Modding Inya's Insane and Neme's Hard
[Neme's Hard]
Flow is generally good, although emphasis is sometimes slightly strange, and feels strange to the player and there are occasional unnecessary triples are found in this difficulty.
00:35:095 (2,1) - Blanket can be improved
00:36:638 (3,1) - ^
00:40:581 (2) - Maybe make this the opposite of 00:39:895 (1) - ? (Ctrl + H then move back to original position)
00:45:209 (5,6) - These two notes aren't needed, I understand why they are here though, remember that this is a hard difficulty though
00:52:238 (1) - You could end this spinner here 00:53:609 - and then have a circle placed 00:54:638 - although i'm not sure which is better tbh XD
00:58:924 (1) - I would have a circle here and then start a slider on 00:59:095 - downbeats usually want to be clickable
00:59:952 (5,6) - Same comment as 00:45:209 (5,6)
01:03:466 (2) - ^ (Keep 3 though as it's on the downbeat)
01:04:838 (2) - ^
01:05:952 (1,2) - This blanket can be improved
01:21:809 (5) - Same comment as 00:45:209 (5,6)
01:25:409 (2) - ^ (Won't keep pointing these out now since you know what they look like)
01:41:609 (1,2,3,4) - Maybe try something like this?
01:54:638 (3,1) - Blanket can be improved
02:09:724 (4) - Maybe try this?
02:11:438 (4) - This could be turned into either a jump between 02:11:438 - and 02:11:609 - or made into a circle triple
02:24:809 (2,1) - This looks a bit ugly, you could try and do something different with 2 to make it look cleaner, the overlap here doesn't work well imo, also remove NC on 02:25:495 (1)
02:39:209 (1,2,3,4,5,6,7,8) - I think this part is overmapped, it's the end of the music in a quiet part, I don't see why it needs lots of emphasis on quiet notes
I know it seems like a lot but it would really improve the quality of the map
[Inya's Insane]
Again Flow is generally good with some emphasis issues
00:33:038 - 00:44:009 - I would reduce the spacing in this section since they are relatively big jumps considering how calm the music is at the moment
00:39:895 (1) - I would have a long slider here as well (like 00:38:866 (4) - here) since it's the exact same note in the guitar and still the calm part of the introduction
01:01:838 (6,7) - I would follow what you did previously at 01:00:466 (6,1) - and use a second slider on the downbeat since it shows clear emphasis on the echos in the music and also plays pretty nicely
01:07:324 (1) - I would replace this with two single circles
01:35:781 (5,7) - Consider making 5 blanket 7?
01:38:866 - 01:49:838 - I would reduce the spacing in this section also, even though it is a lot more intense than the previous comment about this it is hard to keep stamina for these size jumps throughout the map but there are lots of opportunities for cool stack patterns and smaller 'linear' jumps. I'll try show you what I mean in screenshots
01:38:866 (1) - 01:41:438 - For example, this section could be changed to this, of course you can put your own take on it or make it cleaner if you choose to use this suggestion
01:41:609 (1) - 01:44:181 (3) - For this section you could follow a similar pattern to above, but instead of stacking circle -> slider you could follow what you have already and change the pattern of the notes, for example 01:42:638 (6) - would move to where 01:42:466 (5) - currently is and vise versa and I would change 01:43:324 (9) - to two seperate circles and maybe have a jump here and I would also change 01:44:009 (2,3) - to be a slider to match 01:43:666 (1). Hopefully this is helpful for the rest of this section since currently I'm not sure what part of the music you're trying to follow with the current positioning of the sliders in the timeline
01:49:838 (3,4,5,6) - Again I would seriously consider reducing spacing in this section, since there are some quite audible 'click things' in the music XD. I would also suggest following a similar thing to what Nemesis has done in this section since I found it rather enjoyable to play, and the NC's on each click work very well. Don't directly copy though, maybe change the SV between each click so the length is different, idk it's up to you
02:28:238 (1) - Instead of this slider being wavey, I think it would look better if it was much sharper, almost lightning bolt like (or bigger waves, either works)
02:33:895 - 02:43:495 - Is again I feel very overmapped, this part of the music should give a calm ending, but theres big jumps again and lots of imo unneeded notes
[]
Hopefully this was of use to you both I haven't modded HB's Insane since it's not finished yet, also going to reply to your mod now Ryo (wow this is a long post XD)
Thank you for the mod!
[Neme's Hard]
Flow is generally good, although emphasis is sometimes slightly strange, and feels strange to the player and there are occasional unnecessary triples are found in this difficulty.
00:35:095 (2,1) - Blanket can be improved
00:36:638 (3,1) - ^
00:40:581 (2) - Maybe make this the opposite of 00:39:895 (1) - ? (Ctrl + H then move back to original position)
00:45:209 (5,6) - These two notes aren't needed, I understand why they are here though, remember that this is a hard difficulty though
00:52:238 (1) - You could end this spinner here 00:53:609 - and then have a circle placed 00:54:638 - although i'm not sure which is better tbh XD
00:58:924 (1) - I would have a circle here and then start a slider on 00:59:095 - downbeats usually want to be clickable
00:59:952 (5,6) - Same comment as 00:45:209 (5,6)
01:03:466 (2) - ^ (Keep 3 though as it's on the downbeat)
01:04:838 (2) - ^
01:05:952 (1,2) - This blanket can be improved
01:21:809 (5) - Same comment as 00:45:209 (5,6)
01:25:409 (2) - ^ (Won't keep pointing these out now since you know what they look like)
01:41:609 (1,2,3,4) - Maybe try something like this?
