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ScoreV2 will probably be implemented in solo mode

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Topic Starter
Mofu kun
ScoreV2 is being released.

Place hate and/or love here.



List of scorev2 changes

  1. Max Score is 1,000,000 plus spinner bonus.
  2. 70% of the 1m is (combo / 10 + 1) * base_hit_values.
  3. 30% of the 1m is accuracy ^ 10.
  4. Mod multipliers are applied to the entire score except spinner bonus.
  5. HR multiplier is increased to 1.1x
  6. DT multiplier is increased to 1.2x
  7. During play your score may decrease to account for accuracy loss.
  8. Will be subject to further tweaking. The 70/30 split is arbitrary (based loosely on pp) and will be adjusted as necessary.
  9. Slider start circles now have accuracy judgement. If you hit them in the 100 or 50 accuracy range, that will cap the maximum score you can get from the slider as a whole.

Long response on how this affects mapping as well
Hey guys, this isn't only a gameplay change.

Mapping is being affected hugely by this as well.

In my honest opinion, this change forces mappers to conform to a style where sliders can't be used as transitions or flowy portions of a map. This removes creativity from mapping, and sliderart would be killed. I would like some mappers to weigh in on this decision too, not just players who might not understand the intricacies of mapping and sliders.

Please consider this argument before accepting it because it makes osu more like other rhythm games. Osu is unique in the way that people can be creative with their mapping styles, and that the slider is so versatile because of the leniency. This allows osu to have many different styles, and many different ways to map. In my opinion, this change shuts off many of these great styles. Maps like Neuronecia, Hollow Wing's maps, Skystar, many of these maps are loved by the community, and this change would be destroying the special and amazing styles that have made the game so much more fun.

Please consider this arguement before pushing this change forward, peppy. The creativity that this leniency creates makes the game better and more unique. Not worse.

Besides, why does osu need to be more like other rhythm games? It's unique and stands out as a niche. No need to make it more the same as other rhythm games. Because it is different, it stands out from the rest and becomes better.
Mahogany
Lol I quit
timemon
awesome
Yuudachi-kun
peppy
gregest
reading is hard I know

silento
Acc on sliders? Fucking finally now osu can be a true rhythm game kek.

Don't like ScoreV2 on the leaderboards though. It's true strength is in multi to be honest.
Estaryo
i love it :) cant wait until its fully there,
now i can play multi again without being at the last position with highest acc xD
Topic Starter
Mofu kun
Hey guys, this isn't only a gameplay change.

Mapping is being affected hugely by this as well.

In my honest opinion, this change forces mappers to conform to a style where sliders can't be used as transitions or flowy portions of a map. This removes creativity from mapping, and sliderart would be killed. I would like some mappers to weigh in on this decision too, not just players who might not understand the intricacies of mapping and sliders.

Please consider this argument before accepting it because it makes osu more like other rhythm games. Osu is unique in the way that people can be creative with their mapping styles, and that the slider is so versatile because of the leniency. This allows osu to have many different styles, and many different ways to map. In my opinion, this change shuts off many of these great styles. Maps like Neuronecia, Hollow Wing's maps, Skystar, many of these maps are loved by the community, and this change would be destroying the special and amazing styles that have made the game so much more fun.

Please consider this arguement before pushing this change forward, peppy. The creativity that this leniency creates makes the game better and more unique. Not worse.

Besides, why does osu need to be more like other rhythm games? It's unique and stands out as a niche. No need to make it more the same as other rhythm games. Because it is different, it stands out from the rest and becomes better.
Yuudachi-kun
Osu is unique in that it's not simply just rhythm but aim on a 2d plane.
Topic Starter
Mofu kun
edited and added more things

Mapping is a big thing, so please consider it.
moya
i love how the only people who like this idea are really good players and people who are really fucking bad at the game who havent played score v2 before
Endaris
No parts of mapping are affected.
Having the player being accurate is ALWAYS the assumption made by the mapper when he maps stuff.
Sliderarts are completely unaffected by this as well, all you have to do as a player is hitting the fucking sliderhead on time.
People will just end up having less acc. That's a playerproblem, not a mapperproblem.

