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Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Surono

Professor Gila wrote:

:UUUUUUUUUUUUUUU

biarin aja napa :u

ribet kalau ditambahin di bagian situ :UUUUUUU
You can Mapping right? or I think you may no have idea? and please... https://osu.ppy.sh/b/808754 maybe if ever ur diff will gonna like on that map?
" plox I cant kill you cuz ur support meh and ur diffname is dem lol :^| "

Yeah, I not experience on mapping CtB but I know what is fine diff or Just like eating wilted salad with expired mayonice-NICE.. ugh rip engrish

okay nothing, nunggu ada yang CERAMAHI diffmu.... :/

EDIT:
enrish boz, Indo mainstrum.. biar para bule ngeliat kelakuan profesor edan.
Zan-
engrish taeeeeeeeeeeeeeeee kwowkowkowkokwow :Y
Momota
free mods because urgent surono people gunung kembar kaget mereka dengan sendirinya


diff gila salad
SPOILER
00:06:364 - add note
00:08:531 - delete note
00:11:197 - sampai 00:18:864 - tambah note di garis merah kecuali di slider
kalo ditambah buat slidernya menjadi kek gini http://puu.sh/nfS1I/ed38ffe930.jpg
00:16:531 - buat jadi kaya gini http://puu.sh/nfS2p/df340f41ac.jpg
00:19:197 - ubah jadi gini http://puu.sh/nfS4B/695483cfdd.jpg
00:36:538 - hapus slider
kalo dihapus 00:36:864 - 00:37:197 - isi slider
00:42:864 - add note
00:43:197 - sampai 00:53:864 - dekatkan jarak jump note, ini terlalu susah dan monoton, variasikan
00:58:864 - add note
00:59:531 (2) (3) - ubah jadi slider
01:00:531 - ??? hapus, isi note yg kosong
01:01:864 - mau lomba spinner ? hapus spinner, isi note, liat diff lain, contoh, sesuaikan ikon diff mu
01:13:531 - keliatan banget mulai dari sini udah males ngemap.flow brubah daripada saat kiai baru mulai. sampe kiai abis, tambah note lebih banyak, banyak sekali suara yg dilewatkan
01:28:531 - sampe lagu abis plis, awal udah terlihat enak didengar dan note terisi, kenapa disini banyak kosong ? slider panjang ??? mengandalkan tick ? remap it
01:36:864 - mulai spinner dari sini,ga ada yg ribet kalo spinner diubah kesini, spinner terlihat lama itu sangat jelek. kalo emang masih ribeh. hapus spinner.

untuk jump, kurangi jarak jump, banyak jump kaget, bisa kelihatan jika pakai mod HR, ada red dash tak masuk akal, dan jump cepat
variasikan, sering" test map saat membuat jump

dah segitu doang, padahal banyak keknya, mati lampu anjeg tenan, mod keapus sad very much
Sey
Hello, NO KDS for this since I will not really go into a mod yet, I only testplayed this to give a short feedback.


The current HP spread is really weird. You cannot go 4>4>4 and then all in a sudden 6,5. Please make this more linear, in example: 3>4>5>6

Remove the timing section at 01:33:864 - in each difficulty because it is on a 1/1 tick of the previous timeline and therefore absolutely unnecessary. It does nothing to the actual timing.

The hitsounding is really bad, this is a slow-paced song but you used plenty of normal finish hitsounds instead of making use of soft hitsounds or custom ones

For the Cup I saw that you used a lot of sliders ending on a 1/4 tick like 00:11:197 (1) - , 00:13:864 (5) - , 00:16:531 (1) - , and so on. Please avoid this. In a Cup you should use the most simple rhythm as 1/1 and 1/2, here especially the 1/4 sounds are too weak to be mapped for a Cup. This will be a too complex rhythm for a beginner. I also recognized you used a lot of long sliders as 00:21:864 (1) - , 00:24:531 (3) - , and so on. They do however give a way more interesting rhythm to be mapped. Please try to focus more on music and don't neglect these beats by simple putting long sliders there.

For the Salad, a jump like this will be unrankable: 00:22:197 (2,3) - This is way too difficult for a newcomer in CTB. Your difficulty has less notes than the Cup and both difficulties play pretty similar. You need to make sure your Salad is more interesting and offers variety from the Cup.

The Platter is better in terms of mapping than the two previous difficulties, however it lacks of challenge because it has not a single hyper until the Kiai starts. Even though I see your point behind mapping this with no hypers until the Kiai it means that 80% of the song play like a Salad right now, therefore you need to make this difficulty more challenging. You used a few 1/4 Hypers in your difficulty and they feel sorta drastic in here, I suggest you highly to only make use of 1/2 hypers. However, make sure they are catchable, which basically means no full-screen hypers and such. This difficulty also has standard combo colours, make sure they are consistent with the other CTB difficulties.

Rain itself is just very tricky and has a lot of spacing troubles. I am not even sure if a Rain is a good idea on this song because it's a very slow song which does not fit the terms of an Insane in my honest opinion. But this is up to you guys. This difficulty also has standard combo colours, make sure they are consistent with the other CTB difficulties.


As I said, this was only a testplay, so I wouldn't go into detail yet. Before I really return to this mapset and give it a full mod, I wanna see more modders on this before. There is no need to call me back. I keep an eye on this thread myself.

Until then, good luck with this map.
Professor Gila

Momota wrote:

free mods because urgent surono people gunung kembar kaget mereka dengan sendirinya


diff gila salad
SPOILER
00:06:364 - add note | udah
00:08:531 - delete note | itu udah dihapus perasaan
00:11:197 - sampai 00:18:864 - tambah note di garis merah kecuali di slider
kalo ditambah buat slidernya menjadi kek gini http://puu.sh/nfS1I/ed38ffe930.jpg | objek doang yang ane tambahin deh
00:16:531 - buat jadi kaya gini http://puu.sh/nfS2p/df340f41ac.jpg | kayaknya mending ane ikuti pianonya aja ._.
00:19:197 - ubah jadi gini http://puu.sh/nfS4B/695483cfdd.jpg | oke
00:36:538 - hapus slider
kalo dihapus 00:36:864 - 00:37:197 - isi slider | oke
00:42:864 - add note | oke
00:43:197 - sampai 00:53:864 - dekatkan jarak jump note, ini terlalu susah dan monoton, variasikan | kwkwkwkkwkwkwkwkwk "biasa pas pertama bikin baru, terpaksa dibikin apa adanya", dan oke ane variasiin dikit
00:58:864 - add note | oke
00:59:531 (2) (3) - ubah jadi slider | oke
01:00:531 - ??? hapus, isi note yg kosong | slider 01:00:864 (4) - di variasiin kwkkwkwwk
01:01:864 - mau lomba spinner ? hapus spinner, isi note, liat diff lain, contoh, sesuaikan ikon diff mu | di variasiin dan spinnernya di pendekkin (rip spinner panjang :cry: :cry: :cry: :cry: :cry: :cry: )
01:13:531 - keliatan banget mulai dari sini udah males ngemap.flow brubah daripada saat kiai baru mulai. sampe kiai abis, tambah note lebih banyak, banyak sekali suara yg dilewatkan | kan itu udah keisi banyak tadi, gak ke update apa itu diffnya di kau?
01:28:531 - sampe lagu abis plis, awal udah terlihat enak didengar dan note terisi, kenapa disini banyak kosong ? slider panjang ??? mengandalkan tick ? remap it | buset dah
01:36:864 - mulai spinner dari sini,ga ada yg ribet kalo spinner diubah kesini, spinner terlihat lama itu sangat jelek. kalo emang masih ribeh. hapus spinner. | mending dipendekkin lagi (rip spinner panjang, lagi :c )

untuk jump, kurangi jarak jump, banyak jump kaget, bisa kelihatan jika pakai mod HR, ada red dash tak masuk akal, dan jump cepat
variasikan, sering" test map saat membuat jump

dah segitu doang, padahal banyak keknya, mati lampu anjeg tenan, mod keapus sad very much
duh momo

hore momo mulai ngemod \o/ , mod map ane yang lain donggggggg

duh
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TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Edit:

Sey wrote:

For the Salad, a jump like this will be unrankable: 00:22:197 (2,3) - This is way too difficult for a newcomer in CTB. Your difficulty has less notes than the Cup and both difficulties play pretty similar. You need to make sure your Salad is more interesting and offers variety from the Cup.
That includes the change for that comment

