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NICO Touches the Walls - Tenchi Gaeshi

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 11 January 2016 at 07:44:41 PM

Artist: NICO Touches the Walls
Title: Tenchi Gaeshi
Source: ハイキュー!!
Tags: Haikyuu!! tv size ending ED1 first season
BPM: 120
Filesize: 9703kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.25 stars, 81 notes)
  2. Hard (2.87 stars, 229 notes)
  3. Insane (3.61 stars, 359 notes)
  4. Normal (1.79 stars, 130 notes)
Download: NICO Touches the Walls - Tenchi Gaeshi
Download: NICO Touches the Walls - Tenchi Gaeshi (no video)
Information: Scores/Beatmap Listing
---------------
#10
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This anime made me fall in love with volleyball >.<

Video and mp3 provided by Shad0w1and
Sonnyc
[Easy]
  1. Hitsounds are really weak and random for this difficulty. Please consider a better usage to emphasize upbeats in a consistent way. Some of them are expressed as sampleset-drum such as 00:05:930 (4) - 00:59:930 (4) but most other beats such as 00:44:930 - 00:45:930 are just NOTHING. I really hope the hitsound is currently WIP. Also besides, you'll know that a sampleset-drum is pretty weak in volume, and has a weak effect in emphasizing beats. Consider another hitsound please.
[Normal]
  1. 00:17:180 (2) - 00:21:680 (2) - 00:47:180 (2) - 01:11:680 (2) - 01:12:180 - Missing Clap.
  2. 01:20:180 (4) - Consider removing this note. Currently starting from 01:15:430, the rhythm has a high density and got no 1/1 interval between any objects. Actually no problem since it fits the song properly, but in terms of overall mapping of this difficulty, all rhythms being filled didn't felt the best. Similarly, you can also consider making a blank for 00:38:180 - 00:06:180 - too. Suggested rhythms are 1/2 before the finish, and making it empty might have a better emphasis for the finish imo.
[Hard]
  1. 00:42:430 (1,2,3,1) - Terrible in-game display due to high stack leniency. You might want to adjust your pattern, or just simply lowering the stack leniency to 4 to avoid such problems.
  2. 01:24:430 (7,1) - I'll have to say this transition to 1/3 rhythm was pretty poor. Normally, this kind of circle-to-circle rhythm transition lacks of intuitive rhythm readability. Besides, there isn't a strongly noticable sound at 01:24:763 - where you've decided to place a note, and decided to start the rhythm transition. I definitely believe removing (7), and making a transition using slider leniency would be a more natural setting.
[Insane]
  1. Not much complaints, but can I hear your explanation for your decision of setting a relatively high AR at Hard and Insane, besides difficulty purpose? 1. The song wasn't that aggressive enough to demand a high ar, and 2. the map you've made was something highly ds heavy and not aggressive either to demand a high ar. What I can feel is that you've setted a high ar just to make your map difficult, without setting it to fit your map itself.
Good luck!
Kagetsu
i love this song
Topic Starter
-Nya-

Kagetsu wrote:

i love this song
Me too~! :)
Topic Starter
-Nya-

Sonnyc wrote:

[Easy]
  1. Hitsounds are really weak and random for this difficulty. Please consider a better usage to emphasize upbeats in a consistent way. Some of them are expressed as sampleset-drum such as 00:05:930 (4) - 00:59:930 (4) but most other beats such as 00:44:930 - 00:45:930 are just NOTHING. I really hope the hitsound is currently WIP. Also besides, you'll know that a sampleset-drum is pretty weak in volume, and has a weak effect in emphasizing beats. Consider another hitsound please. Lol! Used hitsound copier which was obviously a mistake. Fixed the hitsounding now by using normal-sampleset. Also added some missing finishes. Hitsounds sounds way better now.
[Normal]
  1. 00:17:180 (2) - 00:21:680 (2) - 00:47:180 (2) - 01:11:680 (2) - 01:12:180 - Missing Clap. Added the claps. Added claps at other places as well.
  2. 01:20:180 (4) - Consider removing this note. Currently starting from 01:15:430, the rhythm has a high density and got no 1/1 interval between any objects. Actually no problem since it fits the song properly, but in terms of overall mapping of this difficulty, all rhythms being filled didn't felt the best. Similarly, you can also consider making a blank for 00:38:180 - 00:06:180 - too. Suggested rhythms are 1/2 before the finish, and making it empty might have a better emphasis for the finish imo. I don't know about this. I like my current rhythms more and really don't want to leave blanks there. If this will be a big issue then I'll consider changing it.
[Hard]
  1. 00:42:430 (1,2,3,1) - Terrible in-game display due to high stack leniency. You might want to adjust your pattern, or just simply lowering the stack leniency to 4 to avoid such problems. Yeah, I saw this while playing but wasn't sure how I can fix it. Changed stack leniency
  2. 01:24:430 (7,1) - I'll have to say this transition to 1/3 rhythm was pretty poor. Normally, this kind of circle-to-circle rhythm transition lacks of intuitive rhythm readability. Besides, there isn't a strongly noticable sound at 01:24:763 - where you've decided to place a note, and decided to start the rhythm transition. I definitely believe removing (7), and making a transition using slider leniency would be a more natural setting. I don't really understand what you want me to do. If I can get another suggestion, then I'll consider fixing this.
[Insane]
  1. Not much complaints, but can I hear your explanation for your decision of setting a relatively high AR at Hard and Insane, besides difficulty purpose? 1. The song wasn't that aggressive enough to demand a high ar, and 2. the map you've made was something highly ds heavy and not aggressive either to demand a high ar. What I can feel is that you've setted a high ar just to make your map difficult, without setting it to fit your map itself.Fixed the AR in Hard and Insane.
Good luck!
Thanks, sonnyc~! :D
Topic Starter
-Nya-
Map updated!
Nyukai
As requested.

[Easy]

  1. 00:48:430 (1) - Somehow I don't like this, if you add Ctrl+G here the flow will improve as for me, however you will have to rearrange the pattern, so up to you.
[Hard]

  1. Disable Widescreen Support since you don't have SB.
[Insane]

  1. I can't find a big problem here, just the spacing is a bit high for me in kiai, however I guess people won't complain about this as the BPM is not high.
  2. 01:13:430 (5) - Missing finish hitsound or intentional? I think it would fit here.
  3. 01:17:430 (1) - Unnecessary NC due to current consistency. The same goes here 01:21:430 (1) -
As I said I couldn't find anything else, the rest is fine for me... Good luck.
Topic Starter
-Nya-

Inyuschan wrote:

As requested.

