are you trying to pretend to understand mapping and claiming to understand it better than one of the best mappers in the history of the game?
Scorev2 only affects timing so why are you attacking me on the movement component now when I never adressed it as nothing changes for it?
Endaris wrote:
So if I hit a slider on time I have to perfectly follow it through?
No.
You literally said so yourself but I guess you are too stupid to understand your own argument. Please don't expect people to take you seriously at this point. Yes, this last statement of yours goes beyond the point of mere ignorance and into the realm of stupidity.Endaris wrote:
hitplacement will be an accurate one that is supposed to be played exactly like that and the better the player playing your map the closer he will stick to what you mapped.
Yeah but he's peppy so fuck you.Ohrami wrote:
I personally don't like the change. How is he going to implement it into the game? Is he just going to make it so newer maps have ScoreV2? If he goes full peppy and puts it on every map including those that already have thousands of scores on them then that would really suck
you get used to it after playing for so longKhelly wrote:
Yeah but he's peppy so fuck you.Ohrami wrote:
I personally don't like the change. How is he going to implement it into the game? Is he just going to make it so newer maps have ScoreV2? If he goes full peppy and puts it on every map including those that already have thousands of scores on them then that would really suck
Literally his response.
Hitplacement can also relate to the timeline but I guess you're too busy to shoot out personal attacks to contextuate things.chainpullz wrote:
Endaris wrote:
So if I hit a slider on time I have to perfectly follow it through?
No.You literally said so yourself but I guess you are too stupid to understand your own argument. Please don't expect people to take you seriously at this point. Yes, this last statement of yours goes beyond the point of mere ignorance and into the realm of stupidity.Endaris wrote:
hitplacement will be an accurate one that is supposed to be played exactly like that and the better the player playing your map the closer he will stick to what you mapped.
If you're bad at English either find a way to not come off so presumptuous when replying to experts or just don't reply at all. Your reply to rlc can easily be construed as a personal attack on his notions of mapping.Endaris wrote:
Hitplacement can also relate to the timeline but I guess you're too busy to shoot out personal attacks to contextuate things.
Sorry for being relatively bad at english so I can't describe my points as accurately as you or Charles can. It's probably the mainreason why you decide to be a douche and hate the shit out of me.
Disgusting.Mofu kun wrote:
[*]Max Score is 1,000,000 plus spinner bonus.
[*]Slider start circles now have accuracy judgement. If you hit them in the 100 or 50 accuracy range, that will cap the maximum score you can get from the slider as a whole.
This hasn't been completely true for quite some time. There are plenty of ranked maps with traps and other awkward things that might require multiple playthroughs for most players to understand. It's also a philosophy that's outdated, maps are becoming more complicated and sometimes readibility gets sacrificed for interesting/fun things (note readability and playability are different things).Charles445 wrote:
Maps are designed around first try sight-reading. This also assumes the player has not heard the song.
B1rd wrote:
Fuck score v2. Fuck it. I complained about it since it was announced but of course my thread was locked before I could do anything about it. Also nice to know that all the time I've spent farming score to get on the leader boards will be completely wasted. Now the whole game will be about acc, yay, because you know hurr durr it's a rhythm name, the name of the genre defines every aspect of how the game must play.
So, as you say, it doesn't really affect anything either way. So, then, why is it even being changed?Full Tablet wrote:
The score cap doesn't actually mean much in itself. It just multiplies the score by a beatmap constant so the maximum possible is a fixed number; in the end, it is not different to, say, measuring the mass of something in grams vs measuring in ounces.
RIP RAINEMIB1rd wrote:
Now 15 minute marathons will be worth as much as 30 second easys? Ranked score will be completely irrelevant. Too bad for people who've spent half a decade farming score, it''ll now be all for nothing.
Also, the SS only players are probably gonna have a really bad day.
???B1rd wrote:
Now 15 minute marathons will be worth as much as 30 second easys? Ranked score will be completely irrelevant. Too bad for people who've spent half a decade farming score, it''ll now be all for nothing.
Stop pretending to be retarded and actually trying to defend the ONE MILLION """"""""""""HIGH"""""""""""" SCOREchainpullz wrote:
???
It was already irrelevant when pp became the relevant metric. The score change isn't retroactive and there are plenty of old maps to farm score on.
I just want to git gud at this game and play interesting maps. I could care less about anything else tbh. Unfortunately anything that might impede on mapper creativity goes against the latter interest.Kunino Sagiri wrote:
Stop pretending to be retarded and actually trying to defend the ONE MILLION """"""""""""HIGH"""""""""""" SCOREchainpullz wrote:
???
It was already irrelevant when pp became the relevant metric. The score change isn't retroactive and there are plenty of old maps to farm score on.
yea, this makes no sense. if this is actually the case, spinners then have a variable amount of impact on the score depending on the map, which should not happen, especially when it comes to long slider bonuses.Ohrami wrote:
I forgot to mention, my biggest gripe with scorev2 is the spinners being added as a 1k bonus for every spin. They seem like they'll be worth way too much in some maps. This might, by the way, be the reason for the 1m score limit.
that gets rid of the point of combo, which is a large part of the game.Khelly wrote:
I mean, if you're going to put in something close to a point cap, can't you just make every 300, 100, and 50 give a STATIC amount of score and let there be no cap?
I think it's supposed to balance multiplayer more by preventing a player from carrying their team with a large combo, but honestly, that only negatively impacts leaderboard scores.Gigo wrote:
The score cap is not needed, in my opinion. What purpose is it actually supposed to serve? What's wrong with the lack of score ceiling?
Unlike many people though, I am excited about the accuracy judgment on sliderstarts.