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BoA - Lookbook

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Total Posts
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Topic Starter
Irreversible
This beatmap was submitted using in-game submission on Montag, 22. Februar 2016 at 02:04:13

Artist: BoA
Title: Lookbook
Tags: Gero Mao Nekomata come on and follow me now everytime we checking this out yeah 권보아 보아 kiss my lips beat of angel ショートVer. avex group ルックブック
BPM: 126
Filesize: 24655kb
Play Time: 02:35
Difficulties Available:
  1. Geroversible's Hard (2,99 stars, 335 notes)
  2. HIGH QUALITY (4,1 stars, 396 notes)
  3. Mao's Normal (1,73 stars, 207 notes)
  4. Nekomata's Easy (1,45 stars, 120 notes)
Download: BoA - Lookbook
Download: BoA - Lookbook (no video)
Information: Scores/Beatmap Listing
---------------
#highquality

Insane = Irreversible
Hard = Gero + Irreversible
Normal = Mao
Easy = Nekomata

Thanks!

Hitsound Thanks : EvilElvis + Hula + Gero
Doormat
lol dat difficulty name tho

Mao
\owo/
Mao
Mao's Normal
osu file format v14

[General]
AudioFilename: BoA+-+lookbook.mp3
AudioLeadIn: 0
PreviewTime: 51212
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 140974,154308
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Lookbook
TitleUnicode:Lookbook
Artist:BoA
ArtistUnicode:BoA
Creator:Irreversible
Version:Mao's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.8
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.32
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Anime-desktop-background.jpg",0,0
Video,0,"lookbook_mv.avi"
//Break Periods
2,76212,82155
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11451,476.190476190476,4,2,1,60,1,0
18831,-100,4,2,1,30,0,0
19070,-100,4,2,1,60,0,0
22641,-100,4,2,1,30,0,0
22879,-100,4,2,1,60,0,0
30260,-100,4,2,1,30,0,0
30498,-100,4,2,1,60,0,0
34070,-100,4,2,1,30,0,0
34308,-100,4,2,1,60,0,0
45736,-86.9565217391304,4,2,1,60,0,1
60974,-100,4,2,1,50,0,0
68593,-86.9565217391304,4,2,1,70,0,1
75736,-100,4,2,1,60,0,0
83831,-86.9565217391304,4,2,1,70,0,1
91450,-100,4,2,1,60,0,0
95022,-100,4,2,1,30,0,0
95260,-100,4,2,1,60,0,0
99070,-100,4,2,1,70,0,1
100974,-100,4,2,1,70,0,0
108593,-133.333333333333,4,2,1,70,0,0
110022,-100,4,2,1,70,0,0
110498,-86.9565217391304,4,2,1,70,0,1
125736,-100,4,2,1,40,0,0
140974,-100,4,2,1,50,0,0
148593,-100,4,2,1,60,0,0


[Colours]
Combo1 : 255,255,66
Combo2 : 255,81,168
Combo3 : 128,255,255

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Nekomata
SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 74308
Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Lookbook
TitleUnicode:Lookbook
Artist:BoA
ArtistUnicode:BoA
Creator:Irreversible
Version:Nekomata's Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:379890

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OverallDifficulty:2
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Topic Starter
Irreversible
Thanks guys, nice diffs.
Monstrata
Looks good! Bubbled!
Gero
#HighQuality
Underforest

monstrata wrote:

Looks good! Bubbled!
Nice invisible bubble :)
Asphyxia
IRC
18:18 *Irreversible is editing [https://osu.ppy.sh/b/833967 BoA - Lookbook [HIGH QUALITY]]
18:19 Asphyxia: lemme rld
18:20 Asphyxia: 00:35:260 (1) -
18:20 Asphyxia: 00:35:260 (1,3) - stack them properlyyyyyy
18:21 Irreversible: done
18:21 Asphyxia: 00:38:117 (1,2,3) - this compared to your other ones looks kinda bland, you could try to do something with 00:38:474 (2) - and make it a symmetrical with 00:38:117 (1) -
18:21 Asphyxia: and then put 00:38:831 (3) - in the middle of them, for example
18:21 Asphyxia: but idk, maybe just me :O
18:21 Asphyxia: 00:52:522 (1,1) - not sure if your intention was to stack, but if so, do that xD
18:22 Irreversible: done
18:23 Asphyxia: 01:54:665 (2,5) - sstack triggers me LOL
18:24 Asphyxia: 02:13:355 (8) - prob want an NC here or somewhere because this one goes to 11 which seems to be quiite long for your combos
18:24 Asphyxia: but other than that, can't really complain since it's a nice map
18:24 Asphyxia: everything looks nicely done
18:24 Irreversible: <3 thx
18:25 Asphyxia: :3

Just a quick look, good stuff!
Shad0w1and
Hi m4m
https://osu.ppy.sh/s/405053

[High]
00:30:379 (5) - maybe not a real problem, but consider it is a blue stick slider. i suggest lower the spacing. also consider 00:30:498 - has a drum, so unless you nc, i guess might be confusing
00:45:260 (2) - nc for sv and jump on 00:45:498 (3) -
01:57:641 (1) - consider the spacing b4 and after, even with nc, it is still confusing, 01:56:927 (1,1) - 213-197
02:05:260 (1) - ^
02:11:450 (5) - nc?
02:13:355 (8) - nc
02:15:260 (11) - nc
02:28:593 (5) - nc?

[Ger]
00:12:403 (3,1) - blanket
00:51:450 (1,1,1,1) - really cool pattern, but i am not sure this is rankable as i could not read the numbers, and i got confused about the direction when i test
00:53:355 (1) - increase DS for the crash
00:55:260 (5) - nc
02:00:260 (7) - nc
02:01:927 (15) - nc
well, i really don't like to see the numbers go higher than 10 so.. it is up to you to fix nc or not

[mao]
01:02:879 (1,2) - this does not look good tbh
02:10:260 (2) - 158-279
02:10:498 (3) - 105-280 so it looks better
[Neko]
fix bg
fine
lit120
welcome to a "troll chat" with irre ok no LOL

[General]
  1. You might want to take a look at the AiMod bruh
  2. hashtag (what)
[GeroGeroVersibeer's Hard]
  1. same goes for the highest diff
  2. 00:20:974 (1,2,3) - not a proper stack
  3. 00:44:308 (1) - give a reason why you NC this
  4. 01:39:070 (1,2,3,4,1,2,3,4) - i spot a copy paste here. change it to something else please :p
  5. 01:48:593 (1,2,1,1) - looks different from 00:43:831 (1,1,2,1) -
  6. 01:58:117 - 02:04:903 - it looks like that someone has forgot to set the NC to somewhere
  7. 02:07:641 (3) - NC this
[LOW QUALITY /runs]
  1. incomplete hitsounds (except for the chorus part and some other parts) + some hitsounds that are not relatable based on a song
  2. 00:22:165 - would be better if you add a note here for following a vocal + other notes
  3. 00:23:831 (1,2) - why is this spacing different from the rest of these 3?
  4. 00:39:070 (4,5) - not proper stack here
  5. 00:40:022 (1,2) - not a proper blanket here m8
  6. 00:43:831 (1) - random slider whistle
  7. 00:51:451 (1,1,1,1,1) - LMAO those finishes tell me something about it
  8. 00:56:927 (7) - remove finish and clap please. it doesn't make any sense for me here
  9. 01:01:927 (3) - clap, not finish
  10. 01:03:831 (2) - ^
  11. 01:04:546 (3) - remove finish
  12. 01:34:070 (3,4,1,2) - this note is kinda trap one for me during a testplay :(
  13. 01:46:451 (1,2,3,1) - what a boring copy paste here LOL. i prefer something different here
  14. 01:54:665 (2,3) - i think this blanket is not really neat here
  15. 02:09:546 (1,2,3) - yo, go for blankets, tq
  16. 02:11:450 (5) - NC should be good to go

    well played, but i think that you're kinda lazy to map the other notes as well :P
since i can't mod Normal and Easy diff, i better mod these 2 diffs instead, since i'm bad at modding lower diffs ;w;. GL!
Jabba
yo m4m

