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DM vs. POCKET - uNDeRWoRLD MoNaRCHy

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Total Posts
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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Friday, March 04, 2016 at 5:56:00 PM

Artist: DM vs. POCKET
Title: uNDeRWoRLD MoNaRCHy
Source: UNDERTALE
Tags: DM DOKURO Pocket Dokuro The Underground Radio toby fox soundtrack remix arrange arrangement drum and bass dnb chiptune Bergentrückung Bergentrueckung Bergentruckung ASGORE Heartache Determination
BPM: 177
Filesize: 18463kb
Play Time: 07:13
Difficulties Available:
  1. MaRaTHoN (5.09 stars, 1586 notes)
Download: DM vs. POCKET - uNDeRWoRLD MoNaRCHy
Information: Scores/Beatmap Listing
---------------
This map works best with Score V 1. The intro is unfair in v2.
Storyboard tries to avoid spoilers, but it's better watched only if you have finished playing Undertale.
It is mostly indirect, so it won't make sense otherwise
(which is good because spoiling undertale is for losers)

Go check out DM DOKURO, and PLAY UNDERTALE if you haven't already.

Here's the SGL code, for those who want to see how this was done / learn SGL by example - - SGF









Special Thanks:
Blue Dragon for beat placement consulting on two parts (made the parts not terrible)
Aiceo for me shamelessly ripping off his DNB style (lol)
Sync for some QA
MMzz for early playtesting
Forlornly for some hitsound consulting
Everyone else I sent the WIP osz to (like ten people idk)


P.S. I heard DM DOKURO really likes getting youtube subscribers / twitter followers.

P.P.S If the storyboard fireballs are moivng down in a straight line, that means it broke. Redownload the map entirely.
strickluke
hi mom
undo
this stoyboard is so amazing ;3; love the shaking text in he end :P

also is it suppouse to be like this? i'm not sure cause can't download the beatmap

Topic Starter
Charles445
That stuff will apparently fix itself in a few hours, it's a game-wide issue
undo
also i think the background should have the dog over the title like in the storyboard intro
ac8129464363
ur filled with MEMES
Supairo
Cool map and storyboard! :)

Altough, now that I think of it, DM DOKURO's songs seems to be storyboarded a lot. I mean, as far as I know, we already have three of them:
  1. SAVE by Kaitjuh
  2. Reality Check Through The Skull by me (Taiko only for the moment)
  3. uNDeRWoRLD MoNaRCHy by- oh wait, you just did this.
And coincidentally, they're all linked to the final bosses... oh wait, those are spoilers... :? Even though, you managed to avoid spoilers as much as possible, by only showing attacks instead to the characters, whereas Kaitjuh and I, well... Let's just say it's resumed in what I said on my map.
WARNING!
THIS BEATMAP'S STORYBOARD CONTAINS SPOILERS FOR THE GAME UNDERTALE!
SO BEFORE PLAYING IT, PLEASE TAKE THE TIME TO...
Just, on the tags, you should add "Bergentruckung"... without the "ü". Typing it without the "ü" doesn't make it appear on the Beatmap listing on the website and in the song select screen of the game. (No kudosu for this, I mean, it's just a tag!)

undo wrote:

also i think the background should have the dog over the title like in the storyboard intro
Also, Toby, please stop appearing everywhere. You're even on this page! No need to appear on the original background if you only appear after it starts! (Seriously, I don't really see the logic in that. The background is used in the storyboard. Putting the dog in the bg would cause problems, for example, the dog going on himself at the start and appearing each time UNDERTALE appears in the SB.)

undo wrote:

this stoyboard is so amazing ;3; love the shaking text in he end :P

also is it suppouse to be like this? i'm not sure cause can't download the beatmap
Uh... You need to download the beatmap in order to see the storyboard... But if you can't download it so you can't see... Wha- huh? Ok, I'm going to bed, my brain can't understand. :o Good night everyone!

*koopa712 leaves the room. The fact that one day, he will be able to understand what happened, fills him with determination. And he's determined to sleep. Not the best use of determination, even though the worst use of it wa- *MESSAGE CORRUPTED*
Topic Starter
Charles445
Added burger trucking bergentruckung to the tags, good idea
Glaceon
OD9? really? lol
Topic Starter
Charles445
Doing OD 9 since the timing throughout is very consistent / lots of supporting drums to keep rhythm.
I think people can handle it for this set? Since it's mostly consistent drumming and has stream design much in the same vein as Starlite.

I think if it becomes a big problem for people trying to play it then I'll definitely consider lowering it.


EDIT:
So I have a better phrasing for it, uhh

There's like, two playerbases for this map.

1. Those who like the song and the context of the storyboard
2. Those who like to farm the PP


So you've got hitsounding and the storyboard and the map being at 5.09, which is meant to fit the criterion for group 1 pretty well (it's a bit on the tough side though, 4 stars would be far more accessible)

But then you have the OD 9, which, when going from OD 8 to OD 9, makes the map approachable for mid-range players trying to improve at the game (especially on a marathon), group 2.
The only problem being that this can alienate users from group 1, which I DON'T want to do.


So I'm open to feedback on OD right now. 8 might be better, 9 might be fine, heck 8.5 might end up being the solution, who knows.
I'd like to hear opinions on OD for sure, it's incredibly important to get right.