[Easy]

  1. 00:48:430 (1) - Somehow I don't like this, if you add Ctrl+G here the flow will improve as for me, however you will have to rearrange the pattern, so up to you. Nah, I think it's fine.
[Hard]

  1. Disable Widescreen Support since you don't have SB. Whoops, missed this one. Fixed
[Insane]

  1. I can't find a big problem here, just the spacing is a bit high for me in kiai, however I guess people won't complain about this as the BPM is not high.
  2. 01:13:430 (5) - Missing finish hitsound or intentional? I think it would fit here. Added this. In all the diffs.
  3. 01:17:430 (1) - Unnecessary NC due to current consistency. The same goes here 01:21:430 (1) - I followed the NC's like at the beginning of the diff.
As I said I couldn't find anything else, the rest is fine for me... Good luck.
Thanks, Inyus~ :D
- Milhofo -
Heyo here as promised ^^

[Easy]
  1. 00:14:430 (1,2) - can't help but feel that the flow would improve slightly if you rotated these anti clockwise (perfectionist things)
  2. 00:46:430 (3,4,1) - I don't usually comment flow on easy diffs but it's the only thing I found here, I feel like (1) should be placed a lot more to the right, currently the jump from (4) to (1) blocks flow, if that makes sense
  3. No claps on the diff?
[Normal]
  1. Only felt like some notes could flow better like 00:20:430 (1,2,3,1) - and 00:30:430 (1,2,3) - , besides that it's a clean diff.
[Hard]
  1. 00:03:430 (3) - there's a useless anchor point in this slider, I wouldn't call it useless because in my opinion you should shape this slider like you did on 01:18:430 (1) - because it follows the song nicely ^^
[Insane]
  1. 00:10:430 (1,2,3,4) - this feels pretty awkward to play, I'd expect a circular flow when playing and it doesn't really feel circular, mostly because of (2) and its shape, idk if you can slightly touch this pattern but I think it would help
  2. On 00:26:930 (2,3) - and 00:28:930 (2,3) - you put the note in front of the slider and then on 00:30:930 (2,3) - you change it, which makes it pretty weird when we go into 00:31:430 (3,4,5,6) - , imo the best solution would be to ctrl+g 00:30:930 (2) - and then reposition it the best way
  3. 01:08:430 (1,2,3) - this is almost 90º and it's the only one that feels "jammy" to play, just change the angle up a bit
That's all I found really, Insane plays pretty well, gl !
Topic Starter
-Nya-

- Milhofo - wrote:

Heyo here as promised ^^

[Easy]
  1. 00:14:430 (1,2) - can't help but feel that the flow would improve slightly if you rotated these anti clockwise (perfectionist things) Nah, current flow is fine.
  2. 00:46:430 (3,4,1) - I don't usually comment flow on easy diffs but it's the only thing I found here, I feel like (1) should be placed a lot more to the right, currently the jump from (4) to (1) blocks flow, if that makes sense Ok, moved (1) a bit for better flow.
  3. No claps on the diff? I can't. Claps are on the red ticks and the Easy isn't mapped on any red ticks.
[Normal]
  1. Only felt like some notes could flow better like 00:20:430 (1,2,3,1) - and 00:30:430 (1,2,3) - , besides that it's a clean diff. I personally feel it's fine.
[Hard]
  1. 00:03:430 (3) - there's a useless anchor point in this slider, I wouldn't call it useless because in my opinion you should shape this slider like you did on 01:18:430 (1) - because it follows the song nicely ^^ Ok, fixed.
[Insane]
  1. 00:10:430 (1,2,3,4) - this feels pretty awkward to play, I'd expect a circular flow when playing and it doesn't really feel circular, mostly because of (2) and its shape, idk if you can slightly touch this pattern but I think it would help Ok, made a change there. I guess the flow is a bit better now.
  2. On 00:26:930 (2,3) - and 00:28:930 (2,3) - you put the note in front of the slider and then on 00:30:930 (2,3) - you change it, which makes it pretty weird when we go into 00:31:430 (3,4,5,6) - , imo the best solution would be to ctrl+g 00:30:930 (2) - and then reposition it the best way I don't really think this is such a big issue. I want to keep this pattern: 00:30:430 (1,2) -
  3. 01:08:430 (1,2,3) - this is almost 90º and it's the only one that feels "jammy" to play, just change the angle up a bit Made a slight change.
That's all I found really, Insane plays pretty well, gl !
Thanks so much for the mod~! :D
Topic Starter
-Nya-
Map updated!
Akitoshi
OMG Sorry I'm late D:
I don't know how to mod

[Easy]
  1. 00:36:430 (3) - heading to the right will do better flow with 00:37:930 (4) - without ruining the flow of 00:35:430 (2) -
[Normal]
  1. just some random opinion tho, maybe don't spin 00:40:430 (1) - since even your easy diff had notes. It may strange that only this diff has spinner in this part you also skipped the beat of 00:43:430 - and 00:43:930 -
[Hard]
  1. 01:02:930 (3,4,5) - I think it looks a bit cornered. lower down the 01:02:930 (3) - may works like this https://osu.ppy.sh/ss/4219578
[Insane]
  1. 00:19:305 (4,1) - touching?
  2. 00:44:930 (3,3) - reduce curve for better circular flow??
  3. 00:47:180 (4,4,7) - use auto sampleset&addition then add clap instead regardless stream parts. I can hear a bit strange without claps of these.
  4. 00:55:680 (6) - 01:03:680 (6) - 01:07:680 (6) - 01:11:680 (8) - 01:15:680 (7) - 01:19:680 (6) - 01:19:680 (6) - 01:23:180 (4) - 01:23:680 (1,5) - ^
There's nothing wrong with this mapset (^=˃ᆺ˂)
no kds if useless lmao
Topic Starter
-Nya-

[-AKiTOSHi-] wrote:

OMG Sorry I'm late D:
I don't know how to mod

[Easy]
  1. 00:36:430 (3) - heading to the right will do better flow with 00:37:930 (4) - without ruining the flow of 00:35:430 (2) - Nah, the current flow is fine too.
[Normal]
  1. just some random opinion tho, maybe don't spin 00:40:430 (1) - since even your easy diff had notes. It may strange that only this diff has spinner in this part you also skipped the beat of 00:43:430 - and 00:43:930 - I thought someone might point this out, lol. I'll wait for more opinions on this before making a change.
[Hard]
  1. 01:02:930 (3,4,5) - I think it looks a bit cornered. lower down the 01:02:930 (3) - may works like this https://osu.ppy.sh/ss/4219578 Good idea. Lowered down the (3) a bit.
[Insane]
  1. 00:19:305 (4,1) - touching? Moved the (1) so the notes aren't touching anymore.
  2. 00:44:930 (3,3) - reduce curve for better circular flow?? Nah, fine as is.
  3. 00:47:180 (4,4,7) - use auto sampleset&addition then add clap instead regardless stream parts. I can hear a bit strange without claps of these. Added a clap only on the first (4)
  4. 00:55:680 (6) - 01:03:680 (6) - 01:07:680 (6) - 01:11:680 (8) - 01:15:680 (7) - 01:19:680 (6) - 01:19:680 (6) - 01:23:180 (4) - 01:23:680 (1,5) - ^ Added the claps.
There's nothing wrong with this mapset (^=˃ᆺ˂)
no kds if useless lmao
Thanks so much~! :D
Little
Hi
This map looks really good already :)

[Easy]
  1. The map is already really good, so I'll just pick at the details a bit. I hope you don't mind.
  2. 00:05:930 (4,1) - While this isn't much of a problem, I think the flow could be improved here. The current placement makes (1) cut outward from the natural line of movement. I recommend making smoother motion between (3,4,1) like so: http://puu.sh/maVQv/1eb6af4b32.jpg This is an easy change, as you can just select (1,2,3,4) and move them without affecting the rest of the map.
  3. 00:56:430 (1,2,3) - I think it would look nice if you blanketed these objects: http://puu.sh/maWdf/ea011108e5.jpg
  4. 00:58:430 (3) - I think it would really highlight that syncopated part in the song well if you shortened this slider by 1/2 beat. It's a matter of preference. I know that many mappers dislike 3/2 beat gaps in Easy, but I think that rhythms like this are really important for representing the song as constant 1/1 patterns get monotonous and don't bring out the interesting rhythms in the music.
  5. 01:21:930 (2,3) - Flow here feels too rigid. I think it'd be nice if you rounded it a bit by rotating (3): http://puu.sh/maWD4/87c5905ba9.jpg It makes the motion between (1,2,3) feel smoother.
[Normal]
  1. 00:55:430 (3,1) - Distance spacing is a little bit off.
  2. 01:03:680 (2) - This note has the clap in the music too. You can use drum sample and soft addition clap to capture both sounds. This applies to a few other places in the song and other diffs too. I think you can find those for yourself.
  3. 01:19:430 (3,4) - I think it would fit a lot better if you used two 1/2 beat sliders here. It matches the song, and breaks up the repetitive rhythm.
[Hard]
  1. 00:29:930 (5,1) - Just my opinion, I think the flow drop-off here feels awkward to play, but I don't have any placement suggestion...
  2. 00:35:680 (4,5,6,7) - This rhythm doesn't really agree with the song. This seems to fit a lot better: http://puu.sh/mb3HC/fe9155b8aa.jpg
[Insane]
  1. 00:42:430 (1,2) - I think it's better to swap the start of the combo here. I know you want to follow the phrasing, but in terms of gameplay, it will make more sense to read if the last note of the stream is in the same combo with the rest of the stream, and the note after it helps to draw attention to the change in beat spacing.
  2. 01:24:763 (1,2) - It may be hard to interpret the timing of this stack. I think it will play better unstacked like the rest of the pattern after it.
  3. Wow, this is fun. The style really fits the song~
Good luck!
Kyouren
My gift for you because mod, bubble, and ranked my map~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]
  1. Are you sure about that combo colours? Because that look not suit with the BG!
  2. 00:08:430 (3) - Change finsih with clap and simpleset is soft in tail. Well, that more nice than finish.
[Easy]
  1. 00:51:430 (4) - Out from line, can you fixed that?
  2. 00:57:930 (2) - Blanket
  3. 01:02:430 (3) - Out from line, can you fixed that?
  4. 01:10:430 (3) - How about used like this slider?
  5. 01:11:430 (4) - Hmm... How about used a slider but you copier from 01:10:430 (3)?
[Normal]
  1. Why Beat Snap Divisori is 1/6?
  2. How about if used CS is 3?
  3. 00:20:180 - Add a circle plz! because that have a sound!
  4. 00:24:180 - ^
  5. 00:43:430 and 00:43:930 - ^
  6. 01:24:180 (4) - How about if that note is blanket?
[Hard]
  1. I suggestion you to used HP is 5
  2. 00:03:430 (3) - How about used like this slider?
  3. 01:06:180 (6) - Too far from 01:06:430 (1), trying used DS is 2.0x
  4. 01:06:430 (1,2,3) - How about used like this slider?
    Code:
    SPOILER
    380,72,66430,6,0,P|324:60|304:64,1,70,0|8,0:0|0:0,0:0:0:0:
    232,160,66930,2,0,P|278:165|311:153,1,70,0|8,0:0|0:0,0:0:0:0:
    216,64,67430,2,0,P|181:62|148:74,1,70,0|8,0:0|0:0,0:0:0:0:
  5. 01:14:180 (5) - ^ (Circle position^)

    I suggestion you to used Distance Snap because your note style is far!
[Insane]
  1. 00:07:930 (3,4,5,6,7,8) - Trying make that is harder like this:
  2. 00:32:930 (2) - Trying used this slider
  3. 00:59:430 (5) - Add a NC
  4. 01:11:930 (10) - ^
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~

Edit:
Nice map and song~ :>
Have a star \:D/
Topic Starter
-Nya-

Little wrote:

Hi
This map looks really good already :)