easy
fix BG, audio preview, kiais and countdown
00:20:974 (3) - I'd make this a reverse-slider as well, ctrl-j, put at the same place and move this 1/2 slider somewhere near
00:22:879 (1,2,3) - make it a 90 degree angle? since it looks like a square
00:31:927 (2) - stack this with 00:30:022 (5) - maybe like you did in the previous section?
00:50:974 (2,1) - this could be a nice blanket
00:58:593 (3,1) - same. not really a fan of (3) being placed like this though but w/e
01:03:831 (2) - a bit of nitpicking, tweak this somehow so it won't overlap with 01:01:927 (2) -
01:15:022 (2) - make this more curvy like you did in the kiai plz
01:21:450 (2) - don't really get why this note exists
01:27:165 (2) - 126 250 for the perfect stack kekeke
01:33:355 (3) - same as 00:20:974 (3) -
02:04:546 (2) - same as 01:15:022 (2) -
02:05:260 (3) - I'd split those into 2 circles
02:19:070 (1) - end this here 02:20:974 - maybe? makes more sense for me as it's the downbeat

normal
CS 3.5?
00:13:355 (1,2) - ugh I'd do something like this instead
00:24:784 (1,2) - same, you got the idea
00:51:450 (1,2) - is this kind of polarity even fine to use in normals cause bakari told me it's not maybe that's because I had normal as my easiest diff whatever Irre should know that better
01:00:974 - idk if you're using sv changes in kiai I'd make this part a bit slower, like 0.9x yet again Irre should know better if it's allowed or not LOL
01:02:879 (1,2) - >_>
01:12:402 (1,2) - I hate this kind of patterns, just some feedback on that. :<
01:50:022 (1,1) - >___>
02:02:879 (2) - be careful with this one, it's fine for me but this might be offscreen for someone else
02:05:260 (3) - same as in easy, I'd split those
02:35:736 - y u no note (though it sounds good without it anyway)

hard
unsnapped green line somewhere at 00:53:455
and two green lines at 00:53:355
00:12:403 (3,1) - are those two supposed to 'blanket' each other? if yes they don't look perfect for me (maybe that's just me lel)
00:14:070 (2) - stack this with 00:13:117 (4) - ?
00:17:165 (1) - 177 62
this spacing on triples bugs me a lot, as well as those triples (there's a really weak beat at the 2nd note) but they're playable so I won't mention them lol
00:33:355 (3,4) - space those pls
00:40:974 (2) - space this less pls, idk there's a calm part and you do a fullscreen jump out of nowhere
00:50:736 (6) - I'd move this a bit more down
00:54:784 (4) - making this one the same as 00:54:308 (3) - would be nice or vice versa
00:55:260 (5) - NC
00:57:403 - y u no note, there's a vocal starting here so it'd be logical to map this beat
01:10:855 - ^ I'd change 01:10:498 (1) - to a 1/2 slider and then put a beat at 01:10:855 to match the rest of this pattern
01:25:736 (4) - NC
01:26:450 (3) - I'd put this somewhere lower
01:29:546 (4) - NC
01:39:070 (1,2,3,4,1,2,3,4) - are those the same? rotate the 2nd pattern a bit or ctrl-h it or smth it just looks boring
01:52:403 (1) - you don't put a triple here but do it at the exact same point on 00:47:641 (1) -
01:54:308 (6) - NC
02:00:260 (7) - NC, or I'd rather not make 01:59:546 (6) - a repeat slider and put a note at 02:00:022 - instead and NC it
02:01:927 (15) - NC u wot m8 and the same triple issue as in 00:57:403
02:03:831 (1,2,3,4) - no NC spam?
02:05:260 (1) - space this pls
02:20:022 (1) - it's fine as it is already but I'd end this at 02:20:498 -
02:24:784 (4) - NC
02:26:689 (8) - NC
02:27:641 (10,11,12,13) - what about changing those into 2 sliders?
02:32:403 (4) - NC

insane
unsnapped objects
00:15:260 (1,2,1,2) - idk low spacing and nc spam on those doesn't seem right for me
00:22:284 (4,5) - Y U DO DIS make those stacked please ;_;
00:33:355 (7) - I'd move this to the left a bit
00:43:831 (1) - spaced stream instead of this pls
00:48:355 (4) - stack this with (2)'s tail?
01:04:546 (3) - circle at 01:04:546, slider like 01:05:260 (1) - at 01:04:784 -
01:14:546 (2,3) - >___>
01:28:355 (1,1,1,1) - I'd tweak those NCs but I guess you did that to indicate SV changes so it's fine
01:29:665 (4) - same spacing pls
01:46:212 (2) - hard to read since 01:45:617 (2) - is in the same position but is only 1/4 spaced
01:48:593 (1,2) - MORE SPACED STREAMS
02:03:593 (7) - why, nerf this a bit
02:04:070 (2,3) - >_____>
02:23:593 (1,2,1) - 3/4 reverse slider maybe?
02:28:593 (5) - NC
02:30:498 (9) - NC
02:31:212 (1,2,1) - ^ also those are harder to play since there are lyrics in the background so those look like 1/2s
fun diff

oh god k-pop <3 good luck in ranking this!
Nekomata

MadHypnofrog wrote:

yo m4m

easy
fix BG, audio preview, kiais and countdown fixed all except kiai
00:20:974 (3) - I'd make this a reverse-slider as well, ctrl-j, put at the same place and move this 1/2 slider somewhere near changed
00:22:879 (1,2,3) - make it a 90 degree angle? since it looks like a square this was changed as a result of the above
00:31:927 (2) - stack this with 00:30:022 (5) - maybe like you did in the previous section? ok
00:50:974 (2,1) - this could be a nice blanket ok
00:58:593 (3,1) - same. not really a fan of (3) being placed like this though but w/e ok
01:03:831 (2) - a bit of nitpicking, tweak this somehow so it won't overlap with 01:01:927 (2) - ok
01:15:022 (2) - make this more curvy like you did in the kiai plz actually adjusted all of them to be less curved but i changed it to match
01:21:450 (2) - don't really get why this note exists i don't either
01:27:165 (2) - 126 250 for the perfect stack kekeke no jk
01:33:355 (3) - same as 00:20:974 (3) -
02:04:546 (2) - same as 01:15:022 (2) -
02:05:260 (3) - I'd split those into 2 circles ok
02:19:070 (1) - end this here 02:20:974 - maybe? makes more sense for me as it's the downbeat ok
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Mao

Shad0w1and wrote:

[mao]
01:02:879 (1,2) - this does not look good tbh Any reasoning?
02:10:260 (2) - 158-279
02:10:498 (3) - 105-280 so it looks better Applied these!

MadHypnofrog wrote:

normal
CS 3.5?
00:13:355 (1,2) - ugh I'd do something like this instead Changed it slightly to get the transition smoother but not as much as you did.
00:24:784 (1,2) - same, you got the idea
00:51:450 (1,2) - is this kind of polarity even fine to use in normals cause bakari told me it's not maybe that's because I had normal as my easiest diff whatever Irre should know that better I think it should be fine, we have got an Easy. I really wouldn't do that on a lowest diff yeah
01:00:974 - idk if you're using sv changes in kiai I'd make this part a bit slower, like 0.9x Uhm, I didn't want to cluster the difficulty with many SV changes and I already used one for the Kiai :/
01:02:879 (1,2) - >_> ? ._.
01:12:402 (1,2) - I hate this kind of patterns, just some feedback on that. :<
01:50:022 (1,1) - >___> ? ._.
02:02:879 (2) - be careful with this one, it's fine for me but this might be offscreen for someone else Objects just need to be onscreen in 4:3 and 16:9 and they are. (Is there even a mode this is offscreen? It's usually more for the left and ride side of the screen)
02:05:260 (3) - same as in easy, I'd split those In case Nekomata splits these, I will do so as well to keep it consistent throughout the set.
02:35:736 - y u no note (though it sounds good without it anyway) Because I am not following the vocals here!
Thanks guys :3

