Midget and I will collab this for approval later.
Map moved to pending.
Map moved to pending.
Dusty wrote:
The background is stupid.
I like my BG. D: Unless you didn't notice mine wasdifferentbetter, hehe.
[Garven's]
Fun diff
02:23:973 (1,2,3,4,1) - This part sucks, jumps in between the kicksliders with 1/4 between them? D: Well, considering how huge the sliderball drag area is while you're playing this (since I used pretty large hit circles), they aren't much of a jump, really. I just wanted to keep some sort of ramping-up of excitement for the final chorus.
* for Garven Aww
Download: Hatsune Miku - Stargazer (CDFA) [Garven's Unyuu].osuXgor wrote:
[Garven]
No maid miku... Nooo! No means yes!
It's weird that the HP drain is soo much higher on this than on Uguu. I didn't use wtf raep streams, so the drain is justified. :3
01:06:435 (1,1) - This would be much sexier if you removed the spinner then copy + pasted the slider, horizontal flipped it and reversed it. Hrm, I spose so.
01:31:050 (1,2) - This anti-jump is pretty weird imo. I would rather have this spaced like the other beats or a jump here. Well, I guess since you're the second to raise it, I'll change it up.
MeXgor wrote:
[31. Taiko]
Who is 31??
Anyways not gonna mod this
Updated a couple hit sounds that were either missed or changed on accident somehow.CDFA wrote:
Garven
OD -1
Removed silent slider end thingies Have you noticed how RETARDED this sounds now (on the first one, anyway)? I'd rather keep this one in, considering how the vocal wavers out instead of wanting for the striking sound of a hit. Funny that there wasn't whining about the silenced spinners too.
Combo crap that doesn't really matter
02:43:512 (3,4,5,6,1,2,3,4) - Suggested to re-map this~ With the lower OD, it is a bit harder to read. Gee. I'll keep for now, though, and if someone else wants it completely remapped I'll do it.
All of those except 02:37:512 (3) - were unintentional~. Thanks for pointing them out >w<.JInxyjem wrote:
[Easy]
00:33:204 (1) - So I see you are trying to make the slider end on a red tick. Can you make or something, as long nothing touches a blue tick. Currently sounds like crap.
00:35:666 (1) - ^
00:38:743 (2) - ^
00:40:589 (1) - Extend or shorten by 1/4
01:01:512 (3) - Bad sounding
02:37:512 (3) - Sounds bad, but not as bad as everything before this.
Rest are all ok, but the last part on Insane is kinda overkill.
Blazevoir wrote:
[Garven's Hard]
[/color]
00:47:358 (2) - Shouldn't there be a break after this? Uh, no? Why would you?
There were also some issues with spacing (I don't mean the jumps), but I don't know what to say that would fix them :? Anything beyond my ghetto star at the end? You need to be a bit more specific, as your line implies that there are many throughout?
I like the way you mod. <3loser101 wrote:
words
Silent slider rolls.pandabun wrote:
Garven's Hard:
02:13:973 ~ since you mapped that quiet part, I think it's best that a silent slider-slide be added. :xxx *looks at CDFA*
02:57:204 (1,2,3,4,1,2,3,4) - i like this :D
Derekku wrote:
[Garven's Hard]
*I love the combo colors (blues and purples are my favorites) The set used to have two different backgrounds, thus the differences, though I guess CDFA hadn't changed them to uniformity yet.
00:47:358 (2) - The silence from the end of the slider and the space afterwards sounds very awkward to me. x__x; :/ I still like it much better silenced to me. The way the voice wavers off with not much else in the band to pick up that spot doesn't feel like it needs aural feedback to me.
02:23:973 (1,2,3,4) - oh my god NO. Kick sliders are bad enough when they're spaced right next to each other. Spacing them far apart like this is just plain ridiculous. I don't see how people have problems with these. The slider circle is huge with the large hit circles, so you end up with plenty of room to move your cursor while holding down the click/key.
*The ending was too insane for this diff imo. I was modeling it after CDFA's difficulty, so I ramped up the difficulty accordingly. I think the only hardish parts of it are the accelerated spacing stacks.