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NICO Touches the Walls - Tenchi Gaeshi

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Topic Starter
-Nya-

HappyRocket88 wrote:

Hello


[Easy] I was expecting find more slider art on this diff because of the 2/1 sliders. ;w;
  1. 00:04:453 (3) This slider doesn't flow bad but I think it would be better if the slider-tail redirected properly the next circle by ctrl + h, ctrl + j and ctrl + g this. It would look like this: Fixed
  2. 00:28:453 (3) Here instead of a boring staight slider, what about a "S" slider-shape to give more variety to the patterning? For example: Ok
  3. 00:40:453 (3) Convert this slider into a 3/2 with a reverse to don't skip this important sound of the instruments here 00:41:203 Ok, fixed.
  4. 01:24:453 I do believe this should be clickeable due the strong sound which the instruments drive. Leaving with just the start of the spinner plays rather off considering on how you managed the rhythm over this difficulty. Yeah, fixed.
  5. 00:34:453 (1) You can make this slider be more curve to blanket better 00:33:953 (4) . In this way, the flow would be significantly improved. Consider doing the same here 00:35:453 (2) . Ok, sure. But only did it with (1) though.
[Hard] Nice hard, a bit confusing due the doubles of the beginning.
Settings
  1. OD -0.5 to keep consistency the OD increases among the diffs. Ok, fixed.
  1. 00:22:203 (4,1) - 00:09:453 (3,1) - 01:24:203 (7,1) Spacing problems. It should be around 1.90 ~ 2x as well as you managed in the previous patterns 00:15:953 (5,1) - 00:12:203 (6,1) - 00:26:203 (7,1) etc Fixed two of them.
  2. I highly disagree how you skipped these drum beats 00:17:453 - 00:17:453 when they're the prominent sound here. Besides, changing the polarity as that patterning does plays way confusing because you don't follow always the vocals. Hece, players won't click those notes properly as they ought be. It would make more sense if you re-organize the rhythm 00:18:953 (2,3) - 00:16:828 (2,3) just as well as you did 00:27:203 (2,3,4) or here 00:25:203 (2,3,4,5,6) Made changes there.
  3. 00:42:453 (1,1) This is mapped in a way that might make players get the wrong snapping due the break of the distance snap. In addition, placing them under the slider-tail is a nonono because of the AR. Consider placing them somewhere else. I don't really think it's an issue but I still unstacked them from tail.
  4. 01:23:953 (5,6,7) Turn them to a 1/4 slider with a reverse. They look a bit ugly because they're not stacked. :? This looks fine and neat to me, lol.
[Insane] Nice streams, some of them just bug me so bad. :x This diff can be trearly more polished. I'm not saying it's bad, but there are some weird flows that could be slightly developed.
  1. 00:04:453 (1) Add a whistle over the slider-head. There's currently no sound on it and it should be emphasized somehow. Added a drum hitsound.
  2. 00:05:453 (4) Add NC here just as well as you managed the NC in the previous pattern. Consider doing the same here No, this will cause inconsistency. The previous patterns that got NC's had different beats that was more emphasized.
  3. 00:08:203 (5) This object is making an uncomfortable rhythm by making this beat 00:08:453 as a offbeat. It would play way better if that beat were clickeable to improve slightly when players address that pattern. What about this pattern? Ok, fixed.
  4. 00:14:953 (2,3) spacing problem here. It should be around 1.80 - 1.90 as well as you did here 00:12:453 (1,2) Ok, fixed.
  5. 00:16:453 (1,2,3) Same thing about skipping drum beats of the hard. Here making this pattern would make a more catchy rhythm. Ok, followed your suggestion.
  6. 00:19:953 (6,7,1,2) I honestly don't know what were you intending to do here, but following the DS and making it consistent among the four objects had played better. I just wanted to add a few jumps, but okay. Fixed.
  7. 00:25:453 (1) Why NC here? There's clearly a new beat there and the combo got a bit too long.
  8. 00:40:453 (1,2,3,4,5) This jump doesn't flow bad but I do believe placing the objects as a star pattern would give more variety to the patterning. Likewise, it would also improve the flow and avoin unnecessary stacks Ugh, I rather want to keep this. I'll probably mess up the star pattern now and the stack is still very readable.
  9. 00:47:328 (5) Overmapped. Removed that note.
  10. 00:54:453 (1,2,3) Ctrl + G this for a better rhythm and don't skip the drums which are the relevant sound here. Ok, I Ctrl+G'ed the pattern.
  11. 00:59:453 (5,6,7,8,9,10,11,12) The flow if this stream starts good but ends a bit weird imo. It would be better if you tried out to make it the whole pattern curve or the whole pattern straight, but not both. For example: Ok, made a change there.
  12. 01:10:453 (1,2,3,4) Try to place them more intuitively like this to follow a better flow. Made a change here.
Thanks~! :)
Topic Starter
-Nya-
Map updated!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
-Nya-

HappyRocket88 wrote:

(ノ・ω・)ノ
Thanks~ :D
Shiranai
That was faast, I hope my map can qualified that fast, anyway grats🎉🎉
HappyRocket88

Mako Sakata wrote:

That was faast, I hope my map can qualified that fast, anyway grats🎉🎉
You stole my bubble. ;w; so that's why the speedrank. >:
Kagetsu
grats
I Must Decrease
EDIT: I don't want to bother with this.
Okoratu
the first note has a sound to it
and the way this pattern is constructed looks pretty intentional
I Must Decrease
EDIT: I don't want to bother with this.
Shohei Ohtani
that is a fucking snare drum are you fucking serious he is playing 5 notes i can't believe this if you're going to complain about overmapped parts complain about 01:11:453 (6,7) - where there actually are no drums
I Must Decrease
EDIT: I don't want to bother with this.
Trust
grats!

nice to see more haikyuu :)
Topic Starter
-Nya-
Thanks, everyone~
Xexxar and I aren't at good terms at the moment, so that's why he'll try to DQ my map, lol.

Btw, I'm a girl. :P
Shohei Ohtani
no you're not.
Topic Starter
-Nya-

Reditum wrote:

no you're not.
I promise I am.
Sotarks
Gratz Nya-chan :3
Modem
Congratz -Nya-senpai <33333
snz
grats!
Bara-
Wow gratz!
Topic Starter
-Nya-
Thankz, everyone~ :D
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