Here I am for the maybe fake M4M :3
Damn, this is gonna be hard to mod xD
Unfortunately, these are all gonna be just merely personal/aestethics suggestions, that's why I can't give proper reasons for all of them :/ (this goes for all diffs I guess...)
Ok, that's all I guess. Just a few other general points :3
First, teach me to map xD jkjk
Second, I hope this mod had something useful in it :3
Last thing: (ノ◕ヮ◕)ノ*:・゚✧
SPOILER~ Legend ~
- Black = Just a suggestion, feel free to refuse
- Blue = Highly recommended suggestion. You need a strong reason to refuse this
- Red = Unrankable. You MUST fix this
- Green = Fixed
- Red = Didn't fix
- Orange = Fixed part of the suggestion
Damn, this is gonna be hard to mod xD
Unfortunately, these are all gonna be just merely personal/aestethics suggestions, that's why I can't give proper reasons for all of them :/ (this goes for all diffs I guess...)
[General]
- I guess you don't need the Widescreen support since you don't have any SB (Remove also the .osb file from the folder just to be sure)
[INSANE]
- 00:17:837 (5) - Here I was mislead because I thought the pattern was similar to 00:17:462 (3,4) - , yet it wasn't, so maybe you can add a NC just for more readability?
- 00:23:462 (3,4,5) -Why not using the previous pattern to keep consistency? (00:16:337 (5,6,7) - ) I did wrong this patr because I thought it was the same as before...
- 00:24:587 (6) - I kinda feel bad for this lonely note :/ Can you add a repeat on 00:24:400 (5) - ?
- 00:29:650 (1) - I'd remove this one and add a repeat on 00:29:462 (4) - because you can create a better flow like this imo: SPOILER
This was also a suggestion "suggested" to me by your hitsounds.
- 00:31:900 (1,2,3,4,1,2,3,4) - I didn't really get the rhythm here to be honest
I mean, you have great hitsounds but you don't enphasize them.
I tried to give more enphasis on your clapsI also tried to do a similar pattern to the next one in order to keep consistency
- 00:33:212 (4,5) - I didn't expect this pattern at all. Why changing from slider to circles in such an uncomfortable place for the player? xD Anyway, another slider will fit better imo :3
- 00:33:962 (5) - I really wanted to click both notes here >.<
- 00:59:743 (3) - This note is a bit out of place if left alone. I suggested removing this note or adding a note at 00:59:650 - and continuing the stream
- 01:00:775 (1,2,3,4,1,2,3,4) - This part gives a zig-zag feeling so I think a pattern like 00:54:400 (1,2,3,4,1,2,3,4) - would fit a lot better (obviously, not the same exact pattern, but something similar)
- 01:08:650 (1,2,3,4,1,2,3) - As my personal mapping style I try to avoid cluster in general, so why not changing this pattern (which is a bit difficult to see imo) to :SPOILER
I know this is going to be rejected, but I wanted to try xD
- 01:21:400 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - Damn, I love this part >.< It's also damn hard to play tho xD
[Skystar's Expert]
- 00:54:775 (1) - Maybe it's just because I'm righty, but I feel like this slider should be the opposite direction (Ctrl + G)
- 00:56:275 (3) - I guess it's the same as above... ^
- 01:21:025 (1,2) - Here I'd like to suggest a different pattern, since 01:21:025 (1) - gives the same feeling as 01:20:650 (1) - from my rhythmical point of view xD (a lot of weird words put togheter lolololol):
- 01:39:400 (1) - Placing this under the previous slider creates a sudden stop o3o (judging the previous movement and spped you created). Maybe move it from there? Somewhere around 496:284 maybe?
[HW's EX]
- 00:12:775 (2) - I'd add a repeat here, since you don't follow any particular rhythm in the song but you just create your own rhythm with patterns. That's where I feel the missing note, not in the music (I hope you get it. If no, just ignore this xD)
- 00:41:837 (5) - Seeing all this combo (the blue one) I'd suggest moving this note under (3)'s tale or maybe add a repeat on (4)...
[fanzhen's Extra]
- 00:31:056 (6) - Your hitsounds suggest a stop a here, so maybe stack this note under the previous slider's tale?
- 00:32:368 (2,3,4) - Should these notes be the other way? If you Ctrl + G on these ones you'll get a nice effect on this whole pattern: 00:31:900 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
- 00:40:525 (5,1) - My question is: There should be a NC on (5) or there shouldn't be a NC on (1)? They are literally the same sound. I'll tell you, this is just my curiosity because I want to undersstand better. I saw that there are a coupple of reasons for your choice and I'd just want to know which one is yours xD
- 01:17:181 (2) -
Maybe a Ctrl + G ? Sorry I can't give you a reason, just personal preference I guess :3Dumb suggestion, sorry. You use it also at 01:18:681 (2) - and it fits perfectly so I guess it's just the fact I didn't watch it enough in the editor - 01:39:400 (1) - Best break ever :3[/ist]
[Another]
- 00:34:150 (1,2,3,4) - It would fit well if you replace these circles with a couple of 1/4 sliders. They will continue the previous pattern and will also introduce the player to the next one. On a second thought, I'd change also 00:34:525 (5,6,7,8) - . Basically you use the pattern you have right now at 00:34:150 (1,2,3,4) - for 00:34:525 (5,6,7,8) - and do what I said on this last one. Hm....maybe a pic will do better for this I guess...SPOILER
This pattern was suggested by hitsounds tbh
- 01:01:337 (2) - Why not copying (1) for this? I think that note is necessary...
- 01:08:650 (5,6,7,8,1,2,3) - Well...i already suggested something for this on the INSANE, but I guess it doesn't apply well here. Still, I think this pattern is a bit too cramped :/ (probably the problem is (1) being covered)
[LK's Another]
- I played this diff twice and trid to find someting without breaking LK's mapping style, but I wasn't able to find a single thing, sorry :/ (I guess it is a good thing, but I did nothing xD)
[Hyper]
- 00:25:900 (1) - I don't know if the Hyper diff is considered a Hard diff or an Insane diff (iirc it's considered a Hard+ or something like that). Anyway, there is a rule that says that you need 1 full beat of rest after every spinner on Hard diffs. If this turns out to be a Hard you have to consider changing something about this :3 I'll leave this to BNs' judgement xD /me runs*
- 01:13:993 (1) - Just to put something else on this mod xD Same as above, obviously ^
[fanzhen's Hard]
- I'd just increase the OD by 1 People should start learning how to hit properly, don't you agree? :^)
[Irre's Normal]
- 00:52:150 (3) - Isn't it a bit too misleading for beginners? @.@
- 01:13:900 (1) - You need at least 2 full beats after every spinner on Normal diffs
- 01:30:400 (1) - I don't know if silencing both slider slide and slider end is ok, but I can't find that thread right now... (better asking someone with more knowledge on the subject :/)
[Easy]
- I guess the only sort of problem is related to spinners, since there are none. But I don't think that's really a problem at all... Top 200 with full mods scores incoming lolololol
Ok, that's all I guess. Just a few other general points :3
First, teach me to map xD jkjk

Second, I hope this mod had something useful in it :3
Last thing: (ノ◕ヮ◕)ノ*:・゚✧