wtf sur minta ane untuk ngebales ini :u
Momota
updet my diff surono gunung mereka kaget dengan sendirinya
Momot's Platter
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TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
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384,192,1531,1,0,0:0:0:0:
96,192,2197,5,0,0:0:0:0:
256,192,2531,1,0,0:0:0:0:
416,192,2864,1,0,0:0:0:0:
128,192,3197,1,0,0:0:0:0:
256,192,3531,2,0,L|192:192,1,62.5
416,192,4031,1,0,0:0:0:0:
352,192,4197,1,0,0:0:0:0:
192,192,4864,6,0,L|64:192,1,125
320,192,5531,2,0,L|448:192,1,125
256,192,6364,1,0,0:0:0:0:
256,192,6864,1,0,0:0:0:0:
96,192,7531,1,0,0:0:0:0:
288,192,8197,1,0,0:0:0:0:
448,192,8864,5,0,0:0:0:0:
384,192,9031,1,0,0:0:0:0:
320,192,9197,1,0,0:0:0:0:
128,192,10197,1,0,0:0:0:0:
192,192,10364,1,0,0:0:0:0:
416,192,10531,1,8,0:0:0:0:
96,96,11197,5,0,0:0:0:0:
224,96,11531,1,0,0:0:0:0:
288,96,11697,1,0,0:0:0:0:
352,96,11864,1,8,0:0:0:0:
160,192,12197,1,0,0:0:0:0:
416,192,12864,2,0,L|288:192,1,125,0|8,0:0|0:0,0:0:0:0:
352,256,13531,1,0,0:0:0:0:
96,288,13864,5,0,0:0:0:0:
352,320,14197,1,0,0:0:0:0:
288,320,14364,1,0,0:0:0:0:
224,320,14531,1,8,0:0:0:0:
352,224,14864,1,0,0:0:0:0:
224,192,15531,2,0,L|352:192,1,125,0|8,0:0|0:0,0:0:0:0:
224,128,16197,1,0,0:0:0:0:
416,192,16531,5,0,0:0:0:0:
160,192,16864,1,0,0:0:0:0:
224,192,17031,1,0,0:0:0:0:
288,192,17197,1,8,0:0:0:0:
96,96,17531,1,0,0:0:0:0:
256,256,18197,2,0,L|96:256,1,125,0|8,0:0|0:0,0:0:0:0:
192,192,18864,1,0,0:0:0:0:
128,64,19197,5,0,0:0:0:0:
256,96,19364,1,0,0:0:0:0:
384,128,19531,1,0,0:0:0:0:
256,96,19697,1,0,0:0:0:0:
128,64,19864,1,0,0:0:0:0:
256,96,20031,1,0,0:0:0:0:
384,128,20197,1,0,0:0:0:0:
256,96,20364,1,0,0:0:0:0:
128,64,20531,1,0,0:0:0:0:
352,256,21864,5,0,0:0:0:0:
256,192,22197,2,0,L|192:192,1,62.5
64,192,22697,1,0,0:0:0:0:
128,192,22864,1,0,0:0:0:0:
192,288,24197,5,0,0:0:0:0:
256,256,24364,1,0,0:0:0:0:
320,224,24531,1,0,0:0:0:0:
96,192,24864,2,0,L|160:192,1,62.5
414,192,25364,2,0,L|352:192,1,62.5
160,192,26864,5,0,0:0:0:0:
224,160,27031,1,0,0:0:0:0:
288,128,27197,1,0,0:0:0:0:
160,128,27531,2,0,L|96:128,1,62.5
352,128,28031,2,0,L|416:128,1,62.5
224,192,28697,2,0,L|160:224,1,62.5
448,320,29531,5,0,0:0:0:0:
384,288,29697,1,0,0:0:0:0:
320,256,29864,1,0,0:0:0:0:
160,192,30197,2,0,L|96:160,1,62.5
384,192,30697,2,0,L|320:160,1,62.5
128,192,31531,1,0,0:0:0:0:
160,128,31697,1,0,0:0:0:0:
384,128,31864,1,8,0:0:0:0:
480,256,32197,5,0,0:0:0:0:
416,288,32364,1,0,0:0:0:0:
352,256,32531,1,0,0:0:0:0:
96,192,32864,2,0,L|160:192,1,62.5
352,192,33197,1,8,0:0:0:0:
256,128,33364,2,0,L|192:96,1,62.5
128,160,34197,1,0,0:0:0:0:
352,192,34531,1,8,0:0:0:0:
128,320,34864,5,0,0:0:0:0:
192,320,35031,1,0,0:0:0:0:
256,320,35197,1,0,0:0:0:0:
416,320,35531,2,0,L|352:256,1,62.5
192,192,35864,1,8,0:0:0:0:
288,192,36031,2,0,L|384:192,1,62.5
160,192,36864,1,0,0:0:0:0:
352,192,37197,1,8,0:0:0:0:
96,64,37530,5,0,0:0:0:0:
160,64,37697,1,0,0:0:0:0:
224,64,37863,1,0,0:0:0:0:
64,192,38197,2,0,L|128:192,1,62.5
352,192,38531,1,8,0:0:0:0:
288,256,38697,2,0,L|224:256,1,62.5
160,192,39531,6,0,L|288:192,1,125,0|8,0:0|0:0,0:0:0:0:
352,192,40197,1,0,0:0:0:0:
448,96,40531,1,0,0:0:0:0:
320,64,40864,2,0,L|256:128,1,62.5
96,64,41197,1,8,0:0:0:0:
160,128,41364,2,0,L|224:128,1,62.5
288,192,42197,5,0,0:0:0:0:
448,64,42531,1,8,0:0:0:0:
384,64,42697,1,8,0:0:0:0:
320,64,42864,1,0,0:0:0:0:
160,192,43197,1,4,0:0:0:0:
352,192,43531,5,0,0:0:0:0:
160,192,43864,1,0,0:0:0:0:
416,128,44197,1,0,0:0:0:0:
96,128,44531,1,0,0:0:0:0:
320,96,44864,1,0,0:0:0:0:
192,96,45197,1,0,0:0:0:0:
288,192,45531,1,0,0:0:0:0:
224,192,45864,1,0,0:0:0:0:
320,224,46197,1,0,0:0:0:0:
192,224,46531,1,0,0:0:0:0:
64,224,46864,5,0,0:0:0:0:
128,224,47031,1,0,0:0:0:0:
192,224,47197,1,0,0:0:0:0:
384,288,47531,2,0,L|320:256,1,62.5
256,192,47864,1,0,0:0:0:0:
128,96,48031,2,0,L|224:96,1,62.5
256,192,48531,1,4,0:0:0:0:
416,192,48864,5,0,0:0:0:0:
96,192,49197,1,0,0:0:0:0:
352,192,49531,1,0,0:0:0:0:
160,192,49864,1,0,0:0:0:0:
288,192,50197,1,0,0:0:0:0:
224,192,50531,1,0,0:0:0:0:
320,128,50864,1,0,0:0:0:0:
192,128,51197,1,0,0:0:0:0:
352,128,51531,1,0,0:0:0:0:
160,128,51864,1,0,0:0:0:0:
320,64,52031,5,0,0:0:0:0:
224,64,52198,1,0,0:0:0:0:
128,64,52365,1,0,0:0:0:0:
32,64,52531,1,0,0:0:0:0:
256,192,52864,2,0,L|160:192,1,62.5
64,256,53197,1,8,0:0:0:0:
160,128,53364,2,0,L|96:128,1,62.5
256,192,53864,5,0,0:0:0:0:
448,192,54197,1,0,0:0:0:0:
384,160,54364,1,0,0:0:0:0:
320,128,54531,1,8,0:0:0:0:
128,192,54864,2,0,L|256:96,1,125
64,192,55531,1,0,0:0:0:0:
320,192,55864,1,8,0:0:0:0:
384,192,56197,1,0,0:0:0:0:
448,192,56531,1,0,0:0:0:0:
256,192,56864,5,0,0:0:0:0:
192,192,57031,1,0,0:0:0:0:
128,192,57197,1,8,0:0:0:0:
320,128,57531,1,0,0:0:0:0:
384,128,57697,1,0,0:0:0:0:
448,128,57864,1,0,0:0:0:0:
215,123,58197,2,0,L|160:96,1,62.5
96,192,58531,1,8,0:0:0:0:
224,128,58697,2,0,L|320:96,1,62.5
448,192,59197,5,0,0:0:0:0:
256,192,59531,1,0,0:0:0:0:
192,192,59697,2,0,L|128:192,1,62.5,0|8,0:0|0:0,0:0:0:0:
320,64,60197,1,4,0:0:0:0:
128,128,60864,1,0,0:0:0:0:
416,192,61197,1,8,0:0:0:0:
352,192,61364,1,0,0:0:0:0:
288,192,61531,1,0,0:0:0:0:
192,192,61864,5,0,0:0:0:0:
320,128,62197,1,0,0:0:0:0:
128,128,62531,1,0,0:0:0:0:
352,192,62864,1,0,0:0:0:0:
416,192,63031,1,0,0:0:0:0:
480,192,63197,1,0,0:0:0:0:
256,192,63531,2,0,L|192:192,1,62.5
128,192,63864,1,0,0:0:0:0:
320,288,64031,1,0,0:0:0:0:
256,192,64531,5,0,0:0:0:0:
160,128,64864,1,0,0:0:0:0:
160,64,65197,1,8,0:0:0:0:
96,64,65364,1,0,0:0:0:0:
32,64,65531,1,0,0:0:0:0:
480,64,65864,1,12,0:0:0:0:
128,192,66531,5,0,0:0:0:0:
224,192,66698,1,0,0:0:0:0:
320,192,66864,1,8,0:0:0:0:
416,192,67031,1,0,0:0:0:0:
192,96,67197,5,4,0:0:0:0:
96,128,67531,2,0,L|32:128,1,62.5
32,192,67864,1,8,0:0:0:0:
160,256,68031,2,0,L|96:256,1,62.5,0|4,0:0|0:0,0:0:0:0:
320,192,68864,6,0,L|448:96,1,125,0|8,0:0|0:0,0:0:0:0:
224,96,69531,1,0,0:0:0:0:
384,224,69864,1,4,0:0:0:0:
96,192,70197,2,0,L|158:192,1,62.5,0|4,0:0|0:0,0:0:0:0:
96,192,70531,1,8,0:0:0:0:
352,192,70697,2,0,L|416:128,1,62.5,0|4,0:0|0:0,0:0:0:0:
96,192,71531,1,0,0:0:0:0:
160,192,71864,1,8,0:0:0:0:
224,192,72031,2,0,L|320:192,1,62.5
224,192,72531,5,4,0:0:0:0:
64,128,72864,1,0,0:0:0:0:
128,64,73031,1,0,0:0:0:0:
384,32,73197,1,8,0:0:0:0:
288,160,73531,1,4,0:0:0:0:
416,192,73864,1,0,0:0:0:0:
288,64,74197,1,0,0:0:0:0:
224,64,74364,1,0,0:0:0:0:
336,128,74531,1,8,0:0:0:0:
64,192,74697,5,0,0:0:0:0:
160,192,74864,1,0,0:0:0:0:
256,192,75031,1,0,0:0:0:0:
352,192,75197,1,4,0:0:0:0:
160,96,75531,2,0,L|64:128,1,62.5,0|4,0:0|0:0,0:0:0:0:
368,96,75864,1,8,0:0:0:0:
224,160,76031,2,0,L|288:128,1,62.5,0|4,0:0|0:0,0:0:0:0:
128,288,76864,1,0,0:0:0:0:
320,224,77197,1,8,0:0:0:0:
303,136,77531,2,0,L|192:192,1,125,0|4,0:0|0:0,0:0:0:0:
64,128,78197,5,0,0:0:0:0:
128,128,78364,1,0,0:0:0:0:
192,128,78531,1,8,0:0:0:0:
128,224,78697,1,0,0:0:0:0:
256,192,78864,1,4,0:0:0:0:
224,192,79531,6,0,L|64:128,1,125,0|8,0:0|0:0,0:0:0:0:
352,96,80197,1,0,0:0:0:0:
96,208,80531,1,4,0:0:0:0:
184,256,80864,2,0,L|121:256,1,62.5,0|4,0:0|0:0,0:0:0:0:
352,192,81197,1,8,0:0:0:0:
397,148,81364,2,0,L|441:103,1,62.5,0|4,0:0|0:0,0:0:0:0:
256,192,82197,5,0,0:0:0:0:
352,192,82531,1,8,0:0:0:0:
416,128,82697,1,0,0:0:0:0:
480,64,82864,1,0,0:0:0:0:
480,192,83197,1,4,0:0:0:0:
64,160,83531,6,0,L|160:64,1,125,0|8,0:0|0:0,0:0:0:0:
416,128,84197,2,0,L|192:256,1,250,4|0,0:0|0:0,0:0:0:0:
384,96,85197,1,8,0:0:0:0:
128,96,85531,1,0,0:0:0:0:
320,288,85864,1,12,0:0:0:0:
64,192,86197,1,0,0:0:0:0:
480,96,86531,1,12,0:0:0:0:
160,64,86864,1,12,0:0:0:0:
384,192,87531,5,0,0:0:0:0:
320,192,87697,1,0,0:0:0:0:
32,192,87864,1,8,0:0:0:0:
160,128,88197,2,0,L|288:96,1,125
160,160,88864,1,0,0:0:0:0:
96,128,89031,1,0,0:0:0:0:
32,96,89197,1,8,0:0:0:0:
256,192,89531,1,0,0:0:0:0:
416,288,89864,1,0,0:0:0:0:
224,224,90197,1,0,0:0:0:0:
352,192,90531,1,8,0:0:0:0:
384,96,90864,6,0,L|256:64,1,125
128,288,91531,1,0,0:0:0:0:
192,288,91697,1,0,0:0:0:0:
256,288,91864,1,8,0:0:0:0:
192,160,92197,1,0,0:0:0:0:
384,192,92531,5,0,0:0:0:0:
288,192,92864,1,0,0:0:0:0:
192,192,93197,1,8,0:0:0:0:
96,192,93531,1,0,0:0:0:0:
352,96,93864,5,0,0:0:0:0:
256,96,94239,1,0,0:0:0:0:
160,96,94426,1,0,0:0:0:0:
64,96,94614,1,8,0:0:0:0:
288,192,94989,2,0,L|416:112,1,125
288,192,95739,1,0,0:0:0:0:
384,288,96114,1,8,0:0:0:0:
288,288,96301,1,0,0:0:0:0:
192,288,96489,1,0,0:0:0:0:
352,192,96864,5,0,0:0:0:0:
256,192,97051,1,0,0:0:0:0:
159,192,97239,1,0,0:0:0:0:
256,192,97426,1,0,0:0:0:0:
352,192,97614,1,0,0:0:0:0:
256,192,97801,1,0,0:0:0:0:
159,192,97989,1,0,0:0:0:0:
256,192,98176,1,0,0:0:0:0:
352,192,98364,1,0,0:0:0:0:
256,192,98551,12,2,101364,0:0:0:0:
Topic Starter
Surono

