Thank you very much! Some little parts of the mod I didn't really get, oh well.OzzyOzrock wrote:
[General][Oni]
- Don't be afraid to use 2.80SV! It's rankable, and believe me when I say that it'll make this map much easier for players. (by this I mean DO IT) Ehh... Why would there be a need for 2,8x SV here... I am a noob taiko player and I can read and play it just fine, there is no 1/8 or anything confusing in the diffs o.o I changed it to 1,6x SV for now, to have it a bit faster and fit the pace of the song better, but I don't think I will use anything higher than that
The "MOOOVE"s can be big notes yeah yeah?I don't think they are as strong as the vocals in the last part D:[Muzukashii]
- HP6, we're going to go upwards in HP for this song, because of how short it is and how HP works very poorly in taiko. I'll explain along the way. Okay, fixed
- 00:08:772 (22,23,24,25,26) - d dd dk would be cool to follow vocals again, so it can be (vocals -> drums -> vocals ->drums) Fixed
- 00:23:691 (68) - finisher too? Both of the call out sounds as big notes would fit nicely. Applied
- 00:28:880 (86,87,88) - kdk? Fits vocals and actually sounds nice as a rhythm. Fixed!
- 00:31:799 (97) - Remove finish...
00:32:448 (99,100,101) - Then add a finisher to each of these? Similar to authentic style vocal emphasizing :p Nah, for me, the first vocals are much more strong than these... I added a finish for the call out too though
About the spread issues, I added a few dons at different places to fill up 1/1-gaps, not at those you mentioned though. The reason is that I want to emphasize the special breaks there when the vocals end and start at red ticks.
- OD5, as 4 is very low and players should be accurate at this level anyways. Alright
- HP7, short songs need higher HP to be worth anything. Okay Okay
- 00:24:015 (48) - Finisher on this note doesn't quite fit too well since without mapping the first shout, it seems like you're following an instrument. May as well follow that assumption through and remove the finisher. Instead I added the call out, as Muzu is not dense enough anyway right?
- 00:27:258 - Adding a don should make for better spread, Futsuu is already about as empty as this diff is.
- 00:29:853 - ^
- 00:32:448 (68) - k? It looks like you're commiting to the vocals so you may as well. Fixed!
- 00:36:339 - Add a don for the same spread reasons as before. Oni is kinda intense here.
[Futsuu][Kantan]
- HP8, because HP rules are different for taiko. (You can currently pass with 40% LOL) This is so weird lel
- HP4, amounts lower than this are very effortless. I suppose you mean OD? Then fixd
- 00:07:799 (11,12,13,14,15) - Notice how this is 1/2? I think you can restructure this part to have an even mapping. I recommend d kdd k d k d k d kdd k
- d k d (break goes here) (onbeat is here, where you repeat) I didn't quite understand what you mean because one timestamp is missing. I just kept it as it is for now and added a little bit more density? ;w;
- 00:31:799 (48) - Delete, for the sake of a 1/1 break. Uhh.. I'm not going to delete the most important vocal around here :c
MOVE BITCH
- HP9, same reason (except you can literally be a dead cat and pass this diff) Alright
- OD4, same reason. Yey
- 00:18:177 (16,17,18,19,20) - I don't know, in other diffs you map this part of the song easier but here it's a hard part. Maybe put this d k d k d at the Reduced density
- middle of this section? Like so:
Nah, I don't really think this fits..
- 00:25:961 (23,24,25,26) - k k k d d d, definitely. Futsuu has this part rather complicated and spread kinda sucks. Uhh.. not sure about this one, but I'd like to keep emphasis on the strong vocals here instead of adding filler ks... Also I don't want to have the same rhythm in every measure
About the spread, I will see what I can do to improve it further. I didn't know Taiko was so picky about spread before compared to Standard, since my full Taiko spread had GDs by pros to fit the spread...