Do reply the mod then I may help it back after my exam finished.ByBy13 wrote:
Let's see what will happen.
Okoratu wrote:
02:45:554 (1) - 03:40:094 (1) - 03:51:001 (1,2) - although technically fine they don't seem to fit the overall concept of your map before the break
otherwise a map like this is quite refreshing, thank you for making it
ye i think 1/2 is best …… but the song refrain too much , i want to do different OrzOkoratu wrote:
02:45:554 (1) - 03:40:094 (1) - 03:51:001 (1,2) - although technically fine they don't seem to fit the overall concept of your map before the break
otherwise a map like this is quite refreshing, thank you for making it
i will reply even if i I don't want to …… i don't know why here you are …… but thx your support ;w;Minakami Yuki wrote:
Do reply the mod then I may help it back after my exam finished.ByBy13 wrote:
Let's see what will happen.
i use bad flow emphasize the some beat and syncopated , dotted rhythms . central symmetry , geometry cause people's attention too , jump not always the best choice . and i did not follow the voice where you point out…… could you understand my intentions before you mod ?ByBy13 wrote:
Congratulation on qualify Narcissu! But I want to mention something about what I've found on this mapset
Treasure:
04:08:045(2,3)- The vocal are intensive and stronger as I can see but the spacing was decreased here if I'm not wrong which means that they doesn't emphasize the stronger vocals here.For emphasizing the vocals' intesify,you have to increase the spacing here as you did at 04:13:499(3,4)- for example
04:27:475(2,3)- A jump would be better here in my opinion because on 04:27:815(3)- the flute is going to be intensive here and also the other instruments as I can see and they need some emphasis having a little jump here
04:28:497(4,1)- The instruments are going to be intensive here especially the flute but I don't see any little jump here to emphasize the stronger and intensive instruments so to emphasize them I mean their intensify you have to increase the spacing I mean to have a little jump instead using an antijump which doesn't emphasize the stronger instruments
04:35:655(2,3)- On 04:35:996(3)- , the cymbals(the drums) are going to intensify here but comparing with other patterns like which have jump I mean which emphasize the stronger cymbals(drums) , on this pattern you didn't increase the spacing here to emphasize the stronger cymbals.Increasing the spacing here and having a little jump for emphasizing the stronger cymbals I mean drums wouldn't hurt at all
05:40:692(3,4,5)- The vocals are intensive here but I see that you used an antijump which doesn't emphasize the stronger vocals and their intensify at all.For emphasizing the vocals' intensify,you have to increase the spacing here so you will have a jump instead of antijump which doesn't emphasize the stronger vocals
Just throwing my opinion here about what I've found on this mapset.Let's see what will happen.
Gratz again anyway
The modder took their time to look through your set and give some ideas on how to make the map better. Why don't you take the opportunity to make the set better instead of replying in such a way?Narcissu wrote:
i will reply even if i I don't want to
The point is that you're neither being consistent. We can understand your intention to stick to less jumpy DS, yet using "bad flow" and "planting flowers" are completely different things. For example, the thing mentioned about emphasizing the beat on 05:40:692 (3,4) - is a valid point, which feels a lot better when emphasized properly. If you don't want to use jumps - that's totally fine, use any other of the instruments you've mentioned to gve a proper emphasis to the beat.Narcissu wrote:
i use bad flow emphasize the some beat and syncopated , dotted rhythms .
i plant narcissus on it , you turn it into a factory
A beautiful song needs a beautiful map, hence, the mapper should mind every single aspect of the song. Consider all its ups and downs and changes in its nature, including giving proper emphasis to the beats that deserve it and gently mapping weaker beats. Besides, do not refer to other maps when we are focusing on this one, this won't help our discussion at all.Minakami Yuki wrote:
a beautiful song doesnt need such emphasis on vocals or beats, just follow it, and just enjoy.
if you keep your mind on "putting jumps on strong beat" blablabla, most of the maps should be remapped lol
Bakari wrote:
The modder took their time to look through your set and give some ideas on how to make the map better. Why don't you take the opportunity to make the set better instead of replying in such a way?Narcissu wrote:
i will reply even if i I don't want to
Because his mod indicate he is a new mapper and modder , if you are a DS mapper , other say “you should add random jump here , because the music is lovely and light” and DQ you map , are you willing reply his mod ? modder should be understand mapper‘s idea , respect mapper‘s way , its requires no illustration. his mod cant help me upgrade anything , only remap my map follow his mind
Hope thins makes our concerns more understandable.
ah …… my english very bad , I hope you can understand
ByBy13 wrote:
I want to point out about 05:40:692(3,4,5)-.If you can see in this last kiai the same pattern but using jump,this pattern don't use any jump even if the vocal gets intensive.Having consistency on jumps in this kiai,you have to increase the spacing a little and also you will emphasize the instensify of the vocals in my opinion.
Also for other points for example 04:08:045(2,3)-,if you can take a look at 04:11:113(2,3)- and 04:13:499(3,4)- you've used jumps here I mean you've increased
the spacing but here you didn't and here you can notice that the vocals are intensive and they need some emphasize as you did at the points which I mentioned earlier so it wouldn't hurt if you will increase the spacing here a bit to give some emphasis to the intensify of the vocals.
The points which I've mentioned in my last mod were some inconsistency in jumps.It is a low song but it have some stronger beats as I can see.Just pointing out what I've mentioned last time
you mod is right like “people will put on a Christmas hat at Christmas ” , i have to say again “ you mod make my map dull ” . the song refrain * N , you can ctrl+C+V+H+J 4bar again and again , map done and it's right in your opinion . my english bad , if you are chinese , i can try to explain it all use readily understood and agreed
e …… sorry ithoughti had explained it…… 03:51:683 - have finish but 01:51:697 - without , other point of time same…… so i do different …… if you know musical form , you will find all extended sliders and jump is pink , it's why 04:46:904 (1,2,3,4) - is bule but 05:05:336 (1) - still buleOkoratu wrote:
seems like no one cares about the answer my points were given so.
02:45:554 (1) - Ok why is this one extended, I don't really understand it because nothing really hints at it and instruments would be better off with 1/2 sliders
03:40:094 (1) - 03:51:001 (1,2) - were probably done for vocals
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It doesn't really fit into a concept to have 3 extended sliders in a total of 5 minutes of playtime.
They look really really random and i don't think they work that well, especially the first one.
Your rhythms are really simple, focused on instruments mostly.
so I believe your map is better off with these 3/4 sliders being simplified.
e …… you wish i map a insane diff when last part ? ar7 or ar9, Which one should I chooseKotek0_0 wrote:
Is that hard one?
I can't belive.
2 slow... and this empty moment at the last 1 min( i think 1 min) of the map.
I'm so sorry but u must correct this mapy
now its like 50/1oo ducks
~Cya ^^