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152,355,33355,2,0,B|57:336|57:336|33:308,1,132,4|8,0:3|0:0,0:0:0:0:
1,267,34070,1,8,0:0:0:0:
7,214,34308,6,0,P|63:219|123:171,1,132,4|8,0:1|0:0,0:0:0:0:
103,70,35260,2,0,L|5:37,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
152,51,36212,6,0,L|250:84,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
144,103,37165,2,0,P|174:167|236:190,1,132,4|8,0:3|0:0,0:0:0:0:
280,188,37879,1,8,0:0:0:0:
326,163,38117,6,0,L|346:64,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
355,209,39070,2,0,L|336:306,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
401,183,40022,5,4,0:0:0:0:
476,256,40498,1,8,0:0:0:0:
497,152,40974,2,0,L|483:83,1,66,4|2,0:3|0:0,0:0:0:0:
471,35,41450,1,8,0:0:0:0:
256,192,41689,12,4,43831,0:0:0:0:
110,331,45260,6,0,P|146:343|168:313,1,66,8|8,1:2|0:0,0:0:0:0:
194,273,45736,6,0,P|181:223|93:186,1,151.800002895355,4|8,1:0|1:2,0:0:0:0:
84,64,46689,2,0,L|159:85,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
215,67,47165,2,0,L|290:88,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
340,55,47641,6,0,P|358:126|426:153,1,151.800002895355,4|8,3:3|1:2,0:0:0:0:
418,274,48593,2,0,L|343:295,1,75.9000014476776,4|0,0:0|0:0,0:0:0:0:
287,277,49069,2,0,L|212:298,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
183,350,49546,6,0,P|138:364|69:299,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
160,218,50498,2,0,L|233:197,2,75.9000014476776,4|0|8,3:0|0:0|1:2,0:0:0:0:
101,201,51212,1,0,0:0:0:0:
60,155,51450,6,0,P|50:109|76:47,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
163,27,52165,2,0,L|277:43,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
364,61,52879,1,6,1:0:0:0:
440,155,53355,6,0,P|404:175|294:156,1,151.800002895355,4|8,1:0|1:2,0:0:0:0:
184,118,54308,2,0,L|148:193,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
95,209,54784,2,0,L|59:284,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
17,318,55260,6,0,P|55:356|151:353,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
224,260,56212,2,0,L|256:191,1,75.9000014476776,4|0,0:0|0:0,0:0:0:0:
313,169,56688,2,0,L|345:100,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
400,72,57165,6,0,P|473:67|463:128,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
447,245,58117,2,0,L|516:280,2,75.9000014476776,4|0|8,3:0|0:0|1:2,0:0:0:0:
386,249,58831,1,0,0:0:0:0:
361,305,59070,6,0,P|303:326|257:304,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
199,235,59784,2,0,P|147:214|96:235,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
62,319,60498,1,6,1:0:0:0:
7,204,60974,6,0,P|2:135|92:54,1,198,4|4,0:1|3:0,0:0:0:0:
144,52,61927,2,0,L|277:82,1,132,8|2,1:2|0:0,0:0:0:0:
376,60,62879,6,0,L|476:83,2,99,4|4|4,0:0|3:0|3:0,0:0:0:0:
337,24,63831,2,0,P|306:84|330:213,1,198,8|4,1:2|3:0,0:0:0:0:
373,234,64784,6,0,L|503:210,1,132,4|2,0:0|0:0,0:0:0:0:
485,314,65736,2,0,L|355:338,1,132,8|2,1:2|0:0,0:0:0:0:
258,294,66689,6,0,P|242:325|211:345,1,66,0|2,0:0|0:3,0:0:0:0:
171,316,67165,2,0,P|137:326|101:318,1,66,6|2,3:0|0:3,0:0:0:0:
93,270,67641,2,0,P|62:254|41:222,1,66,8|2,1:2|0:3,0:0:0:0:
70,182,68117,2,0,P|59:148|67:112,1,66,6|2,3:0|0:3,0:0:0:0:
110,78,68593,6,0,P|136:117|233:94,1,151.800002895355,4|8,1:0|1:2,0:0:0:0:
312,14,69546,2,0,L|389:35,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
403,91,70022,2,0,L|480:112,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
501,166,70498,6,0,P|512:228|446:292,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
338,320,71450,2,0,L|261:299,1,75.9000014476776,4|0,0:0|0:0,0:0:0:0:
247,243,71926,2,0,L|170:222,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
149,168,72402,6,0,P|138:106|204:42,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
77,10,73355,2,0,L|40:87,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
59,137,73831,2,0,L|22:214,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
44,262,74308,6,0,P|45:317|91:347,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
168,299,75022,2,0,P|169:244|215:214,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
289,242,75736,1,6,1:0:0:0:
405,315,83355,5,4,0:0:0:0:
405,315,83831,6,0,B|347:307|347:307|316:325|316:325|256:315,1,151.800002895355,4|8,1:0|1:2,0:0:0:0:
201,296,84546,1,0,0:0:0:0:
141,308,84784,2,0,L|31:351,2,113.850002171516,4|2|0,3:0|0:0|0:0,0:0:0:0:
160,250,85736,6,0,P|134:177|67:158,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
137,57,86689,2,0,B|193:66|193:66|224:48|224:48|282:56,1,151.800002895355,4|8,3:0|0:2,0:0:0:0:
331,92,87403,1,0,0:0:0:0:
388,71,87641,6,0,L|499:36,2,113.850002171516,4|2|0,3:0|0:0|0:0,0:0:0:0:
370,129,88593,2,0,P|366:189|445:236,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
393,350,89546,6,0,L|320:331,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
261,314,90022,1,8,1:2:0:0:
146,354,90498,2,0,L|73:335,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
27,293,90974,1,8,1:2:0:0:
54,238,91212,1,0,1:0:0:0:
14,188,91450,6,0,P|2:144|44:74,1,132,4|8,0:1|0:0,0:0:0:0:
149,63,92403,1,4,0:3:0:0:
254,53,92879,2,0,L|327:72,1,66,8|0,0:0|0:0,0:0:0:0:
368,85,93355,5,4,0:3:0:0:
468,54,93831,1,8,0:0:0:0:
446,157,94308,2,0,L|422:292,1,132,4|8,0:3|0:0,0:0:0:0:
392,329,95022,1,8,0:0:0:0:
342,348,95260,6,0,P|328:314|244:276,1,132,4|8,0:0|0:0,0:0:0:0:
194,288,95974,1,0,0:0:0:0:
147,313,96212,2,0,P|84:295|50:240,1,132,4|8,0:3|0:0,0:0:0:0:
61,135,97165,6,0,P|98:157|188:163,1,132,4|8,0:3|0:0,0:0:0:0:
233,142,97879,2,0,P|262:114|293:28,1,132,2|0,0:0|0:0,0:0:0:0:
345,23,98593,1,8,0:0:0:0:
379,63,98831,1,0,0:0:0:0:
426,85,99070,6,0,L|525:51,2,99,4|2|2,0:1|0:0|0:0,0:0:0:0:
389,122,100022,2,0,L|290:156,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
439,137,100974,6,0,P|470:192|433:272,1,132,4|8,0:0|0:0,0:0:0:0:
351,288,101927,2,0,B|258:270|258:270|221:293,1,132,4|8,0:3|0:0,0:0:0:0:
178,267,102641,1,8,0:0:0:0:
126,280,102879,6,0,L|86:378,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
90,240,103831,2,0,L|-7:281,2,99,4|2|2,0:0|0:0|0:0,0:0:0:0:
119,196,104784,5,4,0:0:0:0:
46,119,105260,1,8,0:0:0:0:
147,88,105736,1,4,0:3:0:0:
221,163,106212,1,8,0:0:0:0:
256,192,106450,12,4,108592,0:0:0:0:
386,250,110022,6,0,B|365:278|365:278|365:312,1,66,8|8,1:2|0:0,0:0:0:0:
326,355,110498,6,0,P|319:313|223:298,1,151.800002895355,4|8,1:0|1:2,0:0:0:0:
113,342,111450,2,0,P|129:309|131:268,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
102,216,111927,2,0,P|61:194|20:193,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
7,135,112403,6,0,L|160:104,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
270,65,113355,2,0,P|254:98|252:139,1,75.9000014476776,4|0,0:0|0:0,0:0:0:0:
281,191,113832,2,0,P|322:213|363:214,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
397,176,114308,6,0,B|384:118|384:118|357:95|357:95|346:35,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
452,0,115260,2,0,B|462:56|462:56|490:79|490:79|502:136,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
479,193,115974,1,0,0:0:0:0:
498,250,116212,6,0,P|507:304|461:358,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
384,345,116927,2,0,B|308:331|308:331|273:300,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
189,307,117641,2,0,P|192:337|152:334,1,75.9000014476776,6|0,1:0|0:0,0:0:0:0:
118,289,118117,6,0,L|130:129,1,151.800002895355,4|8,1:0|1:2,0:0:0:0:
96,20,119070,2,0,P|140:15|182:32,1,75.9000014476776,4|0,3:0|0:0,0:0:0:0:
211,67,119546,2,0,P|247:76|284:71,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
336,39,120022,6,0,P|402:18|478:46,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
497,164,120974,2,0,P|479:204|443:232,1,75.9000014476776,4|0,0:0|0:0,0:0:0:0:
398,240,121450,2,0,P|371:266|357:301,1,75.9000014476776,8|0,1:2|0:0,0:0:0:0:
325,353,121927,6,0,P|259:374|183:346,1,151.800002895355,4|8,3:0|1:2,0:0:0:0:
68,309,122879,2,0,L|79:389,2,75.9000014476776,4|0|8,3:0|0:0|1:2,0:0:0:0:
106,262,123593,1,0,0:0:0:0:
59,222,123831,6,0,P|27:186|18:120,1,113.850002171516,6|12,1:0|0:0,0:0:0:0:
71,49,124546,2,0,P|108:40|179:64,1,113.850002171516,6|8,1:0|0:0,0:0:0:0:
213,147,125260,2,0,P|264:169|278:94,1,151.800002895355,6|4,1:0|0:0,0:0:0:0:
369,40,126212,6,0,L|436:51,1,66,0|4,0:0|0:3,0:0:0:0:
471,88,126689,1,8,0:0:0:0:
407,172,127165,1,0,0:0:0:0:
470,256,127641,6,0,L|519:344,2,99,4|4|4,0:3|0:3|0:3,0:0:0:0:
439,213,128593,1,8,0:0:0:0:
353,275,129070,2,0,L|329:342,1,66
284,362,129546,6,0,P|246:376|171:319,1,132,4|0,0:3|0:0,0:0:0:0:
158,279,130260,1,4,0:3:0:0:
105,280,130498,2,0,P|68:263|55:169,1,132,8|0,0:0|0:0,0:0:0:0:
113,96,131450,6,0,L|250:152,1,132,4|4,0:3|0:3,0:0:0:0:
321,206,132403,2,0,P|334:238|337:277,1,66,8|4,0:0|0:3,0:0:0:0:
384,292,132879,2,0,P|416:279|455:276,1,66,8|4,0:0|0:3,0:0:0:0:
484,238,133355,6,0,P|448:213|455:125,1,132,4|0,0:0|0:0,0:0:0:0:
487,94,134070,1,4,0:3:0:0:
452,53,134308,2,0,B|387:31|388:77|324:56,1,132,8|0,0:0|0:0,0:0:0:0:
234,112,135260,6,0,L|216:214,2,99,4|4|4,0:3|0:3|0:3,0:0:0:0:
202,69,136212,1,8,0:0:0:0:
97,83,136689,2,0,L|60:145,1,66,0|8,0:0|0:3,0:0:0:0:
26,177,137165,6,0,P|53:223|40:300,1,132,4|0,0:0|0:0,0:0:0:0:
67,343,137879,1,4,0:3:0:0:
119,338,138117,2,0,P|145:291|218:264,1,132,8|0,0:0|0:0,0:0:0:0:
293,336,139070,6,2,P|363:346|299:237,1,264
216,264,140498,1,8,0:3:0:0:
216,264,140974,6,0,P|174:309|98:302,1,132,4|8,0:0|0:0,0:0:0:0:
39,226,141927,2,0,B|26:193|26:193|45:92,1,132,4|8,0:3|0:0,0:0:0:0:
86,66,142641,1,0,0:0:0:0:
135,49,142879,6,0,L|202:60,2,66,4|0|8,0:3|0:0|0:0,0:0:0:0:
180,144,143831,2,0,B|217:148|217:148|304:112,1,132,4|8,0:3|0:0,0:0:0:0:
374,32,144784,6,0,P|400:65|393:159,1,132,4|8,0:3|0:0,0:0:0:0:
363,191,145498,1,0,0:0:0:0:
329,231,145736,2,0,B|310:260|310:260|324:356,1,132,4|8,0:3|0:0,0:0:0:0:
427,332,146689,5,4,0:3:0:0:
449,228,147165,1,8,0:0:0:0:
470,124,147641,2,0,B|373:135|373:135|332:111,1,132,4|8,0:3|0:0,0:0:0:0:
291,129,148355,1,8,0:0:0:0:
250,95,148593,6,0,L|262:26,2,66,4|0|8,0:0|0:0|0:0,0:0:0:0:
160,151,149546,2,0,B|132:165|132:165|26:140,1,132,4|8,0:3|0:0,0:0:0:0:
7,187,150260,1,0,0:0:0:0:
10,239,150498,6,0,P|28:293|98:312,1,132,4|8,0:3|0:0,0:0:0:0:
144,294,151212,1,0,0:0:0:0:
193,274,151450,2,0,B|223:262|223:262|324:294,1,132,4|8,0:3|0:0,0:0:0:0:
423,283,152403,6,0,P|422:315|404:350,2,66,4|0|8,0:3|0:0|0:0,0:0:0:0:
395,237,153117,1,0,0:0:0:0:
358,198,153355,2,0,B|339:171|339:171|368:76,1,132,4|8,0:3|0:0,0:0:0:0:
468,104,154308,6,2,B|403:164|347:107|347:104|347:100|290:43|226:104,1,264
Marianna
Hellow