Sey wrote:

Hello, NO KDS for this since I will not really go into a mod yet, I only testplayed this to give a short feedback.


The current HP spread is really weird. You cannot go 4>4>4 and then all in a sudden 6,5. Please make this more linear, in example: 3>4>5>6 ups... oke, I forget to change on platter orz...

Remove the timing section at 01:33:864 - in each difficulty because it is on a 1/1 tick of the previous timeline and therefore absolutely unnecessary. It does nothing to the actual timing. I cant do that, bcus its turn down to 80 bpm

The hitsounding is really bad, this is a slow-paced song but you used plenty of normal finish hitsounds instead of making use of soft hitsounds or custom ones

For the Cup I saw that you used a lot of sliders ending on a 1/4 tick like 00:11:197 (1) - , 00:13:864 (5) - , 00:16:531 (1) - , and so on. Please avoid this. In a Cup you should use the most simple rhythm as 1/1 and 1/2, here especially the 1/4 sounds are too weak to be mapped for a Cup. This will be a too complex rhythm for a beginner. I also recognized you used a lot of long sliders as 00:21:864 (1) - , 00:24:531 (3) - , and so on. They do however give a way more interesting rhythm to be mapped. Please try to focus more on music and don't neglect these beats by simple putting long sliders there.

As I said, this was only a testplay, so I wouldn't go into detail yet. Before I really return to this mapset and give it a full mod, I wanna see more modders on this before. There is no need to call me back. I keep an eye on this thread myself.

Until then, good luck with this map.
bit remap some part on Cup.. me nub, thx for your feedback
and Update Hitsound / HP *forget on Plaatter*

wait Volta idk do.
Nishizumi
kadasnya maz :u
Topic Starter
Surono
ternyata lu butuh kadas.. napa sama 69???? terlalu harom??!?!?!??!
p/4910428 Deserve Kd

duh, buah buah.. rujak rujak.. bedug selow....
Kagari
tell me if volta's done updating the map, i'll try to check the map afterwards

*inb4 just finished my assignments now I'm free to mod* :v
Volta
feel free to mod as i will consider all suggestion when i get the time to online c:
*also busy with assignment lately*
Topic Starter
Surono
Ok

Confused to do with colours2 bwah bwah cieeeeeeeg. ewww..... cuihhhhh..... idk laters to do that idk., idk idk ty ty
Momo is mad.... i knew it, hek hehek hek eeek hek eeeeeek ekk. ek . ek
Sey
Oh the timing section was a BPM change? Sorry, my bad then lol. Though I will take a look in the timing again when I'm online.
Topic Starter
Surono

Sey wrote:

Oh the timing section was a BPM change? Sorry, my bad then lol. Though I will take a look in the timing again when I'm online.
lol, Okay!
Okoratu
consider flipping the bg so that it isn't hidden by the song selection by certain skins?
https://i.gyazo.com/5862fb212ff9bd2182b ... e365f2.jpg
Topic Starter
Surono

Okoratu wrote:

consider flipping the bg so that it isn't hidden by the song selection by certain skins?
https://i.gyazo.com/5862fb212ff9bd2182b ... e365f2.jpg
Yea, Mostly User rarely using transparent costume skin I guess ( One of them is Me ). Okay Change it
Kagari
sorry late~! ;w;

these are only suggestions from me, if none of my suggestions helped the map to improve, pls don't kd me

[Momot's Platter]
  1. 00:06:364 (3,4) - for some reason these two notes at the same x-axis is kinda bothered me since there's no movement... i suggest you move 00:06:364 (3) - to x:208 and 00:06:864 (4) - to x:400 to have some movement at least
  2. 00:14:864 (5,6) - add more distance between the two notes, at least the same distance as these two notes 00:12:197 (5,6) -
  3. 00:18:197 (6,7) - move them to x:368
  4. 00:46:864 (1,2,3,4,5,6) - try ctrl+h them instead, and then move 00:48:531 (7) - to the left (x:160 if possible)
  5. 01:41:364 - why not end a song by adding a note here? :^)
[Volt's Rain]
  1. 00:22:697 (3) - change this slider into two single notes, and apply dash in between the notes.
  2. 00:25:364 (4) - ^
  3. 00:28:030 (5) - ^
  4. 00:30:697 (3) - ^ and make it hdash if possible, it's kinda suited IMO
  5. 00:32:364 (4) - ^ here as well
  6. 00:35:031 (2) - ^
  7. 00:37:697 (2) - ^
  8. 00:29:531 (1) - why not making a similar pattern like this 00:24:197 (1,2) - ?
  9. 00:40:364 (2,3) - move 00:40:531 (3) - to the right side of (2) (x:364) to create a hdash
  10. 00:46:864 (4) - just make the reverse slider a single 1/4 slider instead and add a note here 00:47:197 (5) - (x:388). After that, move 00:47:531 (6,7,8) - to x:80 to maintain the distance between (5) and (6)
  11. 00:57:531 (3) - same as above; add a note here 00:57:864 (4) - (x:140). After that, move 00:58:197 (5,6) - to x:380, this time to create a hdash towards 00:59:197 (7) -
  12. 01:41:364 - why not end a song by adding a note here? :^)
i have no problem with Cup and Prof Gila's Salad, but I do suggest to end the song with a note like what I've mentioned in rain and platter :^)

and "Gila's Salad" bunyinya macam orang gila yang map Salad diff lolololol. Prof's Salad bunyinya lagi cocok daripada Gila's Salad lel (Prof Gila's Salad pun apa kurangnya juga haha)

that's all from me... good luck on ranking~!