[Easy]
  1. The map is already really good, so I'll just pick at the details a bit. I hope you don't mind.
  2. 00:05:930 (4,1) - While this isn't much of a problem, I think the flow could be improved here. The current placement makes (1) cut outward from the natural line of movement. I recommend making smoother motion between (3,4,1) like so: http://puu.sh/maVQv/1eb6af4b32.jpg This is an easy change, as you can just select (1,2,3,4) and move them without affecting the rest of the map. Fixed.
  3. 00:56:430 (1,2,3) - I think it would look nice if you blanketed these objects: http://puu.sh/maWdf/ea011108e5.jpg Ok, blanketed the objects.
  4. 00:58:430 (3) - I think it would really highlight that syncopated part in the song well if you shortened this slider by 1/2 beat. It's a matter of preference. I know that many mappers dislike 3/2 beat gaps in Easy, but I think that rhythms like this are really important for representing the song as constant 1/1 patterns get monotonous and don't bring out the interesting rhythms in the music. Sorry, I'm keeping the current slider. I don't like it when sliders end abruptly. Current rhythm is better.
  5. 01:21:930 (2,3) - Flow here feels too rigid. I think it'd be nice if you rounded it a bit by rotating (3): http://puu.sh/maWD4/87c5905ba9.jpg It makes the motion between (1,2,3) feel smoother. Made a small change there.
[Normal]
  1. 00:55:430 (3,1) - Distance spacing is a little bit off. Yeah, fixed.
  2. 01:03:680 (2) - This note has the clap in the music too. You can use drum sample and soft addition clap to capture both sounds. This applies to a few other places in the song and other diffs too. I think you can find those for yourself. I understand, but it's not really an issue. I will consider doing this if others point this out as well.
  3. 01:19:430 (3,4) - I think it would fit a lot better if you used two 1/2 beat sliders here. It matches the song, and breaks up the repetitive rhythm. Ok, followed your suggestion.
[Hard]
  1. 00:29:930 (5,1) - Just my opinion, I think the flow drop-off here feels awkward to play, but I don't have any placement suggestion... I see what you mean, so I made a slight change.
  2. 00:35:680 (4,5,6,7) - This rhythm doesn't really agree with the song. This seems to fit a lot better: http://puu.sh/mb3HC/fe9155b8aa.jpg I agree. Followed your suggestion.
[Insane]
  1. 00:42:430 (1,2) - I think it's better to swap the start of the combo here. I know you want to follow the phrasing, but in terms of gameplay, it will make more sense to read if the last note of the stream is in the same combo with the rest of the stream, and the note after it helps to draw attention to the change in beat spacing. Ok~
  2. 01:24:763 (1,2) - It may be hard to interpret the timing of this stack. I think it will play better unstacked like the rest of the pattern after it. Yeah, fixed.
  3. Wow, this is fun. The style really fits the song~ Thank you~!
Good luck!
Thanks for the helpful mod and star~! :D
Topic Starter
-Nya-

KittyAdventure wrote:

My gift for you because mod, bubble, and ranked my map~ <3



Legend:
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT

[General]
  1. Are you sure about that combo colours? Because that look not suit with the BG! Nah, it's fine. I like light colours and remember that there's a vid as well.
  2. 00:08:430 (3) - Change finsih with clap and simpleset is soft in tail. Well, that more nice than finish. Sorry, but I clearly hear a finish in the music so the finish hitsound has to stay.
[Easy]
  1. 00:51:430 (4) - Out from line, can you fixed that? I see what you mean, so I made a change there.
  2. 00:57:930 (2) - Blanket I did make blankets there already.
  3. 01:02:430 (3) - Out from line, can you fixed that? Already fixed that.
  4. 01:10:430 (3) - How about used like this slider? Ok, fixed.
  5. 01:11:430 (4) - Hmm... How about used a slider but you copier from 01:10:430 (3)? Nah, I'm keeping it as a straight slider.
[Normal]
  1. Why Beat Snap Divisori is 1/6? Lol, just ignore it.
  2. How about if used CS is 3? Too big imo for a Normal. Fits best with Easy.
  3. 00:20:180 - Add a circle plz! because that have a sound! I understand but I can't overmap so I had to skip beats otherwise there will be too many 1/2 rhythms which is not good.
  4. 00:24:180 - ^ ^
  5. 00:43:430 and 00:43:930 - ^ ^
  6. 01:24:180 (4) - How about if that note is blanket? I like the current placement better for flow purposes.
[Hard]
  1. I suggestion you to used HP is 5 Uhm, I'll consider this if a BN or QAT mentions it.
  2. 00:03:430 (3) - How about used like this slider? I think my current slider fits in nicer with the rhythm.
  3. 01:06:180 (6) - Too far from 01:06:430 (1), trying used DS is 2.0x I placed a jump there so it's fine. The DS there is 2.0X btw.
  4. 01:06:430 (1,2,3) - How about used like this slider? Nice suggestion, but I'm rather gonna keep my current pattern.
    Code:
    SPOILER
    380,72,66430,6,0,P|324:60|304:64,1,70,0|8,0:0|0:0,0:0:0:0:
    232,160,66930,2,0,P|278:165|311:153,1,70,0|8,0:0|0:0,0:0:0:0:
    216,64,67430,2,0,P|181:62|148:74,1,70,0|8,0:0|0:0,0:0:0:0:
  5. 01:14:180 (5) - ^ (Circle position^) Placed a jump there with DS 2.0X.

    I suggestion you to used Distance Snap because your note style is far! I did use distance spacing >.< 1.8X for normal and 2.0X for jumps.
[Insane]
  1. 00:07:930 (3,4,5,6,7,8) - Trying make that is harder like this: I don't really think a stream will fit there since the music doesn't suggest it at all.
  2. 00:32:930 (2) - Trying used this slider Keeping my current slider cause otherwise DS will be messed up.
  3. 00:59:430 (5) - Add a NC Will cause inconsistencies imo.
  4. 01:11:930 (10) - ^ ^
Sorry if my mod is bad~ (NO KDS if not change all)

Good Luck~

Edit:
Nice map and song~ :>
Have a star \:D/
Thanks for the mod and star~! :)
Topic Starter
-Nya-
Map updated!
Avishay
Hi, as requested.

