OK time to try stopping the terrible fight between "after-2015" and "before-2013"
you can find more in old maps around 2011-2013
@Exa:
most of you said are all common, but not "should be done in this way", and the hardest diff is not "represent everything as possible as you can".
look at handsome's maps, did he map everything as possible as he can? obviously not, but they are still good.
the spread is fine, and those objects have their own specified structure. that's it.
oh and you should better correct some of your wording on mods because they did make lots of people mad.
@ouran:
maps nowadays have lots of varieties and can be expressed in many different ways, but people does not always have the same thoughts as you have.
so a proper, reliable reply to mod is needed, to explain why you did these things on your map.
yes, i did explain my thoughts on the mod, but it's not the last decision from the mapper.
please we do have different view on maps so please just "suggest/explain" your view and calm down
to make those examples more closer to people's experiences, I took modern maps for my examples.Exa wrote:
Sorry to barge in but:
00:25:948 - There is no noticeable sound here! (I am pretty sure there is no sound at all).
00:27:407 - Nor here.
00:27:570 - Nor here.
00:29:516 - Nor here and nor in many other cases where you've placed 1/4 notes just to end up with streams or more interesting rhythms.
Then there are other stuff in the Another difficulty that really make me sad to see a bubble here:
00:31:705 (2) - Started this slider on a red tick and ended up not representing the huge beat on the white tick with an impactful enough object!
00:32:191 (4) - You've had the same result with other rhythms as well.
follow the drums all along is not always the "right way" to deal with a song like this because this is based on "really near to trance style" song, and placing slider heads on drums is not a "rule" as well. let's take an example, Nekomata Master - Far east nightbird (kors k Remix) . in RLC's Extra, 00:23:148 (2,2,2,2) - those sliders' end are on drums, which are all "huge beats" as you said before, and you still can't say it's totally wrong, because those things are all representing other beats, not the drums. i believe this has already proved that sliders can be placed in a different way when you're going to represent different things, so in this case he's representing the piano sounds. i can't see any problems here.
00:43:380 (1) - What stoped you from making stream instead of a 1/1 slider which STARTS and ENDS on red ticks, not mapping the white tick in the middle. "I just want to give the player a break" ~ Then use 1/4 sliders or even reverse ones but for the sake of consistency please map these sounds.
obviously there are some loud cymbal here and he's going to follow them. take another example, Suzaku - Anisakis -somatic mutation type "Forza"- , which is the same song but mapped by Chewin. in Another diff, he did use a long slider on 00:43:543 (2) - to go with the long loud cymbal sound. though they have the same length but placed on different places, in ouran's map 00:43:380 (1) - can still be considered following the cymbal. yeah i don't think this long slider has any problem as well, 00:43:867 (2,3,4) - and those objects did make a bridge to connect the context between slow and fast objects.
01:03:975 (3,4,5) - Instead of denying movement from the player on these beats (which is something you didn't do before) why not just stack 4 with 2 and 5 with one, resulting is clicking the same sounds on the same place with the same spacing. It makes sense and also creates a nice reverse movement-providing pattern.
if i were him i'll reject this one as well. why we can't stack circles when we're going to make something slow? both two ways are acceptable, i believe it's more like a personal preference.
01:11:326 - This is way too prominent to not be mapped! And given that this is supposed to be the hardest diff in the set, it's best to represent every sound possible that couldn't be considered "overmapping" just like in this case!
01:12:624 - Same goes for this.
01:13:921 - And this and so on and so forth. Using notes here should be the best way to go about it since they are simpler than sliders (which you use afterwards) and require less time and effort to be completed.
01:10:029 -Please don't deny what I suggested above by stating "I didn't do anything here so I didn't do anything on the other ones!". There is no beat here provided by the song you are mapping but there is on the other instances!
personally i'll agree with these things because those beats are pretty clear, and also without those circles will make the hold a little bit hard to catch in sight reading.
01:34:462 (1,1,1) - I don't get why you lower spacing on clearly stronger beats. "Changing direction too suddenly so I am bringing the sound out anyway" is not an excuse since I (and probably 99% of the people who play std) find sharp edges easier to play. Sadly due to the mapping area restricting me I can not think of an alternative. Also if you really decide to change it, try gradually increasing the spacing by about 1.1 of every pattern of 4 notes (your squares in this case) since the song's tension also gradually increases.
short distance can be used on emphasizing too, like stacked notes. using bigger jumps for emphasizing is COMMON, but not ALWAYS should be done like that. if you need some examples, here:
A.SAKA - Nanatsu Issenzakura, Whirl diff , 00:00:175 (1,1) - 01:23:198 (1,2,3,4) -
Function Phantom - Algebra, Incomputable diff, 02:49:556 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - , short distance for emphasizing.
01:51:651 (9,1) - And you've done completely nothing to bring out the hardcore bass kicks with these notes but instead you kept steady, low spacing. It would be half-ok if the spacing was overall large but I see why you can't do that. At any rate, you should figure a way to bring out these sounds as they objectively stand out the most.
uhhh is that necessary
01:52:624 (3,4) - Could be a much prettier blanket.
i believe we all agree that it won't cause any problem if he don't want to fix this.
01:53:272 (5,7,9,1) - Same goes for these as well. I would really like to know the reason you went with such minimal spacing on so hard bass kicks. The music might overall be calm in the section but looking at things from a more narrow perspective, these beats slowly add up the the heat and should in no case be left misrepresented!
same. i don't think there's any issue if he don't place a bigger spacing on that note. the music just leave its first intense part and ready to go into the next one, make them slow won't cause any problem. also, the drums is not represented at the first place.
02:02:597 - No sound/beat here! I know I am repeating myself but please give a closer listen at your 1/4 beats using 25% speed rate!
BUT I CAN HEAR THE BEAT, and that sound is also appear in the original iidx game and other ranked maps on the same song.
That's all I had to say since this mapset (map in particular) caught my attention. Although I didn't check the rest difficulties due to the short time frame that I have in my disposal for modding, I would like to let you know that almost everything stated here is meant to be taken in consideration for the rest of the mapset!
Have a nice day
you can find more in old maps around 2011-2013
@Exa:
most of you said are all common, but not "should be done in this way", and the hardest diff is not "represent everything as possible as you can".
look at handsome's maps, did he map everything as possible as he can? obviously not, but they are still good.
the spread is fine, and those objects have their own specified structure. that's it.
oh and you should better correct some of your wording on mods because they did make lots of people mad.
@ouran:
maps nowadays have lots of varieties and can be expressed in many different ways, but people does not always have the same thoughts as you have.
so a proper, reliable reply to mod is needed, to explain why you did these things on your map.
yes, i did explain my thoughts on the mod, but it's not the last decision from the mapper.
please we do have different view on maps so please just "suggest/explain" your view and calm down