Hi! M4M from your queue!
[General]
I strongly recommend adding a silenced slider-slide for your map, especially the very first part. Sliderslide sounds are quite annoying when the music is smooth.
I am worrying about the difficulty spread. The gap between standard and Hyper is too high, there is even no H icon. Hyper has many short streams or triplets where the 1/2 rhythm in standard is quite rare. I guess it's quite unrankable. At least you should have an H icon for one certain diff.
[Normal]
00:10:137 (2) - Use stable spacing here. http://puu.sh/lsXuW/d7a46f062c.jpg
00:14:029 (1) - Why the spacing becomes 0.80x? You didnt change the SV so you should use same DS as former part.
01:21:489 (2) - 0.91x 01:23:435 (1) - 0.79x Please make the spacing stable.
[Standard]
tick rate 1?
00:14:353 Why not add a hitsound here?
00:17:272 (4,5) - Use higher position here. It is almost offscreen 00:49:705 (1) - Also too low person may cause overlaps with score meter, which would affect gameplay quite a bit.
00:54:245 (4,5,6) - Three stacked single taps are really toooooo hard pattern for standard diffs. Please use reverse sliders as your previous parts.
01:48:732 (2,3,4) - ^
[RLC]
OD+1.5 AR8 OD5 is quite imbalanced.
01:10:543 (1,1,1,1,1,1,1) - Recovery time is too short. Also AR circle of the note on the centre would mix with spinner circles so...
01:24:732 (1,2) - The empty between the two sliders make me feel weird when play.
01:44:840 (1,2,3,1,2,3) - Consider using same spacing as 01:44:191 (1,2,3,1,2,3) - since their music is similar.
Good Luck!
[General]
I strongly recommend adding a silenced slider-slide for your map, especially the very first part. Sliderslide sounds are quite annoying when the music is smooth.
I am worrying about the difficulty spread. The gap between standard and Hyper is too high, there is even no H icon. Hyper has many short streams or triplets where the 1/2 rhythm in standard is quite rare. I guess it's quite unrankable. At least you should have an H icon for one certain diff.
[Normal]
00:10:137 (2) - Use stable spacing here. http://puu.sh/lsXuW/d7a46f062c.jpg
00:14:029 (1) - Why the spacing becomes 0.80x? You didnt change the SV so you should use same DS as former part.
01:21:489 (2) - 0.91x 01:23:435 (1) - 0.79x Please make the spacing stable.
[Standard]
tick rate 1?
00:14:353 Why not add a hitsound here?
00:17:272 (4,5) - Use higher position here. It is almost offscreen 00:49:705 (1) - Also too low person may cause overlaps with score meter, which would affect gameplay quite a bit.
00:54:245 (4,5,6) - Three stacked single taps are really toooooo hard pattern for standard diffs. Please use reverse sliders as your previous parts.
01:48:732 (2,3,4) - ^
[RLC]
OD+1.5 AR8 OD5 is quite imbalanced.
01:10:543 (1,1,1,1,1,1,1) - Recovery time is too short. Also AR circle of the note on the centre would mix with spinner circles so...
01:24:732 (1,2) - The empty between the two sliders make me feel weird when play.
01:44:840 (1,2,3,1,2,3) - Consider using same spacing as 01:44:191 (1,2,3,1,2,3) - since their music is similar.
Good Luck!