[Insane]
  1. 00:02:930 (3,1) - The combination of those sliders looks a bit awkward, a bit too random http://puu.sh/mbgwl/cfba707da8.jpg
  2. 00:09:430 (1) - Muting sliderend seems like a good idea (applies to all diffs)
  3. 00:11:430 (4,5) - Shapes are not complimenting each other, I dislike it
  4. 00:18:930 (3,4) - I don't think this works too well, both the sliderend and slider head are not in sync with the vocals, it's just like 00:22:930 (2,3,4) - yet it's different.
  5. 00:45:930 (7,8,1,2,3) - This doesn't compliment the song really well, how about this pattern: http://puu.sh/mbgSi/acc1565d1f.jpg a circle instead of 7 could work too.
  6. 00:48:055 - A note here works really well.
  7. 01:04:430 (1,3) - Identical sliders would be really cool, since they are slightly representing each other now.
  8. 01:27:430 (5,1) - Really bland transition, different movement, higher spacing, anything to emphasize the strong and different drums is appreciated.
[Hard]
  1. 00:24:180 (6,1) - I don't really understand that spacing change.
  2. 00:27:930 (5,1) - Neither this one, perhaps you did it because of the new stanza and vocals, but the strength starts at 00:27:930 (5) -'s end. (this repeats in the next two combos)
  3. 00:41:430 (3,4) - Why not follow the 1/4s? You followed them pretty well by now.
  4. 01:02:930 (3,4,5) - Why not a simple 1/2 slider and a triplet? This pattern was used just once.
Doyak
M4M~

[General]
* WELL, 320kbps MP3
* Make a burst impact on 01:00:430 - ?

[Easy]
* It's a bit sad that you made the rhythm here too simple so that some of the stronger beats are ignored, especially 00:59:180 - 01:15:180 - You could do something about these.
* 00:14:430 (1,2) - Make this symmetric?

[Normal]
* 00:27:180 (2) - and 00:28:180 - I would prefer to put a note on the latter one since there is actually a vocal while the former one doesn't. Applies to the similar ones.
* 00:43:430 - Just fill this out lol 00:43:430 - 00:43:930 - these two beats are so strong and shouldn't be neglected. If the 2 beat gap between the spinner and the next note is problem, just remove the spinner and fill it with notes.
* 00:59:180 (2,3) - Feels too empty. I may use a 1/1 slider for (2)
* 01:15:180 - Umm I think this is strong...
* 01:24:430 - Well it's Normal... spinner starts doesn't have an impact as it appears slowly and doesn't even have a hitsound, so put a note here and start the spinner after that.

[Hard]
* My general opinion on this diff: Notes are just spinning around therefore it's a bit boring. And I see this song's vocal has really hard rhythm, but at the same time, they're kind of identity of this song. I hope you could represnet more of them. At least this is a Hard diff. I see you put some effort like 00:54:805 (2,3) - this, but this vocal-following is too sudden and only temporary, so it rather seems like it's ignoring the main beats 00:54:930 - 00:55:430 - all of a sudden.
* 01:15:180 - Again, this beat is strong and I think it should be clickable.

[Insane]
* I honestly don't know what's the difference between small ds streams and large ds streams. It seems just inconsistent for me.
* 00:16:430 (1,2,3) - Same with Hard, like you were all ignoring those 'hard' vocals before, like 00:10:430 (1,2,3,4,5) - 00:13:305 - and so on, but you suddenly followed the vocal and ignored 00:16:930 - the main beat.
* 00:50:930 (3,4,5,6,7) - This flow seems weird and I think not all these beats are strong enough to have that large distance.

Everything else seems good for me~ I'll be waiting for your m4m part!
Mei
This video doesnot work perfectly on my laptop. It looks like only 3/4 picture are displayed. Just as the picture I posted, the staff's name cannot be fully showed
maybe try 480p, 720p is a better resolution but maybe not for osu

[Easy]
fine


[Normal]
no much things but the NCs could be better if you set 2 long white tick per NC


[Hard]
00:05:430 (3,4) - add a note between this 2

01:02:930 (3) - you missed the vocal in the slider which is really strange

01:07:430 (3) - would be better id it is a triplet, try this

01:10:430 (1) - this long slider also missed to many vocals ;w;

[Insane]
00:14:805 (2) - remove this note but add one on 00:15:305


Bara-
[General]
I think BPM 240 would work much better here (And offset should technically be at 00:00:430)
Halve SV and Tickrate when you do so!

[Easy]
The hitsounds are weird, it seems as it you simulate the claps with hitnormals, but you miss them a lot, like 00:10:430 (1) - tail, and 00:12:430 (3) - reverse
00:02:430 (1,2,3,4,1,2,3) - Idk, it feels a bit weird. why not make (1) the same slider as (3) (in both cases) so it would look better (due to symmetry)
00:26:430 (1,2,3,4,1,2,3) - ^^
00:52:430 (1) - Slider's looks can be improved, the curve feels off
01:15:430 (4) - Normal sampleset for the head feels better, as there are multiple claps in the music
01:20:430 (1) - imo it's better if the curve is at the end for a blanket

[Normal]
Consider setting slidertickrate to 2, and use sliderticks to follow the red-tick-claps. The current gaps feel a bit awkward (If you change BPM, 1 is fine ofc)
00:38:430 (1,2,3) - Idk, it feels a bit weird. why not make (1) the same slider as (3) so it would look better (due to symmetry)
00:54:430 (1,2,3) - ^^
01:17:430 (3,1) - Symmetry please

The one problem I have with this diff is the ridiculoud undermap. It's only 120 BPM (but hey, I map normals on 150 BPM with full 1/2 at 1.6 SV and SV multipliers, so you may take it with a grain of salt :P) But at least try to make the kiai more dense, to make the rhythm feel better

[Hard]
Consider setting slidertickrate to 2, and use sliderticks to follow the red-tick-claps. The current gaps feel a bit awkward (If you change BPM, 1 is fine ofc)

00:03:430 (3,1) - Blanket?
00:04:305 (5) - Clap?
00:06:430 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This part is all clockwise movement, which is a bit boring, try to make it more lively, by changing directions!
00:16:430 (1,2,3,4) - This part has some issues with the polarity, why not use a slider at 00:16:805 (2) -
00:26:180 (7) - Normalsampleset (or give 00:25:680 (5) - a softclap as well (via additions))
00:35:680 (4,5,6) - Feels a bit overdone for hard
00:55:305 (3) - I miss a clap at the tail
00:59:430 (3,4) - Finish/Clap? It has drum sampleset, so better use those drumadditions, as they really fit in drumrolls!
01:27:596 (4) - NC?