Nekomata's Easy

  1. 00:51:450 (1,2) - These two sliders are a bit ugly together
  2. 00:55:260 (1) - Remove NC
  3. 00:57:641 (2,3) - The flow would go better if you left the (2) pointed to the (3)
  4. 01:10:498 (1) - Remove NC
  5. 01:52:403 (1) - ^

Mao's Normal

  1. 00:13:355 (1,2) - This part was a little weird you could follow it 00:11:451 (1,2,3) -
  2. 00:41:689 (1) - Replace the finish for a whistle please
  3. 00:45:260 (1) - The Flow would be better if the slider was less curved
  4. 01:23:355 (1) - Replace for one Clap
  5. 01:46:450 (1) - Whistle
  6. 02:20:498 (2) - This clap + drum was strange

Geroversible's Hard

  1. 00:13:117 (4) - This stack would be better at the end and not the beginning of the Slider
  2. 00:19:070 (1,3,1,3) - This is not very important but these sliders are a bit ugly
  3. 01:42:879 (1,2,3,4) - CTRL+SHIFT+R -30?
  4. 01:54:308 (6) - NC please
  5. 02:00:260 (7) - ^
  6. 02:01:927 (9) - ^
  7. 02:03:831 (1,2,3,4) - ^ because the speed change
  8. 02:24:784 (4) - NC
  9. 02:32:403 (4) - ^

#HIGH QUALITY

  1. 00:18:951 (1,1) - Start the slider on the white tick, the most noticeable sound is the white tick
  2. 00:34:308 - You could put more speed here to give highlight more (It's my favorite part hehehe)
  3. 01:07:998 (1,1,1,1) - Remove the NC please, is beautiful but in multiplayer (co-op) is impossible

Gl~ :3
Topic Starter
Irreversible

Shad0w1and wrote:

[High]
00:30:379 (5) - maybe not a real problem, but consider it is a blue stick slider. i suggest lower the spacing. also consider 00:30:498 - has a drum, so unless you nc, i guess might be confusing fixd
00:45:260 (2) - nc for sv and jump on 00:45:498 (3) - fixd
01:57:641 (1) - consider the spacing b4 and after, even with nc, it is still confusing, 01:56:927 (1,1) - 213-197 is fine imo
02:05:260 (1) - ^
02:11:450 (5) - nc?
02:13:355 (8) - nc
02:15:260 (11) - nc
02:28:593 (5) - nc? fixed all NC
Thanks!

-Hakurei- wrote:

[LOW QUALITY /runs]
  1. incomplete hitsounds (except for the chorus part and some other parts) + some hitsounds that are not relatable based on a song
  2. 00:22:165 - would be better if you add a note here for following a vocal + other notes nah
  3. 00:23:831 (1,2) - why is this spacing different from the rest of these 3? her voice is stronger
  4. 00:39:070 (4,5) - not proper stack here
  5. 00:40:022 (1,2) - not a proper blanket here m8
  6. 00:43:831 (1) - random slider whistle
  7. 00:51:451 (1,1,1,1,1) - LMAO those finishes tell me something about it
  8. 00:56:927 (7) - remove finish and clap please. it doesn't make any sense for me here need to redo hitsounds xD
  9. 01:01:927 (3) - clap, not finish
  10. 01:03:831 (2) - ^
  11. 01:04:546 (3) - remove finish
  12. 01:34:070 (3,4,1,2) - this note is kinda trap one for me during a testplay :( same as before tho, this time trickier
  13. 01:46:451 (1,2,3,1) - what a boring copy paste here LOL. i prefer something different here
  14. 01:54:665 (2,3) - i think this blanket is not really neat here
  15. 02:09:546 (1,2,3) - yo, go for blankets, tq
  16. 02:11:450 (5) - NC should be good to go

    well played, but i think that you're kinda lazy to map the other notes as well :P
no comment = fixed! thx!

