oh im kinda scared to mod this buttt
from gu's m4m queue
ill go with the 5 easier diffs instead lol ;w;. extras too scary to mod
[Checkmate]
cant mod extras ;w;
[LK's Another]
[Insane]
[Fanzhen's Hard]
[Irre's Normal]
this in HW's map
00:25:900 (1,2,3,4) - oh god is this even meant for humans lol?
this mapset will summon cookiezi
from gu's m4m queue
ill go with the 5 easier diffs instead lol ;w;. extras too scary to mod
[Checkmate]
- Doesn't it have to be the hardest diff in the set to have a custom diff name? i think you'll have to rename it to just "Extra"
- 01:10:431 (6) - this doesn't really land anywhere on the music while 01:10:337 - has a pretty dominant sound. so.. move (6) to there maybe?
- 01:13:993 (1) - kinda troll but since this is an extra u can end spinner at 01:14:931 - and add a circle at 01:15:025 -
- 01:32:650 - maybe add circle? and stack on 01:32:556 (1) -
- 01:35:931 (4,5) - this is honestly pretty harsh. especially since it breaks flow as well. maybe ctrl g (4)
- 01:48:400 (1) - there isn't really anything on the repeat. the piano is at 01:48:775 - :/
cant mod extras ;w;
[LK's Another]
- 00:16:900 (1) - well.. the double repeat stuff. this is the only one you have in the map, might as well get not do a double repeat.
- 00:24:400 - maybe try this rhythm, i think it works better
- 00:32:462 (4,1) - maybe stack like 00:29:275 (5,1) - ? idk the spacing just looks inconsistent for some reason o-o (u stacked them here as well 00:47:462 (3,4) - )
- 01:09:025 (5) - NC to make this more readable?
- 01:19:150 - uh, add circle to stack at the end of (5)? just to get the drum
- 01:39:400 - highly suggest u map this finish out
- 01:57:025 (1) - this NC is questionable
- I did notice u have alot of bezier curves, if you have the time you could go through and convert them into the new circular sliders, but it shouldn't be a problem.
[Insane]
lol ar 8.8
- maybe hp7? hard diff is hp 6 lol.
- 00:06:025 - why not map this out?
- 00:58:150 - add circle here? 3/4 gap is a bit awkward and i there is no reason why you shouldnt
- 01:09:400 (1,2) - this is a better rhythm imo so u can get something clickable onto the white tick
- 01:52:900 (3) - NC here as well for consistency? also there's a pretty strong sound there too
Nice diff, i found this pretty smooth to play and i'm the biggest noob lol
[Fanzhen's Hard]
- 00:13:525 (1) - er maybe u can tone down the sv change a bit, i found it quite surprising during first play.
- 00:16:337 (2,3,1) - okay honest opinion, when you use 0.4 ds for the streamy parts, i just found it hard to read cuz everything is clustered together. If you would, please increase the DS a bit. or else it becomes too hard to read. especially for things like 00:16:337 (2,3,1) - or 00:30:775 (2,1,2) - and 00:43:618 (5,2,3,4,5,6,1) - etc...
- 00:57:775 (2,3) - eh, i highly recommend against this kind of pattern in hard diff
- 01:00:775 (2,4) - can u space these out a bit, they overlap and are slightly hard to read
- 01:04:900 - map this out? u mapped this one 01:06:400 (1) -
01:10:900 - ^ - 01:32:900 (1,2) - try this rhythm, i think it follows the music a bit better since you can have something clickable on the white tick. also a bit less awkward to play imo
- Overall, its a nice diff, i just found that some places were a bit too cluttered.
[Irre's Normal]
- hey irre
- 01:39:423 (1) - apparently an unsnapped slider head according to aibat
- 00:18:400 (4) - uhh try dragging this slider back 1/2, it follows the piano better that way, also to be more consistent with 00:15:025 (3,4) -
- 00:31:337 (3) - try making this a 1/2 slider, i think it works better cuz u can map out the drum at 00:31:525 -
00:34:337 (3) - ^ - 00:49:900 (1) - why is there nc here? doesn't really follow ur NC pattern
00:58:900 (1,1) - ^ as with these 2
01:16:900 (1) - ^ eh i don't really get your NCing, sometimes you do it every 2 downbeats, and sometimes it's every 1 downbeat :/ - 00:52:150 (3) - i don't think that extra reverse is necessary, also if you remove it, you could add a circle at 00:52:900 -
- 01:15:400 (1) - a little too soon after the spinner.
- 01:30:400 (1,1) - try to avoid this, the circle is hidden under the slider making it hard to read for normal.
- 01:37:900 (1,1) - lol what is that spinner snapped to. ehh i don't think this matters to much but like.. at least put it to the next blue tick lol??
- 01:48:400 (1) - you could make this into a 3/2 reverse instead and put a circle at 01:49:900 - that way u can get the piano at 01:48:962 -
- 01:54:400 (1,1) - since spinners have their emphasis on the end rather than the head, it's better to do this instead
this in HW's map
00:25:900 (1,2,3,4) - oh god is this even meant for humans lol?
this mapset will summon cookiezi