[Easy]
- Hitsounds are really weak and random for this difficulty. Please consider a better usage to emphasize upbeats in a consistent way. Some of them are expressed as sampleset-drum such as 00:05:930 (4) - 00:59:930 (4) but most other beats such as 00:44:930 - 00:45:930 are just NOTHING. I really hope the hitsound is currently WIP. Also besides, you'll know that a sampleset-drum is pretty weak in volume, and has a weak effect in emphasizing beats. Consider another hitsound please.
- 00:17:180 (2) - 00:21:680 (2) - 00:47:180 (2) - 01:11:680 (2) - 01:12:180 - Missing Clap.
- 01:20:180 (4) - Consider removing this note. Currently starting from 01:15:430, the rhythm has a high density and got no 1/1 interval between any objects. Actually no problem since it fits the song properly, but in terms of overall mapping of this difficulty, all rhythms being filled didn't felt the best. Similarly, you can also consider making a blank for 00:38:180 - 00:06:180 - too. Suggested rhythms are 1/2 before the finish, and making it empty might have a better emphasis for the finish imo.
- 00:42:430 (1,2,3,1) - Terrible in-game display due to high stack leniency. You might want to adjust your pattern, or just simply lowering the stack leniency to 4 to avoid such problems.
- 01:24:430 (7,1) - I'll have to say this transition to 1/3 rhythm was pretty poor. Normally, this kind of circle-to-circle rhythm transition lacks of intuitive rhythm readability. Besides, there isn't a strongly noticable sound at 01:24:763 - where you've decided to place a note, and decided to start the rhythm transition. I definitely believe removing (7), and making a transition using slider leniency would be a more natural setting.
- Not much complaints, but can I hear your explanation for your decision of setting a relatively high AR at Hard and Insane, besides difficulty purpose? 1. The song wasn't that aggressive enough to demand a high ar, and 2. the map you've made was something highly ds heavy and not aggressive either to demand a high ar. What I can feel is that you've setted a high ar just to make your map difficult, without setting it to fit your map itself.