pls no
THIS ISRizqy wrote:
is this milk rankable!!!!!!??????1????1?111122312?!???
ThisNinjaSM wrote:
I actually think this is a good idea
I will quote some things and comment on them
"First of all, we reworded the current spread rule. All difficulties in each game mode have to align in a linear and progressive spread."
Yes, Finally, some sense of progression.
" You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread."
Well, that kind of destroys your first point. But, Let's look at AiAe, The difference between Waffles SHD and SC is insane it's not even funny. But, both are good maps, maybe, with this rule, we should have "If it's playable, then we can rank it"
"Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode.""
Well F*** you this limits us
"While this appears very limiting at the beginning, the hybrid set rules stay intact."
What about mani-
"Don't forget that every keycount in osu!mania is considered as individual game mode, too!"
Oh, okay.
"At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane."
... This can't be good
"Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present."
There goes the one difficulty rule for Marathons. Nice job
"This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below."
Ignore my last comment
"The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that."
Yura Yura Sweet Genocide will now never be ranked. And any uprising Image Material not even near FC'able maps will be f***'ed with a *****
I can agree with rule 1, I'm okay with rule 1. But Rule 2 is not okay. and Rule 3 is even worse! And limits the possibility of a rank even happening. You want the limit of ranked maps to be higher, to make osu more progressive. Then remove rule 2 and 3
WITH HIGH CALSIUM KALSIUM CALSIUM[ A v a l o n ] wrote:
THIS ISRizqy wrote:
is this milk rankable!!!!!!??????1????1?111122312?!???SPARTAULTRAAAAAAAA !!!
Squigly wrote:
How about, we don't do this.
To be honest I feel like if I gave any insightful feedback or a good argument, it would just go ignored anyways.CrimsonClaw wrote:
Please argue in an objektive manner and stop posting those passive-aggressive memes.
This is addressed to all reposters who keep shitposting.
What about the TorchesStrykerto wrote:
Well everyone, ITS TIME TO GRAB YOUR PITCHFORKS
WE HAVE A WIDE VARIETY OF PITCHFORKS AVAILABLE TODAY
---E
---F
---€
------<
▄︻̷̿┻̿═━一E
︻̷̿┻̿═━═━E
▄︻̷̿┻̿═━━━╥━══E
AND FINALLY, OUR BEST SELLER
-----卐
Natsu wrote:
in first place this is a community game, WE DONT NEED A COUNCIL, we need open discussions about new rules, I hope this big disagreement, between your council and the community make you step back guys. This rule do more bad than good, listen to the comunity thanks.
Anxient wrote:
dear osu!academy principal,
dont fix things that arent broken
Not enoughTheBestName wrote:
What about the TorchesStrykerto wrote:
Well everyone, ITS TIME TO GRAB YOUR PITCHFORKS
WE HAVE A WIDE VARIETY OF PITCHFORKS AVAILABLE TODAY
---E
---F
---€
------<
▄︻̷̿┻̿═━一E
︻̷̿┻̿═━═━E
▄︻̷̿┻̿═━━━╥━══E
AND FINALLY, OUR BEST SELLER
-----卐
*gives medal*Natsu wrote:
in first place this is a community game, WE DONT NEED A COUNCIL, we need open discussions about new rules, I hope this big disagreement, between your council and the community make you step back guys. This rule do more bad than good, listen to the comunity thanks.
sameAce3DF wrote:
my nips are semi hard from all of this
no fucking way this is true.. holy fuck how can anyone think this is a good ideaAzer wrote:
Yauxo wrote:
Did anyone actually notice this?
This literally takes all the "community" out of the "community game". Why would you even want to do that.
What the actual fuck
I can make a petiton about the fact that we should make a petition!G3m4sSt4ffLP wrote:
Let's make a petetionHullahopp wrote:
I demand democracy
Exactly, thanks.Natsu wrote:
in first place this is a community game, WE DONT NEED A COUNCIL, we need open discussions about new rules, I hope this big disagreement, between your council and the community make you step back guys. This rule do more bad than good, listen to the comunity thanks.