MadHypnofrog wrote:

insane
unsnapped objects
00:15:260 (1,2,1,2) - idk low spacing and nc spam on those doesn't seem right for me her voice tells me to
00:22:284 (4,5) - Y U DO DIS make those stacked please ;_; beats are strong tho
00:33:355 (7) - I'd move this to the left a bit
00:43:831 (1) - spaced stream instead of this pls are you real XD
00:48:355 (4) - stack this with (2)'s tail? increased spacing
01:04:546 (3) - circle at 01:04:546, slider like 01:05:260 (1) - at 01:04:784 - follows the voice
01:14:546 (2,3) - >___> plays really fun you shoudl give it a try
01:28:355 (1,1,1,1) - I'd tweak those NCs but I guess you did that to indicate SV changes so it's fine
01:29:665 (4) - same spacing pls i considered it but i've done it for a reason, bcuz like this the difficulty doesn't spike and it accentuates the voice well
01:46:212 (2) - hard to read since 01:45:617 (2) - is in the same position but is only 1/4 spaced yes
01:48:593 (1,2) - MORE SPACED STREAMS hahaha i wish
02:03:593 (7) - why, nerf this a bit it's the last emphasized part tho
02:04:070 (2,3) - >_____> :O
02:23:593 (1,2,1) - 3/4 reverse slider maybe? no thanks
02:28:593 (5) - NC
02:30:498 (9) - NC fixed both
02:31:212 (1,2,1) - ^ also those are harder to play since there are lyrics in the background so those look like 1/2s moved further
fun diff

oh god k-pop <3 good luck in ranking this!
thank yiou a lot!

Marianna wrote:

#HIGH QUALITY

  1. 00:18:951 (1,1) - Start the slider on the white tick, the most noticeable sound is the white tick ok <3
  2. 00:34:308 - You could put more speed here to give highlight more (It's my favorite part hehehe) yaeh but i think the slow stuff and the good patterns help this better !
  3. 01:07:998 (1,1,1,1) - Remove the NC please, is beautiful but in multiplayer (co-op) is impossible well.. i prefer beauty

Gl~ :3
thx! <3
Hula
Helped out with hitsounds a bit/gave irre confidence lol

SPOILER
20:59 Irreversible: hey hula
20:59 Hula: hi
21:00 Hula: sup
21:00 Irreversible: can u hlpe me with hitsounds
21:00 Hula: mayb
21:00 Irreversible: brb relog
21:03 *Irreversible is editing [https://osu.ppy.sh/b/833967 BoA - Lookbook [HIGH QUALITY]]
21:03 Irreversible: idk if it's good D:
21:03 Hula: you were once qat :|
21:03 Irreversible: i never hitsounded stuff
21:03 Irreversible: and it sounds horrible tbh...
21:03 Irreversible: can u fix for me xD
21:03 Hula: trying to dl
21:03 Hula: osu really hates you if you're not supporter
21:04 Hula: it's quite bad tbh
21:04 Hula: 504 gateway timeout
21:04 Hula: lolkay peppy
21:04 Hula: dling now
21:05 *Hula is editing [https://osu.ppy.sh/b/833967 BoA - Lookbook [HIGH QUALITY]]
21:06 Irreversible: XD..
21:06 Hula: 00:22:403 (2) - clap
21:06 Hula: on both ends?
21:06 Irreversible: about these parts
21:06 Hula: soft
21:06 Irreversible: 00:22:403 - can u hear this sound
21:06 Irreversible: i think it's emphasized poorly
21:07 Irreversible: can you advise me how to make it btter?
21:07 Hula: i hitsound wise?
21:07 Hula: - the i
21:07 Irreversible: yes
21:07 Irreversible: you could also apply stuff you think is needed
21:07 Irreversible: and send me .osu
21:07 Irreversible: it saves us both time
21:07 Irreversible: XD
21:08 Hula: well
21:08 Hula: i never hitsounded kpop before
21:08 Hula: this is hitsounded fine so far imo
21:08 Hula: listyening to rest
21:08 Irreversible: yeah it has weird spots tho :(
21:08 Hula: you're being consistent
21:08 Irreversible: 00:22:284 (1,2) -
21:08 Hula: which is
21:08 Hula: good
21:08 Irreversible: and i don't like this
21:09 Hula: 00:22:284 (1) - drumwhistle? 00:22:403 (2) - soft clap? and drum finish on end?
21:09 Hula: smth like that maybe?
21:09 Hula: idk
21:09 Hula: or soft clap on end as well
21:09 Irreversible: nice
21:09 Hula: idk i just made smth up
21:09 Irreversible: nono too spammy
21:11 Hula: i like this so far
21:11 Hula: i think i worked out your reasnoning for some things
21:11 Irreversible: what
21:11 Hula: 01:19:784 (2) - should be normal whistle too imo
21:11 Irreversible: how to like it :( xD
21:12 Hula: ufuknwotm8
21:12 Hula: that english
21:12 Irreversible: How should I possibly like such unprofessionally made hitsounds?
21:12 Hula: 01:20:022 (1) - place soft whistle or finish on slide end
21:12 Hula: 01:21:927 (1) -
21:12 Hula: same
21:12 Hula: eh, you're being consistent and it's really creative
21:12 Irreversible: done
21:13 Hula: on 3rd kiai now
21:13 Hula: >_>
21:13 Irreversible: sup? xD
21:13 Hula: but too many drum finishes?
21:13 Irreversible: where
21:13 Irreversible: ohh
21:13 Irreversible: i really like this part
21:14 Irreversible: because the drum hitfinishes kinda accentuate the speed
21:14 Hula: 01:24:546 (3) - soft whistle on start and end cos keeps it consistent
21:14 Hula: with later on when you do that with the vocals
21:14 Hula: 01:26:451 (3) -
21:14 Hula: same?
21:14 Irreversible: 01:26:451 (3) - same
21:14 Irreversible: ok
21:14 Irreversible: xd
21:14 Hula: i think it sounds better
21:15 Irreversible: yes
21:15 Hula: since you're hitosounding the vocals here
21:15 Hula: 01:32:403 (1,1,2,3,1) - i like how you're keeping this consistent
21:16 Hula: 01:34:665 (1,2,3) - hitsound this like earlier
21:16 Hula: i guess
21:16 Irreversible: done
21:17 Hula: 01:46:450 (1,2,3,4) - eh
21:18 Hula: 01:46:927 (2) - clap on end 01:47:879 (4) - clap on end
21:18 Irreversible: this kinda ugly
21:18 Irreversible: :( what to do
21:18 Hula: yep
21:18 Hula: okay
21:18 Hula: imo the sliders are bad
21:18 Hula: strong sounds are on the end
21:18 Hula: >_>
21:18 Irreversible: fixed sounds better
21:19 Irreversible: i made weak hitsounds on the end now
21:19 Irreversible: so it fits
21:19 Irreversible: XD
21:19 Hula: k
21:19 Hula: fix da hitsounds though
21:19 Hula: you wanna have your claps in there
21:19 Irreversible: done
21:19 Irreversible: yea
21:19 Hula: cos you're HSing the drums here cos that's what you're following
21:20 Hula: 01:48:593 (5) - NC
21:20 Irreversible: done
21:20 Hula: 01:59:784 (4) - missing your normal hitwhistle which you had here in the first kaii
21:21 Irreversible: lol applied
21:22 Hula: 02:31:212 (1,2,1) - RHYTHM
21:22 Hula: WTF IRRE
21:22 Irreversible: yeah D:
21:22 Irreversible: the bg
21:22 Hula: wat
21:22 Irreversible: 02:23:593 (2) -
21:22 Irreversible: same
21:22 Hula: you blaming bg?
21:23 Hula: it matters less there
21:23 Irreversible: background o.o
21:23 Hula: cos at least it's red tick
21:24 Irreversible: nuhh
21:25 Hula: hitsounds aren'tt oo bad irre
21:25 Hula: not how i'd do them, but i like em
21:26 Irreversible: ok :D
21:26 Irreversible: thanks
21:26 Hula: nice use of all the samples
21:27 Irreversible: haha okay thanks a lot :D you can post if u want
21:27 Hula: cos it's you
21:27 Hula: yeah
21:27 Hula: usually i wouldn't
21:27 Irreversible: why?
21:27 Hula: 01:43:831 (4) - missing HS
21:28 Hula: well
21:28 Hula: it feels missing
21:28 Hula: 01:40:022 (4) - same
21:28 Irreversible: applied
21:28 Irreversible: xd
21:28 Irreversible: a whistl0r is there
21:28 Hula: hitsounding is about being consistent
21:28 Hula: bad hitsounding only happens when you're not or you pick the worst samples
21:29 Hula: which blend in with the music too much
21:29 Hula: or you're Fort and you use screams which last 10 seconds for samples
21:29 Hula: V:
21:29 Irreversible: XD
21:29 Irreversible: or applause
21:29 Irreversible: or YOHU
21:29 Hula: lol
Gero
Fixed almost everything from their mods, thanks a lot, and also I've added one small storyboard and hitsounds on the whole difficulty per Irreversible's request.