[Insane]
Hmm, first of all, I need to say that I'm not a fan of 1/2slider-circle at blue tick-1/2slider, but that's just my opinion, so I'll leave out parts of the mods which apply to those, as that is purely personal preferences

00:04:305 - You mapped this in hard, but not here, so add a note
00:15:305 - add circle or move next slider 1/4 back to follow vocals
00:27:680 (4,5,6,7,8,1) - Why not have even spacing in the 2 triplets? Or at least lower spacing in the second triplet, as it feels so high compared to the previous (or make that higher, but I like those "stacks")
00:29:680 (4,5,6,7,8,1) - ^^ (etc.)
00:42:430 (5) - NC please
kiai - Soo much 1/2slider-circle at blue tick-1/2slider O.o
01:24:930 (2,4,6,3,5) - Consider NCing those for better readability

I love this song, so energetic <3
Can I make an Extra diff?
Good luck!
Yoges
Yo, M4M (Part 1)

[General]
Offset's incorrect. More correct offset would be 2,453 (+23)

[Easy]
Looks good

[Normal]
00:25:430 (3,4) - I think a rhythm like this would fit the music better because of the claps
00:43:430 - Add note?
00:43:930 - ^
00:59:430 - Add a 1/2 slider here. I don't think the music here justifies an empty screen. In fact it's a break before the 2nd chorus which kind of feels like it should be a bit of a build up.

[Hard]
Can't find anything

[Insane]
00:52:180 (9,10) - Why space these more? I mean all the other notes like this you had stacked 00:45:305 (4,5) - 00:49:305 (4,5) - 00:35:805 (5,6) - etc. Putting more spacing on them might misindicate players into thinking they're 1/2 or 1/1 instead of 1/4s.
00:56:180 (8,9) - ^
01:01:930 (7,8,9,10) - 01:03:430 (4,5,6,7,8) - These are fine because they're longer with more notes and look more like streams.
01:08:180 (9,10) - Same as before
Nekomata
mod req

[General]
that offset.. try something around +20 (or what Yoges said)

well, that said, this mod is with the current offset lol

[Easy]
00:38:430 (1) - maybe an equal curve for both halves? :p
00:55:430 (4,1) - not a perfect blanket as seen here
01:06:430 (3) - equal curve for both halves?

looks good

[Normal]
00:16:430 (1) - kinda didn't look neat on first glance, make equal halves maybe
00:30:430 (1) - same with this but now it looks intentional but still
00:58:180 - i would probably add this circle so that finish feels nicer, shouldn't harm difficulty, and fits because you seemed to be following vocals with those 1/1 sliders :p
01:14:180 - i would also add a circle here for emphasis towards the finish at (1), also similar rhythm as above in terms of following vocals.

[Hard]
00:04:180 (4,5) - i don't think this rhythm is the best, it kinda sounds weird to me. i suggest moving those back by 1/4.. it sounds a lot more natural imo because you get those drums
00:08:180 (4,5) - ^ and the guitar too
00:43:430 (2,3) - i would actually low-ds these (0.35x, then 0.17x) looks like you did this in Insane but it's acceptable in Hard too. the full-stacks are kinda boring imo.
01:06:430 (1,2,3) - this kinda thing looks a bit weird, how about rotating 01:06:930 (2) - by 10 degrees clockwise

[Insane]
00:50:930 (3,4) - inconsistent spacing in same combo, can't speak for everyone but i personally hate this
some of that spacing feels like forced difficulty :(
01:27:596 (1,2,3,4,5) - how about some cool star pattern or something for this
Pata-Mon
M4M from my queue

[Easy]
  1. 00:15:430 (2) - move to (274,203) , and adjust (3)
  2. 00:32:430 (3) - too curved
  3. 00:43:430 (2) - note is fitter than slider there.
  4. 00:55:430 (4,1) - blanket?
[Normal]
  1. 01:24:180 (4) - delete. and if you want, extend (3) to 01:24:180
[Hard]
  1. 00:05:805 you can add something
  2. 00:35:680 (4,5,6) - it's too hard in a 2.83*-map.
  3. 00:37:430 (2,3,4) - 00:47:180 (2,3,4) - etc, ^
[Insane]
  1. 01:24:596 add something
  2. 01:07:430 (4,5,6,7,8) - stream like this is too difficult, but I think that's what you want
Good Luck!
Topic Starter
-Nya-

Avishay wrote:

Hi, as requested.

[Insane]
  1. 00:02:930 (3,1) - The combination of those sliders looks a bit awkward, a bit too random http://puu.sh/mbgwl/cfba707da8.jpg Ok, made those two sliders similar.
  2. 00:09:430 (1) - Muting sliderend seems like a good idea (applies to all diffs) Rather not. Scared it might cause confusion or something.
  3. 00:11:430 (4,5) - Shapes are not complimenting each other, I dislike it Nah, this looks fine to me :P
  4. 00:18:930 (3,4) - I don't think this works too well, both the sliderend and slider head are not in sync with the vocals, it's just like 00:22:930 (2,3,4) - yet it's different. Yeah, I understand. Made it similar to 00:22:930 (2,3,4) -
  5. 00:45:930 (7,8,1,2,3) - This doesn't compliment the song really well, how about this pattern: http://puu.sh/mbgSi/acc1565d1f.jpg a circle instead of 7 could work too. I'm keeping my current pattern cuz I can't make the image out.
  6. 00:48:055 - A note here works really well. Added a note there.
  7. 01:04:430 (1,3) - Identical sliders would be really cool, since they are slightly representing each other now. Made the sliders identical.
  8. 01:27:430 (5,1) - Really bland transition, different movement, higher spacing, anything to emphasize the strong and different drums is appreciated. As it is now it won't cause confusion, but I'm scared if I make a spacing change that it will throw players off.
[Hard]
  1. 00:24:180 (6,1) - I don't really understand that spacing change. Cause there's a strong vocal like here: 00:20:430 (1) -
  2. 00:27:930 (5,1) - Neither this one, perhaps you did it because of the new stanza and vocals, but the strength starts at 00:27:930 (5) -'s end. (this repeats in the next two combos) I'm keeping the jump.
  3. 00:41:430 (3,4) - Why not follow the 1/4s? You followed them pretty well by now. Don't want too many triples.
  4. 01:02:930 (3,4,5) - Why not a simple 1/2 slider and a triplet? This pattern was used just once. Ok, fixed.
Thanks so much for the mod~! :)
Topic Starter
-Nya-

Doyak wrote:

M4M~

[General]
* WELL, 320kbps MP3
* Make a burst impact on 01:00:430 - ? Ok

[Easy]
* It's a bit sad that you made the rhythm here too simple so that some of the stronger beats are ignored, especially 00:59:180 - 01:15:180 - You could do something about these. This is an Easy, so . . . I don't want to make it too difficult.
* 00:14:430 (1,2) - Make this symmetric? Whoops, fixed.

