Hi!
You sent me quite a few requests already, seems like you're having trouble finding mods (?)
Anyways, from PM request.
* Unused hitsounds:
soft-hitclap2.wav
, soft-slidertick2.wav
, soft-slidertick3.wav
* You can't silence both slider slide & slider tick sounds. This counts for S:C1, C2 & C3
* HP3 is way too low & really lame... I understand why you may put it that low, since it's a rather gimmicky map, but this is just too easy. I highly recommend using at least HP5.
* 02:45:823 (1,2,1,2,1,2,1) - Strange that this has a larger spacing and is consistent all the way through compared to 00:52:882 (1,2,1,2,1,2,3) - . In terms of volume/intensity, they seem really similar. Try to make (a bit more) this consistent with each other?
* 03:53:588 (4) - Add NC? For slowdowns with this instruments you usually have one. Would also help with readability, as the player cannot rely on slider ticks here due to the short length.
* 04:53:235 (8) - 04:56:059 (8) - 04:58:882 (10) - While I like the idea of this, if it's going for rank I would not let this pass. Due to the low SV and surrounding objects & hitbursts, the reverse arrow isn't visible at all.
* 04:53:588 (1,2,3,4,5) - Nice pattern, but the fact that the spacing changed from 4.0x-ish to 10.0x-ish without any change in the song itself was really awkward. I see that the ending also has some large spacing, would appreciate it if the distance would just increase gradually rather than massive & random increases in spacing.
Okay map. I like the concept of the overall concept, just wish you were more consistent with stuff. I guess that's not what you were really aiming for.
Didn't go into full details, you mainly follow the same instrument with slider spam so doubt that will help lol.
Hope it helped, good luck \o/
You sent me quite a few requests already, seems like you're having trouble finding mods (?)
Anyways, from PM request.
General
* Unused hitsounds:
soft-hitclap2.wav
, soft-slidertick2.wav
, soft-slidertick3.wav
* You can't silence both slider slide & slider tick sounds. This counts for S:C1, C2 & C3
Insane
* HP3 is way too low & really lame... I understand why you may put it that low, since it's a rather gimmicky map, but this is just too easy. I highly recommend using at least HP5.
* 02:45:823 (1,2,1,2,1,2,1) - Strange that this has a larger spacing and is consistent all the way through compared to 00:52:882 (1,2,1,2,1,2,3) - . In terms of volume/intensity, they seem really similar. Try to make (a bit more) this consistent with each other?
* 03:53:588 (4) - Add NC? For slowdowns with this instruments you usually have one. Would also help with readability, as the player cannot rely on slider ticks here due to the short length.
* 04:53:235 (8) - 04:56:059 (8) - 04:58:882 (10) - While I like the idea of this, if it's going for rank I would not let this pass. Due to the low SV and surrounding objects & hitbursts, the reverse arrow isn't visible at all.
* 04:53:588 (1,2,3,4,5) - Nice pattern, but the fact that the spacing changed from 4.0x-ish to 10.0x-ish without any change in the song itself was really awkward. I see that the ending also has some large spacing, would appreciate it if the distance would just increase gradually rather than massive & random increases in spacing.
Okay map. I like the concept of the overall concept, just wish you were more consistent with stuff. I guess that's not what you were really aiming for.
Didn't go into full details, you mainly follow the same instrument with slider spam so doubt that will help lol.
Hope it helped, good luck \o/