Geroversible's Hard: ~Here~
Topic Starter
Irreversible
Updated all , thanks!
Nekomata

Marianna wrote:

Hellow

Nekomata's Easy

  1. 00:51:450 (1,2) - These two sliders are a bit ugly together this was changed before but not updated in the current version
  2. 00:55:260 (1) - Remove NC i doubled nc usage in kiai parts
  3. 00:57:641 (2,3) - The flow would go better if you left the (2) pointed to the (3) keeping this
  4. 01:10:498 (1) - Remove NC
  5. 01:52:403 (1) - ^
Sonnyc
Quality destroys PP /runs

Random Sonnyc

[Quality]
  1. 00:23:831 (1,2) - Unlike surrounding 1/2s, since this was the only extended spacing, it felt pretty random without a musical cue.
  2. 00:48:593 (1) - 00:50:498 (1) - 00:54:308 (1) - 00:56:212 (5) - 00:58:117 (3) - 01:53:355 (5) - 01:55:260 (4) - 02:00:974 (5) - 02:02:879 (4) - Although patterns are different, aiming for a consistent combo setting would benefit more.
  3. 01:00:974 (1,2,3) - 01:45:736 (1,2,1) - Hope this broken slider-note-slider stack could be better.
  4. 02:22:879 (1,2) - Why the low spacing?
Loooctav
I still love you Irre:c
meii18
Hello!

[General]
  1. No tags? I suggest to add at tags the name of GDers and maybe short version or cut version since the full lenght of the song is approximately 3 mins
  2. Metadata seems alright as you can see in the official website of the artist http://avex.jp/boa/discography/
[Easy]
  1. Nothing found ;__;
[Normal]
  1. 00:25:498(2)- Perhaps missing whistle on head?In comparison with 00:14:070(2)- where you placed the whistle on head,maybe this slider could have a whistle on head just for consistency
    Nothing more to mention.
[HIGH QUALITY]
  1. 00:22:879(1,2)- Just my personal though: I think you could make a little jump between these notes instead having an antijump to emphasize the stronger vocal here which is obviously heard enough that it is stronger and need some emphasis in my opinion plus perhaps as you did at 00:23:831(1,2)- o.o
  2. 01:07:879(1,1,1,1,1)- I guess there are no any reasons to do NC spam here since there's no any SV change let's say for example.I suggest to remove the NC for the following 4 circles since it feels kinda useless in my opinion and also you don't need to overuse new combos here since only one is enough for this part
  3. 02:04:903(2)- Here shouldn't be a NC for this SV change?
That's must be all! Easy and Hard difficulty are looking great to my eyes!
Call me back after the issues are adressed!
Topic Starter
Irreversible
Fixed all Sonnyc, thanks for your input!

Fixed all too Byby, except the NC pattern. Thanks for checking metadata, too~

GDER: Redownload please, I've added some tags and another hitclap, because I felt the echoing one didn't fit at all spots.
Topic Starter
Irreversible

ThoomyyxD wrote:

I still love you Irre:c
<3
Nekomata

ByBy13 wrote:

[Easy]
  1. Nothing found ;__; fixed
SPOILER
nothing
Mao
Applied the whistle.
Krfawy
[Colours]
Combo1 : 236,236,0
Combo2 : 255,81,168
Combo3 : 0,236,236

Because the previous combo colours are too bright and they blend with the BG too well. The pink combo seems okay though.

#POLISHCATTING
20:44 Krfawy: wait
20:44 Krfawy: working on what
20:44 Irreversible: schoolwork
20:44 Irreversible: but instead im trying to rank my mapset
20:44 Irreversible: XD
20:45 Krfawy: you could try to learn how to be patient
20:45 Krfawy: XD
20:49 Krfawy: BTW change the combo colours in your Lookbook into something darker than the actual colours, they are hard to read while they are that bright since the approachcircles and the hitcircles blend very very well with the BG 00:18:117 (1,2,3) - like this in the highest diff and it is hard to see and feel there are three and not two notes in the row LOL
20:49 Krfawy: yes me looking at your stuff because I want to know why you haven't mapped the rest of your diff for my anime map
20:49 Krfawy: XD
20:50 Irreversible: vocals
20:50 Irreversible: XD
20:50 Irreversible: suggest sum colerz
20:50 Krfawy: ogay
20:51 Irreversible: inb4 4 times the same pink
20:51 Krfawy: the pink colours is ogay though
20:51 Irreversible: XDDDDDD
20:54 Krfawy: [https://osu.ppy.sh/ss/4513649 Combo1 : 236,236,0 Combo2 : 255,81,168 Combo3 : 0,236,236]
20:54 Irreversible: send forum pm plz
Topic Starter
Irreversible
Thank you
meii18
Rechecked and made some fixies in hard difficulty plus added hitsounds in Nekomata's Easy.Nothing more to point out.
IRC Recheck
11:35 Irreversible: hiii
11:35 Irreversible: lookbook will be updated in a sec! :D
11:36 ByBy13: okay :D
11:37 Irreversible: rdy for recheck
11:38 ByBy13: okay =w=/
11:39 Irreversible: *-*
11:39 Irreversible: READY FOR BUBBLE
11:39 Irreversible: jk XD
11:39 ByBy13: XD
11:40 ByBy13: btw
11:40 ByBy13: http://osu.ppy.sh/ss/4513561
11:41 ByBy13: this kind of overlap could confuse some players but it's perfectly playable after all so that's why I was scared to mention it in my mod
11:43 Irreversible: oh i think the flow is clear
11:43 ByBy13: yup
11:52 ByBy13: uhm :(
11:52 ByBy13: nekomata's easy is hitsounded?
11:52 ByBy13: I don't see any hitsound in easy diff
11:52 ByBy13: ;(
11:53 Irreversible: •_•
11:53 ByBy13: D:
11:53 ByBy13: it's not hitsounded
11:53 Irreversible: fixed omg xD
11:53 Irreversible: sorry
11:54 ByBy13: XD
12:20 ByBy13: come on and follow me? ;o
12:21 Irreversible: 02:24:784 (1) -
12:24 ByBy13: can you fix for Mao?
12:26 Irreversible: already done
12:26 ByBy13: okay
12:27 ByBy13: 02:35:736 - maybe a note here? there's still sound
12:27 ByBy13: ;o
12:27 Irreversible: where
12:27 Irreversible: high quality?
12:27 *ByBy13 is editing [http://osu.ppy.sh/b/843547 BoA - Lookbook [Mao's Normal]]
12:27 ByBy13: mao
12:28 Irreversible: i don't think he would want to add one
12:28 ByBy13: okay ;o
12:50 *ByBy13 is editing [http://osu.ppy.sh/b/844581 BoA - Lookbook [Geroversible's Hard]]
12:50 ByBy13: 00:44:308 (1)- maybe remove the NC? there's no any sv change plus it feels useless and you don't need to overuse the nc here
12:51 Irreversible: done :)
12:51 ByBy13: :3
12:51 ByBy13: 01:07:165 (1,1)- ? ;o same
12:53 Irreversible: that one is the same like the pentagon flowr in my diff
12:54 ByBy13: ah XD
12:54 ByBy13: sorry
12:54 Irreversible: dont apologize always lol
12:54 ByBy13: ok XD
12:54 ByBy13: 01:49:070 (1)- same nc x
12:54 ByBy13: xD
12:58 Irreversible: fxied
12:58 ByBy13: oki :3
12:58 ByBy13: 02:01:927 (1,2)- broken stack
12:59 Irreversible: done
12:59 ByBy13: okay
13:16 ByBy13: 02:19:546 (1)- here too -_-
13:20 *ByBy13 is editing [http://osu.ppy.sh/b/833967 BoA - Lookbook [HIGH QUALITY]]
13:20 ByBy13: 01:07:879 (1,1,1,1,1) so you didn't fix it ;o
13:26 ByBy13: done recehcking.call me after you will update the map
13:47 Irreversible: no i told you why
13:47 ByBy13: oh XD
13:48 ByBy13: done?
13:48 Irreversible: yes
13:48 ByBy13: okay
13:51 ByBy13: it is ready
13:51 ByBy13: the video doesn't have audio
13:51 Irreversible: yes
13:51 ByBy13: ready? :3
13:51 Irreversible: yes xD
13:51 ByBy13: oh wait
13:51 ByBy13: nvm
13:51 ByBy13: widescreen support can be enabled since there's video
13:52 ByBy13: well
13:52 ByBy13: let's go
13:52 Irreversible: wait
13:52 ByBy13: ok
13:53 Irreversible: 2 notes in insane were unsnapped
13:53 ByBy13: oh xd
13:53 Irreversible: done
13:53 ByBy13: okay
13:54 ByBy13: which notes were unsnapped?
13:54 Irreversible: 00:10:855 (1,2,3) - 3
13:54 Irreversible: -3
13:54 Irreversible: all of the
13:54 ByBy13: ok
13:54 ByBy13: ready?
13:55 Irreversible: thans for your time
13:55 Irreversible: thanks*
13:55 Irreversible: yes
13:55 ByBy13: okay :3