[Normal]
* 00:27:180 (2) - and 00:28:180 - I would prefer to put a note on the latter one since there is actually a vocal while the former one doesn't. Applies to the similar ones. I think I'm following the music more and not just the vocals.
* 00:43:430 - Just fill this out lol 00:43:430 - 00:43:930 - these two beats are so strong and shouldn't be neglected. If the 2 beat gap between the spinner and the next note is problem, just remove the spinner and fill it with notes. I want to keep the spinner but if there's going to be too many complaints here then I'll change it.
* 00:59:180 (2,3) - Feels too empty. I may use a 1/1 slider for (2) I made a gap there because there isn't really anything in the music to suggest mapping that area out.
* 01:15:180 - Umm I think this is strong... Not following the cymbal but the vocals.
* 01:24:430 - Well it's Normal... spinner starts doesn't have an impact as it appears slowly and doesn't even have a hitsound, so put a note here and start the spinner after that. Ok, fixed.

[Hard]
* My general opinion on this diff: Notes are just spinning around therefore it's a bit boring. And I see this song's vocal has really hard rhythm, but at the same time, they're kind of identity of this song. I hope you could represnet more of them. At least this is a Hard diff. I see you put some effort like 00:54:805 (2,3) - this, but this vocal-following is too sudden and only temporary, so it rather seems like it's ignoring the main beats 00:54:930 - 00:55:430 - all of a sudden. I placed a lot of triples and jumps in this diff so I really don't want to make it harder and the circular flow is just my mapping style.
* 01:15:180 - Again, this beat is strong and I think it should be clickable. Nah, the slider is fine.

[Insane]
* I honestly don't know what's the difference between small ds streams and large ds streams. It seems just inconsistent for me. It makes the diff interesting.
* 00:16:430 (1,2,3) - Same with Hard, like you were all ignoring those 'hard' vocals before, like 00:10:430 (1,2,3,4,5) - 00:13:305 - and so on, but you suddenly followed the vocal and ignored 00:16:930 - the main beat. Hmmm, the vocal stood out more here so I decided to map that instead.
* 00:50:930 (3,4,5,6,7) - This flow seems weird and I think not all these beats are strong enough to have that large distance. Will wait for more opinions on this.

Everything else seems good for me~ I'll be waiting for your m4m part!
Thanks~!
Topic Starter
-Nya-

Mei wrote:

This video doesnot work perfectly on my laptop. It looks like only 3/4 picture are displayed. Just as the picture I posted, the staff's name cannot be fully showed
maybe try 480p, 720p is a better resolution but maybe not for osu The vid looks fine on my PC . . .

[Easy]
fine


[Normal]
no much things but the NCs could be better if you set 2 long white tick per NC Yeah, fixed up the NC's.


[Hard]
00:05:430 (3,4) - add a note between this 2 Ok, followed your suggestion.

01:02:930 (3) - you missed the vocal in the slider which is really strange Already fixed that.

01:07:430 (3) - would be better id it is a triplet, try this Hmm, I like the slider there more.

01:10:430 (1) - this long slider also missed to many vocals ;w; Will wait for more opinions on this. I wanted to make the pattern a bit easier to give players a break from all the triples.

[Insane]
00:14:805 (2) - remove this note but add one on 00:15:305 Ok~


Thanks for the mod~! :D
Topic Starter
-Nya-

Baraatje123 wrote:

[General]
I think BPM 240 would work much better here (And offset should technically be at 00:00:430) I'm gonna fix the offset, but I don't want the BPM to be too fast.
Halve SV and Tickrate when you do so!

[Easy]
The hitsounds are weird, it seems as it you simulate the claps with hitnormals, but you miss them a lot, like 00:10:430 (1) - tail, and 00:12:430 (3) - reverse No, the hitsounds are fine. I added it only on every second measure otherwise the hitsounds will sound very overdone.
00:02:430 (1,2,3,4,1,2,3) - Idk, it feels a bit weird. why not make (1) the same slider as (3) (in both cases) so it would look better (due to symmetry) Nah, looks fine to me. Gonna keep this.
00:26:430 (1,2,3,4,1,2,3) - ^^ ^
00:52:430 (1) - Slider's looks can be improved, the curve feels off Looks fine to me :P
01:15:430 (4) - Normal sampleset for the head feels better, as there are multiple claps in the music Ok, added normal on the head.
01:20:430 (1) - imo it's better if the curve is at the end for a blanket Keeping this for now.

[Normal]
Consider setting slidertickrate to 2, and use sliderticks to follow the red-tick-claps. The current gaps feel a bit awkward (If you change BPM, 1 is fine ofc) Hmm, I don't usually do this, so I'll wait for more opinions on this.
00:38:430 (1,2,3) - Idk, it feels a bit weird. why not make (1) the same slider as (3) so it would look better (due to symmetry) Ok, fixed.
00:54:430 (1,2,3) - ^^ ^
01:17:430 (3,1) - Symmetry please This one is fine for me.

The one problem I have with this diff is the ridiculoud undermap. It's only 120 BPM (but hey, I map normals on 150 BPM with full 1/2 at 1.6 SV and SV multipliers, so you may take it with a grain of salt :P) But at least try to make the kiai more dense, to make the rhythm feel better I have to disagree. I placed a lot of 1/2 rhythms in this diff and adding more might result in overmap.