i forgot that I have quiz this morning lolololol ggwp
Topic Starter
Surono

Kagari wrote:

sorry late~! ;w;

these are only suggestions from me, if none of my suggestions helped the map to improve, pls don't kd me U Must get kd :U

i have no problem with Cup and Prof Gila's Salad, but I do suggest to end the song with a note like what I've mentioned in rain and platter :^) "01:41:364 - why not end a song by adding a note here? :^)" this? :U

and "Gila's Salad" bunyinya macam orang gila yang map Salad diff lolololol. Prof's Salad bunyinya lagi cocok daripada Gila's Salad lel (Prof Gila's Salad pun apa kurangnya juga haha) O Right, mappernya juga gila sih itu salad kawkawkakw :U oke change to Prof Gila

that's all from me... good luck on ranking~!

i forgot that I have quiz this morning lolololol ggwp dem
Makasih bruh :U

note:
Combo Colours piring sama hujan di fix ye :U
Kagari

Surono wrote:

Kagari wrote:

i have no problem with Cup and Prof Gila's Salad, but I do suggest to end the song with a note like what I've mentioned in rain and platter :^) "01:41:364 - why not end a song by adding a note here? :^)" this? :U
\
yes that :U
Momota

Kagari wrote:

sorry late~! ;w;

these are only suggestions from me, if none of my suggestions helped the map to improve, pls don't kd me

[Momot's Platter]
  1. 00:06:364 (3,4) - for some reason these two notes at the same x-axis is kinda bothered me since there's no movement... i suggest you move 00:06:364 (3) - to x:208 and 00:06:864 (4) - to x:400 to have some movement at least changed but, jarak jump kudekatkan
  2. 00:14:864 (5,6) - add more distance between the two notes, at least the same distance as these two notes 00:12:197 (5,6) - changed
  3. 00:18:197 (6,7) - move them to x:368 oke
  4. 00:46:864 (1,2,3,4,5,6) - try ctrl+h them instead, and then move 00:48:531 (7) - to the left (x:160 if possible)changed but, jarak jump 7 ku dekatkan
  5. 01:41:364 - why not end a song by adding a note here? :^) hmm, maybe not, i dont know why o.O
i have no problem with Cup and Prof Gila's Salad, but I do suggest to end the song with a note like what I've mentioned in rain and platter :^)

and "Gila's Salad" bunyinya macam orang gila yang map Salad diff lolololol. Prof's Salad bunyinya lagi cocok daripada Gila's Salad lel (Prof Gila's Salad pun apa kurangnya juga haha)

that's all from me... good luck on ranking~!

i forgot that I have quiz this morning lolololol ggwp
thanks 4 mod kagari !
and change teh combo color
Momot's Platter
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Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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-Sh1n1-
I told you that I were modding offline, I don't know if you change something, I'll post because I don't want to waste my time



General


  1. Combo colours issues I don't know if you fixed it.
  2. I didn't check HS and NC.

Cup


  1. 00:03:197 (5) - should be enphasized with a little jump here, also piano is increasing on each note at 00:02:531 (3,4,5) -, 00:02:864 (4) - move to x:256, I don't like to map refering to the grid size I rather map refering to previous/next distance, but it's up to you.
  2. 00:03:197 (5,1) - there is no reason to add a long distance here, make something similar as the distance between 00:00:531 (1,2) -, this kind of distance should be applied on beginnings of new sections or cases like 00:10:531 (4,5) -
  3. 00:05:531 (3,4) - you can increase the distance between such notes cause 00:05:864 - is similar as 00:05:197 - and 00:05:531 -.
  4. why 00:08:864 (1,2) - and 00:10:197 (3,4) - have the same distance? if they don't have the same sound? I recommend you to decrease the distance between 00:08:864 (1,2) - around 1.07x of distance
  5. 00:10:531 (4,5) - looks like stacked and there is a strong sound at 00:11:197 -, here is when you should add a distance around 1.87x, refer to my previous advices.
  6. 00:16:197 (3,4) - why you decrease the distance if here is stronger than 00:15:531 (1,2,3) -?
  7. 00:29:531 (2,3) - increase the distance here, refer to 00:24:197 (2,3) - 00:26:864 (4,5) -
  8. 00:31:864 (5,1) - the distance should be longer than the current distance cuz 00:32:531 - is the beginning of a new section and it should be enphasized, this is the same case as 00:10:531 (4,5) - something around 1.60x or 1.87x might looks nicer.
  9. 00:32:531 (1) - depends of what do you think about my previous advice, should decrease the distance between 00:32:531 (1,2) - cuz 00:35:197 (4) - deserve a longer distance than the current distance.
  10. 00:37:197 (5,1) - same as above.
  11. 00:40:197 (4,5) - here looks nice cuz is 1/2
  12. 00:43:197 (4,5) - try to avoid stacks on ctb diffs, specially on lower diffs. In this case move 00:43:197 (4) - to x:416
  13. About stacking, you can use the same distance as 00:44:531 (1,2) -, so... 00:43:864 (5) - at x:320 looks nicer
  14. 00:49:197 (1,2,3,4) - keep the same distances as 00:43:864 (5,1,2,3) - for consistency.
  15. 00:54:531 (2,3,4,5,1,2,3) - first of all, you need consistency about structure and them as I said on my previous advice, you should keep the distance on each note, this pattern could be perfect at salad but no at cup for spread. delete 00:54:864 (3) - 00:55:531 (5) - 00:56:197 (2) -.
  16. 01:00:197 - strong sound, increase the distance of 00:59:864 (1,2) -, something like 00:31:531 (4,5) -, move 01:00:197 (2) - around x:416
  17. 01:07:197 - this is stronger sir, why you decrease the distance? otherwise you should increase, move to x:64
  18. 01:06:531 (2,3) - I understand why you use this kind of distance cause is the prelude of kiai, also I understand why this kind of distance at 01:08:864 (5,1,2) - cause they are simple notes, here is my doubt, why 01:11:531 (4,5,1) - have more distance? Cup is for newbies, you should keep general distances or player will be scared because they don't know where the distance will increase, so try to use only this distance 01:08:864 (5,1,2) - (1 grid in the midle for normal transition and 2 grids on the midle when you want to enphasize a strong sound)
  19. 01:22:197 (1,2,3,4,5,1) - same as above
  20. 01:07:197 (4) - as I said before this slider deserve a longer distance (2 grids in the midle with the previous note), well the same distance should be applied on 01:09:864 (3) - 01:12:531 (2) - 01:15:197 (3) - 01:17:864 (2) - 01:20:531 (1) - 01:23:197 (4) - 01:24:197 (2) -
  21. 01:27:865 (5,1) - avoid stacks please
  22. 01:29:531 (2,3) - same here, it looks like stacked cuz you don't need to move the ryuuta to catch the next fruit
  23. 01:32:198 (1,2) - same as above
  24. 01:33:531 (4,5) - you should increase the distance here, I know that 01:33:864 (5) - the offset change into something low but these notes looks like too closer, 01:33:864 (5) - put at the same place of 01:33:197 (3) - to make it more clean.

    Comment: Literally you have the rhythm, but you should work on where a jump is needed and where isn't necessary, anyways, looks good.