01:54:638 (3,1) - Blanket can be improved
02:09:724 (4) - Maybe try this?
02:11:438 (4) - This could be turned into either a jump between 02:11:438 - and 02:11:609 - or made into a circle triple
02:24:809 (2,1) - This looks a bit ugly, you could try and do something different with 2 to make it look cleaner, the overlap here doesn't work well imo, also remove NC on 02:25:495 (1)
02:39:209 (1,2,3,4,5,6,7,8) - I think this part is overmapped, it's the end of the music in a quiet part, I don't see why it needs lots of emphasis on quiet notes
I know it seems like a lot but it would really improve the quality of the map
[Inya's Insane]
Again Flow is generally good with some emphasis issues
00:33:038 - 00:44:009 - I would reduce the spacing in this section since they are relatively big jumps considering how calm the music is at the moment
00:39:895 (1) - I would have a long slider here as well (like 00:38:866 (4) - here) since it's the exact same note in the guitar and still the calm part of the introduction
01:01:838 (6,7) - I would follow what you did previously at 01:00:466 (6,1) - and use a second slider on the downbeat since it shows clear emphasis on the echos in the music and also plays pretty nicely
01:07:324 (1) - I would replace this with two single circles
01:35:781 (5,7) - Consider making 5 blanket 7?
01:38:866 - 01:49:838 - I would reduce the spacing in this section also, even though it is a lot more intense than the previous comment about this it is hard to keep stamina for these size jumps throughout the map but there are lots of opportunities for cool stack patterns and smaller 'linear' jumps. I'll try show you what I mean in screenshots
01:38:866 (1) - 01:41:438 - For example, this section could be changed to this, of course you can put your own take on it or make it cleaner if you choose to use this suggestion
01:41:609 (1) - 01:44:181 (3) - For this section you could follow a similar pattern to above, but instead of stacking circle -> slider you could follow what you have already and change the pattern of the notes, for example 01:42:638 (6) - would move to where 01:42:466 (5) - currently is and vise versa and I would change 01:43:324 (9) - to two seperate circles and maybe have a jump here and I would also change 01:44:009 (2,3) - to be a slider to match 01:43:666 (1). Hopefully this is helpful for the rest of this section since currently I'm not sure what part of the music you're trying to follow with the current positioning of the sliders in the timeline
01:49:838 (3,4,5,6) - Again I would seriously consider reducing spacing in this section, since there are some quite audible 'click things' in the music XD. I would also suggest following a similar thing to what Nemesis has done in this section since I found it rather enjoyable to play, and the NC's on each click work very well. Don't directly copy though, maybe change the SV between each click so the length is different, idk it's up to you
02:28:238 (1) - Instead of this slider being wavey, I think it would look better if it was much sharper, almost lightning bolt like (or bigger waves, either works)
02:33:895 - 02:43:495 - Is again I feel very overmapped, this part of the music should give a calm ending, but theres big jumps again and lots of imo unneeded notes
[]
Hopefully this was of use to you both I haven't modded HB's Insane since it's not finished yet, also going to reply to your mod now Ryo (wow this is a long post XD)
Ryo's Mod
RyoKazuka wrote:
AY LOGGY !
i think ill remap easy in 2/3 and p1 map xd Ok
General:
Check all diff and make sure to disable Widescreen Support and Letterbox during Breaks Done
Combo color 1 doesnt seem striking for a soft song like this, I recommend maybe an icy blue for that spot Good Idea Although I changed it to a 'dark icy blue' since it would fit the background better
Kindly check all diff's AIMod because Easy has unsnapped objects (I think Normal also has it) fs spinners q.q Fixed XD
[box=EZ]01:01:152 (2,3) - tbh in easy issues this really dont flow well imo, I suggest you straighten the 2nd combo slider I see your point, changed it to an angular slider that follows the flow
01:25:152 (7) - NC? (if you change it then remove the nc from the next object if you know what I mean) Fixed
01:30:638 (7) - NC too did you map this while you're drunk? xdd Fixed - I don't drink but it was at least 3:30am XD
01:48:466 (3) - kindly move the tail to 248|236 for better flow changed
01:49:152 (4) - move the tail to 272|88 for also better flow changed
EZ WAS GOOD M8 noice
[box=NM]NM WAS GOOD I LIKE THE COPY PASTING OF THOSE THREE SLIDER SYMMETRY MUCH LOVE NOICE
[box=Neme's HD]Meme
holy sh if youre planning to make this really hard at least set OD to 6.5 xdd
00:44:352 (2) - perhaps bend this slider so that it flows to the next?
00:58:066 (2,3,4,5,6) - tbh this is too hard for Hard but let me wait until HappyRocket finishes his diff and Ill see whether this should be reduced or no but for now, dont change it yet
01:14:524 (2) - this slider overlaps ingame, maybe move it a little bit to the right?
01:53:609 (1) - whats the nc for? xdd
Hard is very good but I feel a little untidy about it
Inya's Insane has good flow and tap
I discussed with my friend and he also agrees that either the spacings after the second kiai reduced or make a break somewhere
same rule applies to Neme's Hard but Hard is not so necessary to have a break
Insane is mostly jumps all over and throughout the drop which needs maybe constant + easy flow for the player to gain stamina or recover from the jumps
anyway the set is well made and good luck to all of you !
EDIT:
07:40 Cheesecake: just make sure that you mention that 02:20:009 (5,1,2,3,4,5,6,7,8,9) - this whole section should be calming dowjn
07:40 Cheesecake: 02:25:495 (3) - also this would be cuter if the waves were bigger
Thank you for the mod!