I also expect that the HP-System will be tuned accordingly in the future to make up for the loss of accuracy/Geki, especially in easy parts.
Multtari
Hollow wings and some/most skystar maps (neuronecia included) are made to be challenges and not pp farms. How is the change in scoring and slider timing going to prevent creation of maps like these in future? Only thing that changes is that the maps will be harder to acc and will be more rewarding.
-Makishima S-
Mapping will not change at all, i repeat AT ALL.
You are supposed to click slider in time, just now you didn't got punished for being bad.
After this get implemented, better start training how to click sliders in time.

rrtyui Big Black SS after this change still stay as SS, pepy checked this himself so no, i don't know why you cry about "sliders killed in mapping blablabla", all maps with sliderspam will just get more skillbased, nothing else.

I am personaly happy about this change, now i will enjoy true rhythm game.

And so many newbs spamming & brainless mashing 5* maps will get extremely punished right now, it's just juicy, omnomnomnom 8-)
Yolshka
I don't understand these slider changes. Does this mean that , as of right now, it's impossible to get anything other than a 300 on sliderheads?
I didn't even notice while playing.Isn't that a bad thing then?
N0thingSpecial
I don't think slider start matters, if it was slider end then we're fucked
Endaris
Yes, sliders will only be 100 or 50 if you miss the sliderend and/or sliderticks right now, giving you free accuracy.
moya

Endaris wrote:

No parts of mapping are affected.
Having the player being accurate is ALWAYS the assumption made by the mapper when he maps stuff.
Sliderarts are completely unaffected by this as well, all you have to do as a player is hitting the fucking sliderhead on time.
People will just end up having less acc. That's a playerproblem, not a mapperproblem.

I also expect that the HP-System will be tuned accordingly in the future to make up for the loss of accuracy/Geki, especially in easy parts.
do u know any mapper that actually wants slider change? it kills mapping creativity, new meta is gonna be 0 sliders or od 6 on every map, and maps that could have been ranked then won't be ranked anymore because lolzz sliders are too hard!!!!!! btw mappers collectively put more effort into making this game what it is, and they certainly put more cumulative effort than peppy and his crew ever did. so from peppys business perspective of wanting to make more money with less effort put in, why is he working on something that will make mappers completely unmotivated?? he's literally wasting his time and money
RLC

Endaris wrote:

No parts of mapping are affected.
Having the player being accurate is ALWAYS the assumption made by the mapper when he maps stuff.
Sliderarts are completely unaffected by this as well, all you have to do as a player is hitting the fucking sliderhead on time.
People will just end up having less acc. That's a playerproblem, not a mapperproblem.

[Taiga] wrote:

Mapping will not change at all, i repeat AT ALL.
You are supposed to click slider in time, just now you didn't got punished for being bad.
After this get implemented, better start training how to click sliders in time.
holy when people tell me what i should be assuming as a mapper :L unlucky
chainpullz

Militari wrote:

Hollow wings and some/most skystar maps (neuronecia included) are made to be challenges and not pp farms. How is the change in scoring and slider timing going to prevent creation of maps like these in future? Only thing that changes is that the maps will be harder to acc and will be more rewarding.
It doesn't prevent them but they will look a hell of a lot different and likely less interesting. HW and Skystar are not ignorant of slider leniency and make full use of it to enable much more rediculous spacing and crazier patterns without completely ruining playability.

You might say that all this does is make maps harder but the end result won't be that maps are any harder. HW and Skystar maps won't magically go from challenging to stupid difficult. They will simply change their styles to stop using something that no longer exists.

The difficulty ceiling of maps won't be affected because that's kept in check by BN and QAT. The only change will be the difficulty floor. The irony is that the same people who are welcoming this change are the same people bitching about mapping homogenization.

If you think mapping won't change at all as a result of this you clearly don't understand mapping very well. I won't try to explain it in details as mappers like rlc, the people who make maps most affected by this, have already expressed concern at how this limits creativity elsewhere.

TL;DR mappers typically don't map for difficulty or pp. They map what makes sense (to them) and many creative slider uses simply won't make sense anymore.

Edit: speak of the devil lol.
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