Gila's Salad


  1. 00:02:864 (2,3) - this distance could be too long, remenber that the beginning is the calmest part of the song, try to keep this distance: 00:05:531 (2,3) -
  2. 00:03:197 (3,1) - they are too close imo, why not keep consistency with 00:00:531 (1,2) - ?
  3. 00:09:031 (3,4) - I'm not agree with this mini jump cuz there isn't a strong or something similar to enphasize, also I found 00:05:864 (3,4,5,1,2,3,4) - too repetitive, repetitive in what way? look: 00:05:864 (3,4,5) - came from right to left, 00:07:531 (1) - came from right to left and 00:08:864 (2,3,4) - came from right to left, to break this repetitive pattern 00:08:864 (2,3,4) - should be from left to right, also try to decrease the distance between each note, here my suggestion: 00:08:864 (2) - x:328, 00:09:031 (3) - x:376 and 00:09:197 (4) - should be at x:424
  4. 00:10:531 - strong sound is here, a little jump here might looks nicer than 00:09:031 (3,4) - as you did before, I recommend you to remove the reverse of 00:10:197 (1) - and them add a note at 00:10:531 - the distance between such note and the previous slider should be around 3.40x, also the distance between 00:09:197 (4,1) - should be around 1.40x
  5. 00:12:197 (4,5) - there is no reason to add a jump here, try to keep the same distance with previous notes: 00:12:531 (5) - move to x:120
  6. 00:13:531 (8,1) - otherwise, you should increase the distance here to enphasize the high piano pitch at 00:13:864 -, the distance between 00:13:531 (8,1) - should be around 2.40x, don't forget to replace the next notes, keeping your transitions
  7. 00:16:531 (7,8,1) - talking about consistency of structure, the slider should be first and them notes, same as 00:11:197 (3,4,5) - and 00:13:864 (1,2,3) -
  8. 00:18:531 (3,4) - I can't believe that such notes have more distance than 00:18:864 (4,1) -, why? if strong cymbal sound is at 00:19:197 -
  9. 00:22:197 (2,3) - you can't add a jump here cause if you want to keep this jump you should do the same with 00:22:697 (4) - and many other patterns, this will be awkward. I recommend you something like 00:00:864 (2,3,4,5) -, obviously the distance in the midle could be a bit longer than my example.
  10. 00:24:531 (1) - this isn't cup, avoid long sliders, also for consistency, if you made 00:22:197 (2,3,4) - with notes at similar sounds and them long sliders 00:24:531 (1) - feels weird.
  11. 00:27:197 (1) - same as above
  12. 00:29:531 (5) - hold Ctrl+G for many reasons, the first one is: 00:27:197 (1,2) - 00:28:697 (3,4) - 00:29:531 (5,1) - all are from right to left, it's repetitive, the second one is cause you don't have the enough mapping spacing and your patterns looks like stacked: 00:29:864 (1,2) -, don't forget to move the next notes to the righ too.
  13. 00:30:197 (2) - stacked and 00:30:697 (3,4) - jump? one more time, make something like 00:00:864 (2,3,4,5) -.
  14. keep consistency at similar patterns please, for example, when I start to map a new song (cup-salad) first of all I open my notepad and write the normal distance (most cases are around 1.20x or 1.60x, depends of BPM) them I write the distance between notes or slider with strong sounds / jumps (if normal transition is around 1.20x, little jumps should be around 2.00x), after that I can start with mapping, I'm not saying that you should do the same because I'm agree with lots of styles, but there are some potential issues at this diff that could be avoided following my advice, for example: 00:22:197 (2,3,4) - and 00:30:197 (2,3,4) - similar sounds, but diferent structure/diferent distance between each note/diferent places of jump/etc. If you are agree, try to make more clean this part keeping consistency with your own patterns.
  15. 00:32:531 (3) - first of all, as I said before, avoid long sliders cuz don't follow the song with good rhythm, second, check the distance between 00:32:197 (2,3) - and them check this distance 00:34:864 (1,2) -, why the first one have jump and the second one looks like stacked? one more thing that could be avoided following my previous advice.
  16. 00:34:197 (5,6,1) - you should test and compare the distances of your notes, for example: 00:34:197 (5,6) - nice, jump, but there isn't a strong sound at 00:34:864 - and 00:34:531 (6,1) - have more distance than 00:34:197 (5,6) -. Be careful with distances.
  17. 00:32:531 (3,4) - lol I don't know how many issues I founded at this part, well let's continue, did you check the distance between such notes? I feel that is good and confortable at playing but why at 00:35:197 (2,3) - you added a jump? tbh, bad consistency.
  18. 00:38:531 - here is a clap but nothing to catch because long slider, I don't know if you want to keep your sliders or not but keep consistency with you previous patterns to make this diff more clean.
  19. 00:42:531 (7,8) - in my opinion, stacked notes at ctb should be unrankeable because the purpose of ctb diffs is move the ryuuta all the time.
  20. 00:40:531 (5,6) - increase the distance between such objects
  21. 00:43:197 - this cymbal sound deserve a jump, don't you think so?
  22. 00:45:864 (1,2) - increase the distance a bit more.
  23. 00:49:864 (5,6) - don't make this too stack, make a distance around 0.69, same at 00:50:864 (8,1) -
  24. 00:49:864 (5,6) - and 00:50:864 (8,1) - are understandable because sounds are similar, but why 00:51:864 (3,4) -? 00:52:197 (4) - move to the left and avoid stack here.
  25. 01:00:864 (4,5) - increase the distance a bit here
  26. 01:01:864 (5,1) - here too, feels like too close
  27. 01:02:864 (1,2) - no more stack please, I know that you will fix it
  28. 01:09:864 - strong sound and you didn't enphasize with jump. tbh I rather add a jump between 01:09:531 (3,4) - than 01:09:197 (2,3) -
  29. 01:10:197 (1,2,3,4) - I saw this kind of pattern lot of times, one more time I'll recommend you to make something like 00:00:864 (2,3,4,5) - but with more distance
  30. 01:12:531 (1) - here we go again, this kind of sound are too loud, why you didn't enphasize with jump? also I don't know why you are decreasing the distance at 01:11:864 (5,6,7) -? 01:12:030 (6,7) - should have the same distance as 01:11:864 (5,6) -, then jump at 01:12:531 -
  31. 01:14:531 (4) - you added a jump to enphasize clap right? but it's not better if you add a jump between 01:14:864 (5,6) - to enphasize finish/cymbal sound?
  32. 01:15:197 (6,1) - looks like stacked and you don't need to move the ryuuta to catch these fruits, 01:15:531 (1) - should be to the right
  33. 01:16:864 - 01:17:531 - did you miss notes here? feels ok if it were cup but at salad you should follow this sounds too cause will be a good prelude to the next stanza, also this is kiai, the most intense part of the song, breaks at this part doesn't looks good.
  34. 01:18:531 (3) - this is the reason of why I don't like long sliders, what are you following with this slider? feels really weird, 01:17:864 (1,2,3,4,5,6,7,8,1) - try to keep consistency about structure with 01:07:197 (3,1,2,1,2,3,4,1,2,3,4) -
  35. 01:23:197 (5) - very strong sound, deserve a jump, no stack.
  36. 01:27:864 - add a note here.
  37. 01:33:531 (6,1) - this is completely stacked, increase the distance a bit.

    Comment: Lots of inconsistency. Read the 14th point and work with distances, you have the rhythm but not the order.

Momot's Platter


  1. Fix the Combo colour on your diff: file > open .osu in notepad > Combo colour (delete your current code and paste):
    [Colours]
    Combo1 : 131,131,131
    Combo2 : 255,85,85
    Combo3 : 111,175,255
    Combo4 : 180,180,180
  2. 00:00:531 (1,2) - increase the distance a bit, keep consistency with 00:03:197 (4,5) -
  3. 00:01:364 (3,4) - if you will use the same position and distance as 00:00:864 (2) -, change to slider, feels weird at testplay, also remenber that with more droplets is more harder to SS'ed, that means more fun. Furthermore and the most important for me, this diff (283) have more objects than Rain (249)
  4. 00:04:031 (6,7) - same as above. tbh this is very important, I'm sure that BNs will say the same about it.
  5. 00:06:364 (3,4) - as I said on lower diffs, avoid stacked patterns if it's possible. In this case feels kinda nice, but in my opinion CtB diffs are diferent than standard convert sets cause in CtB the ryuuta shouldn't stop.
  6. 00:11:864 (4,5) - why you add a jump here and not between 00:12:864 (6,7) -? they have the same pitch imo.
  7. 00:13:864 (1,2) - and 00:16:531 (1,2) - I like this kind of jumps, why not at 00:11:197 (1,2) - ?
  8. 00:18:197 (6,7) - increase the distance a bit, you were doing amazing at 00:14:197 (2,3,4,5) - 00:15:531 (6,7) - 00:16:864 (2,3,4,5) -
  9. 00:19:197 - here is a high pitch, deserve a jump imo, increase the distance between 00:18:864 (7,1) -
  10. 00:22:697 (3,4) - change into slider, make something like 00:24:864 (4,5) -, feels much better. Droplets are magic, trust me, also remenber the objects.
  11. 00:24:197 (1,2,3) - should be the opposite, press Ctrl+H and them Ctrl+G at 00:24:864 (4,5) - I'll leave the distances to you, I imagine that you are asking you, why? here is the answer: if you take a look carefully, 00:22:697 (3,4) - comes from left to right, let's check the next pattern, 00:24:197 (1,2,3) - ohh, comes from left to right, doesn't matter, let's check the next pattern, 00:24:864 (4) - comes from left to right... mmm 3 times feels repetitive to me. Also 00:24:531 (3,4) - this jump is too big to me.
  12. 00:31:531 (6,7) - press ctrl+g and them change into slider, to fix the problems with objects.
  13. 00:33:197 (5,6) - and 00:35:864 (5,6) - vs 00:38:531 (5,6) - and 00:41:197 (5,6) - decide if you want to use 1.53x or 1.03x
  14. 00:32:864 (4,5) - this kind of distances are too big for me, why not something like 00:35:531 (4,5) - and 00:40:864 (4,5) -
  15. 00:38:197 (4,5) - wow this is bigger than the previous one, take reference with the previous point.
  16. following your previous patterns (00:32:864 (4,5,6) - 00:35:531 (4,5,6) - 00:38:197 (4,5,6) - 00:40:864 (4,5,6) - ), jump should be between 00:58:197 (7,8) - not between 00:58:531 (8,9) -.
  17. 00:47:531 (4,5,6) - same as above
  18. 01:00:197 - why not hyperdash to enphasize the finish/cymbal sound? same as 01:05:864 - it looks much, much better.
  19. 01:04:864 (2,3) - avoid stack here, feels really bad, a recommendation to make this part with more movement and to keep the hyperdash between 01:05:531 (5,6) -, I recommend you to increase the distance between 01:04:031 (9,1) -, for example you can move 01:04:531 (1) - to x:193, 01:04:864 (2) - to x:96 and finally 01:05:197 (3,4,5) - to x:192.
  20. I can see that you are enphasizing claps them finish/cymbal to make hyperdashes, that's why looks random. keep only one idea, where hyperdash feels really good? only at: 01:07:197 - 01:08:197 - 01:09:864 - 01:10:864 - 01:17:864 - 01:18:864 - 01:20:531 - 01:21:531 - 01:26:531 - I think that your kiai need remap cause you made sliders when a jump is need ( 01:17:531 (10) - ), hyperdashes where are not at all necessaries ( 01:15:531 (5,6) - ) and you are not keeping consistency as you did on the whole song ( 01:07:531 (2,3,4) - and 01:18:197 (1,2,3,4,5) - have the same sound but they are mapped too diferent ). Check my previous advices to avoid stacks and repetitive patterns.
  21. from 01:25:197 - to 01:38:364 - there are only 3 sliders and in wrong places. That's why this diff have more objects than Rain because you use 01:31:531 (2,3,4) - lots of times, add variety, for example taking 01:31:531 (2,3,4) -, why not a slider from 01:31:531 - to 01:31:697 - and them add reverse? if you don't like, maybe one slider and one note? there are more than 3 ways to add variety on this map, change some notes into sliders.
  22. 01:28:531 - I feel that you need a jump here because is the beginning of a new section.
  23. 01:29:531 (8,9) - and 01:30:197 (10,11) - could be changed into sliders respectively
  24. otherwise 01:30:864 (1) - could be changed into notes because there is a jump at 01:31:197 -
  25. 01:33:864 (1,2) - add more distance, looks like stacked, only a bit, I know that you reduce the distance cuz change of bpm.
  26. 01:36:301 (8) - song is decreasing talking about intensity, to reflect that change, such note is not necessary, delete.