Bubbled!
Mao
yay <3
Nyukai
I love this song <3
HappyRocket88
Hellow, ByBy13 the page you provided for looking for the metadata is the discography of BoA, which is totally different of the official site where her name appears romanised. Arguable but, as we already discussed on game, going to pop the bubble only for metadata issues.

[General]
Metadata
  1. According to her official websites, they suggest her name is written in Korean, which is 보아 despite is commonly known as BoA.
    Facebook | Official Site | Wikipedia
  2. Add "Kiss My Lips" and "Beat of Angel" because they are the album name and the retro-acronym of it, respectively. Correspondingly, "ショートVer." should be included too because the music video is a cut version of the original song.
  3. I just wonder what's the relation of putting sushi and kimchi on tags. The lyrics of the song itself doesn't show any sense of compatibility with them. Would you mind explaining this further? Otherwise consider to remove them.
  4. Just a funfact but the "ルックブック" is the correct romanization of Lookbook in case you wanted to add it on tags or as well as the rominsed title of the song.
Settings
  1. I'm still worried about the anime background. I honestly don't see relation with the song itself. Just because it's a girl it might have relate with the singer? I do consider looking for another bg would be more suitable for this Japanese song. And yeah, IT IS JAPANESE! XD (according to this website)
  2. The offset of the video is slightly off when you check the parts after the increases of SV. For example here, 00:53:355 - 01:00:974 - 01:58:117 - etc Therefore, it would be better if you set up the offset around 140 - 120 to fix this.
  3. Can I know what's the purpose of placing a kiai from 01:39:070 - to 01:40:974 - and not over the one from 00:34:308 - to 00:36:212 ? As they are almost the same part where the song goes slow, wouldn't it be better to place it as a kiai too?
  4. Not sure if the Countdown is intentional but it just looks and plays really odd. Same with Widescreen Support.
[Nekomata's Easy]
Overall
  1. The NC'ing of the kiais is really awkward because of the short combos due the one measure of ticks. This is mostly because beginners are tend more to follow patterns which have 4 ~ 6 over Easy, and despite the BPM is low, it would make more sense if you tried to avoid the (1,2) on combos on the kiais to develop friendlier patterns concerning the readability and flows. Just as well as you built up the non-kiai patterns.
  2. Having of 60% on the kiai doesn't make a difference from one part of another one where it would be better to increase 10% to make players realize the kiai manages more intensity than the other parts.
Composing
  1. 00:55:260 (1,2) - These two sliders don't flow properly because of the angle of (1) which redirects players to go onto an odd movement to follow the next slider. It would be more fluent and catchy if you tried these kind of patterns to develop a neater flow over this segment:
  2. 00:57:641 (2,3) - Here it occurs something saimilar of the above case, the slider-tail isn't really suggesting the next note will be down which could be misleading due newbies are rather used to follow the slider-path to click the upcoming objects. I do believe something like this would be more intuitive for them:
  3. 01:04:784 (1) - This slider-shape isn't really going with the music. While the "ohhh" is rather an smooth and curve sound, this slider-path really doesn't match with the wave sound of her voice. It would be better if you tried something more fluent which emphasizes better the vocals and follow a smoother slider for this part.
  4. 01:01:927 (2,1) - Same thing of the flow. What's the need of creating such as forced flow after following this slider tail 01:01:927 (2) - ? Here making a more perceptive placement of the objects would make stuff easier to read and see. Placing 01:02:879 (1) - there is rather unexpected if we take account this is the lowest diff of the mapset.
  5. From 01:00:974 - to 01:08:593 - you should keep the same two measures for NC'ing because of the reason I stated above.
[Mao's Normal] Meow =3=
Timing
Overall the volume of some green lines aren't as suitable because they should be lowered ot increased according on how the parts are. Here I listed some suggestions:
  1. 00:45:736 - Should be 70% as well as this is part of the whole kiai.
  2. 01:40:974 - 01:48:593 - 01:50:022 - should be any value but not 70% because this isn't part of the upcoming kiai.
  1. Some mini spacing problems with these objects which are rather minor 00:14:070 (5,6) - 01:00:498 (25,26) - 01:31:212 (14,15) -
  2. 01:41:927 (2,3) - The flow of this section is a bit awkward because the transition of the slider-tail isn't intuitive to redirect to the upcoming note. What if we placed in a straight line to develop a more perceptive pattern? Like this. Consider doing something similar over this pattern 02:27:641 (3,4) -
  3. 01:57:641 (3) - Oh please, no. The slider-head and the slider-tail are overlapping each other which could mislead the proper readability of this 1/2 slider. It would be better if you tried to reduce the curve-ness of it. What about this?
[Geroversible's Hard] Hola Gero. Modeo en español para que el Irre no se entere. <3 xDDD
Settings
  1. OD - 1 to have consistency in the way the OD increases among the diffs, because the jump from Normal to Hard is quite high is you set up the OD over 7. Setting it over 6 would hurt no one.
  2. From 00:45:736 - to 01:00:974 - consider increasing 10% the volume of the green lines. This is to let players know this part is more intense than the previous pattern that should be emphasized with the hitsounds too.
Composing