Terrible?? No!Xantaria wrote:
terrible change
i cant even tell if this is sarcasm anymore but ill assume that it is for the sake of my sanityWafu wrote:
I think it's a cool change honestly. We're forcing people to do the spread properly, which is absolutely alright in my opinion. We don't need the "fill-in" difficulties. There are usually there when mapper fails to make the spread consistent. On the other hand, I think this will prevent some people from mapping easy difficulties. Like really easy. Meaning, if there is some very fast song, people tend to make somewhat normal-ish easy, so lower difficulty would be sometimes appropriate.
sameAnxient wrote:
i cant even tell if this is sarcasm anymore but ill assume that it is for the sake of my sanityWafu wrote:
I think it's a cool change honestly. We're forcing people to do the spread properly, which is absolutely alright in my opinion. We don't need the "fill-in" difficulties. There are usually there when mapper fails to make the spread consistent. On the other hand, I think this will prevent some people from mapping easy difficulties. Like really easy. Meaning, if there is some very fast song, people tend to make somewhat normal-ish easy, so lower difficulty would be sometimes appropriate.
I don't know what you are talking about my friend.KuranteMelodii wrote:
Does staffs drank this before posting this thread
no it isn'tAnxient wrote:
i cant even tell if this is sarcasm anymore but ill assume that it is for the sake of my sanityWafu wrote:
I think it's a cool change honestly. We're forcing people to do the spread properly, which is absolutely alright in my opinion. We don't need the "fill-in" difficulties. There are usually there when mapper fails to make the spread consistent. On the other hand, I think this will prevent some people from mapping easy difficulties. Like really easy. Meaning, if there is some very fast song, people tend to make somewhat normal-ish easy, so lower difficulty would be sometimes appropriate.
https://en.wikipedia.org/wiki/AristocracyAscendance wrote:
Why is there a council in the first place, that wasn't voted on DIRECTLY BY THE COMMUNITY in a COMMUNITY GAME
lmfao yes xdLyWang wrote:
'exciting news'
You gonna be kidding me right?
If I claim a person's death would be exciting, what would be his response?
lmaoLyWang wrote:
'exciting news'
You gonna be kidding me right?
If I claim a person's death would be exciting, what would be his response?
LyWang wrote:
'exciting news'
You gonna be kidding me right?
If I claim a person's death would be exciting, what would be his response?
4HeadJamesHappy wrote:
👌👀👌👀👌👀👌👀👌👀 good newmapping™ go౦ԁ sHit👌 thats ✔ some good👌👌 newmapping™ right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (exciting news: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌GoodMapping™
p/4892856Xilver wrote:
Hello!
As part of the Criteria Council we are currently gathering feedback from what people leave, and we will sort it out in the next couple of days. In the meantime, we are going to observe how the current changes work and how they turn out to be. Please leave your constructive feedback in order for it to be considered by us, and make sure to stand out and give your valid reasons as to what you agree or disagree on.
Xilver wrote:
Hello!
As part of the Criteria Council we are currently gathering feedback from what people leave, and we will sort it out in the next couple of days. In the meantime, we are going to observe how the current changes work and how they turn out to be. Please leave your constructive feedback in order for it to be considered by us, and make sure to stand out and give your valid reasons as to what you agree or disagree on.
mappers. goodbyeXilver wrote:
what people leave
I don't evenXilver wrote:
Hello!
As part of the Criteria Council we are currently gathering feedback from what people leave, and we will sort it out in the next couple of days. In the meantime, we are going to observe how the current changes work and how they turn out to be. Please leave your constructive feedback in order for it to be considered by us, and make sure to stand out and give your valid reasons as to what you agree or disagree on.
https://osu.ppy.sh/s/383715Wafu wrote:
I think it's a cool change honestly. We're forcing people to do the spread properly, which is absolutely alright in my opinion. We don't need the "fill-in" difficulties. There are usually there when mapper fails to make the spread consistent. On the other hand, I think this will prevent some people from mapping easy difficulties. Like really easy. Meaning, if there is some very fast song, people tend to make somewhat normal-ish easy, so lower difficulty would be sometimes appropriate.
Just read the 8 first page and BD post I think it should be enough to understand what's wrong with this rule.Xilver wrote:
Hello!
As part of the Criteria Council we are currently gathering feedback from what people leave, and we will sort it out in the next couple of days. In the meantime, we are going to observe how the current changes work and how they turn out to be. Please leave your constructive feedback in order for it to be considered by us, and make sure to stand out and give your valid reasons as to what you agree or disagree on.