    Comment: I really like this diff, the main issue is Kiai Time imo, you should work again on structure, them, hyperdashes.

Volt's Rain


  1. Well you have the same problem as Platter about Combo colour, at ctb and std this is very important, here the code (step by step check Platter):
    [Colours]
    Combo1 : 131,131,131
    Combo2 : 255,85,85
    Combo3 : 111,175,255
    Combo4 : 180,180,180
  2. Change the Slider Tick Rate into 2, there are lots of long curve sliders, why 2 and not 1? because if you play with 1 will be easy to FC'd with A or B but will be easy to FC'd now if you change into 2, players should move the ryuuta to catch all droplets or they will miss. I recommend you to watch all CLSW's maps to understand this better. Your diff now is pretty nice, but could be better if you change into 2.
  3. 00:00:531 (1,2,3,4) - and 00:03:197 (3,4,5,6) - looks repetitive, it could be fixed if you start moving 00:02:531 (1) - to the right, I recommend you to press ctrl+h at 00:02:531 (1,2,3,4,5,6) -
  4. 00:07:864 (3,4) - remove hyperdash here, is not necessary, nothing to enphasize.
  5. from 00:11:197 - to 00:20:531 - I don't know what are you following to make hyperdashes ( 00:13:531 (1,2) - 00:14:864 (5,6) - ? ) I recommend you to add hyperdashes only between: 00:11:531 (2,3) - 00:14:198 (3,4) - 00:16:865 (3,4) - 00:18:864 (1,2) - 00:19:697 (4,5) - 00:20:364 (7,8) -
  6. from 00:18:531 - to 00:20:531 - and keeping the idea of my previous advice, I want to recommend you 1 kind of patterns that is very common on ctb diffs: As I said, should be a hyperdash between 00:18:864 (1,2) -, but the current jump is a bit unconfortable, 00:19:197 (2,3,4) - press ctrl+H and move to x:336, them 00:19:864 (5,6,7) - press ctrl+H and move to x:184, finally 00:20:531 (8) - move to x:320.
  7. 00:40:364 (2,3) - in my opinion it migh looks nicer if you increase the distance between such notes. it can be fixed , decreasing the distance of 00:40:197 (1,2) -
  8. 00:47:864 (6) - this is not necessary this slider finish at 00:48:031 -.
  9. 00:55:531 (5,6) - you miss the hyperdash to keep consistency with your previous patterns.
  10. 00:59:864 (2,3) - I prefer a hyperdash between these notes than 00:59:531 (1,2) -, consistency with 01:01:197 (5,6) -
  11. 01:04:031 (6,1) - hyperdash in the midle to enphasize the finish/cymbal sound.
  12. 01:06:531 (1,2) - why you are trying to make this kind of patterns? the song is too low to make it, also there is a sound at 01:06:697 - that shouldn't be ignored, otherwise I can't hear a sound at 01:06:781 -.
  13. if you are enphasizing all finish/cymbal sounds with hyperdash, what happens with 01:13:531 -?
  14. 01:23:197 - 01:25:864 - same as above
  15. 01:27:531 (1,2) - I remenber this kind of sound, why not hyperdash same as 00:10:364 (5,6) -?
  16. 01:28:531 - because consistency is very important as Taiko, from 01:28:531 - to 01:33:864 - you can apply my advice from 00:11:197 - to 00:20:531 -

    Comment: I'm surprised because at first impresion looks like this song is not alowed to make Rain (I know that many ctb mappers will make only cup-salad-platter on this kind of songs ._. ) but I'm very happy because you did a Rain and not a normal Rain, this Rain have lot of potential to be ranked. Congratz. That's how a ctb set should be!

I don't know if you changed lot of things with Kagari's mod, if you did it, just ignore some suggestions, GL
Topic Starter
Surono


EDIT:
thx -shn.

EDIT:
maybe I bruken my difff.. orz plox kil me if have some wronk
colours platter fixed before but late update till ur come. and idk more, `L_` i need my GDers to welp me. ty ty SH!NNVNVEUGKJNF7yu23i87f268576#%*^& :U
Time-
diff ctbnya keren kk :)
Volta
ooo dw shini the rain haven't change much and i still haven't applied Kagari's mod so your mod should be still relevant.
i'll look at every mod this weekend -___-

and thanks for the compliment shini and time-
SYAHME
From my modding queue.
[General]
  1. None.
[Cup]
  1. The pattern is okay, but please choose the suitable notes because some part doesn't follow the song.
[Prof. Gila's Salad]
  1. 00:10:531 (2) - Move this to the left a little bit.
  2. 00:24:197 (1,2,3) - Make this notes more closer to each others.
  3. 01:06:864 (1,2,3) - Make this notes more closer to each others.
  4. There is some or many repetitive pattern, make this diff plain to play.
[Momot's Platter]
  1. 00:04:031 (6) - Make this into two hitcircle & larger the distance much better.
  2. 00:12:197 (5) - Move this to the left at x:128.
  3. 00:16:197 (7) - Move this to the left a little bit.
  4. 00:33:197 (5) - Move this to the left at x:320.
  5. 00:38:531 (5) - Move this to the left at x:288.
  6. 00:41:197 (5) - Move this to the right at x:112.
  7. 00:58:531 (8) - Move this to the left at x:304.
  8. 01:07:864 (3) - Move this to the left a little bit to reduce distance.
  9. 01:17:864 (11) - Maybe too far, reduce some distance.
  10. 01:33:864 (1) - Maybe too far, reduce some distance.
  11. 01:36:864 (1,2,3,4,5,6,7,8,9) - Maybe you can try different pattern.
  12. Nice platter, check the distance(if there is some far notes).
[Volt's Rain]
  1. 00:06:364 (4) - Move this to the left at x:88.
  2. 00:07:531 (2) - Move this to the right at x:400.
  3. 00:08:197 (3) - Move this to the right at x:40.
  4. 00:33:364 (3) - Move this to the left a little bit.
  5. 00:34:531 (6) - Move this to the left at x:476 to reduce distance.
  6. 00:36:031 (5) - Move this to the right a little bit.
  7. 00:38:697 (5) - Move this to the left a little bit.
  8. 00:55:865 (6) - Move this to the left at x:476 to reduce distance.
  9. This rain is good, there is nothing much I can do.
Good luck on ranking this.
Topic Starter
Surono
@Shini : Very thx with this dem dude 8-) idk I have no word lol
@Time : Makasih mas buat pujiannya
@Volta : lol dem this sir make Rain on this mapset, I feel SENANG too :U cuz without rain is no life~ *like Taiko, no Oni, no Life*
dan mas, Updatenya mana... atau lagi ribet2 reply? kwkw idk. seng mangat Hardwork neng diffmu mas!
@Syahme : yes, I waiting for that! thanks for Confirmation

wes lanjut ae disek.. ╭( ・ㅂ・)و
Momota

-Sh1n1- wrote:

00:11:864 (4,5) - why you add a jump here and not between 00:12:864 (6,7) -? they have the same pitch imo. fixed, becasuse add jump here 00:11:197 (1,2) -
00:33:197 (5,6) - and 00:35:864 (5,6) - vs 00:38:531 (5,6) - and 00:41:197 (5,6) - decide if you want to use 1.53x or 1.03x im use jump like this 00:33:197 (5,6) - and 00:35:864 (5,6)
00:38:197 (4,5) - wow this is bigger than the previous one, take reference with the previous point.change it,and little remap note
00:47:531 (4,5,6) - same as above no, because no clap
applied and remap on kiai
I learn from your mod "consistency"
thank you sh1n1 ! :D
Momot's Platter
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65861
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

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Professor Gila

-Sh1n1- wrote:

Gila's Salad


  1. 00:02:864 (2,3) - this distance could be too long, remenber that the beginning is the calmest part of the song, try to keep this distance: 00:05:531 (2,3) - | i make them closer a bit
  2. 00:03:197 (3,1) - they are too close imo, why not keep consistency with 00:00:531 (1,2) - ? | let them be
  3. 00:09:031 (3,4) - I'm not agree with this mini jump cuz there isn't a strong or something similar to enphasize, also I found 00:05:864 (3,4,5,1,2,3,4) - too repetitive, repetitive in what way? look: 00:05:864 (3,4,5) - came from right to left, 00:07:531 (1) - came from right to left and 00:08:864 (2,3,4) - came from right to left, to break this repetitive pattern 00:08:864 (2,3,4) - should be from left to right, also try to decrease the distance between each note, here my suggestion: 00:08:864 (2) - x:328, 00:09:031 (3) - x:376 and 00:09:197 (4) - should be at x:424 | i just ctrl + h them
  4. 00:10:531 - strong sound is here, a little jump here might looks nicer than 00:09:031 (3,4) - as you did before, I recommend you to remove the reverse of 00:10:197 (1) - and them add a note at 00:10:531 - the distance between such note and the previous slider should be around 3.40x, also the distance between 00:09:197 (4,1) - should be around 1.40x | changed them, but not the distance
  5. 00:12:197 (4,5) - there is no reason to add a jump here, try to keep the same distance with previous notes: 00:12:531 (5) - move to x:120 | yeeeeeeeee
  6. 00:13:531 (8,1) - otherwise, you should increase the distance here to enphasize the high piano pitch at 00:13:864 -, the distance between 00:13:531 (8,1) - should be around 2.40x, don't forget to replace the next notes, keeping your transitions | let them be :(
  7. 00:16:531 (7,8,1) - talking about consistency of structure, the slider should be first and them notes, same as 00:11:197 (3,4,5) - and 00:13:864 (1,2,3) - | let them be, and i don't think i wanna change them
  8. 00:18:531 (3,4) - I can't believe that such notes have more distance than 00:18:864 (4,1) -, why? if strong cymbal sound is at 00:19:197 - | i know, but they're still playable
  9. 00:22:197 (2,3) - you can't add a jump here cause if you want to keep this jump you should do the same with 00:22:697 (4) - and many other patterns, this will be awkward. I recommend you something like 00:00:864 (2,3,4,5) -, obviously the distance in the midle could be a bit longer than my example. | i changed that part into slider
  10. 00:24:531 (1) - this isn't cup, avoid long sliders, also for consistency, if you made 00:22:197 (2,3,4) - with notes at similar sounds and them long sliders 00:24:531 (1) - feels weird. | changed them
  11. 00:27:197 (1) - same as above | ^
  12. 00:29:531 (5) - hold Ctrl+G for many reasons, the first one is: 00:27:197 (1,2) - 00:28:697 (3,4) - 00:29:531 (5,1) - all are from right to left, it's repetitive, the second one is cause you don't have the enough mapping spacing and your patterns looks like stacked: 00:29:864 (1,2) -, don't forget to move the next notes to the righ too. | no way, i just did the mod above. Doing this will affect some objects so i let them be
  13. 00:30:197 (2) - stacked and 00:30:697 (3,4) - jump? one more time, make something like 00:00:864 (2,3,4,5) -. | nope :(
  14. keep consistency at similar patterns please, for example, when I start to map a new song (cup-salad) first of all I open my notepad and write the normal distance (most cases are around 1.20x or 1.60x, depends of BPM) them I write the distance between notes or slider with strong sounds / jumps (if normal transition is around 1.20x, little jumps should be around 2.00x), after that I can start with mapping, I'm not saying that you should do the same because I'm agree with lots of styles, but there are some potential issues at this diff that could be avoided following my advice, for example: 00:22:197 (2,3,4) - and 00:30:197 (2,3,4) - similar sounds, but diferent structure/diferent distance between each note/diferent places of jump/etc. If you are agree, try to make more clean this part keeping consistency with your own patterns. | i did the mod above :(
  15. 00:32:531 (3) - first of all, as I said before, avoid long sliders cuz don't follow the song with good rhythm, second, check the distance between 00:32:197 (2,3) - and them check this distance 00:34:864 (1,2) -, why the first one have jump and the second one looks like stacked? one more thing that could be avoided following my previous advice. | i changed some parts :(
  16. 00:34:197 (5,6,1) - you should test and compare the distances of your notes, for example: 00:34:197 (5,6) - nice, jump, but there isn't a strong sound at 00:34:864 - and 00:34:531 (6,1) - have more distance than 00:34:197 (5,6) -. Be careful with distances. | i changed some parts
  17. 00:32:531 (3,4) - lol I don't know how many issues I founded at this part, well let's continue, did you check the distance between such notes? I feel that is good and confortable at playing but why at 00:35:197 (2,3) - you added a jump? tbh, bad consistency. | i just did the mod :(
  18. 00:38:531 - here is a clap but nothing to catch because long slider, I don't know if you want to keep your sliders or not but keep consistency with you previous patterns to make this diff more clean. | ^
  19. 00:42:531 (7,8) - in my opinion, stacked notes at ctb should be unrankeable because the purpose of ctb diffs is move the ryuuta all the time. | ^
  20. 00:40:531 (5,6) - increase the distance between such objects | ^
  21. 00:43:197 - this cymbal sound deserve a jump, don't you think so? | let them be :(
  22. 00:45:864 (1,2) - increase the distance a bit more. | nope
  23. 00:49:864 (5,6) - don't make this too stack, make a distance around 0.69, same at 00:50:864 (8,1) - | nope :(
  24. 00:49:864 (5,6) - and 00:50:864 (8,1) - are understandable because sounds are similar, but why 00:51:864 (3,4) -? 00:52:197 (4) - move to the left and avoid stack here. | let them be :(
  25. 01:00:864 (4,5) - increase the distance a bit here | ^
  26. 01:01:864 (5,1) - here too, feels like too close | ^
  27. 01:02:864 (1,2) - no more stack please, I know that you will fix it | i don't think they looked stack
  28. 01:09:864 - strong sound and you didn't enphasize with jump. tbh I rather add a jump between 01:09:531 (3,4) - than 01:09:197 (2,3) - | i changed them a bit
  29. 01:10:197 (1,2,3,4) - I saw this kind of pattern lot of times, one more time I'll recommend you to make something like 00:00:864 (2,3,4,5) - but with more distance | let them be :(
  30. 01:12:531 (1) - here we go again, this kind of sound are too loud, why you didn't enphasize with jump? also I don't know why you are decreasing the distance at 01:11:864 (5,6,7) -? 01:12:030 (6,7) - should have the same distance as 01:11:864 (5,6) -, then jump at 01:12:531 - | i don't think i wanna spam dashes pretty much :p
  31. 01:14:531 (4) - you added a jump to enphasize clap right? but it's not better if you add a jump between 01:14:864 (5,6) - to enphasize finish/cymbal sound? | oh i didn't add the sound ;u;
  32. 01:15:197 (6,1) - looks like stacked and you don't need to move the ryuuta to catch these fruits, 01:15:531 (1) - should be to the right | i moved 01:15:531 (1,2) to the right
  33. 01:16:864 - 01:17:531 - did you miss notes here? feels ok if it were cup but at salad you should follow this sounds too cause will be a good prelude to the next stanza, also this is kiai, the most intense part of the song, breaks at this part doesn't looks good. | let it be :(
  34. 01:18:531 (3) - this is the reason of why I don't like long sliders, what are you following with this slider? feels really weird, 01:17:864 (1,2,3,4,5,6,7,8,1) - try to keep consistency about structure with 01:07:197 (3,1,2,1,2,3,4,1,2,3,4) - | let them be :(

    //below, i won't do the change
  35. 01:23:197 (5) - very strong sound, deserve a jump, no stack.
  36. 01:27:864 - add a note here.
  37. 01:33:531 (6,1) - this is completely stacked, increase the distance a bit.

    Comment: Lots of inconsistency. Read the 14th point and work with distances, you have the rhythm but not the order.
.__________________________.
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65861
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905750
BeatmapSetID:411705

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


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edit: i did the mod in internet cafe ._.
PatZar
-sh1n1- pro ctb modder :D, long time no see you
Volta
fixed combo colour and slider tick rate


mods
00:00:531 ~ 00:11:197 -

-Sh1n1- wrote:

  1. 00:00:531 (1,2,3,4) - and 00:03:197 (3,4,5,6) - looks repetitive, it could be fixed if you start moving 00:02:531 (1) - to the right, I recommend you to press ctrl+h at 00:02:531 (1,2,3,4,5,6) - oo looks nice
  2. 00:07:864 (3,4) - remove hyperdash here, is not necessary, nothing to enphasize. ok
00:11:197 ~ 00:21:864 -

-Sh1n1- wrote:

  1. from 00:11:197 - to 00:20:531 - I don't know what are you following to make hyperdashes ( 00:13:531 (1,2) - 00:14:864 (5,6) - ? ) I recommend you to add hyperdashes only between: 00:11:531 (2,3) - 00:14:198 (3,4) - 00:16:865 (3,4) - 00:18:864 (1,2) - 00:19:697 (4,5) - 00:20:364 (7,8) - modified
  2. from 00:18:531 - to 00:20:531 - and keeping the idea of my previous advice, I want to recommend you 1 kind of patterns that is very common on ctb diffs: As I said, should be a hyperdash between 00:18:864 (1,2) -, but the current jump is a bit unconfortable, 00:19:197 (2,3,4) - press ctrl+H and move to x:336, them 00:19:864 (5,6,7) - press ctrl+H and move to x:184, finally 00:20:531 (8) - move to x:320. ok, nice pattern!
00:21:864 ~ 00:31:447 -

Kagari wrote:

  1. 00:22:697 (3) - change this slider into two single notes, and apply dash in between the notes. i think i just want to make this section consistent.
  2. 00:25:364 (4) - ^
  3. 00:28:030 (5) - ^
  4. 00:30:697 (3) - ^ and make it hdash if possible, it's kinda suited IMO
  5. 00:29:531 (1) - why not making a similar pattern like this 00:24:197 (1,2) - ? fixed
00:31:447 ~ 00:43:197 -

Kagari wrote:

  1. 00:32:364 (4) - ^ here as well same as before
  2. 00:35:031 (2) - ^
  3. 00:37:697 (2) - ^
  4. 00:40:364 (2,3) - move 00:40:531 (3) - to the right side of (2) (x:364) to create a hdash i agree this should be farther, but hdash seems too harsh