Gero
  1. 00:28:593 (6) - NC aquí y remueve el NC acá 00:29:546 (1) - para que así guardes consistencia con la manera que manjeaste el NC en el patrón anterior a este.
  2. 00:28:831 (8,9) - Aquí el DS es algo alto considerando este patrón como referencia 00:25:974 (5,6) - Tenerlo por debajo de 2 generaría un mejor flujo para para darle más énfasis a la próxima nota.
  3. 00:26:212 (6,1) - Deberías de ubicar el 1 más alejado del 6 para guardar consistencia con los patrones similares que le siguen a este: 00:29:546 (1,2) - 00:31:450 (3,4) - etc
  4. 00:30:498 (1) - Un DS un poco alto si tomamos en cuenta el que el slider inmediatamente anterior termina en un tick azul. Ubicarlo sobre 244|16 no molestaría a nadie.
  5. 00:30:498 (1,3) - Nazi pero este blanket se podría mejorar sutilmente al mover el tercer puntico gris dos pixeles hacia arriba. <3
  6. 01:14:665 (1) - 01:15:379 (1) - podrían tener ctrl + g para mejorar significativamente el flow, así mismo como lo hiciste aquí 00:51:450 (1,1,1,1,1) -
  7. 01:41:927 (4) - GEROOOOOOOOOOOO, ¿aquí no deberías de hacer lo mismo que hizo Irre con 00:37:164 (4,5) - siguiendo los claps? Quizás es tu manera de percibir las cosas, pero tendría más sentido si siguieras los isntrumentos allí y hacer el patrón, que son vastante similares, más uniforme.
  8. 02:14:308 (2,1) - Este overlap se ve feito. x.x Moverlo un poco hacia la izquiera permitiría que se viera mejor el jump.
Irreversible
  1. 00:13:117 (4,1) - The transition of these two objects isn't really intuitive because (4) is stacked under the slider-head which makes a very hard pattern to follow. It would be better if you placed (4) around 308|288 to fix this.
  2. 00:17:879 (2,3) - DS please. This might be confusing because players could think (3) is a 1/2 circle due the high distance from 2 to 3. Placing that pattern as you did here 00:18:474 (3,4) - would make stuff more readable.
  3. 01:25:736 (1) - Please, stack it over two as well as you did here 01:29:546 (1,2) -
  4. 01:53:236 - Add a note here just as well as you did in the first kiai.
  5. 01:55:498 (5) - Stacking so many objects over this segment looks a bit untidy in comparison on how fluent you built up the previous patterns. What about placing (5) here 336|40 to reduce it?
  6. 02:00:974 (5,6,7,8) - Taking this pattern as a reference to avoid such as overlaps on the patterns, what about if you place them like a star pattern to avoid the monotonous up and down flow?
[HIGH QUALITY] Can I ask why this diff name is capitalized?
  1. 00:22:284 (1,2) - nuuu, this is too much. Starting from the DS and the non-intuitive 1/4 pattern here. It would be better if you made (2) more curve to improve this forced jump.
  2. 02:02:879 (1,2,3,4) - The distance of these objects should be consistent to avoid making such as a big jump from 3 - 4.
  3. 01:28:593 (1) - this is too much XD and I guess it's the only time you used a high ds over the kiais. It would be better if it were over 2.0x to simplify things here.
  4. 01:06:212 (3,4,5) - Please, unstack them because this could be misleading to players due the way you stacked 1/2 objects before, making this tack rather unexpected for them.
  5. 01:18:355 (1,2) - Variety is important, but don't place such as big jumps where the song goes rather calm.
  6. 01:23:355 (1,2) - Would you mind reducing the distance of these a bit? It would flow better if you let 01:23:831 (1) - be less close to (2) to emphasize it properly.
  7. 01:34:665 (1,2) - Not really sure what you were intending here but players will be really unaware that pattern is a 1/4 double which probably won't tap properly because they were with the motion of the previous 1/2 pattern 01:34:070 (1,2) -
  8. 01:50:260 (2) - By doing ctrl + G you will develop a more intuitive flow according on how it flows from 01:50:022 (1) - to 01:50:498 (1) -
  9. 02:30:379 (4) - This feels overmapped compared on the places you used 1/4 ticks in this end.
[]
woof
Topic Starter
Irreversible

HappyRocket88 wrote:

Hellow, ByBy13 the page you provided for looking for the metadata is the discography of BoA, which is totally different of the official site where her name appears romanised. Arguable but, as we already discussed on game, going to pop the bubble only for metadata issues.

[General]
Metadata
  1. According to her official websites, they suggest her name is written in Korean, which is 보아 despite is commonly known as BoA.
    Facebook | Official Site | Wikipedia
  2. Add "Kiss My Lips" and "Beat of Angel" because they are the album name and the retro-acronym of it, respectively. Correspondingly, "ショートVer." should be included too because the music video is a cut version of the original song. okay
  3. I just wonder what's the relation of putting sushi and kimchi on tags. The lyrics of the song itself doesn't show any sense of compatibility with them. Would you mind explaining this further? Otherwise consider to remove them. removed
  4. Just a funfact but the "ルックブック" is the correct romanization of Lookbook in case you wanted to add it on tags or as well as the rominsed title of the song. you tell me to fix metadata and stuff, but now i'm not sure if this belongs to romanised..?

Settings
  1. I'm still worried about the anime background. I honestly don't see relation with the song itself. Just because it's a girl it might have relate with the singer? I do consider looking for another bg would be more suitable for this Japanese song. And yeah, IT IS JAPANESE! XD (according to this website) I think this picture very well fits this music and topic of the song. The song is about checking her lookbook, if you don't know what it is, look it up. The girl in the background has this very sassy pose which is kinda provoking, basically an invitation to check it out.
  2. The offset of the video is slightly off when you check the parts after the increases of SV. For example here, 00:53:355 - 01:00:974 - 01:58:117 - etc Therefore, it would be better if you set up the offset around 140 - 120 to fix this. 140 - 120?
  3. Can I know what's the purpose of placing a kiai from 01:39:070 - to 01:40:974 - and not over the one from 00:34:308 - to 00:36:212 ? As they are almost the same part where the song goes slow, wouldn't it be better to place it as a kiai too? Yes, you can! There's this fhhshhhh in the background, which deserves a kiai, but not in the first one haha
  4. Not sure if the Countdown is intentional but it just looks and plays really odd. Same with Widescreen Support. fixed
[HIGH QUALITY] Can I ask why this diff name is capitalized? Yup, basically it has to do with 01:28:355 (1,1) - . I think this is a really emphasized point in the map and I want it to be specially emphasized. This also goes together with an explanation down below
  1. 00:22:284 (1,2) - nuuu, this is too much. Starting from the DS and the non-intuitive 1/4 pattern here. It would be better if you made (2) more curve to improve this forced jump. done
  2. 02:02:879 (1,2,3,4) - The distance of these objects should be consistent to avoid making such as a big jump from 3 - 4. I've put this big jump to emphasize the last jumpy pattern.
  3. 01:28:593 (1) - this is too much XD and I guess it's the only time you used a high ds over the kiais. It would be better if it were over 2.0x to simplify things here. Goes together with the explanation above. I hope this is okay!
  4. 01:06:212 (3,4,5) - Please, unstack them because this could be misleading to players due the way you stacked 1/2 objects before, making this tack rather unexpected for them. Uhm, well.. where would you put it? I don't see a need of unstacking it
  5. 01:18:355 (1,2) - Variety is important, but don't place such as big jumps where the song goes rather calm. good point
  6. 01:23:355 (1,2) - Would you mind reducing the distance of these a bit? It would flow better if you let 01:23:831 (1) - be less close to (2) to emphasize it properly. I really believe that this acceleration is needed to give the player the speed up for the upcoming part.
  7. 01:34:665 (1,2) - Not really sure what you were intending here but players will be really unaware that pattern is a 1/4 double which probably won't tap properly because they were with the motion of the previous 1/2 pattern 01:34:070 (1,2) - Has to do with playstyle, if you are an alternater it is really fun. It has the same intention as all the other patterns that sound like this: more emphasis to the drums.
  8. 01:50:260 (2) - By doing ctrl + G you will develop a more intuitive flow according on how it flows from 01:50:022 (1) - to 01:50:498 (1) - That's not true. Going up twice and then down flows better
  9. 02:30:379 (4) - This feels overmapped compared on the places you used 1/4 ticks in this end. but there are other sounds in the song x(
[]
woof
will reply to rest in a bit
Gero

HappyRocket88 wrote:

Hellow, ByBy13 the page you provided for looking for the metadata is the discography of BoA, which is totally different of the official site where her name appears romanised. Arguable but, as we already discussed on game, going to pop the bubble only for metadata issues. This popped is unjustified and unnecessary, you should remember and take in mind that artists from Korean or from Japan have their own sites and both are valid so if you try to find Lookbook track on her korean website you won't find it, why? simple cause this song is Jpop not Kpop.
[General]
Metadata
  1. According to her official websites, they suggest her name is written in Korean, which is 보아 despite is commonly known as BoA. Indeed that is her real name but on her official japanese site and even on her official korean site it shows as BoA without the "보아" (hangul) so using BoA only is okay.
    Facebook | Official Site | Wikipedia
    Facebook/Wikipedia and sites like that are not even valid so you don't have to take them in a serious way.










Proof:

  1. http://avex.jp/boa/discography/
  2. http://avex.jp/boa/
  3. https://www.youtube.com/watch?v=wL392prSmjw
  4. http://boa.smtown.com/
show more
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