[Hard]
Consider setting slidertickrate to 2, and use sliderticks to follow the red-tick-claps. The current gaps feel a bit awkward (If you change BPM, 1 is fine ofc)

00:03:430 (3,1) - Blanket? Nah, not the best flow then.
00:04:305 (5) - Clap? The claps are only on the red ticks.
00:06:430 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This part is all clockwise movement, which is a bit boring, try to make it more lively, by changing directions! This is more my mapping style, lol.
00:16:430 (1,2,3,4) - This part has some issues with the polarity, why not use a slider at 00:16:805 (2) - Yeah, good idea. Fixed.
00:26:180 (7) - Normalsampleset (or give 00:25:680 (5) - a softclap as well (via additions)) Changed it to a normal sampleset.
00:35:680 (4,5,6) - Feels a bit overdone for hard Fine, changed the triple into a slider.
00:55:305 (3) - I miss a clap at the tail Added the clap.
00:59:430 (3,4) - Finish/Clap? It has drum sampleset, so better use those drumadditions, as they really fit in drumrolls! It is set to drum . . .
01:27:596 (4) - NC? Ok

[Insane]
Hmm, first of all, I need to say that I'm not a fan of 1/2slider-circle at blue tick-1/2slider, but that's just my opinion, so I'll leave out parts of the mods which apply to those, as that is purely personal preferences

00:04:305 - You mapped this in hard, but not here, so add a note Ok
00:15:305 - add circle or move next slider 1/4 back to follow vocals Already added a circle.
00:27:680 (4,5,6,7,8,1) - Why not have even spacing in the 2 triplets? Or at least lower spacing in the second triplet, as it feels so high compared to the previous (or make that higher, but I like those "stacks") It looks fine to me.
00:29:680 (4,5,6,7,8,1) - ^^ (etc.)
00:42:430 (5) - NC please I rather want the NC to start here: 00:43:430 (1) -
kiai - Soo much 1/2slider-circle at blue tick-1/2slider O.o I don't understand what the problem is.
01:24:930 (2,4,6,3,5) - Consider NCing those for better readability It's readable enough. NC'ing might cause confusion.

I love this song, so energetic <3
Can I make an Extra diff? No GD's
Good luck!
Thanks so much~! :D
Topic Starter
-Nya-

Yoges wrote:

Yo, M4M (Part 1)

[General]
Offset's incorrect. More correct offset would be 2,453 (+23) Used your offset. Thanks~!

[Easy]
Looks good

[Normal]
00:25:430 (3,4) - I think a rhythm like this would fit the music better because of the claps Ok, followed your suggestion.
00:43:430 - Add note? Can't, because of the spinner.
00:43:930 - ^ ^
00:59:430 - Add a 1/2 slider here. I don't think the music here justifies an empty screen. In fact it's a break before the 2nd chorus which kind of feels like it should be a bit of a build up. I don't know. I still want to keep this empty since I really don't hear anything there.

[Hard]
Can't find anything

[Insane]
00:52:180 (9,10) - Why space these more? I mean all the other notes like this you had stacked 00:45:305 (4,5) - 00:49:305 (4,5) - 00:35:805 (5,6) - etc. Putting more spacing on them might misindicate players into thinking they're 1/2 or 1/1 instead of 1/4s. Nah, I doubt this will be misread. It's a triple.
00:56:180 (8,9) - ^ ^
01:01:930 (7,8,9,10) - 01:03:430 (4,5,6,7,8) - These are fine because they're longer with more notes and look more like streams.
01:08:180 (9,10) - Same as before ^
Thanks for the mod~! :)
Topic Starter
-Nya-

Nekomata wrote:

mod req

[General]
that offset.. try something around +20 (or what Yoges said)

well, that said, this mod is with the current offset lol

[Easy]
00:38:430 (1) - maybe an equal curve for both halves? :p I'm not really good at this so I'm rather keeping this as it is.
00:55:430 (4,1) - not a perfect blanket as seen here Made a slight change.
01:06:430 (3) - equal curve for both halves? Same as before.

looks good

[Normal]
00:16:430 (1) - kinda didn't look neat on first glance, make equal halves maybe Made a slight change.
00:30:430 (1) - same with this but now it looks intentional but still ^
00:58:180 - i would probably add this circle so that finish feels nicer, shouldn't harm difficulty, and fits because you seemed to be following vocals with those 1/1 sliders :p Rather not. I don't want to overmap the diff.
01:14:180 - i would also add a circle here for emphasis towards the finish at (1), also similar rhythm as above in terms of following vocals. ^

[Hard]
00:04:180 (4,5) - i don't think this rhythm is the best, it kinda sounds weird to me. i suggest moving those back by 1/4.. it sounds a lot more natural imo because you get those drums I did add the triple on the drums . . .
00:08:180 (4,5) - ^ and the guitar too ^
00:43:430 (2,3) - i would actually low-ds these (0.35x, then 0.17x) looks like you did this in Insane but it's acceptable in Hard too. the full-stacks are kinda boring imo. I like the stacks more :P
01:06:430 (1,2,3) - this kinda thing looks a bit weird, how about rotating 01:06:930 (2) - by 10 degrees clockwise Ok, fixed.

[Insane]
00:50:930 (3,4) - inconsistent spacing in same combo, can't speak for everyone but i personally hate this
some of that spacing feels like forced difficulty :( If this will be a problem to get the map ranked, then I'll consider fixing it.
01:27:596 (1,2,3,4,5) - how about some cool star pattern or something for this Nah, I like my circle :P
Thanks~! :D
Topic Starter
-Nya-

Pata-Mon wrote:

M4M from my queue

[Easy]
  1. 00:15:430 (2) - move to (274,203) , and adjust (3) I already made a change here.
  2. 00:32:430 (3) - too curved Nah, it's fine.
  3. 00:43:430 (2) - note is fitter than slider there. I like the slider more.
  4. 00:55:430 (4,1) - blanket? Made a change here already.
[Normal]
  1. 01:24:180 (4) - delete. and if you want, extend (3) to 01:24:180 Keeping my current pattern.
[Hard]
  1. 00:05:805 you can add something Already did.
  2. 00:35:680 (4,5,6) - it's too hard in a 2.83*-map. I already changed that triple into a slider.
  3. 00:37:430 (2,3,4) - 00:47:180 (2,3,4) - etc, ^ No, not really.
[Insane]
  1. 01:24:596 add something This might cause confusion.
  2. 01:07:430 (4,5,6,7,8) - stream like this is too difficult, but I think that's what you want This is an Insane and I really don't think it's too difficult.
Good Luck!
Thanks~! :)
Topic Starter
-Nya-
Map updated!
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