-Sh1n1- wrote:

  1. 00:40:364 (2,3) - in my opinion it migh looks nicer if you increase the distance between such notes. it can be fixed , decreasing the distance of 00:40:197 (1,2) - fixed
00:43:197 ~ 00:53:864 -

Kagari wrote:

  1. 00:46:864 (4) - just make the reverse slider a single 1/4 slider instead and add a note here 00:47:197 (5) - (x:388). After that, move 00:47:531 (6,7,8) - to x:80 to maintain the distance between (5) and (6) fixed

-Sh1n1- wrote:

  1. 00:47:864 (6) - this is not necessary this slider finish at 00:48:031 - no, it represent both piano and triangle sound and make it flow smoothly
00:53:864 ~ 01:05:864 -

Kagari wrote:

  1. 00:57:531 (3) - same as above; add a note here 00:57:864 (4) - (x:140). After that, move 00:58:197 (5,6) - to x:380, this time to create a hdash towards 00:59:197 (7) -fixed, but make the hdash momentum at 00:59:864 (2) - for consistency as shini's mod

-Sh1n1- wrote:

  1. 00:55:531 (5,6) - you miss the hyperdash to keep consistency with your previous patterns. it's fine the music is different a normal jumpy pattern is fit there imo
  2. 00:59:864 (2,3) - I prefer a hyperdash between these notes than 00:59:531 (1,2) -, consistency with 01:01:197 (5,6) - fixed with kagari's mod
  3. 01:04:031 (6,1) - hyperdash in the midle to enphasize the finish/cymbal sound. i would like to but that will be very edge-to-edge and hard to follow next fruits
01:06:531 ~ 01:28:531 (kiai)

-Sh1n1- wrote:

  1. 01:06:531 (1,2) - why you are trying to make this kind of patterns? the song is too low to make it, also there is a sound at 01:06:697 - that shouldn't be ignored, otherwise I can't hear a sound at 01:06:781 -. hmm it could be better if you can suggest other pattern like before
  2. if you are enphasizing all finish/cymbal sounds with hyperdash, what happens with 01:13:531 -? i think this can make an exception because the piano's pitch is relatively lower thus don't need to much emphasis
  3. 01:23:197 - 01:25:864 - same as above
  4. 01:27:531 (1,2) - I remenber this kind of sound, why not hyperdash same as 00:10:364 (5,6) -? fixed
01:28:531 ~ end

Kagari wrote:

  1. 01:41:364 - why not end a song by adding a note here? :^) not really needed

-Sh1n1- wrote:

  1. 01:28:531 - because consistency is very important as Taiko, from 01:28:531 - to 01:33:864 - you can apply my advice from 00:11:197 - to 00:20:531 - yes sir

Sey wrote:

Rain itself is just very tricky and has a lot of spacing troubles. I am not even sure if a Rain is a good idea on this song because it's a very slow song which does not fit the terms of an Insane in my honest opinion.

-Sh1n1- wrote:

Comment: I'm surprised because at first impresion looks like this song is not alowed to make Rain (I know that many ctb mappers will make only cup-salad-platter on this kind of songs ._. ) but I'm very happy because you did a Rain and not a normal Rain, this Rain have lot of potential to be ranked. Congratz. That's how a ctb set should be!
thanks for awesome mods!

code
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65861
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11194,21861,32528,43194,53861,67194
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Rain
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905753
BeatmapSetID:411705

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.7
ApproachRate:8.7
SliderMultiplier:3.49999990463257
SliderTickRate:2

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
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Topic Starter
Surono
I have no internet/rip conectSON, so i doubt with Updating proceesscz. rip rip Oooo.

Update
SYAHME
Sorry, double post.
Momota

SYAHME wrote:

From my modding queue.
[General]

[Momot's Platter]
  1. 00:04:031 (6) - Make this into two hitcircle & larger the distance much better. hmm no, because it follows the previous pattern
  2. 00:12:197 (5) - Move this to the left at x:128. ok
  3. 00:16:197 (7) - Move this to the left a little bit. yess, it stacked
  4. 00:33:197 (5) - Move this to the left at x:320. ok
  5. 00:38:531 (5) - Move this to the left at x:288.ok
  6. 00:41:197 (5) - Move this to the right at x:112.ok
  7. 00:58:531 (8) - Move this to the left at x:304.ok
  8. 01:07:864 (3) - Move this to the left a little bit to reduce distance.reduced the jump
  9. 01:17:864 (11) - Maybe too far, reduce some distance.reduced
  10. 01:33:864 (1) - Maybe too far, reduce some distance. reduced
  11. 01:36:864 (1,2,3,4,5,6,7,8,9) - Maybe you can try different pattern.hmm, maybe i will keep this pattern for now
  12. Nice platter, check the distance(if there is some far notes).
thanks for mod syahme !! :D
"accurate distance"

Momot's Platter
osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65861
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80531
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Momot's Platter
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905751
BeatmapSetID:411705

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0


[Colours]
Combo1 : 131,131,131
Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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Topic Starter
Surono

SYAHME wrote:

From my modding queue.
[General]
  1. None.
[Cup]
  1. The pattern is okay, but please choose the suitable notes because some part doesn't follow the song. I think is fine, cuz I just make simple pattern to follow some flow or non-main instrument. if I did with mostly main instrument, maybe its needed more notes, idk with my words lol
Good luck on ranking this.
thanks!
and do selfmod, fixed some repetitive pattern lol
Volta

SYAHME wrote:

From my modding queue.

[Volt's Rain]
  1. 00:06:364 (4) - Move this to the left at x:88.
  2. 00:07:531 (2) - Move this to the right at x:400. no to both, a simple walk would fits better with the calm intro
  3. 00:08:197 (3) - Move this to the right at x:40. ok
  4. 00:33:364 (3) - Move this to the left a little bit. fixed
  5. 00:34:531 (6) - Move this to the left at x:476 to reduce distance. ^
  6. 00:36:031 (5) - Move this to the right a little bit. ^
  7. 00:38:697 (5) - Move this to the left a little bit.
  8. 00:55:865 (6) - Move this to the left at x:476 to reduce distance. ^
  9. This rain is good, there is nothing much I can do.
Good luck on ranking this.
thanks for mod~

kohaku no ame
osu file format v14

[General]
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Volt's Rain
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
BeatmapID:905753
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Professor Gila

SYAHME wrote:

From my modding queue.

[Prof. Gila's Salad]
  1. 00:10:531 (2) - Move this to the left a little bit. | okay
  2. 00:24:197 (1,2,3) - Make this notes more closer to each others. | ye
  3. 01:06:864 (1,2,3) - Make this notes more closer to each others. | ye
  4. There is some or many repetitive pattern, make this diff plain to play. | let them be ._.
.________________.
osu file format v14

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[Editor]
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[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Prof. Gila's Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota professor gila volta
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Topic Starter
Surono
si anjeg sigung gunung kaget, ccd Volta webos ya bos (mas mod taiko gw dong), Ludahsapi ga aneh2 kan? :u kalau ngemep style dan pengen berpegang teguh dgn konsisten silaken.. tak panggilin Si Korilon modar kabeh iki wong. cct,!1!!!

Update not yet, rip my conectSON
but ppl can still modding on "Taiko" diffs, someone plis Mod my taco <3
Professor Gila

Surono wrote:

si anjeg sigung gunung kaget, ccd Volta webos ya bos (mas mod taiko gw dong), Ludahsapi ga aneh2 kan? :u kalau ngemep style dan pengen berpegang teguh dgn konsisten silaken.. tak panggilin Si Korilon modar kabeh iki wong. cct,!1!!!
Bus Et Dah :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
_handholding
Late m4m Dont hate me pls :/

[Kantan]
    1. 00:56:531 (51) - change to a d? All the downbeats are dons and it does feel like this should be the same note as 00:57:864 (52)

    [Futsuu]
      1. 00:21:864 (33,34) - Change to kats?
      2. 00:28:197 (43) - Change to d OR change 00:29:531 (45) - to a d. Depends on which piano you want to follow
      3. 00:44:531 (67,68,69) - Change to d k d? you had that pattern for 00:55:197 (83,84,1,2) - minus the half beat

      [muzukashii]
        1. 00:44:197 (94) - just a suggestion, how about moving this to 00:43:531 ? it flows better imo
        2. 00:49:531 (107) - move this to 00:48:864 if you do the above

        Your oni is pretty much perfect

        Sorry about the late mod
Topic Starter
Surono

Professor Gila wrote:

Surono wrote:

si anjeg sigung gunung kaget, ccd Volta webos ya bos (mas mod taiko gw dong), Ludahsapi ga aneh2 kan? :u kalau ngemep style dan pengen berpegang teguh dgn konsisten silaken.. tak panggilin Si Korilon modar kabeh iki wong. cct,!1!!!
Bus Et Dah :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
kawokawoakwoaw, panggil si mbak korilon = pada kluar asap otaknya karna dinding tulisan yg tinggi kawkawkkaw

@nathan:
no problemoh with that, better than u not coming here :^) *and thx choose this for modded, I need taiko mod on here LOL*

>kantan
nice catch, applied!

>futsuu
00:22:864 - hmm I think this fit to be kat, for avoid monotone hitsound lol, and variety part with next.
and do selfmod, thx ur Opini.
and applied all.

>muzukashii
nah nah with moving, its basic pattern and enough good emphasize XD

>Oni
lol, My style its consistent on snare and kick drum.. looks like mix emphasize than focus at one of part music lol

rip I cant quote ur word.. maybe I not h8 u, but ur post is h8 u lol, Thanks for nice mod!

okay, Updated!
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