EDIT: Due to the slider kiai part it seems like this is going to end up being OD 8
Going to wait for more feedback, of course
Topic Starter
Charles445
OD is now 8 after getting much feedback
Spaghetti
td4w
Alheak
Are the hitsounds at the beginning supposed to be dissonant?

They sound really weird, for me at least (yes I re-dl'd)
Sync
can i get some kudosu or are you going to be a weJ
snz
i can do one taiko gd? pls!
DeletedUser_4329079
Great map
shARPII
You're a god.
That's been a long time I haven't enjoyed playing the game but this was really cool (default skin, storyboard on, no overmapping => feels)

kd <3
Kaitjuh
This map is everything I've ever wanted and more *-*
I love you Charles
-Genesis
Really well playing map, Undertale song, damn epic storyboard, marvelous hitsounding..

what do you need more in life?!
Topic Starter
Charles445

Alheak wrote:

Are the hitsounds at the beginning supposed to be dissonant?

They sound really weird, for me at least (yes I re-dl'd)
They're 4 note chords, but I'm bad at 4 note chords, especially for minor keys with weird progression
There's not much proper sheet music for what this song is based on, and this song is in a different key than the original track (I think) so it's hard to cross-reference Q_Q

Tried to play it safe with some traditional minor chords (uh, like, starting with i, somewhere has V to VI, whatnot) but it does sound a bit funky.
I'm going to try getting the melody / bass from the original down, then compare it to the melody / supporting melody in this version and see if I can do something with that.

Right now it works with the highest and lowest notes, but again determining whether something is V or a diminished 7th isn't my forte

Thanks for pointing out that it sounds weird, it sounded really weird before so this is revision 2, looks like it needs a third revision
Phos-
Hi, I'll mod this~

General
  1. You could find a more interesting bg, simply having "UNDERTALE" over a black background is incredibly bland. I would look for something a bit more active and interesting. I'm not asking you to go get a picture of Asgore and spoil the game for some people, but something simply more interesting would be nice.
  2. Add an epilepsy warning for the storyboard? While the storyboard is absolutely amazing, the shaking text and the rainbow fireballs could hurt peoples eyes if they are effected by epilepsy.

uNDeRWoRLD MoNaRCHy

  1. Throughout the map, I've encountered lots of overlapped repeat arrows, such as 01:41:868 (1,1) - , 01:47:292 (1,1) - , 02:03:563 (1,1) - , etc. While a hitburst isn't over them, I believe it is unrankable because the reverse arrows are still being overlapped. Therefore, I highly recommend you change these.
  2. 00:40:512 (6,1) - You could improve aesthetics by making this a blanket, as it promotes a cleaner and more organised look.
  3. 01:52:207 (3,2) - Perhaps you could stack these sliderends? This will once again make the map seem neater, and be consistent with how you usually handle sliderends (stacking them).
  4. 02:17:970 (4) - Here's another blanket that has room for improvement.
  5. 02:40:173 (1) - Not too fond of this slider shape personally, it looks a bit harsh and the music doesn't really change to justify that. It would look much nicer if you make the bump a bit more subtle.
  6. 02:49:156 (6,7) - Another noticeable blanket error, moving (6) more towards the left would be nice.
  7. 03:03:732 (4,5,6,7,8,9,10,11,12) - Is there any reasoning behind the music as to why these streams are so compressed? They look a bit out of place considering that every other stream has reasonable spacing behind them.
  8. 03:38:478 (1) - The beats that this repeat slider is covering are very powerful, having a repeat slider where the player simply has to hold doesn't really emphasize them fully. I would replace it with a triple instead, so that all three beats are clickable. Also, you'e placed triples in areas of the music that aren't so emphasized, such as at 03:40:511 (1,2,3) - .
  9. 03:43:562 (1,3) - Is there any reasoning about how this stack is slightly off like this? Personally, I feel that it would look neater if it were perfectly stacked, because it would be consistent with most other stacks in the beatmap. Same applies for 03:55:766 (1,3) -
  10. 04:11:020 (1,2) - It would look a bit nicer if (1) was sharp as well, that way it would look nicer by having symmetry with (2).
  11. 04:13:393 (1,1) - Again, you could improve the blanket of these two notes for a neater look.
  12. 05:11:699 (8,9) - Not a fan of how these sliders are at a 90° angle, seems a bit old fashioned imo. Make the sliders a bit more intresting by rotating them a bit or by curving them.
  13. 05:55:258 - You could add a 1/4 slider here. If you listen to the music closely, then you can hear 2 sounds that would be appropriate for one. Also, the 1/1 gap feels quite strange being unmapped.
  14. 07:04:580 (1) - Add a finish here? I can hear a cymbal in the song, and adding one to the beatmap like you usually do when there's cymbals would be more consistent and it would complement the music better.
  15. 07:09:326 (5,8) - Finally, I think you need to stack these properly. Having the two notes off like this doesn't look too aesthetically pleasing, so fixing the stack will make the pattern look cleaner.

Overall, I would like to say that this map handles rhythms and hitsounds extremely well, and the storyboard is one of the best I've ever seen. To improve your map, I would focus on polishing and making the map look neater, as I found a few stacks and blankets that seem off. I shot some stars, good luck!
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